Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 18:41:14 Player: AnthonyDPS 2004 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (1310) 1310 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 6039 Bonus ------- Follower Combat Kills 49 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 34/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Light Armor Plating Medium Reactive Plating Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Cloaking Device Hacking Suite System Shield > --- WEAPON ----------- Katana Scythe > --- INVENTORY -------- Combat Airjet High-capacity Storage Unit ECM Suite Improved Light Armor Plating Medium Reactive Plating System Shield Mace [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Signal Interpreter Device ECM Suite Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 . 1 . . . Utility 6 | . . 2 . 1 1 1 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 91 | 7 10 12 3 18 17 15 2 . 7 Power 10 | 1 . 1 . 1 3 3 . . 1 Engine 4 | 1 . . . . 2 . . . 1 Core 6 | . . 1 . 1 1 3 . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 4 7 . 5 1 5 . . 1 Treads 4 | . . 2 . 2 . . . . . Leg 2 | . . 2 . . . . . . . Wheel 7 | 2 2 3 . . . . . . . Hover 10 | . . . . 3 1 5 . . 1 Flight 2 | . 2 . . . . . . . . Utility 26 | 2 3 2 1 5 6 4 1 . 2 Device 12 | 1 1 1 . 3 2 3 . . 1 Storage 4 | 1 2 . . . 1 . . . . Processor 5 | . . 1 1 1 . 1 1 . . Hackware 3 | . . . . . 2 . . . 1 Protection 2 | . . . . 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 30 | 2 3 2 2 7 7 3 1 . 3 Energy Gun 10 | 1 3 1 . 2 . . . . 3 Energy Cannon 2 | . . . 1 . 1 . . . . Ballistic Gun 7 | 1 . 1 1 1 3 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . 2 1 1 . . Slashing Weapon 3 | . . . . 1 . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 28 | . . 4 . 10 . . 11 . 3 Power 4 | . . . . 1 . . 2 . 1 Propulsion 10 | . . 2 . 3 . . 4 . 1 Utility 6 | . . . . 2 . . 3 . 1 Weapon 8 | . . 2 . 4 . . 2 . . Highest Loss Streak 10 | . . 4 . 10 . . 9 . 2 Average Slot Usage (%) 89 | . 99 96 100 90 91 100 63 26 43 Engine 3 | . 14 10 . . 4 . . . 3 Core 6 | . . . 11 7 7 12 5 . . Treads 7 | . . 1 22 21 . . . . . Wheel 4 | . 26 14 . . . . . . . Hover 10 | . . . . 2 23 26 11 . 5 Device 11 | . 14 22 12 14 10 6 5 . 3 Storage 8 | . 14 11 11 9 7 6 3 . . Processor 12 | . . 11 20 17 7 13 18 20 17 Hackware 5 | . . . . . 10 13 9 6 9 Protection 1 | . . . . . 4 5 . . . Energy Gun 5 | . 22 15 9 1 . . . . 1 Energy Cannon 1 | . . . 1 4 1 . . . . Ballistic Gun 3 | . 5 3 11 4 1 . . . . Impact Weapon 1 | . . . . . 1 4 2 . . Slashing Weapon 3 | . . . . 1 7 8 6 . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 14 41 45 45 61 61 32 27 . 19 Greatest Support 60 | 26 26 40 40 60 33 44 44 3 16 Greatest Overweight (x) 14 | . 4 13 1 14 1 . 1 . 4 Average Overweight (x) . | . . 2 1 . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 8 8 4 4 Average Capacity 9 | 5 9 12 12 12 8 8 6 4 4 Most Carried 12 | 6 11 12 12 12 11 8 8 4 4 Average Carried 8 | 4 7 10 11 10 8 7 5 4 2 Final Capacity 12 | 6 12 12 12 12 8 8 4 4 4 Final Carried 12 | 6 11 11 12 12 8 8 4 4 2 Class Distribution -------------------- 30% | Hacker-Mutant 30% | Mutant 25% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 1230 | 284 152 140 10 269 159 121 95 . . Remotely . | . . . . . . . . . . Salvage Created 1860 | 124 356 315 . 641 159 32 233 . . Parts 106 | 8 21 20 . 32 9 4 12 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 32 | . 7 5 . 13 1 . 6 . . Melee 7 | . . . . 1 . . 6 . . Guns 17 | . 7 4 . 5 1 . . . . Cannons 2 | . . . . 2 . . . . . AOE 5 | . . 1 . 4 . . . . . Classes Destroyed 8 | 2 4 1 . 1 . . . . . Worker 4 | . 1 2 . 1 . . . . . Tunneler 3 | 3 . . . . . . . . . Recycler 3 | 1 1 . . . 1 . . . . Watcher 6 | . 1 1 . 2 1 1 . . . Swarmer 10 | . 3 . . 3 . . 4 . . Grunt 18 | . 4 4 . 9 . . 1 . . Duelist 2 | . . . . 1 . . 1 . . Sentry 2 | . . 1 . . 1 . . . . Best Kill Streak 6 | 4 4 4 . 6 2 1 6 . . Combat Bots Only 6 | . 3 4 . 5 1 . 6 . . Max Kills in Single Turn 2 | 1 2 1 . 2 1 1 1 . . Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . 1 . 2 . . . . . Melee 1 | . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 4218 | . 205 240 29 1205 213 118 1029 . 1179 Core 1928 | . 22 42 . 282 22 24 526 . 1010 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 91 . 89 48 96 . . 35 . Volleys Fired 101 | 8 27 17 . 38 8 . . . 3 Largest 2 | 2 2 2 . 2 1 . . . 1 Hottest 94 | 70 80 88 . 94 28 . . . 65 Shots Fired 161 | 16 54 25 . 55 8 . . . 3 Gun 140 | 16 54 25 . 34 8 . . . 3 Cannon 15 | . . . . 15 . . . . . Launcher 6 | . . . . 6 . . . . . Special . | . . . . . . . . . . Kinetic 61 | 8 14 5 . 26 8 . . . . Thermal 51 | 8 27 11 . 5 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 49 | . 13 9 . 24 . . . . 3 Robot Hit Streak 17 | 9 17 6 . 17 11 . . . . Robot Miss Streak 4 | 1 4 1 . 2 3 . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 141 | 12 35 18 . 40 13 1 22 . . Core Hits 75 | 5 15 12 . 23 10 1 9 . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 42 | . . . . 2 13 1 26 . . Impact 4 | . . . . . . . 4 . . Slashing 35 | . . . . 2 10 1 22 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 . . Damage Inflicted 3034 | 152 445 258 . 1164 370 27 618 . . Guns 1446 | 152 421 225 . 470 178 . . . . Cannons 228 | . . . . 228 . . . . . Explosions 493 | . 24 33 . 436 . . . . . Melee 867 | . . . . 30 192 27 618 . . Ramming . | . . . . . . . . . . Kinetic 687 | 50 65 46 . 348 178 . . . . Thermal 654 | 102 231 105 . 216 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 826 | . 149 107 . 570 . . . . . Impact 66 | . . . . . . . 66 . . Slashing 801 | . . . . 30 192 27 552 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 2 2 . . . . Average Corruption 1 | . . . . 1 2 . . . . Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . 3 1 . . . . Message Errors 2 | . . . . 1 1 . . . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 31 | . 2 16 . 1 . . 12 . . Projectiles 1 | . . . . 1 . . . . . Explosions 18 | . 2 16 . . . . . . . Melee 12 | . . . . . . . 12 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 88 | . . 49 . 39 . . . . . Shots 4 | . . 1 . 3 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 243 | 36 192 75 . 243 10 5 3 . 30 Average Temperature 50 | 13 59 31 . 66 6 3 3 . 15 Received Heat Transfer 1480 | . 78 108 9 558 60 42 139 . 486 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . Heat Transferred 1414 | 296 608 212 . 298 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 223 | 20 195 223 101 195 90 147 . . 182 Initial 86 | . 13 81 86 39 33 44 . . 52 Average 74 | 6 111 140 91 57 48 62 . . 98 Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 96 | 100 100 65 100 100 100 100 . . 100 Level 1 3 | . . 34 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 2 . . 2 1 1 . . . Investigation 4 | . 1 . . 1 1 1 . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 5 | . 2 . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 9 6 2 22 5 5 16 . 17 Peak Tracking Total 9 | . 4 3 2 7 2 3 9 . 8 Tactical Retreats 9 | . . . . . 1 3 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 7 | . 1 . . 2 3 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 16 | . 4 1 . . 1 10 . . . Terminals 7 | . 2 1 . . . 4 . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 43 | . 9 2 . . 1 31 . . . Successful 25 | . 6 2 . . 1 16 . . . Failed 18 | . 3 . . . . 15 . . . Catastrophic 3 | . 1 . . . . 2 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 21 | . 7 2 . . . 12 . . . Fabricators 7 | . . . . . . 7 . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . . . Scanalyzers 10 | . . . . . . 10 . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 10 | . 4 2 . . . 4 . . . Record 3 | . 1 . . . . 2 . . . Robot Schematic 1 | . . . . . . 1 . . . Prototype ID Bank 3 | . 1 1 . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Load Schematic 2 | . . . . . . 2 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . Report Inventory 2 | . 1 . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 8 | . . . . . . 8 . . . Insert Component 4 | . . . . . . 4 . . . Analyze 4 | . . . . . . 4 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 1 . . . 9 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built 3 | . . . . . . 3 . . . Matter 285 | . . . . . . 285 . . . Time 76 | . . . . . . 76 . . . Total Robot Build Rating 15 | . . . . . . 15 . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed 4 | . . . . . . 4 . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . parse_system 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 87 | . . . . . . 87 . . . Highest-Rated Ally 29 | . . . . . . 29 . . . Total Orders 2 | . . . . . . 2 . . . ROAM 1 | . . . . . . 1 . . . FOLLOW 1 | . . . . . . 1 . . . Ally Attacks 24 | . . . . . . 24 . . . Total Damage 346 | . . . . . . 346 . . . Kills 1 | . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 3954 | 110 391 390 306 942 728 607 230 28 222 Spaces Moved 3434 | 75 271 204 149 358 901 900 317 55 204 Core 284 | 1 1 1 . 1 . . 203 55 22 Treads 443 | . . 14 149 280 . . . . . Legs 39 | . . 39 . . . . . . . Wheels 487 | 74 263 150 . . . . . . . Hover 2174 | . . . . 77 901 900 114 . 182 Flight 7 | . 7 . . . . . . . . Fastest Speed 48 | 50 80 100 180 112 52 48 48 50 50 Average Speed 79 | 89 90 124 180 153 60 48 52 50 75 Slowest Speed 750 | 90 280 700 180 750 116 52 100 50 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 5 43 14 40 26 18 19 63 16 2 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 2 | . . . 1 . . . . 1 . Spaces Dug 4 | . . . . . 4 . . . . Terrain Destroyed 18 | . 5 2 . 7 4 . . . . Melee 4 | . . . . . 4 . . . . Projectile 1 | . . . . 1 . . . . . AOE 13 | . 5 2 . 6 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 4453 | 99 362 315 188 692 1057 1067 350 54 269 Wait 693 | . 40 74 30 262 86 139 10 . 52 Move 3425 | 74 270 203 148 357 900 899 316 54 204 Hop . | . . . . . . . . . . Pick Up 40 | 8 6 5 3 8 5 5 . . . Fast Attach 39 | 7 4 3 1 8 11 2 . . 3 Attach 25 | . 2 6 . 8 1 2 2 . 4 Detach 4 | . 1 . . . 1 . . . 2 Swap 27 | . 4 3 2 2 5 11 . . . Drop 50 | 2 8 4 4 7 14 8 2 . 1 Fire 101 | 8 27 17 . 38 8 . . . 3 Melee 36 | . . . . 2 13 1 20 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Utility x2 521 | -9/Materials | Discovered new exit (range 11) 728 | -9/Materials | Discovered new exit (range 10) 782 | -9/Materials | Lost 4 parts (2n2w) 892 | -9/Materials | Entered Mines 892 | -9/Mines | Discovered new exit (range 12) 927 | -9/Mines | Identified exit to Materials 1084 | -9/Mines | Learned 4 Materials zone layouts 1090 | -9/Mines | Discovered exit to Materials (range 10) 1095 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1198 | -9/Mines | Entered Materials 1198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1199 | -8/Materials | Identified exit to Factory 1505 | -8/Materials | Build established: Scavenger-Skirmisher 1973 | -8/Materials | Core integrity fell below 50% 2001 | -8/Materials | Lost 10 parts (1p3n2u4w) 2140 | -8/Materials | Entered Factory 2140 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2226 | -7/Factory | Build established: Mutant 2661 | -7/Factory | Build established: Hacker-Mutant 2734 | -7/Factory | Discovered new exit (range 7) 2740 | -7/Factory | Identified exit to Factory 2798 | -7/Factory | Discovered new exit (range 9) 2804 | -7/Factory | Identified exit to Lower Caves 2868 | -7/Factory | Entered another Factory area 2868 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3188 | -6/Factory | Discovered new exit (range 7) 3239 | -6/Factory | Fabricated G-50 Soldier? 3474 | -6/Factory | Identified exit to Lower Caves 3475 | -6/Factory | Entered Lower Caves 3482 | -6/Lower Caves | Encountered a Warlord checkpoint 3562 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3639 | -6/Lower Caves | Core integrity fell below 50% 3650 | -6/Lower Caves | Lost 9 parts (2p4n2u1w) 3698 | -6/Lower Caves | Discovered new exit (range 16) 3702 | -6/Lower Caves | Ambushed by wild Derelicts 3705 | -6/Lower Caves | Entered another Lower Caves area 3726 | -6/Lower Caves | Discovered new exit (range 9) 3726 | -6/Lower Caves | Learned Factory security intel 3733 | -6/Lower Caves | Entered Factory 3733 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3923 | -5/Factory | Core integrity fell below 50% 3950 | -5/Factory | Core integrity fell below 20% 3955 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- get out here and collect 'em!" LOCATION=UNKNOWN GOAL=ESCAPE 03726_ EXIT=FOUND 03726_ Acquired derelict log, extracted data. Data stored: Factory security intel. 03728_ Searching scrap... 03728_ Found Lrn. Tractor Beam. 03728_ Found 20 Matter. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory security intel (x15)... 03738_ Acquired Gyrokinetic Inverter. 03743_ Acquired Angular Momentum Engine. 03767_ Acquired Tesla Rifle. 03870_ Dropped Tesla Rifle. 03904_ Angular Momentum Engine destroyed. 03920_ ECM Suite destroyed. 03953_ Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????###########???????????? | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????# #???????????? | | ???????????????#! ############# | | ???????????????# """""" # + # | | ???????????????# """""" # ## # | | ???????????????# """""" + ## """" # | | ???????????????# """""" #g ## """" # | | ???????????????########### g ## """" # | | ????????????????????????# g # """" # | | ????????????????????????# # """" # | | ????????????????????????# g """" # | | ????????????????????????# ggg# """" # | | ????????????????????????# # # | | ????????????????????????#@ # !! # | | ????????????????????????# # !! # | | ???????# ???????????????# # # | | ???????# "??????????????# #! # | | ???????? ?????????????# ######## | | ????????? ????????????# #??????? | | ?????????? ???????????# #??????? | | ???????????? ??????????# #??????? | | ??????????####+########## ###????? | | ??????????# #????? | | ??????????# #????? | | ??????????# #????? | | ??????????# #????? | | ??????????# [ #????? | | ??????????# ###########+#######??? | | ??????????# ??????# #??? | | ??????????? ????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Cloak Strength 2 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Gravmag System | -6/Factory | Scanalyzed Katana | -6/Factory | Scanalyzed ECM Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Universal Adapter Challenges ------------ None Game ------ Seed MolecularZioniteRail Manual? 0 Play Time 01:28:48 Cumulative 17.3 hours Start 2021.06.15 @ 16:57:55 End 2021.06.15 @ 18:41:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cd4bdc0-2e21-4695-b791-5c72282171b1