Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 12:43:16

Player: Biba

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (368)      368
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3248

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     91/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Skeleton Box

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Supersonic Drone Bay
>          --- WEAPON -----------
           EM Pulse Gun
     Light Cannon
>          --- INVENTORY --------
           Skeleton Box
           XL Autogun Array
           Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Supersonic Drone Bay
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             29   | 6   11  1   3   1   7   
  Power                    3    | 1   1   .   .   1   .   
    Engine                 3    | 1   1   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   2   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   2   .   1   
    Device                 1    | .   .   .   1   .   .   
    Storage                3    | 1   .   .   1   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   7   1   .   .   6   
    Energy Gun             6    | 2   2   1   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   4   
    Ballistic Gun          1    | .   1   .   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   
    Launcher               3    | .   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   1   2   .   .   11  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   2   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      11   | .   1   2   .   .   11  
Average Slot Usage (%)     87   | .   89  90  86  100 32  
  Engine                   13   | .   13  14  14  14  2   
  Leg                      19   | .   28  23  14  14  2   
  Wheel                    4    | .   .   .   7   14  3   
  Device                   4    | .   .   .   7   14  3   
  Storage                  13   | .   14  14  13  14  13  
  Protection               3    | .   5   8   .   .   .   
  Energy Gun               9    | .   8   3   14  14  .   
  Ballistic Gun            3    | .   11  .   .   .   .   
  Ballistic Cannon         12   | .   4   24  14  14  1   
  Launcher                 1    | .   3   .   .   .   1   
Naked Turns                3    | .   .   .   .   .   3   
Heaviest Build             78   | 13  18  18  43  45  78  
  Greatest Support         26   | 20  26  26  16  16  16  
  Greatest Overweight (x)  23   | 2   .   1   2   2   23  
  Average Overweight (x)   .    | .   .   .   .   2   4   
Largest Inventory Capacity 20   | 6   6   6   12  12  20  
  Average Capacity         7    | 5   6   6   6   12  16  
  Most Carried             6    | 6   6   6   6   6   4   
  Average Carried          5    | 3   5   5   5   5   3   
  Final Capacity           12   | 6   6   6   12  12  4   
  Final Carried            6    | 6   5   6   5   5   4   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           534  | 260 24  130 .   120 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            315  | .   203 2   .   81  29  
  Parts                    17   | .   14  .   .   2   1   
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  14   | .   9   2   .   2   1   
  Guns                     3    | .   1   1   .   1   .   
  Cannons                  6    | .   3   1   .   1   1   
  AOE                      5    | .   5   .   .   .   .   
Classes Destroyed          4    | .   3   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Swarmer                  5    | .   5   .   .   .   .   
  Grunt                    7    | .   4   .   .   2   1   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           3    | .   3   1   .   2   1   
  Combat Bots Only         3    | .   3   1   .   2   1   
Max Kills in Single Turn   2    | .   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2312 | .    344  342  .    244  1382 
  Core                     679  | .    42   36   .    42   559  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    .    .    52   .    
Volleys Fired              64   | .    31   14   .    10   9    
  Largest                  2    | .    2    2    .    2    1    
  Hottest                  75   | .    70   75   .    75   60   
Shots Fired                110  | .    53   28   .    20   9    
  Gun                      45   | .    33   1    .    10   1    
  Cannon                   54   | .    11   27   .    10   6    
  Launcher                 11   | .    9    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  66   | .    28   27   .    10   1    
  Thermal                  5    | .    .    .    .    .    5    
  Explosive                11   | .    9    .    .    .    2    
  Electromagnetic          28   | .    16   1    .    10   1    
  Robot Hit Streak         9    | .    9    3    .    9    3    
  Robot Miss Streak        4    | .    3    4    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           59   | .    31   13   .    12   3    
  Core Hits                35   | .    19   5    .    5    6    
  Critical Hits            1    | .    1    .    .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1632 | .    958  152  .    206  316  
  Guns                     302  | .    180  12   .    95   15   
  Cannons                  449  | .    106  140  .    111  92   
  Explosions               881  | .    672  .    .    .    209  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  412  | .    161  140  .    111  .    
  Thermal                  263  | .    171  .    .    .    92   
  Explosive                710  | .    501  .    .    .    209  
  Electromagnetic          247  | .    125  12   .    95   15   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            41   | .    41   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               41   | .    41   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    2    5    .    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    1    5    .    3    .    
  Secondary                1    | .    1    .    .    .    .    
Self-Inflicted Damage      42   | .    42   .    .    .    .    
  Shots                    3    | .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        201  | .    124  81   .    201  98   
  Average Temperature      54   | .    37   36   .    117  32   
  Received Heat Transfer   990  | .    105  .    .    138  747  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         248  | .    100  .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             246  | .   246 64  .   50  72  
  Initial                  49   | .   .   49  .   .   19  
  Average                  76   | .   128 51  .   32  21  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         91   | 100 79  100 .   100 100 
  Level 1                  8    | .   20  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              37   | .   14  10  .   2   11  
  Peak Tracking Total      9    | .   5   9   .   2   7   
  Tactical Retreats        2    | .   1   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          5    | .   4   .   .   .   1   
  Max in Single Turn       2    | .   2   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          9    | .   4   .   5   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                65   | .   15  .   50  .   .   
  Successful               58   | .   8   .   50  .   .   
  Failed                   7    | .   7   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   9    | .   7   .   2   .   .   
  Terminals                15   | .   15  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             54   | .   4   .   50  .   .   
  Record                   49   | .   .   .   49  .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             1    | .   .   .   1   .   .   
  Drone Recoveries         1    | .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               1809 | 60   526  303  612  228  80   
Spaces Moved               1185 | 39   319  197  498  112  20   
  Core                     11   | 8    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     727  | 31   319  197  180  .    .    
  Wheels                   447  | .    .    .    318  112  17   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  100  120  50   
  Average Speed            121  | 116  120  127  119  120  185  
  Slowest Speed            1200 | 150  120  150  150  120  1200 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    58   55   94   23   7    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          68   | .    60   .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      68   | .    60   .    .    .    8    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1441 | 51  411 221 519 186 53  
  Wait                     132  | .   42  7   6   62  15  
  Move                     1180 | 38  318 196 497 111 20  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  18   | 7   3   2   6   .   .   
  Fast Attach              14   | 5   3   .   1   1   4   
  Attach                   6    | 1   1   .   2   .   2   
  Detach                   4    | .   1   .   1   1   1   
  Swap                     9    | .   7   1   .   .   1   
  Drop                     14   | .   5   1   6   1   1   
  Fire                     64   | .   31  14  .   10  9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 7)
  380 | -10/Materials | Discovered new exit (range 16)
  587 | -10/Materials | Entered Mines
  587 | -10/Mines     | Discovered new exit (range 15)
  710 | -10/Mines     | Assembled infested the area
  883 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  884 | -10/Mines     | Discovered new exit (range 5)
  890 | -10/Mines     | Entered Exiles
  913 | -10/Exiles    | Discovered new exit (range 15)
  931 | -10/Exiles    | Met 8R-AWN
  950 | -10/Exiles    | Met EX-HEX
 1054 | -10/Exiles    | Met EX-BIN
 1075 | -10/Exiles    | Aligned with FarCom system
 1076 | -10/Exiles    | Given EX-Vault access code
 1153 | -10/Exiles    | Opened EX-Vault
 1162 | -10/Exiles    | Found Supersonic Drone Bay
 1174 | -10/Exiles    | Found XL Autogun Array
 1179 | -10/Exiles    | Found Skeleton Box
 1201 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1229 | -10/Exiles    | Met EX-DEC
 1236 | -10/Exiles    | Learned location of Zion (-6)
 1296 | -10/Exiles    | Visited The Gauntlet
 1484 | -10/Exiles    | Discovered new exit (range 14)
 1502 | -10/Exiles    | Stole two prototypes: Supersonic Drone Bay, Skeleton Box
 1502 | -10/Exiles    | Entered Mines
 1502 | -9/Mines      | Accompanied by 1 ally
 1519 | -9/Mines      | Discovered new exit (range 5)
 1568 | -9/Mines      | Met a Derelict bent on vengeance
 1730 | -9/Mines      | Entered Materials
 1730 | -8/Materials  | Accompanied by 1 ally
 1730 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1738 | -8/Materials  | Garrison activated, responded to threat
 1781 | -8/Materials  | Core integrity fell below 50%
 1802 | -8/Materials  | Core integrity fell below 20%
 1810 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01785_ G-47 Trooper destroyed.
01785_ R-06 Scavenger collects Imp. Heat Sink.
01786_ U-05 Engineer lays Concrete. <x4>
01790_ Ion Cannon destroyed.
01791_ U-05 Engineer lays Concrete.
01791_ Dropped Hcp. Storage Unit.
01792_ U-05 Engineer lays Concrete.
01792_ Acquired Ion Cannon.
01793_ U-05 Engineer lays Concrete. <x3>
01795_ Acquired Ion Cannon.
01795_ U-05 Engineer lays Concrete. <x8>
01801_ R-06 Scavenger collects Hcp. Storage Unit.
01801_ U-05 Engineer lays Concrete. <x4>
01805_ Ion Cannon destroyed.
01805_ U-05 Engineer lays Concrete. <x3>
01807_ R-06 Scavenger collects Sml. Matter Pod.
01807_ U-05 Engineer lays Concrete. <x2>
01808_ Ion Cannon destroyed.
01809_ U-05 Engineer lays Concrete. <x3>
01810_ R-06 Scavenger collects Wheel.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              PhaseVortexAutocannon
  Manual?         0
Play Time         00:30:39
  Cumulative      17.1 hours
  Start           2020.09.16 @ 20:00:32
  End             2020.09.17 @ 12:43:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Proggy
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f2b71bf-a704-4451-8cd8-02e02e91dba5