Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.09 @ 05:54:42 Player: The Scout Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (681) 681 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1991 Bonus ------- None Cogmind --------- Core Integrity 87/400 Matter 49/300 Energy 36/100 System Corruption 12% Temperature Cool (0) Movement Flying (91) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY (2) ------ Large Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Large Matter Pod (20) Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Large Storage Unit Hacking Suite > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- Large Matter Pod Light Armor Plating Hardened Light Armor Plating [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Storage Large Storage Unit Hackware Hacking Suite Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 29 | 6 15 1 7 Power 4 | 1 2 . 1 Engine 3 | 1 1 . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 11 | 2 4 . 5 Treads . | . . . . Leg 4 | . 4 . . Wheel 2 | 2 . . . Hover . | . . . . Flight 5 | . . . 5 Utility 3 | 1 2 . . Device . | . . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware 1 | . 1 . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 7 1 1 Energy Gun 2 | . 2 . . Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher 4 | . 2 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . 7 3 2 Power 3 | . 1 1 1 Propulsion 3 | . 3 . . Utility . | . . . . Weapon 6 | . 3 2 1 Highest Loss Streak 5 | . 5 3 2 Average Slot Usage (%) 81 | . 91 47 76 Engine 4 | . 3 4 7 Core 7 | . 10 . . Leg 17 | . 22 11 1 Wheel 2 | . 4 . . Flight 4 | . . . 37 Storage 13 | . 13 11 11 Hackware 11 | . 11 11 11 Energy Gun 8 | . 12 . . Energy Cannon 2 | . 2 . . Ballistic Gun 2 | . 2 . . Launcher 6 | . 5 4 8 Special Melee Weapon 1 | . . 4 . Naked Turns . | . . . . Heaviest Build 26 | 11 26 26 24 Greatest Support 28 | 20 20 10 28 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 8 | 4 7 10 10 Most Carried 8 | 4 6 5 8 Average Carried 4 | 1 4 4 3 Final Capacity 10 | 6 10 10 10 Final Carried 5 | 1 3 5 3 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 431 | 203 178 50 . Remotely . | . . . . Salvage Created 685 | . 481 179 25 Parts 47 | . 33 12 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 23 | . 13 8 2 Guns 8 | . 8 . . Cannons 2 | . 2 . . AOE 13 | . 3 8 2 Classes Destroyed 7 | . 5 2 . Worker 1 | . 1 . . Builder 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 10 | . 6 4 . Grunt 13 | . 7 4 2 Best Kill Streak 10 | . 3 10 2 Combat Bots Only 8 | . 3 8 2 Max Kills in Single Turn 3 | . 2 3 2 Gunslinging . | . . . . Exploded 3 | . 2 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1623 | . 702 408 513 Core 390 | . 77 66 247 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 69 . . Volleys Fired 77 | . 59 11 7 Largest 2 | . 2 1 1 Hottest 110 | . 110 33 30 Shots Fired 88 | . 71 11 6 Gun 61 | . 61 . . Cannon 9 | . 9 . . Launcher 18 | . 1 11 6 Special . | . . . . Kinetic 3 | . 3 . . Thermal 21 | . 21 . . Explosive 18 | . 1 11 6 Electromagnetic 46 | . 46 . . Robot Hit Streak 8 | . 8 1 . Robot Miss Streak 7 | . 4 7 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 46 | . 45 1 . Core Hits 46 | . 26 14 6 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 2 | . 2 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . 2 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1703 | . 815 603 285 Guns 570 | . 570 . . Cannons 70 | . 70 . . Explosions 1041 | . 175 603 263 Melee . | . . . . Ramming 22 | . . . 22 Kinetic 10 | . 10 . . Thermal 301 | . 301 . . Explosive 909 | . 43 603 263 Electromagnetic 461 | . 461 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 12 | . . 12 12 Average Corruption 12 | . . 12 12 Corruption Purged . | . . . . Effects 16 | . . 6 10 Message Errors 4 | . . 2 2 Matter Fused 5 | . . 3 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . 1 . Misdirections 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 29 | . . 19 10 Projectiles . | . . . . Explosions 29 | . . 19 10 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 68 | . 39 13 16 Shots 4 | . 1 2 1 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 270 | . 270 . 20 Average Temperature 69 | . 69 . 20 Received Heat Transfer 333 | . 171 42 120 Effects 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 3 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 594 | . 594 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 266 | . 261 266 170 Initial 105 | . . 31 105 Average 139 | . 130 202 124 Maximum Alert Level 1 | . 1 1 . Low Security (%) 76 | 100 84 24 100 Level 1 23 | . 15 75 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 7 | . 1 5 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 23 10 3 Peak Tracking Total 5 | . 4 5 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 5 | . 1 3 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 9 | . 8 1 . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 30 1 . Successful 22 | . 21 1 . Failed 9 | . 9 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 18 | . 17 1 . Terminals 23 | . 22 1 . Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Record 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Registered Prototypes 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 2 | . 2 . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 12 1 . Terminals 12 | . 11 1 . Track 1 | . 1 . . Assimilate 4 | . 3 1 . Botnet 4 | . 4 . . Detonate 1 | . 1 . . Disrupt 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Monitor 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 7 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 2 | . 2 . . parse_system 1 | . 1 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1694 | 37 1165 291 201 Spaces Moved 996 | 33 743 166 54 Core 7 | 7 . . . Treads . | . . . . Legs 810 | . 632 166 12 Wheels 137 | 26 111 . . Hover . | . . . . Flight 42 | . . . 42 Fastest Speed 14 | 50 80 150 14 Average Speed 126 | 73 124 160 82 Slowest Speed 180 | 80 180 180 150 Overloaded Moves 3 | . . . 3 Propulsion Burnouts . | . . . . Robots Hopped 3 | . . . 3 Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 28 | 4 77 26 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 126 | . 8 84 34 Melee . | . . . . Projectile . | . . . . AOE 126 | . 8 84 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1339 | 45 914 180 200 Wait 193 | . 65 . 128 Move 986 | 32 742 164 48 Hop 3 | . . . 3 Pick Up 31 | 7 18 2 4 Fast Attach . | . . . . Attach 28 | 6 15 1 6 Detach 5 | . 4 1 . Swap 1 | . . . 1 Drop 10 | . 9 . 1 Fire 77 | . 59 11 7 Melee 2 | . 2 . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 579 | -10/Materials | Build established: Scavenger-Mutant 648 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Discovered new exit (range 11) 856 | -10/Materials | Discovered new exit (range 10) 1105 | -10/Materials | Lost 5 parts (1p2n2w) 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Propulsion x2 1314 | -9/Materials | Destroyed 8 combat bots 1333 | -9/Materials | Crushed by falling debris 1334 | -9/Materials | System corruption reached 10% 1353 | -9/Materials | Build established: Mutant 1358 | -9/Materials | Discovered new exit (range 12) 1364 | -9/Materials | Lost 3 parts (1p2w) 1382 | -9/Materials | Discovered new exit (range 13) 1464 | -9/Materials | Discovered new exit (range 8) 1494 | -9/Materials | Entered Storage 1667 | -9/Storage | Core integrity fell below 50% 1695 | -9/Storage | Self-destructed Last Messages --------------- 01656_ U-05 Engineer lays Concrete. [Achievement: Can't Catch Me] [Achievement: Whoosh!] 01657_ U-05 Engineer lays Concrete. 01658_ U-05 Engineer builds a Wall. 01659_ U-05 Engineer lays Concrete. 01660_ U-05 Engineer builds a Wall. 01660_ U-05 Engineer lays Concrete. 01663_ U-05 Engineer builds a Wall. 01664_ U-05 Engineer lays Concrete. 01667_ U-05 Engineer builds a Wall. 01668_ U-05 Engineer lays Concrete. 01672_ System corrupted: Component data lost. 01672_ U-05 Engineer lays Concrete. 01672_ U-05 Engineer builds a Wall. 01673_ U-05 Engineer lays Concrete. 01676_ U-05 Engineer builds a Wall. 01676_ U-05 Engineer lays Concrete. 01691_ System corrupted: Matter fused (-9). 01691_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????##??### #??????????????????????? | | ????????????????!!!? + #??????????????????????? | | ???????????????? " # #??????????????????????? | | ??????????????????!!# # T#?????????????????????? | | ???????????????????# #% # #####????????????????? | | ????????????????????# # % #########??????????????? | | ????????????????????# # %### ==# #??????????????? | | ????????????????????# # @# # # #??????????????? | | ????????????????????### Y# # # #??????????????? | | ?????????????????????## # ###??????????????? | | ?????????????????????# ##+######???????????? | | ?????????????????????# #???????????? | | ?????????????????????# | #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# u ###########???????????? | | ?????????????????????### u ##????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Quantum Hacking Risk Taker System Compromised Unlikely Earthworm Whoosh! root@ Challenges ------------ None Game ------ Seed DamperCoreStabilizer Manual? 0 Play Time 00:23:50 Cumulative 3.9 hours Start 2021.06.09 @ 04:34:50 End 2021.06.09 @ 05:54:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03ba8fa2-7110-448f-994f-7e557a3bd62d