Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.28 @ 21:11:47 Player: lvl5hm Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (4306) 4306 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 8796 Bonus ------- High Alert Combat Kills 25 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 87/300 Energy 272/275 System Corruption 41% Temperature Hot (237) Movement Treading (160) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Precision Grenade Launcher > --- INVENTORY (15) --- Micro Nuclear Core Makeshift Power Source Makeshift Power Source Structural Scanner Makeshift System Shield Heavy EM Shotgun Improved EM Pulse Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Particle Cannon Plasma Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Medium Treads Medium Treads Medium Treads Improved Heat Sink Structural Scanner Improved Targeting Computer Shield Generator Makeshift System Shield Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 107 | 4 1 20 44 8 4 3 16 7 Power 14 | . . 1 5 . 1 1 5 1 Engine 9 | . . 1 3 . . . 4 1 Core 5 | . . . 2 . 1 1 1 . Reactor . | . . . . . . . . . Propulsion 31 | 2 . 8 9 3 . 1 3 5 Treads 28 | 2 . 8 6 3 . 1 3 5 Leg . | . . . . . . . . . Wheel 3 | . . . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 1 . 6 13 3 1 1 3 1 Device 13 | 1 . 2 6 2 . . 1 1 Storage 2 | . . . 2 . . . . . Processor 2 | . . . . 1 . . 1 . Hackware . | . . . . . . . . . Protection 12 | . . 4 5 . 1 1 1 . Artifact . | . . . . . . . . . Weapon 33 | 1 1 5 17 2 2 . 5 . Energy Gun 11 | . . 2 8 1 . . . . Energy Cannon 11 | . . . 7 1 1 . 2 . Ballistic Gun 5 | 1 1 3 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . 2 . 1 . 3 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 3 . . . 2 . Corrupted Parts 9 | . . 3 . . . . . 6 System Corruption 57 | . . 18 . . . . . 39 Parts Lost 41 | . . 8 10 . . 2 9 12 Power 6 | . . . 2 . . . 3 1 Propulsion 13 | . . 2 3 . . . 3 5 Utility 11 | . . 3 2 . . 1 1 4 Weapon 11 | . . 3 3 . . 1 2 2 Highest Loss Streak 12 | . . 6 5 . . 1 2 12 To Critical Strikes 1 | . . 1 . . . . . . Average Backups 11 | . 2 4 7 13 15 14 14 14 Power 1 | . 1 1 . 1 1 1 3 3 Propulsion 1 | . . . . 1 3 3 2 4 Utility 3 | . 1 2 3 4 5 4 4 2 Weapon 3 | . . . 2 6 6 5 4 3 Tool/Special . | . . . . . . . . . Unused Backups 14 | . 1 1 4 2 . . 2 4 Power 5 | . . . . 1 . . 1 3 Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 1 3 . . . 1 1 Weapon 2 | . 1 . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 65 86 91 99 100 96 99 93 Engine 4 | . . 7 6 7 3 . 2 6 Core 2 | . . . 2 . 3 7 4 . Treads 21 | . 28 32 20 3 23 23 22 22 Wheel 2 | . . . 1 19 . . . . Device 17 | . 14 11 21 23 23 18 15 12 Storage 5 | . . . 5 7 7 7 7 7 Processor 6 | . . . . 6 7 7 14 15 Protection 8 | . . 12 6 7 7 11 7 5 Energy Gun 4 | . . 11 1 6 1 5 3 5 Energy Cannon 11 | . . . 19 16 13 8 12 13 Ballistic Gun 2 | . 22 9 3 . . . . . Launcher 3 | . . . . . 6 4 6 1 Peak Build Rating 50 | 4 5 15 31 44 48 50 50 47 Average Rating 34 | 3 4 12 23 35 45 47 47 43 On Entrance 26 | . 4 5 13 29 44 48 50 47 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 3 5 18 58 57 56 68 68 55 Greatest Support 84 | 3 3 69 63 84 84 84 84 84 Greatest Overweight (x) 18 | . 1 1 18 1 . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 Average Capacity 12 | 5 5 5 9 15 15 15 15 15 Most Carried 15 | 1 4 5 13 15 15 15 15 15 Average Carried 11 | . 2 4 7 13 15 14 14 13 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 Final Carried 15 | 1 4 4 13 15 15 15 15 8 Class Distribution -------------------- 46% | Skirmisher 19% | Mutant 15% | Scavenger-Skirmisher 6% | Scavenger-Mutant 6% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3142 | 273 150 493 723 61 296 298 833 15 Remotely . | . . . . . . . . . Salvage Created 5427 | 75 391 1020 1744 61 183 503 1338 112 Parts 305 | 5 25 63 86 4 13 12 94 3 Haulers Intercepted 6 | . . 2 4 . . . . . Recyclers Shooed 3 | 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . 11 3 . . Prevented 6 | . . . . . 1 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 101 | . 10 24 31 1 9 14 7 5 Guns 41 | . 10 22 7 . . . 1 1 Cannons 26 | . . . 18 1 4 1 . 2 AOE 25 | . . 2 5 . 5 11 . 2 Classes Destroyed 21 | 2 4 2 5 1 . 1 4 2 Worker 3 | . . . 3 . . . . . Builder 4 | . 1 1 2 . . . . . Tunneler 2 | 1 . . 1 . . . . . Hauler 6 | . . 2 4 . . . . . Recycler 3 | 1 . . 2 . . . . . Mechanic 1 | . . . 1 . . . . . Watcher 3 | . 1 1 . 1 . . . . Swarmer 28 | . 3 9 7 . 8 1 . . Grunt 38 | . 7 9 15 . . 7 . . Brawler 1 | . . . 1 . . . . . Duelist 5 | . . . 1 . . 4 . . Protector 1 | . . . . . . 1 . . Sentry 13 | . . 6 6 . . 1 . . Hunter 2 | . . . 1 . 1 . . . Programmer 1 | . . . . 1 . . . . Zionite 49 | . . . . . . . 49 . Z-Light 2 | . . . . . . . . 2 Tinkerer 3 | . . . . . . . 3 . Assembled 3 | . . . . . . . . 3 Butcher 1 | . . . . . . . 1 . Martyr 1 | . . . . . . . 1 . Mutant 5 | . . . . . . . 5 . Best Kill Streak 14 | 1 5 6 6 1 4 14 10 3 Combat Bots Only 14 | . 4 6 5 1 4 14 2 3 Max Kills in Single Turn 3 | 1 2 2 2 1 2 3 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 1 2 . 2 3 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 639 | . 36 144 166 11 26 45 123 88 Missed 197 | . 9 41 47 5 7 16 39 33 Hits 442 | . 27 103 119 6 19 29 84 55 Melee 28 | . . . 11 . . 1 16 . Projectile 414 | . 27 103 108 6 19 28 68 55 AOE 2 | . . . . . . . 2 . Critical Strikes 16 | . . 4 6 . . 1 5 . Damage Taken 7984 | . 270 1413 1904 180 343 603 1642 1629 Core 1165 | . 51 147 243 64 58 31 314 257 Absorbed by Shields 45 | . . . . . . . . 45 Ignored by Resistances 115 | . . . . . . . 25 90 Core Remaining (%) 74 | 100 79 63 55 . . . . . Volleys Fired 410 | 11 34 73 87 6 18 25 134 22 Largest 3 | 1 2 2 3 3 2 2 3 3 Hottest 240 | 20 40 90 240 228 148 119 213 195 Shots Fired 756 | 11 66 142 219 15 26 34 203 40 Gun 313 | 11 66 142 54 2 . . 35 3 Cannon 362 | . . . 160 13 13 19 129 28 Launcher 81 | . . . 5 . 13 15 39 9 Special . | . . . . . . . . . Kinetic 212 | 11 66 92 43 . . . . . Thermal 314 | . . . 171 13 13 19 70 28 Explosive 70 | . . . 5 . 8 9 39 9 Electromagnetic 160 | . . 50 . 2 5 6 94 3 Robot Hit Streak 27 | 2 10 9 27 4 8 9 23 3 Robot Miss Streak 5 | 2 4 4 5 3 1 3 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 462 | 6 41 99 133 10 9 22 131 11 Core Hits 254 | 3 20 45 66 2 10 28 64 16 Critical Kills 3 | . 1 . 1 . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 4 | . 1 1 1 . . 1 . . Meltdown 2 | . . . 1 . . 1 . . Destroy 2 | . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13860 | 71 562 1481 3571 312 549 1960 4477 877 Guns 3235 | 71 562 1366 756 24 . . 424 32 Cannons 5492 | . . . 2344 234 165 276 2284 189 Explosions 5133 | . . 115 471 54 384 1684 1769 656 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1984 | 71 562 713 638 . . . . . Thermal 4763 | . . 115 2462 288 165 276 1268 189 Explosive 4107 | . . . 471 . 282 1089 1609 656 Electromagnetic 3006 | . . 653 . 24 102 595 1600 32 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 41 | . . 18 1 3 3 3 3 41 Average Corruption 3 | . . 10 1 1 3 3 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 94 | . . 22 11 2 16 20 18 5 Message Errors 23 | . . 8 3 . 2 9 1 . Matter Fused 25 | . . 5 . 2 4 8 5 1 Heat Flow Errors 10 | . . 3 . . 4 . 1 2 Energy Discharges 8 | . . . 2 . 3 1 1 1 Parts Rejected 3 | . . 1 1 . . . 1 . Data Loss (minor) 11 | . . 2 3 . 2 1 3 . Data Loss (major) 3 | . . 1 . . . 1 1 . Misfires 6 | . . 1 2 . 1 . 2 . Alerts 3 | . . 1 . . . . 1 1 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 339 | . . 17 81 6 5 25 172 33 Projectiles 165 | . . . 51 6 . 6 102 . Explosions 174 | . . 17 30 . 5 19 70 33 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 390 | . . 110 . . 44 100 136 . Shots 12 | . . 3 . . 2 2 5 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 432 | . 10 173 432 72 243 128 267 419 Average Temperature 94 | . 5 29 130 34 98 49 66 186 Received Heat Transfer 2042 | . 105 387 702 27 . 117 216 488 Effects 5 | . . . 2 . . . . 3 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . . 1 . . . . . Matter Decay 2 | . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 7 | . . 1 . . . 1 5 . Combat Hostiles 6 | . . . . . . 1 5 . Parts Fried 12 | . . 5 . . . 1 6 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . 1 1 . Combat Hostiles 3 | . . . 1 . . 1 1 . Parts Melted 15 | . . . 9 . . 1 5 . Heat Transferred 8360 | . . 150 4731 448 311 502 2014 204 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 3 . 1 . . 3 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level 2 | . . 1 2 . . . . . Low Security (%) 83 | 100 100 88 62 100 . . . . Level 1 14 | . . 11 30 . . . . . Level 2 2 | . . . 7 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 420 | 5 160 333 420 142 . . . . Initial 142 | . 3 59 131 142 . . . . Average 106 | 2 73 80 193 29 . . . . Influence Increases 2526 | 10 300 744 931 56 210 275 . . Destroy 0b10 Robot/C 1760 | . 200 480 620 20 180 260 . . Destroy 0b10 Robot/NC 115 | 10 10 20 65 5 . 5 . . Destroy Leader 348 | . 32 126 138 12 30 10 . . Successful Hack 58 | . 11 19 11 17 . . . . Disable Machine 60 | . . 15 45 . . . . . Destroy Structure 65 | . 2 9 52 2 . . . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 105 | . 30 75 . . . . . . Influence Decreases 2526 | 5 165 571 930 346 234 246 29 . Entered New Map 476 | . 2 81 182 172 10 . 29 . Time Decay 1720 | 5 163 420 498 174 224 236 . . Lost Part 180 | . . 70 100 . . 10 . . Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 13 | . 1 3 5 3 . 1 . . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . 1 2 2 1 . . . . Assault 1 | . . . . . . 1 . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 8 | . 1 3 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 181 | . 16 39 38 6 8 14 54 6 Peak Tracking Total 9 | . 4 7 6 2 4 9 6 3 Tactical Retreats 7 | . 1 2 . . . . 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . . 2 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 6 | . . 1 3 . . . 2 . Max in Single Turn 1 | . . 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 15 | . 3 4 4 4 . . . . Terminals 13 | . 3 4 3 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 46 | . 12 9 11 14 . . . . Successful 17 | . 5 4 4 4 . . . . Failed 29 | . 7 5 7 10 . . . . Catastrophic 4 | . 1 2 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 38 | . 8 5 12 7 . . 6 . Terminals 42 | . 12 9 10 11 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 3 . . . . Terminal Hacks 10 | . 3 2 3 2 . . . . Record 1 | . . . 1 . . . . . Robot Analysis 4 | . 2 1 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 2 1 2 . . . . Terminals 7 | . 2 2 1 2 . . . . Botnet 7 | . 2 2 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 4 4 4 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 5830 | 28 387 189 710 898 1014 1005 1507 92 Sensors 4935 | . . . 419 898 1014 1005 1507 92 Structural 680 | . . . 680 . . . . . Seismic 604 | 28 387 189 . . . . . . Robot Analysis Total 4 | . 2 1 1 . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 8111 | 53 387 1081 1321 898 1014 1005 2132 220 Spaces Moved 4251 | 39 371 462 465 741 539 496 1052 86 Core 428 | 39 371 5 13 . . . . . Treads 3108 | . . 457 406 72 539 496 1052 86 Legs . | . . . . . . . . . Wheels 715 | . . . 46 669 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 100 93 108 160 160 160 160 Average Speed 145 | 50 65 159 183 113 160 160 160 160 Slowest Speed 950 | 50 100 160 950 160 160 160 240 166 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 3 64 43 39 21 75 60 80 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 1 . 3 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . 1 1 3 . Spaces Dug 5 | . . . 5 . . . . . Terrain Destroyed 383 | . . 7 50 2 129 59 100 36 Melee . | . . . . . . . . . Projectile 48 | . . . 43 . . 1 2 2 AOE 335 | . . 7 7 2 129 58 98 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 5491 | 58 450 673 756 794 663 670 1297 130 Wait 557 | 4 37 97 100 14 98 140 56 11 Move 4243 | 38 370 461 464 740 538 495 1051 86 Hop . | . . . . . . . . . Pick Up 56 | 1 5 6 17 10 . 1 16 . Fast Attach 48 | 4 . 14 20 4 . . 6 . Attach 33 | . 2 4 5 3 . 2 10 7 Detach 8 | . 1 . 6 1 . . . . Swap 68 | . . 6 28 4 7 6 13 4 Drop 68 | . 1 12 29 12 2 1 11 . Fire 410 | 11 34 73 87 6 18 25 134 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 54 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 15) 283 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 840 | -9/Materials | System corruption reached 10% 1484 | -9/Materials | Lost 6 parts (2n2u2w) 1503 | -9/Materials | Discovered new exit (range 9) 1522 | -9/Materials | Entered another Materials area 1522 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1702 | -8/Materials | Garrison activated, responded to threat 1800 | -8/Materials | Lost 5 parts (1p2u2w) 2101 | -8/Materials | Build established: Scavenger-Skirmisher 2501 | -8/Materials | Build established: Scavenger-Tank 2560 | -8/Materials | Lost 3 parts (1p2n) 2786 | -8/Materials | Discovered new exit (range 5) 2843 | -8/Materials | Entered Factory 2843 | -7/Factory | Evolved 2 slots: Utility x2 3133 | -7/Factory | Build established: Scavenger-Skirmisher 3634 | -7/Factory | Discovered new exit (range 14) 3655 | -7/Factory | Identified exit to Lower Caves 3741 | -7/Factory | Entered Lower Caves 3788 | -7/Lower Caves | Spotted B-75 Beast 3905 | -7/Lower Caves | Build established: Skirmisher 4182 | -7/Lower Caves | Learned location of Zion (-7) 4741 | -7/Lower Caves | Discovered new exit (range 10) 4754 | -7/Lower Caves | Identified exit to Lower Caves 4755 | -7/Lower Caves | Entered another Lower Caves area 4760 | -7/Lower Caves | Discovered new exit (range 14) 5120 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5212 | -7/Lower Caves | Destroyed 14 combat bots 5475 | -7/Lower Caves | Build established: Mutant 5755 | -7/Lower Caves | Discovered new exit (range 3) 5759 | -7/Lower Caves | Identified exit to Zion 5760 | -7/Lower Caves | Entered Zion 5809 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5852 | -7/Zion | Build established: Tank 5879 | -7/Zion | Given the Hacking Drone Bay 5890 | -7/Zion | Found Prototype Device 5942 | -7/Zion | System corruption cleaned by Quarantine Array 6176 | -7/Zion | Build established: Skirmisher 6278 | -7/Zion | Met Imprinter 6453 | -7/Zion | Opened final containment barrier to the Deep Caves 6589 | -7/Zion | Found Prototype Launcher 6589 | -7/Zion | Identified Rocket Array 6653 | -7/Zion | Learned Factory emergency access door positions 6889 | -7/Zion | Learned location of Warlord (-4) 6902 | -7/Zion | Attacked by Zionites 7165 | -7/Zion | Core integrity fell below 50% 7873 | -7/Zion | Discovered new exit (range 5) 7876 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7890 | -7/Zion | Identified exit to Deep Caves 7892 | -7/Zion | Entered Deep Caves 8047 | -7/Deep Caves | Attacked by Z-Imprinter 8064 | -7/Deep Caves | Core integrity fell below 20% 8071 | -7/Deep Caves | System corruption reached 10% 8104 | -7/Deep Caves | System corruption reached 30% 8112 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 08074_ Power failure, Imp. Deuterium Engine shutdown. 08075_ Med. Treads destroyed. 08075_ Integrated Corrupted Imp. Treads (+2). 08076_ Shield Generator destroyed. 08077_ Overheating: Energy bleed (-1). 08083_ Imp. Heat Sink destroyed. 08086_ Plasma Cannon destroyed. 08087_ Imp. Deuterium Engine destroyed. 08091_ Integrated Corrupted Deuterium Engine (+9). 08099_ Destroyed Prototype Protection. 08099_ Destroyed Prototype Hover Unit. 08101_ SC-L1I(z) destroyed. 08103_ System corrupted: Heat flow error (+282). 08103_ Arm. Treads destroyed. 08103_ Integrated Corrupted Imp. Treads (+8). 08104_ Integrated Corrupted Med. Treads (+11). 08112_ The unstable cave ceiling collapses. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ???????????? ##?### #??????######????????????????# | | ?????????? ## # #???### ##?????####?????## | | ???????? ##### #????## ##???## | | ???????? #???## ##### | | ??????? #???# ## | | ??????? #????# | | ??????? #???### | | ???????"" ### # | | ???????"" # | | ???????"" % | | ?????"""" | | ?????" I | | ???????"" | | ???????"" ## | | ???????"" # ###### | | ???????"" # #?# #????# | | ?????? " #??# #?? | | ????? @ #?????# ## | | ?????? #?????# # | | ?????? #?????# | | ?????? ##?????##### | | ??????? #??????????#### | | ???????"" #????????????## | | ???????? #????????????? | | ???????? ##????????????? | | ?????????? ##?????????????? | | ?????????? #??????????????? | | ??????????? ???????????????# # | | ???????????? ????????????????? | | ????????????? #???????????????? | | ??????????????? ##???????????????? | | ????????????????? ?????????????????? | | ???????????????????? ????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed LightningHelicalNetwork Manual? 0 Play Time 01:13:00 Cumulative 97.4 hours Start 2025.07.28 @ 19:49:39 End 2025.07.28 @ 21:11:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d764277-6293-4c98-9af6-34fb61945cf0