Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 12:03:06 Player: VT-MNC Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (379) 1895 Value Destroyed (18301) 18301 Prototype IDs (398) 7960 Alien Tech Used (13) 2600 Bonus (50034) 50034 TOTAL SCORE: 91690 Bonus ------- High Alert Combat Kills 1520 Follower Combat Kills 725 Forged Quantum Companion 2000 Awakened Behemoth Slayer 1000 Registered with UFD 300 Met Optimus in HQ 500 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1228 Met Optimus at Protoforge 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -1139 Cogmind --------- Core Integrity 1089/1600 Matter 217/300 Energy 356/960 System Corruption 8% Temperature Cool (14) Movement Hovering (24) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Mini Fusion Reactor Experimental Antimatter Reactor Zero-point Reactor > --- PROPULSION (9) --- Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Concept Combat Aerolev Unit Concept Combat Aerolev Unit Concept Gyrokinetic System > --- UTILITY (11) ----- Concept Thermoelectric Network Concept Antigrav Storage Unit Assembled Combat Suite Concept Weapon Articulator Precision Energy Filter Mini Quantum Capacitor Experimental Reaction Control System Zionite Weapon Casing Assembled Alloy Armor Concept Energy Mantle > --- WEAPON (3) ------- Improved Potential Cannon > --- INVENTORY (25) --- Mini Fusion Reactor Experimental Antimatter Reactor Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Cooling System Concept Chromion Battery (140) Concept NT7 Matterbank (442) Zionite Metafield Generator Deep Structural Scanner Experimental Kinecellerator Advanced Weapon Cycler Femtoactuators Graphene Brace Compact HERF Cannon Concept Plasma Driver Superquantum Companion Gamma Refractor Peak State ------------ > --- POWER ------------ Experimental Antimatter Reactor Zero-point Reactor Matter Drive > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Concept Combat Aerolev Unit Concept Combat Aerolev Unit Concept Gyrokinetic System Concept Gyrokinetic System Concept Gyrokinetic System Concept Gyrokinetic System > --- UTILITY ---------- Concept Thermoelectric Network Concept Antigrav Storage Unit Zionite Metafield Generator Assembled Combat Suite Concept Melee Reflex Suite Concept Weapon Articulator Femtoactuators Experimental Reaction Control System Graphene Brace Concept Energy Mantle Concept Antimissile System > --- WEAPON ----------- Superquantum Companion Sigix Broadsword > --- INVENTORY -------- Experimental Antimatter Reactor Zero-point Reactor Experimental Cooling System Concept Chromion Battery Concept NT7 Matterbank Deep Structural Scanner Experimental Armor Integrity Analyzer Experimental Kinecellerator Mini Quantum Capacitor Improved Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Advanced Dynamic Insulation System Hacking Drone Bay GOLEM Unit Transdimensional Reconstructor Concept Plasma Driver Improved Potential Cannon Omega Cannon Core Stripper CR-A16's Behemoth Slayer [Rating: 304] Favorites ----------- Power Light Quantum Reactor Engine Heavy Ion Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Makeshift Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Heavy EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Core Stripper Slashing Weapon Companion Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . . 4 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . . Utility 9 | . . . . . 2 . . . 2 . . . . . 1 . . . . 2 . . . . . . 1 . . 1 . . Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 327 | 3 11 4 1 5 40 12 5 16 16 9 2 14 31 4 4 . 2 8 2 6 3 . 3 . 13 27 5 14 39 2 20 6 Power 28 | . . 1 . 1 1 1 . . 2 1 . . 3 . . . . 1 2 . . . 1 . 2 3 1 . 2 1 5 . Engine 7 | . . 1 . 1 1 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reactor 20 | . . . . . . . . . . . . . 3 . . . . 1 2 . . . 1 . 2 2 1 . 2 1 5 . Propulsion 89 | 2 2 2 . 1 13 2 2 6 7 5 . 1 7 . 1 . . 2 . 2 . . 2 . 7 5 2 1 9 . 4 4 Treads 26 | 2 . 2 . . 10 2 2 5 . 2 . . . . . . . . . . . . . . 1 . . . . . . . Leg 24 | . 2 . . . . . . . 7 2 . 1 5 . . . . 1 . 2 . . 2 . . 1 . . . . 1 . Wheel 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34 | . . . . . 1 . . 1 . 1 . . 2 . . . . 1 . . . . . . 6 4 2 1 8 . 3 4 Flight 3 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Utility 133 | 1 3 1 1 2 10 4 . 7 5 . 2 11 16 3 1 . 1 2 . 3 3 . . . 4 10 1 9 20 1 11 1 Device 72 | 1 . . . 1 3 3 . 2 5 . . 2 6 3 1 . 1 . . 1 2 . . . 2 5 . 8 15 . 10 1 Storage 12 | . 1 . 1 . . . . . . . 1 . 3 . . . . . . . . . . . 1 3 . . 2 . . . Processor 26 | . 1 1 . . 2 . . 1 . . . 8 1 . . . . 2 . 1 1 . . . 1 2 1 . 3 . 1 . Hackware 4 | . . . . . 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Protection 18 | . 1 . . 1 4 . . 3 . . 1 . 6 . . . . . . 1 . . . . . . . . . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 77 | . 6 . . 1 16 5 3 3 2 3 . 2 5 1 2 . 1 3 . 1 . . . . . 9 1 4 8 . . 1 Energy Gun 13 | . . . . . 8 . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . Energy Cannon 19 | . 2 . . . 4 2 . . . 2 . . . . 2 . . . . 1 . . . . . 2 1 1 1 . . 1 Ballistic Gun 9 | . 3 . . . . 1 2 1 . . . . . . . . . . . . . . . . . 2 . . . . . . Ballistic Cannon 8 | . . . . . 3 . . . 1 1 . . . . . . . . . . . . . . . 1 . . 2 . . . Launcher 8 | . . . . 1 . 2 . . 1 . . . . . . . . 1 . . . . . . . 2 . . 1 . . . Special Weapon 5 | . 1 . . . . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 8 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . 2 2 . . . Piercing Weapon 6 | . . . . . 1 . . . . . . . . 1 . . 1 1 . . . . . . . 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 96 | . . . . . 9 3 . 2 1 . . 7 17 . 2 . . 5 . 1 . . 3 . 1 17 . 12 14 1 1 . Corrupted Parts 12 | . . . . . 3 1 . 4 1 2 . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 37 | . . . . . 5 3 . 13 3 8 . . . . . . . . . . . . . . . . . . . . . 5 Parts Lost 22 | . 1 1 . 2 6 . . . 2 . 1 . 2 . . . 1 . . . . . . . . . 1 . 1 . . 4 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 7 | . . . . 2 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . 1 . . . 1 . . . . . 1 . 2 . . . 1 . . . . . . . . . 1 . 1 . . 2 Weapon 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . 1 1 . 1 4 . . . 1 . 1 . 2 . . . 1 . . . . . . . . . 1 . 1 . . 1 To Critical Strikes 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 16 | 7 15 18 17 18 18 19 19 16 18 20 20 19 7 17 18 18 18 18 18 17 18 18 17 18 16 16 16 16 19 18 14 19 Power . | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 3 | 4 3 3 3 2 3 6 5 3 4 4 4 3 1 4 4 3 4 5 6 5 7 7 7 7 5 3 1 . . . . 3 Utility 7 | . 5 8 8 8 8 7 6 6 6 7 8 8 3 9 9 9 10 9 8 8 8 8 8 8 7 9 9 8 11 12 9 10 Weapon 4 | 1 5 5 4 5 5 6 7 4 5 6 6 6 2 3 3 2 3 3 3 2 3 3 2 3 2 3 5 6 5 5 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 86 | 5 1 2 . 2 19 4 4 5 . . . 2 9 . . . . 4 1 2 . . . . . 5 3 3 3 . 7 5 Power 5 | 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Propulsion 21 | 1 1 . . . . 3 2 . . . . 1 1 . . . . 3 . . . . . . . 4 . . . . 3 2 Utility 40 | 1 . 1 . 1 9 . 1 4 . . . 1 6 . . . . 1 1 2 . . . . . 1 3 2 1 . 3 2 Weapon 18 | 2 . 1 . . 9 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 2 . . . Tool/Special 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 100 96 96 98 100 84 99 100 99 98 92 100 87 87 88 87 88 93 93 94 93 94 91 99 99 95 94 95 95 94 Engine 4 | . 14 14 14 14 9 8 9 7 6 6 6 6 . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 5 6 5 5 5 5 5 10 10 10 10 10 9 5 7 8 8 12 11 11 Treads 11 | . 25 28 28 15 31 35 36 29 11 1 13 13 1 . . . . . . . . . . . 1 . . . . . . . Leg 12 | . 1 . . . . . . . 21 31 20 20 30 33 29 29 29 28 29 26 26 26 26 26 18 . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 32 34 34 33 32 32 31 Device 14 | . 3 . . 3 10 5 . . 14 20 18 15 7 20 16 16 17 17 16 24 25 26 25 26 23 22 25 26 26 35 34 34 Storage 8 | . 14 13 14 14 9 9 9 7 6 6 7 6 7 13 11 10 11 7 5 9 10 10 10 10 9 9 8 8 8 4 2 3 Processor 6 | . 5 14 14 4 7 9 9 9 6 6 6 8 10 . . . . 3 5 . . . . . . 4 4 4 4 4 4 . Protection 6 | . 4 . . 5 6 10 18 14 11 6 5 6 7 6 5 4 5 5 5 5 5 5 5 5 4 4 4 4 3 . 1 3 Energy Cannon 6 | . 8 16 14 8 5 16 11 . . 1 3 5 7 13 11 11 10 10 11 10 10 10 10 10 7 . . . . . 1 2 Ballistic Gun 3 | . 18 8 . 12 . . 6 13 13 10 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 6 . . . . 1 4 6 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 4 6 6 5 4 4 4 4 5 2 5 5 4 5 5 5 4 13 12 7 7 8 6 3 Peak Build Rating 304 | 8 9 10 10 12 36 31 30 36 66 66 66 78 126 131 137 144 145 154 154 174 171 162 165 165 191 189 207 223 286 299 304 293 Average Rating 105 | 7 8 9 10 11 28 27 28 28 57 62 63 67 94 121 132 138 137 143 148 160 162 162 163 165 176 176 195 211 252 289 287 285 On Entrance 115 | 6 8 9 10 10 11 28 29 30 33 65 63 64 75 115 116 132 132 140 154 144 161 162 162 165 165 171 177 199 221 282 292 293 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 131 | 15 52 51 49 55 71 75 75 73 85 85 79 107 93 98 128 129 128 125 116 113 118 112 118 118 124 101 102 112 110 115 131 128 Greatest Support 164 | 40 40 40 40 40 82 80 80 80 100 94 56 56 140 136 136 136 136 142 142 143 140 140 150 150 150 94 118 116 128 124 137 164 Greatest Overweight (x) 4 | . 1 1 1 3 4 1 . 3 1 1 1 1 2 . 1 1 . 1 . 1 . . . . 1 1 1 1 1 . 1 . Average Overweight (x) . | . . . 1 2 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 18 | 8 18 19 20 20 20 20 20 17 20 20 20 20 9 20 20 19 20 20 20 19 20 20 20 20 20 20 20 20 23 25 17 25 Most Carried 25 | 8 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 24 25 25 Average Carried 17 | 7 15 19 18 19 19 19 19 16 18 19 20 19 8 19 19 19 19 19 19 19 19 20 19 20 18 19 19 19 22 22 15 21 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Final Carried 24 | 8 20 18 18 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 20 20 20 24 24 24 18 Class Distribution -------------------- 23% | Mutant 18% | Scavenger-Mutant 17% | Golem 13% | Scavenger-Sprinter 13% | Commander-Mutant 6% | Scavenger-Golem 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Commander-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Golem | -6/Deep Caves Mutant | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Scavenger-Golem | -4/Factory Scavenger-Golem | -4/Upper Caves Scavenger-Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Scavenger-Golem | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Scavenger-Gladiator | -2/Quarantine Scavenger-Sprinter | -2/Protoforge Scavenger-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Matter Collected 13119 | 248 450 123 11 130 1437 321 290 217 853 242 527 140 1023 70 110 90 140 216 154 158 192 . 50 35 270 703 654 590 1921 225 1194 335 Remotely 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22833 | 132 752 295 . 178 2170 952 406 . 1206 183 596 . 1974 104 689 143 231 268 417 416 281 109 397 . 1364 780 1367 1645 2844 954 1748 232 Parts 1020 | 11 45 27 . 19 133 51 21 . 52 7 27 . 50 7 23 8 18 17 17 17 18 4 3 . 42 50 54 71 122 37 69 . Haulers Intercepted 19 | . 2 . . . 6 4 . . 2 . . . . . 1 . . . . 1 . . . . 1 . 1 1 . . . . Recyclers Shooed 9 | . . 2 . . 2 1 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . . . . . 5 9 . . 6 . 16 18 . 15 . 17 4 2 . . . . . . . . . Prevented 12 | . . . . . . . . . . . 10 . . . . 2 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Combat Hostiles Destroyed 299 | . 11 7 . 6 34 12 4 . 13 2 11 . 51 3 4 3 3 11 7 4 4 2 . . 7 7 7 13 41 8 17 7 Melee 88 | . . . . . . . . . . . . . 7 . . . . 1 . . . . . . 4 7 4 11 37 4 13 . Guns 29 | . 8 2 . . 6 . 1 . 9 2 . . 1 . . . . . . . . . . . . . . . . . . . Cannons 77 | . 2 4 . 1 19 5 3 . . . 1 . 3 2 4 3 2 3 7 2 3 2 . . 2 . . 1 . 1 2 5 AOE 78 | . . . . 5 9 5 . . 3 . 8 . 37 . . . . 7 . 2 . . . . . . . . . . . 2 Classes Destroyed 31 | 2 7 1 . 1 4 . 1 . . 1 . . 4 2 . . . 2 1 . . . . . . 1 . 2 2 . . . Worker 17 | . 1 1 . . 1 . . . 3 . . . . . . . . . . 1 . . . . . 5 3 2 . . . . Builder 12 | . 1 1 . 1 1 2 . . 2 . . . . . . . . . . . . . . . . 1 3 . . . . . Tunneler 13 | 2 2 4 . 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Hauler 19 | . 2 . . . 6 4 . . 2 . . . . . 1 . . . . 1 . . . . 1 . 1 1 . . . . Recycler 22 | 1 1 . . 1 3 2 2 . 1 . . . . . 2 . . . . . . . . . 5 . 2 2 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Operator 11 | . 2 . . . 3 . . . . . . . . . 2 . . . . 1 . . . . . 1 1 . . 1 . . Drone 6 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . 2 . . . Watcher 19 | . 3 . . . 4 1 . . . . . . . . . . . . . . . . . . 1 2 4 3 . 1 . . Swarmer 36 | . 3 3 . 5 6 3 . . . . 4 . . . . 1 . 5 . . 1 . . . . . . 4 . . 1 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 80 | . 8 2 . . 19 4 . . 11 . 5 . . . . 2 . . 4 . . . . . 5 3 . . 9 4 4 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Duelist 5 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 1 . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 41 | . . . . 1 7 4 3 . 1 1 1 . . . 2 . 1 . 1 4 2 . . . . . 3 . 10 . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . 2 1 . . . . . . . . . . 1 2 . . . . . . . . . . 2 1 . . Programmer 35 | . . . . . . . 1 . 1 1 . . . . 2 . . . . . . 2 . . . 3 3 8 9 . 5 . Behemoth 7 | . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . 1 . 1 . . 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decapitator 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Technician 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Assembler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 41 | . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 37 | 2 4 5 . 3 6 4 3 . 11 1 4 . 37 1 3 2 1 8 4 2 1 2 . . 10 4 5 8 11 4 6 3 Combat Bots Only 36 | . 3 3 . 3 4 3 1 . 4 1 4 . 36 1 3 2 1 8 4 1 1 2 . . 4 3 3 7 10 4 6 3 Max Kills in Single Turn 12 | 1 1 1 . 2 2 4 1 . 2 1 3 . 12 1 1 1 1 3 1 2 1 1 . . 1 1 1 2 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 12 | . . . . 2 2 3 . . 2 . 3 . 12 . . . . 3 . 1 . . . . . . . . . . . 1 Melee 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 1 1 2 2 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 3 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Hostile Shots Fired 1492 | . 81 25 . 26 119 20 16 . 71 25 54 . 67 30 27 25 35 27 18 8 20 6 . . 42 14 20 46 187 31 151 301 Missed 720 | . 19 12 . 7 35 3 8 . 23 9 24 . 17 14 10 14 15 6 9 2 13 2 . . 21 5 9 27 109 20 97 190 Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Deflected 13 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . 3 4 . 3 . Hits 772 | . 62 13 . 19 84 17 8 . 48 16 30 . 50 16 17 11 20 21 9 6 7 4 . . 21 9 11 19 78 11 54 111 Melee 28 | . . . . . . . . . . . . . 5 . . . . 4 . . . . . . 1 . . . 4 1 . 13 Projectile 744 | . 62 13 . 19 84 17 8 . 48 16 30 . 45 16 17 11 20 17 9 6 7 4 . . 20 9 11 19 74 10 54 98 AOE 12 | . . 7 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 55 | . . . . 2 6 1 . . 5 1 1 . . . 3 . . 1 . 2 . . . . . . . . 12 2 3 16 Actively Blocked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Part Disruptions 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . 3 1 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Damage Taken 13527 | . 692 282 . 240 1417 251 181 . 990 196 372 . 1392 286 324 172 317 638 120 199 138 67 7 . 280 165 250 180 1253 171 1103 1844 Core 1359 | . 129 17 . . 15 27 25 . 73 10 . . 140 107 15 11 . 118 . 32 36 . 7 . 38 18 69 19 148 6 92 207 Absorbed by Shields 3489 | . . . . . . . . . . . . . . . . . . . . . 20 . . . 97 . . 154 1086 126 934 1072 Redirected to Shielding 254 | . 50 . . . . . . . . . . . 204 . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1641 | . . . . . 46 . . . 2 3 5 . . 56 66 36 64 129 25 40 33 13 . . 74 34 46 63 343 . . 563 Regen/Repaired (Parts) 1753 | . . . . . 320 220 . . . . . . . . . . . 9 . . . . . . . 36 . 42 477 83 520 46 Core Remaining (%) 77 | 100 . . . 41 . . . 87 . . . . . 61 . . . . 85 . . . . 87 . 95 . . 77 . . 68 Volleys Fired 678 | 4 75 26 . 13 121 36 37 . 53 18 24 1 37 2 26 11 7 13 12 17 12 8 . 8 14 5 5 14 . . 45 34 Largest 3 | 2 2 2 . 2 2 2 2 . 3 2 2 1 3 2 2 2 2 2 2 2 2 2 . 2 2 1 1 1 . . 1 1 Hottest 200 | 40 120 120 . 100 113 126 126 . 75 144 144 20 194 50 50 50 50 160 50 50 50 50 . 50 50 200 120 200 . . 200 200 Shots Fired 1123 | 8 140 49 . 19 207 59 56 . 107 36 28 1 73 4 49 20 14 19 22 29 24 16 . 17 24 5 5 14 . . 45 33 Gun 354 | 8 94 20 . 6 56 2 20 . 102 31 . . 15 . . . . . . . . . . . . . . . . . . . Cannon 681 | . 43 26 . 7 142 56 16 . . 5 19 . 33 4 49 18 14 15 22 29 24 16 . 17 24 5 5 14 . . 45 33 Launcher 58 | . . . . 5 9 1 . . 5 . 9 . 24 . . 2 . 3 . . . . . . . . . . . . . . Special 30 | . 3 3 . 1 . . 20 . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Kinetic 393 | 8 94 20 . 6 68 . 20 . 102 31 7 . 18 . . . . . . . . . . . . 3 . . . . 16 . Thermal 438 | . 46 29 . 8 23 6 1 . . . . 1 12 4 49 18 14 15 22 29 24 16 . 17 24 2 5 14 . . 29 30 Explosive 18 | . . . . 5 9 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . Electromagnetic 252 | . . . . . 107 52 15 . 5 5 21 . 42 . . 2 . . . . . . . . . . . . . . . 3 Robot Hit Streak 24 | 4 9 6 . 7 18 16 19 . 16 8 11 . 19 3 24 2 8 11 7 10 15 6 . . 6 . . . . . 17 14 Robot Miss Streak 7 | 3 3 7 . 1 3 1 1 . 2 4 1 . 4 . 3 3 1 1 1 3 1 . . . 1 . . . . . 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Capacitor 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 33 Autonomous 24 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 1 3 3 3 2 4 4 Shots Hit Robots 1053 | 4 87 27 . 8 150 43 45 . 88 20 18 . 71 6 32 5 13 14 16 13 8 5 8 . 33 35 35 32 120 22 71 24 Core Hits 633 | 4 33 15 . 9 97 28 11 . 51 6 15 . 108 . 9 4 2 24 11 12 4 3 3 . 17 14 19 17 51 8 31 27 Critical Kills 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . 1 1 . . 2 . 1 . . . 1 . . . . . . . . . . . . . 2 2 . 4 2 . 4 . Meltdown 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Corrupt 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Melee Attacks 547 | . . . . . 3 . . . 2 4 1 1 42 6 2 . 1 3 . 1 1 . 8 . 21 72 73 58 146 24 66 12 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 530 | . . . . . . . . . 2 4 1 1 42 1 2 . . 3 . 1 . . 8 . 20 72 72 57 146 22 64 12 Piercing 14 | . . . . . 3 . . . . . . . . 5 . . 1 . . . 1 . . . 1 . 1 . . 2 . . Sneak Attacks 80 | . . . . . 1 . . . 2 . . . 9 . 1 . . . . . . . . . 6 16 18 9 16 2 . . Combat Hostiles 21 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 4 . 13 2 . . Follow-up Attacks 13 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 4 . 2 3 1 1 . Martial Strikes 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 8 9 . Damage Inflicted 64318 | 53 1273 484 . 535 4223 1618 542 . 2293 439 1052 . 5158 226 1750 339 618 2064 1031 962 351 209 883 . 2095 3297 3303 3289 10842 1630 7096 6663 Guns 4130 | 53 779 106 . 53 828 38 277 . 1469 342 . . 185 . . . . . . . . . . . . . . . . . . . Cannons 18739 | . 491 351 . 70 2382 1015 254 . . 97 408 . 510 118 1672 305 618 444 1031 588 351 209 . . 780 73 237 243 259 170 2299 3764 Explosions 10376 | . . . . 370 949 565 . . 640 . 644 . 2334 . . 34 . 1567 . 374 . . . . . . . . . . . 2899 Melee 30979 | . . . . . 60 . . . 177 . . . 2129 108 78 . . 53 . . . . 883 . 1315 3224 3066 3046 10583 1460 4797 . Ramming 94 | . 3 27 . 42 4 . 11 . 7 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6612 | 53 779 106 . 53 1072 . 277 . 1469 342 145 . 294 . . . . . . . . . . . . . . . . . 2022 . Thermal 14476 | . 491 351 . 70 492 336 . . 14 . 169 . 201 118 1672 305 618 444 757 962 351 209 . . 700 . . . . . . 6216 Explosive 2906 | . . . . 370 740 229 . . . . . . . . . . . 1567 . . . . . . . . . . . . . . Electromagnetic 7263 | . . . . . 1855 1053 254 . 626 97 738 . 2534 . . 34 . . . . . . . . . . . . . . . 72 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 30769 | . . . . . . . . . 177 . . . 2129 . 78 . . 53 . . . . 883 . 1315 3224 3066 3046 10583 1460 4755 . Piercing 168 | . . . . . 60 . . . . . . . . 108 . . . . . . . . . . . . . . . . . . Phasic 2030 | . . . . . . . . . . . . . . . . . . . 274 . . . . . 80 73 237 243 259 170 319 375 Highest Corruption 19 | . . . . 1 5 9 10 13 5 14 15 15 . . 2 2 2 2 . . . 1 1 1 . . . 2 19 . 2 8 Average Corruption 5 | . . . . 1 2 8 9 11 4 6 14 15 . . 1 2 2 2 . . . 1 1 1 . . . 1 11 . 1 5 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 272 | . . . . . 40 24 44 . 4 10 43 2 . . 2 11 2 1 . . . 2 2 4 . . . 4 58 . 6 13 Message Errors 65 | . . . . . 8 8 7 . 1 1 12 . . . 1 4 1 1 . . . . 2 . . . . 3 13 . 2 1 Matter Fused 66 | . . . . . 12 3 7 . . 3 10 1 . . . 1 1 . . . . . . 1 . . . . 20 . 2 5 Heat Flow Errors 35 | . . . . . 3 3 9 . 1 1 6 1 . . . 2 . . . . . 1 . . . . . . 7 . . 1 Energy Discharges 31 | . . . . . 5 4 6 . 1 . 2 . . . . 2 . . . . . 1 . 1 . . . . 5 . 1 3 Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 36 | . . . . . 7 3 7 . . 2 5 . . . . 1 . . . . . . . 1 . . . . 7 . 1 2 Data Loss (major) 7 | . . . . . 1 . 2 . . . 3 . . . 1 . . . . . . . . . . . . . . . . . Misfires 9 | . . . . . 2 1 2 . . 1 1 . . . . 1 . . . . . . . 1 . . . . . . . . Alerts 7 | . . . . . 1 . 3 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Weapon Failures 7 | . . . . . 1 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5006 | . . . . 4 55 5 7 . 44 12 40 . 187 58 176 . 9 9 8 22 . . 344 . 151 598 930 621 701 239 491 295 Projectiles 658 | . . . . . 5 5 7 . . 12 27 . 18 58 128 . 9 . 8 . . . . . . . . 30 15 37 80 219 Explosions 219 | . . . . 4 30 . . . . . 13 . 65 . . . . 9 . 22 . . . . . . . . . . . 76 Melee 4129 | . . . . . 20 . . . 44 . . . 104 . 48 . . . . . . . 344 . 151 598 930 591 686 202 411 . Knockbacks 26 | . . . . . 9 . . . . . 3 . . . . . . . . . . . . . . . . . . . 14 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . 8 . . . . . 3 . . . . . . . . . . . . . . . . . . . 14 . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 708 | . . . . 20 193 25 . . 115 . . . 79 . . 36 . . . 94 . . . . . . . . . . . 146 Shots 24 | . . . . . 5 1 . . 6 . . . 6 . . 2 . . . 2 . . . . . . . . . . . 2 Rammed 12 | . 1 5 . 3 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 1 5 . 3 1 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 230 189 . 85 288 324 429 . 227 253 250 153 313 . . 193 . 150 8 18 . 252 . . 264 302 306 30 254 32 398 203 Average Temperature 98 | . 53 55 . 26 66 70 109 . 29 52 87 86 110 . . 96 . 70 5 10 . 134 . . 117 101 85 14 96 11 136 96 Received Heat Transfer 2340 | . 306 27 . 51 621 81 36 . 435 12 75 . 263 60 27 . 21 9 36 45 9 . . . 48 9 18 . 119 . 32 . Effects 18 | . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . 13 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . Interference 10 | . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 9 | . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . 2 . 3 . . . Combat Hostiles 9 | . . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . 2 . 3 . . . Robots Corrupted 9 | . . . . . 1 2 . . 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . Combat Hostiles 8 | . . . . . . 2 . . 1 . 2 . 3 . . . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . 8 6 . . 4 1 7 . 4 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . . 4 . 1 . 1 1 . . . . . . . 1 . . . 8 1 . 2 . . 2 1 . . . . . . Heat Transferred 9154 | . 1036 740 . 148 792 500 . . 50 . 150 . 125 50 800 125 300 275 425 575 175 125 . . 400 . . . . . . 2363 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 113 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . 26 18 28 5 24 . Power Chain Reactions 13 | . . . . . 2 5 . . 2 . 3 . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Maximum Alert Level 3 | . . . . . 3 2 . . 1 . . . . . . . . . . 2 . . . . . . 1 1 3 3 3 . Low Security (%) 60 | 100 100 100 . 100 60 . 100 . 70 . . . . . 100 . . . . . . . . . 100 100 74 49 17 . . . Level 1 15 | . . . . . 18 81 . . 29 . . . . . . . . . . 68 . . . . . . 25 50 12 . . . Level 2 12 | . . . . . 18 18 . . . . . . . . . . . . . 31 . . . . . . . . 43 97 20 . Level 3 11 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 26 2 79 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 990 | 10 83 70 . 128 706 481 160 . 344 . . . . . 150 . . . . 547 . . . . 109 148 226 341 990 719 510 . Initial 492 | . . 4 . . 29 294 160 . . . . . . . 150 . . . . 336 . . . . . 60 12 123 122 492 460 . Average 183 | 2 17 8 . 31 235 354 42 . 167 . . . . . 83 . . . . 368 . . . . 42 66 128 211 539 593 461 . Influence Increases 11175 | 15 370 207 . 248 1337 693 277 . 834 50 220 . . 40 338 60 80 220 125 777 165 50 15 . 215 410 509 625 1400 357 597 941 Destroy 0b10 Robot/C 5080 | . 220 140 . 160 740 300 140 . 420 40 200 . . 20 80 60 60 220 100 80 80 40 . . 140 140 160 280 780 160 320 . Destroy 0b10 Robot/NC 670 | 15 60 30 . 15 105 50 20 . 40 . . . . 10 25 . . . 15 15 . . 15 . 35 50 85 45 20 10 10 . Destroy Leader 954 | . 60 30 . 20 200 100 . . 82 10 20 . . 10 32 . 20 . 10 42 10 10 . . 24 24 60 48 90 22 30 . Allied During Kill 425 | . . . . 28 19 137 80 . 161 . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 123 | . 14 4 . . 6 17 16 . 31 . . . . . 2 . . . . 9 . . . . . . . . . 24 . . Disable Machine 825 | . 15 . . . 150 30 . . 75 . . . . . 15 . . . . 120 . . . . . 90 . 120 90 . 15 105 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . Destroy Structure 1523 | . 1 3 . 25 102 29 21 . 10 . . . . . 34 . . . . 166 . . . . 16 76 99 102 30 6 27 776 Advance Influence 450 | . . . . . . . . . . . . . . . 150 . . . . 300 . . . . . . . . . . . . Partial Spotted 270 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 45 . 45 60 45 60 Lose Combat Pursuer 705 | . . . . . 15 30 . . 15 . . . . . . . . . . 45 75 . . . . 15 60 30 195 75 150 . Influence Decreases 10274 | 15 357 220 . 170 718 979 688 . 506 282 276 40 . 40 262 136 80 43 244 508 472 70 15 . 108 495 312 626 798 458 409 947 Entered New Map 2990 | . . 9 . . 49 403 251 . . 122 19 40 . . . 29 . . 177 22 122 4 . . . 47 10 96 96 328 259 907 Time Decay 6135 | 15 347 211 . 150 575 386 431 . 246 160 247 . . 40 262 107 70 43 67 326 350 66 15 . 108 439 292 380 522 130 150 . Lost Part 184 | . 10 . . 20 54 . . . 20 . 10 . . . . . 10 . . . . . . . . . 10 . 10 . . 40 Lost Ally 365 | . . . . . 40 40 6 . 240 . . . . . . . . . . 10 . . . . . 9 . . 20 . . . Purge Threat 600 | . . . . . . 150 . . . . . . . . . . . . . 150 . . . . . . . 150 150 . . . Squads Dispatched 68 | . 2 . . . 8 1 . . 7 . . . . . 4 . . . . 5 . . . . 2 4 7 7 12 6 3 . Investigation 19 | . 1 . . . 3 1 . . 2 . . . . . 2 . . . . 3 . . . . 1 . 2 . 4 . . . Extermination 22 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 3 4 5 4 1 1 . Reinforcement 17 | . 1 . . . 4 . . . 4 . . . . . 1 . . . . . . . . . . 1 1 2 . 3 . . Assault 10 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 4 2 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Distress Signals 29 | . 1 . . . 4 . . . . . . . . . . 1 . 1 . 1 . . . . 2 1 . . 1 1 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 463 | . 16 7 . 8 62 16 8 . 17 2 9 . 65 3 5 7 3 21 8 6 4 2 . . 12 14 12 20 55 19 27 35 Peak Tracking Total 37 | . 3 3 . 4 5 3 2 . 4 1 4 . 37 1 4 5 1 11 4 4 7 2 . . 7 4 4 8 11 8 7 21 Tactical Retreats 33 | . . . . . 1 2 . . 1 . . . 7 . . . . . . 1 1 . . . . 1 2 1 5 3 5 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Traps Triggered 16 | . 1 . . . 5 1 . . . . . . . . 1 . . . . . . . . . . . . . 6 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Machines Disabled 67 | . 1 . . . 10 2 . . 5 . 1 4 2 . 1 . . 1 . 8 . . . . . 7 . 8 9 . 1 7 Max in Single Turn 5 | . 1 . . . 3 1 . . 1 . 1 1 1 . 1 . . 1 . 5 . . . . . 1 . 1 1 . 1 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Machines Accessed 82 | . 6 2 1 . 12 7 5 7 5 . . . . . 3 . . 5 . 4 . . 4 . 2 6 3 1 7 2 . . Terminals 34 | . 6 1 . . 7 4 5 . 2 . . . . . . . . . . 2 . . . . . 1 . 1 3 2 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 9 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . 2 . 3 . . . Scanalyzers 8 | . . . . . 2 . . . 1 . . . . . 1 . . . . 1 . . . . . 3 . . . . . . Garrison Access 7 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . 1 1 1 . 1 . . . Total Hacks 260 | . 15 2 4 . 48 16 19 55 12 . . . . . 10 . . 7 . 12 . . 17 . 3 13 5 2 18 2 . . Successful 159 | . 6 2 4 . 26 8 2 55 4 . . . . . 6 . . 7 . 6 . . 17 . 2 5 2 1 5 1 . . Failed 100 | . 8 . . . 22 8 17 . 8 . . . . . 4 . . . . 6 . . . . 1 8 3 1 13 1 . . Catastrophic 25 | . 1 . . . 5 3 7 . . . . . . . . . . . . 1 . . . . . 2 1 . 4 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 5 . . . 7 4 17 1 3 . . 1 . . 4 . . . . 3 . . . . 2 7 3 . 14 . . . Terminals 89 | . 15 1 . . 21 6 19 . 7 . . . . . . . . . . 4 . . . . . 3 . 2 9 2 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 21 | . . . . . 9 8 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Recycling Units 18 | . . . . . . . . . 1 . . . . . 3 . . . . 2 . . . . 2 . 3 . 7 . . . Scanalyzers 34 | . . . . . 16 . . . 2 . . . . . 6 . . . . 6 . . . . . 4 . . . . . . Garrison Access 13 | . . . . . 2 2 . . 2 . . . . . . . . . . . . . . . 1 2 2 . 2 . . . Terminal Hacks 108 | . 6 2 4 . 5 4 2 55 1 . . . . . . . . 7 . . . . 17 . . . . 1 3 1 . . Record 68 | . . . 4 . . . . 53 . . . . . . . . . 5 . . . . 5 . . . . . 1 . . . Part Schematic 7 | . 1 . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 6 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . 1 . . . 2 . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . . 7 4 . . . . . . . . . . . . . . . . . . . 3 . . . . . . Scan Component 8 | . . . . . 4 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair 6 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 24 | . . . . . 13 . . . 2 . . . . . 5 . . . . 4 . . . . . . . . . . . . Insert Component 12 | . . . . . 7 . . . 1 . . . . . 2 . . . . 2 . . . . . . . . . . . . Analyze 12 | . . . . . 6 . . . 1 . . . . . 3 . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 10 | . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 2 1 . 2 . . . Terminals 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . 2 . . . Fedlink 6 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . 2 . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Used 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Hacking Detections 51 | . 4 1 . . 11 4 5 . 4 . . . . . 2 . . . . 3 . . . . 1 6 1 1 6 2 . . Full Trace Events 18 | . . . . . 3 2 5 . 1 . . . . . 2 . . . . 2 . . . . . . 1 . 2 . . . Feedback Events 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . 1 . . . 6 . 2 . 1 . . 15 . . 1 . . . . 1 . . 4 . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 244 | . . . . . 78 63 . . . . . . . . . . . . . . . . . . . 103 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . . . 6 . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 6 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . 1 . 12 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Total Allies 32 | . . . . 3 1 10 12 . . . . 2 . . . . . . . 1 . . . . . 1 1 . 1 . . . Largest Group 16 | . . . . 3 3 10 16 12 12 . . 2 2 . . . . . . 1 . . . . . 1 1 . 1 . . . Highest-Rated Group 255 | . . . . 40 40 173 255 226 226 . . 192 192 . . . . . . 10 . . . . . 10 64 . 63 . . . Highest-Rated Ally 96 | . . . . 16 16 29 34 34 34 . . 96 96 . . . . . . 10 . . . . . 10 64 . 63 . . . Total Orders 31 | . . . . . 1 3 . 5 . . . . . . . . . . . 5 . . . . . 5 6 3 1 2 . . STAY 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 4 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 24 | . . . . . 1 1 . 1 . . . . . . . . . . . 5 . . . . . 5 5 3 1 2 . . Ally Attacks 197 | . . . . 13 34 19 22 . 82 . . . 23 . . . . . . . . . . . . . 3 . 1 . . . Total Damage 3425 | . . . . 174 378 237 279 . 1505 . . . 617 . . . . . . . . . . . . . 235 . . . . . Kills 27 | . . . . 2 4 3 4 . 8 . . . 5 . . . . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricated Assembled 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Active Infowar (turns) 15350 | 46 443 . . 213 1327 316 . . 256 337 853 1750 464 176 517 246 135 1607 733 657 727 389 291 717 226 1003 447 521 367 247 90 249 Structural 10978 | . . . . . . . . . 255 17 330 1750 461 176 517 245 133 708 642 655 723 389 291 717 201 931 435 497 365 232 59 249 Seismic 12075 | 46 443 . . 213 1327 316 . . 16 320 852 692 464 85 350 245 133 914 730 617 710 389 283 717 226 874 342 431 134 175 31 . Decoding 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . . . . 2 . 1 . . 1 . 2 . 2 1 . . . . . . . . . . Drone Launches 28 | . . . . . 1 3 . 3 . . . . . . . . . . . 5 . . . . . 5 5 3 1 2 . . Drone Recoveries 26 | . . . . . 1 1 . 3 . . . . . . . . . . . 5 . . . . . 5 5 3 1 2 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Turns Passed 35709 | 63 1611 1808 851 737 2893 916 1234 2758 627 337 1037 1789 4314 387 569 694 408 1607 734 727 798 389 291 717 439 1170 698 882 1456 262 2112 394 Spaces Moved 25285 | 16 609 702 354 411 1326 372 665 2090 314 183 472 854 2690 238 270 253 143 717 496 372 353 257 198 340 255 1182 1405 923 2226 586 2913 1100 Core 749 | . . . . . . . . 749 . . . . . . . . . . . . . . . . . . . . . . . . Treads 5077 | 16 526 702 354 91 909 372 665 1341 101 . . . . . . . . . . . . . . . . . . . . . . . Legs 8322 | . 83 . . . . . . . 213 183 472 854 2689 238 270 253 143 717 496 372 353 257 198 340 191 . . . . . . . Wheels 737 | . . . . 320 417 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10400 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 64 1182 1405 923 2226 586 2913 1100 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 160 120 160 240 145 145 162 162 50 120 120 190 190 114 128 128 128 128 126 126 126 136 136 128 128 20 20 17 18 18 20 20 16 Average Speed 99 | 160 219 238 240 166 158 165 162 124 135 126 190 190 121 128 128 133 128 126 126 141 136 136 131 128 106 23 20 29 25 22 29 20 Slowest Speed 400 | 160 240 240 240 240 320 240 162 400 242 190 190 190 240 128 195 197 128 195 126 192 136 136 136 128 128 124 103 121 131 33 93 38 Overloaded Moves 271 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 55 95 . . 116 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 65 2 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Exploration Rate (%) 56 | 3 90 90 82 87 88 63 93 93 9 40 62 84 84 41 8 43 23 88 70 14 54 41 62 53 10 88 41 82 52 24 51 65 Regions Visited 32 Branch Regions 24 Pre-discovered Areas 14 | . . . 1 . . . . 5 . . . 2 . . . . . . 1 1 1 . 3 . . . . . . . . . Known Exits Taken 18 | . 1 . . . . 1 . 1 1 1 . 1 . 1 1 1 1 . 1 1 1 . . 1 1 . 1 . 1 1 . . Unknown Exits Taken 14 | 1 . 1 1 1 1 . 1 . . . 1 . 1 . . . . 1 . . . 1 1 . . 1 . 1 . . 1 . Scrap Searched 28 | . . 2 . 2 . . . 6 . 1 . 2 . 3 . 1 3 . 4 . 1 1 . 2 . . . . . . . . Spaces Dug 182 | . 1 2 . 8 4 5 . . . 4 2 . 1 1 5 3 . . . 12 13 9 . 16 5 20 33 19 10 2 2 5 Terrain Destroyed 945 | . 1 3 . 32 132 25 1 . 6 4 20 . 16 3 16 13 2 64 5 103 16 10 . 17 8 52 33 62 10 2 77 212 Melee 87 | . . . . . 2 . . . . 4 . . 1 1 1 . . . . 1 . . . . 1 20 28 11 10 2 . 5 Projectile 169 | . 1 3 . 1 15 5 1 . . . 3 . 11 2 15 13 2 1 5 12 16 10 . 17 7 3 5 10 . . 4 7 AOE 689 | . . . . 31 115 20 . . 6 . 17 . 4 . . . . 63 . 90 . . . . . 29 . 41 . . 73 200 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Frg Acc Com Ac0 Total 34468 | 45 737 777 356 443 1909 611 787 2261 465 263 579 943 3637 301 441 592 350 1396 586 548 642 280 219 606 372 1978 1744 1483 3045 701 4132 1239 Wait 5971 | 17 11 12 . . 256 143 39 73 25 37 64 10 659 41 116 292 184 619 56 93 257 16 . 259 42 575 187 380 497 68 918 25 Move 25248 | 15 608 701 353 410 1325 371 664 2089 314 182 471 853 2689 237 269 252 142 716 495 371 352 256 197 339 254 1181 1404 922 2220 585 2912 1099 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 445 | 4 18 18 1 6 50 9 7 30 19 2 . 5 50 3 5 19 1 12 4 19 1 . 1 . 3 21 13 18 16 3 78 9 Fast Attach 298 | 1 1 2 . . 24 11 . 21 10 2 2 13 41 . 6 1 1 5 5 9 4 . 6 . 4 37 . 17 45 . 18 12 Attach 97 | . 1 1 . 2 10 2 . 2 4 . . 1 9 . 1 2 . 3 . 1 . . 2 . 9 7 4 8 3 3 14 8 Detach 24 | . . . . . 1 1 . 1 . . . . 1 . . . 1 . . . . . 1 . 1 4 . 3 3 1 2 4 Swap 489 | 2 15 4 1 5 56 18 10 7 15 11 17 7 23 10 5 4 9 8 1 12 9 . . . 14 28 43 33 57 17 30 18 Drop 615 | 2 7 8 1 4 57 20 9 38 22 7 . 16 87 2 11 11 4 17 9 25 6 . 5 . 10 54 11 32 59 1 62 18 Fire 678 | 4 75 26 . 13 121 36 37 . 53 18 24 1 37 2 26 11 7 13 12 17 12 8 . 8 14 5 5 14 . . 45 34 Melee 475 | . . . . . 3 . . . 2 4 1 1 41 6 2 . 1 3 . 1 1 . 7 . 21 66 70 56 111 15 51 12 Ram 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . 1 5 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 8 . . Rewire 41 | . . . . . 5 . 19 . . . . . . . . . . . . . . . . . . . 7 . 8 . 2 . Trap 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Miscellaneous 36 | . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / *Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 3 exits: *Acc / [*Sec] / *Frg) -2/Protoforge -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 64 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Central database locked down 287 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 7) 574 | -10/Materials | Discovered new exit (range 14) 822 | -10/Materials | Discovered new exit (range 8) 1042 | -10/Materials | Core integrity fell below 50% 1675 | -10/Materials | Entered Mines 1853 | -10/Mines | Learned 2 Materials zone layouts 2048 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2048 | -10/Mines | Discovered new exit (range 5) 2093 | -10/Mines | Discovered new exit (range 11) 2579 | -10/Mines | Discovered new exit (range 10) 2750 | -10/Mines | Found the Drone Emporium 2765 | -10/Mines | Found Prototype Device 2774 | -10/Mines | Assembled infested the area 2882 | -10/Mines | Met 8R-AWN 3209 | -10/Mines | Discovered new exit (range 8) 3279 | -10/Mines | Identified exit to Subcaves 3483 | -10/Mines | Entered Exiles 3543 | -10/Exiles | Welcomed by 8R-AWN 3582 | -10/Exiles | Met EX-HEX 3675 | -10/Exiles | Met EX-DEC 3687 | -10/Exiles | Learned location of Zion (-6) 3740 | -10/Exiles | Met EX-BIN 3876 | -10/Exiles | Visited The Gauntlet 4314 | -10/Exiles | Discovered new exit (range 10) 4334 | -10/Exiles | Entered Mines 4341 | -9/Mines | Met a Derelict bent on vengeance 4348 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4542 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4644 | -9/Mines | Learned location of 1 exit from Materials 4661 | -9/Mines | Discovered new exit (range 10) 4905 | -9/Mines | Discovered new exit (range 15) 5071 | -9/Mines | Entered Materials 5071 | -8/Materials | Accompanied by 3 allies 5071 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5072 | -8/Materials | Identified exit to Factory 5125 | -8/Materials | Repaired Lgt. Treads 5152 | -8/Materials | Repaired Lgt. Treads 5155 | -8/Materials | Hacking Suite fried by hacking feedback 5181 | -8/Materials | Repaired Lgt. Armor Plating 5182 | -8/Materials | Identified Bomb Drone Bay 5771 | -8/Materials | Build established: Scavenger-Mutant 5838 | -8/Materials | Lost 4 parts (3n1w) 6209 | -8/Materials | Discovered new exit (range 16) 6449 | -8/Materials | Discovered exit to Factory (range 14) 6503 | -8/Materials | Build established: Mutant 7059 | -8/Materials | Build established: Scavenger-Mutant 7445 | -8/Materials | Discovered exit to Factory (range 16) 7471 | -8/Materials | First assault squad dispatched 7692 | -8/Materials | Discovered new exit (range 5) 7964 | -8/Materials | Entered Storage 7965 | -8/Storage | Identified exit to Recycling 8327 | -8/Storage | Repaired Hvy. Ion Engine 8494 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8686 | -8/Storage | Repaired Arm. Treads? 8792 | -8/Storage | Build established: Commander-Mutant 8874 | -8/Storage | Used back door to open Recycling access 8880 | -8/Storage | Entered Recycling 8880 | -8/Recycling | Accompanied by 6 allies 9221 | -8/Recycling | Discovered new exit (range 9) 9436 | -8/Recycling | System corruption reached 10% 9693 | -8/Recycling | Lost 6 allies 10038 | -8/Recycling | Scanned before Scraplab entrance 10060 | -8/Recycling | Entered Scraplab 10073 | -8/Recycling | Discovered new exit (range 2) 10114 | -8/Recycling | Entered Scraptown 10114 | -8/Scraptown | Accompanied by 12 allies 10114 | -8/Scraptown | System corruption cleaned by C-Scrubber 10124 | -8/Scraptown | System corruption cleaned by C-Scrubber 10570 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10625 | -8/Scraptown | Received an X-ray algorithm 10892 | -8/Scraptown | Visited TADAMA 10920 | -8/Scraptown | Visited Cave Peace 10938 | -8/Scraptown | Ran an X-ray algorithm 10973 | -8/Scraptown | Visited Comm Corps 11072 | -8/Scraptown | Visited Assassins FH 11135 | -8/Scraptown | Visited Bundlers 11240 | -8/Scraptown | Visited Spacefarers 11475 | -8/Scraptown | Visited The Evicted 11628 | -8/Scraptown | Visited UFD Registry 11628 | -8/Scraptown | Registered with UFD as "Cargorigger" 11685 | -8/Scraptown | Visited Cartography Club 11738 | -8/Scraptown | Visited Scrapoid Research Area 11784 | -8/Scraptown | Found Surveybot 17 Chip 11934 | -8/Scraptown | Learned location of Lower Caves (-7) 11934 | -8/Scraptown | Learned location of Warlord (-5) 11934 | -8/Scraptown | Learned location of Armory (-3) 11934 | -8/Scraptown | Learned 8 Factory zone layouts 11934 | -8/Scraptown | Learned 8 Research zone layouts 11934 | -8/Scraptown | Learned 4 Storage zone layouts 11934 | -8/Scraptown | Learned 16 Lower Caves zone layouts 11934 | -8/Scraptown | Learned 12 Upper Caves zone layouts 11934 | -8/Scraptown | Learned 20 Upper Caves zone layouts 11934 | -8/Scraptown | Learned Materials emergency access door positions 11934 | -8/Scraptown | Learned location of 3 exits from Factory 11934 | -8/Scraptown | Learned location of 3 exits from Upper Caves 11934 | -8/Scraptown | Identified exit to Factory 11946 | -8/Scraptown | Found Deep Structural Scanner 11970 | -8/Scraptown | Visited Scrap Suit Storage 11980 | -8/Scraptown | Visited Derelict Rescue Squad 11989 | -8/Scraptown | Visited Curators Association 12001 | -8/Scraptown | Visited Supply Room 12015 | -8/Scraptown | Visited Science Guys 12032 | -8/Scraptown | Visited Junk Cannon Lab 12037 | -8/Scraptown | Found Prototype Special Weapon 12037 | -8/Scraptown | Identified Junk Cannon 12110 | -8/Scraptown | Visited Sword Containment 12140 | -8/Scraptown | Visited Chapter 10 12774 | -8/Scraptown | Met Optimus 12774 | -8/Scraptown | Accepted into 0bPrime 12872 | -8/Scraptown | Entered Factory 12872 | -6/Factory | Accompanied by 12 allies 12872 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 12873 | -6/Factory | Identified exit to Factory 12873 | -6/Factory | Identified exit to Lower Caves 12874 | -6/Factory | Identified exit to Extension 12943 | -6/Factory | Loaded intel: 8 recycling unit locations 13297 | -6/Factory | Lost 4 allies 13499 | -6/Factory | Entered Lower Caves 13500 | -6/Lower Caves | Identified exit to Lower Caves 13681 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13693 | -6/Lower Caves | Found DCF Scrap (16 items) 13747 | -6/Lower Caves | Entered a destroyed Warlord outpost 13777 | -6/Lower Caves | Encountered a Warlord checkpoint 13804 | -6/Lower Caves | System corruption reached 10% 13836 | -6/Lower Caves | Entered another Lower Caves area 13838 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14099 | -6/Lower Caves | Build established: Scavenger-Mutant 14100 | -6/Lower Caves | Discovered exit to Factory (range 8) 14403 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 14856 | -6/Lower Caves | Discovered new exit (range 9) 14873 | -6/Lower Caves | Entered Zion 14940 | -6/Zion | System corruption cleaned by Quarantine Array 15026 | -6/Zion | Found Prototype Device 15026 | -6/Zion | Identified Bomb Factory No. 2 15155 | -6/Zion | Given A8's code to call for help 15235 | -6/Zion | Given the Hacking Drone Bay 15236 | -6/Zion | Found Prototype Device 15269 | -6/Zion | Discovered new exit (range 13) 15623 | -6/Zion | Identified Hacking Drone Bay 15626 | -6/Zion | Found CR-A16's Pointy Stick 16100 | -6/Zion | Identified exit to Deep Caves 16143 | -6/Zion | Found Prototype Processor 16143 | -6/Zion | Identified Exp. Target Analyzer 16148 | -6/Zion | Found Prototype Processor 16148 | -6/Zion | Identified Exp. Armor Integrity Analyzer 16151 | -6/Zion | Found Prototype Processor 16151 | -6/Zion | Identified Exp. Core Analyzer 16159 | -6/Zion | Found Prototype Processor 16159 | -6/Zion | Identified Exp. Terrain Scan Processor 16163 | -6/Zion | Found Prototype Hackware 16163 | -6/Zion | Identified Exp. System Shield 16167 | -6/Zion | Found Exp. Armor Integrity Analyzer 16431 | -6/Zion | Build established: Mutant 16432 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16432 | -6/Zion | Enhanced Grunt warped into view, answering call for help 16652 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16662 | -6/Zion | Entered Deep Caves 16662 | -6/Deep Caves | Accompanied by 2 allies 16795 | -6/Deep Caves | Attacked by Z-Imprinter 16807 | -6/Deep Caves | Allies destroyed Z-Imprinter 16831 | -6/Deep Caves | Found Prototype Device 16831 | -6/Deep Caves | Identified Zio. Metafield Generator 16838 | -6/Deep Caves | Found Prototype Protection 16838 | -6/Deep Caves | Identified Zio. Weapon Casing 17110 | -6/Deep Caves | Z-Facility disabled 17165 | -6/Deep Caves | Found Prototype Protection 17165 | -6/Deep Caves | Identified Zio. Heavy Carapace 17214 | -6/Deep Caves | Found Zio. Weapon Casing 17684 | -6/Deep Caves | Spotted AG-65283 17716 | -6/Deep Caves | Destroyed AG-65283 17892 | -6/Deep Caves | Found Zio. Heavy Carapace 18078 | -6/Deep Caves | Spotted AG-45362 18111 | -6/Deep Caves | Destroyed AG-45362 18158 | -6/Deep Caves | Found Prototype Slashing Weapon 18158 | -6/Deep Caves | Identified Longsword +1 18437 | -6/Deep Caves | Build established: Scavenger-Mutant 18441 | -6/Deep Caves | Found Zio. Weapon Casing 18452 | -6/Deep Caves | Found Zio. Heavy Carapace 18958 | -6/Deep Caves | Triggered Deep Caves wall 18958 | -6/Deep Caves | Spotted AS-08285 18958 | -6/Deep Caves | Spotted AS-00080 18961 | -6/Deep Caves | Exposed GOLEM chamber 18987 | -6/Deep Caves | Destroyed AS-00080 19016 | -6/Deep Caves | Found Unknown Device 19016 | -6/Deep Caves | Identified Mobile Assembly Unit 19026 | -6/Deep Caves | Destroyed 36 combat bots 19058 | -6/Deep Caves | Found GOLEM Unit 19105 | -6/Deep Caves | Build established: Mutant 19557 | -6/Deep Caves | Build established: Golem 20506 | -6/Deep Caves | Found GOLEM Unit 20513 | -6/Deep Caves | Found GOLEM Unit 20674 | -6/Deep Caves | Found Zio. Weapon Casing 20815 | -6/Deep Caves | Build established: Mutant 20961 | -6/Deep Caves | Discovered new exit (range 14) 20976 | -6/Deep Caves | Entered Proximity Caves 21047 | -5/Proximity Caves | Learned Factory security intel 21076 | -5/Proximity Caves | Spotter reported a threat 21216 | -5/Proximity Caves | Spotted B-75 Beast 21286 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 21290 | -5/Proximity Caves | Destroyed B-75 Beast 21363 | -5/Proximity Caves | Entered Factory 21363 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21364 | -5/Factory | Identified exit to Upper Caves 21663 | -5/Factory | Build established: Golem 21932 | -5/Factory | Entered Upper Caves 21933 | -5/Upper Caves | Identified exit to Upper Caves 22218 | -5/Upper Caves | Encountered a Warlord checkpoint 22626 | -5/Upper Caves | Entered another Upper Caves area 22627 | -5/Upper Caves | Identified exit to Warlord 22627 | -5/Upper Caves | Identified exit to Factory 22647 | -5/Upper Caves | Found DCF Scrap (13 items) 22671 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22673 | -5/Upper Caves | Spotted B-75 Beast 22743 | -5/Upper Caves | Destroyed B-75 Beast 22785 | -5/Upper Caves | Learned Factory stockpile data 23034 | -5/Upper Caves | Entered Warlord 23080 | -5/Warlord | System corruption cleaned by Quarantine Array 23129 | -5/Warlord | Learned Research emergency access door positions 23129 | -5/Warlord | Learned Research stockpile data 23132 | -5/Warlord | Learned Research security intel 23132 | -5/Warlord | Learned Armory repair station intel 23193 | -5/Warlord | Found Prototype Reactor 23193 | -5/Warlord | Identified Vortex Chain Reactor 23200 | -5/Warlord | Found Exp. Target Analyzer 23487 | -5/Warlord | Opened side exit 23628 | -5/Warlord | Visited the Vortex Lab 23637 | -5/Warlord | Found Prototype Piercing Weapon 23642 | -5/Warlord | Warlord's base attacked by MAIN.C 23719 | -5/Warlord | Rebuked by Warlord 23721 | -5/Warlord | Identified Vortex Lance 23992 | -5/Warlord | Warlord forces counterattacked 24317 | -5/Warlord | Warlord base infiltrated, sounded retreat 24318 | -5/Warlord | Enhanced Grunt warped into view 24318 | -5/Warlord | Enhanced Grunt warped into view 24318 | -5/Warlord | Enhanced Grunt warped into view 24318 | -5/Warlord | Enhanced Demolisher warped into view 24318 | -5/Warlord | Enhanced Demolisher warped into view 24318 | -5/Warlord | Enhanced Demolisher warped into view 24418 | -5/Warlord | Found Exp. Core Analyzer 24422 | -5/Warlord | Found Prototype Launcher 24432 | -5/Warlord | Destroyed Executioner 24456 | -5/Warlord | Lost 3 allies 24528 | -5/Warlord | Spotted Striker 24565 | -5/Warlord | Forged Quantum Companion 24577 | -5/Warlord | Identified Chain Missile Launcher 24591 | -5/Warlord | Spotted Striker 24591 | -5/Warlord | Discovered new exit (range 14) 24608 | -5/Warlord | Destroyed Striker 24629 | -5/Warlord | Destroyed 8 combat bots 24641 | -5/Warlord | Entered Proximity Caves 24645 | -4/Proximity Caves | Spotter reported a threat 24728 | -4/Proximity Caves | Build established: Scavenger-Golem 24891 | -4/Proximity Caves | Learned location of Quarantine (-2) 24926 | -4/Proximity Caves | Learned Research terminal intel 24988 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25040 | -4/Proximity Caves | Build established: Golem 25146 | -4/Proximity Caves | Spotter reported a threat 25349 | -4/Proximity Caves | Discovered exit to Factory (range 18) 25375 | -4/Proximity Caves | Entered Factory 25375 | -4/Factory | Evolved 2 slots: Utility x2 25376 | -4/Factory | Identified exit to Research 25521 | -4/Factory | Loaded intel: 8 recycling unit locations 25521 | -4/Factory | Learned location of Protoforge (-2) 25875 | -4/Factory | First assault squad dispatched 25878 | -4/Factory | Identified exit to Upper Caves 26102 | -4/Factory | Entered Upper Caves 26103 | -4/Upper Caves | Identified exit to Upper Caves 26197 | -4/Upper Caves | Build established: Scavenger-Golem 26360 | -4/Upper Caves | Spotted B-86 Titan 26396 | -4/Upper Caves | Destroyed B-86 Titan 26585 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 26820 | -4/Upper Caves | Learned 12 Research zone layouts 26900 | -4/Upper Caves | Entered another Upper Caves area 27215 | -4/Upper Caves | Discovered new exit (range 12) 27268 | -4/Upper Caves | Entered a destroyed Warlord outpost 27289 | -4/Upper Caves | Entered Zhirov 27289 | -4/Zhirov | Discovered new exit (range 3) 27314 | -4/Zhirov | Met Zhirov 27340 | -4/Zhirov | Learned location of Testing (-3) 27340 | -4/Zhirov | Learned location of Command (-1) 27352 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27380 | -4/Zhirov | Found Alien Artifact 27380 | -4/Zhirov | Identified Integrated Reactor 27380 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 27480 | -4/Zhirov | Found Alien Artifact 27480 | -4/Zhirov | Identified Transdimensional Reconstructor 27480 | -4/Zhirov | Warped through subspace 27580 | -4/Zhirov | Entered Proximity Caves 27693 | -3/Proximity Caves | Build established: Golem 28282 | -3/Proximity Caves | Discovered exit to Research (range 13) 28297 | -3/Proximity Caves | Entered Research 28297 | -3/Research | Evolved 2 slots: Propulsion x2 28298 | -3/Research | Identified exit to Armory 28299 | -3/Research | Identified exit to Testing 28303 | -3/Research | Loaded intel: 20 terminal locations 28375 | -3/Research | Loaded intel: 5 recycling unit locations 28527 | -3/Research | Spotted B-86 Titan 28555 | -3/Research | Destroyed B-86 Titan 28736 | -3/Research | Entered Testing 28903 | -3/Testing | Repaired Broken Adv. Phase Shifter 28942 | -3/Testing | Found Prototype Ballistic Cannon 28958 | -3/Testing | Found Prototype Energy Cannon 28958 | -3/Testing | Identified Imp. Potential Cannon 29010 | -3/Testing | Build established: Scavenger-Sprinter 29133 | -3/Testing | Found Prototype Hackware 29145 | -3/Testing | Identified Omega Cannon 29188 | -3/Testing | Found Prototype Energy Cannon 29188 | -3/Testing | Identified Disintegrator 29285 | -3/Testing | Discovered new exit (range 17) 29323 | -3/Testing | Found Prototype Processor 29323 | -3/Testing | Identified Spectral Analyzer 29459 | -3/Testing | Destroyed PX-WZ0GNE6HQJ 29833 | -3/Testing | Found Prototype Ballistic Gun 29865 | -3/Testing | Found Prototype Launcher 29893 | -3/Testing | Identified Hellfire Missile Launcher 29895 | -3/Testing | Identified Hyp. Multirail 29906 | -3/Testing | Entered Research 29906 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 29955 | -2/Research | Loaded intel: 4 recycling unit locations 30107 | -2/Research | Found Gamma Bomb Array 30453 | -2/Research | Discovered new exit (range 15) 30556 | -2/Research | Spotted B-90 Cyclops 30556 | -2/Research | Destroyed B-90 Cyclops 30566 | -2/Research | Found Quantum Capacitor 30570 | -2/Research | Discovered new exit (range 7) 30579 | -2/Research | Identified exit to Quarantine 30604 | -2/Research | Entered Quarantine 30619 | -2/Quarantine | Identified exit to Access 30648 | -2/Quarantine | Found Alien Reactor 30656 | -2/Quarantine | Found Alien Slashing Weapon 30656 | -2/Quarantine | Identified Sigix Broadsword 30703 | -2/Quarantine | Found Alien Energy Cannon 30703 | -2/Quarantine | Identified Core Cannon 30766 | -2/Quarantine | Found Alien Impact Weapon 30768 | -2/Quarantine | Identified Core Stripper 31011 | -2/Quarantine | Destroyed 7 combat bots 31011 | -2/Quarantine | Found Alien Artifact 31012 | -2/Quarantine | Identified Subatomic Replicator 31012 | -2/Quarantine | Forged Prototype Slashing Weapon 31274 | -2/Quarantine | Found Alien Artifact 31274 | -2/Quarantine | Identified Phase Armor 31291 | -2/Quarantine | Found Alien Artifact 31294 | -2/Quarantine | Identified Terrabomb 31294 | -2/Quarantine | Used Terrabomb 31373 | -2/Quarantine | Found Alien Artifact 31373 | -2/Quarantine | Identified Dimensional Node Initializer 31373 | -2/Quarantine | Initialized slip node 31377 | -2/Quarantine | Found Dimensional Node Initializer 31380 | -2/Quarantine | Found Transdimensional Reconstructor 31441 | -2/Quarantine | Spotted Fortress 31442 | -2/Quarantine | Destroyed Fortress 31446 | -2/Quarantine | Found Prototype Device 31446 | -2/Quarantine | Identified Exp. Force Field 31448 | -2/Quarantine | Found Prototype Device 31448 | -2/Quarantine | Identified Thermal Barrier 31454 | -2/Quarantine | Found Prototype Device 31454 | -2/Quarantine | Identified Exp. EM Shield 31485 | -2/Quarantine | Discovered new exit (range 6) 31485 | -2/Quarantine | Discovered new exit (range 6) 31486 | -2/Quarantine | Entered Protoforge 31546 | -2/Protoforge | Initialized slip node 31604 | -2/Protoforge | Identified Matter Drive 31613 | -2/Protoforge | Additional patrols dispatched to research labs 31613 | -2/Protoforge | Superfortress began startup sequence 31624 | -2/Protoforge | Found Prototype Device 31627 | -2/Protoforge | Found Prototype Device 31627 | -2/Protoforge | Identified Cep. Antimissile System 31651 | -2/Protoforge | Spotted Decapitator 31651 | -2/Protoforge | Spotted Decapitator 31651 | -2/Protoforge | Spotted Decapitator 31654 | -2/Protoforge | Destroyed Decapitator 31655 | -2/Protoforge | Destroyed Decapitator 31657 | -2/Protoforge | Destroyed Decapitator 31695 | -2/Protoforge | Found Cep. Melee Reflex Suite 31697 | -2/Protoforge | Found Cep. Weapon Articulator 31701 | -2/Protoforge | Identified Crosscalibrator 31730 | -2/Protoforge | Found Prototype Device 31730 | -2/Protoforge | Identified Exp. Force Booster 31739 | -2/Protoforge | Found Mni. Quantum Capacitor 31752 | -2/Protoforge | Spotted Immortal 31757 | -2/Protoforge | Spotted Decapitator 31770 | -2/Protoforge | Spotted Decapitator 31775 | -2/Protoforge | Destroyed Decapitator 31783 | -2/Protoforge | Rewired Decapitator 31825 | -2/Protoforge | Found Cep. Variable Chargecaster 31827 | -2/Protoforge | Found Exp. Terror Saw 31840 | -2/Protoforge | Found Cep. Heavy Railcannon 31843 | -2/Protoforge | Found Cep. Plasma Driver 31845 | -2/Protoforge | Found Cep. Helical Railcannon 31861 | -2/Protoforge | Spotted V117-w 31861 | -2/Protoforge | Spotted V401-h 31861 | -2/Protoforge | Spotted V949-s 31865 | -2/Protoforge | Found Prototype Slashing Weapon 31865 | -2/Protoforge | Identified Cep. Deflector Sword 31868 | -2/Protoforge | Found Cep. Deflector Sword 31870 | -2/Protoforge | Found Prototype Piercing Weapon 31870 | -2/Protoforge | Identified Exp. Jetlance 31970 | -2/Protoforge | Destroyed 10 combat bots 31986 | -2/Protoforge | First assault squad dispatched 32007 | -2/Protoforge | Spotted Decapitator 32007 | -2/Protoforge | Spotted Decapitator 32007 | -2/Protoforge | Spotted Decapitator 32007 | -2/Protoforge | Spotted V915-g 32012 | -2/Protoforge | Found Prototype Storage 32012 | -2/Protoforge | Identified Cep. Chromion Battery 32014 | -2/Protoforge | Found Prototype Storage 32014 | -2/Protoforge | Identified Cep. Antigrav Storage Unit 32022 | -2/Protoforge | Found Cep. NT7 Matterbank 32027 | -2/Protoforge | Found Cep. Matter Streamer 32085 | -2/Protoforge | Spotted Decapitator 32085 | -2/Protoforge | Spotted Decapitator 32092 | -2/Protoforge | Destroyed Decapitator 32100 | -2/Protoforge | Destroyed Decapitator 32115 | -2/Protoforge | Found Prototype Launcher 32115 | -2/Protoforge | Identified Cep. Tactical Fusion Warhead 32116 | -2/Protoforge | System corruption reached 10% 32123 | -2/Protoforge | Found Cep. Rapid Grenade Launcher 32166 | -2/Protoforge | Spotted V509-r 32166 | -2/Protoforge | Spotted V297-b 32168 | -2/Protoforge | Spotted Immortal 32168 | -2/Protoforge | Spotted Immortal 32201 | -2/Protoforge | Found Cep. Combat Aerolev Unit 32206 | -2/Protoforge | Found Cep. Gyrokinetic System 32218 | -2/Protoforge | Found Cep. Gyrokinetic System 32231 | -2/Protoforge | Found Cep. Combat Aerolev Unit 32369 | -2/Protoforge | Found Prototype Device 32369 | -2/Protoforge | Identified Cep. Navigation Harness 32382 | -2/Protoforge | Found Transdimensional Reconstructor 32400 | -2/Protoforge | Spotted AP7-3 32405 | -2/Protoforge | Spotted AP7-3 32417 | -2/Protoforge | Found Cep. Thermoelectric Network 32438 | -2/Protoforge | Found Cep. Gyrokinetic System 32444 | -2/Protoforge | Found Cep. Gyrokinetic System 32524 | -2/Protoforge | Found Femtoactuators 32531 | -2/Protoforge | Spotted Immortal 32706 | -2/Protoforge | Crushed by falling debris 32720 | -2/Protoforge | Found Prototype Device 32720 | -2/Protoforge | Identified Exp. Remote Shield 32723 | -2/Protoforge | Found Prototype Device 32723 | -2/Protoforge | Identified Cep. Energy Mantle 32744 | -2/Protoforge | Crushed by falling debris 32812 | -2/Protoforge | Spotted AP7-3 32815 | -2/Protoforge | Spotted AP7-3 32819 | -2/Protoforge | Spotted EXE-6 32819 | -2/Protoforge | Spotted EXE-6 32821 | -2/Protoforge | Spotted Decapitator 32821 | -2/Protoforge | Spotted Decapitator 32829 | -2/Protoforge | UFD initiated attack on Protoforge 32829 | -2/Protoforge | Loaded intel: 3 recycling unit locations 32859 | -2/Protoforge | Spotted EXE-6 32865 | -2/Protoforge | Optimus greeted in Protoforge 32880 | -2/Protoforge | Found Prototype Device 32880 | -2/Protoforge | Identified Exp. ECM Suite 32900 | -2/Protoforge | Lost 3 allies 32902 | -2/Protoforge | Found Exp. Kinecellerator 32904 | -2/Protoforge | Found Exp. Armor Integrity Analyzer 32934 | -2/Protoforge | Warped through subspace to slip node 32941 | -2/Protoforge | Spotted Hotshot 32942 | -2/Protoforge | Spotted Hotshot 32942 | -2/Protoforge | Entered Access 32942 | -1/Access | Evolved 2 slots: Power x1, Utility x1 32998 | -1/Access | Spotted Striker 33054 | -1/Access | Spotted B-99 Colossus 33054 | -1/Access | Destroyed B-99 Colossus 33138 | -1/Access | Identified exit to Command 33192 | -1/Access | First assault squad dispatched 33194 | -1/Access | Spotted B-99 Colossus 33194 | -1/Access | Destroyed B-99 Colossus 33198 | -1/Access | Spotted B-99 Colossus 33204 | -1/Access | Entered Command 33308 | -1/Command | Spotted M Guard 33309 | -1/Command | Spotted M Guard 33309 | -1/Command | Spotted Combat Programmer 33309 | -1/Command | Spotted Combat Programmer 33324 | -1/Command | Destroyed Combat Programmer 33332 | -1/Command | Destroyed Combat Programmer 33346 | -1/Command | Destroyed M Guard 33357 | -1/Command | Destroyed M Guard 33357 | -1/Command | All MAIN.C guards destroyed 33358 | -1/Command | Found Prototype Reactor 33360 | -1/Command | Identified Zero-point Reactor 33371 | -1/Command | Found Zero-point Reactor 33454 | -1/Command | First assault squad dispatched 33493 | -1/Command | Met MAIN.C 33501 | -1/Command | 0b10 Conduit disabled 33511 | -1/Command | Destroyed MAIN.C Shell 33512 | -1/Command | MAIN.C activated Command garrisons 33563 | -1/Command | Destroyed MAIN.C 33678 | -1/Command | Phase Generator disabled 33729 | -1/Command | Discovered new exit (range 10) 34182 | -1/Command | Discovered new exit (range 26) 34182 | -1/Command | Discovered new exit (range 97) 34182 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 34204 | -1/Command | Found Exp. System Purifier 34228 | -1/Command | Found Zero-point Reactor 34792 | -1/Command | Found AEGIS Remote Shield 34999 | -1/Command | Found Gamma Refractor 35311 | -1/Command | Warped through subspace to slip node 35311 | -1/Command | Discovered new exit (range 5) 35316 | -1/Command | Entered Access_0 35318 | -1/Access_0 | Met Architect 35323 | -1/Access_0 | Architect warped through subspace 35323 | -1/Access_0 | Destroyed A8 35351 | -1/Access_0 | Architect warped through subspace 35372 | -1/Access_0 | Architect warped through subspace 35390 | -1/Access_0 | Architect warped through subspace 35405 | -1/Access_0 | Found Core Expander 35405 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 35411 | -1/Access_0 | Architect warped through subspace 35420 | -1/Access_0 | A6 warped into view 35426 | -1/Access_0 | Subspace Access Node disabled 35455 | -1/Access_0 | Subspace Access Node disabled 35473 | -1/Access_0 | Found Integrated Reactor 35473 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 35495 | -1/Access_0 | A5 warped into view 35512 | -1/Access_0 | Destroyed A5 35593 | -1/Access_0 | A4 warped into view 35611 | -1/Access_0 | Subspace Access Node disabled 35646 | -1/Access_0 | Found Integrated Dissipator 35646 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 35694 | -1/Access_0 | Subspace Access Node disabled 35703 | -1/Access_0 | Destroyed Architect 35704 | -1/Access_0 | Architect triggered a singularity event 35707 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 35707 | -1/Access_0 | Warped through subspace to slip node 35707 | -1/Access_0 | Discovered new exit (range 8) 35710 | *** | Escaped singularity! Last Messages --------------- 35698_ Quantum Shear penetrates Wall. 35698_ Penetrated by Quantum Shear. The surroundings shift and blur. 35703_ Quantum Shear penetrates Wall. 35703_ Architect: "If I can't win, no one wins!" 35703_ Architect destroyed. 35704_ A0_COM: Initiating irreversible singularity event. Goodbye. 35705_ A0_COM: 10. 35705_ Dropped Adv. Phase Shifter. 35706_ A0_COM: 9. The surroundings shift and blur. 35707_ A0_COM: 8. 35707_ Acquired 19 matter. 35707_ Acquired Hpw. Transdimensional Reconstructor. 35707_ Warped through subspace, drawn to slip node. 35707_ EXIT=FOUND 35708_ A0_COM: 7. 35709_ A0_COM: 6. 35710_ A0_COM: 5. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 89 Energy Capacity 2220 Matter Stores 444 Matter Capacity 450 Sight Range 16 Terrain Scan Density 1010 Additional Mass Support 20 EM Shielding 4 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 50 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 15 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 38 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Energy Filtering 50 Particle Charging 25 Kinecelleration 66 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. EM Shotgun | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Recycling | Hacked EM Pulse Cannon | -8/Recycling | Hacked Enh. Autogun | -6/Factory | Scanalyzed Neutrino Core | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Energy Well | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Remote Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive CPS Tube | -5/Factory | Scanalyzed Cmb. Linear Gravjet | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hds. Centrium Wheel | -2/Quarantine | Archive Gravity Flail | -2/Quarantine | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 6% | -8/Materials Lgt. Treads | 9% | -8/Materials Lgt. Armor Plating | 31% | -8/Materials Hvy. Ion Engine | 28% | -8/Storage Arm. Treads | 53% | -8/Storage Adv. Phase Shifter | 28% | -3/Testing | Broken Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Core Cannon Core Stripper Subatomic Replicator Phase Armor Terrabomb Dimensional Node Initializer Matter Drive Core Expander Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer Signs Are For Wimps Challenges ------------ None Game ------ Seed BeamCompositeMatterbank Manual? 0 Play Time 09:17:27 Cumulative 163.1 hours Start 2025.05.11 @ 02:11:59 End 2025.05.14 @ 12:03:06 Sessions 136 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 14 Adventurer 4 Explorer 3 Win Type 6 Total 16 Types 10/1/2/0/0/0/1/2/0/0 Lore% 62 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 453352fb-c670-4cea-a0c0-d9a511ff26e8