Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.29 @ 13:08:50 // AFD2019/Pay2Buy

Player: celerysam

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (635)      635
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2835

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
    Targeting Computer
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (10) ---
        (None)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Wheel
>          --- UTILITY ----------
           Disposable Heat Sink
     Small Matter Pod
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy EM Shotgun
>          --- INVENTORY --------
  Improved VTOL Module
           Terrain Scanner
           Targeting Computer
[Rating: 15]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Disposable Heat Sink
  Device                   Disposable Heat Sink
  Storage                  Small Matter Pod
  Processor                Targeting Computer
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             4    | .   .   4   .   .   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   
  Utility                  2    | .   .   2   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 14   | .   4   6   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               5    | .   2   1   1   1   
  Utility                  3    | .   .   1   1   1   
  Weapon                   5    | .   2   3   .   .   
  Highest Loss Streak      3    | .   2   3   2   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            1    | 3   3   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | 1   1   .   .   .   
  Utility                  1    | 2   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     51   | .   84  45  40  16  
  Engine                   5    | .   14  4   .   .   
  Wheel                    10   | .   20  8   7   .   
  Flight                   3    | .   .   5   9   2   
  Device                   12   | .   14  13  15  5   
  Storage                  5    | .   14  2   .   .   
  Processor                3    | .   .   2   9   9   
  Energy Gun               4    | .   4   8   .   .   
  Energy Cannon            2    | .   9   .   .   .   
  Special Weapon           1    | .   6   .   .   .   
Peak Build Rating          15   | 12  12  15  9   7   
  Average Rating           9    | 12  10  9   8   2   
  On Entrance              7    | .   12  11  9   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 15  15  16  2   1   
  Greatest Support         26   | 26  26  12  5   5   
  Greatest Overweight (x)  4    | .   4   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  
  Average Capacity         10   | 10  10  10  10  10  
  Most Carried             3    | 3   3   3   .   .   
  Average Carried          1    | 3   3   2   .   .   
  Final Capacity           10   | 10  10  10  10  10  
  Final Carried            3    | 3   3   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar 
Matter Collected           240  | .   203 37  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            884  | .   328 556 .   .   
  Parts                    .    | .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  21   | .   8   13  .   .   
  Guns                     13   | .   2   11  .   .   
  Cannons                  3    | .   3   .   .   .   
  AOE                      4    | .   3   1   .   .   
Classes Destroyed          7    | .   3   4   .   .   
  Builder                  1    | .   .   1   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  7    | .   3   4   .   .   
  Grunt                    11   | .   5   6   .   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   2    | .   .   2   .   .   
Best Kill Streak           11   | .   5   11  .   .   
  Combat Bots Only         10   | .   5   10  .   .   
Max Kills in Single Turn   2    | .   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Hostile Shots Fired        200  | .   41  83  24  52  
  Missed                   65   | .   11  27  12  15  
  Hits                     135  | .   30  56  12  37  
    Melee                  5    | .   .   5   .   .   
    Projectile             130  | .   30  51  12  37  
  Critical Strikes         4    | .   1   1   .   2   
Damage Taken               1800 | .   328 778 183 511 
  Core                     979  | .   130 295 83  471 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         58   | 100 48  26  .   .   
Volleys Fired              64   | .   25  39  .   .   
  Largest                  2    | .   1   2   .   .   
  Hottest                  95   | .   56  95  .   .   
Shots Fired                69   | .   25  44  .   .   
  Gun                      48   | .   4   44  .   .   
  Cannon                   21   | .   21  .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          69   | .   25  44  .   .   
  Robot Hit Streak         11   | .   5   11  .   .   
  Robot Miss Streak        6    | .   4   6   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           49   | .   15  34  .   .   
  Core Hits                33   | .   11  22  .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1238 | .   484 754 .   .   
  Guns                     707  | .   64  643 .   .   
  Cannons                  303  | .   303 .   .   .   
  Explosions               228  | .   117 111 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  228  | .   117 111 .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          1010 | .   367 643 .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            22   | .   22  .   .   .   
  Projectiles              8    | .   8   .   .   .   
  Explosions               14   | .   14  .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      80   | .   37  43  .   .   
  Shots                    3    | .   1   2   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        165  | .   159 165 .   23  
  Average Temperature      48   | .   57  39  .   23  
  Received Heat Transfer   531  | .   105 210 54  162 
Siege Activations          .    | .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         300  | .   100 200 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      5    | .   2   3   .   .   

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         96   | 100 100 92  100 100 
  Level 1                  3    | .   .   7   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             261  | .   182 261 51  59  
  Initial                  68   | .   .   68  40  .   
  Average                  79   | .   75  116 29  10  
Influence Increases        730  | .   272 378 21  59  
  Destroy 0b10 Robot/C     420  | .   160 260 .   .   
  Destroy 0b10 Robot/NC    15   | .   5   10  .   .   
  Destroy Leader           82   | .   32  50  .   .   
  Successful Hack          20   | .   .   .   6   14  
  Disable Machine          30   | .   30  .   .   .   
  Destroy Structure        13   | .   .   13  .   .   
  Partial Spotted          15   | .   .   .   15  .   
  Lose Combat Pursuer      135  | .   45  45  .   45  
Influence Decreases        671  | .   110 444 117 .   
  Entered New Map          150  | .   .   94  56  .   
  Time Decay               241  | .   70  140 31  .   
  Lost Part                120  | .   40  60  20  .   
  Lost Ally                10   | .   .   .   10  .   
  Purge Threat             150  | .   .   150 .   .   
Squads Dispatched          6    | .   2   2   2   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   2   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              64   | .   12  26  13  13  
  Peak Tracking Total      12   | .   5   6   12  11  
  Tactical Retreats        4    | .   1   2   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          4    | .   .   1   2   1   
  Terminals                3    | .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                6    | .   .   1   2   3   
  Successful               4    | .   .   1   2   1   
  Failed                   2    | .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                5    | .   .   1   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             2    | .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Assimilate             1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Active Infowar (turns)     120  | .   .   63  57  .   
  Terrain                  120  | .   .   63  57  .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar 
Turns Passed               620  | 18  161 291 82  68  
Spaces Moved               771  | 20  113 286 210 142 
  Core                     127  | .   1   5   .   121 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   278  | 20  112 146 .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   366  | .   .   135 210 21  
  Fastest Speed            35   | 90  90  35  35  35  
  Average Speed            59   | 90  95  63  38  47  
  Slowest Speed            250  | 90  250 105 40  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            4    | .   .   1   3   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 3   28  49  28  35  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          12   | .   .   12  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      12   | .   .   12  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Total                      857  | 19  141 348 207 142 
  Wait                     25   | .   4   21  .   .   
  Move                     760  | 19  112 283 204 142 
  Hop                      4    | .   .   1   3   .   
  Pick Up                  .    | .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   3    | .   .   3   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   .   1   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     64   | .   25  39  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 13)
   19 | -11/Scrapyard | Entered Materials
  147 | -10/Materials | Discovered new exit (range 10)
  156 | -10/Materials | Core integrity fell below 50%
  180 | -10/Materials | Entered another Materials area
  180 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -9/Materials  | Build established: Mutant
  345 | -9/Materials  | Destroyed 10 combat bots
  352 | -9/Materials  | Lost 3 parts (1p1n1w)
  353 | -9/Materials  | Discovered new exit (range 13)
  378 | -9/Materials  | Core integrity fell below 50%
  465 | -9/Materials  | Discovered new exit (range 16)
  471 | -9/Materials  | Entered another Materials area
  471 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  553 | -8/Materials  | Identified exit to Garrison
  553 | -8/Materials  | Entered Garrison
  577 | -8/Garrison   | Triggered checkpoint
  589 | -8/Garrison   | Core integrity fell below 50%
  592 | -8/Garrison   | Lost 3 parts (2n1u)
  597 | -8/Garrison   | Triggered checkpoint
  617 | -8/Garrison   | Core integrity fell below 20%
  619 | -8/Garrison   | Discovered new exit (range 10)
  621 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
  Access door unlocked.
00553_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
00561_ Imp. VTOL Module destroyed.
00569_ Slug penetrates Wall.
00572_ Penetrated by Slug.
00577_ Beams of light sweep through the air. An
  alarm sounds.
00583_ Penetrated by Slug.
00588_ Slug penetrates Wall.
00597_ Beams of light sweep through the air. An
  alarm sounds.
00598_ Disposable Heat Sink destroyed.
00611_ Critical hit (Burn: +37). <x2>
00615_ Connecting with Garrison Terminal...
>>Access(Emergency)
  Found 47 emergency access points.
  Map updated.
00619_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ????????????????????????+??????????????? |
|           ???????????????????????????????????????? |
|           ????????????????????????????????????#??? |
|           ???????????????????????????????????? #?? |
|           ???????????????????????????????????? #?? |
|           ???????????????????????????????????# #?? |
|           ???????????????????????????????#+#?# #?? |
|           ???????????????????????????????# #?# #?? |
|           ???????????????????###???###???# #?# #?? |
|           ????????############ #####T#####+### ### |
|           ????????#            Y                   |
|           ????????#                                |
|           ????????#      @                         |
|           ????????# < ########+###########+### ### |
|           ???????????????????????????????????# #?? |
|           ???????????????????????????????????# #?? |
|           ???????????????????????????????????# ### |
|           ???????????????????????????????????+     |
|           ???????????????????????????????????##### |
|           ??????????????????????????+????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????+?????+?????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ??????????????????????????+????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ????????????????????????????????######## |
|           ????????????????????????????????#        |
|           ????????????????????????????????#        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Cogshop Purchases (16)
------------------------
Wheel (Loot Box)
Sml. Matter Pod (Loot Box)
Com. Wheel (Loot Box)
Disposable Heat Sink (Loot Box)
Lgt. EM Pulse Cannon (Loot Box)
Targeting Computer (Loot Box)
Hvy. Ion Engine (Loot Box)
Imp. VTOL Module (Loot Box)
Terrain Scanner (Loot Box)
Plasma Cutter (Loot Box)
Imp. EM Shotgun (758)
Arm. Wheel (805)
Hvy. EM Shotgun (870)
Wheel (686)
Hvy. EM Shotgun (1091)
Wheel (715)

 Game 
------
Seed              SwarmBottomlessSabre
  Manual?         0
Play Time         00:13:02
  Cumulative      268.3 hours
  Start           2025.05.29 @ 12:56:26
  End             2025.05.29 @ 13:08:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2019/Pay2Buy
Game No.          415
  Rogue           415
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          63
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 106ba698-66c7-4db4-a184-a50adbd17592