Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 13:07:48 Player: Grimtide Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (14) 70 Value Destroyed (212) 212 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 482 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Mace Mace > --- INVENTORY (6) ---- Improved Ion Engine Shield Generator Shield Generator Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Mace Mace > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Shield Generator Shield Generator Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 17 | 9 8 Power 4 | 1 3 Engine 4 | 1 3 Core . | . . Reactor . | . . Propulsion 4 | 2 2 Treads 2 | 2 . Leg . | . . Wheel . | . . Hover 2 | . 2 Flight . | . . Utility 3 | 2 1 Device 1 | 1 . Storage 1 | 1 . Processor 1 | . 1 Hackware . | . . Protection . | . . Artifact . | . . Weapon 6 | 4 2 Energy Gun 3 | 3 . Energy Cannon . | . . Ballistic Gun . | . . Ballistic Cannon . | . . Launcher . | . . Special Weapon 1 | 1 . Impact Weapon 2 | . 2 Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 7 | . 7 Power 2 | . 2 Propulsion 2 | . 2 Utility 1 | . 1 Weapon 2 | . 2 Highest Loss Streak 7 | . 7 Average Slot Usage (%) 96 | . 96 Engine 13 | . 13 Treads 15 | . 15 Hover 10 | . 10 Device 5 | . 5 Storage 14 | . 14 Processor 7 | . 7 Energy Gun 24 | . 24 Impact Weapon 2 | . 2 Naked Turns . | . . Heaviest Build 15 | 12 15 Greatest Support 40 | 40 40 Greatest Overweight (x) 3 | 3 2 Average Overweight (x) . | . . Largest Inventory Capacity 6 | 6 6 Average Capacity 5 | 5 6 Most Carried 6 | 2 6 Average Carried 2 | 1 3 Final Capacity 6 | 6 6 Final Carried 5 | 1 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 350 | 290 60 Remotely 93 | 93 . Salvage Created 458 | 288 170 Parts 21 | 17 4 Haulers Intercepted . | . . Recyclers Shooed 1 | 1 . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 4 | . 4 Melee 1 | . 1 Guns 3 | . 3 Classes Destroyed 4 | 3 1 Worker 1 | 1 . Tunneler 8 | 8 . Recycler 1 | 1 . Grunt 4 | . 4 Best Kill Streak 3 | 3 1 Combat Bots Only 1 | . 1 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee 1 | . 1 Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 764 | . 764 Core 254 | . 254 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 27 | 19 8 Largest 2 | 2 2 Hottest 150 | 150 100 Shots Fired 50 | 35 15 Gun 49 | 34 15 Cannon . | . . Launcher . | . . Special 1 | 1 . Kinetic . | . . Thermal 50 | 35 15 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 17 | 7 17 Robot Miss Streak 3 | 3 . Penetration Max . | . . Secondary Targets . | . . Shots Hit Robots 43 | 18 25 Core Hits 19 | 11 8 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks 15 | . 15 Impact 15 | . 15 Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks 2 | . 2 Damage Inflicted 679 | 276 403 Guns 449 | 276 173 Cannons . | . . Explosions . | . . Melee 230 | . 230 Ramming . | . . Kinetic . | . . Thermal 449 | 276 173 Explosive . | . . Electromagnetic . | . . Impact 230 | . 230 Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Overload Shots . | . . Overflow Damage 5 | . 5 Projectiles . | . . Explosions . | . . Melee 5 | . 5 Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed . | . . Kicked . | . . Crushed . | . . Highest Temperature 195 | 195 195 Average Temperature 61 | 51 77 Received Heat Transfer 432 | . 432 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions 1 | . 1 Robots Melted . | . . Combat Hostiles . | . . Parts Melted 2 | 2 . Heat Transferred 1332 | 814 518 Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 160 | 50 160 Initial 32 | . 32 Average 47 | 17 66 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 2 | . 2 Investigation 1 | . 1 Extermination . | . . Reinforcement 1 | . 1 Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 7 | . 7 Peak Tracking Total 5 | . 5 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered . | . . Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 5 | . 5 Terminals 4 | . 4 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 15 | . 15 Successful 11 | . 11 Failed 4 | . 4 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 14 | . 14 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 10 | . 10 Record 5 | . 5 Robot Analysis 1 | . 1 Locate Traps 3 | . 3 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 1 | . 1 Report Inventory 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 3 | . 3 Full Trace Events 1 | . 1 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total 1 | . 1 Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 744 | 284 460 Spaces Moved 462 | 130 332 Core 37 | 35 2 Treads 247 | 95 152 Legs . | . . Wheels . | . . Hover 178 | . 178 Flight . | . . Fastest Speed 50 | 50 56 Average Speed 120 | 161 105 Slowest Speed 200 | 200 160 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 28 | 8 49 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed 1 | 1 . Melee . | . . Projectile 1 | 1 . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 572 | 165 407 Wait 31 | . 31 Move 461 | 129 332 Hop . | . . Pick Up 14 | 5 9 Fast Attach 8 | 6 2 Attach 3 | 1 2 Detach . | . . Swap 6 | 2 4 Drop 9 | 3 6 Fire 27 | 19 8 Melee 13 | . 13 Ram . | . . Kick . | . . Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 285 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 9) 609 | -10/Materials | Discovered new exit (range 15) 722 | -10/Materials | Core integrity fell below 50% 742 | -10/Materials | Core integrity fell below 20% 745 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00694_ R-06 Scavenger collects Lgt. Ion Engine. 00695_ G-34 Mercenary destroyed. 00696_ Med. Laser destroyed. 00699_ Acquired Mace. Only a single melee weapon may be active at a time, Mace automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 00703_ Imp. Hover Unit destroyed. 00709_ Mace follow-up attack on G-47 Trooper. 00715_ Imp. Ion Engine destroyed. 00719_ Imp. Hover Unit destroyed. 00722_ R-06 Scavenger collects Aluminum Leg. 00726_ R-06 Scavenger collects Sml. Laser. 00732_ Destroyed Lgt. Nuclear Core. 00732_ G-47 Trooper system corrupted by crushing effect. 00732_ Mace follow-up attack on G-47 Trooper. 00732_ G-47 Trooper destroyed. 00733_ Imp. Ion Engine destroyed. 00734_ Acquired 10 matter. 00739_ Targeting Computer destroyed. 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