Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 19:36:51

Player: Caluan

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (50)      250
Value Destroyed (1075)     1075
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2465

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
  Improved Terrain Scanner
           Datajack
           Plasma Cutter
           Explosive Trap
           Explosive Trap

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Hacking Suite
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           EM Shotgun
>          --- INVENTORY --------
           Ion Engine
  Improved Terrain Scanner
     Light Assault Rifle
           Grenade Launcher
           Datajack
           Explosive Trap
           Explosive Trap
           Explosive Trap
           Explosive Trap
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 6   17  1   13  
  Power                    6    | 1   3   .   2   
    Engine                 6    | 1   3   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   8   1   2   
    Treads                 13   | 2   8   1   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   4   .   2   
    Device                 1    | 1   .   .   .   
    Storage                2    | .   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   .   .   1   
    Protection             3    | .   3   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   .   7   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 17   | .   4   4   9   
  Power                    3    | .   1   .   2   
  Propulsion               5    | .   .   2   3   
  Utility                  3    | .   2   1   .   
  Weapon                   6    | .   1   1   4   
  Highest Loss Streak      5    | .   2   4   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     77   | .   90  77  53  
  Engine                   12   | .   13  14  9   
  Treads                   22   | .   27  20  14  
  Device                   3    | .   6   .   .   
  Storage                  7    | .   4   14  11  
  Hackware                 1    | .   .   .   5   
  Protection               8    | .   12  7   .   
  Energy Gun               2    | .   .   .   7   
  Ballistic Gun            17   | .   24  20  3   
Peak Build Rating          12   | 6   8   8   12  
  Average Rating           6    | 4   6   6   7   
  On Entrance              4    | .   6   8   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 8   19  19  27  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  4    | .   2   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 5   10  10  15  
  Average Capacity         8    | 5   6   10  10  
  Most Carried             10   | 5   6   9   10  
  Average Carried          5    | 1   4   6   8   
  Final Capacity           15   | 5   10  10  15  
  Final Carried            9    | 2   6   9   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1062 | 304 490 75  193 
  Remotely                 .    | .   .   .   .   
Salvage Created            1392 | 173 509 168 542 
  Parts                    96   | 15  40  7   34  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  42   | .   17  5   20  
  Melee                    3    | .   .   .   3   
  Guns                     32   | .   17  5   10  
  AOE                      7    | .   .   .   7   
Classes Destroyed          9    | 2   4   1   2   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 2    | .   2   .   .   
  Swarmer                  18   | .   12  .   6   
  Grunt                    21   | .   5   4   12  
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
  Assembled                1    | .   .   1   .   
Best Kill Streak           4    | 2   4   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        253  | .    101  29   123  
  Missed                   58   | .    19   7    32   
Damage Taken               2203 | .    794  245  1164 
  Core                     575  | .    84   85   406  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    50   .    .    
Core Remaining (%)         66   | 100  .    32   .    
Volleys Fired              162  | 9    81   30   42   
  Largest                  2    | 2    2    2    2    
  Hottest                  90   | 40   40   40   90   
Shots Fired                249  | 18   120  45   66   
  Gun                      244  | 18   120  45   61   
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    .    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  208  | 18   120  45   25   
  Thermal                  .    | .    .    .    .    
  Explosive                5    | .    .    .    5    
  Electromagnetic          36   | .    .    .    36   
  Robot Hit Streak         15   | 5    6    13   15   
  Robot Miss Streak        6    | 4    3    5    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           149  | 9    69   26   45   
  Core Hits                75   | 5    30   11   29   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2311 | 130  904  223  1054 
  Guns                     1786 | 130  901  222  533  
  Cannons                  .    | .    .    .    .    
  Explosions               463  | .    .    .    463  
  Melee                    .    | .    .    .    .    
  Ramming                  62   | .    3    1    58   
  Kinetic                  1392 | 130  901  222  139  
  Thermal                  234  | .    .    .    234  
  Explosive                229  | .    .    .    229  
  Electromagnetic          394  | .    .    .    394  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Matter Fused           2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            180  | .    .    .    180  
  Projectiles              .    | .    .    .    .    
  Explosions               180  | .    .    .    180  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      172  | .    .    .    172  
  Shots                    3    | .    .    .    3    
  Rammed                   34   | .    3    2    29   
Targets Rammed             37   | .    3    2    32   
  Kicked                   .    | .    .    .    .    
  Crushed                  3    | .    .    .    3    
Highest Temperature        113  | .    6    68   113  
  Average Temperature      28   | .    4    26   30   
  Received Heat Transfer   871  | .    222  202  447  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         150  | .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             395  | 25  222 60  395 
  Initial                  16   | .   16  5   .   
  Average                  103  | 10  70  23  226 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         80   | 100 92  100 42  
  Level 1                  19   | .   7   .   57  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           6    | .   1   .   5   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   43  5   28  
  Peak Tracking Total      4    | .   4   2   4   
  Tactical Retreats        5    | .   3   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            7    | .   6   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                2    | .   .   .   2   
  Triggered                2    | .   .   1   1   
Most Traps Carried         4    | .   .   4   4   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          8    | .   4   .   4   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   13  .   15  
  Successful               13   | .   7   .   6   
  Failed                   15   | .   6   .   9   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   10  .   14  
  Terminals                28   | .   13  .   15  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   .   2   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     2    | .   .   .   2   
  Unreport Threat          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   5   .   4   
  Terminals                9    | .   5   .   4   
    Botnet                 7    | .   4   .   3   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   .   3   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               1    | .   .   1   .   
  Total Damage             13   | .   .   13  .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               3131 | 232  1589 434  876  
Spaces Moved               1457 | 137  795  199  326  
  Core                     36   | 26   3    .    7    
  Treads                   1421 | 111  792  199  319  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  160  160  
  Average Speed            162  | 139  159  160  182  
  Slowest Speed            250  | 160  160  160  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 6    90   49   26   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          69   | .    .    .    69   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      69   | .    .    .    69   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1946 | 160 990 275 521 
  Wait                     216  | 2   79  40  95  
  Move                     1454 | 136 794 198 326 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 7   13  4   8   
  Fast Attach              8    | 1   7   .   .   
  Attach                   23   | 5   8   1   9   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   2   .   4   
  Drop                     6    | .   3   .   3   
  Fire                     162  | 9   81  30  42  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    36   | .   3   2   31  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     2    | .   .   .   2   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
  233 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  501 | -10/Materials | Discovered new exit (range 12)
  748 | -10/Materials | Discovered new exit (range 12)
  865 | -10/Materials | Discovered new exit (range 3)
 1521 | -10/Materials | Discovered new exit (range 10)
 1822 | -10/Materials | Entered Mines
 1830 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1840 | -10/Mines     | Met a Derelict bent on vengeance
 1934 | -10/Mines     | Excavation squad dispatched
 1934 | -10/Mines     | A large section of the Mines collapsed
 2048 | -10/Mines     | Core integrity fell below 50%
 2088 | -10/Mines     | Lost 4 parts (2n1u1w)
 2092 | -10/Mines     | Found a hidden stash of uninstalled traps
 2119 | -10/Mines     | Learned location of Zion (-7)
 2184 | -10/Mines     | Excavation squad dispatched
 2228 | -10/Mines     | Discovered new exit (range 15)
 2256 | -10/Mines     | Entered Materials
 2256 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2689 | -9/Materials  | Identified exit to Mines
 2755 | -9/Materials  | Core integrity fell below 50%
 2793 | -9/Materials  | Lost 5 parts (1p1n3w)
 3074 | -9/Materials  | Core integrity fell below 20%
 3132 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Slammed into Y-45 Defender.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Slammed into Y-45 Defender. <x2>
U-05 Engineer builds a Wall.
Slammed into Y-45 Defender.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Critical hit (Burn: +37).
Lgt. Treads destroyed.
K-01 Serf cleans the Terminal.
Slammed into Y-45 Defender.
U-05 Engineer builds a Wall.
Slammed into Y-45 Defender. <x3>
Critical hit (Burn: +37).
Lgt. Treads destroyed.
System corrupted: Matter fused (-5).
Acquired 2 matter.
Slammed into Y-45 Defender.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?######??????????????????????????????????????????? |
| ?#""""#??????????????????????????????????????????? |
| ?#""R"#???########???????????????????????????????? |
| ##"" "#####=!!   #???????????????????????????????? |
|        ![*+%!!   #?????????########??????????????? |
|         =##!!    #?????????#   [[[#??????????????? |
| ""  """  ##[= =  #?????????#   [  #??????????????? |
| ""  """  ##  *!  #?????????#   [[ #??????????????? |
| "" """"  ## !%%  #?????????#      #??????????????? |
|  !       #####+#############  ]  ]#??????????????? |
|              k         %%% +      #??????????????? |
| ##"T"#########          m@%####+######???######### |
| ?#"""#??????##  r        Y # #%  !!! #???#  ]]   # |
| ?#####??????##          uk % / T%!!! #???#  ]]   # |
| #???????????## %%   t#########%  !!  #???#  ]    # |
| #????????    #        ##?#####       #???#       # |
| #?????#     *#  "  % ###?????#     ! #####       # |
| #?????? """  #  """  ####????#%      #   #       # |
| ##????? """  #         !##???#       #   #       # |
|  #??????"""  #          !#???#   """ #   #       # |
| ##???????   !#  """      #???#   """ +   +       # |
| ##########+###  """     !#???#   """ #   #       # |
|    %%           """     !#???#       #   #       # |
|  % %%                  !##???##/######   ######### |
| % % %                ####????## #####     #??????? |
| ###+#############+####???????#            #??????? |
|         ##        ^  #???????#         T  #??????? |
|         ## """    "" #???????#            #??????? |
|         ## """   ""S #???????#   ####     #??????? |
|         ## """   ""  #???????#   #??###+###??????? |
| """ """ ##           #???????#   #???     ???????? |
| """ """ ##############???????#?  #?        #?????? |
| """ """ #??????????????????????? #    """  #?????? |
|         #??????????????????????? # o """"" #?????? |
| #########??????????????????????? #   """"" #?????? |
| ?????????????????????????????????#   """"" #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageMetaRail
  Manual?         0
Play Time         00:19:41
  Cumulative      200.1 hours
  Start           2025.03.11 @ 19:06:51
  End             2025.03.11 @ 19:36:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          247
  Rogue           247
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          62
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2244784a-d044-4103-837d-afe07069728c