Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.18 @ 19:28:31 Player: Blade Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (47) 235 Value Destroyed (1911) 1911 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 9632 Bonus ------- Pacifist 200 High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/1600 Matter 174/300 Energy 146/190 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (10) -- Centrium Leg > --- UTILITY (12) ----- Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Point Defense System Railgun Peak State ------------ > --- POWER ------------ Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array Diametric Drive Electron Diverter > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Energy Well Weight Redist. System Improved Terrain Scan Processor Advanced Terrain Scan Processor Seismic Detector Improved Transmission Jammer Focal Shield Drone Bay > --- WEAPON ----------- Gamma Bomb Array Micro-nuke Launcher > --- INVENTORY -------- Light Particle Reactor Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array [Rating: 143] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Field Propulsion Array Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Array Utility Improved Terrain Scan Processor Device Improved Transmission Jammer Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Backup Plating I Weapon Coil Gun Energy Gun Small Laser Energy Cannon Cooled Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Gamma Bomb Array Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Slots Evolved 19 | . 1 2 2 2 . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 8 | . . . 1 1 . 2 1 . 1 . . 2 Utility 10 | . 1 2 1 1 . . 1 2 . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 134 | 7 2 14 4 5 11 10 18 20 8 10 1 24 Power 18 | 1 1 1 . . 1 1 4 1 2 1 . 5 Engine 7 | 1 1 1 . . 1 1 2 . . . . . Core 4 | . . . . . . . 2 . 2 . . . Reactor 7 | . . . . . . . . 1 . 1 . 5 Propulsion 57 | 2 . 8 3 . 7 3 9 7 2 4 1 11 Treads . | . . . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 53 | . . 8 3 . 7 3 9 7 2 4 1 9 Utility 34 | 2 1 1 . 2 2 4 4 7 3 4 . 4 Device 23 | 1 . . . 2 2 1 3 5 3 2 . 4 Storage 5 | 1 1 1 . . . . . 1 . 1 . . Processor 6 | . . . . . . 3 1 1 . 1 . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 25 | 2 . 4 1 3 1 2 1 5 1 1 . 4 Energy Gun 7 | 1 . 3 . 1 1 . . 1 . . . . Energy Cannon 3 | . . . . . . 1 1 1 . . . . Ballistic Gun 4 | 1 . 1 . . . 1 . . . . . 1 Ballistic Cannon 3 | . . . 1 . . . . 2 . . . . Launcher 5 | . . . . 1 . . . . 1 . . 3 Special Weapon 3 | . . . . 1 . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . . . 1 3 3 1 5 1 . Parts Lost 56 | . . 1 1 . 15 2 4 1 3 . 2 27 Power 6 | . . . . . 2 . 1 . . . . 3 Propulsion 32 | . . 1 . . 9 2 3 1 1 . 1 14 Utility 14 | . . . 1 . 2 . . . 2 . 1 8 Weapon 4 | . . . . . 2 . . . . . . 2 Highest Loss Streak 19 | . . 1 1 . 10 2 2 1 1 . 2 19 To Critical Strikes 1 | . . 1 . . . . . . . . . . Average Slot Usage (%) 59 | . 87 62 54 48 23 36 61 67 81 83 79 43 Engine 3 | . 12 9 8 7 1 4 2 . . . . . Core 1 | . . . . . . . 1 3 2 4 . . Reactor 1 | . . . . . . . . 2 4 4 8 3 Leg 2 | . 25 1 . . . . . . . . . . Flight 16 | . . 17 25 21 12 17 17 17 21 22 20 14 Device 12 | . 12 10 4 4 5 . 7 24 28 22 20 10 Storage 3 | . 12 3 . . . . . 4 4 8 8 4 Processor 6 | . . . . . . 7 21 10 9 11 12 6 Energy Gun 3 | . 12 14 1 1 4 . . 1 . . . . Ballistic Gun 2 | . 12 5 1 . . 5 5 . . . . . Special Weapon 1 | . . . . 4 . . . 1 4 4 4 . Naked Turns 35 | . . . . . 35 . . . . . . . Heaviest Build 75 | 19 29 17 11 13 10 9 25 48 53 62 62 75 Greatest Support 81 | 20 20 20 13 13 18 12 36 48 64 64 63 81 Greatest Overweight (x) 4 | . 1 4 . . 2 2 4 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 5 5 5 5 5 10 10 10 10 10 Average Capacity 7 | 8 10 6 5 5 5 5 5 8 10 10 10 8 Most Carried 10 | . 1 5 4 5 5 5 5 8 10 10 10 10 Average Carried 4 | . . 3 3 4 3 3 3 5 7 9 9 4 Final Capacity 10 | 10 10 5 5 5 5 5 5 10 10 10 10 5 Final Carried 10 | . 1 4 4 5 4 5 3 8 8 10 10 2 Class Distribution -------------------- 55% | Hacker-Sprinter 44% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Storage Hacker-Sprinter | -6/Factory Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Matter Collected 1658 | 139 . 355 168 . 208 71 . 372 194 . . 151 Remotely . | . . . . . . . . . . . . . Salvage Created 1558 | . . 371 319 87 114 34 261 288 . . . 84 Parts 95 | . . 23 18 6 5 4 16 16 . . . 7 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 44 | . . 9 12 5 2 . 7 5 . . . 4 Guns 17 | . . 9 1 . . . 5 2 . . . . Cannons 17 | . . . 11 1 . . 2 3 . . . . AOE 8 | . . . . 4 . . . . . . . 4 Classes Destroyed 8 | . . 4 . 2 . 1 . . . . . 1 Worker 2 | . . . . . . 2 . . . . . . Builder 1 | . . . . . . . . . . . . 1 Swarmer 15 | . . 2 3 2 . . 4 1 . . . 3 Grunt 10 | . . 3 4 . 2 . . 1 . . . . Brawler 2 | . . 1 1 . . . . . . . . . Sentry 9 | . . 3 4 1 . . . 1 . . . . Hunter 2 | . . . . 1 . . 1 . . . . . Programmer 6 | . . . . 1 . . 2 2 . . . 1 Best Kill Streak 8 | . . 4 8 2 2 2 4 2 . . . 5 Combat Bots Only 8 | . . 4 8 2 2 . 4 2 . . . 4 Max Kills in Single Turn 4 | . . 1 1 1 1 1 1 1 . . . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 1479 | . . 46 29 39 458 63 133 205 38 6 11 451 Missed 779 | . . 12 12 19 263 34 67 132 21 5 4 210 Damage Taken 6964 | . . 282 142 161 1087 121 569 645 191 16 118 3632 Core 2799 | . . 99 15 62 585 34 172 158 19 . 50 1605 Absorbed by Shields 58 | . . . . . 6 . . 52 . . . . Ignored by Resistances 4995 | . . 181 89 103 710 91 466 683 214 9 132 2317 Regen/Repaired (Parts) 54 | . . 32 . . . . 22 . . . . . Core Remaining (%) 83 | 100 100 75 97 . 7 96 82 86 . 98 96 . Volleys Fired 134 | . . 26 27 18 13 7 15 22 . . . 6 Largest 2 | . . 2 2 1 1 1 2 1 . . . 1 Hottest 88 | . . 80 65 44 80 30 65 88 . . . 80 Shots Fired 169 | . . 48 30 18 13 7 25 22 . . . 6 Gun 102 | . . 48 6 . 13 7 15 13 . . . . Cannon 45 | . . . 24 3 . . 10 8 . . . . Launcher 18 | . . . . 12 . . . . . . . 6 Special 4 | . . . . 3 . . . 1 . . . . Kinetic 69 | . . 16 27 3 . 7 15 1 . . . . Thermal 67 | . . 32 3 . 2 . 10 20 . . . . Explosive 15 | . . . . 12 . . . . . . . 3 Electromagnetic 14 | . . . . . 11 . . . . . . 3 Robot Hit Streak 28 | . . 28 19 13 14 7 11 20 . . . 22 Robot Miss Streak 3 | . . 1 3 2 1 . 2 1 . . . 2 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 151 | . . 42 28 17 12 7 20 20 . . . 5 Core Hits 107 | . . 16 44 13 5 2 9 9 . . . 9 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 3 | . . . . . . . 1 2 . . . . Destroy 2 | . . . . . . . 1 1 . . . . Blast 1 | . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4622 | 3 . 541 765 626 317 145 573 622 . . 12 1018 Guns 1578 | . . 541 58 . 252 143 260 324 . . . . Cannons 1395 | . . . 707 77 . . 313 298 . . . . Explosions 1558 | . . . . 549 . . . . . . . 1009 Melee . | . . . . . . . . . . . . . Ramming 91 | 3 . . . . 65 2 . . . . 12 9 Kinetic 1497 | . . 240 742 77 . 143 260 35 . . . . Thermal 1283 | . . 301 23 . 59 . 313 587 . . . . Explosive 1507 | . . . . 549 . . . . . . . 958 Electromagnetic 244 | . . . . . 193 . . . . . . 51 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . 3 . . 5 1 1 1 . . . 14 Average Corruption 2 | . . 3 . . 2 1 1 1 . . . 4 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . 3 . . 3 . 3 . . . . 9 Message Errors 3 | . . . . . . . . . . . . 3 Matter Fused 2 | . . 2 . . . . . . . . . . Heat Flow Errors 4 | . . 1 . . 2 . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . 1 . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 1 . . . . 3 Data Loss (major) 1 | . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 98 | . . . . 10 . . . . . . . 88 Projectiles . | . . . . . . . . . . . . . Explosions 98 | . . . . 10 . . . . . . . 88 Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . 9 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . 8 . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 101 | . . . . 15 30 1 . . . . 6 49 Shots 8 | . . . . 1 . . . . . . . 7 Rammed 23 | . . . . . 17 2 . . . . 1 3 Targets Rammed 24 | 1 . . . . 17 2 . . . . 1 3 Kicked 1 | 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 392 | . . 206 58 6 244 . 8 312 304 311 1 392 Average Temperature 122 | . . 68 15 4 61 . 4 89 129 141 1 172 Received Heat Transfer 1125 | . . 135 81 24 498 48 36 141 36 . 9 117 Effects 10 | . . . . . . . . . 4 5 . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 1 1 . . Interference 6 | . . . . . . . . . 3 3 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 1991 | . . 700 50 . 125 . 450 666 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Peak Influence 579 | . 25 346 494 449 222 169 273 510 241 97 42 579 Initial 171 | . . 7 104 162 147 60 57 97 171 97 12 9 Average 181 | . 19 137 267 296 168 95 133 319 199 16 26 317 Maximum Alert Level 2 | . . 1 2 2 1 . 1 2 1 . . 2 Low Security (%) 62 | 100 100 67 49 27 76 100 72 22 62 100 100 28 Level 1 25 | . . 32 38 45 23 . 27 40 37 . . 37 Level 2 12 | . . . 12 27 . . . 37 . . . 33 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 2 2 2 1 3 . . 1 2 Investigation 5 | . . . . 1 1 2 . . . . . 1 Extermination 2 | . . . . . . . . 1 . . . 1 Reinforcement 7 | . . . 1 1 1 . 1 2 . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . 2 . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Distress Signals 8 | . . . 1 . 1 . . 3 . . . 3 Communications Jammed 79 | . . . . . . . . 36 7 . . 36 Distress Signals 76 | . . . . . . . . 36 7 . . 33 Times Spotted 190 | . 1 12 18 5 22 6 11 53 9 3 4 46 Peak Tracking Total 13 | . 1 6 9 2 13 4 6 13 7 2 4 13 Tactical Retreats 40 | . . 4 2 . 6 2 1 13 1 . . 11 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Traps Triggered 8 | . . . 1 . 1 . 2 4 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Machines Disabled 3 | . . . . . . . . 3 . . . . Max in Single Turn 3 | . . . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Machines Accessed 25 | . 3 3 1 4 4 2 2 1 1 1 . 3 Terminals 21 | . 2 2 1 3 4 2 1 1 1 1 . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 63 | . 6 11 2 8 9 6 4 4 4 3 . 6 Successful 37 | . 5 10 1 5 4 2 3 2 2 2 . 1 Failed 26 | . 1 1 1 3 5 4 1 2 2 1 . 5 Catastrophic 5 | . . . . 1 . 1 . 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 2 . 1 2 1 2 2 2 . . . 4 Terminals 54 | . 4 8 2 6 9 6 2 4 4 3 . 6 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . 3 . . . . 2 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 28 | . 3 7 1 3 4 2 1 2 2 2 . 1 Record 6 | . . . 1 1 . 1 . . 2 . . 1 Open Door 1 | . . . . . 1 . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 5 | . 1 1 . . 2 . . . . 1 . . Unreport Threat 2 | . . . . . 1 . . . . 1 . . Reprogram Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Zone Layout 3 | . . 1 . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 5 | . . 3 . . . . 2 . . . . . Scan Component 2 | . . 1 . . . . 1 . . . . . Repair 2 | . . 1 . . . . 1 . . . . . Refit 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 2 1 1 3 3 2 . 1 1 1 . 3 Full Trace Events 6 | . 1 . . 1 1 2 . . . . . 1 Feedback Events 2 | . . . . . 1 1 . . . . . . Corruption 2 | . . . . . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . . . . . Time 42 | . . 26 . . . . 16 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . 2 . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . . . . . Combat 2 | . . . . 1 . . . 1 . . . . Robot Hacks Applied 4 | . . . . 3 . . . 1 . . . . parse_system 3 | . . . . 2 . . . 1 . . . . find_chute 1 | . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . . 2 . . . . . . 2 Drone Recoveries 3 | . . . . . 2 . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Turns Passed 3519 | 93 345 286 163 195 286 238 364 549 190 299 32 479 Spaces Moved 7349 | 75 284 433 333 490 517 650 636 1217 535 740 114 1325 Core 333 | 12 . . . . 90 . 4 . . . . 227 Treads . | . . . . . . . . . . . . . Legs 365 | 63 284 8 . . . . . . . . . 10 Wheels . | . . . . . . . . . . . . . Hover 50 | . . . . . . . . . . . . 50 Flight 6601 | . . 425 333 490 427 650 632 1217 535 740 114 1038 Fastest Speed 19 | 50 120 32 30 30 27 30 28 31 28 25 25 19 Average Speed 36 | 108 120 42 30 30 36 31 39 32 28 25 25 29 Slowest Speed 355 | 120 190 355 30 30 195 195 250 119 31 28 26 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 114 | . . 1 5 10 16 5 2 28 17 15 4 11 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 39 31 30 13 84 18 15 31 12 49 4 37 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 169 | . . . . 105 . . 1 38 . . . 25 Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . . . . AOE 168 | . . . . 105 . . . 38 . . . 25 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Fac Res Tes Res Acc Total 7907 | 82 287 490 360 509 581 671 718 1313 555 837 113 1391 Wait 200 | . . . . . 31 . 20 4 24 88 . 33 Move 7124 | 74 283 430 322 470 487 640 631 1163 505 709 107 1303 Hop 100 | . . 1 5 9 13 4 2 25 12 15 3 11 Pick Up 33 | . . 4 2 3 3 6 3 6 1 4 . 1 Fast Attach 81 | 7 2 10 . 2 6 5 12 15 5 4 1 12 Attach 40 | . . 1 2 3 4 5 5 3 3 3 . 11 Detach 22 | . 1 4 . 1 . 1 2 2 4 3 1 3 Swap 13 | . . 3 2 . 1 . 1 2 . 3 . 1 Drop 52 | . 1 11 . 3 1 1 9 9 1 8 1 7 Fire 134 | . . 26 27 18 13 7 15 22 . . . 6 Melee . | . . . . . . . . . . . . . Ram 22 | . . . . . 17 2 . . . . . 3 Kick 1 | 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 85 | . . . . . 5 . 18 62 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 385 | -10/Materials | Identified exit to Materials 385 | -10/Materials | Discovered exit to Materials (range 12) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Utility x2 658 | -9/Materials | Identified exit to Mines 658 | -9/Materials | Discovered exit to Mines (range 12) 697 | -9/Materials | Repaired Lgt. Ion Engine 719 | -9/Materials | Identified exit to Materials 719 | -9/Materials | Discovered exit to Materials (range 16) 725 | -9/Materials | Entered another Materials area 725 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -8/Materials | Destroyed 8 combat bots 876 | -8/Materials | Identified exit to Factory 876 | -8/Materials | Discovered exit to Factory (range 16) 888 | -8/Materials | Entered Factory 888 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 896 | -7/Factory | Identified exit to DSF 1041 | -7/Factory | Build established: Hacker-Sprinter 1078 | -7/Factory | Identified exit to Storage 1078 | -7/Factory | Discovered exit to Storage (range 16) 1083 | -7/Factory | Entered Storage 1221 | -7/Storage | Lost 10 parts (2p5n2u1w) 1298 | -7/Storage | Core integrity fell below 50% 1334 | -7/Storage | Core integrity fell below 20% 1350 | -7/Storage | Lost 5 parts (4n1w) 1361 | -7/Storage | Identified exit to Factory 1361 | -7/Storage | Discovered exit to Factory (range 15) 1369 | -7/Storage | Entered Factory 1369 | -6/Factory | Evolved 2 slots: Propulsion x2 1517 | -6/Factory | Identified exit to Lower Caves 1517 | -6/Factory | Discovered exit to Lower Caves (range 6) 1593 | -6/Factory | Identified exit to Factory 1593 | -6/Factory | Discovered exit to Factory (range 10) 1607 | -6/Factory | Entered another Factory area 1607 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1708 | -5/Factory | Repaired VTOL Module 1798 | -5/Factory | Identified exit to Upper Caves 1798 | -5/Factory | Identified exit to Extension 1965 | -5/Factory | Identified exit to Factory 1965 | -5/Factory | Discovered exit to Factory (range 13) 1971 | -5/Factory | Entered another Factory area 1971 | -4/Factory | Evolved 2 slots: Utility x2 2173 | -4/Factory | Build established: Hacker-Mutant 2250 | -4/Factory | Search patrols dispatched 2433 | -4/Factory | Spotted B-86 Titan 2471 | -4/Factory | Search patrols dispatched 2506 | -4/Factory | Identified exit to Research 2506 | -4/Factory | Discovered exit to Research (range 12) 2520 | -4/Factory | Entered Research 2520 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 2560 | -3/Research | Build established: Hacker-Sprinter 2692 | -3/Research | Found Gamma Bomb Array 2706 | -3/Research | Identified exit to Testing 2706 | -3/Research | Discovered exit to Testing (range 9) 2710 | -3/Research | Entered Testing 2811 | -3/Testing | Found Prototype Processor 2811 | -3/Testing | Identified Spectral Analyzer 3006 | -3/Testing | Identified exit to Research 3006 | -3/Testing | Discovered exit to Research (range 8) 3009 | -3/Testing | Entered Research 3009 | -2/Research | Evolved 2 slots: Utility x2 3035 | -2/Research | Identified exit to Access 3035 | -2/Research | Discovered exit to Access (range 17) 3041 | -2/Research | Entered Access 3041 | -1/Access | Evolved 2 slots: Propulsion x2 3062 | -1/Access | Spotted B-99 Colossus 3222 | -1/Access | Lost 5 parts (4n1u) 3272 | -1/Access | Spotted B-99 Colossus 3335 | -1/Access | Search patrols dispatched 3383 | -1/Access | Lost 19 parts (3p9n5u2w) 3393 | -1/Access | Core integrity fell below 50% 3469 | -1/Access | Core integrity fell below 20% 3492 | -1/Access | System corruption reached 10% 3520 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03414_ Slammed into W-44 Eye. 03414_ Destabilizing: System interference. 03414_ Adv. Terrain Scan Processor temporarily disabled. 03422_ Door malfunctions. 03425_ P-80 Master resets R-10 Processor, system corruption cleaned. 03443_ ZW7CO:7SFSOAXCGCEPHJGHMH>BI 03443_ K-01 Serf cleans the Anti-Orbital Battery. 03468_ Terminal disabled. 03474_ Acquired Cmb. Linear Gravjet. 03480_ System corrupted: Component data lost. 03495_ System corrupted: Heat flow error (+100). 03506_ Acquired Centrium Leg. 03509_ Hyperwave Decoder disabled. 03510_ Cmb. Linear Gravjet destroyed. 03511_ Acquired Lgt. Quantum Reactor. 03519_ System corrupted: Energy discharge (-66). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????? # "" + """"" | | ????????????????# # "" # """"" | | ????????????????# # "" # """"" | | ????????????????# # "" # """"" | | ????????????????# # "" # | | ????????????????# # "" # | | ????????????????# # " # | | ????????????????# # + | | ????????????????# # # | | ????????????????# ############## | | ????????????????# | | ?????????????#+## " | | ?????????????# "T | | ?????????????# "" | | ?????????????# | | ?????????????# | | ?????????????# | | ?????????????#######/######################## | | ??????????????# #????????????????# | | ??????????????# #????????????????# | | ??????????????# """" #????????????????# | | ??????????????# """" #????????????????# | | ??????????????# """"" #????????????????# | | ??????????????# """"" #????????????????# | | ??????????????# " "" #????????????????# | | ??????????????# p @ #????????????????# | | ??????????????# p #????????????????# | | ??????????????# p #????????????????# | | ??????????????# #????????????????# | | ??????????????# #????????????????# | | ?????????####+############################### | | ?????????# | | ?????????# | | ?????????# | | ?????????# | | ?????????# | | ?????????# | | ?????????+ | | ?????????# ##########+######+#############+ | | ?????????# #????#### #????# | | ?????????# #??? # #????# | | ?????????+ #??? # #????# | | ?????????# #?? # " #????# | | ?????????# #?? #!! """ #????# | | ?????????# #? #!] """ #????# | | ?????????# #? # " !#????# | | ?????????# # # #????# | | ?????????# # # #????# | | ?????????# + # #????# | | ?????????# # # "" "" #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 57 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 310 Jamming Range 14 Power Amplification 30 Additional Mass Support 6 Armor Coverage 80 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 80 Evasion (%) 76 Targeting Accuracy 5 Target Analysis 7 Offensive Hacking 20 Item Schematics ----------------- VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Close Call Denied? Dodgeball, But With Guns Knowing Is Half The Battle Omniscient Cartographer Challenges ------------ None Game ------ Seed WeaponInertialReconstructor Manual? 0 Play Time 01:50:51 Cumulative 23.0 hours Start 2024.05.18 @ 17:10:29 End 2024.05.18 @ 19:28:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 0 Adventurer 27 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcbf3949-02c6-427b-8804-05126ddf0b0c