Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 11:31:50 Player: Tubby Watkins Result: Destroyed by G-47 Trooper with Backup Laser I Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1434) 1434 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 3381 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/550 Matter 11/300 Energy 85/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit High-capacity Matter Pod (200) Autogun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Storage Unit Large Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Advanced Beam Cannon Autogun Autogun High-powered Shotgun Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Protection Power Shielding Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 47 | 8 6 11 22 Power 6 | 1 . 2 3 Engine 4 | 1 . 2 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 17 | 4 1 5 7 Treads . | . . . . Leg 9 | 2 . . 7 Wheel 8 | 2 1 5 . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 . 7 Device . | . . . . Storage 6 | 1 3 . 2 Processor . | . . . . Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 13 | 2 2 4 5 Energy Gun 1 | 1 . . . Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 1 2 1 3 Ballistic Cannon 2 | . . 2 . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 23 | . 2 2 19 Power 3 | . . . 3 Propulsion 10 | . 2 2 6 Utility 3 | . . . 3 Weapon 7 | . . . 7 Highest Loss Streak 17 | . 1 1 17 Average Slot Usage (%) 95 | . 95 99 92 Engine 10 | . 14 11 4 Core 1 | . . . 3 Leg 6 | . . . 22 Wheel 20 | . 25 32 2 Storage 22 | . 26 22 18 Protection 4 | . . . 16 Ballistic Gun 17 | . 27 11 9 Ballistic Cannon 9 | . . 19 14 Naked Turns 2 | . . . 2 Heaviest Build 73 | 10 41 48 73 Greatest Support 39 | 26 26 30 39 Greatest Overweight (x) 19 | 3 13 2 19 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 22 | 6 16 16 22 Average Capacity 15 | 5 14 16 16 Most Carried 16 | 6 16 16 16 Average Carried 13 | 3 14 15 14 Final Capacity 16 | 6 16 16 4 Final Carried 16 | 6 15 16 4 Class Distribution -------------------- 55% | Mutant 21% | Gunner 20% | Tank 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1720 | 316 466 420 518 Remotely . | . . . . Salvage Created 1891 | 117 385 557 832 Parts 134 | 9 29 57 39 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 49 | . 12 21 16 Guns 29 | . 12 8 9 Cannons 10 | . . 6 4 AOE 10 | . . 7 3 Classes Destroyed 10 | 3 3 3 1 Worker 3 | 1 . 1 1 Builder 1 | . . 1 . Tunneler 2 | 2 . . . Hauler 1 | . 1 . . Recycler 5 | 1 . 1 3 Watcher 2 | . . 2 . Swarmer 24 | . 6 14 4 Grunt 17 | . 6 2 9 Sentry 7 | . . 5 2 Hunter 1 | . . . 1 Best Kill Streak 7 | 1 4 5 7 Combat Bots Only 6 | . 4 4 6 Max Kills in Single Turn 4 | 1 1 3 4 Gunslinging . | . . . . Exploded 3 | . . 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3797 | . 201 456 3140 Core 685 | . 38 94 553 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 84 76 . Volleys Fired 134 | 12 27 36 59 Largest 3 | 2 2 3 3 Hottest 123 | 60 46 93 123 Shots Fired 302 | 18 54 88 142 Gun 170 | 18 54 25 73 Cannon 116 | . . 54 62 Launcher 16 | . . 9 7 Special . | . . . . Kinetic 276 | 12 54 79 131 Thermal 10 | 6 . . 4 Explosive 16 | . . 9 7 Electromagnetic . | . . . . Robot Hit Streak 21 | 4 6 21 9 Robot Miss Streak 7 | 2 4 4 7 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 164 | 13 32 40 79 Core Hits 93 | 5 17 32 39 Critical Hits 2 | . . 1 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3377 | 147 424 1129 1677 Guns 1697 | 147 424 294 832 Cannons 873 | . . 358 515 Explosions 794 | . . 477 317 Melee . | . . . . Ramming 13 | . . . 13 Kinetic 2486 | 103 424 652 1307 Thermal 84 | 44 . . 40 Explosive 794 | . . 477 317 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . 2 Average Corruption 2 | . 2 . 2 Corruption Purged . | . . . . Effects 3 | . 2 . 1 Message Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 26 | . . 8 18 Projectiles 12 | . . . 12 Explosions 14 | . . 8 6 Melee . | . . . . Knockbacks 7 | . . 1 6 Impact . | . . . . Kinetic 6 | . . 1 5 Secondary 1 | . . . 1 Self-Inflicted Damage 41 | . . . 41 Shots 2 | . . . 2 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 570 | . 30 176 570 Average Temperature 112 | . 7 47 164 Received Heat Transfer 1350 | . 48 69 1233 Effects 6 | . . . 6 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 174 | 100 . . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 515 | 20 295 515 286 Initial 154 | . 13 76 154 Average 139 | 10 80 231 162 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 66 | 100 92 34 54 Level 1 31 | . 7 57 45 Level 2 2 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 2 . 5 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 6 | . 1 . 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | . 22 31 31 Peak Tracking Total 7 | . 5 6 7 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 3 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 3 . 1 Successful 4 | . 3 . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Alert Level 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3124 | 183 1217 814 910 Spaces Moved 2017 | 128 815 681 393 Core 33 | 13 16 . 4 Treads . | . . . . Legs 398 | 63 . . 335 Wheels 1586 | 52 799 681 54 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 112 | 102 113 90 150 Slowest Speed 1000 | 200 700 100 1000 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 7 94 66 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 70 | . . 50 20 Melee . | . . . . Projectile . | . . . . AOE 70 | . . 50 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2651 | 159 1064 819 609 Wait 372 | . 191 75 106 Move 2014 | 127 814 680 393 Hop . | . . . . Pick Up 43 | 7 16 10 10 Fast Attach 18 | 8 2 2 6 Attach 18 | . 1 4 13 Detach 4 | 2 . . 2 Swap 11 | . 3 5 3 Drop 36 | 3 10 7 16 Fire 134 | 12 27 36 59 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 8) 611 | -10/Materials | Discovered new exit (range 13) 840 | -10/Materials | Discovered new exit (range 15) 1207 | -10/Materials | Discovered new exit (range 8) 1359 | -10/Materials | Discovered new exit (range 9) 1401 | -10/Materials | Entered another Materials area 1401 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1600 | -9/Materials | Discovered new exit (range 11) 1703 | -9/Materials | Build established: Gunner 1835 | -9/Materials | Discovered new exit (range 9) 2168 | -9/Materials | Discovered new exit (range 4) 2215 | -9/Materials | Entered another Materials area 2215 | -8/Materials | Evolved 2 slots: Utility x2 2572 | -8/Materials | Build established: Tank 3047 | -8/Materials | Core integrity fell below 50% 3117 | -8/Materials | Core integrity fell below 20% 3125 | -8/Materials | Destroyed by G-47 Trooper with Backup Laser I Last Messages --------------- 03093_ U-05 Engineer lays Concrete. 03095_ The unstable cave ceiling collapses. 03095_ G-47 Trooper crushed by falling debris. 03097_ Hrd. Medium Armor Plating destroyed. 03098_ Destroyed Particle Gun. 03099_ G-47 Trooper destroyed. 03101_ U-05 Engineer lays Concrete. 03106_ M-13 Machinist fits Backup Laser I on G-47 Trooper. 03106_ U-05 Engineer lays Concrete. 03110_ The unstable cave ceiling collapses. 03110_ U-05 Engineer lays Concrete. 03110_ Imp. Ion Engine destroyed. 03110_ Hpw. Shotgun destroyed. 03111_ U-05 Engineer lays Concrete. 03113_ U-05 Engineer builds a Wall. 03114_ U-05 Engineer lays Concrete. 03118_ U-05 Engineer builds a Wall. 03119_ U-05 Engineer lays Concrete. 03123_ Dropped Lrg. Storage Unit. 03124_ U-05 Engineer lays Concrete. 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