Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 16:11:44 Player: Tanker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (33) 165 Value Destroyed (913) 913 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 4479 Bonus ------- High Alert Combat Kills 14 Follower Combat Kills 67 Cogmind --------- Core Integrity 74/700 Matter 246/300 Energy 67/100 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Signal Interpreter Terrain Scan Processor Makeshift System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Weapon Shielding Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Terrain Scan Processor Improved Melee Analysis Suite Improved Weapon Shielding > --- WEAPON ----------- Missile Launcher Datajack Great Maul > --- INVENTORY -------- Improved Deuterium Engine Shock Absorption System System Shield EM Pulse Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Improved Weapon Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 3 | . . . 1 . 1 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 55 | 6 11 1 20 . 6 6 . 2 3 Power 7 | 1 2 . 1 . 1 1 . 1 . Engine 5 | 1 2 . 1 . . . . 1 . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 5 . 9 . 5 1 . . 1 Treads 4 | . 2 . 2 . . . . . . Leg 1 | . . . . . . . . . 1 Wheel 9 | 2 3 . 3 . . 1 . . . Hover . | . . . . . . . . . . Flight 9 | . . . 4 . 5 . . . . Utility 11 | 1 2 . 5 . . 2 . 1 . Device 2 | . 1 . 1 . . . . . . Storage 3 | 1 1 . 1 . . . . . . Processor 4 | . . . 2 . . 2 . . . Hackware 1 | . . . . . . . . 1 . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 2 1 5 . . 2 . . 2 Energy Gun 3 | 1 . . 2 . . . . . . Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 2 | 1 . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 2 . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . 6 Parts Lost 19 | . 1 2 2 . . 4 3 . 7 Power 3 | . . . . . . 1 1 . 1 Propulsion 6 | . 1 . . . . 2 2 . 1 Utility 4 | . . . 2 . . . . . 2 Weapon 6 | . . 2 . . . 1 . . 3 Highest Loss Streak 4 | . 1 2 2 . . 4 2 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 97 89 83 100 88 89 55 56 59 Engine 8 | . 14 14 11 11 6 . . 4 6 Core 1 | . . . . . 2 5 3 . . Treads 2 | . 6 . 5 . . . . . . Wheel 11 | . 21 28 9 . . 2 2 . . Flight 10 | . . . 18 33 34 25 9 7 5 Device 5 | . 12 14 5 . . . . . . Storage 6 | . 14 14 8 . . . . . . Processor 12 | . . . 6 22 18 28 30 30 25 Hackware 1 | . . . . . . . . 4 7 Protection 1 | . . . 2 11 9 6 . . . Ballistic Gun 7 | . 14 14 9 . . . . . . Launcher 3 | . 13 4 . . . 4 . . 1 Impact Weapon 3 | . . . 1 11 9 7 7 7 6 Special Melee Weapon 1 | . . . 1 11 9 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 14 31 31 31 10 12 18 10 8 20 Greatest Support 40 | 26 40 26 16 12 18 18 12 3 20 Greatest Overweight (x) 6 | 3 1 1 3 . 2 1 3 2 6 Average Overweight (x) . | . . 1 . . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 Average Capacity 8 | 7 8 15 9 5 5 5 5 5 5 Most Carried 15 | 6 10 13 15 5 5 5 5 5 5 Average Carried 7 | 3 7 10 8 5 5 4 5 4 4 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 Final Carried 13 | 6 10 13 5 5 5 5 5 5 3 Class Distribution -------------------- 88% | Mutant 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Matter Collected 980 | 199 340 110 220 . 20 22 9 . 60 Remotely . | . . . . . . . . . . Salvage Created 675 | . 476 85 17 . . 52 . . 45 Parts 51 | . 34 10 2 . . 3 . . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . 2 . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 26 | . 13 9 1 . . 2 . . 1 Guns 8 | . 3 4 1 . . . . . . AOE 17 | . 10 5 . . . 2 . . . Classes Destroyed 8 | . 7 . . . . . . . 1 Builder 1 | . 1 . . . . . . . . Recycler 1 | . 1 . . . . . . . . Mechanic 1 | . 1 . . . . . . . . Operator 2 | . 2 . . . . . . . . Watcher 2 | . 1 . . . . 1 . . . Swarmer 15 | . 3 9 1 . . 2 . . . Grunt 10 | . 10 . . . . . . . . Hunter 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 9 3 1 . . 2 . . 1 Combat Bots Only 7 | . 7 3 1 . . 2 . . 1 Max Kills in Single Turn 3 | . 2 3 1 . . 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 209 | . 34 15 6 2 2 69 46 . 35 Missed 68 | . 8 4 1 1 2 29 12 . 11 Damage Taken 1968 | . 266 89 109 39 . 353 594 . 518 Core 683 | . 24 6 27 . . 97 332 . 197 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 57 | . . . . . . 57 . . . Core Remaining (%) 95 | 100 . 88 . 93 100 . . . . Volleys Fired 58 | . 26 12 10 . . 3 . . 7 Largest 2 | . 2 2 2 . . 1 . . 2 Hottest 99 | . 50 50 60 . . 36 . . 99 Shots Fired 79 | . 40 15 11 . . 3 . . 10 Gun 49 | . 26 12 11 . . . . . . Cannon 8 | . . . . . . . . . 8 Launcher 22 | . 14 3 . . . 3 . . 2 Special . | . . . . . . . . . . Kinetic 48 | . 26 12 10 . . . . . . Thermal . | . . . . . . . . . . Explosive 22 | . 14 3 . . . 3 . . 2 Electromagnetic 9 | . . . 1 . . . . . 8 Robot Hit Streak 16 | . 16 3 2 . . 3 . . 4 Robot Miss Streak 3 | . 1 3 2 . . . . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 46 | . 22 8 6 1 . 4 . . 5 Core Hits 41 | . 27 9 2 . . 2 . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 34 | . . . 3 1 7 12 11 . . Impact 27 | . . . 3 . 7 6 11 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1885 | . 987 368 76 . . 281 . . 173 Guns 373 | . 233 64 76 . . . . . . Cannons 106 | . . . . . . . . . 106 Explosions 1371 | . 754 304 . . . 246 . . 67 Melee 35 | . . . . . . 35 . . . Ramming . | . . . . . . . . . . Kinetic 373 | . 233 64 76 . . . . . . Thermal . | . . . . . . . . . . Explosive 1371 | . 754 304 . . . 246 . . 67 Electromagnetic 106 | . . . . . . . . . 106 Impact 35 | . . . . . . 35 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 2 8 Average Corruption 2 | . . . . . . . 1 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . 2 2 Message Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 98 | . 8 35 . . . 41 . . 14 Projectiles 14 | . . . . . . . . . 14 Explosions 84 | . 8 35 . . . 41 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 100 | . 20 . . . . . . . 80 Shots 4 | . 2 . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 100 | . 2 . . . . 9 6 . 100 Average Temperature 36 | . 2 . . . . 9 6 . 48 Received Heat Transfer 318 | . 72 . . . . 66 135 . 45 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . . . . . . 1 . . 1 Impact Corruptions 1 | . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Peak Influence 547 | . 474 328 136 6 52 547 . . . Initial 115 | . . 115 49 6 1 23 . . . Average 182 | . 264 226 69 6 24 340 . . . Maximum Alert Level 2 | . 2 1 . . . 2 . . . Low Security (%) 58 | 100 22 53 100 100 100 8 . . . Level 1 32 | . 53 46 . . . 62 . . . Level 2 9 | . 24 . . . . 28 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 3 . . . 1 2 . . . Investigation 1 | . 1 . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 3 | . 2 . . . 1 . . . . Assault 1 | . . . . . . 1 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Distress Signals 2 | . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 15 9 11 2 3 12 9 . 7 Peak Tracking Total 7 | . 5 3 3 2 2 7 4 . 5 Tactical Retreats 6 | . . . . . . 3 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Machines Disabled 12 | . 3 . . . . 8 1 . . Max in Single Turn 7 | . 1 . . . . 7 1 . . Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Machines Accessed 7 | . 1 1 2 . 2 1 . . . Terminals 4 | . 1 . 2 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 13 | . 1 1 5 . 5 1 . . . Successful 9 | . 1 1 3 . 4 . . . . Failed 4 | . . . 2 . 1 1 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 9 | . 1 . 5 . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 7 | . 1 1 3 . 2 . . . . Record 3 | . . . 1 . 2 . . . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 . 1 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . 1 . 1 . . . Non-combat 2 | . . . . 1 . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . 1 . 1 . . . parse_system 1 | . . . . . . 1 . . . no_distress 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Total Allies 4 | . . 4 . . . . . . . Largest Group 4 | . . 4 2 . . . . . . Highest-Rated Group 71 | . . 71 32 . . . . . . Highest-Rated Ally 31 | . . 31 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . 19 . . . . . . Total Damage 266 | . . . 266 . . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Turns Passed 3291 | 71 550 603 685 43 161 332 268 257 321 Spaces Moved 3705 | 59 461 509 670 122 381 819 282 199 203 Core 511 | 7 . . . . . . 149 199 156 Treads 64 | . 64 . . . . . . . . Legs 47 | . . . . . . . . . 47 Wheels 1488 | 52 397 509 507 . . 11 12 . . Hover . | . . . . . . . . . . Flight 1595 | . . . 163 122 381 808 121 . . Fastest Speed 31 | 50 80 105 34 34 31 31 42 100 120 Average Speed 77 | 96 97 105 85 34 32 34 83 128 147 Slowest Speed 350 | 200 160 105 125 34 180 105 200 150 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . . . 4 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 75 57 34 42 23 18 40 12 30 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 25 | . . . 3 . 7 5 10 . . Terrain Destroyed 183 | . 73 29 3 . 7 28 10 . 33 Melee 25 | . . . 3 . 7 5 10 . . Projectile . | . . . . . . . . . . AOE 158 | . 73 29 . . . 23 . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Total 3995 | 70 520 562 767 118 401 849 292 203 213 Wait 67 | . . 37 27 . 3 . . . . Move 3686 | 58 460 508 669 115 378 816 281 198 203 Hop 4 | . . . . 2 1 1 . . . Pick Up 45 | 6 12 4 15 . 1 5 . 2 . Fast Attach 21 | 6 2 . 4 . 5 2 . 1 1 Attach 16 | . 2 1 7 . . 3 . 1 2 Detach 5 | . 1 . 2 . . 2 . . . Swap 18 | . 7 . 9 . 1 1 . . . Drop 41 | . 10 . 21 . 5 4 . 1 . Fire 58 | . 26 12 10 . . 3 . . 7 Melee 34 | . . . 3 1 7 12 11 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Destroyed 7 combat bots 270 | -10/Materials | Discovered new exit (range 12) 323 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 5) 543 | -10/Materials | Discovered new exit (range 16) 585 | -10/Materials | Identified exit to Mines 622 | -10/Materials | Entered Mines 626 | -10/Mines | Discovered new exit (range 8) 642 | -10/Mines | Discovered new exit (range 10) 832 | -10/Mines | Learned Materials stockpile data 878 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 955 | -10/Mines | Received a Mining Laser from a helpful Derelict 1039 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1225 | -10/Mines | Entered Materials 1225 | -9/Materials | Accompanied by 2 allies 1225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -9/Materials | Discovered new exit (range 13) 1627 | -9/Materials | Discovered new exit (range 3) 1868 | -9/Materials | Identified exit to Materials 1885 | -9/Materials | Identified exit to Mines 1910 | -9/Materials | Entered Mines 1915 | -9/Mines | Learned location of Zion (-7) 1933 | -9/Mines | Met a Derelict bent on vengeance 1940 | -9/Mines | Discovered exit to Materials (range 10) 1947 | -9/Mines | Discovered exit to Materials (range 9) 1949 | -9/Mines | Assembled infested the area 1953 | -9/Mines | Entered Materials 1953 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2010 | -8/Materials | Met 7R-MNS 2097 | -8/Materials | Discovered new exit (range 5) 2098 | -8/Materials | Identified exit to Factory 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2115 | -7/Factory | Caught up to 7R-MNS 2257 | -7/Factory | Build established: Sprinter 2385 | -7/Factory | Lost 4 parts (1p2n1w) 2428 | -7/Factory | Discovered new exit (range 12) 2433 | -7/Factory | Identified exit to Lower Caves 2446 | -7/Factory | Entered Lower Caves 2533 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2604 | -7/Lower Caves | Core integrity fell below 50% 2651 | -7/Lower Caves | Build established: Mutant 2692 | -7/Lower Caves | Learned Factory stockpile data 2701 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2713 | -7/Lower Caves | Identified exit to Zion 2714 | -7/Lower Caves | Entered Zion 2735 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2755 | -7/Zion | Given A8's code to call for help 2840 | -7/Zion | Discovered new exit (range 17) 2969 | -7/Zion | Identified exit to Proximity Caves 2971 | -7/Zion | Entered Proximity Caves 3214 | -6/Proximity Caves | Core integrity fell below 20% 3235 | -6/Proximity Caves | Lost 3 parts (1n2u) 3292 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03204_ Penetrated by Slug. 03213_ Destroyed Phase Shifter. 03214_ H-66 Slayer system terminally corrupted. 03214_ Targeting Computer fried. 03215_ The unstable cave ceiling collapses. 03222_ Corrupted Gauss Rifle self-destruct mechanism malfunctions. 03227_ Acquired 45 matter. 03232_ Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. 03234_ Acquired Corrupted Flexi-carbon Leg. 03234_ Integrated Corrupted Flexi-carbon Leg (+6). 03238_ The unstable cave ceiling collapses. 03278_ Slug penetrates Wall. 03281_ Penetrated by Slug. 03281_ Great Maul destroyed. 03281_ Penetrated by Slug. 03281_ Mak. Power Source destroyed. 03286_ System corrupted: FCS attempts to trigger EM Pulse Cannon. 03286_ System corrupted: EM Pulse Cannon misfires. 03287_ Missile Launcher destroyed. 03288_ EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#######????????????????????????????????? | | ??????????# "" "#????????????????????????????????? | | ??????????# """ #????????????????????????????????? | | ???????????" "" #????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ??????????## ######?????######?????????????????? | | ???????#### # ##???# #?????????????????? | | ######## #??? ???????????????????? | | # g #?## #????????????????????? | | # g ### #????????????????????? | | # ###### #????????????????????? | | # #????## ## ##???????????????????? | | # ##????## ### g #???????????????????? | | #?????# ##?# ## ##???????????????? | | #?????# #??# ## #???????????????? | | #?????# #??# ### #???????????????? | | ##?????# #??# #?### #### ##???????????????? | | [ #?????# #??# #???## ##?????????????????????? | | #?????# ? #????## ##????????????????????? | | ####?????# ##?????##@ #????????????????????? | | #????????### #???????## #???????????????????? | | #??????????? #?????????# #??????????????????? | | ##??????????% #?????????? #??????????????????? | | ## #????? #??????????? #??????????????????? | | % #???? ##????????????##??????????????????? | | #????###?????????????????????????????????? | | # #????????????????????????????????????? | | ? #####????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ????# ???????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 Weapon Shielding 66 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Cloaking Device | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Part-time Excavator Tourist Challenges ------------ None Game ------ Seed BackupXenonExtractor Manual? 0 Play Time 01:17:05 Cumulative 8.7 hours Start 2024.05.06 @ 14:34:41 End 2024.05.06 @ 16:11:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9837adff-4fc0-479f-9fbd-b6094e0819da