Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 16:54:20 Player: Squagnar Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2463) 2463 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5915 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Core Shielding Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Visual Processing Unit Weapon Cycler > --- WEAPON ----------- Pulse Rifle Precision Beam Rifle Heavy Laser Plasma Cannon > --- INVENTORY -------- Aluminum Leg Small Storage Unit Core Shielding Light EM Pulse Cannon [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 . 1 1 Utility 2 | . . . 1 . 1 Weapon 2 | . . 1 1 . . Parts Attached 69 | 6 3 11 25 5 19 Power 11 | 1 . 1 3 2 4 Engine 7 | 1 . 1 1 2 2 Core 4 | . . . 2 . 2 Reactor . | . . . . . . Propulsion 17 | 2 . 1 5 1 8 Treads . | . . . . . . Leg 15 | 2 . 1 3 1 8 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 3 6 . 3 Device 9 | . 2 . 4 . 3 Storage 1 | 1 . . . . . Processor 3 | . . 2 1 . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 26 | 2 1 6 11 2 4 Energy Gun 13 | 1 1 1 8 . 2 Energy Cannon 4 | . . 1 . 2 1 Ballistic Gun 6 | 1 . 4 . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 45 | . . 3 16 . 26 Power 7 | . . . 2 . 5 Propulsion 15 | . . 2 3 . 10 Utility 9 | . . 1 4 . 4 Weapon 14 | . . . 7 . 7 Highest Loss Streak 12 | . . 2 11 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 94 95 64 94 79 Engine 7 | . 14 11 5 5 6 Core 2 | . . . 2 7 3 Leg 18 | . 28 29 8 11 17 Wheel 3 | . . . 1 15 3 Device 7 | . 8 . 4 7 13 Storage 1 | . 14 . . . . Processor 12 | . . 19 15 15 9 Energy Gun 13 | . 14 8 10 23 15 Energy Cannon 3 | . . 3 2 2 5 Ballistic Gun 8 | . 14 22 8 . . Slashing Weapon 1 | . . . 2 5 . Peak Build Rating 53 | 6 8 15 27 30 53 Average Rating 22 | 4 6 12 15 26 36 On Entrance 13 | . 6 8 12 24 30 Naked Turns 13 | . . . . . 13 Heaviest Build 36 | 13 15 17 20 26 36 Greatest Support 85 | 20 20 30 33 20 85 Greatest Overweight (x) 8 | . . 1 4 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 Most Carried 6 | 4 6 5 5 5 5 Average Carried 4 | 1 4 4 3 3 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 6 | 2 6 5 3 5 2 Class Distribution -------------------- 33% | Scavenger-Gunner 21% | Mutant 20% | Gunner 13% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1215 | 158 126 199 376 20 336 Remotely . | . . . . . . Salvage Created 2898 | . 392 462 747 221 1076 Parts 160 | . 25 54 35 9 37 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 5 | . . . 4 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 52 | . 6 13 15 3 15 Guns 36 | . 4 13 12 . 7 Cannons 9 | . . . . 3 6 AOE 5 | . 2 . 3 . . Classes Destroyed 15 | . 5 2 4 . 4 Worker 4 | . 1 1 . . 2 Builder 5 | . 1 . 3 . 1 Hauler 1 | . . . 1 . . Recycler 2 | . 1 . . . 1 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 8 | . 1 4 . 3 . Swarmer 8 | . . 8 . . . Grunt 30 | . 6 1 10 3 10 Duelist 2 | . . . 1 . 1 Sentry 6 | . . 4 1 . 1 Specialist 2 | . . . 2 . . Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Heavy 1 | . . . 1 . . Best Kill Streak 6 | . 4 6 2 4 4 Combat Bots Only 4 | . 4 4 2 3 3 Max Kills in Single Turn 4 | . 4 2 2 1 3 Gunslinging 1 | . . 1 1 . . Exploded 1 | . 1 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 504 | . 23 72 132 2 275 Missed 163 | . 9 22 42 . 90 Damage Taken 5466 | . 213 593 1822 32 2806 Core 1504 | . 38 93 500 16 857 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . . . 3 . . Core Remaining (%) 73 | 100 84 76 9 97 . Volleys Fired 227 | . 32 42 80 12 61 Largest 4 | . 2 3 4 4 4 Hottest 273 | . 85 106 208 245 273 Shots Fired 537 | . 63 118 156 37 163 Gun 471 | . 63 114 149 30 115 Cannon 60 | . . 4 1 7 48 Launcher 6 | . . . 6 . . Special . | . . . . . . Kinetic 171 | . 32 84 32 . 23 Thermal 321 | . 6 34 118 30 133 Explosive 6 | . . . 6 . . Electromagnetic 39 | . 25 . . 7 7 Robot Hit Streak 14 | . 5 5 14 8 8 Robot Miss Streak 11 | . 10 11 4 2 5 Penetration Max . | . . . . . . Secondary Targets 8 | . . 4 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 338 | . 31 57 117 24 109 Core Hits 175 | . 17 27 43 11 77 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 1 1 5 2 6 Burn 13 | . . 1 5 2 5 Meltdown 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing 2 | . . . 2 . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6545 | . 516 694 2326 461 2548 Guns 4765 | . 330 677 1820 317 1621 Cannons 1059 | . . 17 . 144 898 Explosions 564 | . 186 . 378 . . Melee 127 | . . . 127 . . Ramming 30 | . . . 1 . 29 Kinetic 1215 | . 100 372 311 . 432 Thermal 4271 | . 200 322 1509 317 1923 Explosive 378 | . . . 378 . . Electromagnetic 524 | . 216 . . 144 164 Impact . | . . . . . . Slashing 127 | . . . 127 . . Piercing . | . . . . . . Highest Corruption 14 | . 1 . . 1 14 Average Corruption 2 | . 1 . . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 1 . . 1 9 Message Errors 3 | . 1 . . . 2 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (major) 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 94 | . . . 49 27 18 Projectiles 45 | . . . . 27 18 Explosions 22 | . . . 22 . . Melee 27 | . . . 27 . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 18 | . 9 . . . 9 Shots 1 | . 1 . . . . Rammed 2 | . . . . . 2 Targets Rammed 6 | . . . 1 . 5 Kicked 4 | . . . 1 . 3 Crushed . | . . . . . . Highest Temperature 612 | . 108 155 371 312 612 Average Temperature 121 | . 41 55 121 103 196 Received Heat Transfer 1698 | . 90 120 630 18 840 Effects 28 | . . . 6 . 22 Shutdowns 9 | . . . . . 9 Energy Bleed 6 | . . . 2 . 4 Interference 7 | . . . 2 . 5 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . 1 . . Damage (minor) 3 | . . . 1 . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 16 | . . 2 7 . 7 Heat Transferred 9901 | . 287 888 3700 851 4175 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 491 | . 261 491 337 310 181 Initial 153 | . . 46 133 153 151 Average 138 | . 91 293 133 207 75 Maximum Alert Level 2 | . 1 2 1 1 . Low Security (%) 77 | 100 85 20 86 59 100 Level 1 17 | . 14 53 13 40 . Level 2 4 | . . 26 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 2 3 1 7 Investigation 4 | . 1 . . 1 2 Extermination 3 | . . . . . 3 Reinforcement 8 | . 1 2 3 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 2 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 12 25 17 6 30 Peak Tracking Total 8 | . 5 5 4 2 8 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 4 4 1 3 5 Terminals 16 | . 4 4 1 2 5 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 50 | . 15 13 3 7 12 Successful 24 | . 7 8 2 3 4 Failed 25 | . 8 5 1 4 7 Catastrophic 6 | . 1 1 1 . 3 Database Lockouts 1 | . . . . . 1 Manual 5 | . . . . 3 2 Terminals 49 | . 15 13 3 6 12 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 7 8 2 2 4 Record 7 | . 1 1 2 1 2 Robot Analysis 2 | . . 2 . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 3 | . 1 2 . . . Alert Level 3 | . 2 1 . . . Unreport Threat 2 | . 1 . . . 1 Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 4 4 1 2 5 Full Trace Events 3 | . 1 . . 1 1 Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3152 | 76 345 551 741 279 1160 Spaces Moved 1973 | 59 204 332 296 251 831 Core 186 | 12 . . 50 . 124 Treads . | . . . . . . Legs 1186 | 47 204 332 214 . 389 Wheels 601 | . . . 32 251 318 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 50 80 50 Average Speed 118 | 105 120 121 159 90 112 Slowest Speed 450 | 120 120 190 250 95 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 43 44 27 11 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . 8 . 28 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . 8 . 28 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2375 | 72 246 405 420 273 959 Wait 38 | . 3 2 . . 33 Move 1968 | 58 203 331 295 250 831 Hop . | . . . . . . Pick Up 48 | 8 5 8 14 5 8 Fast Attach 12 | . . 2 6 . 4 Attach 38 | 6 1 1 18 2 10 Detach 2 | . . . 2 . . Swap 19 | . 2 8 1 3 5 Drop 15 | . . 11 1 1 2 Fire 227 | . 32 42 80 12 61 Melee 2 | . . . 2 . . Ram 2 | . . . . . 2 Kick 4 | . . . 1 . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 16) 226 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 11) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 949 | -9/Materials | Discovered new exit (range 17) 973 | -9/Materials | Entered another Materials area 973 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1111 | -8/Materials | Build established: Gunner 1412 | -8/Materials | Core integrity fell below 50% 1473 | -8/Materials | Lost 11 parts (2p3n2u4w) 1486 | -8/Materials | Discovered new exit (range 14) 1501 | -8/Materials | Core integrity fell below 20% 1533 | -8/Materials | Lost 3 parts (1u2w) 1682 | -8/Materials | Identified exit to Factory 1714 | -8/Materials | Entered Factory 1714 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1756 | -7/Factory | Identified exit to DSF 1937 | -7/Factory | Build established: Scavenger-Skirmisher 1955 | -7/Factory | Discovered new exit (range 18) 1970 | -7/Factory | Identified exit to Factory 1993 | -7/Factory | Entered another Factory area 1993 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2313 | -6/Factory | Build established: Scavenger-Gunner 2354 | -6/Factory | Lost 3 parts (3n) 2877 | -6/Factory | Central database locked down 3026 | -6/Factory | Lost 12 parts (2p5n2u3w) 3089 | -6/Factory | Core integrity fell below 50% 3115 | -6/Factory | System corruption reached 10% 3119 | -6/Factory | Lost 6 parts (1p2n3w) 3141 | -6/Factory | Core integrity fell below 20% 3153 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- Slammed into P-60 Hacker. Destabilizing: System interference. Visual Processing Unit temporarily disabled. ALERT: Cargo convoy en route, clear transfer corridor. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Acquired Adv. Terrain Scanner. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." P-60 Hacker destroyed. Adv. Terrain Scanner destroyed. Visual Processing Unit destroyed. System corrupted by crushing effect (+2). Knocked back. C-17 Slicer knocked back. System corrupted: Matter fused (-10). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###############? | | ??????????????????????????????????# """"""" #? | | ??????????????????????????????????# """"""" #? | | ??????????????????????????????????# = """"""" #? | | ??????????????????????????????????# """"""" #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????#######/####+### | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # """ | | ??????????????????????????????????????# # """ | | ?????????????????????????????????##???# # """ | | ???????????????########???????? ????# # "" | | ???????????????# ! #??????""" ????### ###! 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Storm Trooper System Compromised Challenges ------------ None Game ------ Seed BiometalCargoFilter Manual? 0 Play Time 00:48:06 Cumulative 3.7 hours Start 2024.09.04 @ 15:36:08 End 2024.09.04 @ 16:54:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 096acf51-957b-4bb5-ab3a-40654450228a