Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 14:54:27 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1272) 1272 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3467 Bonus ------- None Cogmind --------- Core Integrity 230/550 Matter 3/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Missile Launcher > --- INVENTORY (12) --- Hover Unit Hover Unit Improved Cooling System Visual Processing Unit Signal Interpreter Transmission Jammer Hacking Suite Sensor Drone Bay (20/20) Flak Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Reflective Plating Sensor Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Hover Unit Hover Unit Improved Cooling System Visual Processing Unit Signal Interpreter Transmission Jammer Hacking Suite Flak Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Protection Reflective Plating Weapon Flak Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 46 | 6 . 4 22 14 Power 5 | 1 . 1 2 1 Engine 5 | 1 . 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 1 5 4 Treads 4 | . . . . 4 Leg 8 | 2 . 1 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 . 1 5 1 Device 3 | . . 1 2 . Storage 3 | 1 . . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 21 | 2 . 1 10 8 Energy Gun 6 | 2 . . 4 . Energy Cannon 5 | . . . 2 3 Ballistic Gun 3 | . . 1 2 . Ballistic Cannon 3 | . . . 2 1 Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . . 1 6 7 Power 1 | . . . 1 . Propulsion 3 | . . . 1 2 Utility 2 | . . . 1 1 Weapon 8 | . . 1 3 4 Highest Loss Streak 6 | . . 1 2 6 Average Slot Usage (%) 80 | . 85 85 79 79 Engine 10 | . 14 14 10 7 Treads 2 | . . . . 10 Leg 19 | . 28 28 21 9 Device 9 | . . . 12 7 Storage 13 | . 14 14 11 16 Protection 2 | . . . 1 7 Energy Gun 11 | . 28 14 15 . Energy Cannon 3 | . . . 4 4 Ballistic Gun 2 | . . 13 1 . Ballistic Cannon 4 | . . . . 15 Naked Turns . | . . . . . Heaviest Build 80 | 10 10 13 69 80 Greatest Support 60 | 20 20 20 20 60 Greatest Overweight (x) 15 | 2 . . 5 15 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 14 | 6 6 6 14 12 Average Capacity 10 | 5 6 6 11 12 Most Carried 12 | 1 6 6 10 12 Average Carried 7 | . 2 5 7 9 Final Capacity 12 | 6 6 6 12 12 Final Carried 9 | 1 6 6 9 9 Class Distribution -------------------- 84% | Mutant 10% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 779 | 229 31 42 193 284 Remotely . | . . . . . Salvage Created 1527 | . 64 85 781 597 Parts 87 | . 12 4 58 13 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 3 2 22 11 Guns 13 | . 1 2 10 . Cannons 19 | . . . 12 7 AOE 6 | . 2 . . 4 Classes Destroyed 9 | . 2 1 4 2 Worker 3 | . . . 1 2 Hauler 2 | . . . 1 1 Recycler 3 | . . . . 3 Watcher 5 | . 1 . 3 1 Swarmer 14 | . 3 . 11 . Grunt 18 | . . 2 7 9 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 4 | . . . 3 1 Best Kill Streak 11 | . 3 2 5 11 Combat Bots Only 5 | . 3 2 5 5 Max Kills in Single Turn 5 | . 2 2 2 5 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3014 | . 73 151 1099 1691 Core 476 | . 16 18 122 320 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 86 69 . Volleys Fired 121 | . 5 7 71 38 Largest 3 | . 2 2 2 3 Hottest 204 | . 80 80 136 204 Shots Fired 228 | . 10 14 128 76 Gun 79 | . 10 14 55 . Cannon 135 | . . . 73 62 Launcher 14 | . . . . 14 Special . | . . . . . Kinetic 43 | . . 4 7 32 Thermal 135 | . 5 3 97 30 Explosive 14 | . . . . 14 Electromagnetic 36 | . 5 7 24 . Robot Hit Streak 14 | . 3 6 14 8 Robot Miss Streak 7 | . 2 2 4 7 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 149 | . 5 8 79 57 Core Hits 104 | . 5 4 48 47 Critical Hits 10 | . . 1 5 4 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 7 | . . 1 2 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3752 | . 121 91 1354 2186 Guns 735 | . 56 91 588 . Cannons 1560 | . . . 717 843 Explosions 1449 | . 65 . 46 1338 Melee . | . . . . . Ramming 8 | . . . 3 5 Kinetic 515 | . . 40 82 393 Thermal 1502 | . 65 12 975 450 Explosive 1338 | . . . . 1338 Electromagnetic 389 | . 56 39 294 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 94 | . . . 2 92 Projectiles 2 | . . . 2 . Explosions 92 | . . . . 92 Melee . | . . . . . Knockbacks 9 | . . . . 9 Impact . | . . . . . Kinetic 8 | . . . . 8 Secondary 1 | . . . . 1 Self-Inflicted Damage 250 | . 23 . 1 226 Shots 6 | . 1 . . 5 Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 652 | . 66 118 472 652 Average Temperature 198 | . 28 81 172 280 Received Heat Transfer 936 | . . 84 168 684 Effects 30 | . . . 7 23 Shutdowns 4 | . . . 1 3 Energy Bleed 3 | . . . 2 1 Interference 7 | . . . 2 5 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . 1 2 Damage (minor) 1 | . . . 1 . Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 2549 | . 100 25 1610 814 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 370 | . 92 75 370 295 Initial 156 | . . 35 29 156 Average 97 | . 24 73 82 163 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 85 70 Level 1 15 | . . . 14 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 4 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 5 2 33 15 Peak Tracking Total 4 | . 3 2 4 4 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . . 1 2 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . . 1 8 . Successful 5 | . . 1 4 . Failed 4 | . . . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . . . 8 . Terminals 8 | . . . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . 1 4 . Prototype ID Bank 3 | . . . 3 . Open Door 1 | . . 1 . . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 5 | . . . 5 . STAY 2 | . . . 2 . FOLLOW 2 | . . . 2 . RETURN 1 | . . . 1 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 2 | . . . 2 . Drone Recoveries 2 | . . . 2 . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3145 | 68 144 392 1730 811 Spaces Moved 1116 | 53 104 296 381 282 Core 32 | 16 . . . 16 Treads 167 | . . . . 167 Legs 917 | 37 104 296 381 99 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 185 Average Speed 169 | 110 120 120 183 229 Slowest Speed 800 | 150 120 120 270 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 25 65 32 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 20 | . . . . 20 Terrain Destroyed 156 | . 3 . 4 149 Melee . | . . . . . Projectile . | . . . . . AOE 156 | . 3 . 4 149 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2145 | 59 113 319 1281 373 Wait 819 | . . 10 787 22 Move 1112 | 52 103 295 380 282 Hop . | . . . . . Pick Up 20 | 1 5 . 7 7 Fast Attach 22 | 6 . 1 10 5 Attach 14 | . . 1 5 8 Detach 3 | . . 1 1 1 Swap 10 | . . 2 7 1 Drop 22 | . . 2 12 8 Fire 121 | . 5 7 71 38 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 14) 213 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 362 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 391 | -10/Mines | Learned 2 Materials zone layouts 552 | -10/Mines | Found the Drone Emporium 558 | -10/Mines | Found Prototype Device 558 | -10/Mines | Identified Sensor Drone Bay 594 | -10/Mines | Discovered new exit (range 5) 605 | -10/Mines | Entered Materials 605 | -9/Materials | Evolved 2 slots: Utility x2 606 | -9/Materials | Identified exit to Materials 606 | -9/Materials | Identified exit to Mines 2335 | -9/Materials | Entered another Materials area 2335 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3051 | -8/Materials | Lost 6 parts (2n1u3w) 3126 | -8/Materials | Core integrity fell below 50% 3146 | -8/Materials | Self-destructed Last Messages --------------- 03044_ Acquired 5 matter. 03051_ U-05 Engineer builds a Wall. 03055_ U-05 Engineer lays Concrete. 03056_ U-05 Engineer builds a Wall. 03067_ The unstable cave ceiling collapses. 03069_ U-05 Engineer builds a Wall. 03090_ Dropped Broken Hvy. Missile Launcher. 03107_ R-06 Scavenger collects Broken Hvy. Missile Launcher. 03123_ W-25 Informer destroyed. 03123_ Destroyed Katana. 03126_ The unstable cave ceiling collapses. 03134_ Destroyed Aluminum Leg. 03138_ G-47 Trooper destroyed. 03139_ The unstable cave ceiling collapses. 03142_ Hvy. Missile Launcher destroyed. 03142_ U-05 Engineer lays Concrete. 03143_ The unstable cave ceiling collapses. 03143_ U-05 Engineer lays Concrete. 03144_ The unstable cave ceiling collapses. 03145_ U-05 Engineer lays Concrete. 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"""????????? ???????????????????? | | ??????????????#?"""????????? ????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainPotentialExoskeleton Manual? 0 Play Time 00:17:51 Cumulative 73.6 hours Start 2021.03.18 @ 14:37:56 End 2021.03.18 @ 14:54:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 49 Adventurer 148 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b06e45c4-f616-4428-ad4b-573b09b8d864