Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 21:33:48

Player: Shadow Pussy wanter

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (493)      493
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1403

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             58/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (106)
Movement                   Rolling (110) Ox2
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
  Light Treads
        Wheel
>       --- UTILITY (2) ------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
  Small Laser
>       --- INVENTORY (15) ---
        Ion Engine
        Ion Engine
  Light Treads
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Wheel
        Heat Sink
  Small Storage Unit
  Light Armor Plating
        EM Pulse Gun

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
         Wheel
>        --- UTILITY ----------
   Large Storage Unit
   Light Armor Plating
>        --- WEAPON -----------
  Medium Laser
         Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Ion Engine
   Light Treads
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
         Wheel
   Small Storage Unit
         EM Pulse Gun
   Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             13   | 7   5   .   .   1   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 1    | 1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   3   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 3   1   .   .   1   
    Energy Gun             4    | 2   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   1   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   
  Highest Loss Streak      2    | .   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  92  85  90  
  Engine                   14   | .   14  14  14  14  
  Treads                   14   | .   14  14  14  14  
  Wheel                    14   | .   14  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Processor                8    | .   1   14  14  14  
  Protection               4    | .   10  .   .   .   
  Energy Gun               14   | .   14  14  14  18  
  Ballistic Gun            6    | .   14  7   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 14  34  28  26  26  
  Greatest Support         10   | 10  10  10  10  10  
  Greatest Overweight (x)  4    | 4   3   2   2   2   
  Average Overweight (x)   2    | 1   2   2   2   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             14   | 6   14  14  14  14  
  Average Carried          11   | 4   10  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 6   14  14  14  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           446  | 249 181 11  .   5   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            722  | 77  512 50  .   83  
  Parts                    47   | 3   33  6   .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  16   | .   9   3   .   4   
  Guns                     16   | .   9   3   .   4   
Classes Destroyed          6    | 2   3   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  6    | .   .   3   .   3   
  Grunt                    10   | .   9   .   .   1   
Best Kill Streak           5    | 1   5   3   .   4   
  Combat Bots Only         5    | .   5   3   .   4   
Max Kills in Single Turn   2    | 1   1   1   .   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               740  | .   407 69  .   264 
  Core                     192  | .   98  8   .   86  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              57   | 5   35  4   .   13  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  90   | 70  70  60  .   90  
Shots Fired                101  | 10  70  6   .   15  
  Gun                      101  | 10  70  6   .   15  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  42   | 5   35  2   .   .   
  Thermal                  59   | 5   35  4   .   15  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | 2   8   2   .   5   
  Robot Miss Streak        3    | 2   3   1   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   1   .   1   
    Max Gunslinging Chain  1    | .   .   1   .   1   
Shots Hit Robots           66   | 5   47  3   .   11  
  Core Hits                36   | 2   24  3   .   7   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         2    | .   2   .   .   .   
    Burn                   1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           798  | 62  575 36  .   125 
  Guns                     798  | 62  575 36  .   125 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  308  | 25  268 15  .   .   
  Thermal                  490  | 37  307 21  .   125 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        393  | 27  393 .   .   112 
  Average Temperature      113  | 12  128 .   .   86  
  Received Heat Transfer   300  | .   234 .   .   66  
  Effects                  2    | .   2   .   .   .   
    Shutdowns              1    | .   1   .   .   .   
    Interference           1    | .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             4    | 1   2   .   .   1   
  Heat Transferred         1411 | 111 951 50  .   299 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             303  | 10  303 177 .   70  
  Initial                  117  | .   6   117 .   .   
  Average                  126  | 2   163 159 .   41  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         67   | 100 53  100 .   100 
  Level 1                  32   | .   46  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              23   | .   13  3   .   7   
  Peak Tracking Total      5    | .   3   3   .   5   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   6   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Record                   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               977  | 95  373 35  439 35  
Spaces Moved               673  | 61  185 23  399 5   
  Core                     20   | 20  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   653  | 41  185 23  399 5   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  95  110 110 110 
  Average Speed            111  | 104 118 110 110 110 
  Slowest Speed            250  | 250 125 110 110 110 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 5   36  5   89  4   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      788  | 78  266 26  399 19  
  Wait                     36   | .   35  .   1   .   
  Move                     669  | 60  184 22  398 5   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  12   | 6   6   .   .   .   
  Fast Attach              8    | 6   2   .   .   .   
  Attach                   1    | .   .   .   .   1   
  Detach                   1    | .   1   .   .   .   
  Swap                     4    | 1   3   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     57   | 5   35  4   .   13  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   96 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 12)
  433 | -10/Materials | Discovered new exit (range 9)
  439 | -10/Materials | Identified exit to Mines
  447 | -10/Materials | Identified exit to Materials
  469 | -10/Materials | Entered Mines
  499 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  499 | -10/Mines     | Discovered new exit (range 5)
  503 | -10/Mines     | Identified exit to Exiles
  504 | -10/Mines     | Entered Exiles
  504 | -10/Exiles    | Found Exiles lab abandoned
  522 | -10/Exiles    | Discovered new exit (range 15)
  928 | -10/Exiles    | Discovered new exit (range 14)
  941 | -10/Exiles    | Identified exit to Mines
  943 | -10/Exiles    | Entered Mines
  946 | -9/Mines      | Core integrity fell below 50%
  978 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00522_ EXIT=FOUND
00631_ Connecting with EX-Vault Access...
00886_ Connecting with EX-Message Board...
>>Record! "MSG999999-FU"
MAIN.C you're pretty crappy as far as evil overlords go. Imprinter is
  probably going to wreck your life and you're too stupid to see it
  coming.
00928_ EXIT=FOUND
00941_ EXIT=IDENTIFIED: MINES
LOCATION=MINES
GOAL=ESCAPE
00950_ Flight Unit melted.
00950_ S-10 Pest destroyed.
00950_ Switching to secondary target: S-10 Pest.
00950_ S-10 Pest destroyed.
00954_ Med. Laser destroyed.
00956_ S-10 Pest destroyed.
00957_ Acquired 5 matter.
00970_ G-34 Mercenary destroyed.
00974_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????##########?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????#      % #?????????????????????? |
| ??????????????????#######s##?????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????#*[??????????????????????? |
| ???????????????????????? = ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????#  ??????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????    ?????????????????????? |
| ????????????????????????   #?????????????????????? |
| ???????????????????????? ###?????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingSmallCharger
  Manual?         0
Play Time         00:06:11
  Cumulative      49.4 hours
  Start           2022.03.29 @ 21:27:48
  End             2022.03.29 @ 21:33:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          46
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68eb4f47-4bb3-4ee7-ad94-d7317aed92e1