Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.09 @ 23:05:34 Player: Phaethon Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (4250) 4250 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (-253) -253 TOTAL SCORE: 8747 Bonus ------- High Alert Combat Kills 177 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -2030 Cogmind --------- Core Integrity 0/700 Matter 108/300 Energy 198/280 System Corruption 1% Temperature Cool (31) Movement Hovering (286) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Airjet Improved Airjet > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Phase Cannon Gauss Rifle > --- INVENTORY (28) --- Improved Deuterium Engine Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Zionite Biocell (1000) Advanced Weight Redist. System Zionite Metafield Generator Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Zionite Laser-M Zionite Laser-M Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Missile Launcher Heavy Missile Launcher Greatsword CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Zionite Glidesys II > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Zionite Laser-S > --- INVENTORY -------- Cooled Ion Engine Zionite Glidesys II Zionite Glidesys II Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Metafield Generator Energy Filter Advanced Reaction Control System Mobile Refinery Mk. CCLXVII Bomb Drone Bay Zionite Laser-M Zionite Laser-M Phase Cannon Minigun Gauss Rifle Proton Missile Launcher Heavy Missile Launcher [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Proton Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . 1 . 1 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 231 | 6 12 39 10 45 36 2 20 15 38 8 Power 20 | 1 2 6 . 4 3 . 2 . 2 . Engine 13 | 1 2 6 . 2 1 . . . 1 . Core 7 | . . . . 2 2 . 2 . 1 . Reactor . | . . . . . . . . . . . Propulsion 74 | 2 5 10 4 20 8 . 7 5 10 3 Treads 2 | . . . . . . . . 1 1 . Leg 49 | 2 5 10 4 16 7 . 4 . 1 . Wheel 6 | . . . . 3 . . . 3 . . Hover 17 | . . . . 1 1 . 3 1 8 3 Flight . | . . . . . . . . . . . Utility 57 | 1 2 7 1 9 17 . 3 5 12 . Device 23 | . . 5 1 3 5 . . 3 6 . Storage 17 | 1 2 2 . 3 6 . . 1 2 . Processor 6 | . . . . . 2 . 2 1 1 . Hackware . | . . . . . . . . . . . Protection 11 | . . . . 3 4 . 1 . 3 . Artifact . | . . . . . . . . . . . Weapon 80 | 2 3 16 5 12 8 2 8 5 14 5 Energy Gun 31 | 1 2 10 . 4 2 . 3 1 6 2 Energy Cannon 15 | . . 3 2 3 . . 1 1 4 1 Ballistic Gun 20 | 1 1 2 1 4 5 1 2 1 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 13 | . . 1 2 1 1 1 2 1 3 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 21 | . . 3 . 2 3 . . 4 9 . Parts Lost 45 | . 1 3 1 10 3 . 13 . 10 4 Power 6 | . . . . 1 1 . 2 . 2 . Propulsion 19 | . . 1 . 5 2 . 4 . 4 3 Utility 7 | . . 1 1 1 . . 3 . 1 . Weapon 13 | . 1 1 . 3 . . 4 . 3 1 Highest Loss Streak 9 | . 1 2 1 7 2 . 8 . 9 4 Average Slot Usage (%) 95 | . 96 99 100 96 99 100 91 82 97 98 Engine 5 | . 14 11 11 6 2 . . . 2 7 Core 3 | . . . . 2 4 7 6 7 4 . Leg 22 | . 28 32 33 31 29 30 19 10 . . Wheel 2 | . . . . 1 . . . 11 1 . Hover 3 | . . . . . . . 3 . 25 28 Device 5 | . . 10 11 7 6 7 . . 4 7 Storage 23 | . 24 22 22 25 23 23 23 23 22 23 Processor 8 | . . . . . 6 7 18 21 15 15 Protection 2 | . . . . 2 7 7 3 . 2 . Energy Gun 5 | . 13 14 . 8 1 . 3 1 5 3 Energy Cannon 3 | . . 4 8 4 . . 3 . 7 3 Ballistic Gun 6 | . 14 2 12 5 13 14 6 1 . 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 123 | 10 21 47 47 66 120 123 119 110 120 120 Greatest Support 82 | 20 20 30 30 52 62 50 38 38 74 82 Greatest Overweight (x) 7 | 3 1 2 1 7 2 2 3 3 2 2 Average Overweight (x) 1 | . . . 1 1 1 2 2 2 1 1 Largest Inventory Capacity 30 | 6 10 16 16 22 30 28 28 28 28 28 Average Capacity 22 | 5 8 11 16 21 26 28 28 27 26 28 Most Carried 28 | 4 10 16 16 22 28 28 28 28 28 28 Average Carried 20 | 2 8 11 15 20 25 28 21 26 25 26 Final Capacity 28 | 6 10 16 16 22 28 28 28 28 28 28 Final Carried 28 | 4 10 16 16 22 28 28 22 28 27 26 Class Distribution -------------------- 61% | Hauler-Mutant 31% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Matter Collected 3733 | 222 320 416 209 640 866 265 264 165 222 144 Remotely . | . . . . . . . . . . . Salvage Created 6191 | . 510 1401 366 1624 952 264 419 261 251 143 Parts 306 | . 30 91 10 77 44 6 16 7 18 7 Haulers Intercepted 8 | . . 4 . 2 2 . . . . . Recyclers Shooed 4 | . 1 . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 6 14 . . 2 Prevented 3 | . . . . . . . 1 . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 114 | . 12 28 7 23 15 7 8 . 9 5 Guns 71 | . 12 17 1 14 14 4 6 . 2 1 Cannons 19 | . . 5 5 4 . . . . 4 1 AOE 21 | . . 6 1 3 1 2 2 . 3 3 Classes Destroyed 18 | . 5 4 2 2 2 . 1 1 1 . Worker 5 | . 1 . . 3 1 . . . . . Builder 3 | . 1 1 . 1 . . . . . . Hauler 8 | . . 4 . 2 2 . . . . . Recycler 6 | . . . 2 4 . . . . . . Operator 4 | . 1 1 . 1 1 . . . . . Watcher 7 | . . 4 . 2 1 . . . . . Swarmer 26 | . 3 7 . 5 . 4 4 . . 3 Grunt 50 | . 9 14 4 11 7 2 2 . . 1 Brawler 2 | . . . . 1 1 . . . . . Duelist 3 | . . . . . 1 1 1 . . . Protector 1 | . . 1 . . . . . . . . Sentry 14 | . . 6 . 4 3 . . . . 1 Hunter 3 | . . . . 2 1 . . . . . Programmer 2 | . . . . . 2 . . . . . Z-Light 2 | . . . . . . . . . 2 . Packrat 1 | . . . . . . . 1 . . . Thief 1 | . . . . . . . 1 . . . Assembled 9 | . . . 3 . . . . . 6 . Mutant 4 | . . . . . . . . 4 . . Best Kill Streak 8 | . 3 8 4 4 5 3 4 . 3 3 Combat Bots Only 5 | . 2 5 3 3 3 3 4 . 3 3 Max Kills in Single Turn 3 | . 1 3 2 2 2 1 2 1 2 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 1 1 1 1 2 . 2 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Damage Taken 9109 | . 547 1113 156 1739 1469 543 1355 . 1716 471 Core 1311 | . 134 235 . 233 183 173 107 . 192 54 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 61 | 100 46 . 41 57 . . . . . . Volleys Fired 436 | 1 55 85 13 85 68 18 34 19 47 11 Largest 2 | 2 2 2 2 2 2 2 2 1 2 2 Hottest 138 | 60 70 131 91 136 61 56 108 90 110 138 Shots Fired 782 | 2 107 163 26 167 135 28 46 19 67 22 Gun 585 | 2 107 129 13 101 132 21 35 . 34 11 Cannon 165 | . . 31 10 61 . . 9 19 28 7 Launcher 32 | . . 3 3 5 3 7 2 . 5 4 Special . | . . . . . . . . . . . Kinetic 305 | 1 53 16 13 48 117 21 19 . 8 9 Thermal 293 | 1 54 54 10 61 15 . 25 19 49 5 Explosive 21 | . . 3 3 5 3 . . . 3 4 Electromagnetic 163 | . . 90 . 53 . 7 2 . 7 4 Robot Hit Streak 17 | 2 9 16 8 17 11 17 10 16 9 8 Robot Miss Streak 13 | . 3 4 1 10 7 3 13 1 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . 1 . 2 2 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . . Shots Hit Robots 575 | 2 64 125 11 122 126 20 36 25 29 15 Core Hits 340 | . 28 63 16 70 86 20 18 8 22 9 Critical Hits 12 | . . 4 1 6 . . . 1 . . Critical Kills 6 | . . 2 1 3 . . . . . . Critical Parts Destroyed 5 | . . 2 . 2 . . . 1 . . Melee Attacks 9 | . . . . . . . . 9 . . Impact . | . . . . . . . . . . . Slashing 9 | . . . . . . . . 9 . . Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13763 | 25 762 2353 334 2803 2438 667 847 1630 1010 894 Guns 7319 | 25 762 1414 59 1485 1937 421 575 . 485 156 Cannons 2317 | . . 526 164 662 . . 146 542 136 141 Explosions 3039 | . . 413 111 656 501 246 126 . 389 597 Melee 1088 | . . . . . . . . 1088 . . Ramming . | . . . . . . . . . . . Kinetic 3724 | 14 294 138 59 645 1637 421 271 . 107 138 Thermal 4696 | 11 468 1055 164 949 535 . 450 542 440 82 Explosive 1846 | . . 175 111 369 266 . . . 328 597 Electromagnetic 2409 | . . 985 . 840 . 246 126 . 135 77 Impact . | . . . . . . . . . . . Slashing 1088 | . . . . . . . . 1088 . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 2 . 1 . 3 3 3 3 1 1 Average Corruption 2 | . 1 . 1 . 2 3 3 3 1 1 Corruption Purged . | . . . . . . . . . . . Effects 62 | . 9 . 3 . 14 8 17 8 1 2 Message Errors 15 | . 1 . 1 . 5 3 2 3 . . Matter Fused 12 | . . . . . 5 1 4 2 . . Heat Flow Errors 7 | . 1 . . . . 3 3 . . . Energy Discharges 13 | . 3 . 1 . 3 . 5 1 . . Data Loss (minor) 8 | . 1 . 1 . . 1 2 2 . 1 Targeting Errors 5 | . 1 . . . 1 . 1 . 1 1 Weapon Failures 2 | . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 685 | . . 13 . 49 78 . 11 492 10 32 Projectiles 36 | . . 6 . . . . 11 9 10 . Explosions 166 | . . 7 . 49 78 . . . . 32 Melee 483 | . . . . . . . . 483 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 419 | . . 94 74 60 79 . . . . 112 Shots 13 | . . 3 2 3 2 . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 381 | . 253 381 8 239 . 203 244 324 204 108 Average Temperature 80 | . 72 99 4 50 . 98 128 145 51 33 Received Heat Transfer 2389 | . 228 372 24 558 420 90 198 . 436 63 Effects 1 | . . 1 . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . Parts Fried 7 | . . 3 . 2 . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 6 | . 1 3 . 1 1 . . . . . Heat Transferred 7816 | 25 1382 1751 296 1534 718 . 892 666 441 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . 5 . 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Peak Influence 644 | . 246 644 308 531 357 . . . . . Initial 218 | . . 91 218 46 205 . . . . . Average 237 | . 116 365 192 254 181 . . . . . Maximum Alert Level 2 | . 1 2 1 2 1 . . . . . Low Security (%) 48 | 100 83 27 49 42 57 . . . . . Level 1 35 | . 16 29 50 35 42 . . . . . Level 2 15 | . . 42 . 22 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 3 4 1 4 7 . . . . . Investigation 4 | . 1 . 1 2 . . . . . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 10 | . 2 3 . 2 3 . . . . . Assault 2 | . . 1 . . 1 . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Distress Signals 9 | . 2 4 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 177 | . 20 47 8 40 21 12 11 . 9 9 Peak Tracking Total 5 | . 4 5 3 5 4 3 5 . 3 4 Tactical Retreats 16 | . 1 5 1 3 . 4 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Traps Triggered 6 | . 2 1 . 3 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Machines Disabled 14 | . . 6 . 2 4 . . . 2 . Max in Single Turn 4 | . . 2 . 1 4 . . . 1 . Garrison Access 3 | . . . . 1 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Machines Accessed 34 | . 4 10 3 9 6 . 1 1 . . Terminals 21 | . 4 7 1 7 2 . . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 84 | . 14 30 4 20 10 . 1 5 . . Successful 55 | . 8 18 3 13 7 . 1 5 . . Failed 27 | . 5 12 . 7 3 . . . . . Catastrophic 2 | . . 1 . . 1 . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . Manual 47 | . 11 18 2 16 . . . . . . Terminals 57 | . 14 19 2 18 4 . . . . . Fabricators 4 | . . . . . 4 . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 4 | . . 3 . 1 . . . . . . Scanalyzers 8 | . . 8 . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Terminal Hacks 25 | . 5 4 3 5 2 . 1 5 . . Part Schematic 6 | . . . 1 . . . . 5 . . Robot Analysis 3 | . 2 . . 1 . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . . Open Door 3 | . . . 2 . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . Load Schematic 2 | . . . . . 2 . . . . . Build 2 | . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . 8 . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . Analyze 5 | . . 5 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 16 | . 3 6 . 7 . . . . . . Terminals 15 | . 3 6 . 6 . . . . . . Botnet 15 | . 3 6 . 6 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Mask 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 4 10 . 8 5 . . . . . Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . 3 1 . . . . 5 . . Parts Built 2 | . . . . . 2 . . . . . Matter 204 | . . . . . 204 . . . . . Time 102 | . . . . . 102 . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Machine Destruction 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Total Allies 4 | . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . 4 . . Highest-Rated Group 158 | . . . . . . . . 158 . . Highest-Rated Ally 40 | . . . . . . . . 40 . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 3 | . 2 . . 1 . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 1 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Turns Passed 11650 | 57 773 1673 785 1657 1827 583 1025 1675 1262 333 Spaces Moved 6721 | 35 421 961 471 835 923 282 472 1208 871 242 Core 8 | 8 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4389 | 27 421 961 471 718 923 282 379 207 . . Wheels 1216 | . . . . 116 . . . 1001 99 . Hover 1108 | . . . . 1 . . 93 . 772 242 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 110 150 180 175 110 105 107 Average Speed 140 | 118 131 128 150 148 162 180 192 122 117 110 Slowest Speed 480 | 200 150 180 150 480 180 180 210 180 186 169 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 62 | 3 85 69 97 68 21 53 67 92 84 43 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . . 1 . . 1 . 3 . . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . 1 . . 2 1 2 . . Spaces Dug 34 | . . . 4 . . . . 2 9 19 Terrain Destroyed 267 | . . 62 6 60 39 . . 2 39 59 Melee 2 | . . . . . . . . 2 . . Projectile 19 | . . . . . . . . . 16 3 AOE 246 | . . 62 6 60 39 . . . 23 56 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Pro Total 8164 | 45 539 1244 525 1097 1137 327 542 1377 1046 285 Wait 451 | . 26 102 20 76 43 26 9 88 42 19 Move 6711 | 34 420 960 470 834 922 281 471 1207 870 242 Hop . | . . . . . . . . . . . Pick Up 139 | 4 12 22 4 20 27 . 7 20 21 2 Fast Attach 56 | 6 2 6 . 17 5 . 1 7 12 . Attach 59 | . 1 4 2 9 6 . 14 8 11 4 Detach 22 | . . 1 . 4 2 . 1 6 6 2 Swap 116 | . 9 29 8 19 25 2 5 . 15 4 Drop 165 | . 14 35 8 33 39 . . 13 22 1 Fire 436 | 1 55 85 13 85 68 18 34 19 47 11 Melee 9 | . . . . . . . . 9 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Central database locked down 190 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Discovered new exit (range 10) 727 | -10/Materials | Identified exit to Materials 806 | -10/Materials | Core integrity fell below 50% 831 | -10/Materials | Entered another Materials area 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Discovered new exit (range 7) 1171 | -9/Materials | Build established: Scavenger-Mutant 1265 | -9/Materials | Discovered new exit (range 8) 1533 | -9/Materials | Discovered new exit (range 6) 2031 | -9/Materials | First assault squad dispatched 2138 | -9/Materials | Core integrity fell below 50% 2504 | -9/Materials | Entered Mines 2578 | -9/Mines | Excavation squad dispatched 2578 | -9/Mines | A large section of the Mines collapsed 2760 | -9/Mines | Discovered new exit (range 11) 2840 | -9/Mines | Met a Derelict shopkeep closing up shop 2951 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2973 | -9/Mines | Discovered new exit (range 10) 2980 | -9/Mines | Central database locked down 3134 | -9/Mines | Found the Drone Emporium 3146 | -9/Mines | Found Prototype Device 3289 | -9/Mines | Entered Materials 3289 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4129 | -8/Materials | Discovered new exit (range 7) 4495 | -8/Materials | Lost 7 parts (1p4n2w) 4548 | -8/Materials | Discovered new exit (range 15) 4932 | -8/Materials | Build established: Hauler-Mutant 4946 | -8/Materials | Entered Factory 4946 | -7/Factory | Evolved 2 slots: Utility x2 5264 | -7/Factory | Fabricated Hcp. Storage Unit? 5631 | -7/Factory | Garrison activated, responded to threat 6067 | -7/Factory | Fabricated Hcp. Storage Unit? 6401 | -7/Factory | Discovered new exit (range 6) 6654 | -7/Factory | Identified exit to Lower Caves 6773 | -7/Factory | Entered Lower Caves 6826 | -7/Lower Caves | Spotted B-75 Beast 7153 | -7/Lower Caves | Learned location of Zion (-7) 7230 | -7/Lower Caves | Core integrity fell below 50% 7296 | -7/Lower Caves | Discovered new exit (range 12) 7356 | -7/Lower Caves | Entered another Lower Caves area 7379 | -7/Lower Caves | Cld. Pulse Rifle stolen by Master Thief 7420 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 7479 | -7/Lower Caves | Discovered new exit (range 14) 7919 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 8287 | -7/Lower Caves | Learned Factory non-interactive machine intel 8365 | -7/Lower Caves | Discovered new exit (range 6) 8381 | -7/Lower Caves | Entered Zion 8417 | -7/Zion | Found Prototype Device 8555 | -7/Zion | Discovered new exit (range 10) 8672 | -7/Zion | System corruption cleaned by Quarantine Array 8810 | -7/Zion | Learned location of Extension (-6) 8816 | -7/Zion | Found Prototype Launcher 8816 | -7/Zion | Identified Gui. Missile Launcher 8890 | -7/Zion | System corruption cleaned by Quarantine Array 9025 | -7/Zion | Learned location of Warlord (-5) 9032 | -7/Zion | Learned location of Recycling (-7) 9185 | -7/Zion | Learned Factory garrison access intel 9254 | -7/Zion | Discovered new exit (range 5) 9255 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9553 | -7/Zion | Found CR-A16's Pointy Stick 9652 | -7/Zion | Identified Bomb Drone Bay 9653 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9713 | -7/Zion | Imprinted 9715 | -7/Zion | Declared Zion's savior 10056 | -7/Zion | Entered Deep Caves 10176 | -7/Deep Caves | Attacked by Z-Imprinter 10223 | -7/Deep Caves | Core integrity fell below 20% 10229 | -7/Deep Caves | Destroyed Z-Imprinter 10243 | -7/Deep Caves | Found Prototype Device 10243 | -7/Deep Caves | Identified Zio. Metafield Generator 10257 | -7/Deep Caves | Lost 9 parts (1p4n1u3w) 10475 | -7/Deep Caves | Z-Facility disabled 10571 | -7/Deep Caves | Found Prototype Protection 10571 | -7/Deep Caves | Identified Zio. Weapon Casing 10622 | -7/Deep Caves | Found Zio. Weapon Casing 10760 | -7/Deep Caves | Found Zio. Weapon Casing 11180 | -7/Deep Caves | Discovered new exit (range 7) 11261 | -7/Deep Caves | Spotted as-95375 11318 | -7/Deep Caves | Entered Proximity Caves 11320 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11455 | -6/Proximity Caves | Spotted B-75 Beast 11564 | -6/Proximity Caves | Lost 4 parts (3n1w) 11593 | -6/Proximity Caves | Learned 4 Factory zone layouts 11651 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11520_ Destroyed Lgt. Angular Momentum Engine. 11521_ The unstable cave ceiling collapses. 11522_ Gravmag System destroyed. 11523_ Slug penetrates G-67 Veteran. 11523_ Destroyed Hvy. Laser. 11528_ The unstable cave ceiling collapses. 11533_ Cld. Pulse Rifle destroyed. 11535_ G-67 Veteran destroyed. 11539_ The unstable cave ceiling collapses. 11542_ Acquired 38 matter. 11544_ Adv. Heat Sink fries itself beyond repair. 11544_ The unstable cave ceiling collapses. 11549_ Acquired 12 matter. 11550_ Acquired 11 matter. 11551_ The unstable cave ceiling collapses. 11593_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 11623_ System corrupted: Component data lost. 11644_ Slug penetrates H-66 Slayer. 11647_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ???????## ##????????????????????????????????????? | | ??????? ##???????????????????????????????????? | | ??##??? ???????????????????????????????????? | | ??# ???? ???????????????????????????????????? | | ?## ??? ????????????????????????????????????? | | ?# ??? ????????????????????????????????????? | | ?# ???? ? ???????????###??????????????????????? | | ?? ??? #?????????## #??????????????????????? | | ???# ??? #?????????# #??????????????????????? | | ???# #### #?????????# ##?????????????????????? | | ???# # #????????## #?????????????????????? | | ???# # #????????# #?????????????????????? | | ???#### # #??????### #??????????????????????? | | ?????## # #?????## #???????????????????????? | | ????## #????## ##???????????????????? ??? | | ????# ###### ####????????????????? ??? | | ????# ##???????????????? ?? | | ????## #####??????### ! ?? | | ?????# # @##??? !% #? | | ???### ## ## ! #? | | ???# ## #? | | ???# ### "" " """?????? | | ???# # #?### " """ " "???????? | | ???##### ## #???## " """ """???????? | | ?#?????# ### #????## """""" "?????????? | | ## ???## #?# #?????## ?????????? | | # ?## ### #??????## """ "?????????? | | # ## ## #???????## "" "" "?????????? | | "##" ##????????## """""" ????????? | | """" ##??????????#h """"" ??????????? | | ###????????? h # ???????????? | | """" #????????? # ?????????????? | | "##" #????????? ## ?????????????? | | ??## #????????? #?# ##????????????? | | ???## #????????? #?? ##?????????????? | | ????##### ##????????? #??# #??????????????? | | ????## ### ##????????? ???? ??????????????? | | ##### ### ##?????????? ???? #??????????????? | | #??????????? ????####??????????????? | | #??????????? ??????????????????????? | | #???????????# ??????????????????????? | | ## # ##???????##???##??????????????????????? | | ?#### ####??? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 400 Resistance: EM 20 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Mines | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed IonTrapWand Manual? 0 Play Time 03:02:24 Cumulative 98.5 hours Start 2021.11.09 @ 13:40:18 End 2021.11.09 @ 23:05:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/1/0/0/0/0/0/0/0 Lore% 64 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 508093b4-de08-4fa1-9424-08dbfbb45fc3