Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.16 @ 13:10:11 Player: Luigi Panache Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1182) 1182 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (221) 221 TOTAL SCORE: 3603 Bonus ------- High Alert Combat Kills 21 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 36/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1350) Ox26 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Structural Scanner Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod (0) Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit Structural Scanner Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Enhanced Autogun Rocket Launcher > --- INVENTORY -------- Ion Engine Light Treads Light Treads Wheel Compact Wheel Medium Storage Unit High-capacity Matter Pod Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Light Armor Plating Arc Projector Arc Projector Arc Projector Arc Projector Light Assault Rifle Light Cannon Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 33 | 2 3 . 8 6 14 Power 2 | . . . . 1 1 Engine 1 | . . . . . 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 9 | 2 . . 3 . 4 Treads 7 | 2 . . 3 . 2 Leg . | . . . . . . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 1 . 3 3 1 Device 1 | . 1 . . . . Storage 3 | . . . 2 1 . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | . 2 . 2 2 8 Energy Gun 6 | . 2 . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . 1 1 1 Ballistic Cannon 3 | . . . 1 1 1 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 24 | . 2 . 3 . 19 Power 3 | . . . 1 . 2 Propulsion 7 | . . . . . 7 Utility 2 | . . . . . 2 Weapon 12 | . 2 . 2 . 8 Highest Loss Streak 10 | . 2 . 3 . 10 Average Slot Usage (%) 90 | . 95 100 87 94 85 Engine 5 | . 14 14 2 . 4 Core 2 | . . . . 7 3 Treads 24 | . 28 28 30 27 15 Wheel 1 | . . . . . 5 Device 10 | . 9 14 11 9 9 Storage 15 | . 14 14 11 17 17 Processor 9 | . . . 10 15 12 Energy Gun 9 | . 14 28 4 . 9 Ballistic Gun 6 | . 12 . 8 9 3 Ballistic Cannon 4 | . . . 8 8 2 Naked Turns . | . . . . . . Heaviest Build 135 | 11 13 13 45 134 135 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 28 | . . . . 2 28 Average Overweight (x) . | . . . . 1 3 Largest Inventory Capacity 25 | 8 8 8 20 25 25 Average Capacity 16 | 8 8 8 9 24 25 Most Carried 19 | 6 8 8 9 19 19 Average Carried 11 | 6 7 7 7 13 15 Final Capacity 25 | 8 8 8 20 25 25 Final Carried 19 | 6 7 7 9 19 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 624 | 214 17 20 191 33 149 Remotely . | . . . . . . Salvage Created 917 | . 117 . 477 86 237 Parts 61 | . 9 . 34 4 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 30 | . 5 . 9 2 14 Guns 12 | . 3 . 4 1 4 Cannons 5 | . . . 4 1 . AOE 13 | . 2 . 1 . 10 Classes Destroyed 8 | . 2 . 5 . 1 Worker 1 | . . . 1 . . Recycler 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 3 | . . . 3 . . Swarmer 12 | . 3 . 1 . 8 Grunt 12 | . 2 . 4 2 4 Duelist 1 | . . . . . 1 Sentry 5 | . . . 4 . 1 Best Kill Streak 9 | . 3 . 6 1 9 Combat Bots Only 9 | . 3 . 4 1 9 Max Kills in Single Turn 3 | . 1 . 3 1 3 Gunslinging . | . . . . . . Exploded 3 | . 1 . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 3019 | . 231 . 478 124 2186 Core 679 | . 6 . 119 . 554 Absorbed by Shields 70 | . . . . . 70 Core Remaining (%) 89 | 100 . 97 70 . . Volleys Fired 114 | . 15 . 45 9 45 Largest 2 | . 2 . 2 2 2 Hottest 110 | . 80 . 80 60 110 Shots Fired 200 | . 29 . 88 18 65 Gun 137 | . 29 . 54 9 45 Cannon 47 | . . . 34 9 4 Launcher 16 | . . . . . 16 Special . | . . . . . . Kinetic 115 | . 13 . 68 18 16 Thermal . | . . . . . . Explosive 16 | . . . . . 16 Electromagnetic 69 | . 16 . 20 . 33 Robot Hit Streak 25 | . 7 . 25 10 11 Robot Miss Streak 3 | . 2 . 1 2 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 . 2 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 146 | . 18 . 77 12 39 Core Hits 70 | . 9 1 26 4 30 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3286 | . 322 3 1152 212 1597 Guns 1090 | . 181 . 434 106 369 Cannons 581 | . . . 475 106 . Explosions 1595 | . 132 . 235 . 1228 Melee . | . . . . . . Ramming 20 | . 9 3 8 . . Kinetic 1088 | . 40 . 700 212 136 Thermal 404 | . 132 . 235 . 37 Explosive 1191 | . . . . . 1191 Electromagnetic 583 | . 141 . 209 . 233 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 85 | . . . 35 . 50 Projectiles 11 | . . . 11 . . Explosions 74 | . . . 24 . 50 Melee . | . . . . . . Knockbacks 10 | . 1 . 7 2 . Impact 1 | . 1 . . . . Kinetic 9 | . . . 7 2 . Secondary . | . . . . . . Self-Inflicted Damage 263 | . 71 . . . 192 Shots 7 | . 2 . . . 5 Rammed 7 | . 2 1 4 . . Targets Rammed 7 | . 2 1 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 246 | . 48 . 81 42 246 Average Temperature 43 | . 22 . 27 19 63 Received Heat Transfer 1209 | . 30 . 183 72 924 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 350 | . 150 . 150 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 2 . 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 650 | . 162 63 326 178 650 Initial 118 | . . 63 24 118 15 Average 203 | . 72 63 186 112 376 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 61 | 100 100 100 48 100 17 Level 1 18 | . . . 51 . 21 Level 2 20 | . . . . . 61 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 8 . 17 7 31 Peak Tracking Total 7 | . 3 . 5 2 7 Tactical Retreats 12 | . . . 5 1 6 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 4 | . . . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 4 | . 1 . 1 . 2 Max in Single Turn 2 | . 1 . 1 . 2 Phase Generator 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 8 | . 4 . 2 2 . Terminals 5 | . 3 . 1 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 8 . 7 4 . Successful 8 | . 3 . 4 1 . Failed 11 | . 5 . 3 3 . Catastrophic 3 | . 2 . . 1 . Database Lockouts . | . . . . . . Manual 8 | . 4 . 4 . . Terminals 13 | . 6 . 5 2 . Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 2 . 1 . . Part Schematic 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . 2 2 . Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2743 | 9 384 369 612 466 903 Spaces Moved 970 | 5 199 228 256 121 161 Core 2 | . . . . . 2 Treads 952 | 3 199 228 256 121 145 Legs 2 | 2 . . . . . Wheels 14 | . . . . . 14 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 160 160 165 Average Speed 234 | 144 160 160 160 348 467 Slowest Speed 1450 | 160 160 160 160 360 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 46 66 23 11 59 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 80 | . 5 . 4 . 71 Melee . | . . . . . . Projectile . | . . . . . . AOE 80 | . 5 . 4 . 71 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1252 | 6 237 234 373 149 253 Wait 98 | . 16 . 58 . 24 Move 966 | 4 198 227 255 121 161 Hop . | . . . . . . Pick Up 20 | . 3 3 2 10 2 Fast Attach 10 | . 1 . 3 6 . Attach 16 | . 2 . 2 . 12 Detach 2 | . . . . 1 1 Swap 7 | 2 . . 3 . 2 Drop 6 | . . 3 1 2 . Fire 114 | . 15 . 45 9 45 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . 2 1 4 . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 7) 394 | -10/Materials | Entered Mines 714 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 747 | -10/Mines | Discovered new exit (range 10) 763 | -10/Mines | Entered Materials 763 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 934 | -9/Materials | Lost 3 parts (1p2w) 1219 | -9/Materials | Repaired Lgt. Treads 1318 | -9/Materials | Discovered new exit (range 8) 1375 | -9/Materials | Entered another Materials area 1375 | -8/Materials | Evolved 2 slots: Utility x2 1841 | -8/Materials | Identified exit to Garrison 1841 | -8/Materials | Entered Garrison 1912 | -8/Garrison | Phase Generator disabled 2089 | -8/Garrison | Triggered checkpoint 2162 | -8/Garrison | Triggered checkpoint 2182 | -8/Garrison | Triggered checkpoint 2214 | -8/Garrison | Destroyed 9 combat bots 2262 | -8/Garrison | Lost 8 parts (1p4n1u2w) 2681 | -8/Garrison | Triggered checkpoint 2705 | -8/Garrison | Core integrity fell below 50% 2730 | -8/Garrison | Core integrity fell below 20% 2744 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02654_ Arc Projector destroyed. 02661_ Triggered Stasis Trap. 02661_ A bubble of rippling energy engulfs the area. 02661_ Field strength at 70. 02668_ Lgt. Treads destroyed. 02677_ Ion Engine destroyed. 02679_ G-47 Trooper misfires. 02684_ Stasis field depleted. 02688_ Arc Projector destroyed. 02696_ G-47 Trooper IFF system glitched. 02696_ S-10 Pest destroyed. 02698_ Arc Projector destroyed. 02699_ Lgt. Armor Plating destroyed. 02703_ S-10 Pest destroyed. 02710_ Destroyed Lgt. Nuclear Core. 02722_ Enh. Autogun destroyed. 02724_ Lgt. Cannon destroyed. 02725_ G-47 Trooper IFF system glitched. 02732_ G-47 Trooper misfires. 02733_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# "??????????????????????? | | ??????????????????????# "??????????????????????? | | ??????????????????????# "??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# %#??????????????????????? | | ??????????????????????# *#??????????????????????? | | ??????????????????????# #??????????????????????# | | ??????????????????????# #??????????????????????# | | ??????????????????????# s #??????????????????????# | | ??????????????????????# #??????????????????????# | | ???????????############ ##### ######??????###### | | ????????? == #??????# | | ????????? % [%* #??###?# | | ???????????# ??#######g= #######?# #??# ### | | ???????????# #???????# % #???????# #??# ### #?# | | ???????????" #???????# ######??# #??# #?# #?# | | ???????????" ???????# #??# #??# #?# #?# | | ???????????" ???????# g#### #?## #### ### #?# | | ???????????" ???????#^ ^#??# #?# ## # #?# | | ???????????" #???????# @#### ### ## # ### | | ???????????# #???????# * = ## | | ????????????# ######### | | ????????????# | | ????????????###################### = # ## | | ???????????????????????????????### ## # ## | | ???????????????????????????????# | | ???????????????????????????????# % | | ???????????????????????????????# | | ???????????????????????????????# = | | ???????????????????????????????### # ## #? | | ?????????????????????????######### # #? | | ???????????????????????# ## | | ???????????????????????# = | | ???????????????????????# ######## ## | | ?????????????????????????????????## ### # ##? | | ??????????????????????????????????# #?# ## #?? | | ??????????????????????????????????# #?####### ##? | | ??????????????????????????????????# #???????? #?? | | ?????????????????????????????????? #??????????#?? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaReclamationRifle Manual? 0 Play Time 00:15:59 Cumulative 276.3 hours Start 2021.02.16 @ 12:19:26 End 2021.02.16 @ 13:10:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 131 Adventurer 68 Explorer 78 Win Type - Total 21 Types 15/0/4/2/0/0/0/0/0 Lore% 78 Gallery% 86 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9becabfd-7296-4d76-956d-b50ca4cf187c