Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 02:09:38 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (145) 725 Value Destroyed (5856) 5856 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (4843) 4843 TOTAL SCORE: 22464 Bonus ------- High Alert Combat Kills 343 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 330/1300 Matter 295/300 Energy 84/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Experimental Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (220) Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Particle Reactor > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Matter Compressor Improved Matter Compressor Advanced Signal Interpreter Experimental Targeting Computer Hacking Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Heavy] > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Linear Accelerator Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array [Rating: 126] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Improved Surge Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Linear Accelerator Energy Gun Subdweller Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Tearclaws Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Slots Evolved 14 | . . . . 4 2 . . . . 2 2 . . 2 . 2 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . 1 . 1 Utility 7 | . . . . 4 . . . . . 1 1 . . 1 . . Weapon 3 | . . . . . . . . . . 1 1 . . . . 1 Parts Attached 182 | . 3 7 15 14 14 6 . 2 6 23 12 18 18 2 19 23 Power 20 | . . 1 2 . 1 1 . . . 4 3 2 . . 1 5 Engine 10 | . . 1 2 . 1 1 . . . 3 2 . . . . . Core 8 | . . . . . . . . . . 1 1 2 . . 1 3 Reactor 2 | . . . . . . . . . . . . . . . . 2 Propulsion 44 | . . 1 5 1 5 1 . . 1 7 6 3 2 1 8 3 Treads 3 | . . . . . . 1 . . . 2 . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 17 | . . . 4 1 5 . . . . 3 2 . . . . 2 Hover 18 | . . 1 1 . . . . . 1 2 . 2 2 1 8 . Flight 6 | . . . . . . . . . . . 4 1 . . . 1 Utility 34 | . 1 1 1 6 4 1 . 1 1 3 . 6 5 1 2 1 Device 7 | . . . . 3 1 . . . 1 1 . . 1 . . . Storage 4 | . . . . . 1 . . . . . . 1 . . 2 . Processor 10 | . 1 1 1 1 1 . . . . 1 . 1 2 . . 1 Hackware 11 | . . . . 1 1 . . 1 . 1 . 4 2 1 . . Protection 2 | . . . . 1 . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 84 | . 2 4 7 7 4 3 . 1 4 9 3 7 11 . 8 14 Energy Gun 11 | . 2 2 2 2 . . . . . . . . 3 . . . Energy Cannon 13 | . . . 2 3 2 2 . . . . 1 1 1 . 1 . Ballistic Gun 11 | . . . . . . . . . . . 2 3 5 . 1 . Ballistic Cannon 27 | . . . 1 . 1 . . . 4 7 . 1 2 . 6 5 Launcher 19 | . . 2 2 2 1 . . . . 2 . 2 . . . 8 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 . . . . . . Corrupted Parts 7 | . 1 1 . . . . . . . . . . 1 . . 4 System Corruption 38 | . 4 1 . . . . . . . . . . 5 . . 28 Parts Lost 77 | . . 2 5 4 . 1 2 5 1 16 5 8 . . 7 21 Power 14 | . . . 1 . . . . 1 . 6 2 1 . . . 3 Propulsion 27 | . . 1 2 1 . 1 1 2 . 5 2 2 . . 3 7 Utility 18 | . . . . 1 . . 1 2 1 3 . 2 . . 2 6 Weapon 18 | . . 1 2 2 . . . . . 2 1 3 . . 2 5 Highest Loss Streak 16 | . . 1 2 2 . 1 2 5 1 8 5 7 . . 5 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 97 88 87 91 94 98 96 72 24 52 29 43 74 89 92 77 Engine 6 | . 14 14 11 9 10 14 15 13 . 3 2 . . 3 1 . Core 1 | . . . . . . . . . . . 1 4 5 5 8 3 Leg 1 | . 28 9 . . . . . . . . . . . . . . Wheel 7 | . . . 10 13 22 18 13 6 . 6 2 . . . . . Hover 5 | . . 8 9 . . . . . 3 3 2 1 12 17 19 10 Device 5 | . . . . 21 20 8 7 6 2 3 . . . 5 5 2 Storage 6 | . 14 14 14 9 7 7 7 6 . . . . . . 4 8 Processor 9 | . 11 14 14 4 5 7 7 7 7 8 5 5 13 15 6 8 Hackware 9 | . . . . 9 9 15 15 15 8 5 . 8 17 21 26 18 Protection 1 | . . . . 7 1 5 5 . . . . . . . . . Energy Gun 4 | . 28 18 15 4 . . . . . . 1 . 4 5 . . Energy Cannon 4 | . . . 1 11 14 13 15 . . . 2 2 . . . . Ballistic Gun 1 | . . . . . . . . . . . 3 5 9 15 3 . Ballistic Cannon 4 | . . . 1 . . . . . 2 14 1 2 2 . 13 15 Launcher 2 | . . 8 8 . . . . . . . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 105 | 11 13 12 21 34 34 34 34 29 14 40 15 18 29 30 84 105 Greatest Support 44 | 20 20 20 40 40 36 30 20 10 3 44 20 22 31 31 40 36 Greatest Overweight (x) 11 | . . 1 1 11 3 1 3 2 4 1 2 2 1 . 2 11 Average Overweight (x) . | . . . . . . . 1 1 . . . . . . 1 2 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | . 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 5 5 5 5 5 4 5 5 Average Carried 6 | . 6 7 7 6 7 7 8 6 4 4 4 3 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 7 8 8 5 5 5 5 3 4 4 5 2 Class Distribution -------------------- 43% | Scavenger-Mutant 25% | Mutant 13% | Scavenger-Gunner 11% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/DSF Gunner | -3/Research Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Matter Collected 4604 | 200 30 55 407 232 155 82 9 20 93 412 170 646 1089 . 677 327 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5555 | . 132 153 409 604 440 209 191 20 77 752 170 319 608 . 819 652 Parts 313 | . 14 13 35 21 23 9 6 2 3 55 15 25 22 . 36 34 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . 7 . . 7 7 . 3 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Combat Hostiles Destroyed 110 | . 2 6 16 7 6 4 4 . 2 20 4 15 5 . 8 11 Guns 25 | . 2 2 4 1 . . . . . 1 2 6 5 . 2 . Cannons 41 | . . . 3 1 2 3 4 . 2 8 2 2 . . 6 8 AOE 36 | . . 4 8 1 4 . . . . 11 . 6 . . . 2 Classes Destroyed 21 | . 3 3 2 3 1 3 1 . 1 . . 1 1 . 2 . Worker 7 | . . . . . 1 . . . . 4 . . . . . 2 Builder 7 | . . . . 1 . . . . . 2 2 . . . . 2 Tunneler 3 | . . 1 . 1 1 . . . . . . . . . . . Recycler 6 | . . . . 2 1 . . . . 1 . . 1 . . 1 Operator 7 | . 1 . . 1 1 . . . . 1 . . 3 . . . Watcher 5 | . 1 . . 1 2 . . . . . . . 1 . . . Swarmer 25 | . . 3 2 . . . . . . 7 4 9 . . . . Cutter 3 | . . . . . . . . . . . . 3 . . . . Grunt 36 | . 2 2 . 6 6 2 3 . . 6 . . 4 . 3 2 Brawler 2 | . . . . . . . . . . . . . 1 . 1 . Duelist 2 | . . . . . . 1 . . . . . . . . . 1 Sentry 6 | . . . . 1 . . . . 1 1 . 2 . . . 1 Specialist 1 | . . . . . . . . . . . . . . . 1 . Hunter 12 | . . . . . . . 1 . . 5 . . . . 2 4 Programmer 6 | . . . . . . . . . 1 1 . 1 . . . 3 Heavy 1 | . . . . . . . . . . . . . . . 1 . Artisan 1 | . . . 1 . . . . . . . . . . . . . Subdweller 14 | . . . 14 . . . . . . . . . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . Best Kill Streak 14 | . 2 3 6 3 4 3 3 1 2 5 2 14 3 . 4 7 Combat Bots Only 14 | . 2 3 6 3 3 3 3 . 2 4 2 14 3 . 4 4 Max Kills in Single Turn 5 | . 1 2 2 2 3 1 1 1 1 5 1 2 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 1 2 . . . . 4 . 2 . . . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Hostile Shots Fired 766 | . 6 15 43 61 8 15 16 30 39 145 36 81 6 . 71 194 Missed 250 | . 1 3 13 12 3 5 4 14 18 45 10 32 2 . 21 67 Damage Taken 11073 | . 61 250 784 799 79 156 182 729 264 1801 381 1049 74 . 1354 3110 Core 2934 | . . 38 195 135 14 65 . 321 219 444 87 337 . . 109 970 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 44 | . . . . . . 13 31 . . . . . . . . . Core Remaining (%) 55 | 100 . . 6 75 . . . . 11 47 . . 57 . 90 . Volleys Fired 334 | . 6 15 52 38 16 14 12 . 4 62 12 31 21 . 23 28 Largest 5 | . 2 2 2 2 2 2 2 . 2 3 2 3 4 . 4 5 Hottest 330 | . 80 105 120 160 160 160 160 . 96 149 81 121 176 . 264 330 Shots Fired 683 | . 12 19 85 75 31 28 24 . 8 106 13 60 70 . 88 64 Gun 259 | . 12 15 39 31 . . . . . 22 5 31 62 . 42 . Cannon 374 | . . . 24 42 28 28 24 . 8 80 8 22 8 . 46 56 Launcher 50 | . . 4 22 2 3 . . . . 4 . 7 . . . 8 Special . | . . . . . . . . . . . . . . . . . Kinetic 331 | . . . 10 . . . . . 8 80 5 49 50 . 73 56 Thermal 221 | . . 13 53 42 28 28 24 . . 22 . 4 1 . 6 . Explosive 42 | . . 4 22 2 3 . . . . 4 . 7 . . . . Electromagnetic 89 | . 12 2 . 31 . . . . . . 8 . 19 . 9 8 Robot Hit Streak 17 | . 6 5 13 14 8 8 12 . 15 10 13 9 7 . 17 12 Robot Miss Streak 6 | . 1 1 4 6 2 2 2 . . 5 2 3 5 . 3 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 422 | . 9 12 57 38 20 21 19 1 6 63 7 36 32 . 53 48 Core Hits 253 | . 6 11 26 15 17 11 8 1 3 45 7 22 24 . 20 37 Critical Kills 11 | . . . 2 1 . 1 . . . . . 1 3 . 3 . Critical Parts Destroyed 5 | . . . . . . . . . . . . . 3 . 2 . Critical Strikes 34 | . . 1 3 1 . 1 . . 1 6 1 1 6 . 7 6 Burn 1 | . . 1 . . . . . . . . . . . . . . Meltdown 4 | . . . 1 1 . 1 . . . . . 1 . . . . Destroy 14 | . . . 2 . . . . . . . . . 6 . 6 . Blast 14 | . . . . . . . . . 1 6 . . . . 1 6 Corrupt 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 2 | . . . . . . 1 . 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . 1 . 1 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15063 | . 131 325 1931 1178 752 565 479 60 183 2859 233 1539 770 . 1396 2662 Guns 2883 | . 131 153 461 332 . . . . . 139 51 417 716 . 483 . Cannons 7311 | . . . 366 584 465 565 479 . 183 1271 179 379 54 . 913 1873 Explosions 4778 | . . 165 1104 262 287 . . . . 1428 . 743 . . . 789 Melee 60 | . . . . . . . . 60 . . . . . . . . Ramming 31 | . . 7 . . . . . . . 21 3 . . . . . Kinetic 5642 | . . . 116 . . . . . 183 1271 51 724 334 . 1090 1873 Thermal 4514 | . . 140 711 584 465 565 479 . . 1068 . 72 26 . 180 224 Explosive 3060 | . . 165 1104 262 287 . . . . 499 . 743 . . . . Electromagnetic 1756 | . 131 13 . 332 . . . . . . 179 . 410 . 126 565 Impact . | . . . . . . . . . . . . . . . . . Slashing 60 | . . . . . . . . 60 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 30 | . 4 5 5 1 3 3 3 3 3 . . 1 6 . . 30 Average Corruption 3 | . 4 4 5 1 3 3 3 3 2 . . 1 1 . . 11 Corruption Purged 2 | . . . . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 68 | . 1 8 20 2 2 4 7 6 1 . . 1 4 . . 12 Message Errors 20 | . 1 1 7 . 1 2 2 2 1 . . . 1 . . 2 Matter Fused 15 | . . 2 5 1 1 . 2 1 . . . 1 1 . . 1 Heat Flow Errors 9 | . . 2 2 . . 1 2 1 . . . . . . . 1 Energy Discharges 6 | . . 1 . . . 1 . 2 . . . . 1 . . 1 Data Loss (minor) 7 | . . 1 2 1 . . 1 . . . . . . . . 2 Data Loss (major) 4 | . . . 2 . . . . . . . . . 1 . . 1 Misfires 3 | . . 1 1 . . . . . . . . . . . . 1 Alerts 1 | . . . 1 . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 534 | . . . . . 13 4 . . . 219 . 46 . . 14 238 Projectiles 201 | . . . . . 13 4 . . . . . 9 . . 14 161 Explosions 333 | . . . . . . . . . . 219 . 37 . . . 77 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 29 | . . . 2 . . . . . . 11 . 4 . . 5 7 Impact . | . . . . . . . . . . . . . . . . . Kinetic 29 | . . . 2 . . . . . . 11 . 4 . . 5 7 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 540 | . . . 76 . . . . . . 224 1 91 . . . 148 Shots 15 | . . . 3 . . . . . . 4 . 2 . . . 6 Rammed 8 | . . . . . . . . . . 7 1 . . . . . Targets Rammed 9 | . . 1 . . . . . . . 7 1 . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 600 | . 108 252 211 468 69 213 127 136 4 36 40 101 377 . 436 600 Average Temperature 94 | . 48 98 61 152 41 42 46 86 3 17 15 26 86 . 150 113 Received Heat Transfer 1676 | . 36 93 78 459 63 81 54 . 45 330 . 72 36 . 214 115 Effects 10 | . . . . 2 . . . . . . . . . . 2 6 Shutdowns 6 | . . . . 1 . . . . . . . . . . 2 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . 1 Parts Fried 10 | . . . . 6 . . . . . . 1 . 1 . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . 1 3 . 1 . . . . . 1 . . 1 . Combat Hostiles 6 | . . . 1 3 . 1 . . . . . 1 . . . . Parts Melted 16 | . . . 3 2 1 1 6 . . . . 1 . . 2 . Heat Transferred 7144 | . . 407 1008 1150 900 1100 950 . . 1142 . 100 37 . 250 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Peak Influence 777 | . 70 223 . 322 211 . . . . 608 417 777 711 323 383 331 Initial 407 | . . 27 . . 62 . . . . 59 292 291 407 279 226 215 Average 273 | . 31 116 . 158 106 . . . . 314 324 539 550 291 318 220 Maximum Alert Level 3 | . . 1 . 1 1 . . . . 2 2 3 3 1 1 1 Low Security (%) 36 | . 100 74 . 62 96 . . . . 31 . . . . . 18 Level 1 39 | . . 25 . 37 3 . . . . 24 98 36 . 100 100 81 Level 2 21 | . . . . . . . . . . 44 1 28 98 . . . Level 3 2 | . . . . . . . . . . . . 34 1 . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . Squads Dispatched 21 | . . . . 1 2 . . . . 9 1 . 3 1 1 3 Investigation 6 | . . . . . 1 . . . . 2 . . 1 1 . 1 Extermination 3 | . . . . . . . . . . 1 . . 1 . . 1 Reinforcement 9 | . . . . 1 1 . . . . 3 1 . 1 . 1 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Distress Signals 3 | . . . . 1 . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 168 | . 4 12 21 14 8 4 4 4 4 22 7 18 13 . 7 26 Peak Tracking Total 11 | . 2 11 2 4 3 3 3 4 2 6 3 8 6 . 4 11 Tactical Retreats 11 | . . . 1 1 . . . . 2 1 . 2 3 . . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Traps Triggered 6 | . . . . . 2 . . . . 2 . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . . 4 . . . . . . . . 5 . . . Reused 5 | . . 1 . 3 . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 4 | . . 1 . 3 . . . . . . . . . . . . Triggered 6 | . . . . 3 . . . . 2 . . . 1 . . . Most Traps Carried 3 | . . 2 3 3 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Machines Disabled 22 | . . 3 . 2 1 . . . . 10 1 2 3 . . . Max in Single Turn 3 | . . 2 . 1 1 . . . . 3 1 1 1 . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . Garrison Relay 1 | . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Machines Accessed 34 | . 1 . . 4 4 . . 4 . 4 2 . 9 4 . 2 Terminals 17 | . 1 . . 3 1 . . . . 1 1 . 6 2 . 2 Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . . . 1 . . Recycling Units 3 | . . . . . 2 . . . . . . . 1 . . . Scanalyzers 2 | . . . . 1 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 1 . 2 1 . . Total Hacks 114 | . 3 . . 16 10 . . 30 . 12 4 . 30 5 . 4 Successful 72 | . 2 . . 7 6 . . 30 . 3 2 . 17 3 . 2 Failed 42 | . 1 . . 9 4 . . . . 9 2 . 13 2 . 2 Catastrophic 4 | . 1 . . . . . . . . 1 . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 24 | . . . . 6 1 . . . . 4 2 . 7 1 . 3 Terminals 58 | . 3 . . 13 2 . . . . 5 2 . 26 3 . 4 Fabricators 3 | . . . . . . . . . . 3 . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . . . 1 . . Recycling Units 7 | . . . . . 5 . . . . . . . 2 . . . Scanalyzers 6 | . . . . 3 3 . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . 3 2 . 2 1 . . Terminal Hacks 51 | . 2 . . 5 1 . . 30 . . . . 11 1 . 1 Record 11 | . . . . . . . . 11 . . . . . . . . Part Schematic 11 | . . . . . . . . 10 . . . . 1 . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . 1 . . . 3 . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . Alert Level 5 | . . . . 1 1 . . . . . . . 2 . . 1 Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . Reprogram Traps 2 | . . . . 1 . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 1 . . . 1 . . Refit 2 | . . . . . . . . . . 1 . . . 1 . . Recycling Unit Hacks 4 | . . . . . 2 . . . . . . . 2 . . . Report Inventory 2 | . . . . . 1 . . . . . . . 1 . . . Retrieve Components 2 | . . . . . 1 . . . . . . . 1 . . . Scanalyzer 3 | . . . . 1 2 . . . . . . . . . . . Insert Component 2 | . . . . 1 1 . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 2 . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . . . . 2 . . . Unauthorized Hacks 8 | . . . . 1 1 . . . . 1 1 . 2 1 . 1 Terminals 7 | . . . . 1 1 . . . . 1 1 . 2 . . 1 Track 1 | . . . . 1 . . . . . . . . . . . . Botnet 6 | . . . . . 1 . . . . 1 1 . 2 . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Eject 1 | . . . . . . . . . . . . . . 1 . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . 1 . . . Used 1 | . 1 . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . . 4 4 . . . . 3 2 . 6 1 . 2 Full Trace Events 7 | . . . . 2 1 . . . . 2 . . 1 . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . 10 . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . 5 1 4 . . Ejected 4 | . . . . . . . . . . . . . . 4 . . Machine Destruction 6 | . . . . . . . . . . . . 5 1 . . . Attached 6 | . . . . . . . . . . . . 4 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Robot Analysis Total 135 | . . . . 1 . . . 134 . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Turns Passed 5777 | . 116 348 865 447 485 291 269 228 142 676 228 248 485 28 253 668 Spaces Moved 4878 | 1 75 316 793 248 462 266 234 204 230 435 270 339 591 55 113 246 Core 346 | . . . . 3 . . . 18 230 42 . 6 . . . 47 Treads 1 | . . . . . . . . . . 1 . . . . . . Legs 147 | 1 75 71 . . . . . . . . . . . . . . Wheels 1940 | . . . 313 245 462 266 234 186 . 193 36 . . . . 5 Hover 1983 | . . 245 480 . . . . . . 199 56 61 591 55 113 183 Flight 461 | . . . . . . . . . . . 178 272 . . . 11 Fastest Speed 29 | 120 120 80 80 110 80 80 95 50 50 60 29 34 45 45 33 50 Average Speed 90 | 120 120 90 88 120 89 88 99 105 52 105 63 40 56 45 123 222 Slowest Speed 920 | 120 120 190 150 600 125 95 125 150 250 145 240 150 116 45 192 920 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 1 22 59 58 18 11 43 56 77 46 15 7 33 17 2 80 7 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 28 | . . . 1 . . . . 27 . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . 1 . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 10 | . . . 4 . . 2 1 . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 508 | . . 25 150 28 13 . . . 2 172 . 67 2 . 21 28 Melee . | . . . . . . . . . . . . . . . . . Projectile 62 | . . . 1 14 . . . . 2 13 . 2 2 . 19 9 AOE 444 | . . 25 149 14 13 . . . . 159 . 65 . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Gar Fac Fac DSF Res Total 5649 | . 88 359 872 321 504 294 245 217 243 556 311 394 698 56 172 319 Wait 50 | . 1 7 . 4 3 . . . . 4 10 2 14 . . 5 Move 4861 | . 74 315 792 247 461 265 233 203 229 434 269 337 590 54 112 246 Hop . | . . . . . . . . . . . . . . . . . Pick Up 46 | . 2 4 5 6 1 2 . 3 . 2 1 2 8 . 7 3 Fast Attach 102 | . 2 6 7 8 5 4 . . 2 14 11 12 15 2 7 7 Attach 46 | . . . 3 4 2 2 . 2 4 5 1 4 2 . 6 11 Detach 34 | . 1 1 1 4 1 1 . . 4 5 1 2 4 . 1 8 Swap 34 | . 1 1 5 2 7 . . . . 4 . 2 1 . 6 5 Drop 86 | . 1 8 7 5 8 5 . 8 . 4 5 2 17 . 10 6 Fire 334 | . 6 15 52 38 16 14 12 . 4 62 12 31 21 . 23 28 Melee 2 | . . . . . . 1 . 1 . . . . . . . . Ram 7 | . . . . . . . . . . 6 1 . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . . . . . Escape Stasis 41 | . . . . . . . . . . 15 . . 26 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 4 | . . 1 . 3 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub]) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Garrison -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: [*Upp] / DSF) -4/DSF -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 8) 117 | -10/Materials | Entered Mines 179 | -10/Mines | Assembled infested the area 188 | -10/Mines | Found a hidden stash of uninstalled traps 215 | -10/Mines | Met 8R-AWN 305 | -10/Mines | Discovered new exit (range 5) 374 | -10/Mines | Discovered new exit (range 12) 403 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 433 | -10/Mines | Discovered new exit (range 14) 455 | -10/Mines | Discovered new exit (range 13) 465 | -10/Mines | Entered Subcaves 479 | -10/Subcaves | Identified exit to Recycling 546 | -10/Subcaves | Build established: Scavenger-Mutant 573 | -10/Subcaves | Learned location of Zion (-6) 573 | -10/Subcaves | Met a Zionite searching for "candidates" 637 | -10/Subcaves | Ambushed by Subdweller buried in earth 654 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 803 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 842 | -10/Subcaves | Discovered new exit (range 13) 848 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 850 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1072 | -10/Subcaves | Build established: Mutant 1079 | -10/Subcaves | Core integrity fell below 50% 1226 | -10/Subcaves | Ambushed by Subdweller buried in earth 1229 | -10/Subcaves | Ambushed by Subdweller buried in earth 1278 | -10/Subcaves | Discovered new exit (range 5) 1301 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1302 | -10/Subcaves | Core integrity fell below 20% 1330 | -10/Subcaves | Entered Materials 1330 | -8/Materials | Evolved 4 slots: Utility x4 1465 | -8/Materials | Discovered new exit (range 13) 1585 | -8/Materials | Build established: Scavenger-Mutant 1777 | -8/Materials | Entered Factory 1777 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1914 | -7/Factory | Discovered new exit (range 6) 2262 | -7/Factory | Entered Lower Caves 2550 | -7/Lower Caves | Discovered new exit (range 5) 2553 | -7/Lower Caves | Entered another Lower Caves area 2605 | -7/Lower Caves | Encountered a Warlord checkpoint 2811 | -7/Lower Caves | Discovered new exit (range 9) 2822 | -7/Lower Caves | Entered Data Miner 2824 | -7/Data Miner | Discovered new exit (range 6) 2845 | -7/Data Miner | Met Data Miner 2867 | -7/Data Miner | Learned location of Section 7 (-3) 2867 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2883 | -7/Data Miner | Received God Mode back door access code from Data Miner 3019 | -7/Data Miner | Destroyed Data Miner 3022 | -7/Data Miner | Interfaced with the Data Conduit 3025 | -7/Data Miner | Found Prototype Hackware 3048 | -7/Data Miner | Core integrity fell below 50% 3050 | -7/Data Miner | Entered Proximity Caves 3060 | -6/Proximity Caves | Learned Factory emergency access door positions 3061 | -6/Proximity Caves | Learned 4 Factory zone layouts 3065 | -6/Proximity Caves | Spotted B-75 Beast 3075 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 3082 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3110 | -6/Proximity Caves | Core integrity fell below 20% 3190 | -6/Proximity Caves | Discovered new exit (range 5) 3192 | -6/Proximity Caves | Entered Factory 3192 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3195 | -6/Factory | Loaded intel: 309 machine locations 3241 | -6/Factory | Identified Quantum Router 3695 | -6/Factory | Lost 8 parts (2p3n1u2w) 3829 | -6/Factory | Core integrity fell below 50% 3851 | -6/Factory | Lost 4 parts (2p1n1u) 3855 | -6/Factory | Discovered new exit (range 5) 3868 | -6/Factory | Entered another Factory area 3868 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3869 | -5/Factory | Loaded intel: 285 machine locations 4049 | -5/Factory | Lost 5 parts (2p2n1w) 4093 | -5/Factory | Identified exit to Garrison 4096 | -5/Factory | Entered Garrison 4097 | -5/Garrison | Loaded intel: 37 machine locations 4118 | -5/Garrison | Installed Relay Interface Framework 4160 | -5/Garrison | Spotted B-86 Titan 4187 | -5/Garrison | Garrison Relay disabled 4218 | -5/Garrison | Triggered checkpoint 4218 | -5/Garrison | Triggered checkpoint 4277 | -5/Garrison | Lost 7 parts (1p2n2u2w) 4308 | -5/Garrison | Destroyed 14 combat bots 4337 | -5/Garrison | Discovered new exit (range 11) 4344 | -5/Garrison | Entered Factory 4345 | -5/Factory | Loaded intel: 256 machine locations 4488 | -5/Factory | Identified exit to Upper Caves 4659 | -5/Factory | Discovered new exit (range 14) 4686 | -5/Factory | Build established: Scavenger-Gunner 4820 | -5/Factory | Found Exp. Targeting Computer 4829 | -5/Factory | Entered another Factory area 4829 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4830 | -4/Factory | Loaded intel: 257 machine locations 4849 | -4/Factory | Discovered new exit (range 14) 4853 | -4/Factory | Identified exit to DSF 4857 | -4/Factory | Entered DSF 4858 | -4/DSF | Loaded intel: 3 machine locations 4876 | -4/DSF | Additional patrols routed to DSF 4947 | -4/DSF | Lost 5 parts (1n2u2w) 5004 | -4/DSF | Sterilization system engaged 5024 | -4/DSF | Ambient heat levels rising (+10) 5032 | -4/DSF | Found Gamma Bomb Array 5036 | -4/DSF | Found Gamma Bomb Array 5039 | -4/DSF | Ambient heat levels rising (+10) 5040 | -4/DSF | Found Gamma Bomb Array 5054 | -4/DSF | Ambient heat levels rising (+10) 5069 | -4/DSF | Ambient heat levels rising (+10) 5076 | -4/DSF | Discovered new exit (range 15) 5084 | -4/DSF | Ambient heat levels rising (+10) 5099 | -4/DSF | Ambient heat levels rising (+10) 5110 | -4/DSF | Entered Research 5110 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5111 | -3/Research | Loaded intel: 119 machine locations 5445 | -3/Research | Build established: Gunner 5468 | -3/Research | Lost 3 parts (3n) 5596 | -3/Research | System corruption reached 10% 5765 | -3/Research | Core integrity fell below 50% 5777 | -3/Research | System corruption reached 30% 5778 | -3/Research | Self-destructed Last Messages --------------- 05768_ Penetrated by Slug. 05768_ Slug penetrates Wall. 05771_ K-01 Serf collects debris. 05771_ Penetrated by Slug. 05771_ Gamma Bomb Array destroyed. 05771_ Slug penetrates Wall. 05772_ Gamma Bomb Array destroyed. 05773_ Acquired 88 matter. 05774_ Slug penetrates Wall. 05775_ Wall collapses. 05775_ System corrupted: Component data lost. 05775_ Slug penetrates Wall. 05776_ Acquired Corrupted Gamma Bomb Array. 05776_ Integrated Corrupted Gamma Bomb Array (+1). 05778_ Slug penetrates Wall. 05778_ Penetrated by Slug. 05778_ Rnf. Fission Core destroyed. 05778_ Hacking Suite destroyed. 05778_ Slug penetrates Wall. 05778_ Gamma Bomb Array destroyed. Map ----- +----------------------------------------------------+ | | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ?########?????????????????????????????????? | | ???# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | +######## #?????????????????????????????????? | | + #?????????????????????????????????? | | ##### # #?????????????????????????????????? | | #???# # #?????????????????????????????????? | | #???# ################?????????????????????????? | | # #???# #?????# #??????###????#???????????? | | #+#####+####### #???# ???? ########????? | | """ ## "" #???# ?? # #????? | | """ ## """ #???# """ # #????? | | """ ## "T #???# """" # #????? | | ## """ #???# """" # #????? | | ## "" ##??? """ # #????? | | " """ ##! #### # #????? | | "T""" ## "# # ? ?# #????? | | ###################;##### #####/#### #????? | | *!!%! # #????? | | % ] |%!%! s # #????? | | ]]] |= [@! s s s / #????? | | %= [[[== s # #"???? | | #####+################;;] h######## !#"???? | | ??? ?????# = !# h #?????# #"???? | | ?# #????# # =[ ############/##T???? | | ?# * #????# / =* =g = #"???? | | ?# #????# # ! g%! #"??"" | | ?# #????# # [!==g! #"??"" | | ?# """" #????# = # k%* #???"" | | ?# """" #????# ############### #????? | | ?# """" #????# #?????????????# #????? | | ?# """" #????###########?????????????# #????? | | ?###????###????????????????????????????+ ???? | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????# ? | | ?????????????????????????????????""""??# | | ?????????????????????????????????""""??########+## | | ?????????????????????????????????""""????????????? | | ?????????????????????????????????""""????????????? | | ??????????????????????????????????????????????"""? | | ??????????????????????????????????????????????"""? | | ??????????????????????????????????????????????"""? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 480 Matter Stores 850 Matter Capacity 850 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 12 Launcher Accuracy 20 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 31 Defensive Hacking 25 Relay Coupler Types 4 Relay Coupler Value 109 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Railgun | -7/Data Miner | Free Imp. Force Field | -5/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamPotentialStorm Manual? 0 Play Time 00:50:51 Cumulative 727.9 hours Start 2024.05.10 @ 19:43:54 End 2024.05.11 @ 02:09:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 786 Rogue 511 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfcb6f87-a035-4ebf-ad0d-95ddd6954766