Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.28 @ 20:50:48 Player: Archaic Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1292) 1292 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3152 Bonus ------- None Cogmind --------- Core Integrity 382/550 Matter 188/300 Energy 82/100 System Corruption 0% Temperature Warning (349) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array > --- WEAPON (3) ------- Particle Gun High-powered Shotgun > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Small Storage Unit Compact Matter Pod (0) Structural Scanner Terrain Scan Processor Improved Terrain Scan Processor Melee Analysis Suite ECM Suite Hacking Suite Light Assault Rifle Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Particle Charger > --- WEAPON ----------- Beam Rifle Beam Rifle Mini Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Light Nuclear Core Improved Heat Sink Small Storage Unit Compact Matter Pod Structural Scanner Terrain Scan Processor Improved Terrain Scan Processor Melee Analysis Suite ECM Suite Light Armor Plating Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 44 | 7 11 11 15 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 4 6 4 Treads 1 | . . 1 . Leg 3 | . . . 3 Wheel 12 | 2 4 5 1 Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 2 5 Device 5 | 1 1 2 1 Storage 2 | 1 . . 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 5 3 5 Energy Gun 6 | 1 1 1 3 Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 1 2 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . 6 2 9 Power 3 | . 1 . 2 Propulsion 6 | . 2 2 2 Utility 3 | . 1 . 2 Weapon 5 | . 2 . 3 Highest Loss Streak 6 | . 6 1 4 To Critical Strikes . | . . . . Average Backups 9 | 2 7 7 15 Power 2 | . 1 1 3 Propulsion 1 | . 1 1 . Utility 4 | . 1 1 8 Weapon 2 | 1 2 3 3 Tool/Special . | . . . . Unused Backups 23 | . 3 4 16 Power 6 | . . . 6 Propulsion 2 | . 1 . 1 Utility 9 | . 1 1 7 Weapon 6 | . 1 3 2 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 98 93 94 Engine 11 | . 13 11 8 Leg 2 | . . . 6 Wheel 23 | . 27 29 15 Device 15 | . 13 18 15 Storage 11 | . 14 11 9 Processor 3 | . . . 8 Energy Gun 7 | . 2 6 13 Ballistic Gun 11 | . 19 3 6 Launcher 4 | . 3 5 5 Special Weapon 3 | . 2 6 1 Peak Build Rating 23 | 7 8 12 23 Average Rating 11 | 4 7 9 19 On Entrance 6 | . 7 8 10 Avg Prop Armor Cover (%) 10 | . . 11 10 Naked Turns . | . . . . Heaviest Build 62 | 15 16 17 62 Greatest Support 30 | 26 26 30 30 Greatest Overweight (x) 2 | 2 . . 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 12 | 7 8 8 19 Most Carried 20 | 5 8 8 20 Average Carried 10 | 2 6 7 15 Final Capacity 20 | 8 8 8 20 Final Carried 18 | 5 8 8 18 Class Distribution -------------------- 58% | Mutant 26% | Skirmisher 9% | Scavenger-Skirmisher 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1202 | 309 298 249 346 Remotely . | . . . . Salvage Created 1363 | 120 519 138 586 Parts 105 | 5 54 12 34 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 16 4 13 Guns 21 | . 12 2 7 AOE 12 | . 4 2 6 Classes Destroyed 10 | 2 5 2 1 Worker 2 | . . 1 1 Builder 4 | . 4 . . Tunneler 4 | 2 2 . . Hauler 1 | . . . 1 Recycler 1 | 1 . . . Operator 3 | . 1 1 1 Watcher 4 | . 1 2 1 Swarmer 11 | . 8 . 3 Grunt 17 | . 8 1 8 Sentry 5 | . . 3 2 Best Kill Streak 6 | 3 6 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 3 | 1 2 1 3 Gunslinging . | . . . . Exploded 2 | . 2 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 193 | . 81 44 68 Missed 52 | . 23 12 17 Hits 141 | . 58 32 51 Projectile 141 | . 58 32 51 Critical Strikes 6 | . . 3 3 Damage Taken 2142 | . 619 471 1052 Core 340 | . 83 89 168 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 66 77 . Volleys Fired 131 | 13 64 26 28 Largest 3 | 1 2 2 3 Hottest 156 | 20 60 156 155 Shots Fired 253 | 13 124 43 73 Gun 226 | 13 117 28 68 Cannon . | . . . . Launcher 22 | . 7 10 5 Special 5 | . . 5 . Kinetic 161 | 13 110 14 24 Thermal 64 | . 1 19 44 Explosive 22 | . 7 10 5 Electromagnetic 6 | . 6 . . Robot Hit Streak 16 | 7 8 6 16 Robot Miss Streak 5 | 2 5 1 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 156 | 10 70 30 46 Core Hits 93 | 4 40 14 35 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 4 | . 1 3 . Burn 2 | . . 2 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3031 | 132 1233 591 1075 Guns 1892 | 132 817 272 671 Cannons . | . . . . Explosions 1102 | . 411 295 396 Melee . | . . . . Ramming 13 | . 5 . 8 Kinetic 1168 | 132 739 97 200 Thermal 681 | . 11 199 471 Explosive 1102 | . 411 295 396 Electromagnetic 67 | . 67 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 7 . . Message Errors 2 | . 2 . . Matter Fused 3 | . 3 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 54 | . 3 36 15 Projectiles . | . . . . Explosions 54 | . 3 36 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 312 | . 13 5 294 Shots 8 | . 2 1 5 Rammed 3 | . 2 . 1 Targets Rammed 3 | . 2 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 341 | . 191 113 341 Average Temperature 80 | . 56 34 112 Received Heat Transfer 678 | . 156 189 333 Effects 6 | . . . 6 Energy Bleed 3 | . . . 3 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 1777 | . 25 642 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . 1 1 1 Low Security (%) 86 | 100 88 67 90 Level 1 13 | . 11 32 9 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 276 | 10 276 230 228 Initial 102 | . . 102 92 Average 90 | 1 97 167 62 Influence Increases 1441 | 15 613 288 525 Destroy 0b10 Robot/C 660 | . 320 80 260 Destroy 0b10 Robot/NC 95 | 15 40 20 20 Destroy Leader 190 | . 72 44 74 Successful Hack 28 | . 5 23 . Disable Machine 120 | . 15 60 45 Destroy Structure 168 | . 41 46 81 Partial Spotted 30 | . . 15 15 Lose Combat Pursuer 150 | . 120 . 30 Influence Decreases 1314 | 15 369 312 618 Entered New Map 270 | . . 142 128 Time Decay 727 | 15 309 150 253 Lost Part 167 | . 60 20 87 Purge Threat 150 | . . . 150 Squads Dispatched 7 | . 3 1 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 3 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | . 32 7 18 Peak Tracking Total 4 | . 4 2 4 Tactical Retreats 10 | . 9 . 1 ECM-based Alert Blocks 3 | . 3 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . 1 4 3 Max in Single Turn 3 | . 1 1 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 3 5 1 Terminals 8 | . 3 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 25 | . 8 12 5 Successful 12 | . 4 6 2 Failed 12 | . 4 5 3 Catastrophic 1 | . . . 1 Database Lockouts 1 | . . 1 . Manual 8 | . . 5 3 Terminals 22 | . 8 9 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 9 | . 4 3 2 Record 1 | . . 1 . Robot Analysis 1 | . . 1 . Alert Level 3 | . 2 . 1 Unreport Threat 1 | . . . 1 Locate Traps 1 | . . 1 . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Botnet 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 3 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1715 | 18 725 309 663 Sensors 802 | . . 139 663 Structural 580 | . . 221 359 Seismic 607 | 18 589 . . ECM 306 | . 136 170 . Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1844 | 113 759 309 663 Spaces Moved 1074 | 66 548 221 239 Core 13 | 13 . . . Treads 2 | . . 2 . Legs 53 | . . . 53 Wheels 1006 | 53 548 219 186 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 70 70 Average Speed 92 | 95 86 75 122 Slowest Speed 260 | 150 90 160 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 6 80 29 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 183 | . 38 57 88 Melee . | . . . . Projectile . | . . . . AOE 183 | . 38 57 88 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1672 | 102 709 309 552 Wait 321 | 5 60 31 225 Move 1071 | 65 547 220 239 Hop . | . . . . Pick Up 69 | 12 17 11 29 Fast Attach . | . . . . Attach 29 | 7 8 4 10 Detach . | . . . . Swap 22 | . 3 10 9 Drop 26 | . 8 7 11 Fire 131 | 13 64 26 28 Melee . | . . . . Ram 3 | . 2 . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 4) 706 | -10/Materials | Discovered new exit (range 11) 744 | -10/Materials | Lost 6 parts (1p2n1u2w) 796 | -10/Materials | Discovered new exit (range 12) 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 958 | -9/Materials | Discovered new exit (range 8) 1011 | -9/Materials | Central database locked down 1125 | -9/Materials | Discovered new exit (range 7) 1182 | -9/Materials | Entered another Materials area 1182 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1309 | -8/Materials | Lost 3 parts (1p1n1w) 1456 | -8/Materials | Build established: Skirmisher 1845 | -8/Materials | Self-destructed Last Messages --------------- 01832_ Heat Sink melted. 01832_ Y-45 Defender destroyed. 01839_ Nuclear Reactor explodes. 01839_ Overheating: Energy bleed (-27). 01839_ G-50 Soldier destroyed. 01839_ Nuclear Reactor explodes. 01839_ Fusion Modulator explodes. 01839_ Particle Gun destroyed. 01839_ Destroyed Particle Gun. 01839_ Deuterium Engine destroyed. 01840_ Aluminum Leg broken. 01840_ Overheating: Short circuit. 01840_ The unstable cave ceiling collapses. 01841_ R-06 Scavenger collects Terrain Scanner. 01843_ Overheating: Energy bleed (-19). 01843_ The unstable cave ceiling collapses. 01843_ K-01 Serf collects debris. 01844_ R-06 Scavenger collects Terrain Scan Processor. 01845_ The unstable cave ceiling collapses. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ????????????????"" ???????????????????????????? | | ??????????????? ???????????###?????????????? | | ???????????????? ########### ??????????????? | | ????????????????? ???????????????? | | ?????????????????? ????????????????? | | ???????????????#### ?????????????????? | | ???????????????#;;; # # ##????????????????? | | ??????????????##; #????????????????? | | ??????????????# ; ##????????????????? | | ??????????????##; #????????????????? | | ??????????????# ; % #????????????????? | | ??????????????# ; * #????????????????? | | ??????????????# ; @ = #?????????????????? | | ???????????????#;;; # # #??? ?????????????? | | ?????????????###;;; #### ?????????????? | | ?????????????# g =% ?????????????? | | ?????######### =!! ???????????? | | ! ????????????? | | ?????################ ####### ????????????? | | ????????????????????## ## ##?###????????????? | | ???????????########### ## T ##????????????????? | | ???????????# "T" # u## ##????????????????? | | ???????????# + ## ! !##????????????????? | | ???????????# # ## !!!##????????????????? | | ???????????# [ # ## !!!##????????????????? | | ???????????########### t## ################### | | ????????? ########### ###+#################### | | ????????? ########### [ ** # "T" ## | | ????????? + =" [ #/ ## | | ????????? ##### ##### ! = = # """ ! ## | | ????????? ##### ##### [= ####### + """ !! ## | | ???? ##### ### ###+######### # """ ## | | ????+########## ### = = = ##?## # ## | | ???? # # # ##?## # ## | | ???? # # # # ##?################### | | ???? # # # ##?################### | | ???? # ### ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 46 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Item+ Resistances Are Futile Challenges ------------ None Game ------ Seed MasterChromionTreads Manual? 0 Play Time 00:22:04 Cumulative 17.5 hours Start 2025.11.24 @ 21:25:47 End 2025.11.28 @ 20:50:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 36 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c118e43-4a76-495c-9494-359e84b05cb1