Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.11 @ 00:09:01

Player: Okkudo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1053)     1053
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-22)                -22
              TOTAL SCORE: 2651

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
          Heavy Hammer
>               --- INVENTORY (12) ---
          Light Treads
          Light Treads
          Light Armor Plating
                EM Shotgun
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
          Heavy Battle Rifle
                Grenade Launcher
                Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
           Sensor Array
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Treads
           Cryofiber Web
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Battle Rifle
           Grenade Launcher
           Mining Laser
     Heavy Hammer
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 7   7   3   12  8   
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   1   3   2   
    Treads                 8    | 2   .   1   3   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   .   .   3   .   
    Device                 1    | .   .   .   1   .   
    Storage                3    | 2   .   .   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 2   7   2   5   5   
    Energy Gun             2    | .   2   .   .   .   
    Energy Cannon          3    | .   .   .   2   1   
    Ballistic Gun          11   | 2   3   2   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   1   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 8    | .   .   .   2   6   
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      3    | .   .   .   1   3   
Average Slot Usage (%)     97   | .   100 100 93  92  
  Engine                   11   | .   14  14  8   7   
  Treads                   29   | .   28  28  30  31  
  Device                   3    | .   .   .   10  8   
  Storage                  22   | .   28  28  19  11  
  Processor                2    | .   .   .   2   11  
  Energy Cannon            2    | .   .   .   11  .   
  Ballistic Gun            14   | .   23  10  7   17  
  Launcher                 6    | .   1   14  1   .   
  Impact Weapon            2    | .   1   3   1   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 15  19  20  50  45  
  Greatest Support         62   | 40  40  42  62  62  
  Greatest Overweight (x)  12   | .   .   .   .   12  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 14   | 8   8   8   14  12  
  Average Capacity         8    | 6   8   8   9   12  
  Most Carried             10   | 3   7   8   10  10  
  Average Carried          7    | 1   5   7   7   9   
  Final Capacity           12   | 8   8   8   12  12  
  Final Carried            10   | 2   6   8   9   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           1322 | 210 247 145 304 416 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1696 | 70  405 57  500 664 
  Parts                    133  | 2   35  11  39  46  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  48   | .   10  8   10  20  
  Melee                    1    | .   .   .   .   1   
  Guns                     33   | .   10  1   6   16  
  Cannons                  6    | .   .   .   4   2   
  AOE                      8    | .   .   7   .   1   
Classes Destroyed          8    | 1   4   .   2   1   
  Builder                  4    | .   1   .   .   3   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 7    | 1   2   .   1   3   
  Watcher                  4    | .   1   .   3   .   
  Swarmer                  28   | .   6   8   3   11  
  Grunt                    14   | .   4   .   5   5   
  Sentry                   2    | .   .   .   2   .   
  Assembled                4    | .   .   .   .   4   
Best Kill Streak           6    | 1   4   3   3   6   
  Combat Bots Only         4    | .   3   3   3   4   
Max Kills in Single Turn   3    | 1   1   3   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   .   3   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2170 | .    355  164  290  1361 
  Core                     494  | .    52   29   8    405  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         83   | 100  .    67   .    .    
Volleys Fired              157  | 1    44   11   32   69   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  136  | 40   85   63   136  136  
Shots Fired                268  | 2    85   13   63   105  
  Gun                      208  | 2    84   8    29   85   
  Cannon                   53   | .    .    .    34   19   
  Launcher                 7    | .    1    5    .    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  203  | 2    79   8    29   85   
  Thermal                  58   | .    5    .    34   19   
  Explosive                7    | .    1    5    .    1    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | 2    6    3    10   18   
  Robot Miss Streak        5    | .    5    5    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           150  | 2    44   6    29   69   
  Core Hits                84   | 2    22   9    17   34   
  Critical Hits            8    | .    1    .    5    2    
  Critical Kills           5    | .    1    .    3    1    
  Critical Parts Destroyed 3    | .    .    .    2    1    
Melee Attacks              24   | .    1    .    .    23   
  Impact                   24   | .    1    .    .    23   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2776 | 18   498  452  486  1322 
  Guns                     1762 | 18   473  73   185  1013 
  Cannons                  370  | .    .    .    227  143  
  Explosions               600  | .    25   379  70   126  
  Melee                    40   | .    .    .    .    40   
  Ramming                  4    | .    .    .    4    .    
  Kinetic                  1717 | 18   428  73   185  1013 
  Thermal                  485  | .    45   .    297  143  
  Explosive                530  | .    25   379  .    126  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   40   | .    .    .    .    40   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            30   | .    .    .    3    27   
  Projectiles              2    | .    .    .    .    2    
  Explosions               28   | .    .    .    3    25   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      195  | .    .    76   91   28   
  Shots                    5    | .    .    3    1    1    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        593  | .    92   3    360  593  
  Average Temperature      147  | .    31   2    133  267  
  Received Heat Transfer   285  | .    69   .    51   165  
  Effects                  16   | .    .    .    2    14   
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           6    | .    .    .    .    6    
    Matter Decay           4    | .    .    .    2    2    
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         827  | .    111  .    457  259  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             337  | 5   165 104 182 337 
  Initial                  7    | .   3   5   .   7   
  Average                  82   | 3   98  38  78  171 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         93   | 100 100 100 100 65  
  Level 1                  6    | .   .   .   .   34  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   2   .   
  Investigation            3    | .   1   1   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           4    | .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              71   | .   16  9   21  25  
  Peak Tracking Total      4    | .   3   3   3   4   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          4    | .   .   2   2   .   
  Max in Single Turn       2    | .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          9    | .   5   2   2   .   
  Terminals                8    | .   5   1   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   17  5   4   .   
  Successful               11   | .   9   2   .   .   
  Failed                   15   | .   8   3   4   .   
    Catastrophic           4    | .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   4   4   .   .   
  Terminals                25   | .   17  4   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   9   2   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              3    | .   2   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   5   1   2   .   
  Full Trace Events        3    | .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   
  Total Damage             84   | .   .   84  .   .   
  Kills                    1    | .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               4075 | 91   827  1572 824  761  
Spaces Moved               2204 | 51   427  988  439  299  
  Core                     12   | 9    .    .    .    3    
  Treads                   2192 | 42   427  988  439  296  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  152  152  155  
  Average Speed            155  | 140  160  154  154  159  
  Slowest Speed            650  | 160  160  160  155  650  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       48   | 4    62   99   35   43   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             3    | .    .    1    .    2    
Spaces Dug                 10   | .    1    .    .    9    
Terrain Destroyed          78   | .    9    26   29   14   
  Melee                    1    | .    1    .    .    .    
  Projectile               5    | .    .    .    .    5    
  AOE                      72   | .    8    26   29   9    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      2534 | 69   492  1022 523  428  
  Wait                     67   | .    .    15   26   26   
  Move                     2200 | 50   426  987  438  299  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  32   | 10   9    3    8    2    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   16   | 7    3    1    5    .    
  Detach                   1    | .    .    1    .    .    
  Swap                     21   | .    4    2    7    8    
  Drop                     15   | 1    5    2    6    1    
  Fire                     157  | 1    44   11   32   69   
  Melee                    24   | .    1    .    .    23   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / [*Exi])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   92 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 13)
  681 | -10/Materials | Identified exit to Mines
  919 | -10/Materials | Entered Mines
 1019 | -10/Mines     | Learned location of Storage (-7)
 1261 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1278 | -10/Mines     | Discovered new exit (range 5)
 1398 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1703 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2129 | -10/Mines     | Discovered new exit (range 9)
 2491 | -10/Mines     | Entered Materials
 2491 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3083 | -9/Materials  | Discovered new exit (range 3)
 3233 | -9/Materials  | Discovered new exit (range 16)
 3292 | -9/Materials  | Identified exit to Mines
 3315 | -9/Materials  | Entered Mines
 3402 | -9/Mines      | Core integrity fell below 50%
 3469 | -9/Mines      | Discovered new exit (range 4)
 3472 | -9/Mines      | Identified exit to Materials
 3492 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3494 | -9/Mines      | Discovered new exit (range 5)
 3823 | -9/Mines      | Excavation squad dispatched
 3823 | -9/Mines      | A large section of the Mines collapsed
 4021 | -9/Mines      | Core integrity fell below 20%
 4076 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04049_ T-07 Excavator is excavating.
04050_ K-01 Serf collects debris.
04053_ T-07 Excavator is excavating.
04054_ K-01 Serf collects debris.
04054_ G-34 Mercenary destroyed.
04055_ Lgt. Treads destroyed.
04056_ G-34 Mercenary destroyed.
04057_ Lgt. Treads destroyed.
04058_ T-07 Excavator is excavating.
04058_ K-01 Serf collects debris.
04058_ Acquired 10 matter.
04062_ T-07 Excavator is excavating.
04062_ K-01 Serf collects debris.
04065_ U-05 Engineer lays Concrete. <x2>
04067_ T-07 Excavator is excavating.
04067_ Hvy. Assault Rifle destroyed.
04068_ U-05 Engineer lays Concrete. <x3>
04071_ T-07 Excavator is excavating.
04072_ U-05 Engineer lays Concrete. <x3>
04076_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
| ????????#      ######      ##??????                |
| ?????????? ?????????##      ##?????                |
| ?????????????????????##      #?????                |
| ??????????????????????###    #?????                |
|  ???????????????????????##   #?????                |
|   ??????????????????????##  ##?????                |
|  ??????????????????????##   ##?????                |
|  ????????????????????###  #####????                |
| ????????????????????##   ## ""##???                |
| ????????????????????# #### ### #???                |
| ????????????????????# # "  ;# ##???                |
| ????????????????????######  #"##???                |
| ?????????????????????## #"  ## ##??                |
| ??????????????????????# #"   ## #??                |
| ??????????????????????# ##;### ##??                |
| ??????????????????????## #;g# "##??                |
| ???????????????????????## g " ###??                |
| ????????????????????????# t#"###???                |
| ????????????????????????#u  ##?????                |
| ????????????????????????#  ##??????                |
| ????????????????????????#  #???????                |
| ????????????????????????#  #???????                |
| ??????????????????????###  #???????                |
| ???????????????????####  g #???????                |
| ??????????????????##       #???????                |
| ????????????????###     %@[#???????                |
| ????????????????#       !%!#???????                |
| ???????????????#        ##%#???????                |
| ???????????????#       #?#=#???????                |
| ????????????          #??#!#???????                |
| ??????????           #???# #???????                |
| ???????????   # ##  #????# #???????                |
| ??????????? #?#??###?????# #???????                |
| ?????????????????????????# #???????                |
| ?????????????????????????  #???????                |
| ?????????????????????????###???????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DiametricCloakLog
  Manual?         0
Play Time         00:38:25
  Cumulative      25.0 hours
  Start           2022.01.10 @ 23:26:52
  End             2022.01.11 @ 00:09:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84f9a290-3e71-40d6-97e7-99bf16667f21