Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.12 @ 23:07:10 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (395) 395 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2305 Bonus ------- None Cogmind --------- Core Integrity 455/550 Matter 10/300 Energy 246/420 System Corruption 0% Temperature Cool (0) Movement Flying (99) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Nuclear Core > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Faulty Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Shock Rifle Shock Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Terrain Scanner Heavy Armor Plating Shock Rifle Shock Rifle Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Weapon Shock Rifle Energy Gun Shock Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 3 | . . 2 . 1 Utility . | . . . . . Weapon . | . . . . . Parts Attached 35 | . 10 22 . 3 Power 4 | . 2 1 . 1 Engine 2 | . 1 1 . . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 19 | . 2 15 . 2 Treads . | . . . . . Leg 6 | . 2 4 . . Wheel . | . . . . . Hover . | . . . . . Flight 13 | . . 11 . 2 Utility 3 | . 3 . . . Device 1 | . 1 . . . Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | . 3 6 . . Energy Gun 7 | . 3 4 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 6 | . 4 . 1 1 Power 1 | . 1 . . . Propulsion 2 | . . . 1 1 Utility . | . . . . . Weapon 3 | . 3 . . . Highest Loss Streak 3 | . 3 . 1 2 Average Slot Usage (%) 89 | . 94 85 60 67 Engine 5 | . 8 . 11 9 Core 6 | . 5 10 . 4 Leg 21 | . 28 16 . . Flight 12 | . . 26 38 45 Device 4 | . 8 . . . Storage 16 | . 18 15 11 9 Energy Gun 18 | . 24 14 . . Naked Turns . | . . . . . Heaviest Build 43 | 10 41 43 24 31 Greatest Support 40 | 20 20 40 24 30 Greatest Overweight (x) 4 | . 2 4 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | . 16 16 10 10 Average Capacity 10 | . 9 12 10 10 Most Carried 16 | . 16 16 10 9 Average Carried 9 | . 7 12 10 8 Final Capacity 16 | 6 16 10 10 10 Final Carried 16 | 6 16 10 10 9 Class Distribution -------------------- 40% | Scavenger-Mutant 36% | Mutant 23% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 246 | 200 46 . . . Remotely . | . . . . . Salvage Created 432 | . 297 135 . . Parts 33 | . 21 12 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 13 | . 7 6 . . Guns 8 | . 6 2 . . AOE 5 | . 1 4 . . Classes Destroyed 4 | . 1 3 . . Worker 1 | . . 1 . . Swarmer 4 | . . 4 . . Grunt 7 | . 7 . . . Sentry 2 | . . 2 . . Best Kill Streak 5 | . 4 5 . . Combat Bots Only 4 | . 4 4 . . Max Kills in Single Turn 4 | . 1 4 . . Gunslinging . | . . . . . Exploded 3 | . 1 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 935 | . 578 133 95 129 Core 391 | . 181 43 72 95 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 27 . 71 . Volleys Fired 31 | . 22 9 . . Largest 2 | . 2 2 . . Hottest 100 | . 90 100 . . Shots Fired 47 | . 36 11 . . Gun 45 | . 36 9 . . Cannon . | . . . . . Launcher 2 | . . 2 . . Special . | . . . . . Kinetic . | . . . . . Thermal 22 | . 22 . . . Explosive 2 | . . 2 . . Electromagnetic 23 | . 14 9 . . Robot Hit Streak 12 | . 8 12 . . Robot Miss Streak 3 | . 3 2 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 34 | . 26 8 . . Core Hits 22 | . 13 9 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 689 | . 332 357 . . Guns 468 | . 331 137 . . Cannons . | . . . . . Explosions 220 | . . 220 . . Melee . | . . . . . Ramming 1 | . 1 . . . Kinetic . | . . . . . Thermal 211 | . 211 . . . Explosive 220 | . . 220 . . Electromagnetic 257 | . 120 137 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . 6 . . Projectiles . | . . . . . Explosions 6 | . . 6 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 546 | . 546 111 . 15 Average Temperature 252 | . 316 45 . 9 Received Heat Transfer 426 | . 300 27 36 63 Effects 9 | . 9 . . . Shutdowns 4 | . 4 . . . Energy Bleed 1 | . 1 . . . Interference 1 | . 1 . . . Short Circuit 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 592 | . 592 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 346 | . 205 346 134 78 Average Influence 137 | . 119 174 130 61 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 62 | . 59 59 100 100 Level 1 37 | . 40 40 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 2 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 37 | . 17 10 3 7 Peak Tracking Total 10 | . 10 7 3 8 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 . . 1 Successful 1 | . . . . 1 Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Record 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 564 | . 319 205 15 25 Spaces Moved 493 | 1 167 231 36 58 Core . | . . . . . Treads . | . . . . . Legs 213 | 1 167 45 . . Wheels . | . . . . . Hover . | . . . . . Flight 280 | . . 186 36 58 Fastest Speed 25 | 120 120 28 28 25 Average Speed 79 | 120 137 54 42 35 Slowest Speed 240 | 120 180 240 103 99 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . 1 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 1 36 30 17 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . 15 . . Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . 15 . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 623 | . 219 307 35 62 Wait 20 | . 6 14 . . Move 487 | . 166 228 35 58 Hop 1 | . . 1 . . Pick Up 16 | . 10 5 . 1 Fast Attach 15 | . 5 9 . 1 Attach 9 | . 2 5 . 2 Detach 4 | . 1 3 . . Swap 11 | . 3 8 . . Drop 28 | . 3 25 . . Fire 31 | . 22 9 . . Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Core integrity fell below 50% 206 | -10/Materials | Lost 3 parts (1p2w) 250 | -10/Materials | Discovered new exit (range 4) 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x2 491 | -9/Materials | Discovered new exit (range 12) 525 | -9/Materials | Entered Mines 533 | -9/Mines | Discovered new exit (range 7) 540 | -9/Mines | Entered Materials 540 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 565 | -8/Materials | Self-destructed Last Messages --------------- 00533_ EXIT=FOUND 00534_ Cesium-ion Thruster destroyed. 00534_ K-01 Serf collects debris. PARAMETERS=POWER_1,PROPULSION_1 LOCATION=UNKNOWN GOAL=ESCAPE 00550_ K-01 Serf collects debris. 00550_ Acquired Imp. Grenade Launcher. 00553_ Connecting with Terminal... 00553_ Current location identified: Materials >>Query(Factory) Mid-levels of [Complex 0b10] contain a majority of the fabrication facilities for manufacturing components and assembling robots. 00553_ W-25 Informer sends out distress signal. 00555_ C-30 ARC bursts open, deploying its payload. 00555_ B-36 Bruiser unfolds itself. 00555_ G-47 Trooper unfolds itself. 00555_ K-01 Serf collects debris. 00556_ Acquired Nuclear Core. 00560_ Cesium-ion Thruster destroyed. 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"????# """ """ + + """ """ # #??????? | | ?????? ?????# """ """ # # """ """ # #??????? | | ?????????????# """ """ # # """ """ #####??????? | | ?????????????# + # #??????????? | | ?????????????# ! ######! ] #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseNovaTerrabomb Manual? 0 Play Time 00:10:32 Cumulative 11.4 hours Start 2020.09.07 @ 22:21:55 End 2020.09.12 @ 23:07:10 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2f4dbb2-7488-49bd-8d65-f33cd760f3cd