Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 21:23:43

Player: arkn

Result: Destroyed by P-70 Sage with Light Angular Momentum Engine chain reaction

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (131)     655
Value Destroyed (4191)     4191
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (733)                733
              TOTAL SCORE: 9799

 Bonus
-------
High Alert Combat Kills    40
Follower Combat Kills      93
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     235/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (23)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Structural Scanner
  Advanced Sensor Array
           IFF Parser
           Z-Drone Bay (2/2)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
      Medium Treads
    Improved Medium Treads
     Armored Medium Treads
     Armored Medium Treads
             Carbon-fiber Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
    Advanced Heat Sink
       Large Storage Unit
    Enhanced Optical Array
    Advanced Signal Interpreter
             Core Analyzer
>            --- WEAPON -----------
             Gatling Laser
       Heavy Proton Cannon
     Compact Ion Cannon
             Great Maul
>            --- INVENTORY --------
    Improved Medium Treads
    Improved Medium Treads
             Carbon-fiber Leg
             Carbon-fiber Leg
             Flexi-carbon Leg
             Structural Scanner
    Advanced Sensor Array
    Improved Signal Interpreter
             IFF Parser
     Layered Medium Armor Plating
    Improved Shield Generator
             Z-Drone Bay
       Heavy Plasma Cannon
  Long-range Missile Launcher
             CR-A16's Pointy Stick
[Rating: 84]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
Weapon                     Coil Gun
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Coil Gun
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   6   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   2   
  Utility                  3    | .   .   .   .   .   .   .   3   .   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   
Parts Attached             97   | 7   4   5   14  .   2   5   37  23  
  Power                    13   | 1   .   1   1   .   .   .   8   2   
    Engine                 9    | 1   .   1   1   .   .   .   5   1   
    Core                   4    | .   .   .   .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   .   .   8   .   .   2   10  13  
    Treads                 22   | 2   .   .   5   .   .   2   9   4   
    Leg                    10   | .   .   .   .   .   .   .   1   9   
    Wheel                  3    | .   .   .   3   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 2   2   2   .   .   .   .   8   4   
    Device                 8    | 1   1   2   .   .   .   .   1   3   
    Storage                3    | 1   1   .   .   .   .   .   .   1   
    Processor              7    | .   .   .   .   .   .   .   7   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   2   5   .   2   3   11  4   
    Energy Gun             9    | 1   2   1   3   .   1   .   1   .   
    Energy Cannon          6    | .   .   .   1   .   .   1   2   2   
    Ballistic Gun          10   | 1   .   .   1   .   .   1   7   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   4   .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   
    System Corruption      8    | .   .   .   .   .   .   8   .   .   
Parts Lost                 55   | .   .   1   3   .   .   2   23  26  
  Power                    10   | .   .   1   .   .   .   .   6   3   
  Propulsion               27   | .   .   .   2   .   .   1   9   15  
  Utility                  4    | .   .   .   .   .   .   .   1   3   
  Weapon                   14   | .   .   .   1   .   .   1   7   5   
  Highest Loss Streak      12   | .   .   1   2   .   .   2   5   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Backups            13   | 3   10  13  12  14  14  14  13  13  
  Power                    .    | .   1   .   .   1   1   1   .   .   
  Propulsion               3    | 3   2   3   2   3   3   3   2   4   
  Utility                  5    | .   4   7   7   6   6   6   4   5   
  Weapon                   4    | .   2   3   2   4   4   4   6   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             21   | .   2   1   5   .   .   1   8   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   2   .   1   .   .   .   2   .   
  Utility                  12   | .   .   1   3   .   .   1   3   4   
  Weapon                   4    | .   .   .   1   .   .   .   3   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 95  100 100 99  95  88  
  Engine                   9    | .   14  14  11  11  11  11  6   8   
  Core                     1    | .   .   .   .   .   .   .   4   .   
  Treads                   23   | .   28  28  19  33  33  33  23  4   
  Leg                      3    | .   .   .   .   .   .   .   .   26  
  Device                   8    | .   14  14  11  11  11  11  2   4   
  Storage                  9    | .   14  14  11  11  11  11  6   4   
  Processor                9    | .   .   .   .   .   .   .   23  15  
  Energy Gun               11   | .   26  27  27  11  11  11  1   4   
  Energy Cannon            5    | .   .   .   3   11  11  10  6   5   
  Ballistic Gun            9    | .   1   .   1   11  10  10  16  6   
Peak Build Rating          84   | 7   11  13  21  21  22  27  70  84  
  Average Rating           36   | 5   9   11  17  21  21  25  56  70  
  On Entrance              21   | .   7   11  13  21  21  22  27  70  
Naked Turns                9    | .   .   .   .   .   .   .   .   9   
Heaviest Build             70   | 12  30  33  38  38  39  45  62  70  
  Greatest Support         112  | 40  40  40  60  60  60  60  98  112 
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  14  
  Most Carried             15   | 5   14  15  15  15  15  15  15  15  
  Average Carried          13   | 3   10  14  13  15  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   14  14  15  15  15  15  15  4   

 Class Distribution 
--------------------
 39% | Gunner
 34% | Scavenger-Gunner
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -7/Zion
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Matter Collected           2930 | 278  208  100  201  3    25   76   1555 484  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5364 | 118  255  138  913  .    .    50   2520 1370 
  Parts                    261  | 5    15   15   55   .    .    4    123  44   
Haulers Intercepted        5    | .    .    .    5    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    2    .    .    .    3    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    5    .    .    
  Prevented                3    | .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Combat Hostiles Destroyed  93   | .   6   7   20  .   .   4   44  12  
  Guns                     64   | .   6   4   17  .   .   .   33  4   
  Cannons                  14   | .   .   .   3   .   .   .   10  1   
  AOE                      13   | .   .   3   .   .   .   4   .   6   
Classes Destroyed          15   | 2   4   .   2   .   .   .   5   2   
  Worker                   6    | .   .   .   .   .   .   .   4   2   
  Builder                  4    | .   .   .   .   .   .   .   3   1   
  Tunneler                 4    | 2   .   2   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   5   .   .   .   .   .   
  Recycler                 13   | 1   1   .   2   .   .   .   3   6   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   2   .   .   .   1   .   
  Swarmer                  31   | .   2   3   7   .   .   4   15  .   
  Grunt                    34   | .   4   4   6   .   .   .   13  7   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   .   7   .   .   .   6   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   
  Programmer               11   | .   .   .   .   .   .   .   7   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | 3   2   4   9   .   .   4   11  8   
  Combat Bots Only         9    | .   2   3   9   .   .   4   4   5   
Max Kills in Single Turn   6    | 1   1   1   2   .   .   3   3   6   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   1   .   .   .   3   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Hostile Shots Fired        948   | .    12   30   53   .    .    55   379  419  
  Missed                   304   | .    2    7    14   .    .    20   130  131  
  Hits                     644   | .    10   23   39   .    .    35   249  288  
    Melee                  2     | .    .    .    .    .    .    .    2    .    
    Projectile             642   | .    10   23   39   .    .    35   247  288  
    AOE                    3     | .    .    2    .    .    .    .    .    1    
  Critical Strikes         12    | .    .    .    .    .    .    2    3    7    
  Part Disruptions         3     | .    .    .    .    .    .    .    1    2    
Damage Taken               9840  | .    151  281  447  .    .    760  3509 4692 
  Core                     1605  | .    .    40   52   .    .    140  360  1013 
  Absorbed by Shields      145   | .    .    53   .    .    .    .    .    92   
Core Remaining (%)         73    | 100  .    84   .    .    .    52   57   .    
Volleys Fired              257   | 16   15   16   44   .    .    17   101  48   
  Largest                  4     | 2    2    2    3    .    .    3    4    4    
  Hottest                  251   | 70   130  130  195  .    .    160  250  251  
Shots Fired                744   | 32   30   27   129  .    .    43   356  127  
  Gun                      570   | 32   30   22   118  .    .    26   271  71   
  Cannon                   159   | .    .    .    11   .    .    13   85   50   
  Launcher                 15    | .    .    5    .    .    .    4    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  329   | 16   .    .    3    .    .    13   254  43   
  Thermal                  393   | 16   30   22   126  .    .    26   102  71   
  Explosive                15    | .    .    5    .    .    .    4    .    6    
  Electromagnetic          7     | .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         19    | 4    8    12   12   .    .    8    19   9    
  Robot Miss Streak        12    | 2    10   5    12   .    .    3    8    7    
  Penetration Max          2     | .    .    .    .    .    .    .    2    1    
  Secondary Targets        11    | .    .    .    4    .    .    .    7    .    
    Max Gunslinging Chain  2     | .    .    .    1    .    .    .    2    .    
Shots Hit Robots           471   | 21   26   21   92   .    .    26   205  80   
  Core Hits                355   | 5    37   32   112  .    .    8    107  54   
  Critical Kills           3     | .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    3    .    
  Critical Strikes         9     | 1    .    .    .    .    .    .    4    4    
    Burn                   1     | 1    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    
    Destroy                5     | .    .    .    .    .    .    .    4    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    
    Smash                  1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              12    | .    .    .    .    .    1    .    2    9    
  Impact                   5     | .    .    .    .    .    1    .    .    4    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 7     | .    .    .    .    .    .    .    2    5    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11644 | 166  315  535  1370 .    .    765  5093 3400 
  Guns                     7353  | 166  315  277  1267 .    .    359  3829 1140 
  Cannons                  2261  | .    .    .    103  .    .    158  1247 753  
  Explosions               1682  | .    .    258  .    .    .    248  .    1176 
  Melee                    320   | .    .    .    .    .    .    .    .    320  
  Ramming                  28    | .    .    .    .    .    .    .    17   11   
  Kinetic                  4361  | 51   .    .    13   .    .    178  3511 608  
  Thermal                  5943  | 115  315  277  1357 .    .    339  1565 1975 
  Explosive                970   | .    .    258  .    .    .    248  .    464  
  Electromagnetic          22    | .    .    .    .    .    .    .    .    22   
  Impact                   285   | .    .    .    .    .    .    .    .    285  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 35    | .    .    .    .    .    .    .    .    35   
Highest Corruption         10    | .    .    .    .    .    .    8    4    10   
  Average Corruption       3     | .    .    .    .    .    .    8    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  89    | .    .    .    .    .    .    8    64   17   
    Message Errors         24    | .    .    .    .    .    .    2    17   5    
    Matter Fused           21    | .    .    .    .    .    .    2    14   5    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    6    .    
    Energy Discharges      16    | .    .    .    .    .    .    3    8    5    
    Parts Fused            2     | .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    6    1    
    Data Loss (major)      4     | .    .    .    .    .    .    1    3    .    
    Misfires               2     | .    .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    5    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            313   | .    .    18   .    .    .    .    16   279  
  Projectiles              27    | .    .    .    .    .    .    .    16   11   
  Explosions               177   | .    .    18   .    .    .    .    .    159  
  Melee                    109   | .    .    .    .    .    .    .    .    109  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      158   | .    .    27   .    .    .    .    .    131  
  Shots                    5     | .    .    1    .    .    .    .    .    4    
  Rammed                   3     | .    .    .    .    .    .    .    .    3    
Targets Rammed             4     | .    .    .    .    .    .    .    1    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    
Highest Temperature        565   | 120  238  298  399  .    .    258  565  383  
  Average Temperature      128   | 62   92   133  111  .    .    114  159  107  
  Received Heat Transfer   1499  | .    72   109  123  .    .    60   675  460  
  Effects                  18    | .    .    .    3    .    .    .    14   1    
    Shutdowns              7     | .    .    .    1    .    .    .    6    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    3    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    
    Short Circuit          4     | .    .    .    2    .    .    .    1    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    4    
Robots Melted              2     | .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    1    
  Parts Melted             16    | 1    1    .    3    .    .    .    7    4    
  Heat Transferred         8617  | 407  395  355  1827 .    .    592  2641 2400 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Maximum Alert Level        2    | .    .    .    1    .    .    .    2    1    
  Low Security (%)         68   | 100  100  100  65   100  .    .    63   29   
  Level 1                  28   | .    .    .    34   .    .    .    29   70   
  Level 2                  2    | .    .    .    .    .    .    .    6    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Peak Influence             507  | 5    81   96   278  99   .    .    507  351  
  Initial                  247  | .    .    18   6    99   .    .    4    247  
  Average                  131  | .    24   22   145  90   .    .    157  244  
Influence Increases        3215 | 15   200  200  615  .    .    146  1319 720  
  Destroy 0b10 Robot/C     1900 | .    120  140  400  .    .    100  900  240  
  Destroy 0b10 Robot/NC    200  | 15   15   10   45   .    .    10   55   50   
  Destroy Leader           488  | .    32   30   124  .    .    20   232  50   
  Allied During Kill       21   | .    .    .    .    .    .    16   5    .    
  Successful Hack          29   | .    3    .    .    .    .    .    26   .    
  Disable Machine          180  | .    .    .    15   .    .    .    60   105  
  Destroy Structure        217  | .    .    20   1    .    .    .    26   170  
  Lose Combat Pursuer      180  | .    30   .    30   .    .    .    15   105  
Influence Decreases        3070 | 15   151  231  379  175  79   139  820  1081 
  Entered New Map          539  | .    .    31   12   155  79   .    3    259  
  Time Decay               1977 | 15   151  190  337  20   .    135  627  502  
  Lost Part                490  | .    .    10   30   .    .    .    190  260  
  Lost Ally                64   | .    .    .    .    .    .    4    .    60   
Squads Dispatched          27   | .    1    .    3    .    .    .    16   7    
  Investigation            3    | .    1    .    .    .    .    .    2    .    
  Extermination            9    | .    .    .    .    .    .    .    7    2    
  Reinforcement            10   | .    .    .    3    .    .    .    2    5    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    .    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Distress Signals           5    | .   .   .   3   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   10  8   32  .   .   5   49  47  
  Peak Tracking Total      14   | .   2   3   5   .   .   4   4   14  
  Tactical Retreats        8    | .   2   1   1   .   .   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Traps Triggered            10   | .   2   .   .   .   .   .   4   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Disabled          12   | .   .   .   1   .   .   .   4   7   
  Max in Single Turn       5    | .   .   .   1   .   .   .   1   5   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Machines Accessed          5    | .   2   1   .   .   .   .   2   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                12   | .   4   1   .   .   .   .   7   .   
  Successful               5    | .   2   1   .   .   .   .   2   .   
  Failed                   7    | .   2   .   .   .   .   .   5   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   4   .   .   .   .   .   2   9   
  Terminals                4    | .   4   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   .   .   .   1   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   .   .   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac 
Total Allies               10   | .   .   3   .   .   4   .   .   3   
  Largest Group            4    | .   .   3   .   .   4   4   1   3   
  Highest-Rated Group      159  | .   .   40  .   .   159 159 40  84  
  Highest-Rated Ally       41   | .   .   16  .   .   41  41  40  28  
Zionite Dispatches         2    | .   .   .   .   .   .   .   .   2   
  Recon                    1    | .   .   .   .   .   .   .   .   1   
  Fire                     1    | .   .   .   .   .   .   .   .   1   
Total Orders               2    | .   .   .   .   .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   
Ally Attacks               28   | .   .   3   .   .   .   13  8   4   
  Total Damage             839  | .   .   30  .   .   .   358 374 77  
  Kills                    4    | .   .   .   .   .   .   3   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Active Infowar (turns)     6046 | 55   539  861  10   .    .    .    3325 1256 
  Optics                   4581 | .    .    .    .    .    .    .    3325 1256 
  Structural               1    | .    1    .    .    .    .    .    .    .    
  Seismic                  1464 | 55   538  861  10   .    .    .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    4    | .    .    1    .    .    2    1    .    .    
Drone Launches             2    | .    .    .    .    .    .    .    .    2    
  Drone Recoveries         2    | .    .    .    .    .    .    .    .    2    
Zionite Intel Received     1    | .    .    .    .    .    .    .    .    1    
  Branch Access            1    | .    .    .    .    .    .    .    .    1    

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Turns Passed               10425 | 169  539  1570 962  52   1581 835  3377 1340 
Spaces Moved               5542  | 71   258  700  543  33   972  471  1653 841  
  Core                     74    | 3    .    .    .    .    .    .    .    71   
  Treads                   4558  | 68   258  700  323  33   972  471  1653 80   
  Legs                     690   | .    .    .    .    .    .    .    .    690  
  Wheels                   220   | .    .    .    220  .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  100  160  160  160  160  50   
  Average Speed            151   | 155  160  160  136  160  160  162  160  118  
  Slowest Speed            250   | 160  160  160  240  160  160  165  163  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 5    37   98   58   11   88   65   50   28   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    .    .    .    3    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    
Scrap Searched             4     | .    .    2    .    1    .    1    .    .    
Spaces Dug                 18    | .    .    .    .    .    .    .    2    16   
Terrain Destroyed          180   | .    .    22   .    .    .    23   16   119  
  Melee                    4     | .    .    .    .    .    .    .    2    2    
  Projectile               20    | .    .    .    .    .    .    .    11   9    
  AOE                      153   | .    .    22   .    .    .    23   .    108  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  
Total                      6966 | 98   355  1122 673  32   996  506  2127 1057 
  Wait                     892  | .    60   400  34   .    18   7    277  96   
  Move                     5534 | 70   257  699  542  32   971  470  1652 841  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  82   | 5    12   1    15   .    1    3    35   10   
  Fast Attach              39   | 7    1    .    7    .    1    1    11   11   
  Attach                   45   | .    .    1    5    .    .    1    21   17   
  Detach                   3    | .    .    .    .    .    .    .    .    3    
  Swap                     44   | .    4    4    8    .    2    4    12   10   
  Drop                     54   | .    6    1    18   .    2    3    15   9    
  Fire                     257  | 16   15   16   44   .    .    17   101  48   
  Melee                    12   | .    .    .    .    .    1    .    2    9    
  Ram                      3    | .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
   170 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   640 | -10/Materials      | Discovered new exit (range 16)
   664 | -10/Materials      | Discovered new exit (range 16)
   709 | -10/Materials      | Entered Mines
   717 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1008 | -10/Mines          | Lost 3 allies
  1509 | -10/Mines          | Learned Materials non-interactive machine intel
  1597 | -10/Mines          | Discovered new exit (range 11)
  1629 | -10/Mines          | Discovered new exit (range 6)
  1820 | -10/Mines          | Found the Drone Emporium
  1828 | -10/Mines          | Found Prototype Device
  2279 | -10/Mines          | Entered Materials
  2279 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2280 | -9/Materials       | Loaded intel: 26 non-interactive machine locations
  2575 | -9/Materials       | Build established: Gunner
  2607 | -9/Materials       | Discovered new exit (range 11)
  2656 | -9/Materials       | Destroyed 9 combat bots
  2771 | -9/Materials       | Discovered new exit (range 7)
  3156 | -9/Materials       | Discovered new exit (range 9)
  3241 | -9/Materials       | Entered Mines
  3270 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3283 | -9/Mines           | Discovered new exit (range 7)
  3293 | -9/Mines           | Entered Zion
  3378 | -7/Zion            | Learned location of Warlord (-5)
  3495 | -7/Zion            | Discovered new exit (range 16)
  3633 | -7/Zion            | Received a visual enhancement algorithm
  3727 | -7/Zion            | Learned location of Extension (-4)
  3781 | -7/Zion            | Learned location of Quarantine (-3)
  4027 | -7/Zion            | Found CR-A16's Pointy Stick
  4240 | -7/Zion            | Learned Factory security intel
  4468 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  4493 | -7/Zion            | Learned Factory emergency access door positions
  4564 | -7/Zion            | Met Imprinter
  4589 | -7/Zion            | Imprinted
  4591 | -7/Zion            | Declared Zion's savior
  4874 | -7/Zion            | Entered Proximity Caves
  4874 | -6/Proximity Caves | Accompanied by 4 allies
  4887 | -6/Proximity Caves | Spotted B-75 Beast
  4966 | -6/Proximity Caves | Lost 3 allies
  4979 | -6/Proximity Caves | Allies destroyed B-75 Beast
  5008 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  5268 | -6/Proximity Caves | Learned Factory emergency access door positions
  5636 | -6/Proximity Caves | Discovered new exit (range 15)
  5709 | -6/Proximity Caves | Entered Factory
  5709 | -6/Factory         | Accompanied by 1 ally
  5709 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  5773 | -6/Factory         | Build established: Scavenger-Gunner
  5842 | -6/Factory         | Garrison activated, responded to threat
  6367 | -6/Factory         | Lost 3 parts (1n2w)
  6405 | -6/Factory         | Discovered new exit (range 7)
  6418 | -6/Factory         | Identified exit to Lower Caves
  6784 | -6/Factory         | Lost 3 parts (1p1n1u)
  6942 | -6/Factory         | Discovered new exit (range 11)
  6982 | -6/Factory         | Identified exit to Factory
  6994 | -6/Factory         | Garrison activated, responded to threat
  7029 | -6/Factory         | Lost 5 parts (1p3n1w)
  7243 | -6/Factory         | Terminal network hard line cut
  8164 | -6/Factory         | Spotted B-75 Beast
  8222 | -6/Factory         | Garrison activated, responded to threat
  8532 | -6/Factory         | Lost 3 parts (1n2w)
  8839 | -6/Factory         | Build established: Gunner
  9086 | -6/Factory         | Entered another Factory area
  9086 | -5/Factory         | Evolved 2 slots: Propulsion x2
  9155 | -5/Factory         | Zion Recon squad teleported in
  9398 | -5/Factory         | Build established: Scavenger-Gunner
  9580 | -5/Factory         | Retrieved Zion intel report: Branch Access
  9580 | -5/Factory         | Identified exit to Upper Caves
  9948 | -5/Factory         | Spotted B-75 Beast
  9980 | -5/Factory         | Destroyed B-75 Beast
 10010 | -5/Factory         | Lost 5 parts (3n1u1w)
 10189 | -5/Factory         | Cargo convoy interrupted
 10232 | -5/Factory         | Lost 4 parts (1p2n1w)
 10309 | -5/Factory         | Core integrity fell below 50%
 10315 | -5/Factory         | Zion Fire squad teleported in
 10336 | -5/Factory         | Lost 12 parts (1p7n2u2w)
 10425 | -5/Factory         | Core integrity fell below 20%
 10425 | -5/Factory         | System corruption reached 10%
 10426 | -5/Factory         | Destroyed by P-70 Sage with Light Angular Momentum Engine chain reaction

 Last Messages 
---------------
10350_ Triggered Segregator Trap.
10350_ Arcs of energy rise from the floor.
10350_ Arm. Leg blown off.
10352_ Acquired Arm. Leg.
10358_ System corrupted: Matter fused (-7).
10373_ System corrupted: Energy discharge (-21).
10387_ Acquired Thunder Leg.
10398_ System corrupted: Energy discharge (-35).
10408_ Slug penetrates Wall. <x5>
10417_ System corrupted: Matter fused (-8).
10419_ Thunder Leg destroyed.
10419_ Penetrated by Slug.
10421_ Slug penetrates Wall.
10422_ P-70 Sage resets H-66 Slayer, system corruption cleaned.
10424_ Arm. Leg destroyed.
10424_ CR-A16's Pointy Stick destroyed.
10424_ Slammed into X-77 Beamer.
10424_ Penetrated by Slug.
10425_ Slammed into X-77 Beamer. <x2>
10426_ Chain reaction triggered in Lgt. Angular Momentum Engine.

 Map 
-----
+----------------------------------------------------+
|         ?????????????#########????????##/#???????? |
|         ?????????????#       #????????#   ???????  |
|         ?????????????#       ##########   #??????? |
|         ?????????????#       #        #   #??????? |
|         ?????????????#  """" / """    #   #??????? |
|         ?????????????#  """" # """    #   #??????? |
|         ?????????????#  """" # """    #   #??????? |
|         ???????#######  """" #        #   #??????? |
|         ???????#     #  """" # """    +   +??????? |
|         ???????#     #  """" # """    #   #??????? |
|         ???????#     +  """" # """    #   #??????? |
|         ???????#     #       #     !  #   #??????? |
|         ???????#     ###########+######   #??????? |
|         ???????### ###?????#         ##   ######## |
|         ########## #???????# """"""" ##   #        |
|         #        # #???????# """"""" ##   #      " |
|         #        # #???????# """"""" ##   #      " |
|         #        # #???????# """"""" ##   #      " |
|         #        # #???????#         ##  %+*     " |
|         #        # #???????#         ##   #        |
|         ?        # #???????#         ##   ######## |
|         ? " " "  # ################/##     #?????? |
|         # " " "  #   i                    !#?????? |
|         # " " "  /   gh                    #?????? |
|         # " " "  #        x                #?????? |
|         # " " "  ##/#####@;########+##     #?????? |
|         # " " "  ##      g;??????????### ###?????? |
|         # " " "  ##       ;????????????# #???????? |
|         # " " "  ##px     #????????????# #???????? |
|         # " " "  ##       #????????????  #???????? |
|         #        ##       #????????????  #???????? |
|         #        ##p      #????????????  #???????? |
|         #        #;       #???????????   #???????? |
|         #########=#  =    #???????????## #???????? |
|         ????????###       #????????????# #???????? |
|         ??????????#########????????????# #???????? |
|         ???????????????????????????????# #???????? |
|         ???????????????????????????????# ????????? |
|         ???????????????????????????????? ????????? |
|         ???????????????????????????????? ????????? |
|         ???????????????????????????????? ????????? |
|         ???????????????????????????????? ????????? |
|         ???????????????????????????????? ????????? |
|         ???????????????????????????????? ????????? |
|         ????????????+???+??????????????? ????????? |
|         ???????????????????????????????? ????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ???????????????????????+?????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Evasion (%)                70
Targeting Accuracy         12
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
                Thermic Laser | -7/Zion | Archive
                  Med. Treads | -7/Zion | Archive
                Hyp. Coil Gun | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive
        Imp. Carbon-fiber Leg | -7/Zion | Archive
               Adv. Heat Sink | -7/Zion | Archive
                  Force Field | -7/Zion | Archive
     Component Analysis Suite | -7/Zion | Archive
          Imp. Core Shielding | -7/Zion | Archive
                        Spear | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
                 Gauss Cannon | -7/Zion | Archive
               Powered Hammer | -7/Zion | Archive
             Hvy. Machine Gun | -7/Zion | Archive

 Robot Schematics 
------------------
  L-41 Fighter | -7/Zion | Archive
     K-01 Serf | -7/Zion | Archive
   P-60 Hacker | -7/Zion | Archive
 G-73 Enforcer | -7/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpScrapoidSuperbattery
  Manual?         0
Play Time         03:27:25
  Cumulative      170.1 hours
  Start           2025.05.24 @ 16:16:39
  End             2025.05.30 @ 21:23:43
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          52
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 84f2e3d9-c1c8-4d77-986a-cc97db5bd21e