Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 15:52:29 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (129) 645 Value Destroyed (3167) 3167 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (-52) -52 TOTAL SCORE: 8080 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 111 Met Data Miner 300 Friendly Fire -498 Cogmind --------- Core Integrity 259/700 Matter 273/300 Energy 275/275 System Corruption 8% Temperature Cool (0) Movement Treading (108) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Ion-Nuclear Engine > --- PROPULSION (4) --- Treaded FC-Aluminum Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Improved Cooling System Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Advanced Energy Well High-capacity Matter Pod (200) Machine Analyzer Core Analyzer System Restoration Module High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Ion-Nuclear Engine > --- PROPULSION ------- Treaded FC-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Thermal Construct/G Makeshift Axe > --- INVENTORY -------- Improved Cooling System High-capacity Matter Pod Machine Analyzer Core Analyzer System Restoration Module High-powered Tractor Beam [Rating: 50] Favorites ----------- Power Constructs Engine Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . 4 . . . . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . Utility 2 | . . . 1 . . 1 . . . . . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 95 | . 11 2 30 37 4 1 1 6 2 . . 1 Power 7 | . 1 . 3 . 1 . . 2 . . . . Engine 7 | . 1 . 3 . 1 . . 2 . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 28 | . 4 . 9 13 2 . . . . . . . Treads 26 | . 2 . 9 13 2 . . . . . . . Leg 2 | . 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | . 4 . 13 8 1 1 . 2 1 . . 1 Device 6 | . 2 . . . 1 1 . 1 . . . 1 Storage 7 | . 2 . 4 . . . . 1 . . . . Processor 4 | . . . 2 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 14 | . . . 7 7 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 29 | . 2 2 5 16 . . 1 2 1 . . . Energy Gun 5 | . 1 . . 2 . . 1 1 . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 22 | . 1 2 5 13 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . . . . . . Parts Lost 7 | . . . 1 . . . . 3 1 . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . Weapon 5 | . . . . . . . . 2 1 . . 2 Highest Loss Streak 2 | . . . 1 . . . . 2 1 . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 95 100 99 98 62 46 25 39 48 53 53 52 Engine 9 | . 14 14 11 11 10 7 1 5 . . . 5 Treads 19 | . 1 28 33 32 18 6 . . 2 . . 4 Leg 1 | . 26 . . . . . 6 . 1 7 7 2 Device 6 | . 9 14 1 . 11 15 9 10 7 7 7 7 Storage 10 | . 14 14 11 11 11 7 1 5 7 7 7 7 Processor 4 | . . . 8 11 . . . . 7 7 7 6 Protection 4 | . . . 12 10 . . . . . . . . Energy Gun 1 | . 17 20 . . . . 1 3 . . . 3 Energy Cannon 1 | . . . . 4 . 5 1 . . . . . Ballistic Gun 10 | . 10 7 21 17 5 . . 2 3 7 7 . Ballistic Cannon 1 | . . . . . 5 1 . . . . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 102 | 12 18 19 101 102 96 97 100 36 22 25 25 25 Greatest Support 123 | 20 40 40 60 60 61 77 77 77 84 84 84 123 Greatest Overweight (x) 5 | . . . 1 5 4 2 1 . . . . . Average Overweight (x) . | . . . . 1 2 1 . . . . . . Largest Inventory Capacity 25 | . 10 10 25 25 25 25 25 10 10 10 10 10 Average Capacity 18 | . 9 10 15 25 25 25 10 9 10 10 10 10 Most Carried 25 | . 10 10 25 25 25 12 11 6 6 6 6 7 Average Carried 14 | . 8 9 13 24 15 11 6 4 5 6 6 6 Final Capacity 25 | 8 10 10 25 25 25 25 5 10 10 10 10 10 Final Carried 25 | 6 9 10 25 25 12 12 5 5 6 6 6 6 Scrap Engine Consumption 103 | . . . . . 33 16 2 27 10 5 . 10 Constructs Created 9 | . . . . . 4 . . 4 1 . . . Constructs Modified 32 | . . . . . 8 5 1 5 6 1 1 5 Class Distribution -------------------- 50% | Construct 25% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Matter Collected 2500 | 200 168 20 953 781 50 10 . 156 123 . . 39 Remotely . | . . . . . . . . . . . . . Salvage Created 5494 | . 446 31 1541 1329 891 290 . 357 246 . . 363 Parts 282 | . 29 4 94 81 25 9 . 20 6 . . 14 Haulers Intercepted 13 | . 2 . 4 5 . 1 . 1 . . . . Recyclers Shooed 12 | . . 1 4 2 4 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 2 . . 5 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 83 | . 12 2 25 20 4 2 . 9 4 . . 5 Melee 5 | . . . . . . . . 1 2 . . 2 Guns 63 | . 12 2 25 19 1 . . 1 2 . . 1 Cannons 15 | . . . . 1 3 2 . 7 . . . 2 Classes Destroyed 16 | . 4 . 7 2 . . . 1 1 . . 1 Worker 9 | . . . 4 5 . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 13 | . 2 . 4 5 . 1 . 1 . . . . Recycler 14 | . . . 2 2 9 1 . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 4 | . . . 3 . . . . 1 . . . . Swarmer 24 | . 6 2 4 3 . . . 8 1 . . . Grunt 31 | . 6 . 10 10 . . . . 2 . . 3 Brawler 4 | . . . 3 1 . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . 1 Sentry 20 | . . . 8 5 4 2 . . 1 . . . Programmer 2 | . . . . . . . . 1 . . . 1 Enhanced Grunt 1 | . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 6 2 9 8 3 1 . 7 2 . . 2 Combat Bots Only 7 | . 3 2 7 6 1 1 . 7 2 . . 2 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Damage Taken 5662 | . 356 78 873 766 394 404 144 1109 375 . . 1163 Core 850 | . 88 19 104 92 106 54 48 126 37 . . 176 Absorbed by Shields 140 | . . . . . . . . 140 . . . . Regen/Repaired (Parts) 1431 | . 28 . 113 158 219 195 . 363 115 57 . 183 Core Remaining (%) 60 | 100 . 57 . . 24 . . . . . . . Volleys Fired 373 | . 36 6 97 72 50 25 6 46 14 . . 21 Largest 2 | . 2 2 2 2 1 1 2 1 1 . . 1 Hottest 104 | . 100 100 48 91 81 48 104 94 32 . . 35 Shots Fired 588 | . 72 12 194 142 50 25 12 46 14 . . 21 Gun 479 | . 72 12 194 136 9 . 6 22 14 . . 14 Cannon 109 | . . . . 6 41 25 6 24 . . . 7 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 427 | . 21 . 194 136 39 . . 16 14 . . 7 Thermal 157 | . 51 12 . 6 7 25 12 30 . . . 14 Explosive . | . . . . . . . . . . . . . Electromagnetic 4 | . . . . . 4 . . . . . . . Robot Hit Streak 19 | . 19 3 13 16 15 7 6 7 5 . . 8 Robot Miss Streak 4 | . 3 2 4 2 2 1 2 3 2 . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 11 | . 4 2 2 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . Shots Hit Robots 452 | . 53 7 141 111 38 21 9 32 13 . . 27 Core Hits 190 | . 22 3 64 46 14 6 2 14 8 . . 11 Critical Kills 1 | . . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . 3 1 1 . . 1 . . . . Critical Strikes 15 | . 3 . 6 1 1 . 2 1 1 . . . Burn 5 | . 3 . . . . . 2 . . . . . Destroy 9 | . . . 6 1 1 . . 1 . . . . Sever 1 | . . . . . . . . . 1 . . . Melee Attacks 25 | . . . . . . . . . 7 2 . 16 Impact . | . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . 7 2 . 16 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 2 . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8635 | . 734 100 2066 1876 957 567 239 804 389 . . 903 Guns 5471 | . 724 93 1933 1765 141 . 104 317 118 . . 276 Cannons 2163 | . . . . 63 806 567 135 460 . . . 132 Explosions . | . . . . . . . . . . . . . Melee 766 | . . . . . . . . . 271 . . 495 Ramming 235 | . 10 7 133 48 10 . . 27 . . . . Kinetic 5075 | . 208 . 1933 1765 667 . . 252 118 . . 132 Thermal 2485 | . 516 93 . 63 206 567 239 525 . . . 276 Explosive . | . . . . . . . . . . . . . Electromagnetic 74 | . . . . . 74 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 766 | . . . . . . . . . 271 . . 495 Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 6 7 7 7 7 8 Average Corruption 6 | . . . . . . . 6 6 7 7 7 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 62 | . . . . . . . 2 20 12 7 2 19 Message Errors 13 | . . . . . . . . 4 2 2 . 5 Matter Fused 18 | . . . . . . . 1 7 3 . 1 6 Heat Flow Errors 7 | . . . . . . . 1 3 . . . 3 Energy Discharges 5 | . . . . . . . . . 3 1 . 1 Parts Fused 2 | . . . . . . . . 1 . 1 . . Data Loss (minor) 10 | . . . . . . . . 2 3 3 1 1 Data Loss (major) 4 | . . . . . . . . 1 1 . . 2 Misfires 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 128 | . . . . 5 17 38 . 27 34 . . 7 Projectiles 94 | . . . . 5 17 38 . 27 . . . 7 Explosions . | . . . . . . . . . . . . . Melee 34 | . . . . . . . . . 34 . . . Knockbacks 6 | . . . . 1 4 . . . . . . 1 Impact 1 | . . . . 1 . . . . . . . . Kinetic 5 | . . . . . 4 . . . . . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . . 11 . . . . Shots . | . . . . . . . . . . . . . Rammed 35 | . 1 2 18 6 1 . . 7 . . . . Targets Rammed 43 | . 3 2 23 7 1 . . 7 . . . . Kicked 2 | . 2 . . . . . . . . . . . Crushed 6 | . . . 5 1 . . . . . . . . Highest Temperature 421 | . 195 57 90 66 324 . 176 421 19 . . 265 Average Temperature 68 | . 56 23 17 15 111 . 91 180 7 . . 79 Received Heat Transfer 1332 | . 150 12 312 252 126 126 . . 135 . . 219 Effects 6 | . . . . . 1 . . 5 . . . . Shutdowns 3 | . . . . . . . . 3 . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . Interference 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . . . 1 . . . 2 Heat Transferred 3832 | . 1665 259 . 111 222 525 495 148 . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Peak Influence 545 | . 326 116 399 545 68 73 40 355 . . . . Initial 122 | . . 76 44 122 58 . 10 28 . . . . Average 146 | . 207 108 226 295 13 22 13 125 . . . . Maximum Alert Level 2 | . 1 . 1 2 . . . 1 . . . . Low Security (%) 66 | . 43 100 41 29 100 100 100 84 . . . . Level 1 30 | . 56 . 58 56 . . . 15 . . . . Level 2 3 | . . . . 14 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . 1 1 1 4 . 1 . 2 . . . . Investigation 3 | . . 1 1 . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 3 | . 1 . . 1 . 1 . . . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Distress Signals 6 | . . . 4 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 17 5 39 29 3 2 6 12 4 . . 10 Peak Tracking Total 9 | . 4 5 7 4 1 2 6 9 3 . . 4 Tactical Retreats 3 | . 1 . 1 . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Traps Triggered 11 | . . . 1 9 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Machines Disabled 7 | . . 1 . 1 . 1 . 4 . . . . Max in Single Turn 4 | . . 1 . 1 . 1 . 4 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Machines Accessed 26 | . 5 1 5 9 1 1 . 1 . . 3 . Terminals 16 | . 4 . 4 6 1 1 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 4 | . 1 . 1 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 89 | . 15 1 18 26 1 2 . 3 . . 23 . Successful 57 | . 11 1 11 10 1 . . . . . 23 . Failed 32 | . 4 . 7 16 . 2 . 3 . . . . Catastrophic 5 | . . . 2 1 . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 10 . 12 7 1 2 . . . . . . Terminals 44 | . 13 . 13 15 1 2 . . . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 14 | . 2 . 5 7 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 4 . . . . . . . . Terminal Hacks 41 | . 8 1 4 4 1 . . . . . 23 . Record 6 | . . . . . . . . . . . 6 . Part Schematic 10 | . 1 . . . . . . . . . 9 . Robot Schematic 5 | . . . . . . . . . . . 5 . Robot Analysis 4 | . 2 . 2 . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . . 3 . Open Door 3 | . . 1 . 2 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 3 | . . . 1 1 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 12 | . 2 . 4 6 . . . . . . . . Scan Component 6 | . 1 . 2 3 . . . . . . . . Repair 6 | . 1 . 2 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . . . . . . Terminals 4 | . 1 . 3 . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 4 . 5 7 . 1 . 1 . . . . Full Trace Events 2 | . . . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . . . . . . . 9 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 3 . . . . . . . . Time 198 | . 26 . 64 108 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . 23 Total Damage 775 | . . . . . . . . . . . . 775 Kills 3 | . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Robot Analysis Total 4 | . 2 . 2 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Turns Passed 10211 | . 469 119 2203 1902 2894 593 113 640 422 196 54 606 Spaces Moved 4070 | 1 243 56 973 611 455 171 92 396 410 289 82 291 Core 38 | . . . . . . . 38 . . . . . Treads 2629 | . 15 56 973 611 455 169 . . 152 . . 198 Legs 912 | 1 228 . . . . . 48 17 154 289 82 93 Wheels . | . . . . . . . . . . . . . Hover 406 | . . . . . . 2 6 379 19 . . . Flight 85 | . . . . . . . . . 85 . . . Fastest Speed 50 | 120 120 160 160 240 240 208 50 116 66 66 66 66 Average Speed 175 | 120 122 160 180 241 356 306 94 116 74 66 66 95 Slowest Speed 560 | 120 160 160 240 560 480 344 208 116 116 66 66 108 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 1 53 10 62 87 85 4 67 11 61 48 69 28 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . 4 2 . . Spaces Dug 4 | . . . . . . . . . . 2 . 2 Terrain Destroyed 53 | . . . . . 1 . . 48 . 2 . 2 Melee 4 | . . . . . . . . . . 2 . 2 Projectile 5 | . . . . . 1 . . 4 . . . . AOE 44 | . . . . . . . . 44 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Total 6586 | . 342 75 1268 898 1687 216 107 533 505 291 81 583 Wait 1809 | . 36 . 77 121 1155 18 4 72 72 1 . 253 Move 4059 | . 242 55 972 610 454 171 91 395 409 288 81 291 Hop . | . . . . . . . . . . . . . Pick Up 65 | . 6 5 32 17 . 1 . 2 1 . . 1 Fast Attach 29 | . 2 . 8 13 1 . . 3 2 . . . Attach 19 | . 2 1 3 5 3 1 1 3 . . . . Detach 2 | . . . . . 1 . . 1 . . . . Swap 47 | . 7 1 19 19 . . . . . . . 1 Drop 109 | . 8 5 37 28 22 . 5 4 . . . . Fire 373 | . 36 6 97 72 50 25 6 46 14 . . 21 Melee 25 | . . . . . . . . . 7 2 . 16 Ram 7 | . . . . . . . . 7 . . . . Kick 2 | . 2 . . . . . . . . . . . Crush 34 | . 1 2 23 7 1 . . . . . . . Escape Stasis 6 | . . . . 6 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 15) 347 | -10/Materials | Repaired Heat Sink 356 | -10/Materials | Discovered new exit (range 8) 470 | -10/Materials | Entered Mines 472 | -10/Mines | Discovered new exit (range 13) 478 | -10/Mines | Met a Derelict shopkeep closing up shop 589 | -10/Mines | Entered Materials 589 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 619 | -9/Materials | Identified exit to Mines 619 | -9/Materials | Identified exit to Storage 633 | -9/Materials | Build established: Scavenger-Mutant 1186 | -9/Materials | Discovered new exit (range 16) 1259 | -9/Materials | Repaired Minigun 1287 | -9/Materials | Repaired Lgt. Assault Rifle 1438 | -9/Materials | Destroyed 7 combat bots 1781 | -9/Materials | Discovered new exit (range 16) 2389 | -9/Materials | Build established: Mutant 2792 | -9/Materials | Entered Storage 2870 | -9/Storage | Repaired Minigun 2904 | -9/Storage | Repaired Med. Armor Plating 3176 | -9/Storage | Repaired Machine Analyzer 3362 | -9/Storage | Garrison activated, responded to threat 3615 | -9/Storage | Build established: Scavenger-Mutant 3946 | -9/Storage | Discovered new exit (range 7) 4261 | -9/Storage | Build established: Mutant 4684 | -9/Storage | Used back door to open Recycling access 4684 | -9/Storage | Discovered new exit (range 5) 4694 | -9/Storage | Entered Recycling 4696 | -9/Recycling | Found Scrap Engine 5356 | -9/Recycling | Build established: Construct 6115 | -9/Recycling | Core integrity fell below 50% 6326 | -9/Recycling | Discovered new exit (range 12) 7588 | -9/Recycling | Entered Factory 7588 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8181 | -7/Factory | Sucked down chute 8181 | -7/Factory | Entered Waste 8193 | -7/Waste | Spotted C-40 Crusher 8196 | -7/Waste | EMP discharged 8215 | -7/Waste | Spotted C-40 Crusher 8244 | -7/Waste | Spotted C-40 Crusher 8255 | -7/Waste | Spotted C-40 Crusher 8270 | -7/Waste | Spotted C-40 Crusher 8288 | -7/Waste | Discovered new exit (range 13) 8288 | -7/Waste | Spotted C-40 Crusher 8294 | -7/Waste | Entered Factory 8646 | -7/Factory | Destroyed 7 combat bots 8756 | -7/Factory | Discovered new exit (range 4) 8934 | -7/Factory | Entered Lower Caves 8939 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9344 | -7/Lower Caves | Learned Factory emergency access door positions 9349 | -7/Lower Caves | Discovered new exit (range 11) 9356 | -7/Lower Caves | Entered another Lower Caves area 9544 | -7/Lower Caves | Discovered new exit (range 15) 9552 | -7/Lower Caves | Entered Data Miner 9552 | -7/Data Miner | Discovered new exit (range 6) 9565 | -7/Data Miner | Met Data Miner 9577 | -7/Data Miner | Learned location of Section 7 (-2) 9577 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9586 | -7/Data Miner | Received God Mode back door access code from Data Miner 9606 | -7/Data Miner | Entered Proximity Caves 9613 | -6/Proximity Caves | Escorted by Enhanced Grunt 10174 | -6/Proximity Caves | Ambushed by research squad 10174 | -6/Proximity Caves | Core integrity fell below 50% 10212 | -6/Proximity Caves | Self-destructed Last Messages --------------- 10173_ Penetrated by Slug. 10174_ P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 10179_ Slug penetrates Wall. 10179_ Mak. Axe destroyed. 10181_ Slug penetrates Wall. 10189_ System corrupted: Heat flow error (+225). 10189_ Slug penetrates Wall. 10191_ Discarded Adv. Targeting Computer. 10192_ Slug penetrates Wall. 10198_ Imp. Heat Sink melted. 10198_ Unknown Hover Unit melted. 10198_ P-60 Hacker destroyed. 10202_ Shock Rifle fries itself beyond repair. 10202_ Slug penetrates Wall. 10203_ Wall collapses. 10203_ Slug penetrates Wall. 10205_ Penetrated by Slug. 10212_ Thermal Construct/G destroyed. 10212_ Arm. Scrap Engine damaged due to network destabilization (-9). 10212_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????##### #?????????????????????? | | ???????????????????#$ # #?????????????????????? | | ???????????????????# # ###???????????????????? | | ???????????????????# ##@ ##??????????????????? | | ???????????????????# #;%! ##?????????????????? | | ???????????????????# hh #?????????????????? | | ??????????????????## #?????????????????? | | ??????????????????# #?????????????????? | | ??????????? g #?????????????????? | | ??????????? #### # !#?????????????????? | | ????????? #######???# ##!%#?????????????????? | | ????????? ????????????# ##! #?????????????????? | | ????????? ?????????????? ## #?????????????????? | | ??????????????????????? ## #?????????????????? | | ?????????????????????# ### ##????????????????? | | ?????????????????????# ## ##???????????????? | | ????????????????????## ### #???????????????? | | ???????????????????## #???????????????? | | ????????????????# #???????????????? | | ????????????????## ###### #???????????????? | | ?????????????????## #?????## ##???????????????? | | ????????????????????????????### #????????????????? | | ??????????????????????????????# ##???????????????? | | ???????? ????????????????????# ##??????????????? | | ??????? ??????????????####?## #??????????????? | | ??????? ??#######?????#"""## ##?????????????? | | ???? ? ### ????#""" #?????????????? | | ??? ?? ?????#""" ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetAssemblyShockpuncher Manual? 0 Play Time 00:40:59 Cumulative 833.7 hours Start 2023.03.12 @ 15:13:48 End 2023.03.12 @ 15:52:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1256 Rogue 1256 Adventurer 0 Explorer 0 Win Type - Total 80 Types 47/1/13/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbf0610f-2753-4685-af40-fccd32fe1311