Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 23:03:05

Player: Exceptionally Mediocre

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (343)      343
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1993

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
           Mini Grenade Launcher
>               --- INVENTORY (25) ---
          Light Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
                Heat Sink
  High-capacity Battery (250)
                Structural Scanner
                Weapon Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Particle Gun
                Particle Gun
                YOLO Cannon
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Mace

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
                Particle Gun
                Particle Gun
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
                Heat Sink
  High-capacity Battery
                Structural Scanner
                Weapon Shielding
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Particle Gun
                YOLO Cannon
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Mace
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             15   | 7   5   2   .   1   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   3   2   .   .   
    Device                 4    | 1   1   2   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   2   .   .   1   
    Energy Gun             3    | 1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 100 
  Engine                   14   | .   14  14  14  14  
  Treads                   28   | .   28  28  28  28  
  Device                   13   | .   13  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               26   | .   25  28  28  26  
  Ballistic Gun            1    | .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             92   | 14  92  92  92  92  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  2    | .   2   2   2   2   
  Average Overweight (x)   1    | .   .   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         21   | 7   19  25  25  25  
  Most Carried             25   | 3   22  23  25  25  
  Average Carried          18   | 1   15  22  23  24  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            25   | 3   22  23  25  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           363  | 183 160 12  .   8   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            537  | 17  504 12  .   4   
  Parts                    38   | 4   30  2   .   2   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  9    | .   6   1   .   2   
  Guns                     7    | .   6   1   .   .   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          8    | 1   6   1   .   .   
  Worker                   1    | .   1   .   .   .   
  Builder                  2    | .   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   .   1   .   2   
  Grunt                    6    | .   6   .   .   .   
Best Kill Streak           3    | 1   3   1   .   2   
  Combat Bots Only         2    | .   2   1   .   2   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        35   | .    21   9    .    5    
  Missed                   10   | .    5    2    .    3    
Damage Taken               538  | .    444  52   .    42   
  Core                     252  | .    214  18   .    20   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              61   | 14   39   4    .    4    
  Largest                  2    | 1    2    2    .    1    
  Hottest                  130  | 20   130  130  .    30   
Shots Fired                100  | 14   74   8    .    4    
  Gun                      96   | 14   74   8    .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 4    | .    .    .    .    4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  23   | 14   9    .    .    .    
  Thermal                  73   | .    65   8    .    .    
  Explosive                4    | .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | 8    8    1    .    2    
  Robot Miss Streak        4    | 3    3    4    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           55   | 9    43   2    .    1    
  Core Hits                25   | 2    18   1    .    4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    3    .    .    .    
    Burn                   3    | .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           949  | 80   639  35   .    195  
  Guns                     754  | 80   639  35   .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               195  | .    .    .    .    195  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  125  | 80   45   .    .    .    
  Thermal                  629  | .    594  35   .    .    
  Explosive                195  | .    .    .    .    195  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            40   | .    .    .    .    40   
  Projectiles              .    | .    .    .    .    .    
  Explosions               40   | .    .    .    .    40   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      27   | .    .    .    .    27   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        225  | .    225  207  .    .    
  Average Temperature      67   | .    59   126  .    .    
  Received Heat Transfer   126  | .    126  .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    5    .    .    .    
  Heat Transferred         1702 | .    1628 74   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             91   | 5   91  83  .   73  
  Initial                  33   | .   3   33  .   .   
  Average                  32   | 1   33  41  .   2   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              19   | .   13  3   .   3   
  Peak Tracking Total      3    | .   2   3   .   2   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   3   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2714 | 94   1382 436  693  109  
Spaces Moved               946  | 39   527  132  217  31   
  Core                     5    | 5    .    .    .    .    
  Treads                   941  | 34   527  132  217  31   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  320  320  
  Average Speed            264  | 145  232  320  320  320  
  Slowest Speed            320  | 160  320  320  320  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 4    80   35   61   8    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          41   | .    .    .    .    41   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      41   | .    .    .    .    41   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1071 | 62  616 138 217 38  
  Wait                     12   | .   12  .   .   .   
  Move                     942  | 38  526 131 216 31  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 3   24  1   1   1   
  Fast Attach              8    | 7   1   .   .   .   
  Attach                   1    | .   1   .   .   .   
  Detach                   2    | .   2   .   .   .   
  Swap                     6    | .   3   2   .   1   
  Drop                     9    | .   8   .   .   1   
  Fire                     61   | 14  39  4   .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  600 | -10/Materials | Discovered new exit (range 16)
  678 | -10/Materials | Core integrity fell below 50%
  678 | -10/Materials | Core integrity fell below 20%
 1062 | -10/Materials | Discovered new exit (range 16)
 1221 | -10/Materials | Discovered new exit (range 7)
 1438 | -10/Materials | Discovered new exit (range 13)
 1477 | -10/Materials | Entered Mines
 1556 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1900 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1900 | -10/Mines     | Discovered new exit (range 5)
 1913 | -10/Mines     | Entered Exiles
 1990 | -10/Exiles    | Met 8R-AWN
 2045 | -10/Exiles    | Met EX-HEX
 2131 | -10/Exiles    | Met EX-BIN
 2176 | -10/Exiles    | Aligned with FarCom system
 2179 | -10/Exiles    | Given EX-Vault access code
 2259 | -10/Exiles    | Opened EX-Vault
 2278 | -10/Exiles    | Found YOLO Cannon
 2346 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2389 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2577 | -10/Exiles    | Discovered new exit (range 11)
 2606 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 2606 | -10/Exiles    | Entered Mines
 2705 | -9/Mines      | Discovered new exit (range 15)
 2715 | -9/Mines      | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
02606_ Receiving FarCom transmissions...
02608_ ZX-C33: "That was close. Too bad in all
  the rush we got split up from the others."
02623_ ZX-C33: "Oh no, it's like what happened
  to the Exiles when they were wandering
  homeless, only there's no Warlord to save us!"
02667_ Searching scrap...
02667_ Found Visual Processing Unit.
02667_ Found Mni. Grenade Launcher.
02667_ Found 42 Matter.
02668_ Acquired 8 matter.
02680_ Dropped Lgt. Ion Engine.
02681_ Acquired Mni. Grenade Launcher.
02705_ EXIT=FOUND
02711_ S-10 Pest destroyed.
02713_ Destroyed Flight Unit.
02713_ S-10 Pest destroyed.
02713_ Destroyed Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????###??               |
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| ???????????????##    ??#      #?????               |
| ???????????????# s    ?#   !  #?????               |
| ??????????????## [[   ## z%   #?????               |
| ???????????<  #  s     ##  *###?????               |
| ??????????     t            #???????               |
| ?????????????#              #???????               |
| ??????????????#          @ ##???????               |
| ????????????????#      #  ##????????               |
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| ????????????????????????????????????               |
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| ????????????????????????????????????               |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonBeamLattice
  Manual?         0
Play Time         00:10:17
  Cumulative      115.3 hours
  Start           2024.04.25 @ 22:53:36
  End             2024.04.25 @ 23:03:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           134
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          55
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 024d1cc0-bf7c-4f10-9f2f-1932901babf0