Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.17 @ 15:52:56 Player: Inkie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (23) 115 Value Destroyed (563) 563 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3158 Bonus ------- None Cogmind --------- Core Integrity 352/550 Matter 243/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Treads Heat Sink High-capacity Matter Pod (44) Light Armor Plating Improved Trap Extractor (0/6) Beam Rifle Beam Rifle Particle Cannon Assault Rifle Heavy Assault Rifle Shotgun Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Heavy Mace Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Mini Grenade Launcher Makeshift Spear > --- INVENTORY -------- Ion Engine Light Treads Light Treads Heat Sink High-capacity Matter Pod Light Armor Plating Improved Trap Extractor Beam Rifle Beam Rifle Particle Cannon Assault Rifle Heavy Assault Rifle Shotgun High-powered Shotgun High-powered Shotgun Light Cannon Rocket Launcher Datajack Heavy Mace [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Hackware System Shield Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 31 | 6 6 9 5 . 1 . 4 Power 3 | 1 1 1 . . . . . Engine 3 | 1 1 1 . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 5 | 2 . 2 . . . . 1 Treads 5 | 2 . 2 . . . . 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 2 3 3 . 1 . . Device 2 | . 1 1 . . . . . Storage 4 | 1 1 1 . . 1 . . Processor . | . . . . . . . . Hackware 2 | . . 1 1 . . . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 13 | 2 3 3 2 . . . 3 Energy Gun 4 | 1 2 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . 1 . . . . 2 Ballistic Cannon 1 | . 1 . . . . . . Launcher 2 | . . . 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 3 | . . 3 . . . . . System Corruption 10 | . . 10 . . . . . Parts Lost 8 | . 1 . . . . . 7 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 2 | . . . . . . . 2 Weapon 2 | . 1 . . . . . 1 Highest Loss Streak 7 | . 1 . . . . . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 87 99 96 100 100 100 69 Engine 12 | . 14 14 11 11 11 11 7 Treads 24 | . 28 28 22 22 22 22 15 Device 2 | . 2 11 . . . . . Storage 12 | . 14 14 11 11 11 11 9 Hackware 13 | . . 2 22 22 22 22 15 Protection 5 | . . . 7 11 11 11 6 Energy Gun 8 | . 15 15 9 . . . . Ballistic Gun 5 | . 11 11 4 . . . 2 Launcher 9 | . . . 8 22 22 22 11 Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 32 34 41 39 59 59 59 Greatest Support 40 | 40 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 15 | 6 14 14 15 15 18 20 20 Most Carried 19 | 2 11 15 15 15 16 16 19 Average Carried 12 | . 6 13 14 15 15 16 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 18 | 2 11 14 15 15 16 16 18 Class Distribution -------------------- 48% | Hacker-Mutant 32% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 643 | 201 139 71 66 . 161 . 5 Remotely . | . . . . . . . . Salvage Created 558 | . 339 . 178 . . . 41 Parts 45 | . 28 . 12 . . . 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 21 | . 12 . 8 . . . 1 Guns 12 | . 10 . 1 . . . 1 Cannons 2 | . 2 . . . . . . AOE 7 | . . . 7 . . . . Classes Destroyed 6 | . 3 . 3 . . . . Operator 1 | . 1 . . . . . . Watcher 1 | . . . 1 . . . . Swarmer 10 | . 6 . 4 . . . . Grunt 9 | . 6 . 2 . . . 1 Duelist 1 | . . . 1 . . . . Sentry 1 | . . . 1 . . . . Best Kill Streak 6 | . 6 . 3 . . . 1 Combat Bots Only 6 | . 6 . 3 . . . 1 Max Kills in Single Turn 2 | . 2 . 2 . . . 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 1497 | . 447 26 152 . . . 872 Core 315 | . 81 21 15 . . . 198 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . 59 . . . 96 . Volleys Fired 54 | . 36 . 7 . . . 11 Largest 2 | . 2 . 2 . . . 2 Hottest 112 | . 112 . 79 . . . 50 Shots Fired 96 | . 72 . 11 . . . 13 Gun 87 | . 70 . 4 . . . 13 Cannon 2 | . 2 . . . . . . Launcher 7 | . . . 7 . . . . Special . | . . . . . . . . Kinetic 48 | . 33 . 2 . . . 13 Thermal 41 | . 39 . 2 . . . . Explosive 7 | . . . 7 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 6 . 3 . . . 8 Robot Miss Streak 4 | . 4 . 1 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 59 | . 38 . 6 . . . 15 Core Hits 34 | . 18 . 12 . . . 4 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 5 | . . . . . . . 5 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1358 | 1 517 . 518 . . . 322 Guns 803 | . 480 . 28 . . . 295 Cannons 37 | . 37 . . . . . . Explosions 485 | . . . 485 . . . . Melee 27 | . . . . . . . 27 Ramming 6 | 1 . . 5 . . . . Kinetic 588 | . 265 . 28 . . . 295 Thermal 252 | . 252 . . . . . . Explosive 485 | . . . 485 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 27 | . . . . . . . 27 Highest Corruption 10 | . . 10 . . . . . Average Corruption 5 | . . 5 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . 1 . . . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 10 | . . . 10 . . . . Projectiles . | . . . . . . . . Explosions 10 | . . . 10 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | 1 . . 1 . . . . Targets Rammed 2 | 1 . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 246 | . 246 . 33 . . . . Average Temperature 67 | . 73 . 15 . . . . Received Heat Transfer 234 | . 90 . 45 . . . 99 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 642 | . 642 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 331 | . 279 48 331 129 . . 30 Initial 129 | . . 48 18 129 . . . Average 77 | . 97 48 143 129 . . 12 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 88 | 100 87 100 63 100 . 100 100 Level 1 11 | . 12 . 36 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 . . . . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 33 | . 14 . 10 . . . 9 Peak Tracking Total 7 | . 4 . 3 . . . 7 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . 1 . 1 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 3 1 2 . 1 . . Terminals 5 | . 3 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 8 1 9 . 1 . . Successful 11 | . 4 1 5 . 1 . . Failed 8 | . 4 . 4 . . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 7 . 5 . . . . Terminals 17 | . 8 . 9 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 1 5 . 1 . . Record 1 | . . . . . 1 . . Part Schematic 1 | . . . 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . Terminals 3 | . 3 . . . . . . Assimilate 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . 2 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 2183 | 100 538 307 369 125 413 204 127 Spaces Moved 1046 | 58 247 169 178 77 197 86 34 Core 5 | 5 . . . . . . . Treads 1041 | 53 247 169 178 77 197 86 34 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 240 Average Speed 183 | 150 160 160 190 160 209 240 240 Slowest Speed 240 | 160 160 160 240 160 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 3 38 28 25 16 53 29 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . . . 61 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 61 | . . . 61 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 1205 | 67 315 205 196 79 199 85 59 Wait 33 | 1 18 9 . 3 . . 2 Move 1040 | 58 246 168 177 76 196 85 34 Hop . | . . . . . . . . Pick Up 30 | 2 8 12 4 . 1 . 3 Fast Attach 12 | 6 3 3 . . . . . Attach 4 | . . 1 2 . . . 1 Detach 1 | . . 1 . . . . . Swap 15 | . 3 5 3 . 1 . 3 Drop 10 | . 1 6 2 . 1 . . Fire 54 | . 36 . 7 . . . 11 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 101 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 9) 639 | -10/Materials | Entered Mines 643 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 754 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 821 | -10/Mines | Discovered new exit (range 16) 854 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 919 | -10/Mines | System corruption reached 10% 946 | -10/Mines | Entered Materials 946 | -9/Materials | Evolved 2 slots: Utility x2 967 | -9/Materials | Build established: Scavenger-Mutant 1017 | -9/Materials | Identified exit to Mines 1156 | -9/Materials | Discovered new exit (range 5) 1315 | -9/Materials | Entered Mines 1316 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1320 | -9/Mines | Met a Derelict bent on vengeance 1331 | -9/Mines | Learned location of Storage (-7) 1385 | -9/Mines | Build established: Hacker-Mutant 1411 | -9/Mines | Learned Materials stockpile data 1434 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1434 | -9/Mines | Discovered new exit (range 5) 1440 | -9/Mines | Entered Exiles 1484 | -9/Exiles | Met 8R-AWN 1508 | -9/Exiles | Met EX-HEX 1610 | -9/Exiles | Met EX-DEC 1761 | -9/Exiles | Learned location of Zion (-7) 1829 | -9/Exiles | Discovered new exit (range 12) 1853 | -9/Exiles | Entered Mines 2045 | -8/Mines | Discovered new exit (range 5) 2057 | -8/Mines | Entered Materials 2057 | -8/Materials | Evolved 2 slots: Utility x2 2184 | -8/Materials | Self-destructed Last Messages --------------- 02141_ H-61 Shepherd calls for reinforcements. 02141_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02143_ Penetrated by Slug. 02143_ Lgt. Treads destroyed. 02144_ Acquired 1 matter. 02147_ System Shield destroyed. 02147_ Critical hit (Blast). 02149_ Med. Armor Plating destroyed. 02153_ Lgt. Treads destroyed. 02160_ Imp. Ion Engine destroyed. 02161_ Slug penetrates Wall. 02164_ Hpw. Shotgun blasted off. 02166_ G-47 Trooper suffers critical hit (Destroy). 02166_ G-47 Trooper destroyed. 02168_ C-30 ARC bursts open, deploying its payload. 02168_ G-50 Soldier unfolds itself. 02168_ G-47 Trooper unfolds itself. 02179_ Lgt. Treads destroyed. 02184_ Hpw. Shotgun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????!???????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ??????????????% ???????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? #??????????????????????? | | ?????????????? #??????????????????????? | | ?????????????? #??????????????????????? | | ??????????????%!=??????????????????????? | | ??????????????#[#??????????????????????? | | ??????????????#g#??????????????????????? | | ?????????????##%#??????????????????????? | | ?????????????#H%#??????????????????????? | | ?????????????##@#??????????????????????? | | ?????????????##l##?????????????????????? | | ?????????????##g##?????????????????????? | | ??????????#####g##?????????????????????? | | ??????????# %g## #????????????????? | | ??????????# + #????????????????? | | ??????????# ] ## +????????????????? | | ??????????# ] !#?????????????????????? | | ??????????# ] #?????????????????????? | | ??????????# #??? ##???????????????? | | ??????????####u### #???????????????? | | ??????????# #???????????????? | | ??????????# +???????????????? | | ??????????# #???????????????? | | ??????????######## #???????????????? | | ??????????????????# ##???????????????? | | ??????????????????? #????????????????? | | ???????????????????? #????????????????? | | ????????????????????? #????????????????? | | ?????????????????????? ????????????????? | | ??????????????????????? ???????????????? | | ???????????????????????? ??????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalMicroAutogun Manual? 0 Play Time 00:12:09 Cumulative 417.3 hours Start 2023.03.17 @ 15:40:06 End 2023.03.17 @ 15:52:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 458 Rogue 449 Adventurer 8 Explorer 1 Win Type - Total 7 Types 4/1/2/0/0/0/0/0/0 Lore% 78 Gallery% 90 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a64be9e-1234-4c02-81cb-851cb7a11552