Cogmind - Beta 11 X2 *** ADVENTURER MODE // 2021.03.10 @ 18:45:04 Player: Luigi Panache Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (168) 840 Value Destroyed (6256) 6256 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1996) 1996 TOTAL SCORE: 15352 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 313 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -518 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Zionite Biocell (600) High-capacity Matter Pod (200) Zionite Metafield Generator Advanced ECM Suite Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Shock Rifle High-powered Shock Rifle Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster KE Penetrator Battle Cannon Micro-nuke Launcher Molecular Deconstructor Heavy Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Visual Processing Unit Improved Launcher Guidance Computer Zionite Heavy Carapace Improved Medium Armor Plating Insulated Plating Improved Shock Absorption System Improved System Shield > --- WEAPON ----------- Wave Gun Wave Gun > --- INVENTORY -------- Micro Nuclear Core Zionite Biocell Zionite Biocell Zionite Biocell High-capacity Matter Pod Zionite Metafield Generator Advanced Terrain Scan Processor Insulated Plating Focal Shield Recalibrator Improved EM Shotgun Zionite Phaser-S Neutron Cannon Neutron Cannon KE Penetrator Micro-nuke Launcher Molecular Deconstructor [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Antigrav System Utility Visual Processing Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Zionite Laser-M Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Battle Cannon Launcher Micro-nuke Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . 2 2 2 . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . Utility 9 | . . . 1 . 2 2 2 . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 152 | . 5 . 1 14 15 10 6 5 3 2 22 10 22 20 2 11 4 Power 11 | . 1 . . 1 2 1 . 1 . . 1 . 1 2 . 1 . Engine 3 | . . . . 1 2 . . . . . . . . . . . . Core 6 | . 1 . . . . 1 . 1 . . . . 1 2 . . . Reactor 2 | . . . . . . . . . . . 1 . . . . 1 . Propulsion 35 | . 2 . . 6 6 . 1 1 . . 6 1 2 2 . 6 2 Treads 14 | . . . . 6 6 . 1 1 . . . . . . . . . Leg 14 | . 2 . . . . . . . . . 2 1 2 . . 5 2 Wheel 4 | . . . . . . . . . . . 2 . . 2 . . . Hover 3 | . . . . . . . . . . . 2 . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . Utility 57 | . 1 . . 4 4 6 3 1 1 2 10 4 11 6 . 2 2 Device 21 | . . . . 2 1 1 2 1 1 . 4 2 3 3 . . 1 Storage 8 | . 1 . . . . 3 . . . . 1 . 2 . . 1 . Processor 9 | . . . . . 1 . . . . . 1 1 1 3 . 1 1 Hackware 3 | . . . . . . . . . . 2 . . 1 . . . . Protection 16 | . . . . 2 2 2 1 . . . 4 1 4 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 49 | . 1 . 1 3 3 3 2 2 2 . 5 5 8 10 2 2 . Energy Gun 17 | . . . . . 2 1 . . . . 3 5 3 3 . . . Energy Cannon 9 | . . . . 2 . 1 . 1 . . 1 . 2 2 . . . Ballistic Gun 16 | . 1 . 1 1 . 1 2 . 1 . . . 2 4 1 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . Launcher 6 | . . . . . 1 . . 1 1 . 1 . 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . 1 . . . . 11 3 . . . . . Parts Lost 92 | . 2 . . 5 12 1 2 1 . . 14 7 9 17 3 2 17 Power 10 | . . . . 1 3 . . . . . 1 . 1 2 1 . 1 Propulsion 20 | . . . . 2 3 . . . . . 4 . 1 4 1 . 5 Utility 35 | . . . . . 2 . 1 1 . . 6 3 6 5 . 2 9 Weapon 27 | . 2 . . 2 4 1 1 . . . 3 4 1 6 1 . 2 Highest Loss Streak 12 | . 1 . . 4 9 1 1 1 . . 11 6 7 6 3 1 12 Average Slot Usage (%) 83 | . 83 71 57 81 86 92 81 99 99 98 92 91 86 66 76 82 66 Engine 1 | . 13 . . 6 6 . . . . . . . . . . . . Core 2 | . . 14 11 1 . 2 6 6 6 6 1 . 1 4 . . . Treads 7 | . . . . 24 24 23 20 20 20 20 3 . . . . . . Leg 5 | . 28 28 22 4 . . . . . . 8 18 16 1 . . 11 Device 10 | . . . . 7 12 7 1 12 12 7 11 8 11 10 17 16 1 Storage 10 | . 14 14 11 11 9 21 20 20 20 20 13 13 8 5 5 5 8 Processor 15 | . . . . . 8 7 6 6 6 6 8 11 11 17 35 34 29 Hackware 4 | . . . . . . . . . . 5 13 10 5 5 5 5 2 Protection 6 | . . . . 5 8 15 13 20 20 17 6 5 12 1 . . . Energy Gun 2 | . 12 . . . 2 6 5 . . . 5 8 6 . . . . Energy Cannon 1 | . . . . 5 6 . 6 6 . . 2 3 1 . . . . Ballistic Gun 7 | . 13 14 13 14 6 6 . 6 12 13 1 . 3 5 5 11 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 11 27 27 29 38 39 58 63 64 66 66 56 52 84 65 64 68 69 Greatest Support 76 | 20 20 20 20 60 69 60 60 68 68 68 68 76 76 48 16 65 65 Greatest Overweight (x) 19 | . 1 1 1 7 1 . 1 1 . . 5 1 1 4 19 5 13 Average Overweight (x) 1 | . . 1 1 . . . . . . . 1 . . 3 13 4 1 Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | . 12 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 Most Carried 20 | . 15 15 15 15 15 15 15 15 15 15 15 15 20 19 18 20 20 Average Carried 15 | . 10 15 14 14 13 12 14 15 15 15 14 13 18 12 17 18 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 6 15 15 14 15 8 15 15 15 15 15 15 13 19 18 17 20 18 Class Distribution -------------------- 56% | Hacker-Mutant 26% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Matter Collected 4162 | 200 139 . 97 513 185 154 119 311 407 40 188 251 404 216 392 495 51 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6719 | . 549 . 141 1161 993 248 386 298 391 . 331 399 1117 382 200 . 123 Parts 323 | . 29 . 6 58 54 16 18 13 8 . 19 16 46 24 9 . 7 Haulers Intercepted 5 | . 1 . . 3 1 . . . . . . . . . . . . Recyclers Shooed 7 | . 2 . . 2 1 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 118 | . . . . . . . . 7 7 . . 19 . 23 8 42 12 Prevented 22 | . . . . . . . . 5 . . . 2 . . . 15 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 141 | . 12 . 3 19 20 4 6 9 10 . 10 11 20 13 2 . 2 Guns 75 | . 12 . 3 12 4 2 3 2 4 . 1 10 12 7 1 . 2 Cannons 26 | . . . . 6 8 . . 4 . . . . 2 5 1 . . AOE 37 | . . . . 1 8 2 1 3 6 . 9 . 6 1 . . . Classes Destroyed 17 | . 4 . 1 5 3 . 1 . . . 1 . . 1 1 . . Worker 6 | . . . . 1 2 1 . . . . . . 2 . . . . Builder 8 | . . . . 1 3 1 . . . . . . 3 . . . . Hauler 5 | . 1 . . 3 1 . . . . . . . . . . . . Recycler 2 | . . . . 1 . . . . . . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 4 | . 2 . . . 1 1 . . . . . . . . . . . Swarmer 39 | . 3 . . . 3 . . 6 3 . . 9 5 10 . . . Grunt 59 | . 9 . 2 12 14 2 4 . 7 . . . 7 . . . 2 Brawler 2 | . . . . 1 . . . 1 . . . . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . . . . Sentry 14 | . . . 1 6 1 . 1 1 . . . . 2 1 1 . . Hunter 6 | . . . . . 1 2 . . . . . . 2 1 . . . Programmer 5 | . . . . . . . 1 . . . . . 4 . . . . Behemoth 2 | . . . . . . . . . . . . . . 1 1 . . Z-Technician 1 | . . . . . . . . . . . 1 . . . . . . Z-Light 9 | . . . . . . . . . . . 9 . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . 3 . . Savage 2 | . . . . . . . . . . . . 2 . . . . . Best Kill Streak 13 | . 6 . 2 7 9 4 4 3 6 . 6 9 13 5 1 . 2 Combat Bots Only 10 | . 6 . 2 7 5 2 4 3 6 . 6 9 10 5 1 . 2 Max Kills in Single Turn 4 | . 2 . 1 2 4 4 1 1 3 . 2 2 3 1 1 . 1 Gunslinging 1 | . 1 . . 1 . . . . . . . 1 . . . . . Exploded 3 | . . . . 1 2 2 1 1 3 . 2 . 3 1 . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Damage Taken 11667 | . 336 . 125 766 1509 108 468 320 298 . 1316 856 1536 1600 249 482 1698 Core 1810 | . 37 . 41 105 261 12 60 8 . . 152 101 65 247 77 49 595 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 85 . 63 52 98 . . . . . 62 . . . . . Volleys Fired 478 | . 51 . 16 73 59 10 25 19 21 . 25 25 68 55 19 5 7 Largest 2 | . 2 . 2 2 2 2 2 2 2 . 2 2 2 2 2 2 2 Hottest 180 | . 70 . 40 76 90 101 101 84 56 . 73 129 180 180 69 60 60 Shots Fired 816 | . 91 . 19 124 100 20 45 36 37 . 28 47 127 81 37 10 14 Gun 603 | . 91 . 19 97 59 18 23 17 32 . 20 36 107 41 19 10 14 Cannon 181 | . . . . 27 36 2 22 17 . . . 11 14 34 18 . . Launcher 32 | . . . . . 5 . . 2 5 . 8 . 6 6 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 404 | . 44 . 19 97 44 8 3 17 32 . 13 . 36 30 37 10 14 Thermal 180 | . 47 . . . . . . . . . 7 13 73 40 . . . Explosive 32 | . . . . . 5 . . 2 5 . 8 . 6 6 . . . Electromagnetic 182 | . . . . 27 51 12 42 17 . . . 28 5 . . . . Phasic 18 | . . . . . . . . . . . . 6 7 5 . . . Robot Hit Streak 43 | . 12 . 7 43 25 19 21 12 32 . 5 29 24 10 30 15 20 Robot Miss Streak 8 | . 2 . 1 1 1 3 3 3 4 . 8 2 2 3 2 . 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . 1 1 Secondary Targets 11 | . 2 . . 1 . . . . . . . 4 2 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . 1 1 1 . . . Shots Hit Robots 638 | . 66 . 15 104 83 18 39 29 34 . 8 40 102 47 31 10 12 Core Hits 355 | . 29 . 6 46 44 12 15 22 41 . 37 18 45 19 13 2 6 Critical Hits 8 | . . . . . . . . . . . . . 4 1 . 3 . Critical Kills 4 | . . . . . . . . . . . . . 3 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19021 | . 690 . 172 1736 2476 642 612 755 1779 . 2489 868 3823 1523 738 367 351 Guns 8866 | . 690 . 172 1046 519 197 292 176 653 . 344 714 2284 648 419 361 351 Cannons 3310 | . . . . 581 772 22 252 262 . . . 154 370 578 319 . . Explosions 6802 | . . . . 95 1174 423 68 317 1126 . 2145 . 1157 297 . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 43 | . . . . 14 11 . . . . . . . 12 . . 6 . Kinetic 5803 | . 268 . 172 1046 312 93 72 176 653 . 316 . 814 431 738 361 351 Thermal 4736 | . 422 . . . 682 69 68 64 . . 737 408 1590 696 . . . Explosive 5210 | . . . . 95 492 354 . 253 1126 . 1436 . 1157 297 . . . Electromagnetic 2866 | . . . . 581 979 126 472 262 . . . 361 85 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 363 | . . . . . . . . . . . . 99 165 99 . . . Highest Corruption 6 | . 1 1 . . . . 3 3 3 3 . . 6 6 6 6 . Average Corruption 4 | . 1 1 . . . . 3 3 3 3 . . 4 6 6 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 143 | . 3 1 . . . . 1 12 6 1 . . 7 52 57 3 . Message Errors 38 | . 1 . . . . . . 3 1 . . . 3 12 17 1 . Matter Fused 38 | . . . . . . . . 4 3 1 . . 1 14 13 2 . Heat Flow Errors 19 | . . . . . . . . 1 . . . . 1 7 10 . . Energy Discharges 18 | . . 1 . . . . 1 . 2 . . . . 6 8 . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 19 | . 1 . . . . . . 4 . . . . . 9 5 . . Data Loss (major) 4 | . . . . . . . . . . . . . 1 2 1 . . Misfires 3 | . . . . . . . . . . . . . 1 1 1 . . Weapon Failures 3 | . 1 . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 486 | . . . . 39 65 . . . 123 . 39 . 107 65 48 . . Projectiles 176 | . . . . 39 1 . . . . . . . 23 65 48 . . Explosions 310 | . . . . . 64 . . . 123 . 39 . 84 . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 239 | . . . . 36 68 28 . . . . . . 60 47 . . . Shots 7 | . . . . 1 2 1 . . . . . . 2 1 . . . Rammed 7 | . . . . 4 3 . . . . . . . . . . . . Targets Rammed 13 | . . . . 5 3 . . . . . . . 3 . . 2 . Kicked 5 | . . . . . . . . . . . . . 3 . . 2 . Crushed 1 | . . . . 1 . . . . . . . . . . . . . Highest Temperature 354 | . 304 . 1 8 51 . 265 188 5 . 18 . 354 208 195 . . Average Temperature 93 | . 103 . 1 3 19 . 118 69 3 . 12 . 118 76 78 . . Received Heat Transfer 3015 | . 231 . 72 414 747 54 207 30 141 . 468 9 234 120 48 33 207 Effects 2 | . . . . . . . . . . . . . 2 . . . . Interference 1 | . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . 2 . . . . 1 . . . . . Combat Hostiles 3 | . . . . . . . 2 . . . . 1 . . . . . Parts Fried 15 | . . . . 2 9 . 3 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 5 . . . . . . . . . . 1 3 . . . . Heat Transferred 5219 | . 1258 . . . 700 100 50 . . . 9 444 1989 669 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . 7 1 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Peak Influence 560 | . 266 62 115 438 560 489 426 . . . . . 420 . . . . Initial 206 | . . 62 20 41 156 167 206 . . . . . . . . . . Average 199 | . 128 62 69 289 318 154 334 . . . . . 152 . . . . Maximum Alert Level 2 | . 1 . . 2 2 2 2 . . . . . 2 . . . . Low Security (%) 56 | . 72 100 100 21 25 85 . . . . . . 69 . . . . Level 1 30 | . 27 . . 45 45 5 81 . . . . . 24 . . . . Level 2 13 | . . . . 33 29 8 18 . . . . . 5 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 2 6 4 1 5 . . . . . 3 . . . . Investigation 8 | . 2 . 1 1 1 1 1 . . . . . 1 . . . . Extermination 3 | . . . . . . . 1 . . . . . 2 . . . . Reinforcement 9 | . . . 1 5 3 . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Distress Signals 6 | . 1 . . 2 3 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 222 | . 20 . 4 30 35 4 8 9 13 . 11 18 23 21 2 19 5 Peak Tracking Total 11 | . 4 . 3 7 6 2 3 3 5 . 4 8 6 5 1 11 4 Tactical Retreats 20 | . 2 . . 2 . . 1 . 3 . . 1 6 5 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Traps Triggered 7 | . 1 . . 3 1 . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . 1 1 . . 1 . . . . . . 2 8 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Machines Disabled 18 | . . . . 2 . 11 . . . . 2 1 2 . . . . Max in Single Turn 8 | . . . . 2 . 8 . . . . 1 1 2 . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Machines Accessed 21 | . 7 . 1 2 1 2 3 . . . . . 4 1 . . . Terminals 12 | . 6 . 1 . 1 . 2 . . . . . 2 . . . . Fabricators 2 | . . . . . . 1 1 . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . Total Hacks 55 | . 19 . 3 3 3 4 6 . . . . . 16 1 . . . Successful 22 | . 8 . . 3 1 2 2 . . . . . 5 1 . . . Failed 33 | . 11 . 3 . 2 2 4 . . . . . 11 . . . . Catastrophic 7 | . 1 . . . . 1 2 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 19 | . 10 . . . . 1 1 . . 5 . 1 1 . . . . Terminals 36 | . 16 . 3 . 3 . 4 . . . . . 10 . . . . Fabricators 3 | . . . . . . 1 2 . . . . . . . . . . Repair Stations 5 | . . . . 2 . . . . . . . . 3 . . . . Recycling Units 6 | . 3 . . . . . . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 3 . . . . . . . . . . . Terminal Hacks 12 | . 6 . . . 1 . 1 . . . . . 3 1 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . . . . . 1 . . . . Scan Component 2 | . . . . 1 . . . . . . . . 1 . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . 1 . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . . Mask 2 | . 1 . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 7 . 1 1 1 1 3 . . . . . 4 . . . . Full Trace Events 3 | . 1 . 1 . . . 1 . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . Matter 234 | . . . . . . 234 . . . . . . . . . . . Time 39 | . . . . . . 39 . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Total Allies 4 | . . . . . . . . . . 2 . 2 . . . . . Largest Group 2 | . . . . . . . . . . 2 2 2 . . . . . Highest-Rated Group 190 | . . . . . . . . . . 190 190 190 . . . . . Highest-Rated Ally 95 | . . . . . . . . . . 95 95 95 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . . . . . . . 40 44 . . . . . Total Damage 2164 | . . . . . . . . . . . 841 1323 . . . . . Kills 14 | . . . . . . . . . . . 6 8 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 2 . 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Turns Passed 15111 | . 791 115 131 733 533 734 281 639 751 1110 1364 589 943 2146 1997 1783 471 Spaces Moved 6333 | 1 378 48 45 258 193 322 123 176 431 685 607 352 481 1237 274 511 211 Core 198 | . . . . 1 . . . . . . . . . . 191 . 6 Treads 2231 | . . . . 219 193 322 123 176 431 685 82 . . . . . . Legs 2112 | 1 378 48 45 38 . . . . . . 390 352 481 119 . 55 205 Wheels 1329 | . . . . . . . . . . . 128 . . 1118 83 . . Hover 463 | . . . . . . . . . . . 7 . . . . 456 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 105 | 120 120 200 200 160 160 160 160 160 160 160 105 110 113 120 145 120 120 Average Speed 201 | 120 165 200 200 166 160 160 164 248 160 160 189 120 139 158 709 335 200 Slowest Speed 1000 | 120 200 200 200 400 260 160 260 260 160 160 260 220 213 200 1000 360 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 42 | 2 64 20 7 51 25 11 5 37 63 82 74 54 12 97 52 71 37 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 18 | . . . . . . . . 3 3 3 . 3 . 3 1 . 2 Spaces Dug 3 | . . . . . . . . . . . . . . 3 . . . Terrain Destroyed 534 | . . . . 7 42 56 4 48 91 . 90 3 55 137 1 . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 38 | . . . . . . . . . . . 1 3 7 26 1 . . AOE 496 | . . . . 7 42 56 4 48 91 . 89 . 48 111 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Total 7859 | . 461 68 68 438 316 517 158 343 454 699 786 468 631 1337 297 573 245 Wait 749 | . 15 21 7 69 37 168 2 141 . 11 115 66 33 16 1 24 23 Move 6317 | . 377 47 44 258 193 321 122 175 430 684 606 351 480 1235 273 510 211 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 78 | . 9 . . 11 4 4 1 . . . 9 3 16 10 1 10 . Fast Attach 63 | . 2 . . 5 4 8 3 1 1 2 12 4 8 6 . 5 2 Attach 46 | . 1 . 1 5 8 . 1 . . . 5 6 4 11 1 1 2 Detach 6 | . 1 . . . . 1 . . . . 1 2 1 . . . . Swap 44 | . 2 . . 4 3 3 2 4 2 . 5 . 10 3 1 5 . Drop 57 | . 3 . . 9 6 2 2 3 . 2 8 2 8 . 1 11 . Fire 478 | . 51 . 16 73 59 10 25 19 21 . 25 25 68 55 19 5 7 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . 3 . . 2 . Crush 6 | . . . . 4 2 . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . . . Rewire 9 | . . . . . . . . . . . . 9 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / [*War]) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 7) 756 | -10/Materials | Discovered new exit (range 13) 792 | -10/Materials | Entered Mines 840 | -10/Mines | Learned Materials emergency access door positions 877 | -10/Mines | Discovered new exit (range 8) 907 | -10/Mines | Entered Materials 907 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 919 | -9/Materials | Discovered new exit (range 16) 1038 | -9/Materials | Entered Storage 1203 | -9/Storage | Lost 4 parts (1p2n1w) 1213 | -9/Storage | Destroyed 7 combat bots 1611 | -9/Storage | Repaired Lgt. EM Pulse Cannon 1747 | -9/Storage | Discovered new exit (range 16) 1771 | -9/Storage | Entered Materials 1771 | -8/Materials | Evolved 2 slots: Utility x2 2223 | -8/Materials | Lost 9 parts (3p1n2u3w) 2281 | -8/Materials | Discovered new exit (range 9) 2304 | -8/Materials | Entered Factory 2304 | -7/Factory | Evolved 2 slots: Utility x2 2599 | -7/Factory | Build established: Scavenger-Mutant 2903 | -7/Factory | Fabricated Micro-nuke Launcher (x1) 3011 | -7/Factory | Discovered new exit (range 16) 3038 | -7/Factory | Entered another Factory area 3038 | -6/Factory | Evolved 2 slots: Utility x2 3081 | -6/Factory | Garrison activated, responded to threat 3253 | -6/Factory | Discovered new exit (range 4) 3319 | -6/Factory | Entered Lower Caves 3832 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3941 | -6/Lower Caves | Discovered new exit (range 11) 3958 | -6/Lower Caves | Entered another Lower Caves area 4403 | -6/Lower Caves | Learned 4 Factory zone layouts 4698 | -6/Lower Caves | Discovered new exit (range 8) 4709 | -6/Lower Caves | Entered Zion 4810 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4810 | -6/Zion | Discovered new exit (range 18) 4879 | -6/Zion | System corruption cleaned by Quarantine Array 4939 | -6/Zion | Learned location of Warlord (-5) 5084 | -6/Zion | Learned Factory garrison access intel 5285 | -6/Zion | Given A8's code to call for help 5384 | -6/Zion | Given the Hacking Drone Bay 5471 | -6/Zion | Build established: Hacker-Mutant 5769 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5770 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5782 | -6/Zion | Opened final containment barrier to the Deep Caves 5808 | -6/Zion | Discovered new exit (range 3) 5808 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5819 | -6/Zion | Entered Deep Caves 5819 | -6/Deep Caves | Accompanied by 2 allies 5938 | -6/Deep Caves | Z-Facility disabled 5943 | -6/Deep Caves | Attacked by Z-Imprinter 5987 | -6/Deep Caves | Found Prototype Protection 5987 | -6/Deep Caves | Identified Zio. Weapon Casing 5994 | -6/Deep Caves | Destroyed Z-Imprinter 6005 | -6/Deep Caves | Found Prototype Device 6007 | -6/Deep Caves | Identified Zio. Metafield Generator 6018 | -6/Deep Caves | Lost 11 parts (2n6u3w) 6270 | -6/Deep Caves | Found Prototype Protection 6270 | -6/Deep Caves | Identified Zio. Heavy Carapace 6328 | -6/Deep Caves | Found Zio. Heavy Carapace 7165 | -6/Deep Caves | Discovered new exit (range 6) 7183 | -6/Deep Caves | Entered Proximity Caves 7183 | -5/Proximity Caves | Accompanied by 2 allies 7267 | -5/Proximity Caves | Attacked by a faux Warlord 7582 | -5/Proximity Caves | Learned 4 Factory zone layouts 7595 | -5/Proximity Caves | Lost 6 parts (2u4w) 7599 | -5/Proximity Caves | Destroyed 9 combat bots 7680 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7688 | -5/Proximity Caves | Found Prototype Special Weapon 7762 | -5/Proximity Caves | Discovered new exit (range 7) 7772 | -5/Proximity Caves | Entered Factory 7772 | -5/Factory | Evolved 2 slots: Utility x2 7774 | -5/Factory | Loaded intel: 4 garrison access locations 7803 | -5/Factory | Identified exit to Factory 8364 | -5/Factory | Lost 7 parts (1p1n4u1w) 8369 | -5/Factory | Destroyed 10 combat bots 8546 | -5/Factory | Identified exit to Upper Caves 8646 | -5/Factory | Build established: Scavenger-Mutant 8715 | -5/Factory | Entered Upper Caves 8773 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 9007 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9056 | -5/Upper Caves | Learned Factory trap positions 9058 | -5/Upper Caves | Lost 5 parts (1p2n2w) 9091 | -5/Upper Caves | Spotted B-75 Beast 9240 | -5/Upper Caves | Crushed by falling debris 9285 | -5/Upper Caves | Lost 5 parts (1n3u1w) 9362 | -5/Upper Caves | Destroyed B-75 Beast 9441 | -5/Upper Caves | Encountered a Warlord checkpoint 9550 | -5/Upper Caves | Build established: Hacker-Mutant 10792 | -5/Upper Caves | Discovered new exit (range 5) 10861 | -5/Upper Caves | Entered another Upper Caves area 10980 | -5/Upper Caves | Spotted B-75 Beast 11002 | -5/Upper Caves | Destroyed B-75 Beast 11021 | -5/Upper Caves | Lost 3 parts (1p1n1w) 12451 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12718 | -5/Upper Caves | Discovered new exit (range 15) 12858 | -5/Upper Caves | Entered Warlord 12982 | -5/Warlord | System corruption cleaned by Quarantine Array 14158 | -5/Warlord | Warlord's base attacked by MAIN.C 14285 | -5/Warlord | Met Warlord 14498 | -5/Warlord | Spotted B-86 Titan 14498 | -5/Warlord | Spotted B-75 Beast 14508 | -5/Warlord | Warlord forces counterattacked 14516 | -5/Warlord | Spotted Executioner 14596 | -5/Warlord | Spotted Striker 14602 | -5/Warlord | Spotted Striker 14623 | -5/Warlord | Discovered new exit (range 8) 14641 | -5/Warlord | Entered Proximity Caves 14864 | -4/Proximity Caves | Spotted B-86 Titan 14911 | -4/Proximity Caves | Core integrity fell below 50% 14986 | -4/Proximity Caves | Lost 12 parts (1p4n6u1w) 15092 | -4/Proximity Caves | Core integrity fell below 20% 15112 | -4/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 14946_ Slug penetrates Wall. 14949_ Penetrated by Slug. 14949_ Slug penetrates Wall. 14952_ Penetrated by Slug. 14952_ Slug penetrates Wall. 14955_ Salvage Targeting Computer destroyed. 14990_ Penetrated by Slug. 14990_ Slug penetrates Wall. 15013_ Penetrated by Slug. 15018_ Slug penetrates Wall. 15060_ Slug penetrates Earth. 15071_ Penetrated by Slug. 15071_ Myomer Leg destroyed. 15076_ Enh. Optical Array destroyed. 15081_ Penetrated by Slug. 15081_ Slug penetrates Wall. 15091_ Penetrated by Slug. 15102_ Knocked back. 15102_ Penetrated by Slug. 15107_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#######??????????? | | ????????????????????????????????# #??????????? | | ??????#####?????????????????????# " " ######?????? | | ?????## #??????????????######## " " ## ##????? | | ?????# ####???????????# " #????? | | ????## ###?????????# " #????? | | ???## ####?????### ##????? | | ??## ##????# ### ##?????? | | ?## #??# ##?### #### #??????? | | ?# #???# ###;;;# ## "### ##?????? | | ?# ##### ## ;; # #""# ##????? | | ?# ## ;## #????? | | ?# ### ## ;;### #????? | | ?## ##?# ;; ; #?### #????? | | ??# ##??# @ ;##???# #????? | | ??## ##??# ## ##????## ##????? | | ???## #?# ##;; ;##??????###?????? | | ##??### ## ## ####; ;##?????????????? | | ###### ## ## ##"# ##????????????? | | ## ## ## ###" #????????????? | | ## #######?## #??###???????? | | # #????????## ##?# #???????? | | ###### #????????# ##?? #?##????? | | ##????? ????????# ;;### ## #????? | | ####????? #????????# ;;;# #????? | | ##??????? ###???###?## ;; #????? | | ##?????? #?????## ## BB ;" ##????? | | ##???? #??????# BB ## #?????? | | #???? #???????# ## #?????? | | #???? ????????# ;;" #?????? | | ##???? ????????##### " "# ##?????? | | ##???? ????????????# ##### ##??????? | | ##?????????#####??#### #???## #???????? | | #??????????# ### ##?#####" ###?????? | | #??????????# #?## ### ##????? | | ??????????## ### #""## #????? | | ##??????????## ## ""### ""##????? | | ?????????????###### ### ##?"" ###?????? | | ??????????????????## ### # "" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 80 Energy Generation 27 Energy Capacity 925 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Corruption Prevention 12 Armor Coverage 1575 Resistance: KI 50 Resistance: TH 20 Resistance: EX 70 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 24 Launcher Accuracy 30 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 40 Overload Amplification 50 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Micro-nuke Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaDisruptorNukerbomber Manual? 0 Play Time 01:25:41 Cumulative 297.9 hours Start 2021.03.09 @ 16:28:45 End 2021.03.10 @ 18:45:04 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 297 Rogue 135 Adventurer 84 Explorer 78 Win Type - Total 22 Types 16/0/4/2/0/0/0/0/0 Lore% 79 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17518da4-006f-4040-a046-65bdcac344b4