Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 22:50:33

Player: Dazz

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (230)      230
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-127)               -127
              TOTAL SCORE: 1988

 Bonus
-------
Friendly Fire              -127

 Cogmind 
---------
Core Integrity             0/550
Matter                     273/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (2) ------
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Small Storage Unit
           Structural Scanner
           Signal Interpreter
  Improved Targeting Computer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Airjet
           Airjet
>          --- UTILITY ----------
           Visual Processing Unit
           Drone Bay
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Small Storage Unit
           Structural Scanner
           Signal Interpreter
           Signal Interpreter
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Airjet
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Visual Processing Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   2   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 5   7   6   4   4   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   4   5   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  9    | .   4   5   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   1   2   
    Device                 2    | .   .   .   1   1   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 1   2   1   2   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   1   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               2    | .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 15   | .   3   1   8   3   
  Power                    2    | .   .   1   1   .   
  Propulsion               7    | .   2   .   4   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   1   .   2   1   
  Highest Loss Streak      4    | .   2   1   4   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     56   | .   79  69  55  27  
  Engine                   6    | .   14  8   5   .   
  Wheel                    1    | .   5   .   .   .   
  Hover                    15   | .   17  33  17  .   
  Device                   3    | .   .   .   2   8   
  Storage                  7    | .   14  11  4   .   
  Processor                10   | .   10  11  10  8   
  Ballistic Gun            8    | .   14  4   15  .   
  Ballistic Cannon         2    | .   .   .   .   7   
Peak Build Rating          20   | 5   8   19  20  10  
  Average Rating           9    | 3   6   12  13  7   
  On Entrance              6    | .   5   7   18  .   
Naked Turns                19   | .   .   .   9   10  
Heaviest Build             17   | 10  13  11  17  6   
  Greatest Support         32   | 26  26  32  32  17  
  Greatest Overweight (x)  4    | .   4   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         6    | 6   8   8   6   5   
  Most Carried             8    | 2   6   8   6   5   
  Average Carried          3    | .   2   3   4   4   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            5    | .   2   4   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           431  | 228 120 .   67  16  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            276  | .   170 .   106 .   
  Parts                    33   | .   27  .   6   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  10   | .   8   .   2   .   
  Guns                     3    | .   1   .   2   .   
  AOE                      7    | .   7   .   .   .   
Classes Destroyed          7    | .   5   .   2   .   
  Worker                   1    | .   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Drone                    1    | .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    3    | .   2   .   1   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           6    | .   6   .   2   .   
  Combat Bots Only         6    | .   6   .   2   .   
Max Kills in Single Turn   3    | .   3   .   2   .   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Hostile Shots Fired        236  | .   49  21  81  85  
  Missed                   87   | .   22  7   29  29  
Damage Taken               2246 | .   340 212 783 911 
  Core                     886  | .   131 40  151 564 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         66   | 100 47  .   52  .   
Volleys Fired              22   | .   14  .   7   1   
  Largest                  2    | .   2   .   2   1   
  Hottest                  50   | .   50  .   46  44  
Shots Fired                31   | .   16  .   14  1   
  Gun                      23   | .   9   .   14  .   
  Cannon                   1    | .   .   .   .   1   
  Launcher                 7    | .   7   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  24   | .   9   .   14  1   
  Thermal                  .    | .   .   .   .   .   
  Explosive                7    | .   7   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   3   .   10  11  
  Robot Miss Streak        3    | .   3   .   2   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   
Shots Hit Robots           21   | .   8   .   12  1   
  Core Hits                19   | .   15  .   4   .   
  Critical Kills           1    | .   .   .   1   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   
    Destroy                1    | .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           873  | .   575 2   251 45  
  Guns                     273  | .   53  .   220 .   
  Cannons                  20   | .   .   .   .   20  
  Explosions               522  | .   522 .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  58   | .   .   2   31  25  
  Kinetic                  293  | .   53  .   220 20  
  Thermal                  .    | .   .   .   .   .   
  Explosive                522  | .   522 .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   .   
  Average Corruption       2    | .   .   .   2   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   1   .   
    Energy Discharges      1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  1    | .   .   .   .   1   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      92   | .   72  1   14  5   
  Shots                    3    | .   3   .   .   .   
  Rammed                   13   | .   .   1   9   3   
Targets Rammed             20   | .   .   1   9   10  
  Kicked                   7    | .   .   .   .   7   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        32   | .   .   .   18  32  
  Average Temperature      12   | .   .   .   6   22  
  Received Heat Transfer   933  | .   69  75  249 540 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             335  | .   321 335 244 174 
  Initial                  141  | .   .   135 141 84  
  Average                  143  | .   126 213 178 114 
Maximum Alert Level        1    | .   1   1   1   .   
  Low Security (%)         74   | 100 72  41  61  100 
  Level 1                  25   | .   27  58  38  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   2   3   3   
  Investigation            3    | .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           4    | .   1   1   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   15  17  16  17  
  Peak Tracking Total      12   | .   9   9   10  12  
  Tactical Retreats        10   | .   2   5   1   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            3    | .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          14   | .   5   1   5   3   
  Terminals                14   | .   5   1   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                35   | .   15  4   9   7   
  Successful               13   | .   5   2   5   1   
  Failed                   22   | .   10  2   4   6   
    Catastrophic           3    | .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   26   | .   15  3   1   7   
  Terminals                35   | .   15  4   9   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   .   .   5   .   
  Record                   1    | .   .   .   1   .   
  Open Door                3    | .   .   .   3   .   
  Terminal Index           1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         8    | .   5   2   .   1   
  Terminals                8    | .   5   2   .   1   
    Assimilate             1    | .   .   1   .   .   
    Botnet                 2    | .   2   .   .   .   
    Skim                   5    | .   3   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   5   1   1   3   
  Full Trace Events        3    | .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             14   | .   .   .   14  .   
  Drone Recoveries         2    | .   .   .   2   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Sto Mat 
Turns Passed               1155 | 45  332 196 240 342 
Spaces Moved               1388 | 39  378 335 298 338 
  Core                     405  | 3   20  .   118 264 
  Treads                   .    | .   .   .   .   .   
  Legs                     74   | .   .   .   .   74  
  Wheels                   89   | 36  53  .   .   .   
  Hover                    820  | .   305 335 180 .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            48   | 50  56  48  48  50  
  Average Speed            71   | 87  72  52  63  94  
  Slowest Speed            250  | 100 250 120 200 130 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 3   71  30  71  31  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          39   | .   39  .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      39   | .   39  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Total                      1519 | 50  422 356 335 356 
  Wait                     15   | .   11  2   2   .   
  Move                     1385 | 38  377 335 297 338 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 6   8   9   5   3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   25   | 5   7   5   4   4   
  Detach                   7    | .   3   1   3   .   
  Swap                     1    | .   .   1   .   .   
  Drop                     8    | 1   2   3   2   .   
  Fire                     22   | .   14  .   7   1   
  Melee                    .    | .   .   .   .   .   
  Ram                      12   | .   .   .   9   3   
  Kick                     7    | .   .   .   .   7   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            6    | .   .   .   6   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Discovered new exit (range 10)
  221 | -10/Materials | Discovered new exit (range 14)
  251 | -10/Materials | Discovered new exit (range 17)
  313 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Core integrity fell below 50%
  352 | -10/Materials | Discovered new exit (range 18)
  378 | -10/Materials | Entered another Materials area
  378 | -9/Materials  | Evolved 2 slots: Propulsion x2
  452 | -9/Materials  | Discovered new exit (range 16)
  516 | -9/Materials  | Discovered new exit (range 11)
  574 | -9/Materials  | Entered Storage
  710 | -9/Storage    | Garrison activated, responded to threat
  769 | -9/Storage    | Lost 4 parts (1p2n1u)
  773 | -9/Storage    | Lost 12 allies
  806 | -9/Storage    | Discovered new exit (range 16)
  814 | -9/Storage    | Entered Materials
  814 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  923 | -8/Materials  | Discovered new exit (range 4)
 1148 | -8/Materials  | Core integrity fell below 50%
 1155 | -8/Materials  | Core integrity fell below 20%
 1156 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
01130_ Electrolysis Chamber disabled.
01133_ Kicked G-47 Trooper. <x3>
01136_ Assault Cannon destroyed.
01137_ Kicked G-47 Trooper. <x3>
01141_ Kicked G-47 Trooper out of the way.
01142_ Titanium Leg destroyed.
01142_ Slammed into G-47 Trooper.
01143_ Critical hit (Burn: +37). <x3>
01145_ Imp. Sensor Array destroyed.
01146_ K-01 Serf destroyed.
01147_ K-01 Serf collects debris.
01147_ Critical hit (Burn: +37). <x2>
01151_ Connecting with Terminal...
01151_ ALERT: Suspicious activity at Terminal
  M005. Dispatching Investigation squad.
01153_ Slammed into G-47 Trooper.
01154_ Knocked back.
01154_ Slammed into G-47 Trooper.
01156_ K-01 Serf collects debris.
01156_ Acquired 12 matter.

 Map 
-----
+----------------------------------------------------+
|                ######              +???????????    |
| ##########     #????###   #####    #???????????    |
| ???????#####"#####????#   #????????????????????    |
| ???????#         #????#   #????????????????????    |
| ???????#         #????#   #????????????????????    |
| ???????# """ """ #????#   #????????????????????    |
| ???????# """ """ #????#   #????????????????????    |
| ???????# """ """ #????#   ###########??????????    |
| ???????# """ """ #????#   #        ]#??????????    |
| ???????# """ """ #????#   #         #??????????    |
| ???????#         #????#   # """  "" #??????????    |
| ???????###########????#   # """  "" #??????????    |
| ????????????????#######   # " "  T" #??????????    |
| ?????????                 #      "" #??????????    |
| ????????????????#######   #      "" #??????????    |
| ??????????????????????#  r+         #??????????    |
| ??????????????????????#   ###########??????????    |
| ???????????????########   #????????????????????    |
| ???????????????#      #Y  #????????????????????    |
| ???????????????#" """ #   #????????????????????    |
| ???????????????#T """ #gg #????????????????????    |
| ???????????????#" """ #g g##???????????????????    |
| ???????????????#      + g ;#???????????????????    |
| ???????????????#  !   ;g  ##???????????????????    |
| ???????????????#######;g% #????????????????????    |
| ?????????????????????##g*@#????????????????????    |
| ?????????????????????# tH! #???????????????????    |
| ???????????????????      k % ??????????????????    |
| ????????????????               ????????????????    |
| ??????????????s             a   ???????????????    |
| ?????????????#########     ###  #??????????????    |
| ?????????????????????#     #??a #??????????????    |
| ?????????????????????      #??? #??????????????    |
| ????????????????????#!    !#????#??????????????    |
| ????????????????????##!!!!##???????????????????    |
| ?????????????????????######????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              DeliveryZioniteMultitool
  Manual?         0
Play Time         00:32:27
  Cumulative      14.0 hours
  Start           2024.10.02 @ 22:15:19
  End             2024.10.02 @ 22:50:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1bd34120-e338-447d-981c-464a93677c14