Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 23:38:16 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1756) 1756 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (939) 939 TOTAL SCORE: 6055 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 85 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -7 Cogmind --------- Core Integrity 700/700 Matter 236/300 Energy 310/310 System Corruption 0% Temperature Cool (56) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Weapon Cycler Makeshift Transmission Jammer > --- WEAPON (2) ------- Heavy Particle Gun Gauss Rifle > --- INVENTORY (26) --- Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads High-capacity Storage Unit Sensor Array Improved Light Armor Plating Hacking Suite Shock Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun EMP Blaster Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Ripper Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Weapon Cycler Makeshift Transmission Jammer > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads High-capacity Storage Unit Sensor Array Improved Light Armor Plating Hacking Suite Shock Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun EMP Blaster Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Ripper Makeshift Sword [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Makeshift Transmission Jammer Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . . . 4 . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . . . . 3 . 1 Weapon . | . . . . . . . . Parts Attached 38 | . 14 3 . 1 5 7 8 Power 5 | . 1 1 . 1 . 1 1 Engine 5 | . 1 1 . 1 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | . 5 . . . 2 1 2 Treads 10 | . 5 . . . 2 1 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | . 3 . . . 2 . 4 Device 3 | . . . . . . . 3 Storage 4 | . 3 . . . 1 . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 14 | . 5 2 . . 1 5 1 Energy Gun 2 | . 1 . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | . 3 2 . . 1 3 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . . . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 7 | . . 2 . . 1 3 1 Power 2 | . . 1 . . . 1 . Propulsion 3 | . . . . . 1 1 1 Utility . | . . . . . . . . Weapon 2 | . . 1 . . . 1 . Highest Loss Streak 2 | . . 1 . . 1 2 1 Average Slot Usage (%) 96 | . 97 100 100 100 79 89 98 Engine 12 | . 14 14 14 14 9 8 7 Treads 27 | . 27 28 28 28 27 27 29 Storage 26 | . 25 28 28 28 21 27 23 Protection 1 | . . . . . 4 9 5 Energy Gun 2 | . 12 . . . . . 3 Ballistic Gun 22 | . 15 28 28 28 18 17 10 Naked Turns . | . . . . . . . . Heaviest Build 106 | 10 59 59 59 61 96 99 106 Greatest Support 86 | 20 46 46 46 46 69 69 86 Greatest Overweight (x) 2 | . 2 1 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 . 1 1 Largest Inventory Capacity 26 | 6 18 18 18 18 26 26 26 Average Capacity 19 | 6 15 18 18 18 20 26 26 Most Carried 23 | 6 18 18 18 18 18 18 23 Average Carried 16 | 6 13 17 17 17 17 16 19 Final Capacity 26 | 6 18 18 18 18 26 26 26 Final Carried 23 | 6 18 17 18 18 16 18 23 Class Distribution -------------------- 49% | Mutant 27% | Commander-Mutant 22% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Commander-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Matter Collected 1507 | 200 259 244 120 10 221 413 40 Remotely . | . . . . . . . . Salvage Created 2219 | 59 423 324 252 37 369 715 40 Parts 132 | 2 19 32 6 5 18 48 2 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 57 | . 7 16 . . 12 22 . Guns 47 | . 5 15 . . 12 15 . AOE 10 | . 2 1 . . . 7 . Classes Destroyed 10 | 1 3 1 . 2 1 1 1 Builder 1 | . . . . 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . . . . 1 Recycler 2 | 1 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 24 | . . 12 . . 6 6 . Grunt 27 | . 7 4 . . 5 11 . Duelist 2 | . . . . . . 2 . Sentry 4 | . . . . . 1 3 . Best Kill Streak 5 | 1 2 3 . 1 5 5 1 Combat Bots Only 5 | . 2 3 . . 5 5 . Max Kills in Single Turn 2 | 1 1 2 . 1 2 2 1 Gunslinging 1 | . . 1 . . 1 1 . Exploded 2 | . 1 1 . . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Damage Taken 1756 | . 192 327 . 11 558 625 43 Core 171 | . 12 40 . . 55 64 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . . . 79 . 78 . Volleys Fired 143 | 2 32 26 15 . 26 37 5 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 83 | 80 80 46 46 . 48 53 83 Shots Fired 271 | 4 60 50 30 . 52 65 10 Gun 261 | 4 60 49 30 . 52 56 10 Cannon . | . . . . . . . . Launcher 10 | . . 1 . . . 9 . Special . | . . . . . . . . Kinetic 235 | . 40 49 30 . 52 56 8 Thermal 9 | 2 5 . . . . . 2 Explosive 10 | . . 1 . . . 9 . Electromagnetic 17 | 2 15 . . . . . . Robot Hit Streak 15 | 3 7 8 9 . 14 15 8 Robot Miss Streak 4 | 1 4 3 3 . 2 4 1 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 2 . . 4 4 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 221 | 3 46 38 24 . 45 56 9 Core Hits 125 | 2 22 24 15 1 22 37 2 Critical Hits 6 | . 2 . . . 1 3 . Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 3 | . 2 . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4171 | 83 605 509 341 52 673 1714 194 Guns 3104 | 35 558 453 341 . 673 850 194 Cannons . | . . . . . . . . Explosions 985 | 48 25 48 . . . 864 . Melee . | . . . . . . . . Ramming 82 | . 22 8 . 52 . . . Kinetic 2851 | . 380 453 341 . 673 850 154 Thermal 156 | 58 58 . . . . . 40 Explosive 912 | . . 48 . . . 864 . Electromagnetic 170 | 25 145 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . . . . 15 . Projectiles . | . . . . . . . . Explosions 15 | . . . . . . 15 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 16 | . . . . . . 16 . Shots 1 | . . . . . . 1 . Rammed 11 | . 5 2 . 4 . . . Targets Rammed 12 | . 5 2 . 5 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 129 | 36 129 4 . . 22 28 47 Average Temperature 17 | 21 36 2 . . 6 5 28 Received Heat Transfer 669 | . 105 63 . 6 207 261 27 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 174 | 25 75 . . . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Peak Influence 888 | 5 135 202 . 103 315 888 478 Initial 466 | . 3 8 . . 4 204 466 Average 171 | 2 53 67 . 24 82 562 474 Maximum Alert Level 3 | . . 1 . . 1 3 2 Low Security (%) 68 | 100 100 78 . 100 84 . . Level 1 11 | . . 21 . . 15 28 . Level 2 13 | . . . . . . 38 100 Level 3 6 | . . . . . . 33 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . . . 3 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 24 15 . 4 15 22 2 Peak Tracking Total 6 | . 3 3 . 3 6 5 2 Tactical Retreats 3 | . 3 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Traps Triggered 4 | . 1 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Machines Disabled 1 | . . . . 1 . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Machines Accessed 10 | . 6 . . . 2 . 2 Terminals 5 | . 3 . . . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 34 | . 21 . . . 6 . 7 Successful 24 | . 17 . . . 4 . 3 Failed 10 | . 4 . . . 2 . 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 22 | . 16 . 1 . 3 . 2 Terminals 21 | . 16 . . . 3 . 2 Fabricators . | . . . . . . . . Repair Stations 7 | . 2 . . . . . 5 Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 7 | . 7 . . . . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 5 | . 5 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 1 . . . . . 3 Scan Component 3 | . 1 . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 3 | . 3 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 9 | . 6 . . . 3 . . Terminals 9 | . 6 . . . 3 . . Track 3 | . 2 . . . 1 . . Botnet 4 | . 3 . . . 1 . . Operators 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 4 . . . 2 . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 32 | . . . . . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 5 | . . . 5 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Total Allies 6 | . . 1 5 . . . . Largest Group 5 | . . 1 5 5 4 . . Highest-Rated Group 66 | . . 31 66 66 58 . . Highest-Rated Ally 31 | . . 31 21 21 21 . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . 11 6 . . Total Damage 276 | . . . . 159 117 . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Turns Passed 6329 | 6 1218 1365 968 1094 376 981 321 Spaces Moved 3105 | 1 549 710 467 590 172 479 137 Core . | . . . . . . . . Treads 3104 | . 549 710 467 590 172 479 137 Legs 1 | 1 . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 160 180 180 180 160 180 180 Average Speed 178 | 120 174 180 180 180 165 180 180 Slowest Speed 200 | 120 200 180 180 180 180 200 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 2 81 99 90 99 18 76 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 45 | . 2 7 . . . 36 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 44 | . 2 7 . . . 35 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Total 3639 | 2 741 746 572 624 219 534 201 Wait 199 | . 121 3 . 18 11 3 43 Move 3097 | . 548 709 466 589 171 477 137 Hop . | . . . . . . . . Pick Up 39 | . 14 2 6 5 3 4 5 Fast Attach 12 | . 6 . . . 1 1 4 Attach 10 | . . 2 . . 3 2 3 Detach 4 | . 1 . . . . . 3 Swap 16 | . 8 1 . 1 1 4 1 Drop 21 | . 6 1 5 6 3 . . Fire 143 | 2 32 26 15 . 26 37 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 12 | . 5 2 . 5 . . . Escape Stasis 6 | . . . . . . 6 . Rewire 80 | . . . 80 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 10) 740 | -10/Materials | Discovered new exit (range 15) 1199 | -10/Materials | Discovered new exit (range 10) 1225 | -10/Materials | Entered Mines 1286 | -10/Mines | Learned location of Zion (-6) 1292 | -10/Mines | Received a Mining Laser from a helpful Derelict 1407 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1424 | -10/Mines | Discovered new exit (range 5) 1569 | -10/Mines | Found a hidden stash of uninstalled traps 1667 | -10/Mines | Discovered new exit (range 8) 2124 | -10/Mines | Discovered new exit (range 5) 2590 | -10/Mines | Entered Exiles 2590 | -10/Exiles | Found Exiles lab destroyed 3392 | -10/Exiles | Build established: Commander-Mutant 3536 | -10/Exiles | Discovered new exit (range 14) 3558 | -10/Exiles | Entered Mines 3558 | -9/Mines | Accompanied by 5 allies 3630 | -9/Mines | Discovered new exit (range 12) 3774 | -9/Mines | Learned location of Recycling (-9) 3809 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3828 | -9/Mines | Discovered new exit (range 5) 4274 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4652 | -9/Mines | Entered Materials 4652 | -8/Materials | Accompanied by 4 allies 4652 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4845 | -8/Materials | Garrison activated, responded to threat 5026 | -8/Materials | Identified exit to Garrison 5028 | -8/Materials | Entered Garrison 5058 | -8/Garrison | Triggered checkpoint 5184 | -8/Garrison | Build established: Hauler-Mutant 5191 | -8/Garrison | Triggered checkpoint 5304 | -8/Garrison | Triggered checkpoint 5404 | -8/Garrison | Triggered checkpoint 5457 | -8/Garrison | Discovered new exit (range 15) 5678 | -8/Garrison | Triggered checkpoint 5741 | -8/Garrison | Discovered new exit (range 13) 5902 | -8/Garrison | Triggered checkpoint 5973 | -8/Garrison | Discovered new exit (range 10) 6000 | -8/Garrison | Installed Relay Interface Framework 6009 | -8/Garrison | Entered Factory 6009 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6062 | -7/Factory | Repaired Imp. Treads 6330 | -7/Factory | Self-destructed Last Messages --------------- 06062_ Acquired Imp. Treads. 06104_ Connecting with Repair Station... 06118_ Slug penetrates A-02 Transporter. 06124_ A-02 Transporter destroyed. 06129_ Acquired 40 matter. 06135_ Acquired Enh. Optical Array. 06138_ Acquired Imp. Grenade Launcher. 06140_ R-06 Scavenger collects Imp. Field Recycling Unit. 06143_ Acquired Imp. Grenade Launcher. 06144_ R-06 Scavenger collects Enh. Optical Array. 06145_ Acquired Imp. Grenade Launcher. 06148_ Acquired Ion Engine. 06166_ Acquired Prototype Energy Gun. 06166_ Identified Hvy. Particle Gun. 06188_ Acquired Prototype Engine. 06188_ Identified Hvy. Deuterium Engine. 06231_ Acquired Weapon Cycler. 06305_ Connecting with Terminal... 06325_ Slug penetrates G-47 Trooper. 06330_ Broken Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????############### | | ??????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????##########+### | | ????????????????????????# # | | ????????????????????????#"" # | | ????????????????????????#"" """ # | | ????????????????????????#"T """"" + | | ?????????#??????????????#"" """"" # | | ?????????+ ??????????#"" # | | ???????????# ??????# """ # ####### | | ???????????# ###@ """"" # #????# | | ???????????# g """"" + #????# | | ???????????# ### ##### #????# | | ???????????# ??????# ! #???# #????# | | ???????????# ??????????# ] #?### ###??# | | ????????????????????????################ #??# | | ?????????????????????????????# # #### | | ?????????????????????????????# | | ?????????????????????????????# # #### | | ?????????????????????????????# # #??# | | ??????????????????????????###########+### ##??# | | ??????????????????????????# ## ### #???# | | ??????????????????????????# # #???## | | ??????????????????????????# + #????? | | ??????????????????????????# # #????? | | ??????????????????????????# """" # ########### | | ??????????????????????????# """" # # | | ??????????????????????????# """" # + | | ??????????????????????????# """" # # | | ??????????????????????????# """" + # | | ??????????????????????????# """" ##### | | ??????????????????????????#^"""" #???# ! | | ??????????????????????????? #???# | | ???????????????????????????? #???# | | ??????????????????????????? ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingAlphaNanovents Manual? 0 Play Time 00:28:16 Cumulative 165.0 hours Start 2021.01.08 @ 23:09:42 End 2021.01.08 @ 23:38:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b1957da-20ec-40ab-a088-04758486d392