Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 16:04:38 Player: Cassie Rose Result: Destroyed self with Advanced EMP Blaster Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (148) 740 Value Destroyed (4290) 4290 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (378) 378 TOTAL SCORE: 7348 Bonus ------- High Alert Combat Kills 378 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 111/275 System Corruption 2% Temperature Cool (9) Movement Treading (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Salvage Targeting Computer > --- WEAPON (2) ------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY (12) --- High-capacity Matter Pod (200) Long-range Terrain Scanner High-powered Tractor Beam Lightning Gun Precision Beam Rifle Advanced Beam Rifle Heavy Particle Cannon High-powered Shotgun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Advanced EMP Blaster > --- INVENTORY -------- High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Salvage Targeting Computer High-powered Tractor Beam Lightning Gun Precision Beam Rifle Advanced Beam Rifle High-powered Shotgun Advanced EMP Blaster Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 118 | 7 11 1 44 55 Power 14 | 1 2 . 6 5 Engine 13 | 1 2 . 6 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 32 | 2 1 . 16 13 Treads 32 | 2 1 . 16 13 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 26 | 2 2 . 9 13 Device 11 | 1 1 . 5 4 Storage 5 | 1 1 . 2 1 Processor 4 | . . . 2 2 Hackware 1 | . . . . 1 Protection 5 | . . . . 5 Artifact . | . . . . . Weapon 46 | 2 6 1 13 24 Energy Gun 19 | 1 4 1 . 13 Energy Cannon 7 | . . . 4 3 Ballistic Gun 6 | 1 1 . 2 2 Ballistic Cannon 1 | . . . . 1 Launcher 13 | . 1 . 7 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 4 3 Parts Lost 30 | . 3 . 8 19 Power 3 | . . . . 3 Propulsion 11 | . . . 3 8 Utility 7 | . . . 1 6 Weapon 9 | . 3 . 4 2 Highest Loss Streak 6 | . 1 . 3 6 Average Slot Usage (%) 96 | . 99 100 94 95 Engine 10 | . 14 14 11 7 Treads 30 | . 28 28 30 32 Device 12 | . 14 14 15 8 Storage 11 | . 14 14 11 9 Processor 4 | . . . 6 7 Protection 2 | . . . . 9 Energy Gun 9 | . 15 21 2 10 Energy Cannon 3 | . . . 7 3 Ballistic Gun 1 | . 4 . 1 1 Launcher 5 | . 8 7 8 1 Naked Turns . | . . . . . Heaviest Build 60 | 13 28 28 50 60 Greatest Support 83 | 40 40 40 63 83 Greatest Overweight (x) 2 | 1 . . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 10 10 12 12 Average Capacity 10 | 4 7 10 11 12 Most Carried 12 | 4 7 8 12 12 Average Carried 9 | 2 5 7 10 11 Final Capacity 12 | 6 10 10 12 12 Final Carried 12 | 2 7 8 12 9 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2406 | 294 232 85 1015 780 Remotely . | . . . . . Salvage Created 5168 | 184 845 94 1775 2270 Parts 304 | 10 46 9 133 106 Haulers Intercepted 11 | . 1 . 6 4 Recyclers Shooed 5 | . 1 . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 106 | . 18 4 39 45 Guns 41 | . 12 4 7 18 Cannons 31 | . . . 22 9 AOE 33 | . 6 . 10 17 Classes Destroyed 13 | 3 4 . 4 2 Worker 7 | 2 1 . 2 2 Builder 5 | . . . 2 3 Tunneler 4 | 4 . . . . Hauler 11 | . 1 . 6 4 Recycler 3 | 1 2 . . . Mechanic 1 | . . . . 1 Watcher 11 | . 2 . 4 5 Swarmer 22 | . 3 3 12 4 Grunt 60 | . 15 1 15 29 Brawler 4 | . . . 1 3 Duelist 3 | . . . 2 1 Protector 1 | . . . . 1 Sentry 16 | . . . 9 7 Best Kill Streak 10 | 4 5 3 8 10 Combat Bots Only 9 | . 4 3 8 9 Max Kills in Single Turn 4 | 2 3 1 3 4 Gunslinging . | . . . . . Exploded 3 | . 2 . 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 6875 | . 679 226 2156 3814 Core 995 | . 135 61 226 573 Absorbed by Shields . | . . . . . Core Remaining (%) 54 | 100 . 21 43 . Volleys Fired 394 | 24 67 9 152 142 Largest 2 | 2 2 2 2 2 Hottest 136 | 60 73 80 101 136 Shots Fired 554 | 32 75 18 169 260 Gun 332 | 32 65 18 47 170 Cannon 165 | . . . 104 61 Launcher 57 | . 10 . 18 29 Special . | . . . . . Kinetic 117 | 24 20 . 36 37 Thermal 208 | . 16 . 104 88 Explosive 43 | . 10 . 10 23 Electromagnetic 186 | 8 29 18 19 112 Robot Hit Streak 19 | 15 7 5 16 19 Robot Miss Streak 11 | 2 11 2 7 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 377 | 26 45 11 118 177 Core Hits 230 | 12 39 6 69 104 Critical Hits 12 | . . . 10 2 Critical Kills 4 | . . . 3 1 Critical Parts Destroyed 7 | . . . 6 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10841 | 261 1237 182 3014 6147 Guns 4264 | 261 582 125 612 2684 Cannons 2727 | . . . 1627 1100 Explosions 3823 | . 655 57 755 2356 Melee . | . . . . . Ramming 27 | . . . 20 7 Kinetic 1630 | 179 195 . 508 748 Thermal 3671 | . 293 57 1627 1694 Explosive 2901 | . 503 . 561 1837 Electromagnetic 2612 | 82 246 125 298 1861 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . 8 1 Average Corruption 6 | . . . 6 1 Corruption Purged . | . . . . . Effects 56 | . . . 56 . Message Errors 11 | . . . 11 . Matter Fused 12 | . . . 12 . Heat Flow Errors 10 | . . . 10 . Energy Discharges 3 | . . . 3 . Data Loss (minor) 8 | . . . 8 . Data Loss (major) 1 | . . . 1 . Misfires 3 | . . . 3 . Targeting Errors 7 | . . . 7 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 116 | . . . 34 82 Projectiles 4 | . . . 4 . Explosions 112 | . . . 30 82 Melee . | . . . . . Knockbacks 4 | . . . 1 3 Impact 2 | . . . 1 1 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 957 | . 81 53 347 476 Shots 32 | . 3 1 14 14 Rammed 6 | . 1 . 4 1 Targets Rammed 6 | . 1 . 4 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 576 | 40 54 102 279 576 Average Temperature 96 | 19 13 49 68 129 Received Heat Transfer 2310 | . 234 60 522 1494 Effects 24 | . . . . 24 Shutdowns 4 | . . . . 4 Energy Bleed 7 | . . . . 7 Interference 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 5 | . . . . 5 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 13 | 1 . . . 12 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 4 1 Heat Transferred 6132 | . 550 50 2923 2609 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 1 . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 828 | 35 257 105 591 828 Average Influence 234 | 12 57 13 267 412 Maximum Alert Level 3 | . 1 . 2 3 Low Security (%) 49 | 100 95 100 47 . Level 1 17 | . 4 . 6 45 Level 2 31 | . . . 45 50 Level 3 1 | . . . . 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 5 . 7 10 Investigation 8 | . 3 . 3 2 Extermination . | . . . . . Reinforcement 11 | . 2 . 4 5 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 184 | . 29 5 70 80 Peak Tracking Total 8 | . 4 3 8 8 Tactical Retreats 29 | . . . 18 11 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 8 | . 2 . 6 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 24 | . 8 . 5 11 Max in Single Turn 3 | . 3 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 16 | . 5 . 8 3 Terminals 15 | . 5 . 7 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 62 | . 21 . 32 9 Successful 34 | . 14 . 17 3 Failed 28 | . 7 . 15 6 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 46 | . 16 . 21 9 Terminals 58 | . 21 . 28 9 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 21 | . 9 . 10 2 Robot Analysis 4 | . 3 . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 3 | . 1 . 1 1 Unreport Threat 7 | . 3 . 3 1 Registered Components 2 | . 1 . 1 . Zone Layout 4 | . 1 . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 30 | . 13 . 14 3 Terminals 10 | . 5 . 4 1 Assimilate 1 | . 1 . . . Botnet 9 | . 4 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 . 6 3 Full Trace Events 5 | . 2 . 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 4 | . 3 . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 8222 | 151 1454 1182 2883 2552 Spaces Moved 3921 | 61 740 699 1355 1066 Core 12 | 12 . . . . Treads 3909 | 49 740 699 1355 1066 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 140 160 160 160 162 Slowest Speed 200 | 160 160 160 200 185 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 69 | 6 85 99 85 74 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 330 | . 84 9 87 150 Melee . | . . . . . Projectile 7 | . . . 1 6 AOE 323 | . 84 9 86 144 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 5305 | 99 936 744 1897 1629 Wait 707 | . 93 35 276 303 Move 3917 | 60 739 698 1354 1066 Hop . | . . . . . Pick Up 92 | 8 16 1 33 34 Fast Attach 7 | 1 . . 2 4 Attach 36 | 6 3 . 8 19 Detach 1 | . . . . 1 Swap 75 | . 8 1 34 32 Drop 70 | . 9 . 34 27 Fire 394 | 24 67 9 152 142 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . 1 . 4 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 152 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 772 | -10/Materials | Core integrity fell below 50% 798 | -10/Materials | Discovered new exit (range 9) 881 | -10/Materials | Identified exit to Mines 1032 | -10/Materials | Discovered new exit (range 8) 1606 | -10/Materials | Entered Mines 1606 | -10/Mines | Discovered new exit (range 12) 1828 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1942 | -10/Mines | Learned Materials stockpile data 2217 | -10/Mines | Discovered new exit (range 5) 2443 | -10/Mines | Learned location of Zion (-7) 2788 | -10/Mines | Entered Materials 2788 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3106 | -9/Materials | Lost 3 parts (1n2w) 3231 | -9/Materials | Identified exit to Mines 3231 | -9/Materials | Identified exit to Materials 3532 | -9/Materials | Repaired Imp. Heat Sink 4135 | -9/Materials | Build established: Scavenger-Mutant 4198 | -9/Materials | Destroyed 8 combat bots 4531 | -9/Materials | Core integrity fell below 50% 5671 | -9/Materials | Entered another Materials area 5671 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5750 | -8/Materials | Build established: Mutant 5763 | -8/Materials | Garrison activated, responded to threat 6367 | -8/Materials | Discovered new exit (range 20) 6477 | -8/Materials | Discovered new exit (range 12) 6597 | -8/Materials | Lost 5 parts (3n2u) 7021 | -8/Materials | Build established: Scavenger-Mutant 7158 | -8/Materials | Identified exit to Storage 7382 | -8/Materials | Build established: Mutant 8068 | -8/Materials | Core integrity fell below 50% 8071 | -8/Materials | First assault squad dispatched 8154 | -8/Materials | Core integrity fell below 20% 8158 | -8/Materials | Destroyed 9 combat bots 8181 | -8/Materials | Lost 6 parts (2p3n1u) 8223 | -8/Materials | Destroyed self with Advanced EMP Blaster Last Messages --------------- 08137_ G-50 Soldier destroyed. 08139_ Acquired 14 matter. 08140_ The unstable cave ceiling collapses. 08140_ Dropped Assault Cannon. 08141_ Acquired 34 matter. 08142_ Overheating: Imp. Signal Interpreter damaged (-3). 08142_ The unstable cave ceiling collapses. 08145_ Overheating: Energy bleed (-38). 08147_ The unstable cave ceiling collapses. 08150_ Deuterium Engine destroyed. 08152_ Acquired Deuterium Engine. 08163_ Acquired Hvy. Particle Cannon. 08168_ Y-45 Defender destroyed. 08171_ Acquired 33 matter. 08175_ Acquired Lgt. Treads. 08220_ G-47 Trooper destroyed. 08220_ Terminal disabled. 08223_ Lgt. Treads destroyed. 08223_ Particle Gun fried. 08223_ G-47 Trooper destroyed. 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