Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 21:45:56 Player: ywiktor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (486) 486 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1466 Bonus ------- None Cogmind --------- Core Integrity 290/400 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (6) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Small Laser > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Sensor Array Signal Interpreter Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Heat Sink Large Storage Unit Sensor Array Signal Interpreter Light Armor Plating Small Laser [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 14 | 6 3 5 Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device . | . . . Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 2 | . . 2 Highest Loss Streak 3 | . . 3 To Critical Strikes 1 | . . 1 Average Slot Usage (%) 92 | . 91 94 Engine 6 | . 9 . Core 6 | . 4 10 Leg 29 | . 28 31 Storage 13 | . 14 11 Processor 3 | . . 10 Protection 7 | . 6 10 Energy Gun 13 | . 14 11 Ballistic Gun 12 | . 14 8 Peak Build Rating 12 | 6 10 12 Average Rating 8 | 4 7 11 On Entrance 5 | . 6 10 Naked Turns . | . . . Heaviest Build 21 | 11 21 21 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 6 8 10 Most Carried 10 | 2 10 10 Average Carried 6 | 1 5 8 Final Capacity 10 | 8 10 10 Final Carried 10 | 2 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 460 | 223 108 129 Remotely . | . . . Salvage Created 566 | . 212 354 Parts 32 | . 15 17 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 6 8 Guns 14 | . 6 8 Classes Destroyed 4 | . 3 1 Watcher 2 | . 1 1 Swarmer 3 | . 3 . Grunt 10 | . 3 7 Sentry 1 | . . 1 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 85 | . 26 59 Missed 19 | . 6 13 Damage Taken 882 | . 208 674 Core 121 | . 11 110 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 95 . Volleys Fired 62 | . 19 43 Largest 2 | . 2 2 Hottest 80 | . 60 80 Shots Fired 106 | . 38 68 Gun 106 | . 38 68 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 40 | . 19 21 Thermal 66 | . 19 47 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | . 13 10 Robot Miss Streak 5 | . 3 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 72 | . 26 46 Core Hits 29 | . 10 19 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 875 | . 317 558 Guns 875 | . 317 558 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 358 | . 172 186 Thermal 517 | . 145 372 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 8 | . 1 8 Average Corruption 1 | . 1 5 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . 3 1 Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Energy Discharges 1 | . 1 . Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 239 | . 239 96 Average Temperature 38 | . 46 35 Received Heat Transfer 390 | . 72 318 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1125 | . 325 800 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 300 | . 154 300 Initial 27 | . . 27 Average 73 | . 57 126 Maximum Alert Level 1 | . . 1 Low Security (%) 91 | 100 100 72 Level 1 8 | . . 27 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 13 17 Peak Tracking Total 6 | . 5 6 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 3 2 Terminals 5 | . 3 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 8 6 Successful 11 | . 6 5 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 11 | . 7 4 Terminals 14 | . 8 6 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Robot Analysis 1 | . 1 . Hauler Manifests 2 | . 1 1 Registered Components 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 4 3 Terminals 7 | . 4 3 Assimilate 1 | . 1 . Botnet 4 | . 2 2 Operators 2 | . 1 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 3 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 10 | . 10 10 Highest-Rated Ally 10 | . 10 10 Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1009 | 65 648 296 Spaces Moved 552 | 53 383 116 Core 18 | 18 . . Treads . | . . . Legs 534 | 35 383 116 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 131 | 103 137 123 Slowest Speed 190 | 120 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 4 54 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 726 | 60 466 200 Wait 87 | . 54 33 Move 550 | 52 382 116 Hop . | . . . Pick Up 12 | 2 7 3 Fast Attach 8 | 6 1 1 Attach 4 | . . 4 Detach . | . . . Swap 2 | . 2 . Drop 1 | . 1 . Fire 62 | . 19 43 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 13) 477 | -10/Materials | Discovered new exit (range 10) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Accompanied by 1 ally 714 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 986 | -9/Materials | Lost 3 parts (1n2w) 1010 | -9/Materials | Self-destructed Last Messages --------------- 00900_ Acquired Aluminum Leg. 00907_ Acquired 3 matter. 00931_ Assault Rifle destroyed. 00936_ G-47 Trooper destroyed. 00939_ Acquired 10 matter. 00951_ Aluminum Leg destroyed. 00955_ Sml. Laser destroyed. 00973_ G-34 Mercenary destroyed. 00977_ Acquired Aluminum Leg. 00984_ G-34 Mercenary destroyed. 00985_ Acquired 10 matter. 00995_ Aluminum Leg destroyed. 00995_ System corrupted by crushing effect (+3). 00996_ System corrupted: Component data lost. 01003_ Critical hit (Smash). 01003_ Lgt. Nuclear Core destroyed. 01003_ Lgt. Armor Plating destroyed. 01003_ System corrupted by crushing effect (+2). 01003_ System corrupted by crushing effect (+3). 01003_ Knocked back. 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