Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.24 @ 18:18:03 Player: Xax Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (215) 1075 Value Destroyed (8368) 8368 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 16435 Bonus ------- High Alert Combat Kills 272 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Fusion Compressor Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery High-capacity Matter Pod Advanced Target Analyzer Advanced Target Analyzer Advanced Remote Shield Advanced Component Analysis Suite System Backup Module > --- WEAPON ----------- Matter Neutralizer Smartbomb Launcher Fusion Bomb Launcher > --- INVENTORY -------- Micro Fission Core Improved Antigrav System Antigrav Array Fusion Compressor Matter Filter Gamma Rifle Gamma Rifle Heavy Phase Cannon Heavy Phase Cannon [Rating: 145] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Trap Extractor Storage Large Storage Unit Processor Advanced Target Analyzer Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Slots Evolved 17 | . 1 2 2 . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 . . 1 . . 1 2 Utility 8 | . . 1 2 . . . . 1 1 2 1 . Weapon 2 | . 1 1 . . . . . . . . . . Parts Attached 206 | 8 4 17 17 17 42 2 4 11 18 3 61 2 Power 21 | 1 . 1 1 2 4 . 1 1 3 . 6 1 Engine 8 | 1 . . 1 2 3 . . . 1 . . . Core 9 | . . 1 . . 1 . 1 1 2 . 2 1 Reactor 4 | . . . . . . . . . . . 4 . Propulsion 52 | 2 . 2 3 7 19 . . 3 4 1 11 . Treads 20 | 2 . 2 3 7 6 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 29 | . . . . . 10 . . 3 4 1 11 . Flight 3 | . . . . . 3 . . . . . . . Utility 60 | 3 1 6 7 4 8 . 1 1 7 2 20 . Device 27 | . . 2 . 3 5 . . 1 3 1 12 . Storage 12 | 1 1 1 3 1 . . . . . 1 4 . Processor 3 | 1 . . . . . . . . . . 2 . Hackware . | . . . . . . . . . . . . . Protection 18 | 1 . 3 4 . 3 . 1 . 4 . 2 . Artifact . | . . . . . . . . . . . . . Weapon 73 | 2 3 8 6 4 11 2 2 6 4 . 24 1 Energy Gun 15 | . 1 . 1 2 2 1 . 1 2 . 5 . Energy Cannon 23 | . . 2 3 1 3 1 . 3 . . 10 . Ballistic Gun 14 | 2 1 6 1 . . . 2 . 1 . 1 . Ballistic Cannon 12 | . 1 . 1 . 5 . . 1 1 . 3 . Launcher 9 | . . . . 1 1 . . 1 . . 5 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . 2 3 . . . . . 3 . Parts Lost 56 | . . 1 1 3 5 1 1 2 . . 23 19 Power 5 | . . . 1 . . . . . . . 1 3 Propulsion 11 | . . . . . 2 . . . . . 5 4 Utility 19 | . . . . 2 . . . . . . 9 8 Weapon 21 | . . 1 . 1 3 1 1 2 . . 8 4 Highest Loss Streak 10 | . . 1 1 3 2 1 1 2 . . 10 10 Average Slot Usage (%) 89 | . 100 99 99 99 96 99 95 74 66 85 77 36 Engine 3 | . 12 4 . 8 5 . . . 1 . . . Core 4 | . . 5 7 . 1 7 7 5 8 10 3 2 Treads 9 | . 25 20 16 16 14 . . . . . . . Hover 11 | . . . . . 12 28 28 17 15 20 16 6 Device 10 | . . 3 8 9 13 14 9 10 7 15 18 8 Storage 12 | . 12 10 16 16 14 14 14 10 5 10 12 8 Protection 8 | . 12 16 15 14 7 7 7 4 4 10 2 . Energy Gun 4 | . 12 1 . 7 8 . . 4 5 5 2 2 Energy Cannon 6 | . . 11 16 10 3 13 11 5 . . 3 . Ballistic Gun 7 | . 24 24 11 8 1 . 7 7 9 10 2 . Ballistic Cannon 5 | . . 2 4 2 12 14 9 3 1 . . . Launcher 1 | . . . . 4 . . . 2 5 5 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 114 | 18 28 41 52 54 68 63 78 81 91 96 114 77 Greatest Support 108 | 40 40 40 40 40 80 52 52 63 76 76 108 87 Greatest Overweight (x) 12 | 2 . 1 1 1 12 1 1 6 4 1 2 11 Average Overweight (x) . | . . . . 1 . 1 1 1 1 1 . . Largest Inventory Capacity 12 | 8 10 10 12 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 9 10 10 10 10 10 10 10 10 9 Most Carried 11 | 6 10 10 11 10 10 10 10 10 10 10 10 2 Average Carried 9 | 4 9 9 9 9 9 9 9 8 9 9 8 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 10 10 10 10 10 9 10 10 10 10 2 1 Class Distribution -------------------- 55% | Hacker-Tank 18% | Hacker-Gunner 9% | Scavenger-Tank 8% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Gunner | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Matter Collected 5834 | 199 141 558 415 755 934 178 872 292 301 . 1115 74 Remotely . | . . . . . . . . . . . . . Salvage Created 7982 | . 142 759 617 1846 1694 178 655 355 476 . 1088 172 Parts 424 | . 15 52 44 102 93 8 17 16 30 . 41 6 Haulers Intercepted 9 | . . 1 1 4 2 . . . 1 . . . Recyclers Shooed 4 | . . . . . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Combat Hostiles Destroyed 159 | . 5 17 11 31 36 6 14 7 8 . 23 1 Guns 58 | . 5 8 2 11 15 . 4 4 3 . 5 1 Cannons 81 | . . 9 9 17 19 6 10 1 2 . 8 . AOE 20 | . . . . 3 2 . . 2 3 . 10 . Classes Destroyed 15 | . 3 3 1 5 2 . . . 1 . . . Worker 15 | . . 1 . 4 7 . . 1 . . 2 . Builder 10 | . . . 1 2 2 . . . 3 . 1 1 Hauler 9 | . . 1 1 4 2 . . . 1 . . . Recycler 5 | . . . . 2 1 . . . . . 1 1 Mechanic 1 | . . . . . . . . . 1 . . . Operator 4 | . . . . 2 2 . . . . . . . Watcher 12 | . 2 1 3 2 4 . . . . . . . Swarmer 29 | . 4 2 2 3 9 3 3 2 . . 1 . Grunt 61 | . 1 11 4 14 16 2 5 3 2 . 3 . Brawler 6 | . . . . 2 1 . 3 . . . . . Duelist 5 | . . . . 2 1 . 1 . . . 1 . Protector 1 | . . . . 1 . . . . . . . . Sentry 34 | . . 4 5 9 3 . 2 1 3 . 6 1 Hunter 5 | . . . . . 3 . . . . . 2 . Programmer 18 | . . . . . 3 1 . 1 3 . 10 . Best Kill Streak 10 | . 4 7 3 10 5 3 5 4 5 . 6 2 Combat Bots Only 7 | . 3 6 3 7 5 3 5 3 2 . 4 1 Max Kills in Single Turn 3 | . 2 2 2 3 2 1 2 1 2 . 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 2 | . . . . 2 1 . . 1 1 . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Damage Taken 10436 | . 48 145 368 865 1133 125 507 575 469 . 3733 2468 Core 2681 | . 14 7 13 80 319 8 30 58 24 . 675 1453 Absorbed by Shields 190 | . . . . . . . . . . . 190 . Core Remaining (%) 84 | 100 94 98 . 83 . . 49 93 97 100 48 . Volleys Fired 386 | . 6 27 24 65 72 10 31 17 18 . 102 14 Largest 4 | . 3 4 4 4 4 4 4 4 4 . 4 3 Hottest 301 | . 80 182 205 205 234 230 230 242 201 . 301 191 Shots Fired 1097 | . 18 108 96 211 246 29 86 47 63 . 156 37 Gun 497 | . 18 67 37 98 89 . 27 27 42 . 58 34 Cannon 518 | . . 41 59 99 149 29 59 15 7 . 60 . Launcher 82 | . . . . 14 8 . . 5 14 . 38 3 Special . | . . . . . . . . . . . . . Kinetic 544 | . 12 67 48 82 139 20 67 22 36 . 40 11 Thermal 357 | . . 31 48 82 69 7 11 14 13 . 70 12 Explosive 82 | . . . . 14 8 . . 5 14 . 38 3 Electromagnetic 114 | . 6 10 . 33 30 2 8 6 . . 8 11 Robot Hit Streak 48 | . 5 26 27 45 38 6 19 18 32 . 44 48 Robot Miss Streak 4 | . 1 2 2 3 4 1 3 2 1 . 3 . Penetration Max 1 | . . . . . 1 . 1 . 1 . 1 . Secondary Targets 1 | . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . Shots Hit Robots 795 | . 8 74 63 139 169 17 62 34 56 . 137 36 Core Hits 449 | . 7 28 23 85 102 7 45 14 38 . 75 25 Critical Hits 37 | . . 3 3 4 5 2 3 2 2 . 11 2 Critical Kills 17 | . . 3 1 4 1 2 1 1 . . 3 1 Critical Parts Destroyed 20 | . . . 2 . 4 . 2 1 2 . 8 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 22384 | . 233 1149 1143 3904 4301 414 1572 1073 1758 . 6059 778 Guns 7276 | . 106 538 295 1198 1491 . 661 508 958 . 1340 181 Cannons 9099 | . . 611 848 1554 2126 414 911 377 245 . 2013 . Explosions 5795 | . 127 . . 1152 684 . . 188 555 . 2651 438 Melee . | . . . . . . . . . . . . . Ramming 214 | . . . . . . . . . . . 55 159 Kinetic 7106 | . 38 547 434 686 1803 196 1198 384 857 . 806 157 Thermal 7816 | . 127 493 709 1550 1411 162 244 375 346 . 2375 24 Explosive 5206 | . . . . 992 474 . . 139 512 . 2651 438 Electromagnetic 2042 | . 68 109 . 676 613 56 130 175 43 . 172 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 22 | . . 3 . . 6 6 8 . 2 . 19 22 Average Corruption 6 | . . 1 . . 3 6 6 . 1 . 13 11 Corruption Purged 5 | . . . . . . . . . 2 . 3 . Effects 165 | . . 2 . . 43 13 31 . 3 . 65 8 Message Errors 30 | . . . . . 7 2 7 . . . 12 2 Matter Fused 33 | . . 1 . . 9 5 6 . . . 9 3 Heat Flow Errors 17 | . . . . . 7 3 3 . 1 . 3 . Energy Discharges 15 | . . . . . 4 . 4 . 1 . 4 2 Parts Rejected 2 | . . . . . . . . . . . 2 . Data Loss (minor) 14 | . . . . . 10 1 . . 1 . 2 . Data Loss (major) 9 | . . . . . 1 1 3 . . . 3 1 Misfires 1 | . . . . . . . 1 . . . . . Alerts 2 | . . . . . . . . . . . 2 . Misdirections 5 | . . . . . . . . . . . 5 . Targeting Errors 33 | . . 1 . . 5 1 4 . . . 22 . Weapon Failures 4 | . . . . . . . 3 . . . 1 . Overload Shots 4 | . . . . . . . . . . . 4 . Overflow Damage 532 | . . 3 5 89 129 17 14 . . . 198 77 Projectiles 214 | . . 3 5 36 65 17 14 . . . 74 . Explosions 315 | . . . . 53 64 . . . . . 121 77 Melee 3 | . . . . . . . . . . . 3 . Knockbacks 25 | . . . . 2 8 2 6 2 3 . 2 . Impact . | . . . . . . . . . . . . . Kinetic 24 | . . . . 1 8 2 6 2 3 . 2 . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 644 | . . . . 45 9 . . 37 140 . 347 66 Shots 24 | . . . . 2 1 . . 1 7 . 13 . Rammed 71 | . . . . . . . . . . . 5 66 Targets Rammed 71 | . . . . . . . . . . . 5 66 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 684 | . 54 399 209 244 684 245 234 619 428 . 606 202 Average Temperature 151 | . 20 136 53 62 160 74 83 292 167 . 204 124 Received Heat Transfer 1886 | . 6 78 81 486 330 18 279 174 81 . 281 72 Effects 89 | . . 3 1 . 16 . . 16 9 . 44 . Shutdowns 22 | . . 1 . . 5 . . 3 1 . 12 . Energy Bleed 11 | . . 1 1 . 3 . . 2 2 . 2 . Interference 21 | . . . . . 4 . . 1 4 . 12 . Matter Decay 6 | . . 1 . . . . . 2 . . 3 . Short Circuit 9 | . . . . . . . . 5 . . 4 . Damage (minor) 6 | . . . . . 1 . . 1 2 . 2 . Damage (major) 9 | . . . . . . . . 2 . . 7 . Damage (core) 5 | . . . . . 3 . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . . . . 2 6 . 1 . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . 1 . 1 2 . . . 3 . 1 . Heat Transferred 11002 | . 100 888 1221 2243 2724 222 333 481 481 . 2272 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 3 4 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Peak Influence 772 | . 103 295 235 772 588 . . 172 432 108 428 269 Initial 254 | . . 14 89 15 254 . . . 51 108 41 176 Average 216 | . 48 170 112 376 287 . . 72 232 108 196 190 Maximum Alert Level 3 | . . 1 1 3 2 . . . 2 . 2 1 Low Security (%) 50 | 100 100 42 79 27 28 . . 100 47 100 41 70 Level 1 38 | . . 57 20 26 57 . . . 43 . 57 29 Level 2 8 | . . . . 29 13 . . . 9 . . . Level 3 2 | . . . . 17 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 41 | . . 1 2 5 19 . 1 2 2 1 6 2 Investigation 10 | . . . 2 . 6 . . 1 . 1 . . Extermination 8 | . . . . . 3 . . 1 1 . 2 1 Reinforcement 10 | . . 1 . 3 3 . . . 1 . 1 1 Assault 3 | . . . . 1 1 . 1 . . . . . Garrison 10 | . . . . 1 6 . . . . . 3 . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Distress Signals 12 | . 1 2 2 4 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 210 | . 8 25 14 46 45 6 14 11 10 . 26 5 Peak Tracking Total 10 | . 3 7 3 6 4 3 10 4 3 . 5 3 Tactical Retreats 11 | . . 4 . 2 . . 1 3 . . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Traps Triggered 11 | . 1 3 2 . 4 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Machines Disabled 23 | . 1 . . 8 8 . . 2 1 . 3 . Max in Single Turn 2 | . 1 . . 1 2 . . 2 1 . 1 . Garrison Access 2 | . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Machines Accessed 19 | . 1 1 2 2 7 1 2 1 1 1 . . Terminals 6 | . 1 1 . 1 3 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 6 | . . . 1 1 2 . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 58 | . 2 2 8 7 23 2 2 4 2 6 . . Successful 47 | . 2 2 8 3 17 2 2 3 2 6 . . Failed 11 | . . . . 4 6 . . 1 . . . . Catastrophic 2 | . . . . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 16 | . 2 2 . 4 8 . . . . . . . Fabricators 3 | . . . . . 3 . . . . . . . Repair Stations 19 | . . . 3 3 7 . . 4 2 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 16 | . . . 5 . 5 . . . . 6 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 15 | . 2 2 . 2 5 2 2 . . . . . Record 3 | . . . . . . 2 1 . . . . . Prototype ID Bank 3 | . . 1 . 1 1 . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . Scanalyzer Index 2 | . 1 . . . 1 . . . . . . . Assault Status 1 | . . . . . 1 . . . . . . . Recall Reinforcements 2 | . . 1 . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 15 | . . . 3 1 6 . . 3 2 . . . Scan Component 9 | . . . 2 1 3 . . 2 1 . . . Repair 6 | . . . 1 . 3 . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 15 | . . . 5 . 4 . . . . 6 . . Insert Component 8 | . . . 3 . 2 . . . . 3 . . Analyze 7 | . . . 2 . 2 . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 2 6 . . 1 . 1 . . Full Trace Events 12 | . . . 2 2 6 . . 1 . 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . 1 . . . . 2 . . Parts Built 2 | . . . . . 2 . . . . . . . Matter 234 | . . . . . 234 . . . . . . . Time 58 | . . . . . 58 . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . Parts Repaired 5 | . . . 1 . 3 . . 1 . . . . Time 204 | . . . 32 . 74 . . 28 70 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . 1 . . . . 3 . . Part Schematics Acquired 5 | . . . 2 . 1 . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 2 . . . . . . 3 . Machine Destruction 2 | . . . . 2 . . . . . . . . Programmers 3 | . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 3 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Turns Passed 10150 | 90 555 793 859 1119 2361 455 1028 513 784 112 1157 324 Spaces Moved 5681 | 55 323 410 387 456 1385 389 881 230 275 97 683 110 Core 34 | 18 . . . . . . . . . . . 16 Treads 2246 | 37 323 410 387 456 633 . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 3398 | . . . . . 749 389 881 230 275 97 683 94 Flight 3 | . . . . . 3 . . . . . . . Fastest Speed 46 | 50 160 160 160 180 98 98 98 96 48 102 46 48 Average Speed 124 | 128 160 160 179 180 128 98 98 153 120 102 64 72 Slowest Speed 815 | 160 160 180 180 180 815 98 98 410 290 105 151 600 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 33 | 3 67 44 31 70 37 58 87 8 7 2 15 2 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . 4 . . . . . Spaces Dug 12 | . . . . 12 . . . . . . . . Terrain Destroyed 984 | . 14 . 3 208 125 12 14 52 180 . 341 35 Melee . | . . . . . . . . . . . . . Projectile 97 | . . . 3 12 44 12 14 1 . . 11 . AOE 887 | . 14 . . 196 81 . . 51 180 . 330 35 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Res Res Total 7868 | 72 349 488 494 602 1792 441 979 363 684 110 1257 237 Wait 1274 | . 5 6 41 50 240 37 55 87 358 5 346 44 Move 5669 | 54 322 409 386 455 1384 388 880 229 274 96 682 110 Hop . | . . . . . . . . . . . . . Pick Up 116 | 10 8 9 13 6 17 2 3 5 5 4 33 1 Fast Attach 64 | 4 1 5 6 1 27 . 2 3 5 . 10 . Attach 72 | 3 1 3 4 3 4 1 1 7 7 2 34 2 Detach 11 | . . 1 . . . . 1 3 4 . 2 . Swap 72 | 1 2 10 7 13 12 1 1 1 6 1 17 . Drop 131 | . 4 18 13 9 36 2 5 11 5 2 26 . Fire 386 | . 6 27 24 65 72 10 31 17 18 . 102 14 Melee . | . . . . . . . . . . . . . Ram 71 | . . . . . . . . . . . 5 66 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Weapon x1 165 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Discovered exit to Materials (range 16) 325 | -10/Materials | Build established: Hacker-Tank 593 | -10/Materials | Discovered exit to Materials (range 16) 646 | -10/Materials | Entered another Materials area 646 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1030 | -9/Materials | Identified exit to Materials 1030 | -9/Materials | Discovered exit to Materials (range 16) 1355 | -9/Materials | Discovered exit to Materials (range 15) 1439 | -9/Materials | Entered another Materials area 1439 | -8/Materials | Evolved 2 slots: Utility x2 2167 | -8/Materials | Identified exit to Storage 2167 | -8/Materials | Discovered exit to Storage (range 4) 2244 | -8/Materials | Repaired Med. Armor Plating 2298 | -8/Materials | Entered Storage 3139 | -8/Storage | Garrison activated, responded to threat 3215 | -8/Storage | Destroyed 7 combat bots 3244 | -8/Storage | Lost 3 parts (2u1w) 3367 | -8/Storage | Identified exit to Factory 3367 | -8/Storage | Discovered exit to Factory (range 9) 3417 | -8/Storage | Entered Factory 3417 | -7/Factory | Evolved 2 slots: Propulsion x2 3834 | -7/Factory | Build established: Hacker-Gunner 4100 | -7/Factory | Garrison activated, responded to threat 4613 | -7/Factory | Repaired Trap Extractor 4641 | -7/Factory | Repaired Lgt. Treads 5046 | -7/Factory | Garrison activated, responded to threat 5304 | -7/Factory | Identified exit to Factory 5304 | -7/Factory | Discovered exit to Factory (range 4) 5376 | -7/Factory | Repaired Trap Extractor 5501 | -7/Factory | Identified exit to Lower Caves 5501 | -7/Factory | Discovered exit to Lower Caves (range 15) 5553 | -7/Factory | Fabricated Adv. Thermal Shield (x2) 5575 | -7/Factory | Build established: Hacker-Tank 5778 | -7/Factory | Entered Lower Caves 6160 | -7/Lower Caves | Identified exit to Lower Caves 6160 | -7/Lower Caves | Discovered exit to Lower Caves (range 16) 6173 | -7/Lower Caves | Learned 8 Factory zone layouts 6233 | -7/Lower Caves | Entered another Lower Caves area 6274 | -7/Lower Caves | Discovered exit to Factory (range 12) 6641 | -7/Lower Caves | Learned Armory stockpile data 6712 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6797 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6856 | -7/Lower Caves | Core integrity fell below 50% 6941 | -7/Lower Caves | Learned 4 Factory zone layouts 7261 | -7/Lower Caves | Entered Factory 7261 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7262 | -6/Factory | Identified exit to Factory 7454 | -6/Factory | Repaired Neutrino Core 7491 | -6/Factory | Discovered exit to Factory (range 16) 7774 | -6/Factory | Entered another Factory area 7774 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7775 | -5/Factory | Identified exit to Upper Caves 7950 | -5/Factory | Build established: Hacker-Gunner 8475 | -5/Factory | Build established: Scavenger-Tank 8552 | -5/Factory | Identified exit to Factory 8552 | -5/Factory | Discovered exit to Factory (range 5) 8558 | -5/Factory | Entered another Factory area 8558 | -4/Factory | Evolved 2 slots: Utility x2 8658 | -4/Factory | Identified exit to Research 8658 | -4/Factory | Discovered exit to Research (range 6) 8670 | -4/Factory | Entered Research 8670 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8743 | -3/Research | Crushed by falling debris 8774 | -3/Research | Lost 5 parts (1p2n1u1w) 9021 | -3/Research | System corruption reached 10% 9108 | -3/Research | Lost 10 parts (1n5u4w) 9196 | -3/Research | Found Fusion Bomb Launcher 9446 | -3/Research | Build established: Scavenger-Mutant 9655 | -3/Research | Found Fusion Bomb Launcher 9790 | -3/Research | Core integrity fell below 50% 9795 | -3/Research | Identified exit to Research 9795 | -3/Research | Discovered exit to Research (range 11) 9827 | -3/Research | Entered another Research area 9827 | -2/Research | Evolved 2 slots: Propulsion x2 9856 | -2/Research | Lost 5 parts (2n2u1w) 9940 | -2/Research | Lost 5 parts (1p1n1u2w) 10029 | -2/Research | Lost 10 parts (1p3n4u2w) 10038 | -2/Research | System corruption reached 10% 10071 | -2/Research | Core integrity fell below 50% 10128 | -2/Research | Core integrity fell below 20% 10143 | -2/Research | Lost 3 parts (1p2u) 10151 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10117_ K-01 Serf collects debris. 10118_ Slammed into P-80 Master. 10119_ K-01 Serf collects debris. 10120_ Slammed into P-80 Master. 10123_ K-01 Serf collects debris. 10124_ Slammed into P-80 Master. 10127_ Destabilizing: Core damaged (-72). 10129_ Slammed into P-80 Master. 10131_ System corrupted: Matter fused (-5). 10131_ Slammed into P-80 Master. 10135_ Adv. Target Analyzer permanently disabled. 10135_ Destabilizing: Short circuit. 10136_ Slammed into P-80 Master. 10144_ Destabilizing: System corrupted (+1). 10145_ Slammed into P-80 Master. 10148_ System corrupted: Matter fused (-8). 10148_ Acquired 2 matter. 10149_ Slammed into P-80 Master. 10150_ Acquired 2 matter. 10150_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###?????????? | | ????????????????????????????????????? #?????????? | | ??????????####?????????????????????? ]########+#? | | ??????????? ?????????????????????? # ? | | ???????????? ?????????????????????" + ?? | | ????????????? ?????????????????????" # ??? | | ?????????????? ??????????????????? + ???? | | ??????????????? ?????????????????? # #????? | | ???????????????# ???????????????? ##???? | | ???????????????# ################+ ## % # | | ???????????????# ? | | ???????????????# #=[ | | ???????????????# =[ | | ???????????????# # | | ???????????????####+######/######## # #???? | | ????????????????? ??# p #?? ! #???? | | ???????????????# #p #?# ????? | | ???????????????# """ # "" #?# #???? | | ???????????????# """ #% " #?# #??? | | ???????????????# """ #%% #?# "" ##??? | | ???????????????# #p%% #?# "F"" #???? | | ???????????????# #@% #?# """" #???? | | ???????????????# # #?# #???? | | ???????????????# ???###########?# ? #???? | | ???????????????####?????????????????######??##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 41 Energy Capacity 685 Matter Stores 500 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Airjet | -7/Factory | Scanalyzed Micro-nuke Launcher | -4/Factory | Scanalyzed System Backup Module | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Thermal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumSwarmMicrothruster Manual? 0 Play Time 02:08:57 Cumulative 165.9 hours Start 2021.04.24 @ 15:24:23 End 2021.04.24 @ 18:18:03 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 39 Rogue 1 Adventurer 0 Explorer 38 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 32 Gallery% 63 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7984928-ee24-4786-b7e4-6ea8244c9488