Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.14 @ 20:22:18 Player: Mr. Q Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (57) 285 Value Destroyed (2886) 2886 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1808) 1808 TOTAL SCORE: 12519 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 517 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -241 Cogmind --------- Core Integrity 0/1600 Matter 6/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Medium Storage Unit Point Defense Array Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Aerolev Unit Gravmag Array Gyrokinetic Inverter Combat Gravmag System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Phase Shifter Relay Coupler [Swarmer] > --- WEAPON ----------- Enhanced Nova Cannon Improved Proton Missile Launcher Improved Plasma Cutter > --- INVENTORY -------- Fusion Compressor Fusion Reactor Gravmag Array Combat Linear Gravjet Medium Storage Unit Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] [Rating: 116] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fusion Compressor Reactor Cold Fusion Reactor Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Relay Coupler [Swarmer] Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Shock Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Slots Evolved 19 | . 1 2 . 2 . . . 4 2 2 2 2 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 . . . . . 2 1 . 1 1 . . Utility 10 | . 1 1 . 2 . . . 1 1 1 1 1 1 . Weapon 2 | . . . . . . . . 1 . . . . 1 . Parts Attached 100 | 8 3 5 . . 11 10 3 8 9 3 15 18 6 1 Power 13 | 1 . . . . 1 . . 1 2 1 4 2 1 . Engine 2 | 1 . . . . 1 . . . . . . . . . Core 3 | . . . . . . . . . 1 1 . . 1 . Reactor 8 | . . . . . . . . 1 1 . 4 2 . . Propulsion 27 | 2 . 1 . . 3 . . 3 3 2 3 7 2 1 Treads . | . . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 24 | . . . . . 3 . . 3 3 2 3 7 2 1 Flight . | . . . . . . . . . . . . . . . Utility 29 | 2 1 3 . . 1 3 3 2 3 . 3 5 3 . Device 7 | 1 1 . . . . . 1 . 1 . 1 1 1 . Storage 12 | 1 . . . . . 2 2 1 1 . . 4 1 . Processor 2 | . . 1 . . . . . . 1 . . . . . Hackware 3 | . . . . . . . . 1 . . 1 . 1 . Protection 5 | . . 2 . . 1 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 3 2 1 . . 6 7 . 2 1 . 5 4 . . Energy Gun 8 | 2 . . . . 4 1 . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . . . . Ballistic Cannon 9 | . 1 . . . 1 3 . 1 1 . 2 . . . Launcher 9 | . 1 . . . 1 3 . 1 . . 2 1 . . Special Weapon 1 | . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . Unidentified Prototypes 6 | . . . . . 3 . . 1 . . 1 . 1 . Parts Lost 37 | . . . . . . 1 . . . . 8 22 5 1 Power 4 | . . . . . . . . . . . 1 2 1 . Propulsion 12 | . . . . . . . . . . . 2 9 . 1 Utility 15 | . . . . . . 1 . . . . 3 7 4 . Weapon 6 | . . . . . . . . . . . 2 4 . . Highest Loss Streak 20 | . . . . . . 1 . . . . 7 20 4 1 To Critical Strikes 2 | . . . . . . . . . . . . 2 . . Average Slot Usage (%) 86 | . 99 90 100 83 82 97 91 89 89 88 80 44 18 . Engine 5 | . 12 10 10 8 8 8 8 4 . . . . . . Reactor 1 | . . . . . . . . 1 4 5 7 3 . . Leg 4 | . 25 25 30 25 3 . . . . . . . . . Hover 21 | . . . . . 21 25 25 31 32 29 26 18 6 . Device 16 | . 25 20 20 16 16 16 25 18 15 15 12 3 . . Storage 12 | . 12 10 10 8 8 15 16 12 14 15 12 8 5 . Processor 1 | . . . . . . . . . 3 5 4 1 . . Hackware 1 | . . . . . . . . 4 . . 3 4 2 . Protection 4 | . . 4 10 8 7 13 . . . . . . . . Energy Gun 4 | . 8 . . . 5 6 8 3 3 . 2 . . . Ballistic Cannon 4 | . 2 10 10 8 8 4 . 6 5 5 3 . . . Launcher 4 | . 10 9 . . . 5 8 5 5 5 3 . . . Naked Turns 44 | . . . . . . . . . . . . . . 44 Heaviest Build 75 | 17 21 28 27 27 30 34 61 45 52 59 75 70 15 . Greatest Support 79 | 20 20 30 30 30 30 24 24 40 55 61 72 79 24 3 Greatest Overweight (x) 14 | . 1 1 . . 3 1 2 1 14 1 2 6 1 . Average Overweight (x) . | . . . . . . 1 1 . . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 10 20 10 10 10 10 10 10 5 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 10 10 10 8 5 5 Most Carried 10 | 5 10 10 10 9 10 10 10 10 10 10 10 10 4 4 Average Carried 9 | 2 7 9 10 9 9 9 9 9 9 9 9 7 1 3 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 5 10 10 9 9 10 10 10 10 10 9 10 3 1 3 Scrap Engine Consumption 60 | . . . . . . . 26 3 24 . 7 . . . Constructs Created 10 | . . . . . . . . 3 2 2 3 . . . Constructs Modified 10 | . . . . . . . . 1 4 2 3 . . . Class Distribution -------------------- 76% | Hacker-Mutant 10% | Hacker-Skirmisher 7% | Commander-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Recycling Hacker-Skirmisher | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Matter Collected 2199 | 279 81 216 63 28 352 409 60 131 208 67 253 52 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1853 | . 261 181 . 50 209 516 87 139 128 . 282 . . . Parts 124 | . 19 12 . 4 8 36 10 10 9 . 16 . . . Haulers Intercepted 1 | . . . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Combat Hostiles Destroyed 44 | . 7 4 . 1 4 15 2 4 2 . 5 . . . Guns 13 | . 2 . . 1 2 7 1 . . . . . . . Cannons 9 | . . 2 . . 2 2 . 3 . . . . . . AOE 22 | . 5 2 . . . 6 1 1 2 . 5 . . . Classes Destroyed 14 | . 5 . . 1 1 1 . . 1 . 5 . . . Worker 1 | . . . . . . . . . . . 1 . . . Builder 3 | . 1 1 . . . . . . . . 1 . . . Hauler 1 | . . . . . . . . . . . 1 . . . Recycler 2 | . 1 1 . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . Watcher 3 | . 1 . . . . 1 . . 1 . . . . . Swarmer 10 | . 2 . . . . 5 . 3 . . . . . . Grunt 18 | . 5 4 . . 3 5 . . . . 1 . . . Brawler 1 | . . . . . . 1 . . . . . . . . Sentry 10 | . . . . 1 1 5 2 1 . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . Programmer 3 | . . . . . . . . . . . 3 . . . Behemoth 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 4 | . 4 4 . 1 2 3 1 3 2 . 3 . . . Combat Bots Only 3 | . 3 3 . 1 1 2 1 3 2 . 2 . . . Max Kills in Single Turn 3 | . 2 1 . 1 2 1 1 1 1 . 3 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . 1 1 . . . 1 1 1 1 . 1 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Damage Taken 8115 | . 88 120 . 81 135 336 20 141 187 133 1924 3024 715 1211 Core 3119 | . 13 6 . 18 13 59 . 25 24 85 264 1002 440 1170 Absorbed by Shields 175 | . . . . . . . . . . . . 46 . 129 Redirected to Shielding 5 | . . . . . . 5 . . . . . . . . Regen/Repaired (Parts) 294 | . . . . . 44 . . 13 200 . 37 . . . Core Remaining (%) 85 | 100 94 . 98 . . . 83 97 97 92 79 30 . . Volleys Fired 157 | . 19 10 . 4 29 64 4 6 4 . 16 1 . . Largest 3 | . 2 2 . 2 2 2 2 3 3 . 3 1 . . Hottest 190 | . 70 65 . 55 85 85 99 166 131 . 190 43 . . Shots Fired 281 | . 25 20 . 8 58 96 7 16 12 . 38 1 . . Gun 115 | . 19 3 . 4 29 40 4 3 1 . 12 . . . Cannon 118 | . . 10 . 4 29 41 . 9 7 . 18 . . . Launcher 48 | . 6 7 . . . 15 3 4 4 . 8 1 . . Special . | . . . . . . . . . . . . . . . Kinetic 136 | . . 13 . 8 45 41 . 3 8 . 18 . . . Thermal 45 | . 19 . . . 1 . 4 9 . . 12 . . . Explosive 39 | . 6 7 . . . 15 3 . . . 8 . . . Electromagnetic 61 | . . . . . 12 40 . 4 4 . . 1 . . Robot Hit Streak 25 | . 15 8 . 5 16 20 10 21 15 . 25 . . . Robot Miss Streak 4 | . 1 4 . 1 3 3 . 1 . . 2 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 189 | . 21 13 . 6 39 42 6 12 12 . 32 6 . . Core Hits 131 | . 17 16 . 2 14 40 6 5 9 . 22 . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . 1 . . . Blast 1 | . . . . . . . . . . . 1 . . . Melee Attacks 7 | . . . . . . . . . . . . 7 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5816 | . 558 588 . 91 686 1363 124 311 413 . 1601 81 . . Guns 1342 | . 174 . . 56 316 392 76 54 26 . 248 . . . Cannons 1410 | . . 142 . 35 370 168 . 140 135 . 420 . . . Explosions 2887 | . 384 446 . . . 803 48 117 252 . 837 . . . Melee . | . . . . . . . . . . . . . . . Ramming 177 | . . . . . . . . . . . 96 81 . . Kinetic 1488 | . . 142 . 91 456 168 . 50 161 . 420 . . . Thermal 744 | . 174 . . . . 84 76 144 18 . 248 . . . Explosive 2358 | . 384 370 . . . 719 48 . . . 837 . . . Electromagnetic 1049 | . . 76 . . 230 392 . 117 234 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 . . . . . . . . 1 10 9 . 4 Average Corruption 4 | . 1 . . . . . . . . 1 4 7 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 22 | . 2 . . . . . . . . . 17 3 . . Message Errors 8 | . 1 . . . . . . . . . 5 2 . . Matter Fused 4 | . . . . . . . . . . . 4 . . . Heat Flow Errors 2 | . 1 . . . . . . . . . 1 . . . Energy Discharges 4 | . . . . . . . . . . . 3 1 . . Data Loss (minor) 3 | . . . . . . . . . . . 3 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 31 | . . . . . 7 . . . . . 15 9 . . Projectiles 7 | . . . . . 7 . . . . . . . . . Explosions 15 | . . . . . . . . . . . 15 . . . Melee 9 | . . . . . . . . . . . . 9 . . Knockbacks 16 | . . 3 . . 3 2 . 1 1 . 6 . . . Impact 1 | . . . . . . . . . . . 1 . . . Kinetic 14 | . . 3 . . 2 2 . 1 1 . 5 . . . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 275 | . . 32 . . . 99 . 2 60 . 45 37 . . Shots 13 | . . 2 . . . 5 . 1 5 . . . . . Rammed 20 | . . . . . . . . . . . 11 9 . . Targets Rammed 20 | . . . . . . . . . . . 11 9 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 628 | . 95 27 . 4 72 89 75 263 137 156 628 329 . 2 Average Temperature 93 | . 21 11 . 4 20 20 38 108 55 40 143 74 . 2 Received Heat Transfer 1309 | . 48 66 . 45 81 126 27 30 . . 210 375 18 283 Effects 25 | . . . . . . . . . . . 24 1 . . Shutdowns 7 | . . . . . . . . . . . 7 . . . Energy Bleed 5 | . . . . . . . . . . . 5 . . . Interference 8 | . . . . . . . . . . . 8 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . 1 . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . . . . 2 . . . . . . . . Heat Transferred 1240 | . 400 . . . . 50 148 296 50 . 296 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Peak Influence 1160 | . 226 227 62 63 217 1160 401 116 142 35 345 203 93 54 Initial 377 | . . 22 62 17 18 46 377 . 41 11 13 71 91 40 Average 228 | . 77 62 62 45 78 653 220 53 73 11 76 97 80 41 Maximum Alert Level 4 | . 1 1 . . 1 4 2 . . . 1 1 . . Low Security (%) 72 | 100 91 91 100 100 96 16 55 100 100 100 94 99 100 100 Level 1 8 | . 8 8 . . 3 12 27 . . . 5 . . . Level 2 7 | . . . . . . 23 17 . . . . . . . Level 3 6 | . . . . . . 28 . . . . . . . . Level 4 4 | . . . . . . 19 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 2 . . 1 . . . 2 . 4 2 . . Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . 1 . 2 . . . Reinforcement 7 | . . 2 . . . . . . 1 . 2 2 . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Distress Signals 11 | . . 2 . . 2 1 . . 1 . 3 2 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 188 | . 10 12 . 1 13 26 2 5 3 2 41 34 11 28 Peak Tracking Total 27 | . 5 6 . 2 4 3 1 3 2 2 17 14 10 27 Tactical Retreats 20 | . . . . . . 1 . 1 1 . 8 7 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Traps Triggered 16 | . . . . . 1 6 . 2 1 2 1 1 . 2 Indirectly 2 | . . . . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Machines Disabled 16 | . . 4 . . 1 6 . 1 2 . 1 1 . . Max in Single Turn 2 | . . 2 . . 1 2 . 1 1 . 1 1 . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Machines Accessed 48 | . 3 2 . . 5 3 9 4 10 1 6 4 1 . Terminals 32 | . 3 2 . . 3 3 4 1 6 1 6 3 . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 6 | . . . . . 1 . . 1 3 . . 1 . . Recycling Units 7 | . . . . . . . 5 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . Total Hacks 110 | . 7 6 . . 12 7 25 7 20 1 14 10 1 . Successful 70 | . 2 3 . . 8 3 17 4 15 . 12 5 1 . Failed 40 | . 5 3 . . 4 4 8 3 5 1 2 5 . . Catastrophic 7 | . 3 . . . 1 . . . 1 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 73 | . 7 6 . . 6 7 9 1 13 1 14 9 . . Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations 13 | . . . . . 4 . . 2 6 . . 1 . . Recycling Units 19 | . . . . . . . 16 2 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . 1 . Terminal Hacks 43 | . 2 3 . . 2 3 7 . 9 . 12 5 . . Record 6 | . . . . . . . . . . . 6 . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . Open DSF 3 | . . . . . . . . . . . 2 1 . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . Emergency Access Points 9 | . . 1 . . . 1 1 . 4 . 2 . . . Machine Index 1 | . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . Alert Level 3 | . . 1 . . . . 1 . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . Zone Layout 4 | . 1 . . . 1 . . . . . 1 1 . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . . . . 4 . . 1 5 . . . . . Scan Component 6 | . . . . . 2 . . 1 3 . . . . . Repair 4 | . . . . . 2 . . . 2 . . . . . Recycling Unit Hacks 12 | . . . . . . . 10 1 1 . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . . . Process 2 | . . . . . . . 2 . . . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . . Retrieve Components 7 | . . . . . . . 5 1 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . . . . 1 . Coupler Status 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 2 . . 3 3 4 2 8 1 5 3 . . Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . Parts Repaired 4 | . . . . . 2 . . . 2 . . . . . Time 103 | . . . . . 52 . . . 51 . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . . . . Recycled Matter 102 | . . . . . . . 102 . . . . . . . Retrieved Matter 81 | . . . . . . . 81 . . . . . . . Retrieved Components 15 | . . . . . . . 9 3 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Used RIF Installer 2 | . . . . . . 2 . . . . . . . . Threat Obfuscator 1 | . . . . . . 1 . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 2 . . Robot Hacks Applied 6 | . . . . . . . . . . . . 6 . . find_shortcuts 3 | . . . . . . . . . . . . 3 . . show_paths 1 | . . . . . . . . . . . . 1 . . spike_heat 1 | . . . . . . . . . . . . 1 . . formatsys_high 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released 11 | . . . . . . 11 . . . . . . . . Machine Destruction 11 | . . . . . . 11 . . . . . . . . Attached 2 | . . . . . . . . . . . 1 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Total Allies 13 | . . . 2 . 10 . . . . . . 1 . . Largest Group 11 | . . . 2 1 11 6 1 . . . . 1 . . Highest-Rated Group 204 | . . . 43 31 204 96 16 . . . . 26 . . Highest-Rated Ally 31 | . . . 31 31 31 16 16 . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 151 | . . . . 6 62 81 2 . . . . . . . Total Damage 1897 | . . . . 62 883 925 27 . . . . . . . Kills 22 | . . . . . 9 13 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Turns Passed 6664 | 90 332 316 359 46 477 1584 898 279 502 185 1086 341 115 54 Spaces Moved 6302 | 69 207 168 298 29 296 1309 846 271 827 251 1042 478 131 80 Core 100 | 14 . . . . . . . . 2 . . 4 . 80 Treads . | . . . . . . . . . . . . . . . Legs 787 | 55 207 168 298 29 30 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 5415 | . . . . . 266 1309 846 271 825 251 1042 474 131 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 28 | 50 120 120 120 120 42 102 102 34 28 33 37 48 66 50 Average Speed 84 | 105 134 149 120 120 96 102 102 58 35 50 78 58 80 50 Slowest Speed 750 | 120 190 190 120 120 230 102 162 94 750 104 191 350 110 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 34 22 65 3 43 90 97 6 22 3 34 27 5 28 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 359 | . 51 21 . . . 121 18 . 5 . 143 . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 359 | . 51 21 . . . 121 18 . 5 . 143 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Sto Gar Rec Fac Fac Fac Res Res Acc Gar Total 7383 | 83 236 212 300 32 428 1460 874 379 1021 310 1285 529 140 94 Wait 598 | . . 28 2 . 57 2 11 84 177 52 182 3 . . Move 6287 | 68 206 167 297 28 295 1307 845 270 826 250 1041 477 130 80 Hop . | . . . . . . . . . . . . . . . Pick Up 53 | 6 7 1 . . 7 6 4 4 1 1 5 6 2 3 Fast Attach 39 | 6 . 2 . . 8 1 1 3 3 . 6 8 1 . Attach 34 | 2 2 1 . . . 2 . 4 2 2 3 10 5 1 Detach 10 | 1 . . . . 1 . . . 1 . 4 2 1 . Swap 27 | . 1 2 . . 3 7 2 1 4 1 6 . . . Drop 53 | . 1 1 1 . 12 5 5 7 3 4 11 2 1 . Fire 157 | . 19 10 . 4 29 64 4 6 4 . 16 1 . . Melee 7 | . . . . . . . . . . . . 7 . . Ram 20 | . . . . . . . . . . . 11 9 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 92 | . . . . . 13 65 . . . . . 4 . 10 Rewire 6 | . . . . . 3 1 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 4 exits: *Acc x2 / Qua x2) -1/Access -1/Garrison History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 15) 91 | -11/Junkyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 312 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Discovered exit to Materials (range 16) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Identified exit to Mines 733 | -9/Materials | Discovered exit to Mines (range 6) 739 | -9/Materials | Entered Mines 1083 | -9/Mines | Identified exit to Materials 1083 | -9/Mines | Discovered exit to Materials (range 9) 1098 | -9/Mines | Entered Materials 1098 | -8/Materials | Accompanied by 1 ally 1098 | -8/Materials | Evolved 2 slots: Utility x2 1103 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1106 | -8/Materials | Identified exit to Storage 1106 | -8/Materials | Discovered exit to Storage (range 15) 1144 | -8/Materials | Entered Storage 1144 | -8/Storage | Accompanied by 1 ally 1378 | -8/Storage | Repaired Lrg. Battery 1405 | -8/Storage | Repaired Med. Matter Pod 1507 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1588 | -8/Storage | Garrison activated, responded to threat 1620 | -8/Storage | Identified exit to Garrison 1621 | -8/Storage | Entered Garrison 1621 | -8/Garrison | Accompanied by 6 allies 1678 | -8/Garrison | Triggered checkpoint 1720 | -8/Garrison | Garrison Relay disabled 1818 | -8/Garrison | Build established: Commander-Mutant 1866 | -8/Garrison | Triggered checkpoint 1978 | -8/Garrison | Triggered checkpoint 1982 | -8/Garrison | Triggered checkpoint 2074 | -8/Garrison | Triggered checkpoint 2104 | -8/Garrison | Garrison Relay disabled 2165 | -8/Garrison | Identified exit to Recycling 2165 | -8/Garrison | Discovered exit to Recycling (range 12) 2238 | -8/Garrison | Triggered checkpoint 2273 | -8/Garrison | Build established: Hacker-Mutant 2274 | -8/Garrison | Discovered exit to Recycling (range 14) 2292 | -8/Garrison | Triggered checkpoint 2438 | -8/Garrison | Triggered checkpoint 2472 | -8/Garrison | Installed Relay Interface Framework 2496 | -8/Garrison | Triggered checkpoint 2507 | -8/Garrison | Garrison Relay disabled 2685 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 2895 | -8/Garrison | Phase Generator disabled 2996 | -8/Garrison | Discovered exit to Recycling (range 80) 2996 | -8/Garrison | Discovered exit to Recycling (range 41) 2996 | -8/Garrison | Discovered exit to Recycling (range 9) 3015 | -8/Garrison | Learned Recycling security intel 3119 | -8/Garrison | Spotted B-75 Beast 3205 | -8/Garrison | Entered Recycling 3205 | -8/Recycling | Accompanied by 1 ally 3208 | -8/Recycling | Found Scrap Engine 3559 | -8/Recycling | Identified exit to Factory 3559 | -8/Recycling | Discovered exit to Factory (range 10) 4103 | -8/Recycling | Entered Factory 4103 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4145 | -6/Factory | Identified exit to Factory 4145 | -6/Factory | Discovered exit to Factory (range 16) 4262 | -6/Factory | Fabricated Assault Cannon (x2) 4382 | -6/Factory | Entered another Factory area 4382 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4523 | -5/Factory | Repaired Hrd. Medium Armor Plating 4591 | -5/Factory | Repaired Structural Scanner 4830 | -5/Factory | Build established: Hacker-Sprinter 4861 | -5/Factory | Identified exit to Factory 4861 | -5/Factory | Discovered exit to Factory (range 8) 4884 | -5/Factory | Entered another Factory area 4884 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4947 | -4/Factory | Identified exit to Research 4947 | -4/Factory | Discovered exit to Research (range 6) 5069 | -4/Factory | Entered Research 5069 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5150 | -3/Research | Found Fusion Bomb Launcher 5207 | -3/Research | Build established: Hacker-Skirmisher 5415 | -3/Research | Spotted B-86 Titan 5465 | -3/Research | Destroyed B-86 Titan 5725 | -3/Research | Spotted B-86 Titan 5772 | -3/Research | Build established: Hacker-Mutant 6073 | -3/Research | Lost 7 parts (1p2n3u1w) 6132 | -3/Research | System corruption reached 10% 6146 | -3/Research | Identified exit to Research 6146 | -3/Research | Discovered exit to Research (range 10) 6155 | -3/Research | Entered another Research area 6155 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6243 | -2/Research | Identified exit to Quarantine 6277 | -2/Research | Identified exit to Access 6277 | -2/Research | Discovered exit to Access (range 113) 6401 | -2/Research | Spotted B-90 Cyclops 6424 | -2/Research | Core integrity fell below 50% 6443 | -2/Research | Spotted B-90 Cyclops 6480 | -2/Research | Lost 20 parts (2p9n6u3w) 6489 | -2/Research | Discovered exit to Access (range 11) 6496 | -2/Research | Entered Access 6496 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 6610 | -1/Access | Identified exit to Garrison 6611 | -1/Access | Entered Garrison 6611 | -1/Garrison | Released all parts (3) 6619 | -1/Garrison | Lost 4 parts (1p3u) 6622 | -1/Garrison | Triggered checkpoint 6636 | -1/Garrison | Spotted B-99 Colossus 6636 | -1/Garrison | Triggered checkpoint 6642 | -1/Garrison | Core integrity fell below 50% 6653 | -1/Garrison | Core integrity fell below 20% 6665 | -1/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06649_ Field strength at 23. 06649_ Penetrated by Slug. 06649_ Slug penetrates Wall. 06650_ Field strength at 13. 06650_ Stasis field depleted. 06650_ Imp. Gyrokinetic Inverter destroyed. 06651_ Triggered Stasis Trap. 06651_ A bubble of rippling energy engulfs the area. 06651_ Field strength at 94. 06651_ Critical hit (Burn: +26). 06651_ Field strength at 83. 06652_ Field strength at 58. 06652_ Slug penetrates Wall. 06652_ Penetrated by Slug. 06653_ Field strength at 39. 06654_ Slug penetrates Wall. 06654_ Field strength at 22. 06655_ Field strength at 16. 06656_ Stasis field depleted. 06657_ P-80 Master resets G-73 Enforcer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ??????????????????????????????? | | ### ## ## #???????????????????????????????? | | ### "# ## ###?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ### #"% ## ###?????????????????????????????? | | ?## ## "# ####################????????????? | | " ?????????? | | + ?????????? | | ### % ########x ######????????????????? | | ??## ## ######??????#sg#?????????????????????? | | ???# ## #???????????# #?????????????????????? | | ???# #######???????????# #?????????????????????? | | ???# #?????????????????#s #?????????????????????? | | ???# #?????????????????# p#?????????????????????? | | ???? ??????????????????# s#?????????????????????? | | ???? ??????????????????#p #?????????????????????? | | ???? ??????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@p#?????????????????????? | | ????????????????????????# +?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 690 Matter Stores 441 Matter Capacity 1000 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Phase Shifting 10 Evasion (%) 65 Energy Filtering 30 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 76 Authchip Count 1 Item Schematics ----------------- Assault Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Assault Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete \\IAMDERELICT Challenges ------------ None Game ------ Seed LatentNetworkRecalibrator Manual? 0 Play Time 01:42:40 Cumulative 31.0 hours Start 2023.03.13 @ 21:17:30 End 2023.03.14 @ 20:22:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 10 Adventurer 2 Explorer 15 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e59a326f-59ec-47ce-a45b-7043ee532216