Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 20:12:26 Player: AngelSpirit Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (291) 1455 Value Destroyed (10506) 10506 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2631) 2631 TOTAL SCORE: 20112 Bonus ------- High Alert Combat Kills 1878 Follower Combat Kills 271 Met Imprinter 300 Was Imprinted 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/1000 Matter 254/300 Energy 226/226 System Corruption 13% Temperature Cool (0) Movement Walking (187) Ox1 Location -5/Waste Parts ------- > --- POWER (2) -------- Fission-Momentum Core > --- PROPULSION (5) --- FC Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine High-capacity Storage Unit Advanced Force Field > --- WEAPON (3) ------- Hvy. Laser Construct/C > --- INVENTORY (20) --- Armored Huge Wheel Huge Storage Unit Matter Compressor (250) Precision Energy Filter Experimental Shock Absorption System Advanced System Shield Authchip [Device] Authchip [Armor] Authchip [Weapon] Improved System Restoration Module Improved Trap Extractor (2/6 Dirty Bomb) Hacking Drone Bay (1/1) Bomb Factory No. 2 Heart of Steel Heavy Flak Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Fission-Momentum Core > --- PROPULSION ------- FC Exoskeleton Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved System Restoration Module > --- WEAPON ----------- Tesla Bomb Launcher Hvy. Laser Construct/C > --- INVENTORY -------- Antigrav System Huge Storage Unit Matter Compressor Precision Energy Filter Advanced System Shield Authchip [Device] Authchip [Armor] Authchip [Weapon] Improved System Restoration Module Improved Trap Extractor Hacking Drone Bay Bomb Factory No. 2 Heart of Steel Heavy Flak Cannon DRS Beacon [Rating: 102] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Power Core Constructs Propulsion Constructs Treads Armored Treads Leg Constructs Wheel Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Heavy EM Shotgun Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Tesla Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Slots Evolved 10 | . . . 4 . . 4 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . 2 . . . . . . Utility 5 | . . . 2 . . 1 . . . . 2 . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 153 | 7 14 8 36 16 4 15 5 3 1 2 41 1 Power 9 | 1 3 1 3 1 . . . . . . . . Engine 6 | 1 1 1 2 1 . . . . . . . . Core 3 | . 2 . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 1 1 14 3 2 2 . 1 1 . 8 . Treads 1 | . . . 1 . . . . . . . . . Leg 7 | . . . 4 . . . . 1 1 . 1 . Wheel 22 | 2 1 1 7 3 2 . . . . . 6 . Hover 3 | . . . . . . 2 . . . . 1 . Flight 2 | . . . 2 . . . . . . . . . Utility 65 | 2 7 2 10 3 1 7 2 2 . 2 26 1 Device 34 | 1 1 . 1 1 1 2 2 1 . 2 21 1 Storage 5 | 1 2 . 1 . . . . 1 . . . . Processor 5 | . . . 1 1 . 1 . . . . 2 . Hackware 6 | . . . 1 . . 3 . . . . 2 . Protection 15 | . 4 2 6 1 . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 3 4 9 9 1 6 3 . . . 7 . Energy Gun 11 | . 2 . 1 6 . 2 . . . . . . Energy Cannon 6 | . . 1 . . . . 2 . . . 3 . Ballistic Gun 17 | 2 1 3 6 2 1 1 1 . . . . . Ballistic Cannon 2 | . . . 1 . . . . . . . 1 . Launcher 4 | . . . 1 . . 1 . . . . 2 . Special Weapon 2 | . . . . . . 1 . . . . 1 . Impact Weapon 2 | . . . . 1 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 5 7 1 4 2 . . . 8 . Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 4 | . . . . . . 4 . . . . . . Parts Lost 41 | . 6 1 11 1 . . . . . . 15 7 Power 5 | . 1 1 1 . . . . . . . 2 . Propulsion 12 | . 1 . 4 1 . . . . . . 4 2 Utility 12 | . 1 . 2 . . . . . . . 6 3 Weapon 12 | . 3 . 4 . . . . . . . 3 2 Highest Loss Streak 6 | . 3 1 3 1 . . . . . . 3 6 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 15 | 1 6 8 14 19 13 15 18 18 20 21 16 14 Power 1 | . . . . . 2 1 1 1 1 1 . . Propulsion 1 | 1 1 1 5 7 1 . . . 1 1 . 1 Utility 8 | . 3 4 3 3 5 10 10 11 11 13 11 11 Weapon 3 | . . 1 5 7 4 2 4 3 4 3 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 64 | . . 3 6 6 22 1 5 2 4 1 4 10 Power 8 | . . 1 2 1 4 . . . . . . . Propulsion 14 | . . . 2 3 7 . . . . . 1 1 Utility 14 | . . 1 . 1 . 1 . 2 1 . . 8 Weapon 24 | . . 1 2 1 11 . 4 . 3 1 1 . Tool/Special 4 | . . . . . . . 1 . . . 2 1 Average Slot Usage (%) 67 | . 97 98 97 99 81 53 52 49 49 46 56 60 Engine 4 | . 7 13 5 9 8 3 . . 3 4 2 . Core 2 | . 5 . 2 . . 2 5 6 2 1 2 5 Leg 2 | . . . 2 . . 2 . 6 9 . 2 5 Wheel 9 | . 27 28 23 26 17 2 . . . . 3 9 Hover 1 | . . . . . . 1 5 3 . . 1 . Device 11 | . 1 11 6 8 8 12 13 13 13 13 18 14 Storage 7 | . 14 12 9 9 9 6 6 6 6 6 5 5 Processor 5 | . . . 1 9 9 6 6 6 6 6 6 9 Hackware 1 | . . . 6 9 3 . . . . . . . Protection 1 | . 12 1 11 . . . . . . . . . Energy Gun 1 | . 5 2 3 6 1 . . . . . . . Energy Cannon 2 | . . 5 . . . . 2 6 6 3 4 5 Ballistic Gun 7 | . 20 20 21 18 14 . . . . . . . Ballistic Cannon 1 | . . . . . . 5 3 . . 2 1 . Impact Weapon 1 | . . . . 2 5 4 4 . . . . . Peak Build Rating 102 | 9 10 12 35 36 49 80 82 86 89 89 100 102 Average Rating 59 | 5 8 9 29 35 39 65 75 83 86 82 85 90 On Entrance 50 | . 9 7 12 34 35 48 80 78 83 89 85 97 Avg Prop Armor Cover (%) 5 | . . 2 3 . . 3 3 . 3 . 6 15 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 132 | 14 32 40 69 64 63 75 84 127 127 129 132 82 Greatest Support 111 | 20 20 20 37 36 58 82 87 95 111 111 104 60 Greatest Overweight (x) 7 | . 2 3 4 2 5 1 1 1 1 1 6 7 Average Overweight (x) . | . . 1 1 1 1 . . . 1 1 1 2 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 25 25 25 25 20 Average Capacity 20 | 7 14 14 16 20 20 20 20 21 25 25 21 20 Most Carried 25 | 2 9 12 20 20 20 20 20 22 25 25 25 20 Average Carried 17 | 1 6 8 14 19 13 15 19 20 24 24 20 19 Final Capacity 25 | 8 15 15 20 20 20 20 20 25 25 25 20 20 Final Carried 25 | 2 7 11 20 20 10 20 20 22 25 25 20 20 Scrap Engine Consumption 251 | . . . . . 65 52 15 16 7 17 78 1 Constructs Created 5 | . . . . . 3 . . . . . 2 . Constructs Modified 106 | . . . . . 24 19 10 7 2 10 34 . Class Distribution -------------------- 60% | Construct 22% | Mutant 9% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Skirmisher | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Matter Collected 7042 | 266 631 285 1479 581 647 794 473 139 270 97 1380 . Remotely . | . . . . . . . . . . . . . Salvage Created 13024 | 116 937 147 1924 982 491 1901 422 476 . 691 4937 . Parts 593 | 11 50 10 97 66 15 85 14 16 . 26 203 . Haulers Intercepted 22 | . 2 . 6 4 . 5 . . . . 5 . Recyclers Shooed 10 | . . . 3 . 1 . . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 71 | . . 13 . . . . 7 13 2 36 . . Prevented 1 | . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Combat Hostiles Destroyed 194 | . 20 5 30 12 4 38 8 8 . 11 58 . Melee 1 | . . . . . . 1 . . . . . . Guns 62 | . 20 5 22 11 4 . . . . . . . Cannons 88 | . . . 5 . . 25 5 7 . 9 37 . AOE 32 | . . . 3 1 . 11 3 . . . 14 . Classes Destroyed 21 | 1 5 3 7 2 . 1 . 1 . . 1 . Worker 15 | . . . 1 2 . 3 . . . . 9 . Builder 12 | . 1 . 3 . . 2 . . . . 6 . Tunneler 6 | 5 . . . . . . . . . . 1 . Hauler 22 | . 2 . 6 4 . 5 . . . . 5 . Recycler 13 | . . . 3 . 4 . . . . . 6 . Mechanic 3 | . . . . 1 . 2 . . . . . . Operator 5 | . . . 2 1 . . . . . . 2 . Turret 1 | . . 1 . . . . . . . . . . Watcher 20 | . 2 . 5 2 . 5 . . . . 6 . Swarmer 38 | . 3 2 3 . . 11 3 3 . 4 9 . Saboteur 1 | . . . . . . . . . . . 1 . Grunt 81 | . 17 . 14 5 . 13 3 3 . 5 21 . Brawler 6 | . . . . 1 . 2 . . . . 3 . Duelist 5 | . . . 1 . . . 1 1 . . 2 . Sentry 25 | . . 1 7 6 1 6 . . . 1 3 . Specialist 3 | . . . 3 . . . . . . . . . Hunter 6 | . . . 1 . . 1 . . . . 4 . Programmer 21 | . . . . . . 5 1 . . . 15 . Heavy 1 | . . . 1 . . . . . . . . . Behemoth 2 | . . . . . . . . 1 . 1 . . Subdweller 5 | . . 2 . . 3 . . . . . . . Best Kill Streak 15 | 3 4 2 7 4 1 8 4 3 . 7 15 . Combat Bots Only 7 | . 4 2 4 3 1 5 4 3 . 7 7 . Max Kills in Single Turn 10 | 1 1 1 2 1 1 4 2 1 . 1 10 . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . . 2 1 . 3 2 . . . 3 . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Hostile Shots Fired 1203 | . 110 38 164 36 5 214 21 35 . 67 511 2 Missed 347 | . 29 10 45 11 1 75 6 10 . 16 144 . Hits 856 | . 81 28 119 25 4 139 15 25 . 51 367 2 Melee 13 | . . . 5 . . . . . . . 6 2 Projectile 843 | . 81 28 114 25 4 139 15 25 . 51 361 . AOE 2 | . . . . . . . . . . . 2 . Critical Strikes 41 | . . 1 6 . 1 2 1 1 . 2 26 1 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 15910 | . 970 317 2064 692 72 1870 277 321 . 767 6944 1616 Core 2100 | . 167 50 230 239 . 358 . 18 . 28 616 394 Absorbed by Shields 1331 | . . . . . . . . . . 150 1181 . Ignored by Resistances 147 | . . . 15 10 2 . . . . . 120 . Regen/Repaired (Parts) 4626 | . . . 62 . . 972 355 294 70 592 2281 . Core Remaining (%) 44 | 100 . 13 . . 14 . . . . 52 . . Volleys Fired 842 | 16 129 29 134 48 17 121 20 19 . 38 255 16 Largest 3 | 2 2 2 3 3 3 1 1 1 . 1 3 1 Hottest 280 | 40 60 110 100 105 75 46 39 72 . 280 280 63 Shots Fired 1261 | 32 219 43 317 128 50 121 20 19 . 38 258 16 Gun 751 | 32 219 33 289 127 50 . . . . . 1 . Cannon 475 | . . 10 26 . . 107 18 19 . 38 241 16 Launcher 29 | . . . 2 1 . 10 2 . . . 14 . Special 6 | . . . . . . 4 . . . . 2 . Kinetic 870 | 32 191 33 293 92 50 78 18 . . 4 79 . Thermal 213 | . 4 10 . 3 . 29 . 19 . 34 98 16 Explosive 11 | . . . 2 1 . . 2 . . . 6 . Electromagnetic 161 | . 24 . 22 32 . 10 . . . . 73 . Robot Hit Streak 16 | 5 14 8 10 8 8 10 13 16 . 13 12 . Robot Miss Streak 7 | 7 5 4 6 5 2 5 4 4 . 2 4 . Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 9 | . . 1 5 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . Shots Hit Robots 825 | 14 138 24 215 78 27 110 19 16 . 22 162 . Core Hits 449 | 7 54 9 103 36 10 74 24 11 . 8 113 . Critical Kills 9 | . . . 1 2 . 2 . 1 . 2 1 . Critical Parts Destroyed 6 | . . . 4 . 2 . . . . . . . Critical Strikes 18 | . . . 5 2 2 2 . 1 . 3 3 . Burn 1 | . . . . . . . . . . 1 . . Meltdown 3 | . . . . . . . . . . 2 1 . Destroy 8 | . . . 5 1 1 . . 1 . . . . Blast 2 | . . . . . . . . . . . 2 . Smash 4 | . . . . 1 1 2 . . . . . . Melee Attacks 45 | . . . . 10 5 28 2 . . . . . Impact 45 | . . . . 10 5 28 2 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 3 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 32058 | 198 1598 536 4390 1740 768 5886 968 1201 . 2527 12246 . Guns 7629 | 198 1598 399 3629 1403 402 . . . . . . . Cannons 18782 | . . 137 455 . . 4166 787 1201 . 2527 9509 . Explosions 4594 | . . . 306 254 . 1128 181 . . . 2725 . Melee 1041 | . . . . 83 366 592 . . . . . . Ramming 12 | . . . . . . . . . . . 12 . Kinetic 14668 | 198 1344 399 3653 822 402 2677 787 . . 252 4134 . Thermal 10204 | . . 137 154 290 . 1489 . 1201 . 2275 4658 . Explosive 1554 | . . . 152 . . 490 181 . . . 731 . Electromagnetic 4579 | . 254 . 431 545 . 638 . . . . 2711 . Impact 1041 | . . . . 83 366 592 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . 6 6 4 2 . . . 18 13 Average Corruption 7 | . . . . 4 6 2 1 . . . 11 11 Corruption Purged 31 | . . . . . . 4 2 . . . 25 . Corruption Blocked . | . . . . . . . . . . . . . Effects 232 | . . . . 20 113 2 2 . . . 94 1 Message Errors 56 | . . . . 5 32 1 2 . . . 16 . Matter Fused 54 | . . . . 7 21 . . . . . 25 1 Heat Flow Errors 27 | . . . . 2 11 . . . . . 14 . Energy Discharges 25 | . . . . 1 11 . . . . . 13 . Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 2 | . . . . . 2 . . . . . . . Data Loss (minor) 32 | . . . . 2 17 1 . . . . 12 . Data Loss (major) 12 | . . . . 1 7 . . . . . 4 . Misfires 9 | . . . . 1 5 . . . . . 3 . Alerts 6 | . . . . . 5 . . . . . 1 . Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 7 | . . . . 1 1 . . . . . 5 . Overload Shots 8 | . . . . . . . . . . . 8 . Overflow Damage 3125 | . . 27 5 9 97 356 . 181 . 651 1799 . Projectiles 2462 | . . 27 . . . 197 . 181 . 651 1406 . Explosions 484 | . . . 5 9 . 77 . . . . 393 . Melee 179 | . . . . . 97 82 . . . . . . Knockbacks 35 | . . . 8 . 1 10 2 . . . 14 . Impact 4 | . . . . . 1 3 . . . . . . Kinetic 30 | . . . 8 . . 7 2 . . . 13 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 940 | . . . 56 . . 20 . . . . 864 . Shots 26 | . . . 1 . . 2 . . . . 23 . Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . 3 . Kicked 3 | . . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . . Highest Temperature 524 | . 321 38 443 333 258 85 154 164 . 387 524 88 Average Temperature 102 | . 54 21 126 88 84 25 60 58 . 124 140 39 Received Heat Transfer 3864 | . 501 138 855 153 9 453 99 108 . 289 1259 . Effects 24 | . 1 . 6 . . . . . . 1 16 . Shutdowns 5 | . . . 2 . . . . . . . 3 . Energy Bleed 3 | . . . 2 . . . . . . 1 . . Interference 12 | . 1 . . . . . . . . . 11 . Matter Decay 3 | . . . 1 . . . . . . . 2 . Short Circuit 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . 1 3 . . . . 9 . Combat Hostiles 8 | . . . . . . 1 . . . . 7 . Parts Fried 35 | . 1 . 1 1 1 5 . . . . 26 . Impact Corruptions 7 | . . . . . 1 5 . . . . 1 . Robots Melted 5 | . . . . . . . . 1 . 2 2 . Combat Hostiles 3 | . . . . . . . . 1 . 2 . . Parts Melted 13 | . . . . . . . . 4 . 4 5 . Heat Transferred 8048 | . . 185 150 324 . 1922 . 851 . 890 3726 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . . 3 5 . 3 . . . . 1 . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Maximum Alert Level 5 | . 1 . 2 . . 4 . . . . 5 2 Low Security (%) 48 | 100 43 . 44 100 100 . . . . . 27 . Level 1 15 | . 56 . 48 . . 10 . . . . 11 . Level 2 22 | . . . 7 . . 76 . . . . 21 100 Level 3 5 | . . . . . . 4 . . . . 20 . Level 4 5 | . . . . . . 8 . . . . 15 . Level 5 . | . . . . . . . . . . . 3 . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1771 | 15 305 . 518 195 90 1337 . . . . 1771 619 Initial 619 | . . . . 130 63 310 . . . . . 619 Average 334 | 2 171 . 233 139 6 578 . . . . 635 569 Influence Increases 8770 | 25 728 155 1119 592 281 2198 200 325 . 633 2512 2 Destroy 0b10 Robot/C 4020 | . 400 80 600 240 20 760 160 160 . 440 1160 . Destroy 0b10 Robot/NC 495 | 25 25 . 100 50 20 85 10 . . 5 175 . Destroy Leader 934 | . 98 . 182 82 . 220 30 30 . 50 242 . Allied During Kill 108 | . . . . . . . . . . 108 . . Successful Hack 193 | . 36 . 27 24 27 79 . . . . . . Select Force Hacks 240 | . 60 . . . 180 . . . . . . . Disable Machine 675 | . . . 30 60 30 225 . . . . 330 . Anti-Garrison Action 400 | . . . . . . 400 . . . . . . Destroy Structure 715 | . 4 . 45 46 4 114 . . . . 500 2 Advance Influence 300 | . . . . . . 300 . . . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . Lose Combat Pursuer 675 | . 105 75 120 90 . 15 . 135 . 30 105 . Influence Decreases 8289 | 25 476 407 809 738 420 872 1075 723 78 633 743 1290 Entered New Map 2238 | . . 122 . 180 101 15 501 91 78 . . 1150 Time Decay 5091 | 25 416 285 539 398 279 707 574 632 . 573 593 70 Lost Part 400 | . 60 . 110 10 . . . . . . 150 70 Lost Ally 110 | . . . 10 . 40 . . . . 60 . . Purge Threat 450 | . . . 150 150 . 150 . . . . . . Squads Dispatched 45 | . 6 . 6 3 . 16 . . . . 14 . Investigation 10 | . 5 . . 1 . 4 . . . . . . Extermination 14 | . . . . . . 6 . . . . 8 . Reinforcement 15 | . 1 . 6 . . 5 . . . . 3 . Assault 6 | . . . . 2 . 1 . . . . 3 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 2 . . . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Distress Signals 10 | . 3 . 4 . 1 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 318 | . 39 9 50 24 5 48 6 16 . 23 92 6 Peak Tracking Total 7 | . 5 6 6 5 3 5 4 4 . 6 7 6 Tactical Retreats 33 | . 3 3 7 4 2 1 . 6 . 1 6 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Traps Triggered 6 | . 4 . . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 2 | . . . . . . . . 2 . . . . Traps Extracted 4 | . . . . . . . . 4 . . . . Installed 2 | . . . . . . . . 2 . . . . Triggered 2 | . . . . . . . . 2 . . . . Most Traps Carried 4 | . . . . . . . . 4 2 2 2 2 Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Machines Disabled 45 | . . . 2 4 2 15 . . . . 22 . Max in Single Turn 6 | . . . 1 1 1 3 . . . . 6 . Garrison Access 3 | . . . . 1 . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Machines Accessed 66 | . 10 . 11 9 13 14 2 1 1 . 5 . Terminals 36 | . 7 . 8 8 6 7 . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations 3 | . 1 . 1 . . . . . . . 1 . Recycling Units 13 | . 2 . . . 6 2 . . . . 3 . Scanalyzers 4 | . . . 2 . . 2 . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . . . Total Hacks 180 | . 27 . 34 25 39 38 2 1 6 . 8 . Successful 109 | . 12 . 22 14 29 21 2 1 6 . 2 . Failed 70 | . 15 . 12 11 9 17 . . . . 6 . Catastrophic 10 | . 1 . 1 2 . 2 . . . . 4 . Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 99 | . 19 . 14 20 28 14 . . 1 . 3 . Terminals 104 | . 21 . 27 24 16 16 . . . . . . Fabricators 8 | . . . . . . 6 . . . . 2 . Repair Stations 7 | . 4 . 2 . . . . . . . 1 . Recycling Units 31 | . 2 . . . 20 4 . . . . 5 . Scanalyzers 11 | . . . 5 . . 6 . . . . . . Garrison Access 7 | . . . . 1 . 6 . . . . . . Terminal Hacks 40 | . . . 12 5 7 7 2 1 6 . . . Record 1 | . . . . . 1 . . . . . . . Part Schematic 11 | . . . 2 . 3 . . . 6 . . . Robot Schematic 1 | . . . . . 1 . . . . . . . Open Door 4 | . . . . 1 . . 2 1 . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Alert Level 3 | . . . 1 1 . 1 . . . . . . Unreport Threat 3 | . . . 1 1 . 1 . . . . . . Locate Traps 5 | . . . 4 . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 4 | . . . 2 . . 2 . . . . . . Release Object 2 | . . . . . 2 . . . . . . . Fabricator Hacks 4 | . . . . . . 3 . . . . 1 . Network Status 2 | . . . . . . 1 . . . . 1 . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Refit 2 | . 2 . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 3 1 . . . . 1 . Retrieve Components 5 | . . . . . 3 1 . . . . 1 . Scanalyzer 7 | . . . 4 . . 3 . . . . . . Insert Component 3 | . . . 1 . . 2 . . . . . . Analyze 2 | . . . 1 . . 1 . . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 48 | . 10 . 4 8 19 7 . . . . . . Terminals 29 | . 8 . 4 8 8 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 11 | . 3 . 2 2 3 1 . . . . . . Operators 1 | . . . 1 . . . . . . . . . Skim 16 | . 5 . . 6 5 . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . Haulers 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 15 | . 2 . . . 11 2 . . . . . . Monitor 1 | . . . . . . 1 . . . . . . Reject 4 | . . . . . 4 . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . Mask 1 | . . . . . 1 . . . . . . . Tunnel 8 | . 2 . . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Jam 2 | . . . . . . 2 . . . . . . Data Cores Recovered 3 | . . . 1 1 . . . . . . 1 . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 49 | . 8 . 9 8 6 14 . . . . 4 . Full Trace Events 4 | . 1 . . 1 . 2 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 3 . 3 1 . . 6 . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips 1 | . . . . . . 1 . . . . . . Time 76 | . . . . . . 76 . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 33 | . . . . . 20 3 . . . . 10 . Parts Scanalyzed 3 | . . . 1 . . 2 . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 3 . . . . 2 . Non-combat 5 | . . . . . . 3 . . . . 2 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . 4 . . . . 2 . find_chute 3 | . . . . . . 1 . . . . 2 . find_fabricator 2 | . . . . . . 2 . . . . . . find_dsf 1 | . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Total Allies 7 | . . . 1 2 . . . . 4 . . . Largest Group 4 | . . . 1 2 2 . . . 4 4 . . Highest-Rated Group 151 | . . . 10 62 62 . . . 151 151 . . Highest-Rated Ally 41 | . . . 10 31 31 . . . 41 41 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 66 | . . . . . 23 . . . . 43 . . Total Damage 1202 | . . . . . 339 . . . . 863 . . Kills 12 | . . . . . . . . . . 12 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Active Infowar (turns) 18765 | 13 112 1649 203 864 1464 2797 1721 2187 2536 2245 2940 34 Optics 498 | . . . . . . . . . . . 498 . Sensors 18572 | . 18 1649 203 864 1464 2797 1721 2187 2536 2245 2854 34 Terrain 107 | 13 94 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Turns Passed 26256 | 146 1341 1937 1914 953 4010 3136 1746 2203 2536 2343 3834 157 Spaces Moved 15355 | 103 760 1286 1188 687 2299 2333 1035 1349 1181 1265 1771 98 Core 1 | 1 . . . . . . . . . . . . Treads 1213 | . . . . . 8 148 71 . . 774 212 . Legs 3336 | . . . 47 . 20 787 . 713 1181 97 490 1 Wheels 8119 | 102 760 1286 1141 687 2188 1012 . . . 87 759 97 Hover 2375 | . . . . . 83 386 964 636 . . 306 . Flight 311 | . . . . . . . . . . 307 4 . Fastest Speed 50 | 50 80 95 85 85 95 68 100 88 205 151 100 115 Average Speed 128 | 79 92 99 101 96 108 111 135 134 205 170 152 118 Slowest Speed 421 | 80 110 125 186 100 158 135 183 205 207 207 421 187 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . 2 . . . . . 1 Cave-ins Triggered 7 | . . . . 1 . . . . . . . 6 Exploration Rate (%) 73 | 4 97 48 84 89 99 52 91 98 90 98 38 73 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 12 | . 3 . . 1 8 . . . . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 19 | . . 6 . . . . 2 4 2 5 . . Spaces Dug 63 | . . 1 . 5 1 20 1 4 . 2 13 16 Terrain Destroyed 592 | . . 4 39 42 1 125 21 10 . 14 320 16 Melee 22 | . . . . 5 1 15 1 . . . . . Projectile 163 | . . 4 11 1 . 47 1 10 . 14 59 16 AOE 407 | . . . 28 36 . 63 19 . . . 261 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Total 20856 | 134 1195 1900 1664 892 3798 2729 1358 1720 1289 1409 2644 124 Wait 3992 | 7 268 532 236 85 1407 185 275 326 91 93 486 1 Move 15344 | 102 759 1285 1187 686 2298 2332 1034 1348 1180 1264 1771 98 Hop . | . . . . . . . . . . . . . Pick Up 146 | 2 10 18 30 10 18 18 4 8 9 2 16 1 Fast Attach 89 | 7 3 2 22 9 3 6 1 2 1 . 30 3 Attach 51 | . 7 5 10 1 . 7 1 1 1 . 17 1 Detach 32 | . 5 . 3 . 3 5 3 . . . 12 1 Swap 126 | . 7 15 13 22 9 19 10 5 . 9 17 . Drop 181 | . 7 12 29 21 38 8 8 8 7 3 37 3 Fire 842 | 16 129 29 134 48 17 121 20 19 . 38 255 16 Melee 45 | . . . . 10 5 28 2 . . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . 3 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . Trap 2 | . . . . . . . . 2 . . . . Miscellaneous 2 | . . 2 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 12) 464 | -10/Materials | Discovered new exit (range 7) 801 | -10/Materials | Discovered new exit (range 15) 938 | -10/Materials | Discovered new exit (range 13) 981 | -10/Materials | Core integrity fell below 50% 1035 | -10/Materials | Lost 3 parts (1p1u1w) 1334 | -10/Materials | Learned Materials stockpile data 1356 | -10/Materials | Learned Storage stockpile data 1367 | -10/Materials | Learned location of 1 exit from Storage 1388 | -10/Materials | Learned location of Mines (-10) 1418 | -10/Materials | Loaded intel: 15 trap records 1488 | -10/Materials | Entered Subcaves 1846 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1851 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2357 | -10/Subcaves | Discovered new exit (range 7) 2468 | -10/Subcaves | Discovered new exit (range 11) 3039 | -10/Subcaves | Discovered new exit (range 7) 3116 | -10/Subcaves | Disturbed a concealed Subdweller 3280 | -10/Subcaves | Core integrity fell below 20% 3425 | -10/Subcaves | Entered Materials 3425 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3426 | -8/Materials | Identified exit to Storage 3467 | -8/Materials | Repaired Sub. Machine Gun 3779 | -8/Materials | Discovered new exit (range 15) 4113 | -8/Materials | Lost 3 parts (1p2n) 4537 | -8/Materials | Discovered new exit (range 11) 4678 | -8/Materials | Build established: Scavenger-Tank 5094 | -8/Materials | Discovered new exit (range 16) 5339 | -8/Materials | Entered Storage 5340 | -8/Storage | Identified exit to Recycling 5639 | -8/Storage | Build established: Skirmisher 5698 | -8/Storage | Crushed by falling debris 5698 | -8/Storage | Core integrity fell below 50% 5990 | -8/Storage | Core integrity fell below 20% 6143 | -8/Storage | Discovered new exit (range 15) 6171 | -8/Storage | Loaded intel: 11 terminal locations 6198 | -8/Storage | Learned Factory trap positions 6224 | -8/Storage | Learned location of 1 exit from Lower Caves 6238 | -8/Storage | Loaded intel: 6 trap records 6260 | -8/Storage | Loaded intel: 16 interactive machine locations 6266 | -8/Storage | Met a pair of Derelict thieves 6281 | -8/Storage | Used back door to open Recycling access 6292 | -8/Storage | Entered Recycling 6292 | -8/Recycling | Accompanied by 2 allies 7146 | -8/Recycling | Discovered new exit (range 12) 7187 | -8/Recycling | Learned location of Lower Caves (-7) 7258 | -8/Recycling | Learned Factory repair station intel 7317 | -8/Recycling | Learned 2 Lower Caves zone layouts 7364 | -8/Recycling | Learned Factory repair station intel 7399 | -8/Recycling | Learned location of Zion (-6) 7444 | -8/Recycling | Learned Factory emergency access door positions 7473 | -8/Recycling | Learned location of 1 exit from Extension 7562 | -8/Recycling | Learned 2 Lower Caves zone layouts 7827 | -8/Recycling | Found Prototype Device 7827 | -8/Recycling | Identified Scrap Engine 7831 | -8/Recycling | Entered Scraplab 8088 | -8/Recycling | Build established: Mutant 8903 | -8/Recycling | Build established: Construct 10301 | -8/Recycling | Identified exit to Factory 10302 | -8/Recycling | Entered Factory 10302 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 10303 | -6/Factory | Loaded intel: 96 trap records 10305 | -6/Factory | Loaded intel: 6 repair station locations 11333 | -6/Factory | Identified exit to Lower Caves 11762 | -6/Factory | Discovered new exit (range 9) 12270 | -6/Factory | Fabricated Force Rifle (x2) 12752 | -6/Factory | First assault squad dispatched 13438 | -6/Factory | Entered Lower Caves 13439 | -6/Lower Caves | Identified exit to Lower Caves 13508 | -6/Lower Caves | Learned 4 Factory zone layouts 13512 | -6/Lower Caves | Learned Factory garrison access intel 13908 | -6/Lower Caves | Encountered a Warlord checkpoint 14343 | -6/Lower Caves | Found Prototype Device 15184 | -6/Lower Caves | Entered another Lower Caves area 15194 | -6/Lower Caves | Discovered new exit (range 12) 15207 | -6/Lower Caves | Identified exit to Factory 15401 | -6/Lower Caves | Spotted B-75 Beast 15545 | -6/Lower Caves | Destroyed B-75 Beast 15798 | -6/Lower Caves | Learned Factory trap positions 15801 | -6/Lower Caves | Encountered a Warlord checkpoint 16554 | -6/Lower Caves | Discovered new exit (range 12) 16567 | -6/Lower Caves | Identified exit to Zion 16835 | -6/Lower Caves | Found DRS Beacon 17182 | -6/Lower Caves | Learned Factory security intel 17387 | -6/Lower Caves | Entered Zion 17560 | -6/Zion | Discovered new exit (range 10) 17827 | -6/Zion | Found Prototype Launcher 17836 | -6/Zion | Found Prototype Launcher 17942 | -6/Zion | Received a visual enhancement algorithm 17944 | -6/Zion | Ran a visual enhancement algorithm 18614 | -6/Zion | Given the Hacking Drone Bay 18623 | -6/Zion | Found Prototype Device 18687 | -6/Zion | Found Prototype Device 19218 | -6/Zion | Met Imprinter 19558 | -6/Zion | Imprinted 19560 | -6/Zion | Declared Zion's savior 19913 | -6/Zion | Identified exit to Proximity Caves 19923 | -6/Zion | Entered Proximity Caves 19923 | -5/Proximity Caves | Accompanied by 4 allies 20168 | -5/Proximity Caves | Spotted B-75 Beast 20170 | -5/Proximity Caves | Destroyed B-75 Beast 20644 | -5/Proximity Caves | Lost 3 allies 20665 | -5/Proximity Caves | Destroyed 7 combat bots 21050 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21128 | -5/Proximity Caves | Learned Factory stockpile data 21414 | -5/Proximity Caves | Discovered exit to Factory (range 9) 22266 | -5/Proximity Caves | Entered Factory 22266 | -5/Factory | Evolved 2 slots: Utility x2 22267 | -5/Factory | Identified exit to Factory 22268 | -5/Factory | Loaded intel: 123 trap records 22271 | -5/Factory | Loaded intel: 6 repair station locations 22272 | -5/Factory | Loaded intel: 4 garrison access locations 22547 | -5/Factory | Discovered exit to Factory (range 5) 23148 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 23370 | -5/Factory | Discovered exit to Factory (range 11) 23382 | -5/Factory | Discovered exit to Factory (range 15) 23561 | -5/Factory | Terminal network hard line cut 23722 | -5/Factory | System corruption reached 10% 23757 | -5/Factory | Identified Rocket Array (x2) 23762 | -5/Factory | Lost 3 parts (1n2u) 24005 | -5/Factory | Build established: Mutant 24366 | -5/Factory | First assault squad dispatched 24645 | -5/Factory | Found Prototype Launcher 24676 | -5/Factory | Identified Tesla Bomb Launcher 24695 | -5/Factory | Identified Hacking Drone Bay 24713 | -5/Factory | Lost 3 parts (1n1u1w) 25210 | -5/Factory | Discovered new exit (range 4) 25213 | -5/Factory | Identified exit to Upper Caves 25381 | -5/Factory | Destroyed 7 combat bots 25532 | -5/Factory | Core integrity fell below 50% 25939 | -5/Factory | Build established: Construct 26100 | -5/Factory | Sucked down chute 26100 | -5/Factory | Entered Waste 26112 | -5/Waste | Spotted C-40 Crusher 26115 | -5/Waste | Found Prototype Device 26122 | -5/Waste | Spotted C-40 Crusher 26134 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 26137 | -5/Waste | Spotted C-40 Crusher 26151 | -5/Waste | Crushed by Compactor (1 part destroyed) 26167 | -5/Waste | Spotted C-40 Crusher 26175 | -5/Waste | Spotted C-40 Crusher 26185 | -5/Waste | Spotted C-40 Crusher 26192 | -5/Waste | Discovered new exit (range 14) 26231 | -5/Waste | Crushed by falling debris 26234 | -5/Waste | Crushed by falling debris 26243 | -5/Waste | Crushed by falling debris 26243 | -5/Waste | Core integrity fell below 20% 26250 | -5/Waste | Crushed by falling debris 26251 | -5/Waste | Crushed by falling debris 26258 | -5/Waste | Crushed by falling debris 26258 | -5/Waste | Smashed by cave-in Last Messages --------------- 26231_ System corrupted by crushing effect (+2). 26234_ The unstable cave ceiling collapses. 26234_ Crushed by falling debris. 26234_ Wheel+ destroyed. 26234_ System corrupted by crushing effect (+3). 26243_ The unstable cave ceiling collapses. 26243_ Crushed by falling debris. 26243_ Imp. System Restoration Module destroyed. 26243_ System corrupted by crushing effect (+1). 26250_ The unstable cave ceiling collapses. 26250_ Crushed by falling debris. 26250_ Hvy. Laser Construct/C destroyed. 26250_ Hvy. Laser Construct/C core remains intact and functional. 26250_ System corrupted by crushing effect (+1). 26251_ The unstable cave ceiling collapses. 26251_ Crushed by falling debris. 26255_ System corrupted: Matter fused (-5). 26258_ The unstable cave ceiling collapses. 26258_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | #???????? | | #???????? | | #???????? | | #???????? | | ######## ######## ######## ###???????? | | #??????# #??????# #??????# #?????##### | | #??????# = #??????# #??????# #???? | | #??????# #??????# #??????# #??? | | #??????# #????### ######## #### | | #??????# ?? | | #??????# ? | | #??????# < | | #??????# | | #??????# ###?#### ######## #### | | #??????? ???????# ???????# #??? ? | | #???????? ????????#? ????????# #???? ? | | #??????????????????????????????# #?????###?? | | #????????????????????????????### ###???????? | | ####????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ?????????????????????????####???# #???????? | | ????????????????????### ## ##### #???????? | | ????????????????????# @ #####" #???????? | | ????????????????????### ##################???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 54 Energy Capacity 782 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 25 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 11 Authchip Count 4 Trap Extractor Capacity 6 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Hacked Huge Storage Unit | -8/Materials | Hacked Gatling Laser | -8/Recycling | Hacked Lyr. Medium Armor Plating | -8/Recycling | Hacked Energy Filter | -8/Recycling | Hacked Force Rifle | -6/Factory | Scanalyzed Battle Cannon | -6/Zion | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked Fabricated ------------ Force Rifle | x2 | -6/Factory | Authchip Repaired ---------- Sub. Machine Gun | 31% | -8/Materials Studied --------- Wheel | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidContainmentKatana Manual? 0 Play Time 03:09:08 Cumulative 585.5 hours Start 2026.02.23 @ 21:17:55 End 2026.02.24 @ 20:12:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 20 Types 8/0/6/1/1/0/0/1/1/2 Lore% 91 Gallery% 85 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7a8cd4f-aa71-4cc8-9e2f-31fb958d24c0