Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 13:39:15 Player: CrossedViper Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (601) 3005 Value Destroyed (31592) 31592 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (24810) 24810 TOTAL SCORE: 69447 Bonus ------- Triggered High Security 500 High Alert Combat Kills 18869 Follower Combat Kills 1096 Entered Garrisons 400 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 584 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -139 Cogmind --------- Core Integrity 0/1600 Matter 228/300 Energy 374/600 System Corruption 32% Temperature Cool (3046) Movement Treading (190) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- Light Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (15) ----- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Target Analyzer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Thermal Shield > --- WEAPON (3) ------- Helical Railgun Helical Railgun Advanced Micro-nuke Launcher > --- INVENTORY (12) --- Biometal Heavy Treads Layered Heavy Armor Plating Layered Heavy Armor Plating Warp Gun Helical Railgun Multirail Omega Cannon Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Compact Particle Reactor Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Spectral Analyzer Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Particle Charger Experimental Weapon Cycler Experimental Power Shielding Centrium Light Armor Plating Powered Armor Advanced Focal Shield > --- WEAPON ----------- Potential Cannon Cooled Nova Cannon > --- INVENTORY -------- Improved Heavy Treads Advanced Kinecellerator Experimental ECM Suite Improved System Shield Warp Gun Enhanced Nova Cannon Multirail Omega Cannon Compact Tesla Bomb Launcher Hellfire Missile Launcher [Rating: 219] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Experimental Cesium-ion Thruster Utility Large Storage Unit Device Experimental Cooling System Storage Large Storage Unit Processor Advanced Armor Integrity Analyzer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Helical Railgun Energy Gun Precision Phase Gun Energy Cannon EM Pulse Cannon Ballistic Gun Helical Railgun Ballistic Cannon Hardcell Cannon Launcher Guided EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . 2 . 2 2 . . . . . 2 . 2 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Utility 13 | . . . 2 . . 2 . . . 2 . 1 2 . . . . . 1 . 1 2 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 478 | . 9 9 13 14 10 11 24 12 31 2 58 10 13 2 9 5 15 9 32 90 15 85 Power 54 | . 1 2 2 . 2 1 1 2 6 . 8 1 . . 2 . 2 . 2 11 2 9 Engine 15 | . 1 2 2 . 2 . 1 1 3 . 3 . . . . . . . . . . . Core 13 | . . . . . . 1 . 1 3 . 3 1 . . 2 . 1 . . . . 1 Reactor 26 | . . . . . . . . . . . 2 . . . . . 1 . 2 11 2 8 Propulsion 93 | . 2 3 4 2 4 . 3 4 9 . 17 5 5 . 1 . . . 7 11 3 13 Treads 46 | . 2 . 2 2 4 . 3 . 3 . 11 . 1 . 1 . . . 7 2 3 5 Leg 32 | . . 2 2 . . . . 3 6 . 3 3 . . . . . . . 5 . 8 Wheel 11 | . . 1 . . . . . 1 . . 3 . 4 . . . . . . 2 . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Flight 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Utility 171 | . 4 . 2 5 4 6 9 4 4 2 11 1 6 2 5 3 12 5 9 34 10 33 Device 81 | . 1 . 2 1 . 2 3 2 . . 7 . 2 . 3 3 6 4 5 21 3 16 Storage 11 | . 3 . . . . . 2 . . . . . 1 . . . . . . 4 . 1 Processor 16 | . . . . . . . . 1 1 2 . . 2 . 1 . 2 . 1 1 1 4 Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Protection 62 | . . . . 4 4 4 4 1 3 . 4 . 1 2 1 . 4 1 3 8 6 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 160 | . 2 4 5 7 . 4 11 2 12 . 22 3 2 . 1 2 1 4 14 34 . 30 Energy Gun 28 | . . 1 . . . . 1 . 2 . 3 . . . . 1 1 2 7 8 . 2 Energy Cannon 45 | . . . 3 2 . 1 1 1 4 . 3 . . . 1 . . 1 4 17 . 7 Ballistic Gun 51 | . 2 2 2 2 . 2 4 1 5 . 9 3 . . . . . 1 3 2 . 13 Ballistic Cannon 9 | . . . . . . . . . . . . . 2 . . 1 . . . 5 . 1 Launcher 21 | . . 1 . 3 . 1 4 . . . 3 . . . . . . . . 2 . 7 Special Weapon 4 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 3 3 . . . . . . . 1 . . . . 8 . 2 29 2 10 Parts Lost 165 | . 2 6 1 3 2 1 9 8 25 . 40 7 . . . . 4 . 4 10 2 41 Power 25 | . 1 2 . . 1 . . 2 6 . 6 . . . . . . . . 2 . 5 Propulsion 42 | . . 2 1 1 . . 3 3 8 . 9 4 . . . . . . . 2 . 9 Utility 56 | . . . . 1 1 . 3 3 4 . 14 1 . . . . 1 . 4 2 2 20 Weapon 42 | . 1 2 . 1 . 1 3 . 7 . 11 2 . . . . 3 . . 4 . 7 Highest Loss Streak 16 | . 2 2 1 3 1 1 5 6 8 . 16 5 . . . . 2 . 2 4 1 13 Average Slot Usage (%) 85 | . 96 94 83 96 89 96 93 92 90 85 66 14 41 47 77 92 90 87 91 88 84 80 Engine 4 | . 13 9 4 11 17 11 12 8 6 6 2 . . . . . . . . . . . Core 1 | . . . . . . 3 2 4 6 6 1 . 5 5 9 10 5 . . . . . Reactor 4 | . . . . . . . . . . . 5 . . . . . 2 5 4 8 11 11 Treads 10 | . 27 . . 21 27 23 21 4 2 . 12 1 4 5 5 5 5 5 11 5 5 6 Leg 3 | . . 22 20 . . . . 14 14 13 2 3 . . . . . . . 4 5 1 Wheel 1 | . . 4 . . . . . . . . . . 4 5 5 5 5 5 4 . . . Device 13 | . 4 . 14 11 6 12 14 14 1 . 11 1 3 5 13 24 21 15 18 20 20 19 Storage 11 | . 20 28 22 22 18 15 17 23 23 20 4 . 4 5 5 5 5 5 4 4 8 7 Processor 9 | . . . . . . . . 3 10 18 8 . 5 10 14 11 12 21 21 20 13 13 Protection 8 | . . . . 8 10 16 12 1 9 6 4 . 4 5 13 10 16 15 10 7 9 9 Energy Gun 2 | . 9 7 . . . . . . 2 6 . . . . . 3 4 8 8 6 4 . Energy Cannon 2 | . . . 6 18 . . . 6 4 6 . . . . 2 5 4 4 1 3 4 1 Ballistic Gun 5 | . 18 16 12 . . 11 6 6 6 . 4 2 . . . . . . 3 1 . 7 Launcher 1 | . . 4 . 2 9 1 2 . . . . . . . . . . . . . . 1 Naked Turns 15 | . . . . . . . . . . . . 15 . . . . . . . . . . Heaviest Build 163 | 13 42 42 53 56 72 77 81 81 82 73 73 8 52 46 80 101 138 120 132 135 147 163 Greatest Support 155 | 20 40 20 40 40 62 62 62 62 45 20 66 40 20 16 70 70 70 70 83 120 155 155 Greatest Overweight (x) 33 | . 1 12 3 1 1 1 3 23 6 3 6 . 5 2 4 1 8 7 8 33 2 3 Average Overweight (x) 1 | . . 1 1 1 . 1 . 1 2 3 . . 2 2 3 1 6 3 5 . 1 . Largest Inventory Capacity 22 | . 16 16 16 16 16 16 22 22 22 22 22 4 12 12 12 12 12 12 12 12 12 12 Average Capacity 13 | . 10 16 16 16 16 16 17 22 22 22 7 4 10 12 12 12 12 12 12 11 12 12 Most Carried 19 | . 11 16 16 16 16 15 16 16 19 15 15 4 12 12 12 12 12 12 12 12 12 12 Average Carried 11 | . 6 14 12 15 14 13 13 13 15 14 5 3 8 11 11 11 11 11 11 11 11 10 Final Capacity 22 | 6 16 16 16 16 16 16 22 22 22 22 4 4 12 12 12 12 12 12 12 12 12 12 Final Carried 16 | 6 11 13 16 14 16 15 14 15 12 15 1 4 10 12 11 12 12 12 10 12 12 12 Class Distribution -------------------- 38% | Scavenger-Mutant 33% | Mutant 8% | Scavenger-Gunner 7% | Scavenger-Tank 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Tank | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Matter Collected 12229 | 182 264 308 205 324 863 249 1031 235 594 . 962 54 100 . 137 71 428 90 485 1394 232 4021 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 32690 | . 774 470 217 2201 1799 362 1300 512 813 . 1906 18 100 . 137 . 174 263 1917 3419 1545 14763 Parts 1430 | . 46 42 12 116 84 21 58 23 33 . 87 4 5 . 9 . 8 9 120 188 37 528 Haulers Intercepted 12 | . 1 . 1 3 1 . . . . . . . 1 . . . . . . 1 . 4 Recyclers Shooed 11 | . . . . . 1 1 . 1 . . 3 . . . . . . . . 2 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 124 | . . . . . . . . . . . . . . . . . 121 3 . . . . Prevented 13 | . . . . . . . . . . . . . . . . 1 7 5 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 493 | . 16 21 4 40 25 7 23 5 19 . 29 . 1 . 2 . 5 3 24 52 40 177 Melee 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Guns 181 | . 14 15 3 2 . 7 14 3 18 . 15 . . . . . 1 . 21 27 . 41 Cannons 70 | . . . 1 15 . . 1 1 1 . 2 . 1 . 2 . 4 3 2 10 14 13 AOE 163 | . 2 6 . 22 17 . 7 . . . 6 . . . . . . . 1 12 21 69 Classes Destroyed 24 | . 6 1 1 5 2 1 . . . . 1 . . . . . 2 . . 3 2 . Worker 30 | . 1 . . 4 4 . . . . . . . . . 2 . . . 1 4 1 13 Builder 25 | . 1 . . 2 6 . . 2 . . . 1 . . . . . . . 2 . 11 Tunneler 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . 2 Hauler 12 | . 1 . 1 3 1 . . . . . . . 1 . . . . . . 1 . 4 Recycler 10 | . . . . . 2 . . 2 . . 1 . . . . . . . . . 1 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 6 | . . . . 3 . . . . . . . . . . . . . . . . . 3 Operator 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . 1 Watcher 14 | . 2 . . 2 1 . . . . . . . . . . . . . 1 1 2 5 Swarmer 69 | . 2 15 . . 2 . 9 . 7 . 2 . . . . . 1 . 4 5 12 10 Saboteur 9 | . . . . . . . . . . . . . . . . . 1 . . 2 . 6 Grunt 206 | . 14 6 3 25 19 6 10 3 9 . 17 . . . . . 1 . 3 16 10 64 Brawler 22 | . . . . 3 1 . . . . . 3 . . . . . . . . . . 15 Duelist 22 | . . . . 2 . . . . . . . . . . . . 1 . 1 4 2 12 Protector 13 | . . . . 3 1 . . . . . 1 . . . . . . . . 1 . 7 Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 40 | . . . 1 7 1 . 3 . 3 . 3 . 1 . 2 . . 1 6 . 1 11 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 38 | . . . . . 1 . 1 2 . . 1 . . . . . . 2 3 12 2 14 Programmer 44 | . . . . . . 1 . . . . . . . . . . . . 7 8 4 24 Behemoth 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Striker 9 | . . . . . . . . . . . . . . . . . 1 . . 2 3 3 Executioner 12 | . . . . . . . . . . . . . . . . . . . . . 3 9 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 40 | . 6 5 3 21 9 3 8 5 5 . 4 1 1 . 2 . 2 2 4 11 18 40 Combat Bots Only 32 | . 4 5 3 16 5 3 8 2 5 . 4 . 1 . 1 . 2 2 4 10 17 32 Max Kills in Single Turn 5 | . 1 2 1 5 5 1 3 1 1 . 2 1 1 . 1 . 1 1 2 4 3 4 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Exploded 5 | . 1 1 . 4 5 . 3 . . . 2 . . . . . . . 1 3 3 4 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Damage Taken 39329 | . 553 760 190 954 449 857 2135 667 2877 . 4421 1014 674 39 187 . 1584 289 2249 5017 2871 11542 Core 4974 | . 47 132 14 239 21 66 147 51 334 . 802 406 84 . 37 . 74 31 128 355 137 1869 Absorbed by Shields 1332 | . . . . . . . 77 . 17 . 591 . . . . . 237 60 105 197 . 48 Reduced by Siege Mode 541 | . . . . . . . . . . . . . . . 4 . 8 2 44 287 90 106 Core Remaining (%) 57 | 100 . 28 . 36 96 . . . 14 . 5 59 . . . . . 80 . 62 90 . Volleys Fired 1264 | . 46 46 19 71 57 26 96 20 95 . 111 7 10 . 10 . 24 10 60 147 76 333 Largest 3 | . 2 2 2 2 1 2 2 2 2 . 2 3 1 . 1 . 2 3 3 3 1 3 Hottest 307 | . 90 70 126 131 50 91 108 91 148 . 180 79 65 . 105 . 225 256 263 307 200 245 Shots Fired 2026 | . 90 84 38 121 57 50 145 40 149 . 143 14 10 . 10 . 35 22 171 256 76 515 Gun 1275 | . 90 76 34 5 . 45 101 20 109 . 105 14 . . . . 4 14 159 167 18 314 Cannon 456 | . . . 4 89 . 4 8 20 40 . 21 . 10 . 10 . 31 8 12 85 58 56 Launcher 284 | . . 8 . 27 57 1 34 . . . 8 . . . . . . . . 4 . 145 Special 11 | . . . . . . . 2 . . . 9 . . . . . . . . . . . Kinetic 987 | . 55 67 34 5 . 45 94 20 88 . 99 14 10 . . . 17 . 43 80 . 316 Thermal 478 | . 8 9 . 24 . 4 9 . 37 . 36 . . . 10 . 18 12 77 122 58 54 Explosive 29 | . . 8 . 8 . . . . . . . . . . . . . . . 4 . 9 Electromagnetic 531 | . 27 . 4 84 57 1 42 20 24 . 8 . . . . . . 10 51 50 18 135 Robot Hit Streak 40 | . 17 19 13 22 28 32 16 8 14 . 28 3 7 . 11 . 7 10 40 28 15 31 Robot Miss Streak 8 | . 1 2 5 3 . 4 5 5 5 . 3 3 4 . 2 . 2 1 4 3 5 8 Penetration Max 2 | . . . . . . . . . . . 1 . . . . . . . 1 2 . 1 Secondary Targets 22 | . 2 3 1 . . . 1 . 2 . . . . . . . . . 3 3 . 7 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 . . . . . . . . . 1 1 . 1 Shots Hit Robots 1402 | . 69 58 28 82 24 38 83 35 104 . 131 5 7 . 8 . 22 18 123 192 47 328 Core Hits 1216 | . 32 31 8 79 61 17 62 24 60 . 104 2 5 . 5 . 12 11 74 151 52 426 Critical Hits 148 | . . . . 4 . . 5 . . . 6 . . . 1 . 1 . 9 36 27 59 Critical Kills 58 | . . . . 1 . . 2 . . . 2 . . . 1 . . . 3 18 7 24 Critical Parts Destroyed 82 | . . . . 2 . . 3 . . . 4 . . . . . 1 . 4 18 19 31 Melee Attacks 16 | . . . . . . . . . . . 16 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . 16 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 85574 | . 1083 1105 458 4001 2642 642 1928 873 1923 . 4650 196 314 . 315 . 819 489 3417 9440 13235 38044 Guns 23257 | . 939 564 437 61 . 506 955 253 1441 . 2119 196 . . . . 69 281 3116 3973 373 7974 Cannons 19355 | . . . 20 1605 . 42 61 481 482 . 609 . 304 . 284 . 748 208 236 2380 6466 5429 Explosions 42150 | . 137 541 . 2331 2638 92 888 136 . . 1201 . . . . . . . 65 3087 6396 24638 Melee 616 | . . . . . . . . . . . 616 . . . . . . . . . . . Ramming 70 | . 7 . 1 4 4 2 . 3 . . 3 . 10 . 31 . 2 . . . . 3 Kinetic 18548 | . 536 489 437 61 . 506 890 253 1144 . 1968 196 304 . . . 421 . 691 2112 . 8540 Thermal 34579 | . 213 75 . 1009 161 42 145 136 317 . 1354 . . . 284 . 396 252 1899 4165 12461 11670 Explosive 7610 | . . 541 . 618 . . . . . . . . . . . . . . . 1937 401 4113 Electromagnetic 24151 | . 327 . 20 2309 2477 92 893 481 462 . 709 . . . . . . 237 827 1226 373 13718 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 616 | . . . . . . . . . . . 616 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . 1 2 4 4 . 9 1 2 2 3 3 2 . 3 4 7 32 Average Corruption 8 | . . . . . . 1 1 2 4 . 7 1 2 2 2 2 1 . 1 2 2 23 Corruption Purged 17 | . . . . . . . . . . . . . . . . 1 1 . 4 4 7 . Effects 378 | . . . . . . 3 24 5 22 . 36 1 . 1 4 8 1 . 3 11 7 252 Message Errors 75 | . . . . . . 1 12 2 5 . 8 . . 1 2 3 . . . 3 2 36 Matter Fused 38 | . . . . . . . . . 7 . 6 . . . . 2 . . . . 1 22 Heat Flow Errors 24 | . . . . . . . 2 1 1 . 1 . . . 1 1 . . 1 1 . 15 Energy Discharges 37 | . . . . . . 1 5 . 2 . 2 1 . . 1 1 1 . . 3 2 18 Parts Rejected 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 Data Loss (minor) 32 | . . . . . . 1 3 1 1 . 7 . . . . 1 . . . 3 . 15 Data Loss (major) 10 | . . . . . . . . . . . 3 . . . . . . . . . . 7 Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Misdirections 32 | . . . . . . . . . . . . . . . . . . . . . . 32 Targeting Errors 106 | . . . . . . . 2 1 4 . 7 . . . . . . . 2 1 2 87 Weapon Failures 13 | . . . . . . . . . 2 . . . . . . . . . . . . 11 Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 3805 | . 7 70 . 65 30 . 6 85 . . 164 . . . . . . . . 551 1233 1594 Projectiles 1351 | . . . . 25 . . . . . . 6 . . . . . . . . 200 644 476 Explosions 2448 | . 7 70 . 40 30 . 6 85 . . 152 . . . . . . . . 351 589 1118 Melee 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . 1 . . . 2 . . 2 . 5 Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . . . . . . 2 . . 2 . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1495 | . 53 58 . 34 51 12 38 306 . . 87 . 4 . 15 . 1 . 83 57 . 696 Shots 60 | . 1 2 . 3 5 1 5 6 . . 2 . . . . . . . 1 1 . 33 Rammed 13 | . . . 1 . 1 1 . 1 . . 2 . 3 . 1 . 1 . . . . 2 Targets Rammed 15 | . 1 . 1 1 1 1 . 1 . . 2 . 3 . 1 . 1 . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 3046 | . 286 80 9 199 110 312 217 223 381 . 249 8 9 . 230 91 166 318 136 490 144 3046 Average Temperature 125 | . 157 19 6 81 32 163 24 57 86 . 85 8 5 . 59 49 32 146 57 84 41 234 Received Heat Transfer 5719 | . 216 186 99 408 180 432 498 81 738 . 1301 273 111 . 18 . 178 17 118 267 153 445 Effects 62 | . 1 . . . . 3 . . 2 . 2 . . . . . . . . 2 . 52 Shutdowns 14 | . . . . . . . . . 2 . . . . . . . . . . . . 12 Energy Bleed 6 | . 1 . . . . . . . . . . . . . . . . . . . . 5 Interference 19 | . . . . . . 3 . . . . 2 . . . . . . . . 2 . 12 Matter Decay 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Damage (major) 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 28 | . . . . . . . . . . . . . . . 1 . 1 2 7 8 5 4 Total Turns 451 | . . . . . . . . . . . . . . . 8 . 10 17 104 168 50 94 Longest Duration 48 | . . . . . . . . . . . . . . . 8 . 10 14 37 48 18 37 Robots Corrupted 81 | . . . . 1 9 . 3 1 . . 3 . . . . . . . . 2 2 60 Combat Hostiles 71 | . . . . 1 8 . 1 1 . . 3 . . . . . . . . 2 2 53 Parts Fried 197 | . 1 . . 6 17 . 3 4 4 . 6 . . . . . . 1 3 11 3 138 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . . . . . . . . . . . 1 3 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . Parts Melted 45 | . . . . 3 . . . . 1 . 2 . . . . . . . 7 8 4 20 Heat Transferred 28841 | . 322 222 . 1516 150 74 274 150 722 . 1791 . . . 296 . 426 370 2196 4310 8290 7732 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 44 | . 2 . . 9 4 . 2 3 . . 3 . . . . . . . 1 . . 20 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Peak Influence 6399 | . 414 407 219 1450 1272 775 1334 982 1135 610 833 448 333 146 219 . . . 384 1194 2298 6399 Initial 1288 | . . 102 100 92 612 570 413 700 550 595 298 378 212 116 102 . . . 33 216 671 1288 Average 1434 | . 197 292 143 597 939 635 954 885 866 599 453 401 255 133 128 . . . 185 493 1289 5026 Maximum Alert Level 5 | . 2 2 1 4 4 3 4 3 4 2 3 2 1 . 1 . . . 1 4 5 5 Low Security (%) 11 | . 48 6 94 10 . . . . . . 4 . . 100 92 . . . 49 . . . Level 1 22 | . 49 74 5 24 . . . . . . 47 48 100 . 7 . . . 50 55 . . Level 2 15 | . 2 19 . 36 13 67 21 . 14 100 34 51 . . . . . . . 22 6 . Level 3 19 | . . . . 12 53 32 35 100 74 . 14 . . . . . . . . 13 32 . Level 4 11 | . . . . 16 33 . 43 . 10 . . . . . . . . . . 8 30 8 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . 30 5 High Security 16 | . . . . . . . . . . . . . . . . . . . . . . 86 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 97 | . 5 . . 13 9 2 . 2 . . 7 3 3 . 2 . . . 3 11 2 35 Investigation 13 | . 3 . . 2 3 1 . 1 . . 1 . . . 1 . . . . . . 1 Extermination 7 | . . . . . . 1 . . . . . . . . . . . . 2 3 . 1 Reinforcement 29 | . 2 . . 5 2 . . . . . 3 1 2 . 1 . . . 1 4 2 6 Assault 41 | . . . . 6 1 . . 1 . . 3 . . . . . . . . 4 . 26 Garrison 7 | . . . . . 3 . . . . . . 2 1 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 11 | . . . . 1 1 . . . . . 2 1 . . . . . . . 2 . 4 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Distress Signals 30 | . 2 1 . 1 5 1 . . . . 4 . 1 . . . . . 2 1 6 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 823 | . 27 23 4 64 31 10 26 6 25 1 78 15 10 4 5 . 72 3 30 74 52 263 Peak Tracking Total 22 | . 4 3 3 13 5 4 10 2 6 1 9 11 9 5 2 . 22 2 5 10 9 16 Tactical Retreats 46 | . 3 2 . . 6 1 6 . 3 . 9 1 . . 1 . 2 . 1 3 1 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Traps Triggered 31 | . . . . 1 1 . 8 1 2 . 1 1 1 . . . . . 1 1 . 13 Indirectly 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . 1 . . . . . . . . . . . 2 12 . . . . 3 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Machines Disabled 53 | . . . . 6 4 2 . 7 . . 1 . . . . . 1 . 1 9 7 15 Max in Single Turn 2 | . . . . 1 1 2 . 2 . . 1 . . . . . 1 . 1 2 1 2 Garrison Access 4 | . . . . 1 . . . . . . . . . . . . . . . . 2 1 Energy Cycler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Machines Accessed 32 | . 3 . 1 5 4 4 . 2 . 1 1 1 2 . 1 1 1 . 1 3 . 1 Terminals 18 | . 2 . 1 4 2 . . . . 1 1 1 1 . 1 . . . 1 2 . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . 1 1 . 1 . . . . 1 . . . . . . . . . Total Hacks 64 | . 8 . 2 7 10 6 . 6 . 2 3 2 3 . 4 1 1 . 2 5 . 2 Successful 31 | . 4 . 2 5 5 4 . 4 . . . 1 1 . . 1 1 . . 3 . . Failed 32 | . 3 . . 2 5 2 . 2 . 2 3 1 2 . 4 . . . 2 2 . 2 Catastrophic 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Manual 29 | . 9 . 1 5 9 . . . . . . 1 . . . . . . . 2 . 2 Terminals 42 | . 7 . 2 6 8 . . . . 2 3 2 1 . 4 . . . 2 3 . 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . 4 . . . . . . . . . . . 2 . . Garrison Access 6 | . . . . . 1 1 . 2 . . . . 2 . . . . . . . . . Terminal Hacks 10 | . 2 . 1 2 . . . . . . . 1 1 . . 1 1 . . 1 . . Record 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . 2 . . . . . . . . . . . 1 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . 3 . . . . . . . . . . . 2 . . Insert Component 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Analyze 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . Unlock Access 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 1 3 4 . . . . . . . . . . . . . . . . . Terminals 7 | . 1 . 1 2 3 . . . . . . . . . . . . . . . . . Track 5 | . 1 . 1 1 2 . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 1 2 3 2 . 2 . 1 1 1 2 . 1 . . . 1 2 . 1 Full Trace Events 7 | . 2 . . . 1 1 . 1 . . 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Time 80 | . . . . . . 80 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Part Schematics Acquired 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 2 . . . . . . . . . . . . . . . . . 3 Machine Destruction 5 | . . . . 2 . . . . . . . . . . . . . . . . . 3 Robots Rewired 9 | . . . . . . . . . . . 9 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Total Allies 12 | . . . . 2 . . . . . . 10 . . . . . . . . . . . Largest Group 6 | . . . . 2 . . . . . . 6 . . . . . . . . . . . Highest-Rated Group 278 | . . . . 62 . . . . . . 278 . . . . . . . . . . . Highest-Rated Ally 156 | . . . . 31 . . . . . . 156 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 198 | . . . . 63 . . . . . . 135 . . . . . . . . . . . Total Damage 4383 | . . . . 937 . . . . . . 3446 . . . . . . . . . . . Kills 32 | . . . . 11 . . . . . . 21 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Turns Passed 20323 | . 963 870 337 894 977 559 1900 408 1223 214 1365 135 380 105 406 492 1201 621 1057 1967 856 3393 Spaces Moved 9625 | 1 426 517 144 358 419 257 914 201 485 100 540 214 382 90 274 259 656 335 435 785 331 1502 Core 183 | . . 2 . . . . . 1 . . 21 153 . . . . . . . 6 . . Treads 5748 | . 417 . 2 358 419 257 914 40 109 . 427 . . . 34 259 65 172 118 514 331 1312 Legs 1564 | 1 9 332 142 . . . . 149 376 100 49 4 . . . . . . . 212 . 190 Wheels 1940 | . . 183 . . . . . 11 . . 43 . 249 90 240 . 591 163 317 53 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 190 | . . . . . . . . . . . . 57 133 . . . . . . . . . Fastest Speed 25 | 120 120 110 150 180 155 175 155 140 150 210 50 25 25 110 110 180 150 150 150 110 152 100 Average Speed 162 | 120 168 138 163 180 174 175 173 161 186 210 157 44 84 110 130 180 158 167 164 173 196 171 Slowest Speed 1700 | 120 180 650 210 180 180 175 205 1200 300 210 350 120 130 110 180 180 180 180 190 1700 210 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 55 92 12 80 33 7 95 8 85 6 49 8 12 70 5 34 88 52 19 79 23 50 Regions Visited 22 Branch Regions 7 Pre-discovered Areas 4 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 . 1 . 1 1 . . . . 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . . . . . . . . . 2 . 4 . . . . Spaces Dug 47 | . . . . . . . . . . . . . . . . . 1 . . 13 15 18 Terrain Destroyed 1038 | . 9 64 . 90 22 . 1 80 . . 39 . . . 1 . 1 . 16 84 255 376 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 150 | . . . . . . . . . . . 3 . . . 1 . 1 . 4 14 8 119 AOE 888 | . 9 64 . 90 22 . 1 80 . . 36 . . . . . . . 12 70 247 257 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Fac Gar Fac Ext Fac Fac Was Fac Upp War Pro Res Tes Res Acc Total 12660 | . 582 594 208 495 606 316 1080 242 648 104 873 233 428 96 311 284 781 375 651 1225 464 2064 Wait 686 | . 82 9 15 13 105 12 17 2 11 . 36 . . . 13 17 65 15 85 91 28 70 Move 9603 | . 425 516 143 357 418 257 913 200 484 99 539 211 382 89 273 258 655 334 434 784 330 1502 Hop 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Pick Up 199 | . 12 10 8 15 9 4 4 4 20 3 6 3 11 4 1 1 7 2 13 38 4 20 Fast Attach 227 | . 2 1 4 2 . 1 7 7 . 2 34 10 8 . 7 4 8 4 11 49 10 56 Attach 146 | . 4 5 6 5 4 7 13 5 25 . 20 . 4 2 2 . 1 . 8 14 3 18 Detach 35 | . . . 3 2 . 1 8 1 1 . 6 . 1 . . 1 . . 2 5 . 4 Swap 106 | . 3 3 3 7 6 3 4 . 6 . 4 . 1 . . 1 6 5 13 27 2 12 Drop 250 | . 7 4 6 19 6 4 5 2 . . 23 1 8 1 4 2 14 5 23 70 11 35 Fire 1264 | . 46 46 19 71 57 26 96 20 95 . 111 7 10 . 10 . 24 10 60 147 76 333 Melee 16 | . . . . . . . . . . . 16 . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . 2 . 1 . 1 . . . . . Kick 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . 2 Crush 7 | . 1 . . 1 1 1 . . . . 2 . 1 . . . . . . . . . Escape Stasis 38 | . . . . . . . 13 . 6 . 5 . . . . . . . 2 . . 12 Rewire 71 | . . . . . . . . . . . 71 . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Extension -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: [*Arm] / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 9) 568 | -10/Materials | Identified exit to Mines 568 | -10/Materials | Central database locked down 826 | -10/Materials | Discovered new exit (range 10) 964 | -10/Materials | Entered Mines 1040 | -10/Mines | Found a hidden stash of uninstalled traps 1129 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1160 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1162 | -10/Mines | Found Prototype Device 1365 | -10/Mines | Discovered new exit (range 5) 1492 | -10/Mines | Learned location of Storage (-9) 1559 | -10/Mines | Core integrity fell below 50% 1759 | -10/Mines | Discovered new exit (range 10) 1795 | -10/Mines | Learned Materials emergency access door positions 1834 | -10/Mines | Entered Materials 1834 | -9/Materials | Evolved 2 slots: Utility x2 1837 | -9/Materials | Identified Exp. Sensor Array 1897 | -9/Materials | Identified exit to Mines 1897 | -9/Materials | Identified exit to Storage 2171 | -9/Materials | Entered Storage 2184 | -9/Storage | Met a pair of Derelict thieves 2971 | -9/Storage | First assault squad dispatched 2979 | -9/Storage | Destroyed 16 combat bots 2990 | -9/Storage | Core integrity fell below 50% 3024 | -9/Storage | Lost 3 parts (1n1u1w) 3034 | -9/Storage | Destroyed 12 combat bots 3038 | -9/Storage | Discovered new exit (range 15) 3065 | -9/Storage | Entered Materials 3065 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3420 | -8/Materials | Identified exit to Garrison 3465 | -8/Materials | First assault squad dispatched 3710 | -8/Materials | Garrison activated, responded to threat 4033 | -8/Materials | Discovered new exit (range 4) 4042 | -8/Materials | Entered Factory 4042 | -7/Factory | Evolved 2 slots: Utility x2 4221 | -7/Factory | Repaired Gui. EMP Blaster? 4601 | -7/Factory | Identified exit to Garrison 4601 | -7/Factory | Entered Garrison 4652 | -7/Garrison | Triggered checkpoint 4750 | -7/Garrison | Triggered checkpoint 4828 | -7/Garrison | Destroyed 8 combat bots 4847 | -7/Garrison | Lost 5 parts (3n1u1w) 4932 | -7/Garrison | Discovered new exit (range 8) 5002 | -7/Garrison | Triggered checkpoint 5116 | -7/Garrison | Triggered checkpoint 5241 | -7/Garrison | Discovered new exit (range 15) 5258 | -7/Garrison | Triggered checkpoint 5440 | -7/Garrison | Build established: Scavenger-Mutant 5474 | -7/Garrison | Triggered checkpoint 5568 | -7/Garrison | Triggered checkpoint 5734 | -7/Garrison | Discovered new exit (range 13) 6501 | -7/Garrison | Entered Factory 6625 | -7/Factory | Lost 6 parts (2p3n1u) 6901 | -7/Factory | First assault squad dispatched 6902 | -7/Factory | Identified exit to Garrison 6909 | -7/Factory | Entered Garrison 6980 | -7/Garrison | Triggered checkpoint 7056 | -7/Garrison | Triggered checkpoint 7143 | -7/Garrison | Core integrity fell below 50% 7166 | -7/Garrison | Lost 8 parts (3p3n1u1w) 7264 | -7/Garrison | Discovered new exit (range 10) 7284 | -7/Garrison | Triggered checkpoint 7477 | -7/Garrison | Discovered new exit (range 5) 7587 | -7/Garrison | Triggered checkpoint 7614 | -7/Garrison | Triggered checkpoint 7682 | -7/Garrison | Lost 7 parts (1p2n2u2w) 7810 | -7/Garrison | Core integrity fell below 20% 7834 | -7/Garrison | Triggered checkpoint 7845 | -7/Garrison | Lost 7 parts (2p2n3w) 8026 | -7/Garrison | Lost 3 parts (1n1u1w) 8067 | -7/Garrison | Discovered new exit (range 13) 8132 | -7/Garrison | Entered Factory 8132 | -6/Factory | Evolved 2 slots: Utility x2 8304 | -6/Factory | Discovered new exit (range 21) 8346 | -6/Factory | Entered Extension 8639 | -6/Extension | Core integrity fell below 50% 8716 | -6/Extension | Lost 16 parts (2p3n6u5w) 8873 | -6/Extension | Energy Cycler disabled 8873 | -6/Extension | Rescued a captive Derelict 8880 | -6/Extension | Rescued A7 8896 | -6/Extension | Disrupted transfer network 9046 | -6/Extension | First assault squad dispatched 9603 | -6/Extension | Spotted B-75 Beast 9630 | -6/Extension | Destroyed B-75 Beast 9642 | -6/Extension | Core integrity fell below 20% 9673 | -6/Extension | Spotted B-75 Beast 9696 | -6/Extension | Discovered new exit (range 14) 9700 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 9711 | -6/Extension | Entered Factory 9711 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9732 | -5/Factory | Lost 14 parts (2p3n6u3w) 9843 | -5/Factory | Discovered new exit (range 10) 9846 | -5/Factory | Entered another Factory area 9846 | -4/Factory | Evolved 2 slots: Utility x2 9853 | -4/Factory | Lost 5 parts (3n2w) 9854 | -4/Factory | Found Imp. Powered Armor 10150 | -4/Factory | Garrison activated, responded to threat 10182 | -4/Factory | Build established: Mutant 10226 | -4/Factory | Sucked down chute 10226 | -4/Factory | Entered Waste 10237 | -4/Waste | Spotted C-40 Crusher 10258 | -4/Waste | Spotted C-40 Crusher 10261 | -4/Waste | Spotted C-40 Crusher 10266 | -4/Waste | Spotted C-40 Crusher 10274 | -4/Waste | Spotted C-40 Crusher 10285 | -4/Waste | Spotted C-40 Crusher 10315 | -4/Waste | Discovered new exit (range 10) 10331 | -4/Waste | Entered Factory 10655 | -4/Factory | Spotted B-86 Titan 10690 | -4/Factory | Discovered new exit (range 15) 10737 | -4/Factory | Entered Upper Caves 11208 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11229 | -4/Upper Caves | Entered Warlord 11284 | -4/Warlord | System corruption cleaned by Quarantine Array 11396 | -4/Warlord | Build established: Derelict-Tank 11888 | -4/Warlord | Build established: Mutant 11893 | -4/Warlord | Met Warlord 11902 | -4/Warlord | Warlord's base attacked by MAIN.C 11916 | -4/Warlord | Found Prototype Reactor 11924 | -4/Warlord | Identified Vortex Chain Reactor 11932 | -4/Warlord | Found Prototype Processor 11945 | -4/Warlord | Found Prototype Device 11945 | -4/Warlord | Identified System Purifier 11946 | -4/Warlord | Identified Spectral Analyzer 12252 | -4/Warlord | Warlord forces counterattacked 12317 | -4/Warlord | Spotted Striker 12318 | -4/Warlord | Spotted Executioner 12333 | -4/Warlord | Spotted Striker 12364 | -4/Warlord | Destroyed Striker 12371 | -4/Warlord | Found Prototype Device 12371 | -4/Warlord | Identified Adv. Kinecellerator 12380 | -4/Warlord | Found Prototype Processor 12381 | -4/Warlord | Identified Exp. Core Analyzer 12402 | -4/Warlord | Spotted Executioner 12402 | -4/Warlord | Spotted Executioner 12410 | -4/Warlord | Discovered new exit (range 14) 12430 | -4/Warlord | Entered Proximity Caves 12693 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12707 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12992 | -3/Proximity Caves | Discovered new exit (range 14) 13051 | -3/Proximity Caves | Entered Research 13051 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13067 | -3/Research | Found Antimissile System 13459 | -3/Research | Discovered new exit (range 18) 13698 | -3/Research | Build established: Scavenger-Gunner 14027 | -3/Research | Discovered new exit (range 5) 14108 | -3/Research | Entered Testing 14134 | -3/Testing | Found Prototype Energy Cannon 14134 | -3/Testing | Identified Cld. Nova Cannon 14183 | -3/Testing | Found Prototype Ballistic Cannon 14398 | -3/Testing | Found Prototype Device 14398 | -3/Testing | Identified Exp. Hardlight Generator 14630 | -3/Testing | Spotted PD-YRFUCHH8FN 14636 | -3/Testing | Spotted Striker 14685 | -3/Testing | Spotted Striker 14687 | -3/Testing | Destroyed Striker 14689 | -3/Testing | Spotted Alpha 7 14698 | -3/Testing | Destroyed Striker 14716 | -3/Testing | Destroyed Alpha 7 14752 | -3/Testing | Found Prototype Device 14752 | -3/Testing | Identified Exp. ECM Suite 14848 | -3/Testing | Found Prototype Processor 14849 | -3/Testing | Identified Exp. Target Analyzer 14859 | -3/Testing | Found Prototype Ballistic Gun 14876 | -3/Testing | Stole the SGEMP Prototype 14939 | -3/Testing | Destroyed PD-YRFUCHH8FN 14960 | -3/Testing | Found Prototype Launcher 14960 | -3/Testing | Identified Hellfire Missile Launcher 14970 | -3/Testing | Found Prototype Device 14970 | -3/Testing | Identified Exp. Shock Absorption System 15178 | -3/Testing | Identified Omega Cannon 15264 | -3/Testing | Scanned by Researcher 15343 | -3/Testing | Identified Multirail 15345 | -3/Testing | Found Prototype Energy Cannon 15345 | -3/Testing | Identified Potential Cannon 15398 | -3/Testing | First assault squad dispatched 15506 | -3/Testing | Lost 4 parts (2p2u) 15516 | -3/Testing | Build established: Scavenger-Mutant 15530 | -3/Testing | Found Powered Armor 15533 | -3/Testing | Found Prototype Protection 15533 | -3/Testing | Identified Centrium Heavy Armor Plating 15537 | -3/Testing | Found Powered Armor 15686 | -3/Testing | Destroyed 10 combat bots 15889 | -3/Testing | Found Prototype Energy Gun 15907 | -3/Testing | Discovered new exit (range 20) 15931 | -3/Testing | Found Prototype Reactor 15931 | -3/Testing | Identified Zero-point Reactor 15936 | -3/Testing | Found Prototype Device 15936 | -3/Testing | Identified Exp. Weapon Cycler 15977 | -3/Testing | Identified Warp Gun 16075 | -3/Testing | Entered Research 16075 | -2/Research | Warlord forces began assault on 0b10 16075 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16125 | -2/Research | Spotted B-90 Cyclops 16130 | -2/Research | Destroyed B-90 Cyclops 16185 | -2/Research | Research machine network offline 16270 | -2/Research | Borebot progress halted 16360 | -2/Research | Found Prototype Processor 16360 | -2/Research | Identified Exp. Melee Analysis Suite 16509 | -2/Research | Borebot progress halted 16605 | -2/Research | Spotted Striker 16620 | -2/Research | Destroyed Striker 16652 | -2/Research | Spotted Striker 16655 | -2/Research | Spotted Executioner 16659 | -2/Research | Spotted Executioner 16662 | -2/Research | Destroyed Executioner 16662 | -2/Research | Destroyed Executioner 16675 | -2/Research | Destroyed Striker 16686 | -2/Research | Spotted Executioner 16696 | -2/Research | Destroyed 17 combat bots 16802 | -2/Research | Borebot progress halted 16816 | -2/Research | Spotted Executioner 16818 | -2/Research | Spotted Striker 16832 | -2/Research | Destroyed Striker 16838 | -2/Research | Destroyed Executioner 16883 | -2/Research | Destroyed 12 combat bots 16928 | -2/Research | Discovered new exit (range 2) 16931 | -2/Research | Discovered new exit (range 14) 16931 | -2/Research | Entered Access 16931 | -1/Access | Evolved 2 slots: Utility x2 17226 | -1/Access | First assault squad dispatched 17249 | -1/Access | Destroyed 9 combat bots 17360 | -1/Access | Found Prototype Launcher 17360 | -1/Access | Identified Com. Tesla Bomb Launcher 17387 | -1/Access | Build established: Generator-Mutant 17388 | -1/Access | Spotted B-99 Colossus 17401 | -1/Access | High security lockdown imminent 17401 | -1/Access | Destroyed B-99 Colossus 17445 | -1/Access | Garrison activated, responded to threat 17448 | -1/Access | Destroyed 8 combat bots 17481 | -1/Access | High security lockdown engaged 17499 | -1/Access | Destroyed 7 combat bots 17576 | -1/Access | Destroyed 15 combat bots 17636 | -1/Access | Destroyed 11 combat bots 17654 | -1/Access | Spotted Investigator 17659 | -1/Access | Destroyed Investigator 17679 | -1/Access | Destroyed 10 combat bots 17685 | -1/Access | Found Prototype Launcher 17685 | -1/Access | Identified Containment Facilitator 17765 | -1/Access | Destroyed 19 combat bots 17827 | -1/Access | Spotted Investigator 17862 | -1/Access | Destroyed Investigator 17884 | -1/Access | Spotted Striker 17884 | -1/Access | Spotted Executioner 17885 | -1/Access | Spotted Executioner 17885 | -1/Access | Spotted Executioner 17897 | -1/Access | Destroyed Striker 17899 | -1/Access | Destroyed Executioner 17902 | -1/Access | Destroyed Executioner 17922 | -1/Access | Destroyed Executioner 17948 | -1/Access | Lost 9 parts (2p1n6u) 17952 | -1/Access | Destroyed 32 combat bots 17978 | -1/Access | System corruption reached 10% 18024 | -1/Access | Lost 5 parts (1p1n3u) 18024 | -1/Access | Spotted Executioner 18024 | -1/Access | Spotted Executioner 18024 | -1/Access | Spotted Executioner 18024 | -1/Access | Spotted Executioner 18024 | -1/Access | Spotted Striker 18027 | -1/Access | Destroyed Executioner 18027 | -1/Access | Destroyed Executioner 18029 | -1/Access | Destroyed Executioner 18031 | -1/Access | Sterilization system engaged 18037 | -1/Access | Destroyed Striker 18042 | -1/Access | Destroyed Executioner 18043 | -1/Access | Spotted Executioner 18046 | -1/Access | Spotted Striker 18046 | -1/Access | Spotted Executioner 18049 | -1/Access | Destroyed Executioner 18079 | -1/Access | Destroyed 27 combat bots 18086 | -1/Access | Destroyed Executioner 18092 | -1/Access | Destroyed Striker 18101 | -1/Access | Core integrity fell below 50% 18123 | -1/Access | Found Prototype Processor 18123 | -1/Access | Identified Exp. Targeting Computer 18137 | -1/Access | Lost 13 parts (2p5n1u5w) 18158 | -1/Access | Found Exp. Core Analyzer 18242 | -1/Access | Found Adv. Kinecellerator 18331 | -1/Access | Ambient heat levels rising (+10) 18481 | -1/Access | Ambient heat levels rising (+10) 18493 | -1/Access | Destroyed 9 combat bots 18583 | -1/Access | Build established: Scavenger-Gunner 18631 | -1/Access | Ambient heat levels rising (+10) 18742 | -1/Access | Spotted B-99 Colossus 18767 | -1/Access | Destroyed B-99 Colossus 18781 | -1/Access | Ambient heat levels rising (+10) 18811 | -1/Access | Found Hvy. Reflective Plating 18821 | -1/Access | Lost 4 parts (3u1w) 18826 | -1/Access | Found Prototype Ballistic Gun 18827 | -1/Access | Identified Multirail 18863 | -1/Access | Found Hvy. Insulated Plating 18931 | -1/Access | Ambient heat levels rising (+10) 19055 | -1/Access | Build established: Scavenger-Tank 19081 | -1/Access | Ambient heat levels rising (+10) 19231 | -1/Access | Ambient heat levels rising (+10) 19381 | -1/Access | Ambient heat levels rising (+10) 19531 | -1/Access | Ambient heat levels rising (+10) 19681 | -1/Access | Ambient heat levels rising (+10) 19804 | -1/Access | Found Prototype Launcher 19804 | -1/Access | Identified Adv. Micro-nuke Launcher 19808 | -1/Access | Found Adv. Micro-nuke Launcher 19831 | -1/Access | Ambient heat levels rising (+10) 19919 | -1/Access | System corruption reached 30% 19981 | -1/Access | Ambient heat levels rising (+10) 20091 | -1/Access | Build established: Scavenger-Mutant 20131 | -1/Access | Ambient heat levels rising (+10) 20281 | -1/Access | Ambient heat levels rising (+10) 20309 | -1/Access | Core integrity fell below 20% 20325 | -1/Access | Core destroyed Last Messages --------------- 20313_ A bubble of electromagnetic force engulfs the area. 20313_ Door malfunctions. 20313_ Gamma Bomb Trap short circuited. 20313_ A bubble of electromagnetic force engulfs the area. 20313_ Broken Adv. Cooling System destroyed. 20314_ Overheating: System interference. 20314_ Adv. Cooling System temporarily disabled. 20315_ D3RKIDENYM0Z/DYK9TIJ 20316_ Power failure, Imp. Quantum Reactor shutdown. 20316_ Power failure, Lgt. Quantum Reactor shutdown. 20317_ Overheating: System interference. 20317_ Adv. Micro-nuke Launcher temporarily disabled. 20318_ Overheating: Matter decay (-37). 20320_ Overheating: Energy bleed (-40). 20321_ Lgt. Quantum Reactor permanently disabled. 20321_ Overheating: Short circuit. 20322_ Overheating: Energy bleed (-52). 20324_ Arm. Heavy Treads permanently disabled. 20324_ Overheating: Short circuit. 20325_ Overheating: Core damaged (-288). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????#??????????????? | | ??????????????????????? ??????????????? | | ??????????????????????? ??????????????? | | ??????????????????????? ?????????????? | | ???????????????????????# ?????????????? | | ???????????????????????# ?????????????# | | ???????????????????????# ?????????? ? | | ???????????????????????# ????????? ??? | | ???????????????????????#!########/#???? | | ???????????????????????+!%!! #???? | | ???????????????????????#!!! ##+####? | | ???????????????????????# @ ^ # #? | | ???????????????????????+ / #? | | ???????????????????????####### # #? | | ?????????????????????????????# # #? | | ???????????????#######???????# #? #? | | ??????????###### #???????# #? #? | | ????????# ######### #??!=!#? | | ??????# % #??=! #? | | ????# ######### #???! #? | | ??# ## #???????# #??? #? | | # #### ###???????# #???? #? | | + % #??# #?????????# #???? #? | | # #??# #?????????# #?????#? | | ########??# #??# #?????????# #??????? | | ??????????# #??# #?????????# #??????? | | ?????###### #??# #?????????# #??????? | | ?????# #??# #?????????# #??????? | | ?????# % #??# #?????????# #??????? | | ?????# #??# #?????????# #??????? | | ?????# ##??# #?????????? ???????? | | ?????# #???# #?????????? ???????? | | ?????+ #???# #?????????? ???????? | | ?????# #???? ??????????? ???????? | | ?????# #??#? ###???????? ???????? | | ?????# #? ?? #?#?????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 50 Energy Generation 97 Energy Capacity 2525 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 5 Cloak Strength 4 Power Amplification 40 Additional Mass Support 20 Corruption Prevention 20 Armor Coverage 2150 Resistance: KI 30 Resistance: TH 25 Resistance: EX 25 Core Shielding 30 Power Shielding 90 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 25 Kinecelleration 50 Salvage Targeting 2 Defensive Hacking 12 Item Schematics ----------------- Gui. EMP Blaster | -7/Factory | Scanalyzed Hcp. Storage Unit | -3/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightTerrabombChip Manual? 0 Play Time 03:00:58 Cumulative 233.5 hours Start 2021.01.07 @ 19:34:14 End 2021.01.08 @ 13:39:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 201 Adventurer 0 Explorer 7 Win Type - Total 5 Types 1/0/4/0/0/0/0/0/0 Lore% 70 Gallery% 91 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e87acef-bd72-49bf-a7a4-7ead16f50679