Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 23:51:11

Player: KTG-V3

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (29)       5800
Robots Destroyed (496)     2480
Value Destroyed (19764)    19764
Prototype IDs (55)         1100
Alien Tech Used (6)        1200
Bonus (16521)              16521
              TOTAL SCORE: 50865

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    5145
Follower Combat Kills      4251
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      974
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Friendly Fire              -749

 Cogmind 
---------
Core Integrity             0/1450
Matter                     276/300
Energy                     30/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (12) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Energy Well (500)
  Experimental Energy Well (22)
  Experimental Sensor Array
               Antimissile System
               Vortex Shotgun (39)

 Peak State 
------------
>              --- POWER ------------
               Vortex-Deuterium Reactor
>              --- PROPULSION -------
               Hovering Antigrav-Heavy Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
               Coolant Network
         Large Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
       Zionite Shade Armor
               Phase Armor
               Energy Mantle
>              --- WEAPON -----------
      Enhanced Nova Cannon
      Advanced Remote Datajack
               Hpw. Kinetic Hardcell Construct/C
>              --- INVENTORY --------
      Advanced Cooling System
  Experimental Coolant Injector
      Advanced Energy Well
      Advanced Matter Compressor
               Graphene Brace
               Antimissile System
      Advanced Drone Bay
               Hacking Drone Bay
               Transdimensional Reconstructor
               Subatomic Replicator
               Vortex Shotgun
               Vortex Shotgun
               Fusion Bomb Launcher
[Rating: 205]

 Favorites 
-----------
Power                      Constructs
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Constructs
  Flight Unit              Xenon Bombardment Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Long-range Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes 
Slots Evolved              16   | .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             574  | 6   20  7   25  21  6   42  11  12  20  7   76  3   1   .   4   47  21  2   6   7   41  9   4   13  18  32  35  28  50  
  Power                    14   | 1   1   1   1   .   .   1   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Engine                 9    | 1   1   1   1   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               20   | 2   4   1   6   4   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Treads                 18   | 2   4   1   6   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  394  | 1   6   1   8   1   1   28  6   5   10  4   64  3   1   .   2   32  20  2   4   4   38  9   2   11  12  30  31  20  38  
    Device                 300  | .   .   .   6   .   1   21  4   3   9   3   54  3   1   .   2   24  16  2   4   2   31  6   2   8   9   17  25  17  30  
    Storage                13   | 1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   2   .   1   1   1   
    Processor              12   | .   1   .   1   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   .   .   1   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Protection             62   | .   3   1   1   1   .   5   2   2   1   1   6   .   .   .   .   8   4   .   .   2   5   2   .   .   1   9   1   1   6   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Weapon                   146  | 2   9   4   10  16  5   12  5   7   10  1   11  .   .   .   2   10  1   .   2   3   3   .   2   2   6   2   4   8   9   
    Energy Gun             9    | 1   1   .   1   .   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Energy Cannon          74   | .   .   .   4   11  2   6   3   4   6   1   6   .   .   .   1   9   1   .   1   3   2   .   1   1   3   1   1   4   3   
    Ballistic Gun          19   | 1   5   .   4   3   3   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               29   | .   1   2   .   .   .   4   1   2   2   .   3   .   .   .   1   1   .   .   .   .   1   .   1   .   3   .   1   2   4   
    Special Weapon         8    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  41   | .   .   .   3   1   .   1   .   .   4   .   2   .   .   .   .   1   .   .   .   .   4   .   .   5   1   5   8   .   6   
Parts Lost                 26   | .   .   .   2   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   13  
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  11   | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   5   
  Weapon                   9    | .   .   .   1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      4    | .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   98  100 97  99  59  61  61  61  60  61  65  66  66  61  60  63  64  60  56  58  62  57  62  59  62  61  57  59  60  
  Engine                   5    | .   14  14  11  11  10  5   7   7   7   7   5   6   6   1   .   1   .   1   5   5   5   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   1   .   .   .   .   6   6   6   4   6   8   11  6   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   5   5   5   4   4   4   4   
  Treads                   8    | .   27  28  33  33  7   3   3   7   7   7   6   6   6   6   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   4   4   4   2   
  Device                   14   | .   .   .   10  11  11  13  14  14  14  13  13  13  13  13  13  16  17  17  18  19  25  20  20  22  25  18  14  19  21  
  Storage                  7    | .   14  14  11  11  11  7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   3   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   5   5   5   5   5   5   5   10  7   5   9   9   8   11  
  Protection               5    | .   13  14  10  10  .   6   7   7   6   8   5   6   6   6   6   4   4   5   3   2   4   5   5   5   5   6   1   .   1   
  Energy Cannon            7    | .   .   .   14  21  5   9   6   6   6   7   10  13  13  11  5   4   5   5   2   5   7   10  9   6   8   9   9   7   3   
  Ballistic Gun            1    | .   19  .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   5   27  2   .   .   3   7   7   7   7   1   .   .   1   6   5   5   4   5   5   2   .   .   .   .   .   .   .   1   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             148  | 11  98  98  102 106 100 118 136 136 120 136 129 72  71  71  58  84  84  97  97  111 122 102 101 111 121 127 134 148 147 
  Greatest Support         151  | 40  46  46  66  63  60  110 122 122 122 122 122 122 122 122 122 122 87  101 101 101 151 78  117 117 117 117 117 136 94  
  Greatest Overweight (x)  5    | 1   2   2   1   1   5   2   1   1   .   1   1   .   .   .   .   1   .   .   .   1   1   1   1   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         19   | 7   19  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             25   | 6   25  25  25  25  25  25  25  25  25  25  24  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          18   | 3   17  24  24  24  24  23  24  25  24  24  14  14  15  14  14  14  14  15  15  14  14  14  14  14  14  14  14  14  13  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            25   | 6   25  25  25  25  23  25  25  25  25  24  15  15  15  14  15  15  15  15  15  15  15  14  14  15  15  15  15  15  5   
Scrap Engine Consumption   237  | .   .   .   .   .   65  30  5   4   2   3   30  .   3   2   .   15  9   10  2   1   12  3   .   7   .   8   .   4   22  
  Constructs Created       8    | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Constructs Modified      93   | .   .   .   .   .   24  15  3   .   .   .   4   .   .   5   .   5   .   17  .   .   4   4   .   .   1   .   2   2   7   

 Class Distribution 
--------------------
 68% | Construct
 20% | Mutant
  6% | Commander-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Storage
           Construct | -9/Recycling
           Construct | -7/Factory
           Construct | -7/Lower Caves
           Construct | -7/Lower Caves
           Construct | -7/Zion
           Construct | -6/Proximity Caves
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Data Miner
           Construct | -5/Proximity Caves
           Construct | -5/Factory
           Construct | -5/Extension
 Commander-Construct | -5/Cetus
 Commander-Construct | -5/Archives
 Commander-Construct | -5/Hub_04(d)
           Construct | -4/Factory
           Construct | -4/Upper Caves
           Construct | -4/Upper Caves
           Construct | -4/Warlord
           Construct | -3/Proximity Caves
           Construct | -3/Research
           Construct | -3/Quarantine
           Construct | -2/Research
 Scavenger-Construct | -2/Testing

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  
Matter Collected           13718 | 267  713  268  557  267  446  669  136  214  37   240  890  107  194  .    68   1184 522  84   476  85   908  348  118  290  827  500  1006 382  1915 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18379 | 109  506  263  1741 1026 1826 1919 47   257  .    56   862  .    154  .    96   554  335  161  445  242  1624 151  14   293  525  771  502  954  2946 
  Parts                    821   | 4    28   18   109  47   67   90   5    14   .    5    48   .    5    .    6    27   11   4    20   10   63   4    2    12   23   42   30   34   93   
Haulers Intercepted        20    | .    2    .    5    3    1    3    .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    .    .    .    .    1    .    1    .    
Recyclers Shooed           23    | .    1    2    .    .    13   2    .    .    .    .    1    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      71    | .    .    .    .    .    .    .    4    7    .    6    .    .    7    .    5    .    .    .    .    .    .    22   .    .    20   .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes 
Combat Hostiles Destroyed  341  | .   10  8   32  12  6   54  7   8   .   2   29  .   .   .   5   19  13  2   .   4   20  7   4   6   17  4   9   17  46  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Guns                     24   | .   10  .   8   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cannons                  223  | .   .   3   18  8   3   30  4   .   .   2   21  .   .   .   .   18  12  .   .   4   16  7   .   6   12  2   9   11  37  
  AOE                      78   | .   .   5   4   .   .   22  3   8   .   .   5   .   .   .   5   .   .   .   .   .   3   .   4   .   5   2   .   6   6   
Classes Destroyed          23   | 2   6   1   2   .   .   4   .   1   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   
  Worker                   29   | .   3   1   2   .   1   4   .   .   .   .   5   .   .   .   .   1   .   .   .   .   8   .   .   .   .   .   .   .   4   
  Builder                  24   | .   .   1   2   .   1   3   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   4   .   3   3   
  Tunneler                 6    | 1   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   20   | .   2   .   5   3   1   3   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   1   .   
  Recycler                 37   | 1   1   2   2   2   14  2   .   .   .   .   1   .   .   .   .   1   1   .   .   .   4   .   .   .   .   2   .   .   4   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 10   | .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   
  Operator                 16   | .   1   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   1   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  27   | .   1   .   4   2   .   3   .   .   .   .   2   .   .   .   .   2   .   1   .   1   2   .   .   .   .   4   2   1   2   
  Swarmer                  69   | .   6   6   8   .   .   3   6   8   .   .   7   .   .   .   5   4   1   .   .   .   .   5   4   .   4   .   .   .   2   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Grunt                    143  | .   4   2   15  6   2   36  .   .   .   1   6   .   .   .   .   6   8   .   .   2   7   1   .   2   5   3   1   10  26  
  Brawler                  9    | .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Duelist                  8    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   
  Sentry                   40   | .   .   .   7   6   4   7   1   .   .   .   4   .   .   .   .   2   3   .   .   1   2   1   .   .   1   .   .   1   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   
  Hunter                   17   | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   1   .   .   1   4   .   .   .   .   .   2   .   3   
  Programmer               41   | .   .   .   .   .   .   2   .   .   .   1   6   .   .   .   .   4   .   .   .   .   6   .   .   2   3   1   5   3   8   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | 2   4   3   7   6   5   13  4   4   .   1   4   .   .   .   5   8   5   2   3   2   9   2   4   2   5   4   3   19  9   
  Combat Bots Only         12   | .   3   3   7   3   2   8   4   4   .   1   4   .   .   .   5   6   5   1   .   2   3   2   4   2   5   2   3   12  7   
Max Kills in Single Turn   7    | 1   2   2   3   1   1   4   2   3   .   1   4   .   .   .   4   2   1   1   2   1   3   1   4   1   2   2   1   2   7   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   1   .   .   3   2   3   .   .   4   .   .   .   3   .   .   .   .   .   1   .   4   .   1   2   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   
Hostile Shots Fired        1939  | .     73    24    111   55    26    293   30    18    .     15    175   .     4     .     8     100   40    10    2     4     126   43    2     8     68    20    73    120   491   
  Missed                   632   | .     13    9     30    16    8     95    12    6     .     5     55    .     3     .     3     29    11    4     2     2     57    15    .     4     23    7     30    40    153   
Damage Taken               19785 | .     553   189   1081  534   243   2982  189   133   .     141   1668  .     20    .     56    1082  737   146   34    132   1020  323   16    69    680   152   504   1678  5423  
  Core                     2406  | .     59    27    84    51    39    263   .     11    .     .     70    .     .     .     .     99    58    .     .     58    12    12    9     16    .     .     115   483   940   
  Absorbed by Shields      3385  | .     .     .     .     .     .     .     .     .     .     10    27    .     .     .     22    54    .     51    13    10    608   191   16    8     492   95    352   273   1163  
  Reduced by Siege Mode    98    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     98    
  Redirected to Core       844   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     115   428   301   
  Ignored by Resistances   1767  | .     .     .     .     .     .     .     61    36    .     40    .     .     .     .     .     93    .     .     .     33    .     23    .     .     97    103   .     34    1247  
  Regen/Repaired (Parts)   7071  | .     132   .     .     .     152   912   175   100   712   .     538   .     .     504   .     371   .     604   .     .     543   290   .     16    58    .     453   375   1136  
Core Remaining (%)         77    | 100   .     65    .     .     56    .     .     .     .     60    .     .     .     .     91    .     .     .     .     78    .     .     .     .     95    .     75    .     .     
Volleys Fired              1600  | 7     46    20    78    52    101   162   38    12    1     11    144   4     41    .     9     121   55    8     82    19    125   30    2     32    57    47    62    71    163   
  Largest                  3     | 2     2     2     2     2     2     2     1     1     1     2     2     1     1     .     1     1     1     1     1     1     2     1     2     1     1     2     1     2     3     
  Hottest                  187   | 70    78    78    112   112   105   135   99    75    75    88    150   150   90    .     75    150   150   81    81    124   187   67    110   67    88    172   105   187   177   
Shots Fired                1880  | 14    94    39    146   99    134   184   40    13    1     13    147   4     41    .     9     121   56    10    80    19    127   32    3     32    56    48    62    73    183   
  Gun                      333   | 14    89    .     23    11    113   .     .     .     .     .     .     .     .     .     .     .     .     .     77    .     .     .     .     .     .     .     .     .     6     
  Cannon                   1464  | .     4     36    123   88    21    164   36    9     1     13    139   4     41    .     7     121   56    10    3     19    124   32    1     32    42    48    62    64    164   
  Launcher                 82    | .     1     3     .     .     .     20    4     4     .     .     8     .     .     .     2     .     .     .     .     .     3     .     2     .     14    .     .     8     13    
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  1060  | 7     79    36    66    11    88    68    10    .     .     11    72    1     .     .     .     57    50    .     77    3     92    29    1     32    41    36    45    49    99    
  Thermal                  483   | 7     14    .     .     1     31    96    26    .     .     2     59    3     41    .     .     39    2     .     .     13    32    3     .     .     .     12    17    15    70    
  Explosive                82    | .     1     3     .     .     .     20    4     4     .     .     8     .     .     .     2     .     .     .     .     .     3     .     2     .     14    .     .     8     13    
  Electromagnetic          253   | .     .     .     80    87    15    .     .     9     1     .     8     .     .     .     7     25    4     10    3     3     .     .     .     .     1     .     .     .     .     
  Entropic                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Robot Hit Streak         30    | 9     11    4     25    11    30    21    8     6     .     4     15    .     6     .     7     20    17    3     8     5     9     5     3     8     10    7     8     7     16    
  Robot Miss Streak        8     | 2     5     5     4     4     2     4     5     2     .     8     5     .     .     .     2     5     5     4     6     2     4     4     .     3     2     2     3     4     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     1     1     1     1     
  Secondary Targets        4     | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1127  | 10    59    18    100   64    103   126   11    7     .     12    87    .     3     .     4     75    39    5     50    6     61    16    1     16    35    26    29    42    122   
  Core Hits                874   | 4     28    13    52    28    54    157   12    11    .     11    87    1     1     .     6     66    60    2     25    4     45    4     4     5     28    15    11    49    91    
  Critical Kills           15    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     2     1     3     6     
  Critical Parts Destroyed 27    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     .     3     2     3     4     8     
  Critical Strikes         48    | 1     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     1     .     .     4     5     4     7     14    
    Burn                   1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Destroy                44    | .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     7     1     .     .     4     5     4     6     14    
    Blast                  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           67118 | 107   812   671   2935  1572  1629  7579  658   710   .     367   4679  11    160   .     595   3864  2509  230   1456  264   5618  1292  620   1254  4073  2572  2468  5608  12805 
  Guns                     3997  | 107   790   .     306   139   1207  .     .     .     .     .     .     .     .     .     .     .     .     .     1397  .     .     .     .     .     .     .     .     .     51    
  Cannons                  46291 | .     22    388   1985  1264  422   4019  348   170   .     367   3256  11    160   .     105   3742  2509  230   59    264   4776  1292  .     1254  2661  2367  2465  3223  8932  
  Explosions               16765 | .     .     283   640   111   .     3560  310   540   .     .     1423  .     .     .     490   122   .     .     .     .     842   .     620   .     1412  205   .     2385  3822  
  Melee                    58    | .     .     .     .     58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  7     | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
  Kinetic                  37494 | 32    719   388   944   139   948   1477  348   .     .     285   2753  11    .     .     .     2906  2364  .     1397  98    4630  1292  .     1254  2661  2330  2465  2886  5167  
  Thermal                  9043  | 75    93    .     568   111   331   2631  .     .     .     82    358   .     160   .     .     193   69    .     .     36    146   .     .     .     .     37    .     337   3816  
  Explosive                15417 | .     .     283   72    .     .     3471  310   540   .     .     1290  .     .     .     490   .     .     .     .     .     747   .     620   .     1412  205   .     2385  3592  
  Electromagnetic          5099  | .     .     .     1347  1264  350   .     .     170   .     .     278   .     .     .     105   765   76    230   59    130   95    .     .     .     .     .     .     .     230   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 58    | .     .     .     .     58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         19    | .     5     5     1     1     2     5     5     5     5     .     5     .     .     .     .     2     8     8     8     .     3     3     3     3     5     .     4     2     19    
  Average Corruption       3     | .     4     5     1     1     1     4     5     5     5     .     3     .     .     .     .     1     2     8     6     .     2     3     3     3     4     .     3     2     9     
  Corruption Purged        20    | .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     4     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  466   | .     42    39    13    14    80    15    19    11    1     .     32    .     .     .     .     3     17    20    16    .     17    39    13    2     12    .     2     8     51    
    Message Errors         103   | .     11    5     .     2     22    3     3     2     .     .     8     .     .     .     .     .     4     3     4     .     6     8     4     .     1     .     .     5     12    
    Matter Fused           117   | .     14    10    4     3     20    3     3     2     1     .     4     .     .     .     .     2     5     6     5     .     2     13    5     .     3     .     .     .     12    
    Heat Flow Errors       63    | .     4     7     .     2     15    3     5     .     .     .     4     .     .     .     .     .     3     3     .     .     2     5     1     1     1     .     .     .     7     
    Energy Discharges      62    | .     5     7     2     2     14    3     2     2     .     .     4     .     .     .     .     .     3     2     3     .     1     3     1     .     4     .     1     .     3     
    Parts Rejected         6     | .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Parts Fused            4     | .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      58    | .     4     5     3     2     7     2     2     3     .     .     8     .     .     .     .     .     .     1     1     .     5     2     2     1     2     .     .     .     8     
    Data Loss (major)      15    | .     1     1     2     1     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     .     .     4     .     .     .     .     1     .     .     
    Misfires               20    | .     3     2     1     .     .     1     2     1     .     .     2     .     .     .     .     .     1     2     .     .     1     2     .     .     .     .     .     1     1     
    Alerts                 7     | .     .     1     .     1     1     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Weapon Failures        11    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     1     6     
Overload Shots             4     | .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
Overflow Damage            4522  | .     .     33    60    4     36    114   52    61    .     .     188   .     42    .     70    115   .     .     .     11    560   215   11    279   428   304   395   323   1221  
  Projectiles              3814  | .     .     15    14    .     36    47    7     61    .     .     26    .     42    .     63    111   .     .     .     11    540   215   .     279   353   261   395   284   1054  
  Explosions               708   | .     .     18    46    4     .     67    45    .     .     .     162   .     .     .     7     4     .     .     .     .     20    .     11    .     75    43    .     39    167   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 216   | .     .     5     5     .     .     10    2     .     .     2     32    .     .     .     .     51    10    .     .     .     15    2     .     9     5     8     15    12    33    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  195   | .     .     4     5     .     .     9     2     .     .     2     32    .     .     .     .     41    9     .     .     .     13    2     .     7     5     7     15    12    30    
  Secondary                21    | .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     10    1     .     .     .     2     .     .     2     .     1     .     .     3     
Self-Inflicted Damage      1311  | .     .     32    245   .     .     395   15    .     .     .     70    .     .     .     .     42    .     .     .     .     25    .     .     .     246   .     1     110   130   
  Shots                    31    | .     .     1     6     .     .     9     1     .     .     .     2     .     .     .     .     1     .     .     .     .     1     .     .     .     4     .     .     3     3     
  Rammed                   2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Targets Rammed             2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        421   | 110   251   242   186   144   277   385   350   144   36    68    421   126   188   .     96    256   228   162   .     96    167   240   229   189   136   12    .     .     168   
  Average Temperature      80    | 52    88    66    48    42    84    105   107   53    19    32    104   59    71    .     38    53    43    67    .     48    69    100   49    45    88    5     .     .     74    
  Received Heat Transfer   3637  | .     93    45    216   258   99    1107  12    .     .     12    327   .     9     .     .     63    159   12    6     18    94    45    .     9     90    26    19    293   625   
  Effects                  11    | .     .     .     .     .     .     2     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           8     | .     .     .     .     .     .     2     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Total Turns              65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     65    
  Longest Duration         38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    
Robots Corrupted           11    | .     .     .     3     2     .     .     .     .     .     .     2     .     .     .     .     2     1     1     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          9     | .     .     .     2     2     .     .     .     .     .     .     2     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              34    | .     .     .     9     4     2     .     .     .     .     .     4     .     .     .     1     5     2     2     .     4     .     .     .     .     .     .     .     .     1     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Robots Melted              4     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Combat Hostiles          3     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             17    | .     .     .     .     .     .     10    .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     
  Heat Transferred         12016 | 296   259   .     800   200   536   6507  .     .     .     100   450   .     250   .     .     224   74    .     .     37    124   .     .     .     .     37    .     333   1789  
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     .     .     8     3     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  
Peak Influence             1762 | 10   219  108  573  420  106  1689 .    .    .    .    1018 .    .    .    .    392  975  801  482  437  1172 .    .    .    .    735  934  1026 1762 
  Initial                  576  | .    6    .    41   145  16   354  .    .    .    .    16   .    .    .    .    .    151  545  240  7    193  .    .    .    .    156  413  462  576  
  Average                  340  | 3    49   42   344  153  24   816  .    .    .    .    495  .    .    .    .    264  422  663  215  195  437  .    .    .    .    296  662  631  1072 
Maximum Alert Level        5    | .    1    .    2    2    .    5    .    .    .    .    3    .    .    .    .    1    3    3    2    2    4    .    .    .    .    3    3    3    5    
  Low Security (%)         43   | 100  92   100  7    70   100  .    .    .    .    .    17   .    .    .    .    26   9    .    47   61   4    .    .    .    .    37   .    .    .    
  Level 1                  24   | .    7    .    61   28   .    18   .    .    .    .    36   .    .    .    .    73   51   .    37   20   51   .    .    .    .    43   2    7    .    
  Level 2                  17   | .    .    .    31   1    .    35   .    .    .    .    18   .    .    .    .    .    25   83   14   17   29   .    .    .    .    15   46   59   19   
  Level 3                  9    | .    .    .    .    .    .    18   .    .    .    .    28   .    .    .    .    .    13   16   .    .    6    .    .    .    .    3    50   32   30   
  Level 4                  4    | .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    43   
  Level 5                  .    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  High Security            .    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          100  | .    1    .    7    .    .    17   .    .    .    .    16   .    .    .    .    9    2    .    .    2    7    .    .    .    1    5    5    6    22   
  Investigation            11   | .    1    .    3    .    .    4    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            25   | .    .    .    .    .    .    2    .    .    .    .    5    .    .    .    .    4    .    .    .    .    3    .    .    .    .    1    4    2    4    
  Reinforcement            33   | .    .    .    4    .    .    4    .    .    .    .    3    .    .    .    .    4    2    .    .    2    2    .    .    .    .    2    1    2    7    
  Assault                  20   | .    .    .    .    .    .    6    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    2    7    
  Garrison                 11   | .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       8    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    4    
Haulers Reinforced         4    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes 
Distress Signals           25   | .   1   .   4   3   .   1   .   .   .   .   2   .   .   .   .   .   3   2   .   1   2   .   .   .   .   3   1   1   1   
Communications Jammed      45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   30  .   .   .   .   .   .   9   .   
  Distress Signals         41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   30  .   .   .   .   .   .   8   .   
Times Spotted              672  | .   23  8   45  18  4   71  9   9   .   4   64  .   9   .   5   43  38  10  31  8   53  6   .   38  18  28  26  28  76  
  Peak Tracking Total      12   | .   4   3   6   3   1   8   4   4   .   2   6   .   4   .   5   6   5   5   2   3   7   4   4   12  6   8   3   8   12  
  Tactical Retreats        33   | .   .   .   2   1   .   2   3   .   .   .   9   .   5   .   .   1   .   .   .   1   4   .   .   1   2   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes 
Traps Triggered            19   | .   3   .   1   2   .   2   .   .   .   .   6   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   7   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes 
Machines Disabled          77   | .   2   2   3   1   3   13  .   .   .   .   9   .   .   .   1   2   .   .   3   .   11  .   .   .   1   5   9   2   10  
  Max in Single Turn       6    | .   1   2   1   1   1   6   .   .   .   .   6   .   .   .   1   1   .   .   1   .   4   .   .   .   1   1   1   1   2   
  Garrison Access          5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes 
Machines Accessed          69   | .   8   1   9   9   10  13  1   .   .   .   4   .   1   4   .   2   .   .   .   .   1   .   1   2   1   2   .   .   .   
  Terminals                37   | .   7   .   7   8   6   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Total Hacks                207  | .   39  1   31  21  38  26  1   .   .   .   6   .   1   29  .   5   .   .   .   .   2   .   1   3   1   2   .   .   .   
  Successful               99   | .   16  1   14  7   12  6   1   .   .   .   2   .   1   29  .   3   .   .   .   .   1   .   1   3   1   1   .   .   .   
  Failed                   108  | .   23  .   17  14  26  20  .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Catastrophic           24   | .   .   .   3   5   9   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   190  | .   22  .   12  6   26  10  .   .   .   .   21  .   .   .   .   22  18  1   .   8   7   .   .   1   .   12  17  2   5   
  Terminals                114  | .   33  .   17  18  27  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   6   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          19   | .   .   .   3   3   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             61   | .   9   1   3   5   5   2   1   .   .   .   .   .   1   29  .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   
  Record                   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   
  Part Schematic           14   | .   1   .   1   .   1   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   1   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   2   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      9    | .   .   .   2   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         8    | .   2   .   1   1   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   2   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   8   .   9   9   8   12  .   .   .   .   4   .   .   .   .   2   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Full Trace Events        20   | .   4   .   3   2   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  20   | .   1   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   4   .   3   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   33   | .   1   .   4   .   1   .   .   .   14  .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     120  | .   52  .   .   .   .   68  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     56   | .   .   .   19  10  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    16   | .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmers              9    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  
Total Allies               55    | .    .    .    .    .    .    3    .    .    4    .    3    .    .    .    .    5    30   5    .    .    2    .    .    .    1    2    .    .    .    
  Largest Group            26    | .    .    .    .    .    .    3    .    .    4    4    3    .    .    .    .    4    22   26   15   9    3    .    .    .    1    2    1    .    .    
  Highest-Rated Group      1158  | .    .    .    .    .    .    93   .    .    149  149  210  .    .    .    .    233  831  1158 775  580  288  .    .    .    47   525  236  .    .    
  Highest-Rated Ally       269   | .    .    .    .    .    .    31   .    .    38   38   70   .    .    .    .    70   159  145  96   96   103  .    .    .    47   269  236  .    .    
Zionite Dispatches         12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    4    .    .    .    1    .    .    .    .    3    .    .    .    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Light                    4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Experimental             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    2    .    .    .    .    .    .    5    4    1    .    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    1    .    
  RETURN                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    4    .    .    
Ally Attacks               550   | .    .    .    .    .    .    14   .    .    .    20   13   .    .    .    .    28   171  60   33   54   40   .    .    .    1    66   50   .    .    
  Total Damage             23120 | .    .    .    .    .    .    278  .    .    .    252  372  .    .    .    .    572  4537 1257 1009 2105 3031 .    .    .    47   6468 3192 .    .    
  Kills                    107   | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    2    27   6    5    6    17   .    .    .    .    25   16   .    .    
Allies Corrupted           5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    1    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   .   .   .   1   2   .   1   .   1   2   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   4   2   .   
  Drone Recoveries         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   4   2   .   
Zionite Intel Received     17   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   2   .   .   1   1   .   .   .   .   1   5   .   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  
Turns Passed               44291 | 132  2012 1877 2902 1409 6385 2487 741  382  1044 554  2826 614  1952 197  643  2003 1334 671  1530 348  1735 2097 932  1088 1836 958  1250 779  1573 
Spaces Moved               26430 | 62   722  565  1058 478  1676 1071 751  538  1549 605  3611 1122 1447 93   630  2121 905  223  391  202  859  1030 613  688  1036 681  822  306  575  
  Core                     19    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Treads                   14505 | 58   722  565  1058 478  628  206  547  538  1549 605  3611 1122 1447 85   .    76   905  183  .    .    .    .    .    .    .    .    .    .    122  
  Legs                     3308  | .    .    .    .    .    338  300  .    .    .    .    .    .    .    8    630  2032 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   710   | .    .    .    .    .    710  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7877  | .    .    .    .    .    .    565  204  .    .    .    .    .    .    .    .    13   .    40   391  202  859  1030 613  688  1036 681  822  306  427  
  Flight                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Fastest Speed            40    | 50   160  320  240  240  209  90   53   53   53   53   53   53   53   53   66   66   100  100  110  110  110  151  83   83   83   83   83   83   40   
  Average Speed            120   | 154  234  320  240  240  277  169  68   55   53   58   53   53   53   54   66   67   100  101  110  133  133  174  145  125  142  93   89   162  161  
  Slowest Speed            480   | 160  320  320  240  240  480  283  117  117  53   117  117  53   53   66   66   135  100  110  110  174  224  202  151  151  151  151  183  187  287  
  Overloaded Moves         2686  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    318  .    50   257  140  675  816  177  253  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Exploration Rate (%)       66    | 6    96   95   69   57   99   38   76   58   90   64   82   97   94   69   66   51   86   69   89   16   21   83   72   73   88   20   91   12   57   
  Regions Visited          29
    Branch Regions         21
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    2    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    1    .    1    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    .    1    .    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             28    | .    .    1    .    .    .    .    1    3    2    4    .    4    7    .    2    .    .    .    .    .    .    1    2    .    1    .    .    .    .    
Spaces Dug                 332   | .    7    8    .    .    .    14   15   17   .    .    61   3    15   .    .    24   .    .    .    5    31   .    .    3    73   7    6    28   15   
Terrain Destroyed          1393  | .    7    19   57   12   2    129  51   35   .    .    168  3    36   .    28   50   .    .    20   13   107  28   25   13   213  47   43   133  154  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               503   | .    .    3    5    .    2    22   25   .    .    .    50   3    36   .    .    36   .    .    20   13   56   28   .    13   31   37   43   34   46   
  AOE                      890   | .    7    16   52   12   .    107  26   35   .    .    118  .    .    .    28   14   .    .    .    .    51   .    25   .    182  10   .    99   108  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  
Total                      37046 | 83   955  599  1282 636  3280 1532 936  603  1773 790  4364 1137 2590 240  845  2566 1273 661  1408 258  1313 1300 649  887  1328 949  1265 513  1031 
  Wait                     7744  | 3    126  .    82   69   1474 216  131  40   179  165  476  3    1101 146  202  238  148  425  926  29   262  224  29   119  186  162  306  86   191  
  Move                     26402 | 61   721  564  1057 477  1675 1070 750  537  1548 604  3610 1121 1446 92   629  2120 904  222  390  201  858  1029 612  687  1035 680  822  305  575  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  183   | 6    24   3    12   8    5    18   2    .    6    .    15   2    .    .    1    11   2    1    .    1    9    3    1    13   6    4    10   4    16   
  Fast Attach              204   | 6    7    2    9    3    1    5    2    2    10   2    20   2    .    .    .    18   4    .    5    .    11   1    .    7    4    21   18   15   29   
  Attach                   47    | .    2    1    3    3    2    8    .    .    2    .    4    .    .    .    .    3    .    .    .    .    2    4    1    .    .    1    .    4    7    
  Detach                   27    | .    2    .    2    .    3    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    1    2    1    2    1    .    1    3    5    
  Swap                     329   | .    11   4    13   15   3    29   9    10   8    5    52   1    1    .    4    26   17   2    1    7    28   4    3    6    15   10   21   9    15   
  Drop                     341   | .    16   5    25   7    16   11   4    2    16   3    40   4    .    2    .    29   8    3    4    1    17   3    .    21   9    24   25   16   30   
  Fire                     1600  | 7    46   20   78   52   101  162  38   12   1    11   144  4    41   .    9    121  55   8    82   19   125  30   2    32   57   47   62   71   163  
  Melee                    2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   153   | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    135  .    .    .    .    .    .    .    15   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x3 / *Qua)
-3/Quarantine
-2/Research
-2/Testing

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
   133 | -11/Scrapyard      | Entered Materials
   332 | -10/Materials      | Build established: Mutant
   629 | -10/Materials      | Discovered new exit (range 8)
   678 | -10/Materials      | Repaired Lgt. Treads
   705 | -10/Materials      | Repaired Lgt. Treads
   883 | -10/Materials      | Identified exit to Mines
  1134 | -10/Materials      | Discovered new exit (range 15)
  1545 | -10/Materials      | Discovered new exit (range 4)
  2145 | -10/Materials      | Entered Mines
  2223 | -10/Mines          | Learned location of 1 exit from Materials
  2338 | -10/Mines          | Discovered new exit (range 11)
  2393 | -10/Mines          | Found the Drone Emporium
  2415 | -10/Mines          | Found Prototype Device
  2585 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2592 | -10/Mines          | Found Prototype Device
  3846 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3846 | -10/Mines          | Discovered new exit (range 5)
  3935 | -10/Mines          | Discovered new exit (range 12)
  4022 | -10/Mines          | Entered Materials
  4022 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4023 | -9/Materials       | Identified exit to Materials
  4364 | -9/Materials       | Destroyed 7 combat bots
  4676 | -9/Materials       | Discovered exit to Materials (range 5)
  4948 | -9/Materials       | Identified Exp. Sensor Array
  4948 | -9/Materials       | Identified Decoy Drone Bay
  5110 | -9/Materials       | Discovered new exit (range 15)
  5152 | -9/Materials       | Discovered new exit (range 16)
  5227 | -9/Materials       | Identified exit to Storage
  6924 | -9/Materials       | Entered Storage
  7683 | -9/Storage         | Used back door to open Recycling access
  7683 | -9/Storage         | Discovered new exit (range 5)
  8021 | -9/Storage         | Discovered exit to Materials (range 5)
  8333 | -9/Storage         | Entered Recycling
  8672 | -9/Recycling       | Found Scrap Engine
  9568 | -9/Recycling       | Build established: Construct
 10201 | -9/Recycling       | Discovered new exit (range 15)
 14718 | -9/Recycling       | Entered Factory
 14718 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 15561 | -7/Factory         | Discovered new exit (range 5)
 15693 | -7/Factory         | Garrison activated, responded to threat
 15950 | -7/Factory         | First assault squad dispatched
 16121 | -7/Factory         | Destroyed 8 combat bots
 16348 | -7/Factory         | Discovered new exit (range 16)
 16601 | -7/Factory         | Repaired Broken Exp. Sensor Array
 16792 | -7/Factory         | Destroyed 8 combat bots
 16951 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 17147 | -7/Factory         | High security lockdown imminent
 17205 | -7/Factory         | Entered Lower Caves
 17323 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17581 | -7/Lower Caves     | Spotted B-75 Beast
 17912 | -7/Lower Caves     | Discovered new exit (range 13)
 17927 | -7/Lower Caves     | Learned 4 Factory zone layouts
 17946 | -7/Lower Caves     | Entered another Lower Caves area
 17948 | -7/Lower Caves     | Discovered new exit (range 4)
 18068 | -7/Lower Caves     | Encountered a Warlord checkpoint
 18085 | -7/Lower Caves     | Learned location of Zion (-7)
 18134 | -7/Lower Caves     | Discovered new exit (range 14)
 18163 | -7/Lower Caves     | Spotted B-75 Beast
 18328 | -7/Lower Caves     | Entered Zion
 18354 | -7/Zion            | System corruption cleaned by Quarantine Array
 18385 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 18440 | -7/Zion            | Discovered new exit (range 15)
 18458 | -7/Zion            | Given the Hacking Drone Bay
 18464 | -7/Zion            | Found Prototype Device
 18464 | -7/Zion            | Identified Hacking Drone Bay
 18595 | -7/Zion            | Visited the Megawrench Repair Shop
 18783 | -7/Zion            | Found Prototype Special Weapon
 18784 | -7/Zion            | Found Prototype Special Weapon
 18791 | -7/Zion            | Identified RU-N14's Throwing Claymores (x2)
 18875 | -7/Zion            | Megawrench repaired 8 parts
 19062 | -7/Zion            | Imprinted
 19064 | -7/Zion            | Declared Zion's savior
 19310 | -7/Zion            | Found Prototype Device
 19310 | -7/Zion            | Identified Bomb Factory No. 2
 19372 | -7/Zion            | Entered Proximity Caves
 19372 | -6/Proximity Caves | Accompanied by 4 allies
 19744 | -6/Proximity Caves | Learned Factory emergency access door positions
 19791 | -6/Proximity Caves | Discovered new exit (range 15)
 19926 | -6/Proximity Caves | Entered Factory
 19926 | -6/Factory         | Accompanied by 3 allies
 19926 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 20065 | -6/Factory         | Discovered new exit (range 5)
 20387 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 20523 | -6/Factory         | Retrieved Zion intel report: Main Access
 20523 | -6/Factory         | Identified exit to Factory
 20936 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 21164 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 21165 | -6/Factory         | Zion Light squad teleported in
 21213 | -6/Factory         | Garrison activated, responded to threat
 21262 | -6/Factory         | Terminal network hard line cut
 21708 | -6/Factory         | First assault squad dispatched
 22472 | -6/Factory         | Discovered new exit (range 3)
 22473 | -6/Factory         | Identified exit to Lower Caves
 22752 | -6/Factory         | Entered Lower Caves
 22949 | -6/Lower Caves     | Learned Factory trap positions
 23012 | -6/Lower Caves     | Discovered new exit (range 9)
 23229 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23364 | -6/Lower Caves     | Identified exit to Lower Caves
 23366 | -6/Lower Caves     | Entered another Lower Caves area
 23388 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 23623 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 25283 | -6/Lower Caves     | Discovered new exit (range 7)
 25286 | -6/Lower Caves     | Identified exit to Data Miner
 25318 | -6/Lower Caves     | Entered Data Miner
 25318 | -6/Data Miner      | Discovered new exit (range 7)
 25329 | -6/Data Miner      | Met Data Miner
 25339 | -6/Data Miner      | Learned location of Section 7 (-2)
 25339 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 25347 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 25514 | -6/Data Miner      | Identified exit to Proximity Caves
 25515 | -6/Data Miner      | Entered Proximity Caves
 25749 | -5/Proximity Caves | Learned location of Armory (-4)
 25836 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 25909 | -5/Proximity Caves | Discovered exit to Factory (range 3)
 26049 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 26158 | -5/Proximity Caves | Entered Factory
 26158 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 26159 | -5/Factory         | Loaded intel: 95 trap records
 26160 | -5/Factory         | Loaded intel: 188 non-interactive machine locations
 26317 | -5/Factory         | Discovered new exit (range 9)
 26672 | -5/Factory         | Discovered new exit (range 13)
 26692 | -5/Factory         | Identified exit to Factory
 26730 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 26731 | -5/Factory         | Zion Light squad teleported in
 26851 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 26852 | -5/Factory         | Zion Hover Resupply teleported in
 27029 | -5/Factory         | Lost 3 allies
 27101 | -5/Factory         | Discovered exit to Factory (range 4)
 27350 | -5/Factory         | Cargo convoy interrupted
 27362 | -5/Factory         | Zion Infowar Resupply teleported in
 27528 | -5/Factory         | Terminal network hard line cut
 27642 | -5/Factory         | Discovered new exit (range 12)
 27656 | -5/Factory         | Identified exit to Upper Caves
 28159 | -5/Factory         | Identified exit to Extension
 28161 | -5/Factory         | Entered Extension
 28418 | -5/Extension       | Zion Light squad teleported in
 28498 | -5/Extension       | Retrieved Zion intel report: Unaware Analyses
 28499 | -5/Extension       | Zion Light squad teleported in
 28529 | -5/Extension       | Rescued A7
 28606 | -5/Extension       | Rescued a captive Derelict
 28609 | -5/Extension       | Rescued a captive Derelict
 28641 | -5/Extension       | Rescued a captive Derelict
 28645 | -5/Extension       | Rescued a captive Derelict
 28902 | -5/Extension       | Spotted B-75 Beast
 28907 | -5/Extension       | Allies destroyed B-75 Beast
 28911 | -5/Extension       | Disrupted transfer network
 28911 | -5/Extension       | Spotted B-75 Beast
 28926 | -5/Extension       | Allies destroyed B-75 Beast
 28952 | -5/Extension       | Lost 5 allies
 28964 | -5/Extension       | Discovered exit to Factory (range 3)
 29061 | -5/Extension       | Retrieved Zion intel report: Unaware Schematics
 29062 | -5/Extension       | Zion Fire squad teleported in
 29286 | -5/Extension       | Rescued a captive Derelict
 29424 | -5/Extension       | Build established: Commander-Construct
 29425 | -5/Extension       | Zion Fire squad teleported in
 29445 | -5/Extension       | Discovered exit to Factory (range 10)
 29446 | -5/Extension       | Discovered new exit (range 6)
 29461 | -5/Extension       | Identified exit to Cetus
 29495 | -5/Extension       | Entered Cetus
 29495 | -5/Cetus           | Accompanied by 22 allies (A7)
 29500 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 29512 | -5/Cetus           | Spotted Cetus Guard
 29512 | -5/Cetus           | Spotted Cetus Guard
 29513 | -5/Cetus           | Spotted Cetus Guard
 29514 | -5/Cetus           | Spotted Cetus Guard
 29517 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 29524 | -5/Cetus           | Allies destroyed Cetus Guard
 29525 | -5/Cetus           | Allies destroyed Cetus Guard
 29527 | -5/Cetus           | Destroyed Cetus Guard
 29530 | -5/Cetus           | Allies destroyed Cetus Guard
 29559 | -5/Cetus           | Started Cetus Manufacturing Module
 29584 | -5/Cetus           | Manufactured an Enhanced Grunt
 29609 | -5/Cetus           | Manufactured an Enhanced Grunt
 29634 | -5/Cetus           | Manufactured an Enhanced Grunt
 29659 | -5/Cetus           | Manufactured an Enhanced Grunt
 29684 | -5/Cetus           | Manufactured an Enhanced Grunt
 29752 | -5/Cetus           | Discovered new exit (range 16)
 29772 | -5/Cetus           | Spotted Cetus Guard
 29772 | -5/Cetus           | Spotted Cetus Guard
 29776 | -5/Cetus           | Spotted Cetus Guard
 29777 | -5/Cetus           | Spotted Cetus Guard
 29784 | -5/Cetus           | Discovered exit to Factory (range 16)
 29786 | -5/Cetus           | Allies destroyed Cetus Guard
 29789 | -5/Cetus           | Allies destroyed Cetus Guard
 29791 | -5/Cetus           | Destroyed Cetus Guard
 29791 | -5/Cetus           | Allies destroyed Cetus Guard
 29798 | -5/Cetus           | Scared off Revision 17
 29819 | -5/Cetus           | Lost 3 allies
 30165 | -5/Cetus           | Identified exit to Archives
 30166 | -5/Cetus           | Entered Archives
 30166 | -5/Archives        | Accompanied by 16 allies
 30230 | -5/Archives        | Lost 5 allies
 30430 | -5/Archives        | Discovered new exit (range 15)
 30464 | -5/Archives        | Discovered exit to Factory (range 15)
 30537 | -5/Archives        | Discovered new exit (range 16)
 31684 | -5/Archives        | Identified exit to Hub_04(d)
 31696 | -5/Archives        | Entered Hub_04(d)
 31696 | -5/Hub_04(d)       | Accompanied by 9 allies
 31696 | -5/Hub_04(d)       | Discovered exit to Factory (range 10)
 31959 | -5/Hub_04(d)       | Discovered exit to Factory (range 15)
 31972 | -5/Hub_04(d)       | Retrieved Zion intel report: Emergency Access
 32005 | -5/Hub_04(d)       | Network Hub disabled
 32036 | -5/Hub_04(d)       | Lost 3 allies
 32044 | -5/Hub_04(d)       | Spotted Lightning
 32044 | -5/Hub_04(d)       | Entered Factory
 32044 | -4/Factory         | Accompanied by 3 allies
 32044 | -4/Factory         | Evolved 2 slots: Utility x2
 32342 | -4/Factory         | Build established: Construct
 32364 | -4/Factory         | Discovered new exit (range 5)
 32390 | -4/Factory         | Identified exit to Research
 33380 | -4/Factory         | Retrieved Zion intel report: Branch Access
 33380 | -4/Factory         | Identified exit to Upper Caves
 33380 | -4/Factory         | Identified exit to Armory
 33381 | -4/Factory         | Zion Heavy squad teleported in
 33542 | -4/Factory         | Terminal network hard line cut
 33544 | -4/Factory         | First assault squad dispatched
 33779 | -4/Factory         | Entered Upper Caves
 34636 | -4/Upper Caves     | Learned Research emergency access door positions
 34698 | -4/Upper Caves     | Encountered a Warlord checkpoint
 34864 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 35064 | -4/Upper Caves     | Discovered new exit (range 5)
 35585 | -4/Upper Caves     | Learned location of 1 exit from Research
 35871 | -4/Upper Caves     | Identified exit to Upper Caves
 35876 | -4/Upper Caves     | Entered another Upper Caves area
 36566 | -4/Upper Caves     | Learned Research non-interactive machine intel
 36613 | -4/Upper Caves     | Discovered new exit (range 14)
 36807 | -4/Upper Caves     | Identified exit to Warlord
 36808 | -4/Upper Caves     | Entered Warlord
 36859 | -4/Warlord         | System corruption cleaned by Quarantine Array
 37195 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 37371 | -4/Warlord         | Rebuked by Warlord
 37379 | -4/Warlord         | Opened Warlord's prototype stash
 37387 | -4/Warlord         | Found Prototype Device
 37387 | -4/Warlord         | Identified Exp. Phase Shifter
 37396 | -4/Warlord         | Warlord's base attacked by MAIN.C
 37396 | -4/Warlord         | Found Prototype Hackware
 37402 | -4/Warlord         | Found Prototype Processor
 37402 | -4/Warlord         | Identified Spectral Analyzer
 37472 | -4/Warlord         | Found Prototype Energy Gun
 37472 | -4/Warlord         | Identified Vortex Shotgun
 37476 | -4/Warlord         | Found Vortex Shotgun
 37595 | -4/Warlord         | Lost 3 allies
 37717 | -4/Warlord         | Lost 3 allies
 37729 | -4/Warlord         | Spotted Striker
 37736 | -4/Warlord         | Destroyed Striker
 37746 | -4/Warlord         | Warlord forces counterattacked
 37750 | -4/Warlord         | Spotted Striker
 37784 | -4/Warlord         | Lost 6 allies
 37802 | -4/Warlord         | Spotted Striker
 37826 | -4/Warlord         | P-80 Master assimilated allied RR-VMB(g)
 37859 | -4/Warlord         | Lost 6 allies
 37888 | -4/Warlord         | Discovered new exit (range 12)
 37895 | -4/Warlord         | Identified exit to Proximity Caves
 37896 | -4/Warlord         | Entered Proximity Caves
 37898 | -3/Proximity Caves | Spotter reported a threat
 37957 | -3/Proximity Caves | Found Alien Artifact
 37957 | -3/Proximity Caves | Identified Dimensional Node Initializer
 37957 | -3/Proximity Caves | Initialized slip node
 38430 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 39250 | -3/Proximity Caves | Discovered exit to Research (range 7)
 39732 | -3/Proximity Caves | Entered Research
 39732 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 39733 | -3/Research        | Identified exit to Research
 39735 | -3/Research        | Loaded intel: 53 non-interactive machine locations
 39845 | -3/Research        | Zion Experimental squad teleported in
 39868 | -3/Research        | Discovered exit to Research (range 8)
 39990 | -3/Research        | Spotted B-86 Titan
 40002 | -3/Research        | Garrison activated, responded to threat
 40005 | -3/Research        | Allies destroyed B-86 Titan
 40046 | -3/Research        | Identified Ghost Barrier
 40064 | -3/Research        | Zion Experimental squad teleported in
 40366 | -3/Research        | Found Prototype Protection
 40366 | -3/Research        | Identified Zio. Shade Armor
 40391 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 40392 | -3/Research        | Zion Recon squad teleported in
 40606 | -3/Research        | Discovered new exit (range 13)
 40686 | -3/Research        | Identified exit to Quarantine
 40690 | -3/Research        | Entered Quarantine
 40690 | -3/Quarantine      | Accompanied by 1 ally
 40774 | -3/Quarantine      | Found Alien Artifact
 40774 | -3/Quarantine      | Identified Phase Redirector
 40798 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 40841 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 40857 | -3/Quarantine      | Discovered exit to Research (range 19)
 40879 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 40923 | -3/Quarantine      | Found Dimensional Node Initializer
 40923 | -3/Quarantine      | Initialized slip node
 40927 | -3/Quarantine      | Found Alien Artifact
 40927 | -3/Quarantine      | Identified Transdimensional Reconstructor
 40927 | -3/Quarantine      | Warped through subspace to slip node
 40933 | -3/Quarantine      | Found Alien Artifact
 40933 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 40933 | -3/Quarantine      | Warped through subspace to slip node
 40941 | -3/Quarantine      | Found Transdimensional Reconstructor
 40974 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 41030 | -3/Quarantine      | Cryocooling Duct disabled
 41045 | -3/Quarantine      | Ambient heat levels rising (+20)
 41045 | -3/Quarantine      | Non-combat units ordered to evacuate
 41067 | -3/Quarantine      | Found Alien Artifact
 41067 | -3/Quarantine      | Identified Phase Armor
 41209 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 41337 | -3/Quarantine      | Found Fusion Bomb Launcher
 41669 | -3/Quarantine      | Found Alien Artifact
 41699 | -3/Quarantine      | Found Alien Artifact
 41699 | -3/Quarantine      | Identified Core Reset Matrix
 41699 | -3/Quarantine      | Identified Subatomic Replicator
 41699 | -3/Quarantine      | Used Core Reset Matrix
 41703 | -3/Quarantine      | Detected hypermatrix surge
 41703 | -3/Quarantine      | Sensed 7 artifacts in vicinity
 41810 | -3/Quarantine      | Discovered exit to Research (range 16)
 41940 | -3/Quarantine      | Entered Research
 41940 | -2/Research        | Evolved 2 slots: Utility x2
 42222 | -2/Research        | First assault squad dispatched
 42526 | -2/Research        | Destroyed 12 combat bots
 42691 | -2/Research        | Discovered new exit (range 5)
 42708 | -2/Research        | Identified exit to Testing
 42719 | -2/Research        | Entered Testing
 42742 | -2/Testing         | Protovariant out of control (PG-ZTU2NMTBMC)
 42901 | -2/Testing         | Build established: Scavenger-Construct
 42961 | -2/Testing         | Core integrity fell below 50%
 42962 | -2/Testing         | Garrison activated, responded to threat
 42974 | -2/Testing         | Warped through subspace
 43226 | -2/Testing         | Found Prototype Processor
 43226 | -2/Testing         | Identified Exp. Core Analyzer
 43310 | -2/Testing         | Found Prototype Device
 43310 | -2/Testing         | Identified Exp. Hardlight Generator
 43392 | -2/Testing         | System corruption reached 10%
 43455 | -2/Testing         | Lost 4 parts (1n3u)
 43469 | -2/Testing         | First assault squad dispatched
 43601 | -2/Testing         | Retrieved Zion intel report: Active Terminals
 43786 | -2/Testing         | Incoming assault squad redirected
 43841 | -2/Testing         | Destroyed 7 combat bots
 43917 | -2/Testing         | Lost 3 parts (1p1u1w)
 43990 | -2/Testing         | Incoming assault squad redirected
 43997 | -2/Testing         | Found Prototype Energy Cannon
 43997 | -2/Testing         | Identified Cld. Nova Cannon
 44260 | -2/Testing         | Terminal network hard line cut
 44270 | -2/Testing         | High security lockdown imminent
 44274 | -2/Testing         | Released all parts (15)
 44275 | -2/Testing         | Core integrity fell below 20%
 44292 | -2/Testing         | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
44274_ Released Arm. Scrap Engine.
44274_ Released Lrg. Storage Unit.
44274_ Released Hovering Antigrav-Heavy Exoskeleton.
44274_ Released Adv. Coolant Injector.
44274_ Released Mic. Antimatter Reactor.
44274_ Released Exp. Hardlight Generator.
44274_ Released Mic. Antimatter Reactor.
44274_ Released Cld. Nova Cannon.
44274_ Released Laser Construct/G.
44276_ Dropped Hacking Drone Bay.
44276_ Acquired Vortex Shotgun.
44278_ Acquired Unknown Flight Unit.
44278_ Identified Xenon Bombardment Thruster.
44278_ Slug penetrates P-80 Master.
44279_ System corrupted: Matter fused (-9).
[Achievement: Universal Adapter]
44279_ Slug penetrates H-88 Terminator.
44280_ P-80 Master shuts down.
44285_ Xenon Bombardment Thruster destroyed.
44291_ Phase Constrictor disabled.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????##############??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#    """""   #??????????????????? |
| ?????????????????#    """""   #??????????????????? |
| ?????????????????# =  """""   #??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#    """""   #??????????????????? |
| ?????????????????# ! s"""""   #??????????????????? |
| ?????????????????#  s " """   #??????????????????? |
| ?????????????????#    s  @p   #???######?????????? |
| ?????????????????#########h;#####       ?????????? |
| ???????????????????????#        +        ????????? |
| ??????????????????##???#   !    /       ?????????? |
| ??????????????????  ???#  !     k   ?????????????? |
| ????????????????# ""   # *!*    /     ???????????? |
| ????????????????#"""   #*[=%#####     ???????????? |
| ?????????????????"R    #!!!%##????#####??????????? |
| ????????????????#"""! !#]!!!!#???????????????????? |
| ????????????????#"" =  #%!|!##???????????????????? |
| ????????????????#   !  /=%!!##???????????????????? |
| ????????????????#      #     #???????????????????? |
| ????????????????#=     #    ##???????????????????? |
| ????????????????#      # ##+###??????????????????? |
| ?????????????####      # #    #??????????????????? |
| ??????????      /     %+[+  ""#??????????????????? |
| ???????????????##      # #! ""#??????????????????? |
| ????????????????#     %#!#! ""#??????????????????? |
| ?????????????#######  ## #   T#??????????????????? |
| ?????????????#         # #  ""#??????????????????? |
| ?????????????#         # #  ""#??????????????????? |
| ?????????????+         # #  ""#??????????????????? |
| ##???????????#         # #    #??????????????????? |
|  #???????????##+#####+## ######??????????????????? |
|  #??????????????????#    #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Coolant Potential          200
Energy Generation          40
Energy Capacity            1116
Matter Stores              396
Matter Capacity            700
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             450
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Evasion (%)                62
Targeting Accuracy         8
Launcher Accuracy          40
Core Analysis              8
Armor Integrity Analysis   30
Recoil Reduction           6
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
 Quantum Shading Machine | -2/Testing | Archive
     Cld. Linear Gravjet | -2/Testing | Archive

 Robot Schematics 
------------------
 R-10 Processor | -2/Testing | Archive
    C-65 Expert | -2/Testing | Archive
  A-15 Conveyor | -2/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Phase Redirector
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Phase Armor
Core Reset Matrix

 Achievements 
--------------
Freeware
Friend Of Zion
The One
Universal Adapter
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresVariableCalibrator
  Manual?         0
Play Time         05:26:14
  Cumulative      157.9 hours
  Start           2024.06.28 @ 01:21:55
  End             2024.07.01 @ 23:51:11
Sessions          41
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           33
  Adventurer      1
  Explorer        0
Win Type          -
  Total           12
  Types           3/2/4/0/0/0/3/0/0
Lore%             54
Gallery%          73
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 40532bc4-a31c-4847-a5e6-8a96463d4572