Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.15 @ 23:10:18 Player: IAMTRASHMAN Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (202) 1010 Value Destroyed (5694) 5694 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (406) 406 TOTAL SCORE: 11290 Bonus ------- High Alert Combat Kills 406 Cogmind --------- Core Integrity 788/850 Matter 49/300 Energy 800/800 System Corruption 0% Temperature Cool (0) Movement Treading (241) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Hybrid Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Makeshift System Shield > --- WEAPON (6) ------- Phase Cannon Improved Assault Rifle Missile Launcher CR-A16's Pointy Stick > --- INVENTORY (20) --- Hybrid Deuterium Engine Improved Medium Treads Wheel Improved Heat Sink Large Matter Pod (150) High-capacity Matter Pod (200) IFF Parser Weapon Cycler Transmission Jammer ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Shield Generator Enhanced Autogun Gauss Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Medium Reactive Plating Makeshift System Shield > --- WEAPON ----------- Phase Cannon Improved Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Hybrid Deuterium Engine Improved Medium Treads Wheel Improved Heat Sink Large Matter Pod High-capacity Matter Pod IFF Parser Weapon Cycler Transmission Jammer ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator Missile Launcher Missile Launcher Missile Launcher [Rating: 57] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Device Shield Generator Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 2 | . . . 1 . 1 . . . . . Weapon 4 | . . . 1 2 . . . . . 1 Parts Attached 91 | 9 1 3 26 21 15 5 1 1 4 5 Power 9 | 2 . . 4 2 1 . . . . . Engine 8 | 2 . . 4 1 1 . . . . . Core 1 | . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . 2 7 6 5 2 . . . 1 Treads 20 | . . . 6 6 5 2 . . . 1 Leg 4 | 2 . 2 . . . . . . . . Wheel 1 | . . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 3 1 1 8 4 1 . . . 3 2 Device 7 | 2 1 . . 1 . . . . 2 1 Storage 3 | 1 . . 1 1 . . . . . . Processor 3 | . . 1 2 . . . . . . . Hackware 3 | . . . . 1 1 . . . 1 . Protection 7 | . . . 5 1 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 34 | 2 . . 7 9 8 3 1 1 1 2 Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . . . 1 . . . 1 . Ballistic Gun 22 | 2 . . 4 8 4 2 1 1 . . Ballistic Cannon 5 | . . . 3 . 1 1 . . . . Launcher 4 | . . . . 1 2 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 1 . . . . . Parts Lost 16 | . . 1 . 2 1 1 3 . 4 4 Power 1 | . . 1 . . . . . . . . Propulsion 3 | . . . . . . 1 1 . . 1 Utility 7 | . . . . 2 . . . . 4 1 Weapon 5 | . . . . . 1 . 2 . . 2 Highest Loss Streak 4 | . . 1 . 1 1 1 2 . 2 4 To Critical Strikes 1 | . . . . . . . 1 . . . Average Backups 17 | 5 6 7 14 15 19 20 19 18 19 17 Power 1 | . 1 1 1 1 . 1 1 1 1 1 Propulsion 1 | 3 3 3 2 1 1 1 1 2 2 1 Utility 8 | . 1 2 5 5 9 12 12 12 11 11 Weapon 5 | . 1 1 5 6 7 5 4 3 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 41 | . 2 . 16 2 6 . . . 2 13 Power 1 | . . . . . . . . . . 1 Propulsion 10 | . 2 . 4 . . . . . 2 2 Utility 16 | . . . 3 . 3 . . . . 10 Weapon 14 | . . . 9 2 3 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 94 98 99 99 99 99 95 99 99 Engine 8 | . 14 8 10 9 7 7 7 7 7 6 Treads 19 | . . . 14 18 22 22 23 23 23 25 Leg 1 | . 28 28 4 . . . . . . . Storage 8 | . 14 14 11 9 7 7 7 7 7 6 Processor 8 | . . 5 14 11 7 7 7 7 5 . Hackware 9 | . . . . 3 15 15 15 15 9 6 Protection 1 | . . . 6 2 . . . . 1 6 Energy Cannon 2 | . . . . . . 7 1 6 7 5 Ballistic Gun 26 | . 28 28 5 34 30 29 35 26 30 23 Ballistic Cannon 7 | . . . 27 9 5 . . . . . Peak Build Rating 57 | 7 7 7 24 31 40 45 45 46 48 57 Average Rating 33 | 5 7 6 19 27 37 41 43 43 46 54 On Entrance 26 | . 7 7 6 22 30 39 45 45 46 48 Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 12 12 12 54 63 66 70 67 67 78 99 Greatest Support 82 | 20 20 20 46 40 60 68 68 60 60 82 Greatest Overweight (x) 3 | . . . 3 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . 1 1 . Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 14 15 20 20 20 20 20 20 Most Carried 20 | 7 8 8 15 20 20 20 20 20 20 18 Average Carried 17 | 5 6 7 14 15 19 20 19 18 19 17 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 Final Carried 20 | 7 7 8 15 20 20 20 18 20 17 18 Class Distribution -------------------- 50% | Hacker-Gunner 29% | Gunner 8% | Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Tank | -6/Proximity Caves Derelict-Executioner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 6642 | 331 77 65 1563 2023 917 549 376 76 312 353 Remotely . | . . . . . . . . . . . Salvage Created 6885 | 153 93 96 1370 2219 1158 360 458 . 426 552 Parts 370 | 11 4 5 88 125 55 25 28 . 14 15 Haulers Intercepted 11 | . . . 4 5 2 . . . . . Recyclers Shooed 12 | 1 3 . 2 5 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . 25 22 . 14 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 133 | . . 2 36 32 24 10 10 . 6 13 Guns 70 | . . 2 8 24 11 10 7 . 6 2 Cannons 40 | . . . 28 8 3 . . . . 1 AOE 23 | . . . . . 10 . 3 . . 10 Classes Destroyed 18 | 2 . 1 9 2 2 . 1 . 1 . Worker 10 | . . . 2 4 3 . . . . 1 Builder 5 | . . . 1 2 2 . . . . . Tunneler 6 | 5 . . 1 . . . . . . . Hauler 11 | . . . 4 5 2 . . . . . Recycler 24 | 1 1 . 8 10 2 . . . . 2 Mechanic 1 | . . . . . 1 . . . . . Operator 4 | . . . 2 1 . . . . . 1 Watcher 8 | . . . 5 3 . . . . . . Swarmer 51 | . . . 17 12 10 7 5 . . . Grunt 42 | . . 2 9 9 6 1 3 . 3 9 Brawler 4 | . . . . 1 1 . 1 . 1 . Duelist 2 | . . . 1 . . . . . . 1 Protector 1 | . . . 1 . . . . . . . Sentry 26 | . . . 8 9 4 1 1 . . 3 Hunter 1 | . . . . 1 . . . . . . Programmer 5 | . . . . . 3 1 . . 1 . Behemoth 1 | . . . . . . . . . 1 . Decomposer 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 8 | 5 1 2 7 8 8 4 3 . 4 7 Combat Bots Only 6 | . . 2 5 5 6 4 3 . 4 6 Max Kills in Single Turn 6 | 1 1 1 2 2 6 1 3 . 1 4 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . 3 . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 749 | . 4 21 96 121 164 61 66 . 67 149 Missed 240 | . 1 7 26 30 54 16 21 . 16 69 Hits 509 | . 3 14 70 91 110 45 45 . 51 80 Melee 4 | . . . . 2 . . . . . 2 Projectile 505 | . 3 14 70 89 110 45 45 . 51 78 Critical Strikes 19 | . . 1 4 5 3 1 1 . 3 1 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 6496 | . 35 196 747 1162 1334 569 478 . 834 1141 Core 570 | . 11 41 129 84 127 80 36 . . 62 Absorbed by Shields 217 | . . . . . . . . . 217 . Regen/Repaired (Parts) 1185 | . . . 106 118 166 . . 795 . . Core Remaining (%) 79 | 100 . 79 67 84 . . . . 65 . Volleys Fired 337 | 19 8 10 81 82 48 21 18 1 27 22 Largest 5 | 2 2 2 3 5 5 5 5 1 5 5 Hottest 186 | 40 40 40 111 157 136 176 176 80 186 186 Shots Fired 1277 | 38 16 20 243 392 200 89 82 1 108 88 Gun 908 | 38 16 20 42 312 164 79 77 . 100 60 Cannon 349 | . . . 201 80 30 10 4 1 8 15 Launcher 20 | . . . . . 6 . 1 . . 13 Special . | . . . . . . . . . . . Kinetic 1219 | 38 16 20 243 392 194 79 77 . 100 60 Thermal 38 | . . . . . . 10 4 1 8 15 Explosive 20 | . . . . . 6 . 1 . . 13 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 22 | 5 4 14 15 22 19 8 12 . 14 16 Robot Miss Streak 14 | 2 2 2 11 14 5 5 2 . 4 3 Penetration Max 1 | . . . . . 1 . . . 1 . Secondary Targets 9 | . . . 2 3 1 2 . . 1 . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . 1 . Shots Hit Robots 765 | 24 8 16 176 211 117 39 54 . 72 48 Core Hits 482 | 9 3 6 167 121 64 21 27 . 19 45 Critical Kills 3 | 1 . . 1 . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 . . 2 Critical Strikes 8 | 1 . . 1 . 3 . 1 . . 2 Destroy 6 | 1 . . 1 . 1 . 1 . . 2 Blast 2 | . . . . . 2 . . . . . Melee Attacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 1 | . . . . . . . . . . 1 Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17054 | 268 78 164 2969 3367 3896 723 1120 . 1430 3039 Guns 8206 | 268 78 160 241 2589 1558 639 886 . 1200 587 Cannons 4428 | . . . 2548 746 497 75 51 . 230 281 Explosions 4252 | . . . 171 . 1799 . 183 . . 2099 Melee 72 | . . . . . . . . . . 72 Ramming 96 | . . 4 9 32 42 9 . . . . Kinetic 11997 | 268 78 160 2789 3335 2055 639 886 . 1200 587 Thermal 2131 | . . . 171 . 819 75 51 . 230 785 Explosive 2710 | . . . . . 932 . 183 . . 1595 Electromagnetic 48 | . . . . . 48 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 72 | . . . . . . . . . . 72 Highest Corruption 6 | . . . . 6 3 4 4 4 . . Average Corruption 4 | . . . . 5 1 3 4 4 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 118 | . . . . 57 9 16 33 3 . . Message Errors 27 | . . . . 15 1 6 4 1 . . Matter Fused 19 | . . . . 8 1 5 4 1 . . Heat Flow Errors 18 | . . . . 10 1 . 7 . . . Energy Discharges 13 | . . . . 5 1 . 7 . . . Parts Rejected 2 | . . . . 1 . . 1 . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 19 | . . . . 7 2 3 7 . . . Data Loss (major) 7 | . . . . 3 1 1 1 1 . . Misfires 3 | . . . . 1 1 . 1 . . . Alerts 4 | . . . . 2 1 . 1 . . . Weapon Failures 5 | . . . . 4 . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 369 | . . . 2 . 281 . . . . 86 Projectiles 19 | . . . 2 . . . . . . 17 Explosions 350 | . . . . . 281 . . . . 69 Melee . | . . . . . . . . . . . Knockbacks 81 | . . . 66 11 4 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 77 | . . . 64 10 3 . . . . . Secondary 3 | . . . 2 1 . . . . . . Self-Inflicted Damage 412 | . . . . . 20 . . . . 392 Shots 7 | . . . . . 1 . . . . 6 Rammed 15 | . . . 3 6 5 1 . . . . Targets Rammed 19 | . . 2 3 8 5 1 . . . . Kicked 2 | . . 2 . . . . . . . . Crushed 2 | . . . . 2 . . . . . . Highest Temperature 517 | . . 22 258 378 239 311 517 18 412 355 Average Temperature 101 | . . 8 64 101 59 132 132 13 202 136 Received Heat Transfer 1461 | . 18 135 237 414 210 33 105 . 129 180 Effects 14 | . . . 3 2 . . 6 . 1 2 Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 10 | . . . 3 . . . 5 . . 2 Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 1718 | . . . 100 . 500 150 100 . 285 583 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . 2 2 3 . . . . 1 Low Security (%) 40 | 100 100 100 35 23 40 . . . . 85 Level 1 11 | . . . 7 27 . . . . . 14 Level 2 43 | . . . 57 49 41 . . . . . Level 3 4 | . . . . . 17 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 829 | 10 5 40 553 579 829 . . . . 382 Initial 221 | . . . . 221 189 . . . . . Average 314 | 2 . 6 324 348 399 . . . . 64 Influence Increases 4621 | 30 5 50 1146 1031 1111 280 275 . 150 543 Destroy 0b10 Robot/C 2640 | . . 40 700 640 480 200 200 . 120 260 Destroy 0b10 Robot/NC 350 | 30 5 . 120 125 50 . . . . 20 Destroy Leader 598 | . . 10 178 176 104 20 30 . 30 50 Successful Hack 40 | . . . 10 26 4 . . . . . Disable Machine 630 | . . . 30 30 405 . . . . 165 Destroy Structure 138 | . . . 18 4 68 . . . . 48 Lose Combat Pursuer 225 | . . . 90 30 . 60 45 . . . Influence Decreases 4239 | 30 5 50 622 1139 728 656 609 89 150 161 Entered New Map 996 | . . . . 303 227 296 81 89 . . Time Decay 2961 | 30 5 50 622 666 491 350 498 . 128 121 Lost Part 132 | . . . . 20 10 10 30 . 22 40 Purge Threat 150 | . . . . 150 . . . . . . Squads Dispatched 19 | . 1 . 3 3 9 . . . . 3 Investigation 3 | . 1 . . 1 1 . . . . . Extermination 3 | . . . . . 3 . . . . . Reinforcement 8 | . . . 2 1 3 . . . . 2 Assault 3 | . . . 1 . 2 . . . . . Garrison 2 | . . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 11 | . 2 . 5 4 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 4 2 50 54 26 12 13 . 6 16 Peak Tracking Total 6 | . 3 2 6 6 5 3 3 . 4 6 Tactical Retreats 12 | . . . 4 2 . 3 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 3 | . 1 . . 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 42 | . . . 2 2 27 . . . . 11 Max in Single Turn 19 | . . . 2 1 19 . . . . 10 Garrison Access 2 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 31 | . . . 10 10 9 . 1 . . 1 Terminals 17 | . . . 6 7 3 . 1 . . . Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 5 | . . . 2 2 1 . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 75 | . . . 22 26 25 . 1 . . 1 Successful 39 | . . . 9 14 14 . 1 . . 1 Failed 36 | . . . 13 12 11 . . . . . Catastrophic 6 | . . . 3 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . . . 7 10 4 . . . . . Terminals 43 | . . . 14 20 8 . 1 . . . Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations 13 | . . . 4 5 4 . . . . . Recycling Units 8 | . . . 4 . 4 . . . . . Scanalyzers 5 | . . . . . 5 . . . . . Garrison Access 3 | . . . . 1 2 . . . . . Terminal Hacks 19 | . . . 4 9 5 . 1 . . . Record 1 | . . . . . . . 1 . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 2 | . . . 1 . 1 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 4 | . . . 1 2 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 3 | . . . 1 2 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 10 | . . . 2 4 4 . . . . . Scan Component 5 | . . . 1 2 2 . . . . . Repair 5 | . . . 1 2 2 . . . . . Recycling Unit Hacks 5 | . . . 2 . 3 . . . . . Process 1 | . . . . . 1 . . . . . Report Inventory 3 | . . . 2 . 1 . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Recyclers 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . . . 8 9 8 . 1 . . . Full Trace Events 2 | . . . . 1 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . . 13 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . 1 2 2 . . . . . Time 225 | . . . 38 76 111 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 196 | . . . . . 196 . . . . . Retrieved Matter 196 | . . . . . 196 . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 441 | 44 124 213 60 . . . . . . . Seismic 441 | 44 124 213 60 . . . . . . . Robot Analysis Total 2 | . . . 1 . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 12943 | 175 124 347 2209 2551 2109 788 1329 2358 615 338 Spaces Moved 5229 | 92 81 238 1008 861 725 323 613 938 212 138 Core 12 | 12 . . . . . . . . . . Treads 4418 | . . . 608 861 725 323 613 938 212 138 Legs 543 | 80 81 238 144 . . . . . . . Wheels 256 | . . . 256 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 115 240 166 166 166 250 250 163 Average Speed 213 | 110 120 120 173 240 243 220 206 250 250 178 Slowest Speed 250 | 120 120 120 240 240 246 250 250 250 250 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 6 22 63 77 85 19 55 86 82 39 7 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . 1 . 1 . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . Scrap Searched 13 | . . 1 . . . 6 2 3 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 155 | . . . 24 . 64 . 6 . 2 59 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . 5 . 1 . 2 3 AOE 144 | . . . 24 . 59 . 5 . . 56 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 6277 | 127 94 282 1301 1134 958 356 643 952 254 176 Wait 373 | . . 25 107 105 127 1 6 . 2 . Move 5219 | 91 80 237 1007 860 724 322 612 937 211 138 Hop . | . . . . . . . . . . . Pick Up 86 | 7 2 2 31 21 14 1 1 1 4 2 Fast Attach 54 | 8 . . 16 12 6 3 1 4 2 2 Attach 21 | . . . 2 5 3 . 3 2 4 2 Detach 9 | . . . 1 4 . . . 3 . 1 Swap 56 | 1 1 3 13 12 12 3 2 1 . 8 Drop 102 | 1 3 3 40 25 19 4 . 3 4 . Fire 337 | 19 8 10 81 82 48 21 18 1 27 22 Melee 1 | . . . . . . . . . . 1 Ram . | . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . Crush 17 | . . . 3 8 5 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 176 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 407 | -10/Mines | Excavation squad dispatched 407 | -10/Mines | A large section of the Mines collapsed 471 | -10/Mines | Learned location of Zion (-7) 626 | -10/Mines | Discovered new exit (range 14) 647 | -10/Mines | Entered Materials 647 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 942 | -9/Materials | Build established: Gunner 1847 | -9/Materials | First assault squad dispatched 1877 | -9/Materials | Discovered new exit (range 9) 2237 | -9/Materials | Discovered new exit (range 16) 2293 | -9/Materials | Repaired Flak Cannon 2527 | -9/Materials | Discovered new exit (range 8) 2856 | -9/Materials | Entered another Materials area 2856 | -8/Materials | Evolved 2 slots: Weapon x2 2918 | -8/Materials | Repaired Flak Cannon 2969 | -8/Materials | Garrison activated, responded to threat 3121 | -8/Materials | Discovered new exit (range 15) 3538 | -8/Materials | Repaired Flak Cannon 3941 | -8/Materials | Build established: Tank 4084 | -8/Materials | Discovered new exit (range 11) 4338 | -8/Materials | Discovered new exit (range 5) 4714 | -8/Materials | Build established: Gunner 4830 | -8/Materials | Discovered new exit (range 13) 5407 | -8/Materials | Entered Factory 5407 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5424 | -7/Factory | Discovered new exit (range 8) 5461 | -7/Factory | Discovered new exit (range 7) 5712 | -7/Factory | Build established: Hacker-Gunner 6045 | -7/Factory | Identified exit to Lower Caves 6609 | -7/Factory | Repaired Imp. Assault Rifle 6671 | -7/Factory | Repaired Enh. Autogun 7007 | -7/Factory | First assault squad dispatched 7516 | -7/Factory | Entered Lower Caves 7684 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8257 | -7/Lower Caves | Discovered new exit (range 13) 8304 | -7/Lower Caves | Entered another Lower Caves area 8374 | -7/Lower Caves | Discovered new exit (range 14) 8611 | -7/Lower Caves | Encountered a Warlord checkpoint 9401 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9596 | -7/Lower Caves | Discovered new exit (range 13) 9633 | -7/Lower Caves | Entered Zion 9753 | -7/Zion | System corruption cleaned by Quarantine Array 9990 | -7/Zion | Discovered new exit (range 16) 10010 | -7/Zion | Visited the Megawrench Repair Shop 10085 | -7/Zion | Learned Factory garrison access intel 10242 | -7/Zion | Learned Factory trap positions 11500 | -7/Zion | Found CR-A16's Pointy Stick 11949 | -7/Zion | Megawrench repaired 11 parts 11991 | -7/Zion | Entered Proximity Caves 12024 | -6/Proximity Caves | Learned Factory trap positions 12051 | -6/Proximity Caves | Identified exit to Factory 12184 | -6/Proximity Caves | Found DCF Scrap (12 items) 12453 | -6/Proximity Caves | Spotted B-75 Beast 12502 | -6/Proximity Caves | Destroyed B-75 Beast 12508 | -6/Proximity Caves | Build established: Tank 12606 | -6/Proximity Caves | Entered Factory 12606 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12607 | -6/Factory | Loaded intel: 103 trap records 12608 | -6/Factory | Loaded intel: 4 garrison access locations 12880 | -6/Factory | Garrison activated, responded to threat 12908 | -6/Factory | Build established: Derelict-Executioner 12944 | -6/Factory | Self-destructed Last Messages --------------- 12900_ ALERT: Security rotation in progress. 12902_ The unstable cave ceiling collapses. 12913_ Hrd. Medium Armor Plating destroyed. 12940_ Fusion Modulator explodes. 12940_ Y-54 Guardian destroyed. 12940_ Missile Launcher destroyed. 12940_ Destroyed Missile Launcher. 12940_ Arm. Treads destroyed. 12940_ Destroyed Arm. Treads. 12940_ Fusion Modulator explodes. 12940_ Enh. Autogun destroyed. 12940_ Destroyed Enh. Autogun. 12940_ Fusion Modulator explodes. 12940_ Y-54 Guardian destroyed. 12940_ Fusion Modulator explodes. 12940_ Recycling Unit disabled. 12940_ Field Recycling Unit tumbles out of recycling unit. 12940_ Imp. Ion Engine tumbles out of recycling unit. Map ----- +----------------------------------------------------+ | ????? % #?????????? | | ?????? % ###+#########????? | | ?????? % # # #????? | | ??????? % ### ### ! ""#????? | | ??????? ???# #?# """" ""#????? | | ???????? ????# #?# """" T"#????? | | ???????? ????# #?# """" ""#????? | | ???^????? ?????# #?# """"* ""#????? | | ????????? ??????# #?# ![ ==! #????? | | ??????????? ???????# ####+#####+####????? | | ???????????????????# #?# #??###### | | ???????????????????# #?# #?# # | | ?????????????####### #?# #?# = # | | ????????????? ^ #?# #?# # | | ???????????? ^ #?# #?# # | | ????????????? ^ #?# #?# # | | ???????????? ^ #?# #?# ! # | | ???????????? ^ ### #?# # | | ???????????? ^ ; # ### # | | ?????????????######## ; # # | | ????????????????????# + # | | ????????????????????# # # | | ????????????????????# ; # | | ????????????????????# ;###### | | ?????????????????#### #???? | | ?????????????????# @ #???? | | ?????????????????# #???? | | ?????????????????# #???? | | ?????????????????# #???? | | ?????????????????# #???? | | ?????????????????# #???? | | ?????????????????# #???? | | ???????????????? #???? | | ??????????????? * ]] ^^#???? | | ?????????????? ]] ^^#???? | | ?????????????? "Y! ] #???? | | ?????????????? u """ #???? | | ???????????????? #???? | | ?????????????????? ?? ???? | | ????????????????????? ????##;;# # # ???? | | ??????????????????????????????## ???? | | ???????????????????????????""G"" % ???? | | ???????????????????????????""?""? #??? | | ??????????????????????????????????? ????? | | ?????????????????^??????????????????????????? | | ?????????????????^??????????????????????????? | | ?????????????????^??????????????????????????? | | ??????????????????^?????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Hvy. Flak Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive IFF Parser | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Robot Schematics ------------------ H-88 Terminator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Flak Cannon | 29% | -9/Materials Flak Cannon | 52% | -8/Materials Flak Cannon | 68% | -8/Materials Imp. Assault Rifle | 39% | -7/Factory Enh. Autogun | 49% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultitargetingMeleeCarapace Manual? 0 Play Time 00:57:14 Cumulative 238.2 hours Start 2025.09.15 @ 16:46:17 End 2025.09.15 @ 23:10:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 247 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 71 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8216d9d9-8619-454b-83ad-3e54d0be0245