Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 03:38:19 Player: Gabe+Kate4EVR Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (141) 705 Value Destroyed (4817) 4817 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 10123 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 0/1150 Matter 132/300 Energy 98/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Light Antimatter Reactor Energy Filter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Trap Scanner Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Particle Charger Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Heavy Gauss Cannon Thunder Hammer > --- INVENTORY -------- Micro Fission Core Advanced Signal Interpreter Heavy Rocket Launcher Shock Maul Force Lance [Rating: 99] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Propulsion Shielding Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 8 | . . . 2 2 2 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 188 | 6 18 18 16 11 38 36 45 Power 22 | 1 1 2 1 2 3 7 5 Engine 9 | 1 1 2 1 1 2 1 . Core 11 | . . . . 1 1 6 3 Reactor 2 | . . . . . . . 2 Propulsion 51 | 2 4 11 3 4 9 7 11 Treads 23 | . . 4 3 4 5 3 4 Leg 14 | 2 2 7 . . . . 3 Wheel 10 | . 2 . . . 4 2 2 Hover 4 | . . . . . . 2 2 Flight . | . . . . . . . . Utility 66 | 1 4 2 6 3 17 17 16 Device 32 | . 4 1 . 1 10 5 11 Storage 4 | 1 . 1 1 . 1 . . Processor 11 | . . . 1 1 . 7 2 Hackware 1 | . . . . . . 1 . Protection 18 | . . . 4 1 6 4 3 Artifact . | . . . . . . . . Weapon 49 | 2 9 3 6 2 9 5 13 Energy Gun 10 | 2 6 . . . 1 . 1 Energy Cannon 4 | . 1 . . . 1 . 2 Ballistic Gun 13 | . . 2 . 2 3 1 5 Ballistic Cannon 10 | . 2 1 4 . 1 1 1 Launcher 3 | . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon 7 | . . . 1 . 2 3 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 1 2 Corrupted Parts 6 | . . . . . 2 1 3 System Corruption 24 | . . . . . 13 2 9 Parts Lost 68 | . . . 2 1 32 5 28 Power 5 | . . . . . 3 . 2 Propulsion 22 | . . . . 1 12 2 7 Utility 28 | . . . 2 . 12 2 12 Weapon 13 | . . . . . 5 1 7 Highest Loss Streak 13 | . . . 1 1 12 2 13 To Critical Strikes 2 | . . . . . . 2 . Average Slot Usage (%) 91 | . 99 98 96 100 89 78 89 Engine 6 | . 14 11 9 5 5 2 . Core 2 | . . . . 1 . 7 8 Treads 17 | . . 22 35 30 20 3 9 Leg 5 | . 22 20 . . . . 1 Wheel 2 | . 5 . . . 2 1 4 Device 16 | . 13 11 9 15 18 22 20 Storage 6 | . 14 11 9 7 6 . . Processor 10 | . . . 4 15 12 15 23 Protection 6 | . . . 11 7 9 6 4 Energy Gun 2 | . 19 . . . . . 2 Ballistic Gun 5 | . . 9 1 12 8 . 1 Ballistic Cannon 4 | . 5 12 16 2 . 1 1 Impact Weapon 2 | . . . . . 1 8 4 Peak Build Rating 99 | 6 9 23 30 36 52 74 99 Average Rating 39 | 4 7 17 26 34 44 56 79 On Entrance 22 | . 6 7 23 26 36 17 63 Naked Turns . | . . . . . . . . Heaviest Build 73 | 13 17 39 46 44 73 61 49 Greatest Support 80 | 20 20 80 80 80 80 55 80 Greatest Overweight (x) 20 | . 1 1 . . 18 20 4 Average Overweight (x) . | . . . . . . 2 . Largest Inventory Capacity 20 | 8 8 15 15 15 20 20 5 Average Capacity 13 | 6 8 14 15 15 19 5 5 Most Carried 20 | . 8 15 15 15 20 14 5 Average Carried 12 | . 7 14 14 14 18 4 4 Final Capacity 20 | 8 8 15 15 15 20 5 5 Final Carried 15 | . 8 15 15 15 15 5 3 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Mutant 27% | Scavenger-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3911 | 145 350 900 482 242 775 352 665 Remotely . | . . . . . . . . Salvage Created 5199 | . 411 1040 637 242 1047 853 969 Parts 266 | . 21 70 38 15 52 31 39 Haulers Intercepted 9 | . 2 5 1 . 1 . . Recyclers Shooed 14 | . 1 1 . . 10 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 94 | . 6 23 20 4 16 11 14 Melee 15 | . . . 1 . 5 5 4 Guns 26 | . 3 8 . 4 8 2 1 Cannons 41 | . 2 15 17 . . 3 4 AOE 4 | . . . 2 . 1 . 1 Classes Destroyed 16 | . 5 6 2 1 . . 2 Worker 15 | . . 2 . 1 8 2 2 Builder 3 | . . . 1 . . 2 . Tunneler 1 | . 1 . . . . . . Hauler 9 | . 2 5 1 . 1 . . Recycler 7 | . 2 . . . 1 3 1 Operator 5 | . . 2 . . 1 . 2 Watcher 7 | . . 1 3 . 1 2 . Swarmer 16 | . 3 4 3 . 1 5 . Grunt 31 | . 3 9 10 2 4 . 3 Brawler 4 | . . 2 . . 2 . . Duelist 3 | . . 1 1 . 1 . . Sentry 15 | . . 7 4 1 1 . 2 Specialist 1 | . . . . . . . 1 Hunter 8 | . . . 2 . 2 2 2 Programmer 15 | . . . . 1 5 4 5 Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 4 7 2 4 5 3 Combat Bots Only 5 | . 2 3 5 1 3 5 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . 1 . 1 Melee 1 | . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1023 | . 46 91 145 93 270 149 229 Missed 289 | . 14 28 39 39 71 32 66 Damage Taken 12692 | . 322 886 1490 464 3755 1723 4052 Core 2757 | . 86 116 158 39 827 367 1164 Absorbed by Shields 55 | . . . . . . . 55 Redirected to Shielding 360 | . . . 18 . 189 . 153 Ignored by Resistances 382 | . . . 114 6 6 256 . Regen/Repaired (Parts) 293 | . . . . . . 293 . Core Remaining (%) 66 | 100 65 71 71 94 2 63 . Volleys Fired 379 | . 43 90 69 17 88 35 37 Largest 2 | . 2 2 2 2 2 1 2 Hottest 154 | . 110 70 78 56 154 57 112 Shots Fired 646 | . 83 180 138 34 118 35 58 Gun 322 | . 69 66 3 34 105 11 34 Cannon 316 | . 14 114 134 . 9 24 21 Launcher 8 | . . . 1 . 4 . 3 Special . | . . . . . . . . Kinetic 514 | . . 180 137 34 91 35 37 Thermal 122 | . 83 . . . 23 . 16 Explosive 8 | . . . 1 . 4 . 3 Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 25 | . 9 12 13 14 9 7 25 Robot Miss Streak 7 | . 5 3 4 3 7 2 3 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 467 | . 43 96 101 24 86 45 72 Core Hits 211 | . 16 44 38 9 57 15 32 Critical Kills 8 | . . . . 1 3 2 2 Critical Parts Destroyed 16 | . . . 1 . 7 3 5 Critical Strikes 37 | . 2 . 5 1 11 8 10 Burn 3 | . 2 . . . 1 . . Destroy 3 | . . . . 1 2 . . Blast 10 | . . . 4 . . 3 3 Smash 21 | . . . 1 . 8 5 7 Melee Attacks 88 | . . . 3 . 18 27 40 Impact 87 | . . . 3 . 18 27 39 Slashing . | . . . . . . . . Piercing 1 | . . . . . . . 1 Sneak Attacks 9 | . . . . . 1 7 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13206 | . 599 1767 2316 508 2780 2168 3068 Guns 3781 | . 403 551 34 508 1491 159 635 Cannons 4752 | . 196 1216 1953 . 112 676 599 Explosions 962 | . . . 212 . 251 73 426 Melee 3577 | . . . 117 . 792 1260 1408 Ramming 134 | . . . . . 134 . . Kinetic 7130 | . . 1767 1987 508 1227 835 806 Thermal 1398 | . 599 . . . 376 73 350 Explosive 889 | . . . 212 . 251 . 426 Electromagnetic 78 | . . . . . . . 78 Impact 3577 | . . . 117 . 792 1260 1408 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . . . . 25 8 14 Average Corruption 4 | . . . . . 3 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . . 28 18 14 Message Errors 19 | . . . . . 11 5 3 Matter Fused 13 | . . . . . 4 5 4 Heat Flow Errors 7 | . . . . . 1 3 3 Energy Discharges 3 | . . . . . 2 1 . Parts Rejected 1 | . . . . . 1 . . Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 6 | . . . . . 4 1 1 Data Loss (major) 4 | . . . . . 1 2 1 Misfires 2 | . . . . . 1 . 1 Misdirections 2 | . . . . . 2 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 1672 | . . 18 120 . 411 591 532 Projectiles 84 | . . 18 44 . . 12 10 Explosions 36 | . . . . . 1 23 12 Melee 1552 | . . . 76 . 410 556 510 Knockbacks 51 | . . 7 21 . 6 8 9 Impact 16 | . . . . . 4 4 8 Kinetic 29 | . . 6 18 . . 4 1 Secondary 6 | . . 1 3 . 2 . . Self-Inflicted Damage 252 | . . . . . 68 . 184 Shots 5 | . . . . . 2 . 3 Rammed 24 | . . . . . 24 . . Targets Rammed 27 | . . . . . 27 . . Kicked . | . . . . . . . . Crushed 3 | . . . . . 3 . . Highest Temperature 476 | . 476 8 12 . 132 261 202 Average Temperature 123 | . 159 8 10 . 32 112 35 Received Heat Transfer 1955 | . 123 273 603 162 372 12 410 Effects 8 | . 7 . . . . . 1 Shutdowns 1 | . 1 . . . . . . Energy Bleed 2 | . 2 . . . . . . Interference 2 | . 1 . . . . . 1 Matter Decay 2 | . 2 . . . . . . Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 13 | . . . . . 3 5 5 Combat Hostiles 7 | . . . . . 2 1 4 Parts Fried 23 | . . . . . 6 9 8 Impact Corruptions 49 | . . . 2 . 12 17 18 Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 5 | . 4 . . . . . 1 Heat Transferred 3068 | . 1739 . . . 629 50 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 509 | . 109 366 509 332 151 264 266 Initial 202 | . . . 107 202 81 8 98 Average 126 | . 36 227 379 190 41 55 127 Maximum Alert Level 2 | . . 1 2 1 . 1 1 Low Security (%) 73 | 100 100 30 21 38 100 85 85 Level 1 20 | . . 69 18 61 . 14 14 Level 2 6 | . . . 60 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 1 2 7 4 10 3 6 Investigation 2 | . 1 . . . 1 . . Extermination 11 | . . . . 1 6 2 2 Reinforcement 12 | . . 2 3 . 3 . 4 Assault 1 | . . . . . . 1 . Garrison 7 | . . . 4 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . . 3 2 . 3 . 1 Communications Jammed 17 | . . . . . . . 17 Distress Signals 12 | . . . . . . . 12 Times Spotted 143 | . 7 34 30 7 28 13 24 Peak Tracking Total 9 | . 3 5 5 3 4 5 9 Tactical Retreats 10 | . . 3 2 1 2 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . 1 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 7 | . . 3 . . . 3 1 Max in Single Turn 3 | . . 1 . . . 3 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 10 | . 2 1 . . 4 2 1 Terminals 7 | . 1 1 . . 3 1 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 4 4 . . 8 5 2 Successful 8 | . 2 1 . . 1 3 1 Failed 15 | . 2 3 . . 7 2 1 Catastrophic 6 | . 1 1 . . 2 1 1 Database Lockouts . | . . . . . . . . Manual 11 | . 1 4 . . 3 3 . Terminals 15 | . 1 4 . . 5 3 2 Fabricators . | . . . . . . . . Repair Stations 5 | . 3 . . . . 2 . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . 1 . . 1 1 1 Record 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 . Scan Component 3 | . 2 . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 Used 1 | . . 1 . . . . . Hacking Detections 9 | . 2 1 . . 3 2 1 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 28 | . . . . . . 28 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 9137 | 46 931 1437 913 655 2871 1251 1033 Spaces Moved 3741 | 35 569 574 311 325 990 387 550 Core 126 | 6 . . . . 12 37 71 Treads 2052 | . . 312 311 325 771 130 203 Legs 723 | 29 432 262 . . . . . Wheels 709 | . 137 . . . 207 89 276 Hover 131 | . . . . . . 131 . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 120 165 162 95 115 50 Average Speed 159 | 108 131 147 167 163 163 248 126 Slowest Speed 1050 | 120 190 250 170 165 950 1050 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 75 42 28 10 25 12 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . 4 . . 2 . . Terrain Destroyed 135 | . . 19 12 . 22 44 38 Melee . | . . . . . . . . Projectile 31 | . . 6 4 . 4 7 10 AOE 103 | . . 13 8 . 18 37 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 6134 | 40 671 1011 565 415 2072 599 761 Wait 1520 | . 12 275 144 50 880 98 61 Move 3734 | 34 568 573 310 324 989 386 550 Hop . | . . . . . . . . Pick Up 80 | . 13 24 10 6 17 5 5 Fast Attach 80 | 6 10 7 7 . 16 14 20 Attach 34 | . . . 1 3 14 10 6 Detach 7 | . . . . . 2 2 3 Swap 74 | . 8 11 8 8 8 12 19 Drop 114 | . 17 31 13 7 12 13 21 Fire 379 | . 43 90 69 17 88 35 37 Melee 84 | . . . 3 . 18 24 39 Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush 27 | . . . . . 27 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 2 exits: *Upp / [*Arm]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 7) 261 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 787 | -10/Materials | Discovered new exit (range 13) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Propulsion x2 1376 | -9/Materials | Build established: Scavenger-Mutant 1512 | -9/Materials | Discovered new exit (range 11) 2002 | -9/Materials | Build established: Mutant 2174 | -9/Materials | Discovered new exit (range 7) 2293 | -9/Materials | Discovered new exit (range 12) 2415 | -9/Materials | Entered another Materials area 2415 | -8/Materials | Evolved 2 slots: Utility x2 2632 | -8/Materials | Garrison activated, responded to threat 2809 | -8/Materials | Garrison activated, responded to threat 3243 | -8/Materials | Discovered new exit (range 12) 3328 | -8/Materials | Entered Factory 3328 | -7/Factory | Evolved 2 slots: Utility x2 3625 | -7/Factory | Build established: Scavenger-Skirmisher 3668 | -7/Factory | Garrison activated, responded to threat 3891 | -7/Factory | Discovered new exit (range 7) 3972 | -7/Factory | Identified exit to Factory 3983 | -7/Factory | Entered another Factory area 3983 | -6/Factory | Evolved 2 slots: Utility x2 4743 | -6/Factory | Discovered new exit (range 7) 4771 | -6/Factory | Identified exit to Lower Caves 5333 | -6/Factory | Cargo convoy interrupted 6198 | -6/Factory | Lost 7 parts (1p4n2w) 6348 | -6/Factory | Lost 4 parts (1n3u) 6412 | -6/Factory | Lost 3 parts (1p1u1w) 6638 | -6/Factory | System corruption reached 10% 6702 | -6/Factory | Build established: Scavenger-Mutant 6749 | -6/Factory | Discovered new exit (range 13) 6823 | -6/Factory | Core integrity fell below 50% 6835 | -6/Factory | Identified exit to Factory 6837 | -6/Factory | Core integrity fell below 20% 6854 | -6/Factory | Entered another Factory area 6854 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6863 | -5/Factory | Lost 12 parts (1p5n4u2w) 7030 | -5/Factory | Build established: Mutant 7688 | -5/Factory | Repaired Arm. Medium Treads 7980 | -5/Factory | Noticed a derelict Sapper rigging charges 8089 | -5/Factory | Discovered new exit (range 14) 8104 | -5/Factory | Identified exit to Factory 8105 | -5/Factory | Entered another Factory area 8105 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8236 | -4/Factory | Build established: Scavenger-Mutant 8383 | -4/Factory | Lost 5 parts (2n2u1w) 8584 | -4/Factory | Discovered new exit (range 6) 8593 | -4/Factory | Identified exit to Upper Caves 8951 | -4/Factory | System corruption reached 10% 9062 | -4/Factory | Core integrity fell below 50% 9088 | -4/Factory | Lost 13 parts (1p4n4u4w) 9119 | -4/Factory | Core integrity fell below 20% 9138 | -4/Factory | Discovered new exit (range 9) 9138 | -4/Factory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 09079_ Dropped Imp. Heat Sink. 09088_ =SED2YNMIWUL2ADH:7O VT 09105_ Lrn. Terrain Scanner destroyed. 09109_ Terminal disabled. 09110_ System corrupted: Matter fused (-5). 09116_ Terminal disabled. 09118_ Hvy. Rocket Launcher destroyed. 09118_ Destroyed Hvy. Rocket Launcher. 09118_ Imp. Transmission Jammer destroyed. 09118_ Destroyed Imp. Transmission Jammer. 09118_ G-67 Veteran destroyed. 09120_ Mic. Fission Core destroyed. 09121_ Acquired Lgt. Antimatter Reactor. 09124_ Adv. Targeting Computer destroyed. 09125_ The unstable cave ceiling collapses. 09126_ Critical hit (Burn: +50). 09128_ Critical hit (Burn: +37). 09129_ System corrupted: Substantial component data lost. 09138_ EXIT=FOUND 09138_ Penetrated by Slug. 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" ???????????????? | | #?????# #????????"""#??????????????? | | ####?????# #?????????##???????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????# #??????????????????????????? | | ???????#?# #??????????????????????????? | | ?????????# #??????????????????????????? | | ?????????##############??????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?#???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 24 Melee Accuracy 15 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageEnhancedGreatsword Manual? 0 Play Time 01:03:49 Cumulative 204.3 hours Start 2024.11.02 @ 02:34:11 End 2024.11.02 @ 03:38:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 396 Rogue 396 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d67c8b8-ecb5-4738-899c-d81f953d03eb