Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 22:02:00 Player: Bits_and_Bytes Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (210) 1050 Value Destroyed (7370) 7370 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2219) 2219 TOTAL SCORE: 15119 Bonus ------- High Alert Combat Kills 1055 Follower Combat Kills 564 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 31/100 System Corruption 9% Temperature Cool (67) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Gatling Laser Falx > --- INVENTORY (5) ---- Gravity Neutralizer Structural Scanner Triangulator Hacking Suite Relay Coupler [Grunt] (22) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] Advanced Targeting Computer Zionite Weapon Casing Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Zionite Biocell Advanced Weight Redist. System Gravity Neutralizer Structural Scanner Advanced Targeting Computer Zionite Heavy Carapace Medium Reactive Plating System Restoration Module Cooled Pulse Rifle Cooled Pulse Rifle Zionite Laser-S RU-N14's Throwing Claymores [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Hover Unit Improved Gravmag System Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . Utility 5 | . . 1 1 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 262 | 8 17 31 67 32 3 6 3 8 2 7 78 Power 23 | 1 3 5 6 1 1 1 1 . . 1 3 Engine 12 | 1 3 5 3 . . . . . . . . Core 9 | . . . 3 1 1 1 1 . . 1 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 67 | 2 1 11 17 9 1 2 . 2 . 1 21 Treads 56 | 2 1 10 17 9 1 2 . 2 . 1 11 Leg 10 | . . 1 . . . . . . . . 9 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 95 | 3 8 9 17 12 . 1 1 4 2 3 35 Device 31 | 1 3 3 3 3 . . . 1 . 2 15 Storage 10 | 2 3 1 . . . . . . . . 4 Processor 11 | . 1 1 2 1 . . 1 . 1 . 4 Hackware 5 | . . . 1 1 . . . . 1 1 1 Protection 38 | . 1 4 11 7 . 1 . 3 . . 11 Artifact . | . . . . . . . . . . . . Weapon 77 | 2 5 6 27 10 1 2 1 2 . 2 19 Energy Gun 18 | 1 1 2 4 . . 1 . . . . 9 Energy Cannon 6 | . 1 1 3 1 . . . . . . . Ballistic Gun 26 | 1 1 3 11 2 1 . . . . . 7 Ballistic Cannon 10 | . . . 2 4 . 1 . 1 . 1 1 Launcher 5 | . . . 4 . . . . . . 1 . Special Weapon 4 | . . . . 2 . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 8 | . 2 . 3 1 . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . . . . . 9 Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . Parts Lost 61 | . 1 5 21 5 . 2 . 1 . 4 22 Power 8 | . . . 4 1 . . . . . 1 2 Propulsion 28 | . 1 3 6 4 . 1 . 1 . 2 10 Utility 13 | . . 1 6 . . 1 . . . . 5 Weapon 12 | . . 1 5 . . . . . . 1 5 Highest Loss Streak 8 | . 1 2 5 3 . 2 . 1 . 4 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 98 99 98 98 100 99 99 70 94 Engine 3 | . 14 11 4 5 . . . . . . . Core 3 | . . . 4 1 7 7 7 7 6 3 . Reactor 1 | . . . . . . . . . . . 5 Treads 31 | . 27 30 35 37 36 36 38 37 33 16 17 Leg 2 | . . 2 . . . . . . . . 11 Device 3 | . 6 7 3 6 . . . 6 6 6 3 Storage 8 | . 14 11 9 7 7 7 7 7 6 3 5 Processor 11 | . 1 11 11 12 15 15 15 10 13 13 10 Hackware 7 | . . . 6 . 7 7 7 7 12 16 21 Protection 5 | . 6 3 6 9 7 7 7 4 6 3 2 Energy Gun 2 | . 3 5 2 . . . 7 7 6 . . Energy Cannon 2 | . 10 6 . 2 7 6 . . . . . Ballistic Gun 7 | . 13 10 10 5 4 6 . . . . 10 Ballistic Cannon 2 | . . . 3 5 3 . 5 4 6 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 130 | 18 93 101 105 122 102 117 115 112 98 102 130 Greatest Support 132 | 40 40 60 80 132 124 116 116 116 108 108 96 Greatest Overweight (x) 13 | . 4 2 1 1 1 1 . 1 . 1 13 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 19 22 25 25 25 25 25 25 25 15 15 Most Carried 25 | 4 20 25 25 25 25 25 25 25 24 23 15 Average Carried 20 | 1 15 22 23 24 24 24 24 24 23 14 13 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 3 20 25 25 25 25 25 25 25 23 5 5 Class Distribution -------------------- 50% | Scavenger-Mutant 30% | Mutant 19% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 6246 | 291 186 674 1755 712 251 204 113 99 . 17 1944 Remotely . | . . . . . . . . . . . . Salvage Created 8373 | 67 716 1641 2650 734 301 280 . 33 . . 1951 Parts 458 | 8 49 105 149 36 11 13 . 3 . . 84 Haulers Intercepted 13 | . 2 3 5 . . . . . . . 3 Recyclers Shooed 5 | . . . 1 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . 9 12 2 17 . . . Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 164 | . 12 30 52 19 5 8 . . . . 38 Guns 92 | . 1 13 37 6 . 5 . . . . 30 Cannons 65 | . 11 17 9 13 5 3 . . . . 7 AOE 6 | . . . 5 . . . . . . . 1 Classes Destroyed 17 | 2 5 4 4 1 . . . 1 . . . Worker 6 | . . 2 2 1 . . . . . . 1 Builder 3 | . 1 . 1 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 13 | . 2 3 5 . . . . . . . 3 Recycler 9 | 1 1 3 4 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . . Watcher 14 | . 3 4 4 1 . . . . . . 2 Swarmer 33 | . 3 7 7 3 4 4 . . . . 5 Grunt 70 | . 9 13 27 6 . 2 . . . . 13 Brawler 9 | . . 1 4 1 . 1 . . . . 2 Duelist 3 | . . 1 1 . . . . . . . 1 Sentry 20 | . . 8 8 2 . . . . . . 2 Specialist 4 | . . . 2 . . . . . . . 2 Hunter 10 | . . . 2 2 . 1 . . . . 5 Programmer 14 | . . . . 5 1 . . . . . 8 Heavy 1 | . . . 1 . . . . . . . . Best Kill Streak 7 | 1 5 7 7 3 4 4 . 1 . . 4 Combat Bots Only 7 | . 4 5 7 3 4 4 . . . . 4 Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 . 1 . . 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 3 | . . . 3 . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 1337 | . 72 143 315 247 42 68 . 9 . 5 436 Missed 396 | . 21 35 81 86 8 17 . 3 . 2 143 Damage Taken 14564 | . 719 1239 4161 2070 484 738 . 139 . 128 4886 Core 2101 | . 161 156 450 231 104 111 . 20 . 47 821 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 39 | . . . . 6 . . . . . . 33 Ignored by Resistances 390 | . . . . 115 . 46 . . . . 229 Regen/Repaired (Parts) 938 | . . 141 330 . . . . . . . 467 Core Remaining (%) 49 | 100 35 61 18 . . . . 33 . . . Volleys Fired 641 | 11 46 101 205 82 19 23 . 9 . 9 136 Largest 2 | 2 2 2 2 2 2 2 . 2 . 2 2 Hottest 140 | 70 88 91 140 109 109 93 . 111 . 96 90 Shots Fired 1179 | 12 92 196 385 132 31 43 1 13 . 17 257 Gun 806 | 12 46 134 311 52 . 20 . 9 . . 222 Cannon 357 | . 46 62 67 75 31 23 1 4 . 15 33 Launcher 9 | . . . 7 . . . . . . 2 . Special 7 | . . . . 5 . . . . . . 2 Kinetic 814 | 11 46 101 292 96 12 20 1 4 . 15 216 Thermal 332 | 1 46 95 69 31 19 23 . 9 . . 39 Explosive 11 | . . . 7 . . . . . . 2 2 Electromagnetic 17 | . . . 17 . . . . . . . . Robot Hit Streak 27 | 3 10 10 18 13 8 11 . 5 . 10 27 Robot Miss Streak 9 | 2 6 7 7 8 4 9 . 3 . 2 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 7 | . . 2 3 . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 Shots Hit Robots 823 | 7 61 118 278 95 26 32 . 7 . 12 187 Core Hits 482 | 3 29 55 177 68 15 35 . 3 . 2 95 Critical Kills 2 | . . 1 . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 15 | . . 4 2 1 . . . 2 . 3 3 Burn 9 | . . 3 1 . . . . 2 . . 3 Destroy 6 | . . 1 1 1 . . . . . 3 . Melee Attacks 19 | . 4 . 12 3 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 19 | . 4 . 12 3 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . 1 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18846 | 55 990 2107 6057 2209 643 804 . 121 . 767 5093 Guns 9539 | 55 227 1175 3447 473 . 344 . 121 . . 3697 Cannons 6572 | . 678 923 1331 1511 643 460 . . . 411 615 Explosions 2360 | . 81 . 1229 . . . . . . 356 694 Melee 145 | . . . 50 95 . . . . . . . Ramming 175 | . 4 9 . 130 . . . . . . 32 Kinetic 10689 | 42 227 886 3605 1285 163 344 . . . 411 3726 Thermal 5376 | 13 678 1212 1127 699 480 460 . 121 . . 586 Explosive 1985 | . . . 935 . . . . . . 356 694 Electromagnetic 421 | . 81 . 340 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 200 | . . . 50 95 . . . . . . 55 Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . 2 5 3 5 5 5 . . 11 11 Average Corruption 4 | . . 2 4 1 4 5 5 . . 8 5 Corruption Purged 10 | . . . . . . . . . . . 10 Corruption Blocked 5 | . . . . . . . . . . . 5 Effects 198 | . . 4 5 11 32 40 9 . . 8 89 Message Errors 41 | . . 1 1 2 7 10 2 . . 1 17 Matter Fused 55 | . . . 2 3 7 15 2 . . 3 23 Heat Flow Errors 26 | . . 1 1 1 5 4 . . . . 14 Energy Discharges 22 | . . 1 . . 5 4 1 . . . 11 Parts Fused 2 | . . . . . . . . . . . 2 Data Loss (minor) 19 | . . . . 2 2 3 1 . . 2 9 Data Loss (major) 11 | . . . . . 3 . 2 . . . 6 Misfires 6 | . . . . 1 . . 1 . . . 4 Alerts 9 | . . 1 1 1 3 2 . . . . 1 Misdirections 2 | . . . . . . . . . . 2 . Weapon Failures 5 | . . . . 1 . 2 . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 174 | . . 1 36 91 27 5 . . . . 14 Projectiles 63 | . . 1 10 13 27 5 . . . . 7 Explosions 33 | . . . 26 . . . . . . . 7 Melee 78 | . . . . 78 . . . . . . . Knockbacks 59 | . . . 21 21 11 . . . . . 6 Impact 2 | . . . . 1 . . . . . . 1 Kinetic 52 | . . . 19 18 11 . . . . . 4 Secondary 5 | . . . 2 2 . . . . . . 1 Self-Inflicted Damage 296 | . 49 . 247 . . . . . . . . Shots 9 | . 2 . 7 . . . . . . . . Rammed 9 | . 1 3 . 2 . . . . . . 3 Targets Rammed 11 | . 1 3 . 4 . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . Highest Temperature 306 | 30 230 301 306 199 234 251 9 78 . 30 228 Average Temperature 73 | 18 89 77 78 55 94 80 5 31 . 13 49 Received Heat Transfer 3586 | . 189 474 1413 510 . 117 . 54 . . 829 Effects 6 | . . 3 3 . . . . . . . . Interference 6 | . . 3 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . Impact Corruptions 4 | . . . . 4 . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 15 | . 4 2 2 1 1 . . . . . 5 Heat Transferred 9942 | 37 1221 2627 2198 925 629 629 . 407 . . 1269 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 1042 | 10 210 537 1042 543 . . . . 3 15 754 Initial 473 | . 6 . 226 473 . . . . 3 1 10 Average 325 | 4 65 233 576 420 . . . . 3 5 278 Maximum Alert Level 3 | . 1 2 3 2 . . . . . . 3 Low Security (%) 32 | 100 93 44 . . . . . . 100 100 33 Level 1 29 | . 6 37 17 42 . . . . . . 41 Level 2 29 | . . 18 53 57 . . . . . . 20 Level 3 8 | . . . 28 . . . . . . . 3 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . Squads Dispatched 48 | . 2 8 9 8 . . . . . . 21 Investigation 19 | . 1 6 4 3 . . . . . . 5 Extermination 11 | . . . . 4 . . . . . . 7 Reinforcement 10 | . 1 2 2 1 . . . . . . 4 Assault 4 | . . . 3 . . . . . . . 1 Garrison 4 | . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 14 | . 2 1 8 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 277 | . 21 41 92 25 6 12 . 5 . 6 69 Peak Tracking Total 9 | . 4 5 5 4 5 4 . 2 . 6 9 Tactical Retreats 9 | . 2 . 2 2 . . . 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 8 | . 1 2 . 2 . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 9 | . 2 . 3 . . . . . . . 4 Max in Single Turn 1 | . 1 . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 34 | . 6 8 7 4 2 1 . . . . 6 Terminals 20 | . 6 5 5 3 . . . . . . 1 Fabricators 3 | . . . . 1 . . . . . . 2 Repair Stations 6 | . . 2 2 . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 124 | . 26 34 22 14 3 1 . . . . 24 Successful 76 | . 8 20 16 6 3 1 . . . . 22 Failed 48 | . 18 14 6 8 . . . . . . 2 Catastrophic 8 | . 3 1 1 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 47 | . 12 15 11 4 . . . . . . 5 Terminals 74 | . 26 21 15 11 . . . . . . 1 Fabricators 8 | . . . . 3 . . . . . . 5 Repair Stations 31 | . . 10 7 . . . . . . . 14 Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . 3 . . . . . . . . 4 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 37 | . 8 11 9 4 3 1 . . . . 1 Record 2 | . . . . . 2 . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . . . Open Door 2 | . . . . . 1 1 . . . . . Open DSF 2 | . . . . 1 . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . Alert Level 4 | . 1 3 . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . Locate Traps 6 | . 1 3 2 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 4 | . 1 1 1 1 . . . . . . . Zone Layout 5 | . . 2 2 1 . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . . . . 3 Load Schematic 3 | . . . . 1 . . . . . . 2 Build 2 | . . . . 1 . . . . . . 1 Repair Station Hacks 27 | . . 6 7 . . . . . . . 14 Scan Component 14 | . . 3 4 . . . . . . . 7 Repair 13 | . . 3 3 . . . . . . . 7 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . 3 . . . . . . . . 4 Insert Component 3 | . . 1 . . . . . . . . 2 Analyze 4 | . . 2 . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 6 7 7 4 . . . . . . 5 Full Trace Events 20 | . 5 5 4 3 . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 1 . . . . 2 . . . 2 Parts Built 4 | . . . . 2 . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 50 | . . . . 25 . . . . . . 25 Total Part Build Rating 4 | . . . . 2 . . . . . . 2 Parts Repaired 13 | . . 3 3 . . . . . . . 7 Time 506 | . . 90 84 . . . . . . . 332 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . . . . . 2 Part Schematics Acquired 3 | . . 1 . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . Non-combat 2 | . . . . 2 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . . no_distress 2 | . . . . 2 . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 10 | . . . . . 2 . 6 . . . 2 Largest Group 6 | . . . . . 2 . 6 6 2 1 2 Highest-Rated Group 204 | . . . . . 56 . 204 204 74 37 170 Highest-Rated Ally 85 | . . . . . 31 . 39 39 37 37 85 Zionite Dispatches 1 | . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 100 | . . . . . . . . 64 . 15 21 Total Damage 2426 | . . . . . . . . 1039 . 229 1158 Kills 17 | . . . . . . . . 9 . . 8 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 2 3 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 70 | . . . . . . . . . 5 4 61 Items 70 | . . . . . . . . . 5 4 61 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 18778 | 94 1725 2376 3127 1782 1260 1269 1881 1417 96 184 3567 Spaces Moved 8605 | 37 630 862 946 859 681 677 1160 841 58 201 1653 Core 284 | 1 . . . . . . . . . 162 121 Treads 8099 | 36 630 862 946 859 681 677 1160 841 58 39 1310 Legs 84 | . . . . . . . . . . . 84 Wheels . | . . . . . . . . . . . . Hover 138 | . . . . . . . . . . . 138 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 160 162 160 160 160 164 50 50 Average Speed 179 | 157 239 224 240 161 174 173 160 164 164 73 147 Slowest Speed 700 | 160 480 320 240 242 242 240 160 242 164 242 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 61 | 4 89 77 70 18 78 85 91 96 3 96 31 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 1 1 . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 14 | . . . . . 4 4 4 2 . . . Spaces Dug 5 | . 2 . 3 . . . . . . . . Terrain Destroyed 140 | . 5 . 79 1 . 5 1 4 . 17 28 Melee 5 | . 2 . 3 . . . . . . . . Projectile 17 | . . . 2 1 . 5 1 4 . . 4 AOE 118 | . 3 . 74 . . . . . . 17 24 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Total 10767 | 60 750 1124 1400 1117 721 728 1188 864 60 220 2535 Wait 920 | . 21 59 108 104 15 10 7 . . . 596 Move 8595 | 36 629 861 945 858 680 676 1159 840 58 200 1653 Hop . | . . . . . . . . . . . . Pick Up 180 | 4 23 35 39 19 2 7 10 3 . . 38 Fast Attach 50 | 7 1 8 5 2 . . . 1 . . 26 Attach 73 | . 1 7 24 9 1 2 . 1 2 3 23 Detach 6 | . 1 1 1 . . . . . . . 3 Swap 139 | 1 15 16 38 21 2 4 3 6 . 4 29 Drop 131 | 1 8 33 23 13 2 6 9 4 . 4 28 Fire 641 | 11 46 101 205 82 19 23 . 9 . 9 136 Melee 19 | . 4 . 12 3 . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 11 | . 1 3 . 4 . . . . . . 3 Escape Stasis 2 | . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 8) 747 | -10/Materials | Discovered new exit (range 8) 877 | -10/Materials | Discovered new exit (range 4) 964 | -10/Materials | Core integrity fell below 50% 1694 | -10/Materials | Discovered new exit (range 5) 1820 | -10/Materials | Entered another Materials area 1820 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2059 | -9/Materials | Discovered new exit (range 7) 2143 | -9/Materials | Discovered new exit (range 9) 2634 | -9/Materials | Build established: Scavenger-Mutant 3257 | -9/Materials | Discovered new exit (range 14) 3499 | -9/Materials | Repaired Lgt. Treads? 3898 | -9/Materials | Repaired Lgt. Nuclear Core 3924 | -9/Materials | Repaired Lgt. Treads? 3991 | -9/Materials | Discovered new exit (range 18) 4196 | -9/Materials | Entered another Materials area 4196 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4596 | -8/Materials | First assault squad dispatched 4989 | -8/Materials | Repaired Lgt. Treads 5576 | -8/Materials | Repaired Lgt. Treads 5609 | -8/Materials | Repaired Autogun? 6046 | -8/Materials | Core integrity fell below 50% 6290 | -8/Materials | Discovered new exit (range 12) 6737 | -8/Materials | Identified exit to Factory 7098 | -8/Materials | Core integrity fell below 20% 7113 | -8/Materials | Sterilization system engaged 7113 | -8/Materials | Non-combat units ordered to evacuate 7136 | -8/Materials | Lost 5 parts (1p1n3u) 7139 | -8/Materials | Destroyed 7 combat bots 7213 | -8/Materials | Combat units ordered to evacuate 7323 | -8/Materials | Entered Factory 7323 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7793 | -7/Factory | Discovered new exit (range 6) 8742 | -7/Factory | Lost 3 parts (1p2n) 9039 | -7/Factory | Fabricated Lgt. Treads (x2) 9105 | -7/Factory | Entered Lower Caves 9482 | -7/Lower Caves | A Commander dispatched an escort 9576 | -7/Lower Caves | Learned 8 Factory zone layouts 9770 | -7/Lower Caves | Learned Factory terminal intel 10180 | -7/Lower Caves | Discovered new exit (range 15) 10365 | -7/Lower Caves | Entered another Lower Caves area 10365 | -7/Lower Caves | Accompanied by 2 allies 10366 | -7/Lower Caves | Commander's escort returned to base 10366 | -7/Lower Caves | Commander's escort returned to base 10482 | -7/Lower Caves | Learned location of 1 exit from Factory 10813 | -7/Lower Caves | Discovered new exit (range 11) 10848 | -7/Lower Caves | Learned Factory security intel 11210 | -7/Lower Caves | Core integrity fell below 50% 11538 | -7/Lower Caves | Discovered new exit (range 14) 11625 | -7/Lower Caves | Attracted the attention of an 0b10 base 11634 | -7/Lower Caves | Entered Zion 11885 | -7/Zion | Discovered new exit (range 12) 11958 | -7/Zion | Build established: Mutant 11997 | -7/Zion | System corruption cleaned by Quarantine Array 12220 | -7/Zion | Found Prototype Special Weapon 12223 | -7/Zion | Found Prototype Special Weapon 12396 | -7/Zion | Learned Factory machine intel 12857 | -7/Zion | Gained Derelict followers 12881 | -7/Zion | Learned location of Warlord (-4) 13023 | -7/Zion | Imprinted 13025 | -7/Zion | Declared Zion's savior 13515 | -7/Zion | Entered Proximity Caves 13515 | -6/Proximity Caves | Accompanied by 6 allies 13609 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14147 | -6/Proximity Caves | Discovered new exit (range 4) 14932 | -6/Proximity Caves | Entered Factory 14932 | -6/Factory | Accompanied by 2 allies 14932 | -6/Factory | Evolved 2 slots: Utility x2 14933 | -6/Factory | Identified exit to Factory 14936 | -6/Factory | Loaded intel: 242 machine locations 14937 | -6/Factory | Loaded intel: 26 terminal locations 15028 | -6/Factory | Sucked down chute 15028 | -6/Factory | Entered Waste 15040 | -6/Waste | Spotted C-40 Crusher 15043 | -6/Waste | EMP discharged 15057 | -6/Waste | Spotted C-40 Crusher 15070 | -6/Waste | Spotted C-40 Crusher 15083 | -6/Waste | 2 allies followed down the chute 15093 | -6/Waste | Spotted C-40 Crusher 15115 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15118 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15121 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15139 | -6/Waste | Spotted C-40 Crusher 15143 | -6/Waste | EMP discharged 15143 | -6/Waste | System corruption reached 10% 15152 | -6/Waste | Lost 4 parts (1p2n1w) 15184 | -6/Waste | Spotted C-40 Crusher 15193 | -6/Waste | Discovered new exit (range 13) 15212 | -6/Waste | Entered Factory 15232 | -6/Factory | Zion Heavy squad teleported in 15261 | -6/Factory | Build established: Hacker-Mutant 15378 | -6/Factory | Garrison activated, responded to threat 15431 | -6/Factory | Found Prototype Protection 15431 | -6/Factory | Identified Zio. Weapon Casing 15480 | -6/Factory | Found Prototype Protection 15868 | -6/Factory | Cargo convoy interrupted 16053 | -6/Factory | Repaired Structural Scanner 16101 | -6/Factory | Repaired Med. Treads 16146 | -6/Factory | Repaired Med. Treads 16438 | -6/Factory | Terminal network hard line cut 16848 | -6/Factory | Repaired Med. Treads 16894 | -6/Factory | Repaired Med. Treads 16945 | -6/Factory | Repaired Arm. Leg 17027 | -6/Factory | Repaired Imp. Heavy Machine Gun 17330 | -6/Factory | Fabricated Lgt. Treads? 18001 | -6/Factory | Garrison activated, responded to threat 18553 | -6/Factory | Lost 6 parts (1p3n2u) 18586 | -6/Factory | Core integrity fell below 50% 18639 | -6/Factory | Lost 5 parts (2n1u2w) 18712 | -6/Factory | First assault squad dispatched 18753 | -6/Factory | Identified RU-N14's Throwing Claymores 18770 | -6/Factory | Core integrity fell below 20% 18779 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 18760_ Imp. Carbon-fiber Leg destroyed. 18763_ Slug penetrates Wall. 18763_ Mic. Nuclear Core destroyed. 18763_ Slug penetrates Wall. 18766_ Adv. Weight Redist. System destroyed. 18766_ Slug penetrates Wall. 18766_ M-28 Smith repairs Com. Wheel. 18767_ Cld. Pulse Rifle destroyed. 18767_ Destroyed Unknown Leg. 18769_ P-60 Hacker resets T-07 Excavator, system corruption cleaned. 18769_ Hpw. Field Laser destroyed. 18769_ Identified Gatling Laser. 18770_ L-41 Fighter destroyed. 18771_ The unstable cave ceiling collapses. 18771_ Gatling Laser severed. 18774_ Dropped Hcp. Storage Unit. 18775_ Dropped Cold Fusion Reactor. 18776_ System corrupted: Heat flow error (+138). 18776_ Acquired Gatling Laser. 18777_ Slug penetrates Wall. 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""???# "" ## | | ???????????????????????????? """ ?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 53 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 32 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Laser | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Structural Scanner | -6/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Fabricated ------------ Lgt. Treads | x2 | -7/Factory Lgt. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed CorePoweredFilter Manual? 0 Play Time 03:13:28 Cumulative 22.7 hours Start 2024.05.16 @ 10:40:48 End 2024.05.16 @ 22:02:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34db5df0-e54c-4609-94a9-9d2788a64675