Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 02:09:38

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (145)     725
Value Destroyed (5856)     5856
Prototype IDs (217)        4340
Alien Tech Used (0)        0
Bonus (4843)               4843
              TOTAL SCORE: 22464

 Bonus
-------
High Alert Combat Kills    343
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             330/1300
Matter                     295/300
Energy                     84/100
System Corruption          30%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (9) ------
      Advanced Signal Interpreter
  Experimental Targeting Computer
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
               Matter Compressor (220)
      Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
         Light Particle Reactor
>              --- PROPULSION -------
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
               Linear Gravjet
>              --- UTILITY ----------
      Advanced Heat Sink
               Matter Compressor
      Improved Matter Compressor
      Advanced Signal Interpreter
  Experimental Targeting Computer
               Hacking Suite
               Relay Coupler [Grunt]
               Relay Coupler [Sentry]
               Relay Coupler [Heavy]
>              --- WEAPON -----------
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
               Linear Accelerator
>              --- INVENTORY --------
         Light Particle Reactor
               Linear Accelerator
               Gamma Bomb Array
               Gamma Bomb Array
               Gamma Bomb Array
[Rating: 126]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Improved Surge Thruster
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Linear Accelerator
  Energy Gun               Subdweller Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Mini Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Tearclaws

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Slots Evolved              14   | .   .   .   .   4   2   .   .   .   .   2   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  7    | .   .   .   .   4   .   .   .   .   .   1   1   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
Parts Attached             182  | .   3   7   15  14  14  6   .   2   6   23  12  18  18  2   19  23  
  Power                    20   | .   .   1   2   .   1   1   .   .   .   4   3   2   .   .   1   5   
    Engine                 10   | .   .   1   2   .   1   1   .   .   .   3   2   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   1   3   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               44   | .   .   1   5   1   5   1   .   .   1   7   6   3   2   1   8   3   
    Treads                 3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | .   .   .   4   1   5   .   .   .   .   3   2   .   .   .   .   2   
    Hover                  18   | .   .   1   1   .   .   .   .   .   1   2   .   2   2   1   8   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   1   
  Utility                  34   | .   1   1   1   6   4   1   .   1   1   3   .   6   5   1   2   1   
    Device                 7    | .   .   .   .   3   1   .   .   .   1   1   .   .   1   .   .   .   
    Storage                4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   
    Processor              10   | .   1   1   1   1   1   .   .   .   .   1   .   1   2   .   .   1   
    Hackware               11   | .   .   .   .   1   1   .   .   1   .   1   .   4   2   1   .   .   
    Protection             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | .   2   4   7   7   4   3   .   1   4   9   3   7   11  .   8   14  
    Energy Gun             11   | .   2   2   2   2   .   .   .   .   .   .   .   .   3   .   .   .   
    Energy Cannon          13   | .   .   .   2   3   2   2   .   .   .   .   1   1   1   .   1   .   
    Ballistic Gun          11   | .   .   .   .   .   .   .   .   .   .   .   2   3   5   .   1   .   
    Ballistic Cannon       27   | .   .   .   1   .   1   .   .   .   4   7   .   1   2   .   6   5   
    Launcher               19   | .   .   2   2   2   1   .   .   .   .   2   .   2   .   .   .   8   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          7    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
    System Corruption      38   | .   4   1   .   .   .   .   .   .   .   .   .   .   5   .   .   28  
Parts Lost                 77   | .   .   2   5   4   .   1   2   5   1   16  5   8   .   .   7   21  
  Power                    14   | .   .   .   1   .   .   .   .   1   .   6   2   1   .   .   .   3   
  Propulsion               27   | .   .   1   2   1   .   1   1   2   .   5   2   2   .   .   3   7   
  Utility                  18   | .   .   .   .   1   .   .   1   2   1   3   .   2   .   .   2   6   
  Weapon                   18   | .   .   1   2   2   .   .   .   .   .   2   1   3   .   .   2   5   
  Highest Loss Streak      16   | .   .   1   2   2   .   1   2   5   1   8   5   7   .   .   5   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   97  88  87  91  94  98  96  72  24  52  29  43  74  89  92  77  
  Engine                   6    | .   14  14  11  9   10  14  15  13  .   3   2   .   .   3   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   1   4   5   5   8   3   
  Leg                      1    | .   28  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   .   .   10  13  22  18  13  6   .   6   2   .   .   .   .   .   
  Hover                    5    | .   .   8   9   .   .   .   .   .   3   3   2   1   12  17  19  10  
  Device                   5    | .   .   .   .   21  20  8   7   6   2   3   .   .   .   5   5   2   
  Storage                  6    | .   14  14  14  9   7   7   7   6   .   .   .   .   .   .   4   8   
  Processor                9    | .   11  14  14  4   5   7   7   7   7   8   5   5   13  15  6   8   
  Hackware                 9    | .   .   .   .   9   9   15  15  15  8   5   .   8   17  21  26  18  
  Protection               1    | .   .   .   .   7   1   5   5   .   .   .   .   .   .   .   .   .   
  Energy Gun               4    | .   28  18  15  4   .   .   .   .   .   .   1   .   4   5   .   .   
  Energy Cannon            4    | .   .   .   1   11  14  13  15  .   .   .   2   2   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   .   .   .   3   5   9   15  3   .   
  Ballistic Cannon         4    | .   .   .   1   .   .   .   .   .   2   14  1   2   2   .   13  15  
  Launcher                 2    | .   .   8   8   .   .   .   .   .   .   .   .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 11  13  12  21  34  34  34  34  29  14  40  15  18  29  30  84  105 
  Greatest Support         44   | 20  20  20  40  40  36  30  20  10  3   44  20  22  31  31  40  36  
  Greatest Overweight (x)  11   | .   .   1   1   11  3   1   3   2   4   1   2   2   1   .   2   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   2   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Average Capacity         6    | .   8   8   8   8   8   8   8   7   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   8   8   5   5   5   5   5   4   5   5   
  Average Carried          6    | .   6   7   7   6   7   7   8   6   4   4   4   3   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   7   8   8   5   5   5   5   3   4   4   5   2   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 25% | Mutant
 13% | Scavenger-Gunner
 11% | Gunner
  3% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Garrison
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/DSF
           Gunner | -3/Research

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Gar  Fac  Fac  DSF  Res  
Matter Collected           4604 | 200  30   55   407  232  155  82   9    20   93   412  170  646  1089 .    677  327  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5555 | .    132  153  409  604  440  209  191  20   77   752  170  319  608  .    819  652  
  Parts                    313  | .    14   13   35   21   23   9    6    2    3    55   15   25   22   .    36   34   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    7    .    .    7    7    .    3    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Combat Hostiles Destroyed  110  | .   2   6   16  7   6   4   4   .   2   20  4   15  5   .   8   11  
  Guns                     25   | .   2   2   4   1   .   .   .   .   .   1   2   6   5   .   2   .   
  Cannons                  41   | .   .   .   3   1   2   3   4   .   2   8   2   2   .   .   6   8   
  AOE                      36   | .   .   4   8   1   4   .   .   .   .   11  .   6   .   .   .   2   
Classes Destroyed          21   | .   3   3   2   3   1   3   1   .   1   .   .   1   1   .   2   .   
  Worker                   7    | .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   2   
  Builder                  7    | .   .   .   .   1   .   .   .   .   .   2   2   .   .   .   .   2   
  Tunneler                 3    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   2   1   .   .   .   .   1   .   .   1   .   .   1   
  Operator                 7    | .   1   .   .   1   1   .   .   .   .   1   .   .   3   .   .   .   
  Watcher                  5    | .   1   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  25   | .   .   3   2   .   .   .   .   .   .   7   4   9   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Grunt                    36   | .   2   2   .   6   6   2   3   .   .   6   .   .   4   .   3   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   1   .   .   .   .   1   1   .   2   .   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   12   | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   2   4   
  Programmer               6    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               14   | .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   2   3   6   3   4   3   3   1   2   5   2   14  3   .   4   7   
  Combat Bots Only         14   | .   2   3   6   3   3   3   3   .   2   4   2   14  3   .   4   4   
Max Kills in Single Turn   5    | .   1   2   2   2   3   1   1   1   1   5   1   2   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   1   2   .   .   .   .   4   .   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Gar  Fac  Fac  DSF  Res  
Hostile Shots Fired        766   | .    6    15   43   61   8    15   16   30   39   145  36   81   6    .    71   194  
  Missed                   250   | .    1    3    13   12   3    5    4    14   18   45   10   32   2    .    21   67   
Damage Taken               11073 | .    61   250  784  799  79   156  182  729  264  1801 381  1049 74   .    1354 3110 
  Core                     2934  | .    .    38   195  135  14   65   .    321  219  444  87   337  .    .    109  970  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  44    | .    .    .    .    .    .    13   31   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         55    | 100  .    .    6    75   .    .    .    .    11   47   .    .    57   .    90   .    
Volleys Fired              334   | .    6    15   52   38   16   14   12   .    4    62   12   31   21   .    23   28   
  Largest                  5     | .    2    2    2    2    2    2    2    .    2    3    2    3    4    .    4    5    
  Hottest                  330   | .    80   105  120  160  160  160  160  .    96   149  81   121  176  .    264  330  
Shots Fired                683   | .    12   19   85   75   31   28   24   .    8    106  13   60   70   .    88   64   
  Gun                      259   | .    12   15   39   31   .    .    .    .    .    22   5    31   62   .    42   .    
  Cannon                   374   | .    .    .    24   42   28   28   24   .    8    80   8    22   8    .    46   56   
  Launcher                 50    | .    .    4    22   2    3    .    .    .    .    4    .    7    .    .    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  331   | .    .    .    10   .    .    .    .    .    8    80   5    49   50   .    73   56   
  Thermal                  221   | .    .    13   53   42   28   28   24   .    .    22   .    4    1    .    6    .    
  Explosive                42    | .    .    4    22   2    3    .    .    .    .    4    .    7    .    .    .    .    
  Electromagnetic          89    | .    12   2    .    31   .    .    .    .    .    .    8    .    19   .    9    8    
  Robot Hit Streak         17    | .    6    5    13   14   8    8    12   .    15   10   13   9    7    .    17   12   
  Robot Miss Streak        6     | .    1    1    4    6    2    2    2    .    .    5    2    3    5    .    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           422   | .    9    12   57   38   20   21   19   1    6    63   7    36   32   .    53   48   
  Core Hits                253   | .    6    11   26   15   17   11   8    1    3    45   7    22   24   .    20   37   
  Critical Kills           11    | .    .    .    2    1    .    1    .    .    .    .    .    1    3    .    3    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    
  Critical Strikes         34    | .    .    1    3    1    .    1    .    .    1    6    1    1    6    .    7    6    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    1    1    .    1    .    .    .    .    .    1    .    .    .    .    
    Destroy                14    | .    .    .    2    .    .    .    .    .    .    .    .    .    6    .    6    .    
    Blast                  14    | .    .    .    .    .    .    .    .    .    1    6    .    .    .    .    1    6    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15063 | .    131  325  1931 1178 752  565  479  60   183  2859 233  1539 770  .    1396 2662 
  Guns                     2883  | .    131  153  461  332  .    .    .    .    .    139  51   417  716  .    483  .    
  Cannons                  7311  | .    .    .    366  584  465  565  479  .    183  1271 179  379  54   .    913  1873 
  Explosions               4778  | .    .    165  1104 262  287  .    .    .    .    1428 .    743  .    .    .    789  
  Melee                    60    | .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    
  Ramming                  31    | .    .    7    .    .    .    .    .    .    .    21   3    .    .    .    .    .    
  Kinetic                  5642  | .    .    .    116  .    .    .    .    .    183  1271 51   724  334  .    1090 1873 
  Thermal                  4514  | .    .    140  711  584  465  565  479  .    .    1068 .    72   26   .    180  224  
  Explosive                3060  | .    .    165  1104 262  287  .    .    .    .    499  .    743  .    .    .    .    
  Electromagnetic          1756  | .    131  13   .    332  .    .    .    .    .    .    179  .    410  .    126  565  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 60    | .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    4    5    5    1    3    3    3    3    3    .    .    1    6    .    .    30   
  Average Corruption       3     | .    4    4    5    1    3    3    3    3    2    .    .    1    1    .    .    11   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68    | .    1    8    20   2    2    4    7    6    1    .    .    1    4    .    .    12   
    Message Errors         20    | .    1    1    7    .    1    2    2    2    1    .    .    .    1    .    .    2    
    Matter Fused           15    | .    .    2    5    1    1    .    2    1    .    .    .    1    1    .    .    1    
    Heat Flow Errors       9     | .    .    2    2    .    .    1    2    1    .    .    .    .    .    .    .    1    
    Energy Discharges      6     | .    .    1    .    .    .    1    .    2    .    .    .    .    1    .    .    1    
    Data Loss (minor)      7     | .    .    1    2    1    .    .    1    .    .    .    .    .    .    .    .    2    
    Data Loss (major)      4     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               3     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            534   | .    .    .    .    .    13   4    .    .    .    219  .    46   .    .    14   238  
  Projectiles              201   | .    .    .    .    .    13   4    .    .    .    .    .    9    .    .    14   161  
  Explosions               333   | .    .    .    .    .    .    .    .    .    .    219  .    37   .    .    .    77   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29    | .    .    .    2    .    .    .    .    .    .    11   .    4    .    .    5    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    2    .    .    .    .    .    .    11   .    4    .    .    5    7    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      540   | .    .    .    76   .    .    .    .    .    .    224  1    91   .    .    .    148  
  Shots                    15    | .    .    .    3    .    .    .    .    .    .    4    .    2    .    .    .    6    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    
Targets Rammed             9     | .    .    1    .    .    .    .    .    .    .    7    1    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        600   | .    108  252  211  468  69   213  127  136  4    36   40   101  377  .    436  600  
  Average Temperature      94    | .    48   98   61   152  41   42   46   86   3    17   15   26   86   .    150  113  
  Received Heat Transfer   1676  | .    36   93   78   459  63   81   54   .    45   330  .    72   36   .    214  115  
  Effects                  10    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    6    
    Shutdowns              6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    3    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              10    | .    .    .    .    6    .    .    .    .    .    .    1    .    1    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    1    3    .    1    .    .    .    .    .    1    .    .    1    .    
  Combat Hostiles          6     | .    .    .    1    3    .    1    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             16    | .    .    .    3    2    1    1    6    .    .    .    .    1    .    .    2    .    
  Heat Transferred         7144  | .    .    407  1008 1150 900  1100 950  .    .    1142 .    100  37   .    250  100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Peak Influence             777  | .   70  223 .   322 211 .   .   .   .   608 417 777 711 323 383 331 
  Initial                  407  | .   .   27  .   .   62  .   .   .   .   59  292 291 407 279 226 215 
  Average                  273  | .   31  116 .   158 106 .   .   .   .   314 324 539 550 291 318 220 
Maximum Alert Level        3    | .   .   1   .   1   1   .   .   .   .   2   2   3   3   1   1   1   
  Low Security (%)         36   | .   100 74  .   62  96  .   .   .   .   31  .   .   .   .   .   18  
  Level 1                  39   | .   .   25  .   37  3   .   .   .   .   24  98  36  .   100 100 81  
  Level 2                  21   | .   .   .   .   .   .   .   .   .   .   44  1   28  98  .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   34  1   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          21   | .   .   .   .   1   2   .   .   .   .   9   1   .   3   1   1   3   
  Investigation            6    | .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Reinforcement            9    | .   .   .   .   1   1   .   .   .   .   3   1   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Distress Signals           3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              168  | .   4   12  21  14  8   4   4   4   4   22  7   18  13  .   7   26  
  Peak Tracking Total      11   | .   2   11  2   4   3   3   3   4   2   6   3   8   6   .   4   11  
  Tactical Retreats        11   | .   .   .   1   1   .   .   .   .   2   1   .   2   3   .   .   1   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Traps Triggered            6    | .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   .   4   .   .   .   .   .   .   .   .   5   .   .   .   
  Reused                   5    | .   .   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   3   .   .   .   .   2   .   .   .   1   .   .   .   
Most Traps Carried         3    | .   .   2   3   3   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Machines Disabled          22   | .   .   3   .   2   1   .   .   .   .   10  1   2   3   .   .   .   
  Max in Single Turn       3    | .   .   2   .   1   1   .   .   .   .   3   1   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Machines Accessed          34   | .   1   .   .   4   4   .   .   4   .   4   2   .   9   4   .   2   
  Terminals                17   | .   1   .   .   3   1   .   .   .   .   1   1   .   6   2   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   .   .   
Total Hacks                114  | .   3   .   .   16  10  .   .   30  .   12  4   .   30  5   .   4   
  Successful               72   | .   2   .   .   7   6   .   .   30  .   3   2   .   17  3   .   2   
  Failed                   42   | .   1   .   .   9   4   .   .   .   .   9   2   .   13  2   .   2   
    Catastrophic           4    | .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   .   6   1   .   .   .   .   4   2   .   7   1   .   3   
  Terminals                58   | .   3   .   .   13  2   .   .   .   .   5   2   .   26  3   .   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Recycling Units          7    | .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              6    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   3   2   .   2   1   .   .   
Terminal Hacks             51   | .   2   .   .   5   1   .   .   30  .   .   .   .   11  1   .   1   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   1   .   .   .   3   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              5    | .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Report Inventory         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   1   1   .   .   .   .   1   1   .   2   1   .   1   
  Terminals                7    | .   .   .   .   1   1   .   .   .   .   1   1   .   2   .   .   1   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   1   .   .   .   .   1   1   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   .   .   4   4   .   .   .   .   3   2   .   6   1   .   2   
  Full Trace Events        7    | .   .   .   .   2   1   .   .   .   .   2   .   .   1   .   .   1   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   1   .   .   10  .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   5   1   4   .   .   
  Ejected                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   
  Attached                 6    | .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Robot Analysis Total       135  | .   .   .   .   1   .   .   .   134 .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
-------------              Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Turns Passed               5777 | .   116 348 865 447 485 291 269 228 142 676 228 248 485 28  253 668 
Spaces Moved               4878 | 1   75  316 793 248 462 266 234 204 230 435 270 339 591 55  113 246 
  Core                     346  | .   .   .   .   3   .   .   .   18  230 42  .   6   .   .   .   47  
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Legs                     147  | 1   75  71  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   1940 | .   .   .   313 245 462 266 234 186 .   193 36  .   .   .   .   5   
  Hover                    1983 | .   .   245 480 .   .   .   .   .   .   199 56  61  591 55  113 183 
  Flight                   461  | .   .   .   .   .   .   .   .   .   .   .   178 272 .   .   .   11  
  Fastest Speed            29   | 120 120 80  80  110 80  80  95  50  50  60  29  34  45  45  33  50  
  Average Speed            90   | 120 120 90  88  120 89  88  99  105 52  105 63  40  56  45  123 222 
  Slowest Speed            920  | 120 120 190 150 600 125 95  125 150 250 145 240 150 116 45  192 920 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 1   22  59  58  18  11  43  56  77  46  15  7   33  17  2   80  7   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     28   | .   .   .   1   .   .   .   .   27  .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Unknown Exits Taken      12   | 1   1   1   1   1   1   1   1   1   1   1   .   .   1   .   .   .   
Scrap Searched             10   | .   .   .   4   .   .   2   1   .   3   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          508  | .   .   25  150 28  13  .   .   .   2   172 .   67  2   .   21  28  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               62   | .   .   .   1   14  .   .   .   .   2   13  .   2   2   .   19  9   
  AOE                      444  | .   .   25  149 14  13  .   .   .   .   159 .   65  .   .   .   19  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res 
Total                      5649 | .   88  359 872 321 504 294 245 217 243 556 311 394 698 56  172 319 
  Wait                     50   | .   1   7   .   4   3   .   .   .   .   4   10  2   14  .   .   5   
  Move                     4861 | .   74  315 792 247 461 265 233 203 229 434 269 337 590 54  112 246 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  46   | .   2   4   5   6   1   2   .   3   .   2   1   2   8   .   7   3   
  Fast Attach              102  | .   2   6   7   8   5   4   .   .   2   14  11  12  15  2   7   7   
  Attach                   46   | .   .   .   3   4   2   2   .   2   4   5   1   4   2   .   6   11  
  Detach                   34   | .   1   1   1   4   1   1   .   .   4   5   1   2   4   .   1   8   
  Swap                     34   | .   1   1   5   2   7   .   .   .   .   4   .   2   1   .   6   5   
  Drop                     86   | .   1   8   7   5   8   5   .   8   .   4   5   2   17  .   10  6   
  Fire                     334  | .   6   15  52  38  16  14  12  .   4   62  12  31  21  .   23  28  
  Melee                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   .   .   .   .   .   6   1   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Escape Stasis            41   | .   .   .   .   .   .   .   .   .   .   15  .   .   26  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub])
-10/Subcaves (discovered 3 exits: *Mat x2 / Rec)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Garrison
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 2 exits: [*Upp] / DSF)
-4/DSF
-3/Research

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  108 | -10/Materials      | Discovered new exit (range 8)
  117 | -10/Materials      | Entered Mines
  179 | -10/Mines          | Assembled infested the area
  188 | -10/Mines          | Found a hidden stash of uninstalled traps
  215 | -10/Mines          | Met 8R-AWN
  305 | -10/Mines          | Discovered new exit (range 5)
  374 | -10/Mines          | Discovered new exit (range 12)
  403 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  433 | -10/Mines          | Discovered new exit (range 14)
  455 | -10/Mines          | Discovered new exit (range 13)
  465 | -10/Mines          | Entered Subcaves
  479 | -10/Subcaves       | Identified exit to Recycling
  546 | -10/Subcaves       | Build established: Scavenger-Mutant
  573 | -10/Subcaves       | Learned location of Zion (-6)
  573 | -10/Subcaves       | Met a Zionite searching for "candidates"
  637 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  654 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  803 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  842 | -10/Subcaves       | Discovered new exit (range 13)
  848 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  850 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
 1072 | -10/Subcaves       | Build established: Mutant
 1079 | -10/Subcaves       | Core integrity fell below 50%
 1226 | -10/Subcaves       | Ambushed by Subdweller buried in earth
 1229 | -10/Subcaves       | Ambushed by Subdweller buried in earth
 1278 | -10/Subcaves       | Discovered new exit (range 5)
 1301 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 1302 | -10/Subcaves       | Core integrity fell below 20%
 1330 | -10/Subcaves       | Entered Materials
 1330 | -8/Materials       | Evolved 4 slots: Utility x4
 1465 | -8/Materials       | Discovered new exit (range 13)
 1585 | -8/Materials       | Build established: Scavenger-Mutant
 1777 | -8/Materials       | Entered Factory
 1777 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1914 | -7/Factory         | Discovered new exit (range 6)
 2262 | -7/Factory         | Entered Lower Caves
 2550 | -7/Lower Caves     | Discovered new exit (range 5)
 2553 | -7/Lower Caves     | Entered another Lower Caves area
 2605 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2811 | -7/Lower Caves     | Discovered new exit (range 9)
 2822 | -7/Lower Caves     | Entered Data Miner
 2824 | -7/Data Miner      | Discovered new exit (range 6)
 2845 | -7/Data Miner      | Met Data Miner
 2867 | -7/Data Miner      | Learned location of Section 7 (-3)
 2867 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2883 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3019 | -7/Data Miner      | Destroyed Data Miner
 3022 | -7/Data Miner      | Interfaced with the Data Conduit
 3025 | -7/Data Miner      | Found Prototype Hackware
 3048 | -7/Data Miner      | Core integrity fell below 50%
 3050 | -7/Data Miner      | Entered Proximity Caves
 3060 | -6/Proximity Caves | Learned Factory emergency access door positions
 3061 | -6/Proximity Caves | Learned 4 Factory zone layouts
 3065 | -6/Proximity Caves | Spotted B-75 Beast
 3075 | -6/Proximity Caves | Lost 5 parts (1p2n2u)
 3082 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3110 | -6/Proximity Caves | Core integrity fell below 20%
 3190 | -6/Proximity Caves | Discovered new exit (range 5)
 3192 | -6/Proximity Caves | Entered Factory
 3192 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3195 | -6/Factory         | Loaded intel: 309 machine locations
 3241 | -6/Factory         | Identified Quantum Router
 3695 | -6/Factory         | Lost 8 parts (2p3n1u2w)
 3829 | -6/Factory         | Core integrity fell below 50%
 3851 | -6/Factory         | Lost 4 parts (2p1n1u)
 3855 | -6/Factory         | Discovered new exit (range 5)
 3868 | -6/Factory         | Entered another Factory area
 3868 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3869 | -5/Factory         | Loaded intel: 285 machine locations
 4049 | -5/Factory         | Lost 5 parts (2p2n1w)
 4093 | -5/Factory         | Identified exit to Garrison
 4096 | -5/Factory         | Entered Garrison
 4097 | -5/Garrison        | Loaded intel: 37 machine locations
 4118 | -5/Garrison        | Installed Relay Interface Framework
 4160 | -5/Garrison        | Spotted B-86 Titan
 4187 | -5/Garrison        | Garrison Relay disabled
 4218 | -5/Garrison        | Triggered checkpoint
 4218 | -5/Garrison        | Triggered checkpoint
 4277 | -5/Garrison        | Lost 7 parts (1p2n2u2w)
 4308 | -5/Garrison        | Destroyed 14 combat bots
 4337 | -5/Garrison        | Discovered new exit (range 11)
 4344 | -5/Garrison        | Entered Factory
 4345 | -5/Factory         | Loaded intel: 256 machine locations
 4488 | -5/Factory         | Identified exit to Upper Caves
 4659 | -5/Factory         | Discovered new exit (range 14)
 4686 | -5/Factory         | Build established: Scavenger-Gunner
 4820 | -5/Factory         | Found Exp. Targeting Computer
 4829 | -5/Factory         | Entered another Factory area
 4829 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4830 | -4/Factory         | Loaded intel: 257 machine locations
 4849 | -4/Factory         | Discovered new exit (range 14)
 4853 | -4/Factory         | Identified exit to DSF
 4857 | -4/Factory         | Entered DSF
 4858 | -4/DSF             | Loaded intel: 3 machine locations
 4876 | -4/DSF             | Additional patrols routed to DSF
 4947 | -4/DSF             | Lost 5 parts (1n2u2w)
 5004 | -4/DSF             | Sterilization system engaged
 5024 | -4/DSF             | Ambient heat levels rising (+10)
 5032 | -4/DSF             | Found Gamma Bomb Array
 5036 | -4/DSF             | Found Gamma Bomb Array
 5039 | -4/DSF             | Ambient heat levels rising (+10)
 5040 | -4/DSF             | Found Gamma Bomb Array
 5054 | -4/DSF             | Ambient heat levels rising (+10)
 5069 | -4/DSF             | Ambient heat levels rising (+10)
 5076 | -4/DSF             | Discovered new exit (range 15)
 5084 | -4/DSF             | Ambient heat levels rising (+10)
 5099 | -4/DSF             | Ambient heat levels rising (+10)
 5110 | -4/DSF             | Entered Research
 5110 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 5111 | -3/Research        | Loaded intel: 119 machine locations
 5445 | -3/Research        | Build established: Gunner
 5468 | -3/Research        | Lost 3 parts (3n)
 5596 | -3/Research        | System corruption reached 10%
 5765 | -3/Research        | Core integrity fell below 50%
 5777 | -3/Research        | System corruption reached 30%
 5778 | -3/Research        | Self-destructed

 Last Messages 
---------------
05768_ Penetrated by Slug.
05768_ Slug penetrates Wall.
05771_ K-01 Serf collects debris.
05771_ Penetrated by Slug.
05771_ Gamma Bomb Array destroyed.
05771_ Slug penetrates Wall.
05772_ Gamma Bomb Array destroyed.
05773_ Acquired 88 matter.
05774_ Slug penetrates Wall. <x2>
05775_ Wall collapses.
05775_ System corrupted: Component data lost.
05775_ Slug penetrates Wall.
05776_ Acquired Corrupted Gamma Bomb Array.
05776_ Integrated Corrupted Gamma Bomb Array (+1).
05778_ Slug penetrates Wall.
05778_ Penetrated by Slug.
05778_ Rnf. Fission Core destroyed.
05778_ Hacking Suite destroyed.
05778_ Slug penetrates Wall.
05778_ Gamma Bomb Array destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?#        #????#         #  !  g%!          #"??"" |
| ?#        #????#         #  [!==g!          #"??"" |
| ?#  """"  #????#    =    #   k%*            #???"" |
| ?#  """"  #????#         ###############    #????? |
| ?#  """"  #????#         #?????????????#    #????? |
| ?#  """"  #????###########?????????????#    #????? |
| ?###????###????????????????????????????+      ???? |
| ???????????????????????????????????????#       ??? |
| ???????????????????????????????????????#         ? |
| ?????????????????????????????????""""??#           |
| ?????????????????????????????????""""??########+## |
| ?????????????????????????????????""""????????????? |
| ?????????????????????????????????""""????????????? |
| ??????????????????????????????????????????????"""? |
| ??????????????????????????????????????????????"""? |
| ??????????????????????????????????????????????"""? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          37
Energy Capacity            480
Matter Stores              850
Matter Capacity            850
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         12
Launcher Accuracy          20
Target Analysis            6
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          31
Defensive Hacking          25
Relay Coupler Types        4
Relay Coupler Value        109

 Item Schematics 
-----------------
                Hacking Suite | -7/Factory    | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
          Biomechanical Wings | -7/Data Miner | Free
        Thermal Defense Suite | -7/Data Miner | Free
             Imp. Heavy Laser | -7/Data Miner | Free
          Cmb. Gravmag System | -7/Data Miner | Free
          Adv. Cooling System | -7/Data Miner | Free
                  Tesla Rifle | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
                      Railgun | -7/Data Miner | Free
             Imp. Force Field | -5/Factory    | Hacked

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamPotentialStorm
  Manual?         0
Play Time         00:50:51
  Cumulative      727.9 hours
  Start           2024.05.10 @ 19:43:54
  End             2024.05.11 @ 02:09:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          786
  Rogue           511
  Adventurer      123
  Explorer        152
Win Type          -
  Total           26
  Types           20/0/4/1/0/0/0/1/0
Lore%             83
Gallery%          92
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dfcb6f87-a035-4ebf-ad0d-95ddd6954766