Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 18:19:25 Player: telemetry Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (149) 745 Value Destroyed (4324) 4324 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 8811 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 373 Cogmind --------- Core Integrity 0/700 Matter 268/300 Energy 77/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Improved Light Armor Plating Shock Absorption System Flak Gun Scatter Rocket Array Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Scatter Rocket Array > --- INVENTORY -------- Drone Bay Improved Assault Rifle Katana SUBCON Basin [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Constructs Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Constructs Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Slots Evolved 6 | . . . 2 . . 4 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 101 | 6 14 3 23 18 8 28 1 Power 15 | 1 2 1 4 . 1 6 . Engine 14 | 1 2 1 4 . 1 5 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 23 | 2 2 . 8 2 3 6 . Treads 23 | 2 2 . 8 2 3 6 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 6 1 4 8 2 9 1 Device 14 | . 3 . 1 6 1 2 1 Storage 5 | 1 2 . 1 . . 1 . Processor 4 | . 1 . 1 . . 2 . Hackware . | . . . . . . . . Protection 9 | . . 1 1 2 1 4 . Artifact . | . . . . . . . . Weapon 31 | 2 4 1 7 8 2 7 . Energy Gun 3 | 1 . . . 1 . 1 . Energy Cannon 6 | . 2 . . 1 1 2 . Ballistic Gun 12 | 1 1 . 5 4 . 1 . Ballistic Cannon 3 | . . 1 . . . 2 . Launcher 4 | . 1 . 2 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 2 3 . . Parts Lost 33 | . 1 . 2 8 1 14 7 Power 8 | . 1 . . . . 5 2 Propulsion 12 | . . . 2 3 1 4 2 Utility 8 | . . . . 3 . 3 2 Weapon 5 | . . . . 2 . 2 1 Highest Loss Streak 7 | . 1 . 1 3 1 6 7 To Critical Strikes 1 | . . . . . . . 1 Average Backups 11 | 1 6 10 14 16 10 9 9 Power . | . . 1 1 1 . . . Propulsion . | . 1 2 1 . . 1 . Utility 5 | . 2 3 6 10 6 3 5 Weapon 4 | . 2 3 5 4 2 4 3 Tool/Special . | . . . . . . . . Unused Backups 25 | . 2 . 6 3 4 1 9 Power 2 | . . . 1 1 . . . Propulsion 1 | . 1 . . . . . . Utility 14 | . 1 . 2 2 4 . 5 Weapon 8 | . . . 3 . . 1 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 96 100 99 93 85 79 50 Engine 11 | . 13 14 11 11 11 10 7 Treads 27 | . 28 28 32 27 30 21 13 Device 8 | . 8 . 8 11 6 8 4 Storage 10 | . 14 14 11 11 11 7 4 Processor 2 | . 2 9 2 . . 2 4 Protection 6 | . . 4 10 9 4 5 3 Energy Cannon 3 | . 6 . . . 10 3 . Ballistic Gun 11 | . 17 18 19 18 2 1 . Ballistic Cannon 3 | . . 9 2 . . 8 7 Launcher 1 | . . . . . 8 . . Slashing Weapon 1 | . . . . 2 . 2 4 Peak Build Rating 66 | 6 8 11 26 31 60 66 64 Average Rating 32 | 4 6 10 21 26 46 55 35 On Entrance 25 | . 6 8 11 26 29 60 63 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . Naked Turns 65 | . . . . . . . 65 Heaviest Build 95 | 12 28 37 59 67 79 95 82 Greatest Support 84 | 40 40 40 66 66 64 84 84 Greatest Overweight (x) 2 | . . . . 1 1 2 2 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 17 | 7 8 15 17 20 20 20 13 Most Carried 20 | 2 11 12 20 20 20 20 13 Average Carried 14 | 1 6 10 14 18 19 10 9 Final Capacity 20 | 8 15 15 20 20 20 20 5 Final Carried 20 | 2 11 10 19 20 20 11 5 Scrap Engine Consumption 52 | . . . . . 22 30 . Constructs Created 8 | . . . . . . 7 1 Constructs Modified 4 | . . . . . . 4 . Class Distribution -------------------- 86% | Mutant 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Was Matter Collected 4195 | 193 286 224 1445 1077 277 693 . Remotely 1123 | . . . 1123 . . . . Salvage Created 5399 | . 464 179 1219 1589 596 1352 . Parts 333 | . 27 12 95 99 29 71 . Haulers Intercepted 9 | . 2 . 4 3 . . . Recyclers Shooed 3 | . 1 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Combat Hostiles Destroyed 113 | . 13 6 29 32 7 26 . Melee 14 | . . . . . 1 13 . Guns 62 | . 9 1 16 30 1 5 . Cannons 24 | . 3 5 4 . 4 8 . AOE 12 | . 1 . 9 2 . . . Classes Destroyed 14 | . 5 . 4 1 3 1 . Worker 7 | . . . 3 3 . 1 . Builder 3 | . . . 2 . . 1 . Hauler 9 | . 2 . 4 3 . . . Recycler 4 | . 1 . . 1 . 2 . Operator 4 | . . . 3 1 . . . Watcher 9 | . 2 . 5 2 . . . Swarmer 28 | . 9 . 10 3 . 6 . Grunt 56 | . 4 6 11 21 1 13 . Duelist 1 | . . . . 1 . . . Protector 1 | . . . . . 1 . . Sentry 21 | . . . 8 7 2 4 . Programmer 3 | . . . . . . 3 . Scientist 2 | . . . . . 2 . . Scrapper 3 | . . . . . 3 . . Best Kill Streak 9 | . 3 2 9 4 2 5 . Combat Bots Only 8 | . 3 2 8 3 2 5 . Max Kills in Single Turn 2 | . 1 1 2 2 1 1 . Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 1 . 2 1 . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Hostile Shots Fired 929 | . 74 28 161 193 24 439 10 Missed 258 | . 16 5 48 52 7 129 1 Hits 671 | . 58 23 113 141 17 310 9 Melee 15 | . . . . 6 . . 9 Projectile 656 | . 58 23 113 135 17 310 . AOE 4 | . . . . . . 4 . Critical Strikes 20 | . 2 1 5 2 1 6 3 Part Disruptions 1 | . . . . . . 1 . Damage Taken 8944 | . 514 327 1455 1908 433 3904 403 Core 1342 | . 140 86 134 201 55 541 185 Absorbed by Shields 160 | . . . . 160 . . . Ignored by Resistances 56 | . . . . . . 56 . Regen/Repaired (Parts) 795 | . 41 . 307 154 10 283 . Core Remaining (%) 37 | 100 . 9 . . 2 . . Volleys Fired 367 | . 51 21 112 108 23 52 . Largest 3 | . 2 2 2 2 2 3 . Hottest 120 | . 120 60 60 53 85 90 . Shots Fired 720 | . 90 43 210 202 37 138 . Gun 501 | . 53 21 168 199 11 49 . Cannon 201 | . 34 22 31 . 25 89 . Launcher 18 | . 3 . 11 3 1 . . Special . | . . . . . . . . Kinetic 594 | . 43 43 199 199 11 99 . Thermal 108 | . 44 . . . 25 39 . Explosive 18 | . 3 . 11 3 1 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 10 6 17 19 16 7 . Robot Miss Streak 5 | . 3 4 5 3 2 4 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 509 | . 55 27 136 156 27 108 . Core Hits 229 | . 24 12 75 62 12 44 . Critical Kills 5 | . . . 3 1 1 . . Critical Parts Destroyed 7 | . . 3 3 1 . . . Critical Strikes 17 | . . 3 7 2 1 4 . Meltdown 1 | . . . . . 1 . . Destroy 12 | . . 3 7 2 . . . Sever 4 | . . . . . . 4 . Melee Attacks 80 | . . . . 35 . 45 . Impact 31 | . . . . 31 . . . Slashing 49 | . . . . 4 . 45 . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 3 . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11125 | . 994 589 2861 2803 712 3153 13 Guns 5347 | . 349 195 1722 2412 124 545 . Cannons 3238 | . 455 392 518 . 583 1290 . Explosions 953 | . 190 . 584 179 . . . Melee 1497 | . . . . 203 . 1294 . Ramming 90 | . . 2 37 9 5 24 13 Kinetic 6711 | . 274 587 2240 2412 124 1074 . Thermal 1874 | . 530 . . . 583 761 . Explosive 953 | . 190 . 584 179 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1497 | . . . . 203 . 1294 . Piercing . | . . . . . . . . Highest Corruption 24 | . 1 1 4 5 5 5 24 Average Corruption 3 | . 1 1 2 4 5 3 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 199 | . 9 4 37 62 44 37 6 Message Errors 42 | . 1 1 8 13 11 7 1 Matter Fused 52 | . 3 . 10 14 12 12 1 Heat Flow Errors 28 | . . . 4 10 8 5 1 Energy Discharges 20 | . 2 1 3 9 1 2 2 Parts Rejected 1 | . 1 . . . . . . Parts Fused 4 | . . . 2 . . 2 . Data Loss (minor) 23 | . 2 . 4 6 4 6 1 Data Loss (major) 6 | . . . 1 3 2 . . Misfires 10 | . . 1 1 2 4 2 . Alerts 8 | . . 1 2 2 2 1 . Weapon Failures 5 | . . . 2 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 214 | . 2 . 53 31 26 102 . Projectiles 139 | . 2 . 53 . 26 58 . Explosions . | . . . . . . . . Melee 75 | . . . . 31 . 44 . Knockbacks 21 | . . 7 5 . . 9 . Impact . | . . . . . . . . Kinetic 19 | . . 6 4 . . 9 . Secondary 2 | . . 1 1 . . . . Self-Inflicted Damage 132 | . . . 38 . 88 . 6 Shots 6 | . . . 2 . 4 . . Rammed 30 | . . 2 15 3 . 8 2 Targets Rammed 31 | . . 2 15 3 1 8 2 Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 449 | . 150 120 449 275 277 345 125 Average Temperature 85 | . 38 47 74 96 61 126 68 Received Heat Transfer 3116 | . 96 207 600 691 223 1299 . Effects 5 | . . . 2 . . 3 . Shutdowns 1 | . . . 1 . . . . Interference 2 | . . . . . . 2 . Matter Decay 2 | . . . 1 . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 12 | . 1 . . . 7 4 . Heat Transferred 3158 | . 1184 . . . 874 1100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Maximum Alert Level 2 | . . . 2 2 . . . Low Security (%) 61 | 100 100 100 17 5 100 100 100 Level 1 23 | . . . 77 29 . . . Level 2 15 | . . . 4 64 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 630 | . 97 96 440 630 186 185 57 Initial 186 | . . 23 9 181 186 50 57 Average 172 | . 32 29 229 430 30 72 19 Influence Increases 4065 | . 467 157 1007 1418 154 862 . Destroy 0b10 Robot/C 2440 | . 260 120 580 900 60 520 . Destroy 0b10 Robot/NC 205 | . 25 . 85 50 25 20 . Destroy Leader 626 | . 58 30 178 230 . 130 . Allied During Kill 98 | . . . . 98 . . . Successful Hack 110 | . 19 . 14 31 12 34 . Disable Machine 150 | . 30 . 30 45 15 30 . Destroy Structure 176 | . . 7 75 34 42 18 . Advance Influence 50 | . . . . . . 50 . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 195 | . 75 . 30 30 . 60 . Influence Decreases 4065 | . 407 192 602 1369 633 699 163 Entered New Map 701 | . . 37 16 249 293 . 106 Time Decay 2701 | . 397 155 566 670 340 543 30 Lost Part 263 | . 10 . 20 80 . 126 27 Lost Ally 250 | . . . . 220 . 30 . Purge Threat 150 | . . . . 150 . . . Squads Dispatched 30 | . 2 . 4 9 . 15 . Investigation 11 | . 2 . 1 2 . 6 . Extermination 5 | . . . . . . 5 . Reinforcement 5 | . . . 3 2 . . . Assault 4 | . . . . 2 . 2 . Garrison 5 | . . . . 3 . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Distress Signals 6 | . 2 . 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 25 6 43 55 5 33 5 Peak Tracking Total 6 | . 4 2 5 4 4 6 5 Tactical Retreats 9 | . 3 . 2 2 . 2 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Traps Triggered 11 | . 2 . 4 2 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Was Machines Disabled 11 | . 2 . 2 3 2 2 . Max in Single Turn 1 | . 1 . 1 1 1 1 . Garrison Access 3 | . . . . 1 . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Machines Accessed 47 | . 8 . 7 13 9 10 . Terminals 26 | . 7 . 3 10 4 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . 1 . 2 1 . . . Recycling Units 6 | . . . . 1 3 2 . Scanalyzers 5 | . . . 2 . . 3 . Garrison Access 3 | . . . . 1 . 2 . Total Hacks 143 | . 24 . 21 32 39 27 . Successful 80 | . 13 . 13 14 32 8 . Failed 61 | . 11 . 7 18 7 18 . Catastrophic 19 | . 3 . 3 6 1 6 . Database Lockouts 2 | . . . 1 . . 1 . Manual 31 | . 12 . 4 9 5 1 . Terminals 67 | . 22 . 8 23 8 6 . Fabricators 1 | . . . . . . 1 . Repair Stations 14 | . 2 . 8 4 . . . Recycling Units 11 | . . . . 2 5 4 . Scanalyzers 14 | . . . 5 . . 9 . Garrison Access 10 | . . . . 3 . 7 . Terminal Hacks 51 | . 11 . 3 8 28 1 . Record 25 | . . . . 1 24 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . . . . 2 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 4 | . 3 . 1 . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . Zone Layout 10 | . 4 . 2 2 2 . . Release Object 2 | . . . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 14 | . 2 . 8 4 . . . Scan Component 7 | . 1 . 4 2 . . . Repair 7 | . 1 . 4 2 . . . Recycling Unit Hacks 7 | . . . . 1 4 2 . Report Inventory 5 | . . . . 1 3 1 . Retrieve Components 2 | . . . . . 1 1 . Scanalyzer 5 | . . . 2 . . 3 . Insert Component 1 | . . . . . . 1 . Retrieve Study 4 | . . . 2 . . 2 . Garrison Access Hacks 2 | . . . . 1 . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 39 | . 8 . 6 11 5 9 . Full Trace Events 12 | . 1 . 2 3 1 5 . Feedback Events 3 | . 1 . 1 1 . . . Corruption 3 | . 1 . 1 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 81 | . . . . . . 81 . Total Robot Build Rating 2 | . . . . . . 2 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 1 . . 2 . Parts Repaired 7 | . 1 . 4 2 . . . Time 248 | . 26 . 152 70 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 16 | . . . . . 9 7 . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Was Total Allies 12 | . . . . 10 . 2 . Largest Group 10 | . . . . 10 . 2 . Highest-Rated Group 88 | . . . . 88 . 20 . Highest-Rated Ally 16 | . . . . 16 . 10 . Total Orders . | . . . . . . . . Ally Attacks 83 | . . . . 83 . . . Total Damage 836 | . . . . 836 . . . Kills 13 | . . . . 13 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Was Active Infowar (turns) 660 | . 452 . 208 . . . . Sensors 527 | . 452 . 75 . . . . Terrain 133 | . . . 133 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 12 | . . . . 10 . 2 . Drone Recoveries 9 | . . . . 8 . 1 . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Was Turns Passed 11501 | 72 1237 563 2431 2583 1716 2745 154 Spaces Moved 4929 | 40 641 284 1129 961 683 1073 118 Core 72 | 2 . . . . . . 70 Treads 4854 | 38 641 284 1129 961 683 1073 45 Legs 3 | . . . . . . . 3 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 225 155 50 Average Speed 180 | 154 160 160 148 198 231 192 97 Slowest Speed 267 | 160 160 160 160 230 235 240 267 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 60 | 4 90 43 84 96 91 23 53 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 9 | . . . . 7 . 2 . Terrain Destroyed 194 | . . 8 75 26 72 13 . Melee 9 | . . . . 7 . 2 . Projectile 35 | . . 8 13 . 3 11 . AOE 150 | . . . 62 19 69 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Was Total 6694 | 47 765 349 1659 1353 788 1578 155 Wait 948 | . 28 37 323 176 46 310 28 Move 4923 | 39 640 283 1128 960 682 1073 118 Hop . | . . . . . . . . Pick Up 76 | 2 14 1 22 15 2 18 2 Fast Attach 43 | 6 6 . 8 5 2 12 4 Attach 40 | . 5 . 2 9 4 20 . Detach 20 | . 3 . . 3 4 10 . Swap 75 | . 8 3 28 24 5 7 . Drop 83 | . 10 2 21 11 17 21 1 Fire 367 | . 51 21 112 108 23 52 . Melee 80 | . . . . 35 . 45 . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 29 | . . 2 15 3 1 8 . Escape Stasis 6 | . . . . 4 . 2 . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Waste History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 10) 726 | -10/Materials | Discovered new exit (range 13) 835 | -10/Materials | Identified exit to Mines 872 | -10/Materials | Repaired Assault Rifle 1060 | -10/Materials | Identified exit to Materials 1128 | -10/Materials | Core integrity fell below 50% 1310 | -10/Materials | Entered Mines 1341 | -10/Mines | Discovered exit to Materials (range 9) 1477 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1690 | -10/Mines | Core integrity fell below 20% 1724 | -10/Mines | Discovered exit to Materials (range 3) 1873 | -10/Mines | Entered Materials 1873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2343 | -9/Materials | Destroyed 8 combat bots 2406 | -9/Materials | Discovered new exit (range 4) 2554 | -9/Materials | Discovered new exit (range 9) 2776 | -9/Materials | Repaired Hrd. Light Armor Plating 2815 | -9/Materials | Repaired Adv. Treads 3440 | -9/Materials | Discovered new exit (range 16) 3728 | -9/Materials | Identified exit to Materials 3769 | -9/Materials | Identified exit to Storage 3845 | -9/Materials | Repaired Slug Cannon 3884 | -9/Materials | Repaired Adv. Treads 3898 | -9/Materials | Discovered new exit (range 5) 3904 | -9/Materials | Identified exit to Mines 3973 | -9/Materials | Central database locked down 4304 | -9/Materials | Entered Storage 4412 | -9/Storage | Garrison activated, responded to threat 4522 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4701 | -9/Storage | Lost 3 parts (1n1u1w) 4704 | -9/Storage | Lost 4 allies 4992 | -9/Storage | Repaired Adv. Treads 5027 | -9/Storage | Repaired Med. Armor Plating 5230 | -9/Storage | Discovered exit to Materials (range 15) 5504 | -9/Storage | First assault squad dispatched 5548 | -9/Storage | Crushed by falling debris 5548 | -9/Storage | Core integrity fell below 50% 6054 | -9/Storage | Core integrity fell below 20% 6135 | -9/Storage | Met 01-MTF 6238 | -9/Storage | Discovered new exit (range 5) 6695 | -9/Storage | Found Prototype Launcher 6887 | -9/Storage | Entered Recycling 6888 | -9/Recycling | Met a Zionite searching for Scraptown 6888 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 6890 | -9/Recycling | Identified Scatter Rocket Array 7076 | -9/Recycling | Discovered new exit (range 4) 7454 | -9/Recycling | Scanned before Scraplab entrance 7486 | -9/Recycling | Entered Scraplab 7519 | -9/Recycling | Discovered new exit (range 2) 7539 | -9/Recycling | Angered Scraplab inhabitants 7643 | -9/Recycling | Found Prototype Device 7643 | -9/Recycling | Identified Scrap Engine 7666 | -9/Recycling | Found SUBCON Basin 8603 | -9/Recycling | Entered Factory 8603 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 9189 | -7/Factory | Build established: Tank 9765 | -7/Factory | Discovered new exit (range 25) 10287 | -7/Factory | Build established: Mutant 10431 | -7/Factory | Fabricated T-07 Excavator? 10690 | -7/Factory | Garrison activated, responded to threat 10824 | -7/Factory | Core integrity fell below 50% 10870 | -7/Factory | Lost 6 parts (2p2n2w) 11183 | -7/Factory | Central database locked down 11348 | -7/Factory | Sucked down chute 11348 | -7/Factory | Entered Waste 11363 | -7/Waste | EMP discharged 11363 | -7/Waste | System corruption reached 10% 11394 | -7/Waste | Spotted C-40 Crusher 11398 | -7/Waste | Spotted C-40 Crusher 11404 | -7/Waste | Spotted C-40 Crusher 11408 | -7/Waste | Spotted C-40 Crusher 11416 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11420 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11422 | -7/Waste | Crushed by Compactor (1 part destroyed) 11425 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11433 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11434 | -7/Waste | Core integrity fell below 20% 11436 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11436 | -7/Waste | Released all parts (4) 11439 | -7/Waste | Spotted C-40 Crusher 11463 | -7/Waste | EMP discharged 11467 | -7/Waste | Lost 7 parts (2p2n2u1w) 11502 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- destabilization (-10). 11436_ Released Adv. Targeting Computer. 11436_ Released Katana. 11436_ Released Scrap Engine. 11439_ Katana crushed. 11439_ Broken Hyp. Mass Driver crushed. 11439_ Target Analyzer crushed. 11439_ Cryofiber Web crushed. 11440_ Imp. Field Recycling Unit crushed. 11447_ System corrupted: Component data lost. 11453_ ALERT: Foreign system detected. Charging EMP. 11457_ Acquired Broken Adv. Drone Bay. 11458_ Dropped Broken Adv. Drone Bay. 11463_ Broken Adv. Drone Bay fried beyond repair. 11463_ System corrupted (+9). 11482_ P>PT LOQCQ%NUPA9JOXGWFAHZX:8YFD8WG&CX:A 11498_ System corrupted: Energy discharge (-40). 11499_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ????????????????????????# ]#?????? | | ????????????????????????# "!#?????? | | ????????????????????????### ######## "!#?????? | | ????????????############??# #??????# [#?????? | | ????????????# #??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #### ######## ####### | | ????????????# | | ????????????# | | ????????????# | | ????????????# | | ????????????# #### ######## ####### | | ????????????# #??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????############??# #??????# #?????? | | ????????????????????????### #??????# #?????? | | ????????????????????????# #??????# #?????? | | ????????????????????????#= #??????# #?????? | | ????????????????????????# #??????# #?????? | | ????????????????????????# #??????# #?????? | | ????????????????????????### #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ????????????????????????###CC ###????# #?????? | | ????????????????????????#@ CC #????######?????? | | ????????????????????????#CCCC #???????????????? | | ????????????????????????#CCCCCC #???????????????? | | ????????????????????????# CC CC #???????????????? | | ????????????????????????# CC #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x2 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 59% | -10/Materials Hrd. Light Armor Plating | 11% | -9/Materials Adv. Treads | 85% | -9/Materials Slug Cannon | 36% | -9/Materials Adv. Treads | 88% | -9/Materials Adv. Treads | 40% | -9/Storage Med. Armor Plating | 55% | -9/Storage Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Adv. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher My Command Is Your Wish Not So Scrappy Scrappetite Use The Force You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed AssaultLightpackHumpback Manual? 0 Play Time 02:12:58 Cumulative 17.7 hours Start 2025.12.30 @ 15:54:34 End 2025.12.30 @ 18:19:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e70e7685-2f84-46d9-9582-de8562d0e779