Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.04 @ 13:58:22 Player: CJ tha Blamma Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2379) 2379 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 6428 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 0/850 Matter 210/500 Energy 100/100 System Corruption 7% Temperature Cool (21) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Layered Light Armor Plating Heavy Machine Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- High-capacity Matter Pod Weight Redist. System Cloaking Device Layered Light Armor Plating > --- WEAPON ----------- Minigun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Gravmag Array Layered Light Armor Plating Grenade Launcher Powered Hammer [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag Array Flight Unit Flight Unit Utility High-capacity Matter Pod Device Weight Redist. System Storage High-capacity Matter Pod Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 . 2 . 1 . . Utility 2 | . . . . . 1 1 . . Weapon 1 | . . 1 . . . . . . Parts Attached 56 | 6 7 6 6 3 11 12 1 4 Power 7 | 1 . 1 . . 4 1 . . Engine 5 | 1 . 1 . . 3 . . . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 3 2 3 5 . 1 Treads 4 | 2 . 2 . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . 3 . 1 Flight 10 | . . . 3 2 3 2 . . Utility 12 | 1 4 . 1 . 1 5 . . Device 5 | . 1 . 1 . 1 2 . . Storage 4 | 1 3 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 3 . . Artifact . | . . . . . . . . . Weapon 19 | 2 3 3 2 1 3 1 1 3 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 2 3 . 1 1 . . 3 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 4 | . 1 . 2 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 30 | . . 8 . . 1 7 1 13 Power 4 | . . 1 . . . 1 . 2 Propulsion 11 | . . 3 . . 1 3 . 4 Utility 5 | . . . . . . 2 1 2 Weapon 10 | . . 4 . . . 1 . 5 Highest Loss Streak 8 | . . 3 . . 1 4 1 8 To Critical Strikes 2 | . . 1 . . . . . 1 Average Backups 6 | . 4 12 7 4 4 3 3 2 Power . | . 1 1 1 2 1 . . . Propulsion 1 | . . 4 4 1 1 . 1 . Utility 1 | . 1 3 1 . . . 1 1 Weapon 2 | . 1 3 1 1 2 2 1 1 Tool/Special . | . . . . . . . . . Unused Backups 11 | . 5 . 3 . 2 . . 1 Power 2 | . . . . . 2 . . . Propulsion 1 | . 1 . . . . . . . Utility 2 | . . . 2 . . . . . Weapon 6 | . 4 . 1 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 98 83 83 99 91 77 75 51 Engine 9 | . 14 10 11 9 4 6 6 3 Core 1 | . . . . . 4 4 6 4 Treads 14 | . 28 25 1 . . . . . Hover 4 | . . . . . . 13 20 14 Flight 8 | . . . 22 44 37 10 . . Device 6 | . 3 . 7 9 13 12 13 5 Storage 15 | . 23 22 14 9 7 6 6 6 Ballistic Gun 15 | . 23 25 11 9 7 5 3 5 Ballistic Cannon 3 | . . . . . 13 9 5 . Launcher 2 | . 4 . 14 18 1 . . 3 Peak Build Rating 61 | 6 8 11 11 15 31 61 61 56 Average Rating 21 | 4 7 8 9 14 26 49 58 41 On Entrance 21 | . 6 8 6 11 15 31 60 56 Avg Prop Armor Cover (%) 1 | . . . . . 1 . . . Naked Turns . | . . . . . . . . . Heaviest Build 39 | 14 33 36 31 18 30 39 35 33 Greatest Support 66 | 40 40 60 20 26 30 66 66 66 Greatest Overweight (x) 2 | 2 . 1 1 . 1 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 Average Capacity 9 | 7 11 15 7 5 5 5 5 5 Most Carried 15 | 1 12 15 14 5 5 5 5 5 Average Carried 6 | . 4 12 6 4 4 4 4 3 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 Final Carried 13 | 1 9 13 5 5 5 5 4 2 Class Distribution -------------------- 49% | Mutant 21% | Gunner 15% | Scavenger-Sprinter 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 2085 | 235 198 637 84 23 211 406 . 291 Remotely . | . . . . . . . . . Salvage Created 2107 | . 266 538 118 34 211 338 . 602 Parts 124 | . 24 35 4 1 8 20 . 32 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 55 | . 4 17 5 1 5 10 . 13 Melee 2 | . . . . . . . . 2 Guns 23 | . 4 17 . . . 1 . 1 Cannons 14 | . . . . . 5 9 . . AOE 14 | . . . 5 1 . . . 8 Classes Destroyed 11 | . 3 3 . . . 2 . 3 Worker 4 | . . . . . . . . 4 Builder 5 | . 3 . . . . . . 2 Recycler 1 | . . . . . . . . 1 Operator 3 | . . . . . . 2 . 1 Watcher 2 | . 2 . . . . . . . Swarmer 19 | . . 8 . . . 3 . 8 Grunt 22 | . 4 5 5 . 3 3 . 2 Duelist 1 | . . 1 . . . . . . Sentry 9 | . . 3 . 1 2 2 . 1 Hunter 1 | . . . . . . . . 1 Programmer 3 | . . . . . . 2 . 1 Best Kill Streak 14 | . 3 4 5 1 3 4 . 14 Combat Bots Only 9 | . 2 4 5 1 3 3 . 9 Max Kills in Single Turn 7 | . 1 2 3 1 1 1 . 7 Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . . 3 1 . . . 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 574 | . 17 113 3 10 63 87 2 279 Missed 235 | . 2 28 1 6 34 43 . 121 Hits 339 | . 15 85 2 4 29 44 2 158 Melee 8 | . . 6 . . . . 2 . Projectile 331 | . 15 79 2 4 29 44 . 158 Critical Strikes 8 | . . 1 . 1 2 2 1 1 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 4454 | . 183 1009 26 65 319 669 98 2085 Core 1080 | . 20 145 16 . 32 80 98 689 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 92 . 59 100 95 . . . Volleys Fired 133 | . 23 53 3 2 15 22 . 15 Largest 3 | . 2 3 3 3 3 3 . 3 Hottest 105 | . 50 63 80 80 105 105 . 90 Shots Fired 322 | . 36 136 9 6 45 63 . 27 Gun 230 | . 31 136 3 2 15 22 . 21 Cannon 71 | . . . . . 30 41 . . Launcher 21 | . 5 . 6 4 . . . 6 Special . | . . . . . . . . . Kinetic 301 | . 31 136 3 2 45 63 . 21 Thermal . | . . . . . . . . . Explosive 21 | . 5 . 6 4 . . . 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 6 15 2 3 8 7 . 6 Robot Miss Streak 7 | . 1 4 1 1 4 5 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 193 | . 22 78 3 4 26 34 . 26 Core Hits 118 | . 14 28 9 3 11 20 . 33 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . 2 3 . . Blast 5 | . . . . . 2 3 . . Melee Attacks 17 | . . . . . . . . 17 Impact 17 | . . . . . . . . 17 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5727 | . 362 1031 455 68 693 1159 . 1959 Guns 1964 | . 259 1017 . 24 162 231 . 271 Cannons 1238 | . . . . . 531 707 . . Explosions 2068 | . 100 . 455 44 . 216 . 1253 Melee 435 | . . . . . . . . 435 Ramming 22 | . 3 14 . . . 5 . . Kinetic 3202 | . 259 1017 . 24 693 938 . 271 Thermal 248 | . . . . . . . . 248 Explosive 1641 | . 100 . 455 44 . 216 . 826 Electromagnetic 179 | . . . . . . . . 179 Impact 435 | . . . . . . . . 435 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 4 4 . 1 1 7 7 Average Corruption 4 | . . 3 4 . 1 1 5 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . 5 1 . . . 2 6 Message Errors 5 | . . 3 . . . . 1 1 Matter Fused 2 | . . 1 1 . . . . . Heat Flow Errors 5 | . . 1 . . . . 1 3 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 474 | . 10 . 14 . . 15 . 435 Projectiles 4 | . . . . . . 4 . . Explosions 327 | . 10 . 14 . . 11 . 292 Melee 143 | . . . . . . . . 143 Knockbacks 17 | . . . . . 5 8 . 4 Impact 4 | . . . . . . . . 4 Kinetic 12 | . . . . . 4 8 . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 313 | . 19 . . . . 72 . 222 Shots 11 | . 1 . . . . 1 . 9 Rammed 5 | . 1 3 . . . 1 . . Targets Rammed 5 | . 1 3 . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 364 | . 12 254 39 44 206 364 108 224 Average Temperature 93 | . 4 47 21 23 66 141 58 81 Received Heat Transfer 855 | . 93 195 15 45 42 87 . 378 Effects 7 | . . . . . . 7 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 2 | . . . . . . 2 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 4 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions 8 | . . . . . . . . 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Maximum Alert Level 2 | . . . . . . . . 2 Low Security (%) 93 | 100 100 100 100 100 100 100 100 13 Level 1 . | . . . . . . . . 3 Level 2 6 | . . . . . . . . 82 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 482 | . 48 175 173 118 64 154 50 482 Initial 63 | . . . 12 63 49 23 50 . Average 75 | . 6 79 73 59 21 82 28 392 Influence Increases 2241 | . 164 462 171 105 189 456 . 694 Destroy 0b10 Robot/C 1100 | . 80 340 100 20 100 200 . 260 Destroy 0b10 Robot/NC 75 | . 25 . . . . 10 . 40 Destroy Leader 284 | . 34 60 20 10 30 60 . 70 Successful Hack 24 | . . . . . 24 . . . Disable Machine 315 | . . . 15 . . 60 . 240 Destroy Structure 173 | . 25 2 36 15 5 36 . 54 Partial Spotted 90 | . . . . 15 . 75 . . Lose Combat Pursuer 180 | . . 60 . 45 30 15 . 30 Influence Decreases 1807 | . 164 430 40 160 249 361 143 260 Entered New Map 297 | . . . 20 100 59 25 93 . Time Decay 1200 | . 164 350 20 60 180 266 30 130 Lost Part 290 | . . 80 . . 10 70 . 130 Lost Ally 20 | . . . . . . . 20 . Squads Dispatched 16 | . 2 . . 1 5 3 . 5 Investigation 4 | . 2 . . . 2 . . . Extermination 3 | . . . . . 1 2 . . Reinforcement 6 | . . . . 1 2 1 . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 4 | . . 1 . 2 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 10 30 3 15 12 16 5 21 Peak Tracking Total 14 | . 2 5 3 14 5 4 6 5 Tactical Retreats 7 | . . 2 . 1 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 5 | . 1 2 . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 21 | . . . 1 . . 4 . 16 Max in Single Turn 6 | . . . 1 . . 4 . 6 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 6 | . 1 1 . . 3 1 . . Terminals 1 | . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . . 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 3 2 . . 10 2 . . Successful 9 | . 3 1 . . 4 1 . . Failed 8 | . . 1 . . 6 1 . . Catastrophic 2 | . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . . . . . 6 . . . Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 2 . . 1 . . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . . 3 . . . Record 3 | . . . . . 3 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 3 1 . . . . . . Recycle Component 2 | . 2 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 1 | . . . . . 1 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . 3 1 . . Full Trace Events 2 | . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 16 | . 16 . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . . 12 . Total Damage 235 | . . . . . . . 235 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Active Infowar (turns) 801 | . 198 . . . . 311 74 218 Structural 198 | . 198 . . . . . . . Cloaking 603 | . . . . . . 311 74 218 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 3740 | 82 875 1091 58 122 450 712 74 276 Spaces Moved 3796 | 48 482 544 86 268 1007 949 138 274 Core 11 | 6 . . . . . . . 5 Treads 1072 | 42 482 544 4 . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 1084 | . . . . . . 677 138 269 Flight 1629 | . . . 82 268 1007 272 . . Fastest Speed 23 | 50 160 160 32 27 26 23 52 52 Average Speed 75 | 151 160 160 42 27 27 55 52 56 Slowest Speed 240 | 160 160 240 240 27 111 110 52 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 14 | . . . 1 3 9 1 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 71 57 18 29 29 24 93 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 207 | . 26 . 52 22 4 45 . 58 Melee 5 | . . . . . . . . 5 Projectile 13 | . . . . . 4 9 . . AOE 189 | . 26 . 52 22 . 36 . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 4385 | 55 555 654 101 309 1138 1092 140 341 Wait 295 | . 12 40 . 37 92 92 . 22 Move 3762 | 47 481 543 83 261 989 947 137 274 Hop 13 | . . . 1 3 8 1 . . Pick Up 38 | 2 13 8 1 2 7 1 1 3 Fast Attach 29 | 5 5 3 1 1 4 9 . 1 Attach 34 | 1 3 3 5 2 6 7 1 6 Detach 20 | . 6 . 1 . 5 6 . 2 Swap 5 | . 2 . . . 2 1 . . Drop 34 | . 9 1 6 1 10 5 1 1 Fire 133 | . 23 53 3 2 15 22 . 15 Melee 17 | . . . . . . . . 17 Ram 1 | . . . . . . 1 . . Kick . | . . . . . . . . . Crush 4 | . 1 3 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 5) 958 | -10/Materials | Entered another Materials area 958 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1035 | -9/Materials | Discovered new exit (range 14) 1145 | -9/Materials | Discovered new exit (range 4) 1243 | -9/Materials | Build established: Gunner 1550 | -9/Materials | Discovered new exit (range 8) 1670 | -9/Materials | Lost 3 parts (1p1n1w) 1944 | -9/Materials | Build established: Mutant 2010 | -9/Materials | Discovered new exit (range 13) 2049 | -9/Materials | Entered Mines 2105 | -9/Mines | Discovered new exit (range 6) 2107 | -9/Mines | Entered Materials 2107 | -8/Materials | Evolved 2 slots: Propulsion x2 2227 | -8/Materials | Discovered new exit (range 6) 2229 | -8/Materials | Entered Factory 2229 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2675 | -7/Factory | Discovered new exit (range 12) 2679 | -7/Factory | Entered another Factory area 2679 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2705 | -6/Factory | Build established: Scavenger-Sprinter 2783 | -6/Factory | Lost 4 parts (3n1u) 3391 | -6/Factory | Sucked down chute 3391 | -6/Factory | Entered Waste 3392 | -6/Waste | Met a frightened Derelict 3405 | -6/Waste | Found Prototype Launcher 3406 | -6/Waste | EMP discharged 3415 | -6/Waste | Spotted C-40 Crusher 3427 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3427 | -6/Waste | Spotted C-40 Crusher 3429 | -6/Waste | Spotted C-40 Crusher 3439 | -6/Waste | Spotted C-40 Crusher 3442 | -6/Waste | Spotted C-40 Crusher 3452 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3454 | -6/Waste | Identified Scatter Rocket Array 3461 | -6/Waste | Discovered new exit (range 10) 3465 | -6/Waste | Entered Factory 3503 | -6/Factory | Garrison activated, responded to threat 3534 | -6/Factory | Destroyed 9 combat bots 3534 | -6/Factory | Lost 3 parts (1n1u1w) 3547 | -6/Factory | Build established: Mutant 3724 | -6/Factory | Core integrity fell below 50% 3738 | -6/Factory | Core integrity fell below 20% 3741 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer system terminally corrupted. Lgt. Ion Engine fried. Welding Torch fried. Terrain Scan Processor fried. U-05 Engineer lays Concrete. Acquired 39 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 27 matter. U-05 Engineer builds a Wall. K-01 Serf collects debris. Powered Hammer destroyed. K-01 Serf collects debris. R-10 Processor collects Welding Torch. K-01 Serf collects debris. R-10 Processor collects Terrain Scanner. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | ???????????????##########???############# | | ??????????? ?# | | ??????????# """"""" """"""" # """ "" | | ??????????# """"""" """"""" # """ Y" | | ??????????# """"""" """"""" # """ "" # | | ??????????# """"""" """"""" # # | | ??????????# # """ """ # | | ??????????# # """ """ * | | ??????????############+###### """ """ # ** | | ??????????????????# #?# # * | | ??????????????????# #?# # | | ??????????????????# ! #?# ! # ""T"" | | ??????????????????# #?# # """"" | | ??????????????????# ! #?###### #############+# | | ??????????????????# [ #????#[ [[ | | ??????????????????# = #????#=!=%= | | ??????????????????# # ##????# * | | ??????????????????# # !# #?#### | | ??????????????????### ! =##?# | | ???????????????????## R|##??# ##########+ | | ???????????????????## #???# # | | ?????????????"??????# ##### + """"" | | ?????????????" ?????# g ### """"" | | ?????????????? ????# g @ #?# """ | | ??????????######/#### Y #?# | | ?????????? g k #?# """"" | | ?????????% Y % #?# """"" | | ????????? % #?# """ | | ???????? #?# | | ????????? #?# "Y" | | ???????? #?# """ | | ????????? #?# | | ???????? #####+####### | | ???????? #?????? | | ????????? ! #?????? | | ??????? % =%= #?????? | | ????? ## ## ##############+####### #??? | | ???????# #?# #### #??? | | ???????# ####! ### ![ """ """ #????#??? | | ????????????????# " / [[ """ """ #???????? | | ????????????????# *### [ """ """ #???????? | | ????????????????# # # #???????? | | ??????????????#####+### # #???????? | | ??????????????# #???????? | | ??????????????# # * """"T"""" #???????? | | ??????????????# # """"""""""" #???????? | | ??????????????# ###############?+????????? | | ??????????????###########????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 24 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 64 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Batter Up Can't Catch Me Oops Serviceable Loadout Challenges ------------ None Game ------ Seed OpticalPoweredSuit Manual? 0 Play Time 01:08:48 Cumulative 6.0 hours Start 2026.10.04 @ 12:46:47 End 2026.10.04 @ 13:58:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74287f08-6af3-4556-9c6e-f0274ff2c540