Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.12.11 @ 06:23:18 Player: deadnoob Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (590) 590 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3031 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 69/300 Energy 17/100 System Corruption 10% Temperature Cool (61) Movement Flying (172) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Large Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (3) ------- Heavy Particle Gun > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Insulated Plating Hardlight Generator Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Enhanced Autogun Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON ----------- Light Assault Rifle Mini Grenade Launcher Makeshift Hammer > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved VTOL Module Improved VTOL Module Hardlight Generator Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Improved Datajack Plasma Cutter [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Mini Grenade Launcher Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 31 | . 2 4 2 12 11 Power 1 | . . . . . 1 Engine 1 | . . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | . 2 . 1 5 7 Treads 8 | . 2 . . 4 2 Leg 1 | . . . 1 . . Wheel 4 | . . . . 1 3 Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 5 | . . 1 1 2 1 Device . | . . . . . . Storage 1 | . . . . 1 . Processor 3 | . . 1 1 1 . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | . . 3 . 5 2 Energy Gun 3 | . . 1 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . 2 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 1 4 Corrupted Parts 1 | . . . . 1 . System Corruption 7 | . . . . 7 . Parts Lost 16 | . . . 1 4 11 Power 1 | . . . . . 1 Propulsion 10 | . . . . 3 7 Utility . | . . . . . . Weapon 5 | . . . 1 1 3 Highest Loss Streak 11 | . . . 1 4 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 28 37 52 75 92 Engine 2 | . . . . . 5 Treads 29 | . 28 28 22 28 32 Leg 1 | . . . 11 3 . Storage 4 | . . . . 2 9 Processor 10 | . . 2 12 20 9 Hackware 4 | . . . . . 8 Ballistic Gun 5 | . . . . 7 8 Launcher 7 | . . 6 7 9 8 Impact Weapon 4 | . . . . 2 8 Naked Turns . | . . . . . . Heaviest Build 33 | 12 . 3 3 25 33 Greatest Support 92 | 20 3 3 3 92 92 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 8 5 5 15 15 Average Capacity 10 | . 5 5 5 7 15 Most Carried 15 | . 6 5 5 5 15 Average Carried 8 | . 4 4 4 4 12 Final Capacity 15 | 8 5 5 5 15 15 Final Carried 11 | 6 4 4 5 5 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 420 | 184 . 66 . 144 26 Remotely . | . . . . . . Salvage Created 483 | . . 25 19 63 376 Parts 39 | . . 5 4 9 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 25 | . . 6 4 6 9 AOE 25 | . . 6 4 6 9 Classes Destroyed 5 | . . 1 . 1 3 Worker 3 | . . . . 2 1 Recycler 2 | . . . . . 2 Operator 1 | . . . . . 1 Swarmer 18 | . . 6 4 6 2 Grunt 7 | . . . . . 7 Best Kill Streak 9 | . . 3 4 5 9 Combat Bots Only 7 | . . 3 4 3 7 Max Kills in Single Turn 3 | . . 3 3 3 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 3 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2959 | . 65 32 339 722 1801 Core 668 | . 41 4 73 67 483 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . 82 81 . . Volleys Fired 23 | . . 4 3 5 11 Largest 2 | . . 1 1 1 2 Hottest 80 | . . 30 30 30 80 Shots Fired 27 | . . 4 3 5 15 Gun 7 | . . . . . 7 Cannon . | . . . . . . Launcher 20 | . . 4 3 5 8 Special . | . . . . . . Kinetic 3 | . . . . . 3 Thermal 4 | . . . . . 4 Explosive 20 | . . 4 3 5 8 Electromagnetic . | . . . . . . Robot Hit Streak 6 | . . 1 3 5 6 Robot Miss Streak 3 | . . 3 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 16 | . . 1 3 2 10 Core Hits 47 | . . 7 5 8 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 14 | . . . . 4 10 Impact 14 | . . . . 4 10 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2117 | . . 284 184 382 1267 Guns 81 | . . . . . 81 Cannons . | . . . . . . Explosions 1970 | . . 254 184 382 1150 Melee 36 | . . . . . 36 Ramming 30 | . . 30 . . . Kinetic 31 | . . . . . 31 Thermal 50 | . . . . . 50 Explosive 1970 | . . 254 184 382 1150 Electromagnetic . | . . . . . . Impact 36 | . . . . . 36 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 7 10 Average Corruption 9 | . . . . 7 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . 4 17 Message Errors 2 | . . . . 1 1 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 4 | . . . . 2 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 43 | . . 8 . 35 . Projectiles . | . . . . . . Explosions 43 | . . 8 . 35 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 255 | . . 26 22 33 174 Shots 7 | . . 1 1 1 4 Rammed 7 | . . 7 . . . Targets Rammed 7 | . . 7 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 162 | . . . 2 98 162 Average Temperature 45 | . . . 2 51 46 Received Heat Transfer 1089 | . 39 . 78 189 783 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . . . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 577 | . 27 300 380 573 577 Initial 248 | . . 10 117 160 248 Average 279 | . 3 176 211 359 330 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 24 | . 100 65 56 13 . Level 1 61 | . . 34 43 48 87 Level 2 13 | . . . . 37 12 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 4 1 2 Investigation 6 | . 1 . 2 1 2 Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 5 10 25 18 15 Peak Tracking Total 19 | . 6 3 19 13 12 Tactical Retreats 6 | . . 1 1 4 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 5 | . 1 . 1 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 5 | . . . . 2 3 Max in Single Turn 2 | . . . . 2 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 14 | . 1 . 2 3 8 Terminals 12 | . 1 . 2 2 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 50 | . 7 . 7 5 31 Successful 21 | . 2 . . 3 16 Failed 28 | . 4 . 7 2 15 Catastrophic 5 | . 1 . 3 . 1 Database Lockouts 1 | . 1 . . . . Manual 39 | . 7 . 7 4 21 Terminals 46 | . 7 . 7 4 28 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 15 | . 2 . . 2 11 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . . . . 1 2 Open Door 2 | . . . . . 2 Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . . . . . 2 Hauler Manifests 1 | . . . . . 1 Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . . . . 1 5 Terminals 4 | . . . . . 4 Track 1 | . . . . . 1 Botnet 3 | . . . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Tunnel 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 11 | . 1 . 2 1 7 Full Trace Events 3 | . . . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 867 | . 54 126 101 161 425 Spaces Moved 872 | 1 90 188 174 200 219 Core 633 | . 90 188 174 181 . Treads 234 | . . . . 19 215 Legs 1 | 1 . . . . . Wheels 4 | . . . . . 4 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 50 50 50 50 115 Average Speed 80 | 120 50 50 50 60 160 Slowest Speed 250 | 120 50 50 50 160 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 29 58 28 31 55 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . 3 . . . Spaces Dug 24 | . . . . 18 6 Terrain Destroyed 139 | . . 37 13 31 58 Melee 10 | . . . . 4 6 Projectile . | . . . . . . AOE 129 | . . 37 13 27 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 997 | . 100 215 184 229 269 Wait 11 | . . 10 . 1 . Move 867 | . 89 187 173 199 219 Hop . | . . . . . . Pick Up 24 | . 2 1 4 4 13 Fast Attach 15 | . . 1 1 8 5 Attach 13 | . . 3 1 4 5 Detach 3 | . . 2 . 1 . Swap 3 | . 2 . . . 1 Drop 17 | . 7 . 2 3 5 Fire 23 | . . 4 3 5 11 Melee 14 | . . . . 4 10 Ram 7 | . . 7 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Central database locked down 52 | -10/Materials | Discovered new exit (range 7) 55 | -10/Materials | Entered Mines 99 | -10/Mines | Learned location of Zion (-6) 105 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 166 | -10/Mines | Discovered new exit (range 8) 175 | -10/Mines | Discovered new exit (range 11) 175 | -10/Mines | Identified exit to Materials 181 | -10/Mines | Entered Materials 181 | -9/Materials | Evolved 2 slots: Propulsion x2 270 | -9/Materials | Discovered new exit (range 10) 281 | -9/Materials | Identified exit to Materials 282 | -9/Materials | Entered another Materials area 282 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 312 | -8/Materials | Build established: Mutant 395 | -8/Materials | Identified exit to Storage 396 | -8/Materials | Lost 4 parts (3n1w) 443 | -8/Materials | Entered Storage 450 | -8/Storage | System corruption reached 10% 845 | -8/Storage | Core integrity fell below 50% 852 | -8/Storage | Core integrity fell below 20% 868 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00849_ Acquired Wheel. 00850_ Wheel destroyed. 00850_ Com. Wheel destroyed. 00850_ G-47 Trooper destroyed. 00850_ R-06 Scavenger destroyed. 00850_ G-47 Trooper destroyed. 00851_ The unstable cave ceiling collapses. 00852_ Identified Enh. Autogun. 00853_ Mak. Hammer destroyed. 00853_ Identified Hvy. Particle Gun. 00854_ Identified Imp. VTOL Module. 00856_ Mni. Grenade Launcher destroyed. 00856_ System corrupted: Hvy. Particle Gun failed to cycle. 00858_ M-13 Machinist repairs Y-45 Defender. 00860_ The unstable cave ceiling collapses. 00861_ M-13 Machinist repairs Y-45 Defender. 00864_ System corrupted: Enh. Autogun jammed. 00866_ System corrupted: Enh. Autogun rejected. 00868_ M-13 Machinist repairs Y-45 Defender. 00868_ Critical hit (Burn: +37). 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"???????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ???????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????###???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveZioniteRay Manual? 0 Play Time 00:16:14 Cumulative 154.3 hours Start 2022.12.11 @ 06:11:22 End 2022.12.11 @ 06:23:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 76 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6a32a76-dc7e-4608-91e9-0b6d953661d2