Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 13:32:21 Player: void Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (3291) 3291 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 8426 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/1000 Matter 32/300 Energy 54/150 System Corruption 0% Temperature Critical (606) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Improved Cryofiber Web Improved Heat Sink Large Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- Heavy Particle Gun Phase Cannon Enhanced Autogun > --- INVENTORY (15) --- Improved Matter Compressor (0) Precision Matter Filter Focal Shield Hardlight Generator Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Precision Matter Filter Focal Shield > --- WEAPON ----------- High-powered Shock Rifle Advanced Beam Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Fusion Compressor Improved Heat Sink Improved Heat Sink Improved Matter Compressor Improved Heavy Armor Plating Hardlight Generator Heavy Particle Gun Ion Cannon Phase Cannon Enhanced Autogun Plasma Cutter [Rating: 77] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 . . 4 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 5 | . . 1 . 1 . . 2 . . 1 Weapon 2 | . . 1 . . . . . . . 1 Parts Attached 108 | 6 5 11 2 22 22 . 15 4 . 21 Power 21 | 1 1 3 . 3 2 . 4 1 . 6 Engine 14 | 1 1 3 . 3 . . 2 . . 4 Core 7 | . . . . . 2 . 2 1 . 2 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 3 . 8 3 . 3 1 . . Treads 1 | . . . . 1 . . . . . . Leg 18 | 2 . 3 . 7 2 . 3 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . Utility 30 | 1 2 1 1 5 6 . 6 1 . 7 Device 20 | . 2 1 . 2 5 . 5 . . 5 Storage 3 | 1 . . 1 . . . . . . 1 Processor 2 | . . . . . . . 1 1 . . Hackware . | . . . . . . . . . . . Protection 5 | . . . . 3 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 37 | 2 2 4 1 6 11 . 2 1 . 8 Energy Gun 14 | 1 . 2 . . 7 . 1 . . 3 Energy Cannon 4 | . . . . . 1 . 1 . . 2 Ballistic Gun 9 | 1 1 1 1 2 2 . . . . 1 Ballistic Cannon 6 | . . . . 3 . . . 1 . 2 Launcher 2 | . . 1 . 1 . . . . . . Special Weapon 2 | . 1 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 5 . . . . 3 Parts Lost 42 | . . 2 1 13 6 . 3 1 1 15 Power 8 | . . . . 2 1 . . . 1 4 Propulsion 11 | . . 1 . 4 1 . 2 1 . 2 Utility 8 | . . . . 2 2 . 1 . . 3 Weapon 15 | . . 1 1 5 2 . . . . 6 Highest Loss Streak 15 | . . 1 1 9 2 . 1 1 1 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 96 85 83 97 100 93 87 93 87 Engine 6 | . 13 11 11 8 2 . 5 6 6 2 Core 4 | . . . . . 5 9 6 6 6 7 Leg 22 | . 28 21 22 22 26 27 25 16 20 15 Device 16 | . 12 22 15 10 12 18 20 20 20 18 Storage 8 | . 14 11 11 9 9 9 6 6 6 6 Processor 3 | . . . . . . . 3 10 13 10 Protection 4 | . . . . 9 13 9 3 . . . Energy Gun 12 | . 14 12 14 1 17 18 14 13 13 9 Energy Cannon 1 | . . . . . . . 1 2 . 1 Ballistic Gun 6 | . 13 15 . 13 6 9 3 . . . Ballistic Cannon 2 | . . . . 8 1 . . 3 6 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 14 15 23 38 44 46 41 57 59 59 64 Greatest Support 51 | 20 20 23 23 38 38 35 51 46 46 46 Greatest Overweight (x) 12 | 1 . 1 1 12 2 1 1 2 1 3 Average Overweight (x) . | . . . 1 1 1 1 . 1 . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 8 8 13 15 15 15 14 13 15 Average Carried 10 | 2 6 6 7 8 12 14 13 12 13 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 7 8 6 12 13 15 12 13 13 5 Class Distribution -------------------- 36% | Tank 31% | Scavenger-Tank 16% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Matter Collected 1851 | 216 211 215 27 469 326 . 329 58 . . Remotely . | . . . . . . . . . . . Salvage Created 3403 | 11 360 480 . 703 748 253 329 159 . 360 Parts 183 | 3 26 30 . 45 45 14 5 8 . 7 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Combat Hostiles Destroyed 79 | . 11 15 . 16 16 5 6 3 . 7 Guns 52 | . 11 12 . 5 10 5 5 1 . 3 Cannons 20 | . . . . 10 3 . 1 2 . 4 AOE 7 | . . 3 . 1 3 . . . . . Classes Destroyed 13 | 1 3 3 . 1 2 2 . 1 . . Worker 4 | . . 2 . . 2 . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . Watcher 3 | . 1 1 . 1 . . . . . . Swarmer 12 | . 3 4 . . 4 1 . . . . Grunt 44 | . 8 8 . 11 6 2 2 1 . 6 Duelist 4 | . . 1 . 2 . . . . . 1 Protector 1 | . . . . . . 1 . . . . Sentry 12 | . . 2 . 3 5 . 1 1 . . Hunter 3 | . . . . . 1 . 2 . . . Programmer 2 | . . . . . . 1 1 . . . Thief 1 | . . . . . . . . 1 . . Best Kill Streak 7 | 1 3 7 . 5 4 5 3 1 . 4 Combat Bots Only 5 | . 3 4 . 5 3 5 3 1 . 4 Max Kills in Single Turn 3 | 1 2 3 . 2 3 2 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . 2 . 1 2 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Hostile Shots Fired 562 | . 43 74 3 101 55 11 80 27 4 164 Missed 141 | . 13 24 1 25 14 1 16 8 2 37 Damage Taken 7128 | . 329 708 54 1286 725 131 678 149 31 3037 Core 1617 | . 80 106 . 199 49 28 108 30 . 1017 Absorbed by Shields 329 | . . . . 16 4 20 185 72 8 24 Ignored by Resistances 10 | . . . . . . . . 10 . . Regen/Repaired (Parts) 91 | . 50 . . . 41 . . . . . Core Remaining (%) 74 | 100 68 . 73 . . 49 . . 83 . Volleys Fired 207 | 3 37 32 . 39 35 5 25 6 1 24 Largest 4 | 2 2 3 . 3 3 3 3 3 3 4 Hottest 253 | 70 150 140 . 129 173 147 207 207 175 253 Shots Fired 541 | 6 74 78 . 97 91 15 75 18 3 84 Gun 422 | 6 73 74 . 53 81 15 67 12 2 39 Cannon 112 | . . . . 42 10 . 8 6 1 45 Launcher 6 | . . 4 . 2 . . . . . . Special 1 | . 1 . . . . . . . . . Kinetic 233 | 3 36 45 . 91 19 5 4 . 1 29 Thermal 291 | 3 38 21 . 4 72 10 71 18 2 52 Explosive 6 | . . 4 . 2 . . . . . . Electromagnetic 11 | . . 8 . . . . . . . 3 Robot Hit Streak 18 | 3 12 13 . 17 18 4 14 8 5 8 Robot Miss Streak 6 | 1 6 2 . 4 4 1 3 2 1 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 3 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 329 | 4 48 51 . 62 44 9 54 13 2 42 Core Hits 177 | 2 21 30 . 43 28 9 20 7 . 17 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | 1 4 1 . 4 4 . 2 1 . 1 Burn 14 | 1 4 1 . . 4 . 2 1 . 1 Destroy 1 | . . . . 1 . . . . . . Blast 3 | . . . . 3 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6734 | 48 606 1052 . 1152 1080 242 1103 274 44 1133 Guns 4127 | 48 606 654 . 407 657 242 925 180 18 390 Cannons 1789 | . . . . 623 125 . 178 94 26 743 Explosions 818 | . . 398 . 122 298 . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2423 | 11 331 341 . 987 123 96 49 . 26 459 Thermal 3458 | 37 275 278 . 43 659 146 1054 274 18 674 Explosive 770 | . . 350 . 122 298 . . . . . Electromagnetic 83 | . . 83 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . 2 2 . . 1 . . . . Average Corruption 1 | . . 2 2 . . 1 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . 3 . . 1 . . . . Message Errors 1 | . . . 1 . . . . . . . Matter Fused 1 | . . . 1 . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . Parts Rejected 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 53 | . . . . . 53 . . . . . Projectiles . | . . . . . . . . . . . Explosions 53 | . . . . . 53 . . . . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . 8 1 . . . 1 3 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . 7 1 . . . 1 3 Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 211 | . . 24 . 27 160 . . . . . Shots 5 | . . 1 . 1 3 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1062 | 27 147 319 . 36 405 208 452 188 45 1062 Average Temperature 142 | 14 42 97 . 10 94 94 134 76 25 433 Received Heat Transfer 2389 | . 156 183 . 501 171 32 76 60 7 1203 Effects 29 | . . . . . 2 . 4 . . 23 Shutdowns 6 | . . . . . 1 . 2 . . 3 Energy Bleed 1 | . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . 3 Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . . 2 . . 2 Damage (major) 8 | . . . . . . . . . . 8 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 19 | . 2 1 . . 2 . 12 . . 2 Heat Transferred 7916 | 185 1110 779 . 111 1702 218 2035 555 37 1184 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Peak Influence 473 | 5 194 473 184 214 306 123 102 . . 85 Initial 184 | . 3 18 184 67 59 118 87 . . . Average 107 | 3 77 179 177 92 196 103 60 . . 17 Maximum Alert Level 2 | . . 2 . 1 1 . . . . . Low Security (%) 86 | 100 100 63 100 90 49 100 100 . . 100 Level 1 12 | . . 23 . 9 50 . . . . . Level 2 . | . . 13 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 4 2 . 2 2 . 4 . . 2 Investigation 5 | . 2 . . . 2 . 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 9 | . 2 2 . 2 . . 1 . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Distress Signals 4 | . . 1 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 15 25 6 18 23 4 7 3 4 12 Peak Tracking Total 8 | . 3 5 3 8 7 4 3 1 4 8 Tactical Retreats 3 | . . 1 . . 2 . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Traps Triggered 2 | . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Machines Disabled 8 | . . 1 . . 6 . . . . 1 Max in Single Turn 2 | . . 1 . . 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Machines Accessed 27 | . 5 2 . 2 5 4 5 . . 4 Terminals 22 | . 4 2 . 2 4 4 3 . . 3 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 61 | . 17 3 . 4 10 11 8 . . 8 Successful 17 | . 4 2 . 1 5 1 3 . . 1 Failed 44 | . 13 1 . 3 5 10 5 . . 7 Catastrophic 14 | . 3 . . 2 3 3 2 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 38 | . 12 3 . 3 5 10 3 . . 2 Terminals 45 | . 12 3 . 4 6 11 4 . . 5 Fabricators . | . . . . . . . . . . . Repair Stations 9 | . 5 . . . 4 . . . . . Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 . . 3 Terminal Hacks 8 | . . 2 . 1 2 1 1 . . 1 Open Door 1 | . . . . . 1 . . . . . Branch Access Points 4 | . . 2 . . 1 . 1 . . . Locate Traps 1 | . . . . . . . . . . 1 Hauler Manifests 2 | . . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . 4 . . . 3 . . . . . Scan Component 4 | . 2 . . . 2 . . . . . Repair 3 | . 2 . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Report Inventory 2 | . . . . . . . 2 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 5 1 . 2 4 4 4 . . 3 Full Trace Events 7 | . 3 . . . 2 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . . . Time 90 | . 52 . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . Highest-Rated Group 45 | . . . 45 45 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders 8 | . . . . . 8 . . . . . FOLLOW 1 | . . . . . 1 . . . . . EXPLORE 7 | . . . . . 7 . . . . . Ally Attacks 5 | . . . . 5 . . . . . . Total Damage 85 | . . . . 85 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 2 . . Drone Launches 6 | . . . . . 6 . . . . . Drone Recoveries 5 | . . . . . 5 . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . 6 Traps 4 | . . . . . . . . . . 4 Garrisons 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Turns Passed 6829 | 73 814 348 367 781 983 512 890 1426 58 577 Spaces Moved 3002 | 42 409 181 188 292 345 247 394 637 30 237 Core 3 | 2 . . . 1 . . . . . . Treads . | . . . . . . . . . . . Legs 2999 | 40 409 181 188 291 345 247 394 637 30 237 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 190 120 190 120 190 Average Speed 179 | 123 120 120 190 189 192 190 169 219 185 191 Slowest Speed 650 | 190 120 190 190 650 260 190 190 260 190 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 69 26 41 31 63 59 11 73 7 10 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 5 | . . 1 . . 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . . . . Scrap Searched 4 | . . . 1 . . . . 3 . . Spaces Dug 1 | . 1 . . . . . . . . . Terrain Destroyed 93 | . 1 16 . 26 37 . 3 3 . 7 Melee . | . . . . . . . . . . . Projectile 23 | . 1 . . 8 1 . 3 3 . 7 AOE 70 | . . 16 . 18 36 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Fac Total 4000 | 54 654 246 198 442 575 281 563 651 30 306 Wait 593 | . 198 11 8 68 150 29 114 . . 15 Move 2992 | 41 408 180 187 291 344 246 393 636 29 237 Hop . | . . . . . . . . . . . Pick Up 54 | 4 5 6 . 16 9 1 6 3 . 4 Fast Attach 31 | 6 2 2 . 9 3 . 4 2 . 3 Attach 41 | . 1 4 1 10 7 . 6 . . 12 Detach 4 | . . . . 2 2 . . . . . Swap 36 | . 2 5 1 3 12 . 5 2 . 6 Drop 33 | . 1 6 1 4 4 . 10 2 . 5 Fire 207 | 3 37 32 . 39 35 5 25 6 1 24 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 9 | . . . . . 9 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 693 | -10/Materials | Repaired Ion Engine 721 | -10/Materials | Repaired Seismic Detector 725 | -10/Materials | Discovered new exit (range 3) 844 | -10/Materials | Discovered new exit (range 12) 888 | -10/Materials | Entered another Materials area 888 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 900 | -9/Materials | Identified exit to Mines 1236 | -9/Materials | Entered Mines 1267 | -9/Mines | Met a Derelict bent on vengeance 1336 | -9/Mines | Assembled infested the area 1341 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1531 | -9/Mines | Learned 8 Materials zone layouts 1577 | -9/Mines | Discovered new exit (range 4) 1603 | -9/Mines | Entered Materials 1603 | -8/Materials | Accompanied by 2 allies 1603 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1604 | -8/Materials | Identified exit to Factory 1608 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1792 | -8/Materials | Lost 9 parts (1p3n2u3w) 2119 | -8/Materials | Build established: Scavenger-Tank 2249 | -8/Materials | Discovered exit to Factory (range 8) 2354 | -8/Materials | Discovered new exit (range 10) 2384 | -8/Materials | Entered Storage 2881 | -8/Storage | Repaired Lgt. Nuclear Core 3037 | -8/Storage | Learned location of Armory (-3) 3086 | -8/Storage | Identified exit to Recycling 3367 | -8/Storage | Entered Recycling 3383 | -8/Recycling | Found Scrap Engine 3822 | -8/Recycling | Core integrity fell below 50% 3851 | -8/Recycling | Discovered new exit (range 16) 3879 | -8/Recycling | Entered Factory 3879 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4255 | -6/Factory | Identified exit to Lower Caves 4432 | -6/Factory | Garrison activated, responded to threat 4537 | -6/Factory | Build established: Tank 4769 | -6/Factory | Entered Lower Caves 5200 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5231 | -6/Lower Caves | Learned Factory terminal intel 5349 | -6/Lower Caves | Learned Factory emergency access door positions 6024 | -6/Lower Caves | Discovered new exit (range 15) 6193 | -6/Lower Caves | Identified exit to Lower Caves 6195 | -6/Lower Caves | Entered another Lower Caves area 6213 | -6/Lower Caves | Discovered new exit (range 9) 6252 | -6/Lower Caves | Identified exit to Factory 6253 | -6/Lower Caves | Entered Factory 6253 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6255 | -5/Factory | Loaded intel: 28 terminal locations 6806 | -5/Factory | Core integrity fell below 50% 6827 | -5/Factory | Core integrity fell below 20% 6830 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Core damaged (-130). Power failure averted by Imp. Cryofiber Web. Imp. Heat Sink destroyed. Power failure averted by Imp. Cryofiber Web. Overheating: Imp. Cryofiber Web damaged (-13). Imp. Heavy Armor Plating destroyed. Power failure averted by Imp. Cryofiber Web. Overheating: Hvy. Particle Gun damaged (-1). Internal heat damage averted by Imp. Cryofiber Web. Overheating: Imp. Cryofiber Web damaged (-6). Internal heat damage averted by Imp. Cryofiber Web. Power failure averted by Imp. Cryofiber Web. Core heat damage averted by Imp. Cryofiber Web. Overheating: Core damaged (-110). Overheating: System interference. Imp. Cryofiber Web temporarily disabled. Lgt. Deuterium Engine destroyed. Acquired Lgt. Angular Momentum Engine. Power failure, Lgt. Angular Momentum Engine shutdown. Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????###?????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | #????? +????????????????????? | | # ??"" #????????????????????? | | # """" #????????????????????? | | # """" #????????????????????? | | # "" # ?????????????????? | | # # ? ?????????????? | | # # #?+??????????? | | # # #????????????? | | # # ##???????????? | | # = # T#???????????? | | # + #???????????? | | # =%@" # #?+??????????? | | # %! " # #????????????? | | # = # #????????????? | | # g% ; " "?????????? | | ####;#g;## #? "?????????? | | # !! # # ??????????? | | # % #^^ ^^^^# """"??????? | | # + + ?????? | | # """" t# #????????????? | | # """" # #????????????? | | # """" # #????????????? | | # """" # #????????????? | | #? # #????????????? | | ? """" # #???+????????? | | ??"""" # #????????????? | | ??"""" # #????????????? | | ????"" # #????????????? | | ????? # #????????????? | | ?????" # #????????????? | | ?????" # #????????????? | | ?????" #% #????????????? | | ?????" # #????????????? | | ?????? # ####+###?????? | | ########## % ????? | | # # ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 38 Energy Capacity 360 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Evasion (%) 55 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatArcDriver Manual? 0 Play Time 01:22:17 Cumulative 23.1 hours Start 2024.05.04 @ 12:03:14 End 2024.05.04 @ 13:32:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 41 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 10% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1e17c24-f0df-44ce-bbcc-8b9a20b76b57