Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:10:45 Player: KoT Result: Destroyed self with Light Nuclear Core chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1129) 1129 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 3406 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 210 Friendly Fire -14 Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 15/100 System Corruption 0% Temperature Cool (24) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (3) ------- EM Shotgun > --- INVENTORY (25) --- Improved Ion Engine Signal Interpreter Signal Interpreter Signal Interpreter Hardlight Generator Hacking Suite Hacking Suite Small Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Signal Interpreter Signal Interpreter Signal Interpreter Hardlight Generator Hacking Suite Hacking Suite EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun EM Shotgun EM Shotgun Small Laser Beam Rifle Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Plasma Cutter [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 38 | 6 6 1 13 12 Power 2 | 1 . . . 1 Engine 1 | 1 . . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . . 4 2 Treads . | . . . . . Leg 8 | 2 . . 4 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 4 1 5 1 Device 3 | . 1 1 1 . Storage 7 | 1 2 . 3 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 2 . 4 8 Energy Gun 12 | 2 1 . 2 7 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 1 . 1 15 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 10 | . 1 . 1 8 Highest Loss Streak 11 | . 1 . 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 95 100 89 70 Engine 11 | . 14 14 11 6 Leg 23 | . 28 28 22 16 Device 7 | . . 14 11 6 Storage 14 | . 24 14 11 9 Processor 4 | . . . 5 9 Energy Gun 15 | . 23 14 15 7 Ballistic Gun 8 | . 3 14 11 6 Ballistic Cannon 2 | . . . 1 6 Naked Turns . | . . . . . Heaviest Build 95 | 14 59 20 95 95 Greatest Support 33 | 20 20 20 20 33 Greatest Overweight (x) 29 | 3 2 . 4 29 Average Overweight (x) 1 | . 1 . 1 4 Largest Inventory Capacity 25 | 8 20 10 25 25 Average Capacity 16 | 7 16 10 14 25 Most Carried 20 | 4 9 9 19 20 Average Carried 10 | 1 5 8 11 17 Final Capacity 25 | 8 10 10 25 25 Final Carried 19 | 2 9 8 19 13 Class Distribution -------------------- 57% | Mutant 33% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 578 | 247 81 10 151 89 Remotely . | . . . . . Salvage Created 1318 | . 580 . 329 409 Parts 84 | . 44 . 18 22 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 12 . 7 10 Guns 18 | . 8 . 7 3 Cannons 5 | . . . . 5 AOE 6 | . 4 . . 2 Classes Destroyed 10 | . 5 . 2 3 Worker 1 | . . . . 1 Builder 3 | . 3 . . . Operator 1 | . 1 . . . Watcher 4 | . 2 . 1 1 Swarmer 7 | . 3 . 1 3 Grunt 15 | . 9 . 3 3 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 3 | . . . 2 1 Specialist 2 | . . . . 2 Best Kill Streak 10 | . 10 . 3 3 Combat Bots Only 7 | . 7 . 3 3 Max Kills in Single Turn 6 | . 6 . 2 2 Gunslinging 1 | . . . 1 . Exploded 3 | . 3 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 276 | . 61 . 40 175 Missed 96 | . 22 . 9 65 Damage Taken 2562 | . 395 . 393 1774 Core 697 | . 92 . 44 561 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 63 89 . Volleys Fired 102 | . 42 . 20 40 Largest 3 | . 2 . 3 3 Hottest 124 | . 90 . 108 124 Shots Fired 180 | . 78 . 40 62 Gun 153 | . 78 . 40 35 Cannon 27 | . . . . 27 Launcher . | . . . . . Special . | . . . . . Kinetic 58 | . 14 . 20 24 Thermal 52 | . 34 . . 18 Explosive . | . . . . . Electromagnetic 70 | . 30 . 20 20 Robot Hit Streak 11 | . 11 . 11 8 Robot Miss Streak 5 | . 5 . 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 100 | . 41 . 24 35 Core Hits 60 | . 31 . 13 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 2 . . . Burn 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2283 | . 1004 . 331 948 Guns 1173 | . 608 . 326 239 Cannons 416 | . . . . 416 Explosions 678 | . 385 . . 293 Melee . | . . . . . Ramming 16 | . 11 . 5 . Kinetic 491 | . 96 . 159 236 Thermal 791 | . 259 . . 532 Explosive . | . . . . . Electromagnetic 985 | . 638 . 167 180 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 1 2 . Average Corruption 1 | . 1 1 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 4 5 14 . Message Errors 11 | . 1 1 9 . Matter Fused 4 | . 1 . 3 . Heat Flow Errors 2 | . . 2 . . Data Loss (minor) 4 | . 1 2 1 . Misfires 1 | . 1 . . . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 4 | . 4 . . . Projectiles . | . . . . . Explosions 4 | . 4 . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary 1 | . . . . 1 Self-Inflicted Damage 132 | . . . . 132 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 6 | . 5 . 1 . Kicked 6 | . 5 . 1 . Crushed . | . . . . . Highest Temperature 439 | . 230 134 169 439 Average Temperature 98 | . 78 69 51 158 Received Heat Transfer 720 | . 156 . 87 477 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 7 | . 1 . 5 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1473 | . 703 . . 770 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 3 . . 4 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 529 | . 330 128 529 265 Initial 128 | . . 128 49 100 Average 194 | . 143 128 336 107 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 61 | 100 75 100 17 86 Level 1 31 | . 24 . 63 13 Level 2 6 | . . . 18 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . . 3 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 22 . 25 16 Peak Tracking Total 9 | . 4 . 9 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 5 . . 1 Max in Single Turn 4 | . 4 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 1 . 3 2 Terminals 6 | . 1 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 5 . 8 8 Successful 14 | . 4 . 5 5 Failed 6 | . 1 . 3 2 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 21 | . 5 . 8 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 4 . 5 5 Record 6 | . . . 1 5 Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 2 | . 1 . 1 . Locate Traps 2 | . 1 . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 3 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 56 | . . . 56 . Total Damage 583 | . . . 583 . Kills 14 | . . . 14 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2531 | 77 726 316 860 552 Spaces Moved 1093 | 53 291 263 372 114 Core 17 | 12 . . . 5 Treads . | . . . . . Legs 1076 | 41 291 263 372 109 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 260 Average Speed 197 | 121 200 120 204 382 Slowest Speed 1500 | 200 260 120 400 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 52 48 53 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . 3 . . 14 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 14 | . 3 . . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1296 | 66 354 264 437 175 Wait . | . . . . . Move 1089 | 52 290 262 371 114 Hop . | . . . . . Pick Up 46 | 8 10 . 23 5 Fast Attach . | . . . . . Attach 23 | 6 2 1 3 11 Detach 3 | . . 1 . 2 Swap 15 | . 4 . 10 1 Drop 12 | . 1 . 9 2 Fire 102 | . 42 . 20 40 Melee . | . . . . . Ram . | . . . . . Kick 6 | . 5 . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 437 | -10/Materials | Discovered new exit (range 12) 681 | -10/Materials | Destroyed 7 combat bots 773 | -10/Materials | Identified exit to Materials 802 | -10/Materials | Identified exit to Mines 804 | -10/Materials | Entered Mines 836 | -10/Mines | Discovered exit to Materials (range 15) 889 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 900 | -10/Mines | Discovered exit to Materials (range 12) 1077 | -10/Mines | Assembled infested the area 1120 | -10/Mines | Entered Materials 1120 | -9/Materials | Accompanied by 3 allies 1120 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1261 | -9/Materials | Discovered new exit (range 12) 1715 | -9/Materials | Build established: Scavenger-Skirmisher 1902 | -9/Materials | Discovered new exit (range 16) 1976 | -9/Materials | Identified exit to Materials 1980 | -9/Materials | Entered another Materials area 1980 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2337 | -8/Materials | Central database locked down 2450 | -8/Materials | Core integrity fell below 50% 2471 | -8/Materials | Lost 11 parts (1p3n1u6w) 2520 | -8/Materials | Core integrity fell below 20% 2532 | -8/Materials | Destroyed self with Light Nuclear Core chain reaction Last Messages --------------- 02521_ G-47 Trooper IFF system glitched. 02522_ U-05 Engineer lays Concrete. 02524_ G-47 Trooper destroyed. 02524_ U-05 Engineer lays Concrete. 02526_ Chain reaction triggered in Imp. Ion Engine. 02526_ G-47 Trooper destroyed. 02527_ Critical hit (Burn: +37). 02527_ U-05 Engineer lays Concrete. 02528_ R-06 Scavenger collects Particle Gun. 02530_ U-05 Engineer lays Concrete. 02530_ Melee Analysis Suite fried. 02530_ L-31 Rogue destroyed. 02531_ U-05 Engineer lays Concrete. 02531_ R-06 Scavenger collects Machine Analyzer. 02532_ U-05 Engineer lays Concrete. 02532_ R-06 Scavenger collects Lgt. Nuclear Core. 02532_ Chain reaction triggered in Lgt. Nuclear Core. 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""" # %# %u # ???????????? | | ???????# """ # %# #????????????????? | | ???????# # # #????????????????? | | ???????# ! #%%# #????????????????? | | ??????## ! ! #!*# #????????????????? | | ??????# %% # =#############????????????????? | | ??????############ #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# +????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatEnergyWell Manual? 0 Play Time 00:41:21 Cumulative 3.7 hours Start 2024.03.31 @ 22:21:50 End 2024.03.31 @ 23:10:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dac52c1b-7e25-42b4-b6ff-8bf8df4e1da2