Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 17:08:16 Player: Alvin Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (2217) 2217 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (220) 220 TOTAL SCORE: 7302 Bonus ------- Follower Combat Kills 220 Cogmind --------- Core Integrity 0/1000 Matter 176/300 Energy 96/100 System Corruption 5% Temperature Cool (9) Movement Core (500) Ox9 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Large Storage Unit Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Armor Integrity Analyzer Hardened Medium Armor Plating Advanced Hacking Suite > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (10) --- Advanced Heat Sink Advanced Sensor Array Energy Filter Advanced ECM Suite Hardened Light Armor Plating Advanced Shield Generator Point Defense Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Transmission Jammer Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Improved Remote Datajack Great Axe > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink Energy Filter Advanced ECM Suite Hardened Light Armor Plating Hardened Medium Armor Plating Advanced Shield Generator Plasma Rifle Mini Assault Cannon Enhanced Gauss Cannon [Rating: 77] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 5 | . . 1 1 1 . 2 . . . . Utility 4 | . . 1 1 1 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 87 | 6 3 8 18 7 23 8 9 4 . 1 Power 11 | 1 . 1 3 . 3 1 1 1 . . Engine 7 | 1 . 1 2 . 2 . . 1 . . Core 4 | . . . 1 . 1 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . 1 8 2 10 2 3 . . . Treads 2 | . . . . . . . 2 . . . Leg 16 | . . . 8 2 5 . 1 . . . Wheel 3 | 2 . 1 . . . . . . . . Hover 1 | . . . . . 1 . . . . . Flight 6 | . . . . . 4 2 . . . . Utility 24 | 1 1 2 3 3 6 3 2 2 . 1 Device 7 | . 1 . 1 2 2 1 . . . . Storage 3 | 1 . 1 . 1 . . . . . . Processor 4 | . . . . . 1 . 1 2 . . Hackware 3 | . . . . . . 2 1 . . . Protection 7 | . . 1 2 . 3 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 24 | 2 2 4 4 2 4 2 3 1 . . Energy Gun 6 | . . . 2 1 2 . 1 . . . Energy Cannon 2 | . . 2 . . . . . . . . Ballistic Gun 9 | 2 2 2 1 . 1 . . 1 . . Ballistic Cannon 4 | . . . . 1 1 . 2 . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . . . Parts Lost 33 | . . . 6 1 7 1 8 7 . 3 Power 7 | . . . 2 . 1 . 2 1 . 1 Propulsion 14 | . . . 3 . 3 1 4 3 . . Utility 6 | . . . 1 . 2 . . 2 . 1 Weapon 6 | . . . . 1 1 . 2 1 . 1 Highest Loss Streak 7 | . . . 5 1 7 1 5 4 . 3 Average Slot Usage (%) 72 | . 98 99 91 98 83 67 68 48 52 48 Engine 4 | . 14 11 5 7 5 5 2 . 5 3 Core 3 | . . . 3 . 1 5 5 4 . . Leg 8 | . . . 19 37 27 . 1 . . . Wheel 4 | . 28 32 13 . . . . . . . Flight 5 | . . . . . 3 23 9 . . . Device 10 | . 12 11 13 22 14 11 9 5 5 3 Storage 6 | . 14 11 9 7 6 5 5 5 5 5 Processor 6 | . . . . . 4 5 6 13 17 17 Hackware 4 | . . . . . . 4 11 6 5 5 Protection 2 | . . 11 9 7 5 . . . . . Energy Gun 2 | . . . 8 7 5 . . . . . Ballistic Gun 3 | . 28 15 7 . . . . 2 5 4 Ballistic Cannon 3 | . . . . 6 4 . 3 5 5 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 13 16 23 33 44 71 40 40 35 27 27 Greatest Support 75 | 26 26 42 60 75 75 52 56 56 3 3 Greatest Overweight (x) 10 | . . . 1 . 1 . 10 9 8 8 Average Overweight (x) . | . . . . . . . . 7 8 8 Largest Inventory Capacity 10 | 6 6 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 6 8 9 10 10 10 10 10 10 Most Carried 10 | 6 6 8 8 10 10 10 10 10 8 8 Average Carried 8 | 3 5 6 7 8 9 9 9 9 8 7 Final Capacity 10 | 6 6 8 8 10 10 10 10 10 10 10 Final Carried 10 | 6 6 8 8 10 10 10 9 8 8 7 Class Distribution -------------------- 55% | Mutant 22% | Hacker-Mutant 10% | Hacker-Sprinter 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 1796 | 226 88 128 175 176 175 132 386 310 . . Remotely . | . . . . . . . . . . . Salvage Created 2093 | . 99 299 611 222 248 132 260 222 . . Parts 111 | . 5 14 24 5 17 7 21 18 . . Haulers Intercepted 3 | . . 1 1 1 . . . . . . Recyclers Shooed 3 | . . . 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 17 17 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 54 | . 2 8 11 3 8 2 11 9 . . Melee 4 | . . . . . . 2 2 . . . Guns 21 | . 2 3 10 1 4 . 1 . . . Cannons 24 | . . 2 . 2 4 . 7 9 . . AOE 2 | . . 1 1 . . . . . . . Classes Destroyed 12 | . 1 4 1 2 1 1 1 1 . . Worker 1 | . . . . . . 1 . . . . Hauler 3 | . . 1 1 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . 1 . . Swarmer 24 | . . 4 . . 4 . 9 7 . . Grunt 15 | . 2 1 10 . 2 . . . . . Brawler 2 | . . . 1 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 3 | . . 2 . . . . . 1 . . Hunter 3 | . . . . 2 1 . . . . . Programmer 6 | . . . . . 1 2 2 1 . . Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 2 6 6 1 4 2 5 5 . . Combat Bots Only 6 | . 2 6 6 1 4 2 5 5 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 5648 | . 31 453 583 214 1494 240 1245 910 . 478 Core 1315 | . . 115 75 12 110 70 404 392 . 137 Absorbed by Shields 11 | . . . . . . 11 . . . . Core Remaining (%) 90 | 100 100 71 86 98 87 . . . . . Volleys Fired 174 | . 3 20 40 14 34 . 23 22 . 18 Largest 2 | . 2 2 2 2 2 . 2 2 . 2 Hottest 132 | . 46 112 88 128 128 . 132 105 . 76 Shots Fired 279 | . 6 30 66 28 57 . 30 40 . 22 Gun 151 | . 6 12 63 14 34 . 8 8 . 6 Cannon 125 | . . 18 . 14 23 . 22 32 . 16 Launcher 3 | . . . 3 . . . . . . . Special . | . . . . . . . . . . . Kinetic 176 | . 6 12 26 14 34 . 22 40 . 22 Thermal 71 | . . . 26 14 23 . 8 . . . Explosive . | . . . . . . . . . . . Electromagnetic 32 | . . 18 14 . . . . . . . Robot Hit Streak 17 | . 4 9 10 17 7 . 8 10 . 5 Robot Miss Streak 6 | . 1 2 2 4 4 . 3 6 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 204 | . 5 22 52 19 39 5 25 22 . 15 Core Hits 102 | . 3 10 28 8 20 4 13 14 . 2 Critical Hits 7 | . . . 1 . 1 1 3 1 . . Critical Kills 3 | . . . . . . 1 1 1 . . Critical Parts Destroyed 4 | . . . 1 . 1 . 2 . . . Melee Attacks 13 | . . . . . . 5 8 . . . Impact . | . . . . . . . . . . . Slashing 13 | . . . . . . 5 8 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5166 | . 83 523 1004 400 830 290 1013 630 . 393 Guns 2097 | . 83 126 879 206 512 . 127 101 . 63 Cannons 2262 | . . 285 . 194 318 . 606 529 . 330 Explosions 237 | . . 112 125 . . . . . . . Melee 570 | . . . . . . 290 280 . . . Ramming . | . . . . . . . . . . . Kinetic 2839 | . 83 126 344 194 463 . 606 630 . 393 Thermal 1175 | . . 112 363 206 367 . 127 . . . Explosive . | . . . . . . . . . . . Electromagnetic 582 | . . 285 297 . . . . . . . Impact . | . . . . . . . . . . . Slashing 570 | . . . . . . 290 280 . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 4 5 5 5 Average Corruption 3 | . . . . . . 1 1 4 5 5 Corruption Purged . | . . . . . . . . . . . Effects 56 | . . . . . . . 18 33 1 4 Message Errors 21 | . . . . . . . 12 8 . 1 Matter Fused 9 | . . . . . . . 3 6 . . Heat Flow Errors 8 | . . . . . . . . 8 . . Energy Discharges 3 | . . . . . . . . 2 1 . Data Loss (minor) 4 | . . . . . . . 2 2 . . Data Loss (major) 3 | . . . . . . . . 2 . 1 Misfires 2 | . . . . . . . . 2 . . Targeting Errors 3 | . . . . . . . . 3 . . Weapon Failures 3 | . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 87 | . . 11 . 2 3 . 50 9 . 12 Projectiles 67 | . . 9 . 2 3 . 32 9 . 12 Explosions 2 | . . 2 . . . . . . . . Melee 18 | . . . . . . . 18 . . . Knockbacks 21 | . . . . 1 4 . 5 6 . 5 Impact . | . . . . . . . . . . . Kinetic 20 | . . . . 1 4 . 5 6 . 4 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 17 | . . 17 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 483 | . 15 196 407 45 483 20 307 256 . 6 Average Temperature 133 | . 8 62 141 19 222 9 127 89 . 3 Received Heat Transfer 1020 | . 18 75 342 . 450 . . 27 . 108 Effects 15 | . . . 1 . 14 . . . . . Shutdowns 5 | . . . . . 5 . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 6 | . . . . . 6 . . . . . Damage (minor) 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 4 | . . . . 1 3 . . . . . Heat Transferred 2521 | . . 200 777 459 835 . 250 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 392 | . 50 317 357 289 392 226 . . . . Initial 141 | . . 20 133 71 141 106 . . . . Average 170 | . 6 179 250 138 206 131 . . . . Maximum Alert Level 1 | . . 1 1 1 1 1 . . . . Low Security (%) 62 | 100 100 50 29 78 48 97 . . . . Level 1 37 | . . 50 70 21 51 2 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . 1 3 . 1 . . . . Investigation 1 | . . . 1 . . . . . . . Extermination 2 | . . . . 1 . 1 . . . . Reinforcement 2 | . . . . 2 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 8 | . . 3 1 . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 2 14 19 8 20 6 15 11 . 7 Peak Tracking Total 6 | . 2 6 4 4 4 4 5 5 . 4 Tactical Retreats 13 | . . 3 1 . 5 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 4 | . . . . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 2 | . . 2 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 8 | . . 1 1 . 1 3 1 1 . . Terminals 5 | . . 1 . . 1 2 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 15 | . . 1 3 . 1 8 1 1 . . Successful 11 | . . 1 1 . 1 6 1 1 . . Failed 4 | . . . 2 . . 2 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 9 | . . 1 . . 1 6 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . . . 3 . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . 1 . . 1 4 1 1 . . Record 3 | . . 1 . . . 1 . 1 . . Open Door 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 . . 2 . . . . Scan Component 2 | . . . 1 . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . 1 . . 2 . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 25 | . . . . . . 25 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 2 | . . . . 2 . . . . . . Largest Group 2 | . . . . 2 2 . . . . . Highest-Rated Group 62 | . . . . 62 62 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 37 | . . . . 30 7 . . . . . Total Damage 534 | . . . . 418 116 . . . . . Kills 6 | . . . . 4 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 5295 | 65 165 394 462 330 730 466 1288 1282 9 104 Spaces Moved 3590 | 60 148 268 274 217 615 989 731 271 3 14 Core 326 | 16 . . . . . . 42 251 3 14 Treads 273 | . . . . . . . 253 20 . . Legs 731 | . . . 134 217 380 . . . . . Wheels 600 | 44 148 268 140 . . . . . . . Hover . | . . . . . . . . . . . Flight 1660 | . . . . . 235 989 436 . . . Fastest Speed 28 | 50 90 90 90 120 31 28 31 160 450 450 Average Speed 108 | 79 90 92 105 120 88 30 107 445 450 450 Slowest Speed 550 | 90 90 93 120 120 120 31 550 500 450 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 4 24 22 29 6 17 26 72 52 7 4 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 3 | . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 36 | . . 5 . 3 3 . 9 13 . 3 Melee . | . . . . . . . . . . . Projectile 31 | . . . . 3 3 . 9 13 . 3 AOE 5 | . . 5 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 4712 | 76 174 385 393 259 748 1141 1190 311 2 33 Wait 722 | . 15 77 39 8 37 123 411 12 . . Move 3580 | 59 147 267 273 216 614 988 730 270 2 14 Hop . | . . . . . . . . . . . Pick Up 73 | 11 3 8 11 9 18 3 7 3 . . Fast Attach 15 | 1 1 . 5 . 2 6 . . . . Attach 47 | 5 . 2 6 4 16 1 8 4 . 1 Detach 8 | . . . . 1 6 1 . . . . Swap 25 | . 2 6 7 3 5 1 1 . . . Drop 47 | . 3 5 12 4 16 5 2 . . . Fire 174 | . 3 20 40 14 34 . 23 22 . 18 Melee 13 | . . . . . . 5 8 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -9/Materials | Build established: Mutant 588 | -9/Materials | Discovered new exit (range 11) 625 | -9/Materials | Entered another Materials area 625 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 894 | -8/Materials | Lost 5 parts (1p3n1u) 1076 | -8/Materials | Discovered new exit (range 9) 1087 | -8/Materials | Entered Factory 1087 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -7/Factory | Allied Derelicts emerged from ambush trap array 1373 | -7/Factory | Discovered new exit (range 15) 1417 | -7/Factory | Entered another Factory area 1417 | -6/Factory | Accompanied by 2 allies 1417 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1511 | -6/Factory | Found Hvy. Reactive Plating 1607 | -6/Factory | Found Prototype Processor 1609 | -6/Factory | Identified Exp. Signal Interpreter 2000 | -6/Factory | Lost 7 parts (1p3n2u1w) 2054 | -6/Factory | Discovered new exit (range 15) 2124 | -6/Factory | Discovered new exit (range 16) 2147 | -6/Factory | Identified exit to Factory 2147 | -6/Factory | Entered another Factory area 2147 | -5/Factory | Evolved 2 slots: Propulsion x2 2195 | -5/Factory | Repaired Nuclear Pulse Thruster 2523 | -5/Factory | Build established: Sprinter 2566 | -5/Factory | Discovered new exit (range 8) 2571 | -5/Factory | Identified exit to Upper Caves 2613 | -5/Factory | Entered Upper Caves 2853 | -5/Upper Caves | Build established: Hacker-Sprinter 3227 | -5/Upper Caves | Lost 5 parts (1p3n1w) 3445 | -5/Upper Caves | Build established: Hacker-Mutant 3765 | -5/Upper Caves | Discovered new exit (range 14) 3900 | -5/Upper Caves | Identified exit to Upper Caves 3901 | -5/Upper Caves | Entered another Upper Caves area 3951 | -5/Upper Caves | Core integrity fell below 50% 4003 | -5/Upper Caves | Lost 4 parts (3n1w) 4163 | -5/Upper Caves | Learned Factory stockpile data 4643 | -5/Upper Caves | Build established: Mutant 5111 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5119 | -5/Upper Caves | Core integrity fell below 20% 5152 | -5/Upper Caves | Discovered new exit (range 5) 5179 | -5/Upper Caves | Identified exit to Zhirov 5183 | -5/Upper Caves | Entered Zhirov 5183 | -5/Zhirov | Discovered new exit (range 3) 5188 | -5/Zhirov | Identified exit to Proximity Caves 5192 | -5/Zhirov | Entered Proximity Caves 5296 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- LOCATION=ZHIROV GOAL=ESCAPE 05183_ EXIT=FOUND 05188_ EXIT=IDENTIFIED: PROXIMITY CAVES 05190_ System corrupted: Energy discharge (-26). LOCATION=PROXIMITY CAVES GOAL=ESCAPE 05244_ ASEH5O7 %NU2O6BIQQDFLEPVNVO5N=P 05244_ FV-IIQ(k) destroyed. 05260_ Lgt. Ion Engine destroyed. 05263_ Transmission Jammer destroyed. 05265_ System corrupted: Substantial component data lost. 05272_ Barrage Gun destroyed. 05273_ G-67 Veteran knocked back. 05275_ System corrupted: Mni. Assault Cannon jammed. 05281_ G-67 Veteran knocked back. 05284_ System corrupted: Mni. Assault Cannon jammed. 05288_ Destroyed Electrolaser. 05288_ Destroyed Plasma Rifle. 05292_ G-73 Enforcer knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ???###???????????????????????? | | ????????????????? ### #???????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??#?????##????????# #####??????????????????????? | | ?## ### ####????# ggg #####??????????????????? | | ?# ###### ;### #?????????????? | | # @ %! #?????????????? | | ## #### ;;## #?????????????? | | ###########???% ####?????????????????? | | ###?????????????? #????????????????????? | | #########?????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: KI 40 Evasion (%) 64 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed HardlightImpulseSystem Manual? 0 Play Time 00:59:57 Cumulative 25.7 hours Start 2020.09.18 @ 06:55:37 End 2020.09.18 @ 17:08:16 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ced0a0ac-822c-44a2-aff1-820bb9594a35