Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.02 @ 20:40:23 Player: 1nc06n170 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (82) 410 Value Destroyed (1830) 1830 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 4010 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 451/550 Matter 300/300 Energy 245/245 System Corruption 0% Temperature Cool (0) Movement Treading (152) Location -8/Materials Parts ------- > --- POWER (4) -------- Light Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION (5) --- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY (11) ----- Improved Heat Sink Disposable Heat Sink Large Storage Unit Visual Processing Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (6) ------- Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle EMP Blaster Datajack > --- INVENTORY (10) --- Heat Sink Weight Redist. System Sensor Array Improved Sensor Array Salvage Targeting Computer Target Analyzer Improved Medium Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Visual Processing Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle EMP Blaster Datajack > --- INVENTORY -------- Heat Sink Weight Redist. System Sensor Array Improved Sensor Array Salvage Targeting Computer Target Analyzer Improved Medium Laser [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 19 | . . 20 -1 Power 3 | . . 3 . Propulsion 3 | . . 4 -1 Utility 9 | . . 9 . Weapon 4 | . . 4 . Parts Attached 90 | 6 10 67 7 Power 15 | 1 2 12 . Engine 8 | 1 1 6 . Core 7 | . 1 6 . Reactor . | . . . . Propulsion 12 | 2 1 9 . Treads 9 | . . 9 . Leg . | . . . . Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 26 | 1 2 20 3 Device 7 | . . 6 1 Storage 4 | 1 1 2 . Processor 10 | . 1 8 1 Hackware 5 | . . 4 1 Protection . | . . . . Artifact . | . . . . Weapon 37 | 2 5 26 4 Energy Gun 15 | 2 . 9 4 Energy Cannon 3 | . 1 2 . Ballistic Gun 8 | . . 8 . Ballistic Cannon . | . . . . Launcher 7 | . 4 3 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 2 . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . . 7 1 Power 2 | . . 2 . Propulsion . | . . . . Utility 4 | . . 3 1 Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 1 Average Slot Usage (%) 86 | . 96 80 91 Engine 4 | . 6 3 3 Core 7 | . 7 7 7 Treads 9 | . . 12 15 Wheel 8 | . 27 . . Device 4 | . . 6 9 Storage 7 | . 14 4 3 Processor 14 | . 12 15 19 Hackware 5 | . . 7 7 Energy Gun 8 | . 13 4 15 Energy Cannon 1 | . 1 1 . Ballistic Gun 4 | . . 7 . Launcher 5 | . 11 2 3 Slashing Weapon 1 | . . 1 . Naked Turns . | . . . . Heaviest Build 52 | 10 27 52 49 Greatest Support 90 | 20 20 90 90 Greatest Overweight (x) 2 | 2 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 8 10 10 Most Carried 10 | 6 10 10 10 Average Carried 4 | 2 7 2 6 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 6 10 10 7 Class Distribution -------------------- 32% | Mutant 24% | Scavenger-Assassin 18% | Scavenger-Executioner 10% | Scavenger-Skirmisher 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Executioner | -9/Materials Scavenger-Assassin | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1691 | 210 254 1128 99 Remotely . | . . . . Salvage Created 2234 | . 195 1885 154 Parts 179 | . 31 138 10 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 58 | . 14 41 3 Guns 27 | . 3 22 2 Cannons 18 | . 3 15 . AOE 13 | . 8 4 1 Classes Destroyed 12 | . 6 6 . Worker 6 | . 1 5 . Builder 2 | . 1 1 . Tunneler 1 | . 1 . . Hauler 2 | . . 2 . Recycler 2 | . . 2 . Mechanic 1 | . . 1 . Operator 3 | . . 2 1 Watcher 7 | . 1 5 1 Swarmer 26 | . 12 14 . Grunt 22 | . 2 18 2 Duelist 1 | . . 1 . Sentry 9 | . . 8 1 Best Kill Streak 6 | . 5 6 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 2 | . 2 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1309 | . 224 941 144 Core 379 | . 52 228 99 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 79 43 . Volleys Fired 143 | . 40 96 7 Largest 6 | . 2 6 5 Hottest 313 | . 90 313 285 Shots Fired 401 | . 49 324 28 Gun 322 | . 32 268 22 Cannon 45 | . 6 39 . Launcher 26 | . 11 9 6 Special 8 | . . 8 . Kinetic 198 | . . 198 . Thermal 132 | . 32 78 22 Explosive 17 | . 11 6 . Electromagnetic 54 | . 6 42 6 Robot Hit Streak 43 | . 12 43 16 Robot Miss Streak 3 | . 3 3 1 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 250 | . 35 196 19 Core Hits 115 | . 23 82 10 Critical Hits 2 | . . 2 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 5 | . . 5 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4467 | . 1014 3087 366 Guns 2164 | . 162 1730 272 Cannons 813 | . 55 758 . Explosions 1490 | . 797 599 94 Melee . | . . . . Ramming . | . . . . Kinetic 1213 | . . 1213 . Thermal 1251 | . 162 817 272 Explosive 999 | . 797 202 . Electromagnetic 1004 | . 55 855 94 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 13 | . . 13 . Message Errors 8 | . . 8 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 42 | . 15 27 . Projectiles 10 | . . 10 . Explosions 32 | . 15 17 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 24 | . . 24 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 666 | . 286 666 524 Average Temperature 191 | . 99 200 199 Received Heat Transfer 402 | . 72 303 27 Effects 118 | . . 110 8 Shutdowns 42 | . . 39 3 Energy Bleed 17 | . . 17 . Interference 27 | . . 24 3 Matter Decay 7 | . . 7 . Short Circuit 4 | . . 4 . Damage (minor) 6 | . . 6 . Damage (major) 11 | . . 10 1 Damage (core) 4 | . . 3 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 4 4 Heat Transferred 2545 | . 469 1484 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 560 | . 297 560 252 Average Influence 243 | . 101 331 206 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 46 | 100 95 22 31 Level 1 31 | . 4 41 68 Level 2 21 | . . 36 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 3 7 1 Investigation 6 | . 3 3 . Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 19 54 6 Peak Tracking Total 5 | . 3 5 2 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . . 9 2 Max in Single Turn 2 | . . 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 16 | . 9 7 . Terminals 9 | . 6 3 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 2 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 69 | . 27 42 . Successful 63 | . 22 41 . Failed 6 | . 5 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . 4 1 . Terminals 32 | . 20 12 . Fabricators . | . . . . Repair Stations 17 | . 5 12 . Recycling Units 10 | . 2 8 . Scanalyzers 10 | . . 10 . Garrison Access . | . . . . Terminal Hacks 28 | . 16 12 . Record 7 | . 5 2 . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Alert Level 2 | . 2 . . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . 1 . . Surveillance Status 1 | . 1 . . Patrol Status 1 | . . 1 . Transport Status 1 | . . 1 . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Hauler Manifests 2 | . . 2 . Registered Prototypes 1 | . . 1 . Zone Layout 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 16 | . 4 12 . Scan Component 8 | . 2 6 . Repair 8 | . 2 6 . Recycling Unit Hacks 9 | . 2 7 . Process 1 | . . 1 . Report Inventory 5 | . 2 3 . Retrieve Matter 1 | . . 1 . Retrieve Components 2 | . . 2 . Scanalyzer 10 | . . 10 . Insert Component 4 | . . 4 . Analyze 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 5 5 . Full Trace Events 5 | . 2 3 . Feedback Events 1 | . . 1 . Hackware Fried 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 8 | . 2 6 . Time 256 | . 52 204 . Parts Recycled . | . . . . Recycled Matter 193 | . . 193 . Retrieved Matter 247 | . . 247 . Retrieved Components 10 | . . 10 . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 2 . Non-combat 1 | . . 1 . Combat 1 | . . 1 . Robot Hacks Applied 3 | . . 3 . parse_system 2 | . . 2 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3397 | 116 982 2002 297 Spaces Moved 2016 | 119 878 862 157 Core 31 | 31 . . . Treads 1019 | . . 862 157 Legs . | . . . . Wheels 966 | 88 878 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 145 152 Average Speed 118 | 84 86 148 152 Slowest Speed 165 | 150 90 165 152 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 4 98 74 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 8 | . . 8 . Terrain Destroyed 168 | . 66 102 . Melee . | . . . . Projectile 8 | . . 8 . AOE 160 | . 66 94 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2743 | 131 1048 1366 198 Wait 372 | . 93 258 21 Move 2013 | 118 877 861 157 Hop . | . . . . Pick Up 63 | 7 16 38 2 Fast Attach 38 | 5 3 29 1 Attach 37 | 1 . 32 4 Detach 7 | . . 7 . Swap 15 | . 7 6 2 Drop 50 | . 12 34 4 Fire 143 | . 40 96 7 Melee 5 | . . 5 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 13) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 7) 213 | -10/Materials | Met 8R-AWN 228 | -10/Materials | Discovered new exit (range 12) 258 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 316 | -10/Materials | Identified exit to Materials 364 | -10/Materials | Repaired Wheel 396 | -10/Materials | Discovered exit to Materials (range 16) 506 | -10/Materials | Discovered exit to Materials (range 16) 835 | -10/Materials | Repaired Grenade Launcher 1099 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Evolved 20 slots: Power x3, Propulsion x4, Utility x9, Weapon x4 1434 | -9/Materials | Build established: Hacker-Mutant 1503 | -9/Materials | Hacking Suite fried by hacking feedback 1537 | -9/Materials | Identified exit to Materials 1537 | -9/Materials | Identified exit to Mines 1796 | -9/Materials | Repaired Lgt. Assault Rifle 1831 | -9/Materials | Repaired Hvy. Assault Rifle 1866 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1907 | -9/Materials | Repaired Adv. Treads 1910 | -9/Materials | Repaired Lgt. Nuclear Core 1948 | -9/Materials | Repaired Lgt. Nuclear Core 1990 | -9/Materials | Core integrity fell below 50% 2571 | -9/Materials | Build established: Scavenger-Assassin 3101 | -9/Materials | Entered another Materials area 3101 | -8/Materials | Evolved -1 slots: Propulsion x-1 3398 | -8/Materials | Self-destructed Last Messages --------------- Aluminum Leg melted. G-47 Trooper destroyed. Power failure, Lgt. Ion Engine shutdown. Overheating: Core damaged (-99). Overheating: Adv. Treads damaged (-60). Acquired 33 matter. Power failure, Lgt. Nuclear Core shutdown. Power failure, Lgt. Ion Engine shutdown. Acquired 38 matter. Acquired Imp. Heat Sink. Acquired 5 matter. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. Visual Processing Unit melted. W-25 Informer destroyed. K-01 Serf collects debris. Acquired 9 matter. R-06 Scavenger inserts Aluminum Leg into recycling unit. R-06 Scavenger inserts Imp. Medium Laser into recycling unit. 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""" #?# "?????????????? | | # """ #?# "?????????????? | | # #?# ??????????????? | | #####+####?# ??????????????? | | ????# #????# ??????????????? | | ????# #????# #??????????????? | | ????# #????# #??????????????? | | ????# #????# #??????????????? | | ????# #???## ##?????????????? | | ????# ##### #?????????????? | | ????# #?????????????? | | ????####### #?????????????? | | ??????????## ##?????????????? | | ???????????# #??????????????? | | ???????????#%###?????######## | | ????######?# #?????# # | | ????# # +?????#! ! # | | ????# """ # #?????# # | | ????# """ " #?????# # | | ????# """ # #?????#! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 41 Energy Capacity 570 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 50 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed SensorAlloyFalx Manual? 0 Play Time 01:13:11 Cumulative 7.1 hours Start 2020.02.02 @ 19:01:17 End 2020.02.02 @ 20:40:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d990276b-1fd1-4673-9480-29738235c2d5