Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.17 @ 22:22:26 Player: Sionnis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1026) 1026 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (641) 641 TOTAL SCORE: 3627 Bonus ------- High Alert Combat Kills 41 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 163/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Experimental Signal Interpreter Experimental System Shield > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Light Armor Plating Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Experimental Sensor Array Experimental Signal Interpreter Experimental System Shield > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Flight Unit Light Armor Plating Hacking Suite Hacking Suite Datajack [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Experimental Sensor Array Storage Huge Storage Unit Processor Melee Analysis Suite Hackware Experimental System Shield Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 69 | 8 4 29 6 17 5 Power 7 | 2 1 2 1 1 . Engine 7 | 2 1 2 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 1 13 . 3 1 Treads 15 | 2 1 12 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . 1 . 3 1 Utility 19 | 1 1 4 4 8 1 Device 3 | . . . 1 1 1 Storage 2 | 1 . 1 . . . Processor 6 | . . 1 1 4 . Hackware 2 | . . . . 2 . Protection 6 | . 1 2 2 1 . Artifact . | . . . . . . Weapon 23 | 3 1 10 1 5 3 Energy Gun 3 | 1 1 1 . . . Energy Cannon 3 | . . 3 . . . Ballistic Gun 8 | 2 . 5 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . 1 . . . Slashing Weapon 4 | . . . . 3 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes 10 | . 1 3 1 4 1 Parts Lost 11 | . . 5 1 1 4 Power 1 | . . . . . 1 Propulsion 4 | . . 3 . . 1 Utility 4 | . . 1 1 1 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . . 4 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 93 94 98 92 90 Engine 11 | . 14 11 11 11 10 Treads 23 | . 28 29 33 3 . Flight 7 | . . . . 29 33 Device 1 | . . . . 5 10 Storage 9 | . 14 11 11 5 . Processor 7 | . . 9 2 14 11 Hackware 1 | . . . . 5 11 Protection 10 | . 7 11 17 1 . Energy Cannon 6 | . . 9 11 . . Ballistic Gun 9 | . 27 10 11 . . Launcher 1 | . . . . 6 . Slashing Weapon 2 | . . . . 8 11 Naked Turns . | . . . . . . Heaviest Build 106 | 14 22 99 106 87 7 Greatest Support 66 | 40 40 66 66 66 14 Greatest Overweight (x) 6 | . . 1 1 6 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 8 25 25 25 5 Average Capacity 17 | 6 8 18 25 14 5 Most Carried 25 | 3 8 25 25 25 5 Average Carried 14 | 1 5 13 24 9 3 Final Capacity 25 | 8 8 25 25 5 5 Final Carried 25 | 3 8 25 25 5 3 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1287 | 230 183 650 151 54 19 Remotely . | . . . . . . Salvage Created 1412 | . 169 1071 172 . . Parts 89 | . 10 64 15 . . Haulers Intercepted 5 | . 1 4 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | . 4 22 7 . . Melee 3 | . . 3 . . . Guns 14 | . 4 8 2 . . Cannons 16 | . . 11 5 . . Classes Destroyed 7 | . 3 3 1 . . Hauler 5 | . 1 4 . . . Watcher 3 | . . 3 . . . Swarmer 12 | . 2 6 4 . . Grunt 10 | . 2 8 . . . Duelist 1 | . . 1 . . . Sentry 9 | . . 7 2 . . Assembled 1 | . . . 1 . . Best Kill Streak 7 | . 2 7 4 . . Combat Bots Only 7 | . 1 7 4 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 329 | . 42 190 38 . 59 Missed 92 | . 11 37 7 . 37 Damage Taken 2538 | . 353 1594 320 . 271 Core 485 | . 83 218 39 . 145 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 111 | . 28 70 13 . . Largest 2 | . 2 2 2 . . Hottest 91 | . 40 91 91 . . Shots Fired 212 | . 56 130 26 . . Gun 145 | . 56 76 13 . . Cannon 67 | . . 54 13 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 137 | . 56 68 13 . . Thermal 75 | . . 62 13 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 11 8 . . Robot Miss Streak 5 | . 3 4 5 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 141 | . 39 90 12 . . Core Hits 51 | . 9 34 8 . . Critical Kills 3 | . . 3 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . . 4 . . . Destroy 3 | . . 3 . . . Smash 1 | . . 1 . . . Melee Attacks 10 | . . 7 . 1 2 Impact 7 | . . 7 . . . Slashing 3 | . . . . 1 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2602 | . 485 1876 241 . . Guns 1309 | . 485 763 61 . . Cannons 1016 | . . 836 180 . . Explosions . | . . . . . . Melee 266 | . . 266 . . . Ramming 11 | . . 11 . . . Kinetic 1230 | . 485 684 61 . . Thermal 1095 | . . 915 180 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 266 | . . 266 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . 10 10 2 . Message Errors 5 | . . 2 2 1 . Matter Fused 4 | . . 2 2 . . Heat Flow Errors 3 | . . 1 1 1 . Energy Discharges 4 | . . 1 3 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 4 | . . 3 1 . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 40 | . . 40 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 40 | . . 40 . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 504 | . 15 504 168 118 . Average Temperature 123 | . 9 135 73 61 . Received Heat Transfer 753 | . 147 504 63 . 39 Effects 9 | . . 9 . . . Energy Bleed 3 | . . 3 . . . Interference 1 | . . 1 . . . Matter Decay 3 | . . 3 . . . Short Circuit 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1864 | . . 1568 296 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 452 | . 148 452 228 . . Initial 148 | . . 62 148 . . Average 185 | . 82 300 85 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 47 | 100 100 12 70 . . Level 1 46 | . . 73 29 . . Level 2 6 | . . 13 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 7 35 7 . 11 Peak Tracking Total 12 | . 4 8 4 . 12 Tactical Retreats 5 | . 1 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 3 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 5 . . . Terminals 8 | . 3 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 9 18 . . . Successful 9 | . 3 6 . . . Failed 18 | . 6 12 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 18 | . 6 11 . . 1 Terminals 27 | . 9 18 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 5 . . . Robot Analysis 3 | . 1 2 . . . Prototype ID Bank 2 | . 1 1 . . . Hauler Manifests 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage 132 | . . . . . 132 Kills 2 | . . . . . 2 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 3 | . 1 2 . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4491 | 85 390 1627 1333 795 261 Spaces Moved 2658 | 46 175 619 407 878 533 Core 1 | 1 . . . . . Treads 1286 | 45 175 619 407 40 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 1371 | . . . . 838 533 Fastest Speed 34 | 50 160 160 225 34 34 Average Speed 127 | 157 160 210 225 70 34 Slowest Speed 472 | 160 160 240 225 472 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 5 38 57 67 91 72 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . . 3 2 . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 1 | . . . . . 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3556 | 55 231 805 801 1055 609 Wait 595 | . 11 29 361 127 67 Move 2651 | 45 174 618 406 877 531 Hop 1 | . . . . . 1 Pick Up 45 | 1 8 23 7 6 . Fast Attach 33 | 7 2 14 1 7 2 Attach 14 | . . 3 2 7 2 Detach 5 | 1 . 2 1 . 1 Swap 24 | 1 2 13 3 4 1 Drop 65 | . 6 24 7 26 2 Fire 111 | . 28 70 13 . . Melee 10 | . . 7 . 1 2 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 14) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 754 | -9/Materials | Lost 4 parts (3n1u) 755 | -9/Materials | Destroyed 7 combat bots 976 | -9/Materials | Discovered new exit (range 9) 1086 | -9/Materials | Core integrity fell below 50% 1175 | -9/Materials | Build established: Scavenger-Mutant 1984 | -9/Materials | Discovered new exit (range 16) 2103 | -9/Materials | Entered Mines 2104 | -9/Mines | Assembled infested the area 2249 | -9/Mines | Build established: Mutant 2638 | -9/Mines | Found a hidden stash of uninstalled traps 2714 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3221 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3225 | -9/Mines | Found Prototype Device 3226 | -9/Mines | Identified Exp. Sensor Array 3260 | -9/Mines | Discovered new exit (range 13) 3419 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3436 | -9/Mines | Entered Zion 3494 | -7/Zion | Received a hallucinogenic algorithm 3624 | -7/Zion | System corruption cleaned by Quarantine Array 3726 | -7/Zion | Discovered new exit (range 15) 3754 | -7/Zion | Given the Hacking Drone Bay 3792 | -7/Zion | Identified exit to Proximity Caves 3828 | -7/Zion | Given A8's code to call for help 3902 | -7/Zion | Found Prototype Processor 3902 | -7/Zion | Identified Spectral Analyzer 3903 | -7/Zion | Found Prototype Hackware 3903 | -7/Zion | Identified Exp. System Shield 3905 | -7/Zion | Found Spectral Analyzer 3908 | -7/Zion | Found Prototype Processor 3908 | -7/Zion | Identified Exp. Signal Interpreter 3987 | -7/Zion | Imprinted 3989 | -7/Zion | Declared Zion's savior 4231 | -7/Zion | Entered Proximity Caves 4231 | -6/Proximity Caves | Accompanied by 4 allies 4247 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4251 | -6/Proximity Caves | Found Prototype Special Weapon 4251 | -6/Proximity Caves | Identified Molecular Deconstructor 4293 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4325 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4467 | -6/Proximity Caves | Core integrity fell below 20% 4487 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4492 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- PUBLIC SERVICE ANNOUNCEMENT: Unaware incursion detected. Likely classification: Search and Destroy. And maybe Retrieve. Something like that, yeah. Acquired derelict log, extracted data. Data stored: Lower Caves exits (x1). NN-TRT(S) destroyed. FI-LKR(S) destroyed. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Datajack destroyed. Flight Unit destroyed. Penetrated by Slug. Lgt. Ion Engine destroyed. G-50 Soldier springs to life. S-27 Virus springs to life. B-48 Gladiator springs to life. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Exp. Sensor Array destroyed. Y-64 Sentinel: "REQUESTING BACKUP." 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Medium Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Fission Core | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Great Axe | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ H-77 Assassin | -7/Zion | Archive W-25 Informer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryZioniteRecalibrator Manual? 1 Play Time 00:30:01 Cumulative 434.2 hours Start 2024.07.17 @ 21:54:50 End 2024.07.17 @ 22:22:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 252 Adventurer 0 Explorer 0 Win Type - Total 29 Types 18/2/2/3/1/1/1/1/0 Lore% 84 Gallery% 93 Achievement% 95 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eb80c77-f01d-49f8-ba7a-449ae1812bbd