Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 19:27:15 Player: beans Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2414) 2414 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5549 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 145/300 Energy 88/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Weapon Cycler (fused) Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Transmission Jammer Heavy Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Weapon Cycler > --- WEAPON ----------- Gauss Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Lightning Gun Heavy Laser Heavy Laser [Rating: 50] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Surge Thruster Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 61 | 4 3 6 10 18 20 Power 11 | 1 . 2 1 4 3 Engine 4 | 1 . . 1 1 1 Core 7 | . . 2 . 3 2 Reactor . | . . . . . . Propulsion 11 | 2 . 1 1 3 4 Treads 4 | 2 . . . . 2 Leg 4 | . . 1 1 1 1 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 17 | . 1 1 2 6 7 Device 9 | . 1 1 1 2 4 Storage . | . . . . . . Processor 6 | . . . 1 4 1 Hackware 1 | . . . . . 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 22 | 1 2 2 6 5 6 Energy Gun 11 | 1 2 1 2 3 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 5 | . . . 1 1 3 Ballistic Cannon 3 | . . 1 1 . 1 Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Corrupted Parts 1 | . . . . . 1 System Corruption 7 | . . . . . 7 Parts Lost 38 | . . 4 8 14 12 Power 7 | . . 1 2 2 2 Propulsion 8 | . . 2 1 2 3 Utility 10 | . . . 2 3 5 Weapon 13 | . . 1 3 7 2 Highest Loss Streak 7 | . . 3 5 7 5 To Critical Strikes . | . . . . . . Average Backups 4 | . 2 4 4 3 4 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 3 | . 2 4 4 3 3 Tool/Special . | . . . . . . Unused Backups 6 | 1 1 1 . . 3 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | 1 . . . . 1 Weapon 3 | . 1 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 75 | . 71 76 74 61 82 Engine 2 | . 14 3 3 . . Core 5 | . . 6 3 6 6 Treads 9 | . 28 17 . . 11 Leg 4 | . . 2 14 6 . Device 14 | . 7 17 24 10 10 Processor 16 | . . . 6 20 29 Energy Gun 12 | . 20 24 19 9 3 Ballistic Gun 4 | . . . . . 10 Ballistic Cannon 3 | . . 1 1 3 6 Peak Build Rating 50 | 4 10 15 18 32 50 Average Rating 24 | 3 7 11 14 21 42 On Entrance 10 | . 4 10 15 9 23 Avg Prop Armor Cover (%) 13 | . . . . . 13 Naked Turns . | . . . . . . Heaviest Build 23 | 7 12 13 19 21 23 Greatest Support 50 | 40 40 40 20 18 50 Greatest Overweight (x) 5 | . . 4 1 5 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 Average Carried 4 | . 2 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 5 3 3 5 Class Distribution -------------------- 33% | Scavenger-Mutant 33% | Mutant 22% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1993 | 240 30 160 193 500 870 Remotely . | . . . . . . Salvage Created 2815 | 91 260 432 436 614 982 Parts 194 | 2 21 24 42 46 59 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 4 | . 2 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 61 | . 5 12 15 10 19 Guns 38 | . 5 11 6 6 10 Cannons 12 | . . 1 1 2 8 AOE 10 | . . . 7 2 1 Classes Destroyed 14 | 1 6 1 1 2 3 Worker 7 | . 1 . 3 2 1 Builder 7 | . . 1 1 3 2 Hauler 1 | . 1 . . . . Recycler 11 | 1 . 2 1 3 4 Operator 3 | . 1 . 1 1 . Watcher 5 | . 2 . 2 1 . Swarmer 23 | . 3 6 11 . 3 Cutter 2 | . . . . 2 . Grunt 22 | . 2 6 1 4 9 Duelist 1 | . . . . . 1 Sentry 4 | . . . 3 . 1 Specialist 5 | . . . . 4 1 Programmer 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 7 | 1 4 4 7 5 4 Combat Bots Only 7 | . 3 4 7 3 4 Max Kills in Single Turn 3 | 1 1 2 2 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 438 | . 34 89 70 118 127 Missed 126 | . 7 21 19 45 34 Hits 312 | . 27 68 51 73 93 Melee 5 | . . . . 5 . Projectile 307 | . 27 68 51 68 93 AOE 3 | . . . . 1 2 Critical Strikes 14 | . . 2 2 4 6 Actively Blocked 1 | . . . . . 1 Damage Taken 5207 | . 251 729 649 1512 2066 Core 1539 | . 38 201 146 448 706 Absorbed by Shields . | . . . . . . Core Remaining (%) 46 | 100 . 4 63 18 . Volleys Fired 267 | 7 39 43 54 60 64 Largest 3 | 1 2 2 2 3 3 Hottest 193 | 50 130 130 130 193 178 Shots Fired 507 | 7 50 81 95 103 171 Gun 384 | 7 50 66 87 61 113 Cannon 110 | . . 15 3 34 58 Launcher 13 | . . . 5 8 . Special . | . . . . . . Kinetic 207 | . . 15 3 28 161 Thermal 287 | 7 50 66 87 67 10 Explosive 13 | . . . 5 8 . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 5 6 7 9 21 10 Robot Miss Streak 12 | . 4 12 4 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 1 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 285 | 5 23 42 51 69 95 Core Hits 142 | 2 13 20 25 36 46 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 8 | . . 3 . 3 2 Critical Strikes 27 | 1 3 5 3 9 6 Burn 13 | 1 3 2 3 3 1 Destroy 11 | . . 3 . 5 3 Blast 3 | . . . . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6485 | 64 412 738 1122 1657 2492 Guns 3876 | 64 318 639 789 745 1321 Cannons 1544 | . . 99 21 421 1003 Explosions 1055 | . 94 . 312 487 162 Melee . | . . . . . . Ramming 10 | . . . . 4 6 Kinetic 2678 | . . 99 21 326 2232 Thermal 2742 | 64 318 639 789 840 92 Explosive 961 | . . . 312 487 162 Electromagnetic 94 | . 94 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . . . 26 Message Errors 6 | . . . . . 6 Matter Fused 7 | . . . . . 7 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Fused 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 53 | . . . 18 4 31 Projectiles . | . . . . . . Explosions 53 | . . . 18 4 31 Melee . | . . . . . . Knockbacks 16 | . . 2 . 7 7 Impact . | . . . . . . Kinetic 16 | . . 2 . 7 7 Secondary . | . . . . . . Self-Inflicted Damage 155 | . . . 29 33 93 Shots 4 | . . . 2 1 1 Rammed 2 | . . . . 1 1 Targets Rammed 2 | . . . . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 251 | 50 217 197 17 57 251 Average Temperature 72 | 24 65 96 11 16 78 Received Heat Transfer 1230 | . 57 279 171 297 426 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 12 | . 3 1 4 4 . Heat Transferred 7400 | 259 1073 1665 2072 2109 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 95 Level 1 1 | . . . . . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 219 | 5 91 122 195 139 219 Initial 56 | . . 16 37 56 7 Average 69 | 1 57 42 76 68 82 Influence Increases 2053 | 5 182 330 490 408 638 Destroy 0b10 Robot/C 1220 | . 100 240 300 200 380 Destroy 0b10 Robot/NC 170 | 5 25 15 40 50 35 Destroy Leader 292 | . 26 50 74 42 100 Successful Hack 11 | . . . 6 5 . Disable Machine 150 | . 30 . 45 30 45 Destroy Structure 120 | . 1 10 25 51 33 Lose Combat Pursuer 90 | . . 15 . 30 45 Influence Decreases 1861 | 5 140 274 453 526 463 Entered New Map 176 | . . 26 61 79 10 Time Decay 1335 | 5 140 208 312 317 353 Lost Part 350 | . . 40 80 130 100 Squads Dispatched 14 | . 1 . 2 6 5 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 12 | . 1 . 2 6 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 8 13 20 22 27 Peak Tracking Total 7 | . 3 4 7 5 5 Tactical Retreats 5 | . . 1 . 2 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . 2 . 3 2 3 Max in Single Turn 2 | . 2 . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 1 . 4 2 1 Terminals 5 | . 1 . 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 15 | . 2 . 7 4 2 Successful 8 | . 1 . 5 2 . Failed 6 | . 1 . 1 2 2 Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . . 1 . . Manual 6 | . 1 . 4 1 . Terminals 12 | . 2 . 5 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . 3 1 . Prototype ID Bank 3 | . . . 2 1 . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . 1 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Recyclers 1 | . . . 1 . . Scanalyzers 1 | . . . . 1 . Researchers 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . 2 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2183 | . . . 262 510 1411 Optics 1921 | . . . . 510 1411 Sensors 262 | . . . 262 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3833 | 58 295 578 752 739 1411 Spaces Moved 2027 | 31 122 262 398 417 797 Core 64 | 13 . 2 . 32 17 Treads 1056 | 18 122 215 . . 701 Legs 664 | . . 45 398 221 . Wheels 14 | . . . . . 14 Hover . | . . . . . . Flight 229 | . . . . 164 65 Fastest Speed 32 | 50 160 160 120 32 32 Average Speed 136 | 113 160 165 137 97 143 Slowest Speed 300 | 160 160 250 190 300 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins 20 | . . . . 20 . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 3 37 65 33 30 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 48 | . . . 8 40 . Terrain Destroyed 178 | . . 10 21 110 37 Melee . | . . . . . . Projectile 33 | . . 10 2 11 10 AOE 145 | . . . 19 99 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2637 | 47 172 324 504 648 942 Wait 180 | . . 7 35 110 28 Move 2020 | 30 121 261 397 414 797 Hop 1 | . . . . 1 . Pick Up 49 | 5 8 3 2 15 16 Fast Attach 22 | . . 4 4 7 7 Attach 45 | 4 2 1 5 22 11 Detach 11 | . . . 1 8 2 Swap 19 | . 1 2 5 7 4 Drop 21 | 1 1 3 1 3 12 Fire 267 | 7 39 43 54 60 64 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 10) 354 | -10/Materials | Entered Mines 434 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 614 | -10/Mines | Found DCF Scrap (11 items) 622 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 694 | -10/Mines | Learned Materials terminal intel 696 | -10/Mines | Lost 3 parts (1p1n1w) 774 | -10/Mines | Core integrity fell below 50% 800 | -10/Mines | Learned location of Zion (-6) 833 | -10/Mines | Learned 2 Materials zone layouts 847 | -10/Mines | Core integrity fell below 20% 894 | -10/Mines | Discovered new exit (range 7) 932 | -10/Mines | Entered Materials 932 | -9/Materials | Evolved 2 slots: Utility x2 934 | -9/Materials | Loaded intel: 12 terminal locations 1113 | -9/Materials | Build established: Scavenger-Mutant 1464 | -9/Materials | Discovered new exit (range 7) 1483 | -9/Materials | Destroyed 7 combat bots 1506 | -9/Materials | Central database locked down 1537 | -9/Materials | Discovered new exit (range 11) 1642 | -9/Materials | Lost 5 parts (1p1n1u2w) 1684 | -9/Materials | Entered another Materials area 1684 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1885 | -8/Materials | Core integrity fell below 50% 1894 | -8/Materials | Lost 4 parts (1p1n2u) 2357 | -8/Materials | Core integrity fell below 20% 2382 | -8/Materials | Lost 7 parts (1n1u5w) 2391 | -8/Materials | Discovered new exit (range 19) 2423 | -8/Materials | Entered Factory 2423 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2644 | -7/Factory | Crushed by falling debris 3052 | -7/Factory | Build established: Scavenger-Gunner 3378 | -7/Factory | Build established: Gunner 3772 | -7/Factory | System corruption reached 10% 3797 | -7/Factory | Lost 5 parts (1p2n1u1w) 3807 | -7/Factory | Core integrity fell below 50% 3824 | -7/Factory | Discovered new exit (range 13) 3827 | -7/Factory | Core integrity fell below 20% 3834 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Dropped Lightning Gun. Dropped Hvy. Laser. Slug penetrates Wall. Wall collapses. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired 1 matter. EXIT=FOUND U-05 Engineer lays Concrete. Acquired Graphene Brace. Penetrated by Slug. Acquired 51 matter. K-01 Serf collects debris. Acquired Hvy. Assault Cannon. Penetrated by Slug. T-07 Excavator destroyed. Acquired 6 matter. Penetrated by Slug. K-01 Serf collects debris. 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