Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 22:42:32

Player: Duduxx

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (871)      871
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 2473

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     274/280
System Corruption          18%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
           Terrain Scanner
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
     Light EM Pulse Cannon
           Hammer
>          --- INVENTORY (10) ---
     Heavy Ion Engine
           Heat Sink
     Small Storage Unit
           Recalibrator
  Improved EM Shotgun
           Beam Cannon
  Advanced Beam Cannon
           EMP Blaster

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
           Armor Integrity Analyzer
>          --- WEAPON -----------
           Particle Gun
           Hammer
>          --- INVENTORY --------
  Improved Ion Engine
           Recalibrator
           Beam Cannon
           EMP Blaster
      Mini Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Armor Integrity Analyzer
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             36   | 6   1   2   10  17  
  Power                    6    | 1   .   1   2   2   
    Engine                 6    | 1   .   1   2   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   .   3   6   
    Treads                 5    | 2   .   .   3   .   
    Leg                    6    | .   .   .   .   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   1   1   2   4   
    Device                 3    | .   1   .   1   1   
    Storage                4    | 1   .   .   .   3   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   .   3   5   
    Energy Gun             3    | 1   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
  Corrupted Parts          4    | .   .   .   3   1   
    System Corruption      18   | .   .   .   12  6   
Parts Lost                 15   | .   .   1   10  4   
  Power                    4    | .   .   1   2   1   
  Propulsion               5    | .   .   .   4   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   4    | .   .   .   3   1   
  Highest Loss Streak      3    | .   .   1   3   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  99  67  90  
  Engine                   9    | .   14  13  5   9   
  Treads                   13   | .   28  28  18  1   
  Leg                      11   | .   .   .   .   25  
  Device                   10   | .   13  9   4   14  
  Storage                  10   | .   14  14  11  7   
  Processor                8    | .   .   4   11  11  
  Energy Gun               6    | .   14  14  .   5   
  Energy Cannon            2    | .   .   .   .   4   
  Ballistic Gun            5    | .   14  14  3   .   
  Impact Weapon            7    | .   .   .   9   10  
Peak Build Rating          16   | 6   7   10  12  16  
  Average Rating           10   | 4   6   7   9   14  
  On Entrance              7    | .   6   7   10  12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             93   | 13  14  14  18  93  
  Greatest Support         60   | 40  40  40  60  30  
  Greatest Overweight (x)  30   | .   .   .   2   30  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  
  Average Capacity         8    | 7   8   8   8   10  
  Most Carried             8    | .   2   3   3   8   
  Average Carried          3    | .   1   1   1   4   
  Final Capacity           10   | 8   8   8   8   10  
  Final Carried            8    | .   2   3   1   8   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           650  | 146 .   140 122 242 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1252 | .   .   162 503 587 
  Parts                    70   | .   .   10  24  36  
Haulers Intercepted        4    | .   .   .   .   4   
Recyclers Shooed           2    | .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  23   | .   .   5   11  7   
  Melee                    2    | .   .   .   2   .   
  Guns                     10   | .   .   4   3   3   
  Cannons                  2    | .   .   .   .   2   
  AOE                      3    | .   .   1   1   1   
Classes Destroyed          10   | .   .   4   4   2   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   4    | .   .   .   .   4   
  Recycler                 1    | .   .   .   1   .   
  Mechanic                 2    | .   .   .   1   1   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  5    | .   .   1   4   .   
  Grunt                    8    | .   .   3   3   2   
  Sentry                   9    | .   .   .   4   5   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           4    | .   .   2   4   3   
  Combat Bots Only         3    | .   .   2   3   2   
Max Kills in Single Turn   2    | .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        252  | .    .    35   140  77   
  Missed                   73   | .    .    8    38   27   
Damage Taken               2265 | .    .    402  1217 646  
  Core                     497  | .    .    92   242  163  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   96   | .    .    .    .    96   
Core Remaining (%)         81   | 100  .    63   .    .    
Volleys Fired              96   | .    .    19   36   41   
  Largest                  2    | .    .    2    2    1    
  Hottest                  65   | .    .    60   60   65   
Shots Fired                122  | .    .    38   40   44   
  Gun                      94   | .    .    38   40   16   
  Cannon                   28   | .    .    .    .    28   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  55   | .    .    19   36   .    
  Thermal                  23   | .    .    .    .    23   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          44   | .    .    19   4    21   
  Robot Hit Streak         8    | .    .    4    7    8    
  Robot Miss Streak        5    | .    .    4    5    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           117  | .    .    22   59   36   
  Core Hits                39   | .    .    13   14   12   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 9    | .    .    1    7    1    
  Critical Strikes         10   | .    .    1    7    2    
    Destroy                2    | .    .    1    1    .    
    Corrupt                1    | .    .    .    .    1    
    Smash                  7    | .    .    .    6    1    
Melee Attacks              61   | .    .    .    44   17   
  Impact                   61   | .    .    .    44   17   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    2    6    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2446 | .    .    275  1168 1003 
  Guns                     662  | .    .    206  280  176  
  Cannons                  342  | .    .    .    .    342  
  Explosions               137  | .    .    42   34   61   
  Melee                    1276 | .    .    .    852  424  
  Ramming                  29   | .    .    27   2    .    
  Kinetic                  356  | .    .    87   269  .    
  Thermal                  383  | .    .    42   34   307  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          402  | .    .    119  11   272  
  Impact                   1276 | .    .    .    852  424  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         18   | .    .    .    12   18   
  Average Corruption       14   | .    .    .    9    16   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  37   | .    .    .    3    34   
    Message Errors         10   | .    .    .    1    9    
    Matter Fused           8    | .    .    .    .    8    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      4    | .    .    .    1    3    
    Parts Rejected         2    | .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    4    
    Misfires               3    | .    .    .    .    3    
    Alerts                 1    | .    .    .    .    1    
    Misdirections          3    | .    .    .    1    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            397  | .    .    .    206  191  
  Projectiles              .    | .    .    .    .    .    
  Explosions               30   | .    .    .    30   .    
  Melee                    367  | .    .    .    176  191  
Knockbacks                 3    | .    .    .    1    2    
  Impact                   3    | .    .    .    1    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    39   36   9    
  Shots                    3    | .    .    1    1    1    
  Rammed                   7    | .    .    6    1    .    
Targets Rammed             8    | .    .    7    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        248  | .    .    127  16   248  
  Average Temperature      49   | .    .    48   6    54   
  Received Heat Transfer   723  | .    .    126  324  273  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           11   | .    .    .    7    4    
  Combat Hostiles          6    | .    .    .    5    1    
  Parts Fried              12   | .    .    .    7    5    
  Impact Corruptions       17   | .    .    .    11   6    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         755  | .    .    .    100  655  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    1    1    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             458  | .   15  205 458 301 
  Initial                  130  | .   .   5   79  130 
  Average                  184  | .   5   138 312 179 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         51   | 100 100 65  14  53  
  Level 1                  41   | .   .   34  60  46  
  Level 2                  6    | .   .   .   25  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           8    | .   .   1   5   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   1   17  23  24  
  Peak Tracking Total      7    | .   1   7   6   6   
  Tactical Retreats        9    | .   .   5   4   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          5    | .   .   .   1   4   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          5    | .   .   .   2   3   
  Terminals                4    | .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                14   | .   .   .   4   10  
  Successful               6    | .   .   .   3   3   
  Failed                   8    | .   .   .   1   7   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                9    | .   .   .   4   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   .   3   1   
  Prototype ID Bank        2    | .   .   .   1   1   
  Dispatch Records         1    | .   .   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   .   .   2   3   
  Full Trace Events        3    | .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     26   | .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               1802 | 75   169  307  480  771  
Spaces Moved               829  | 45   103  149  156  376  
  Core                     22   | 4    .    .    10   8    
  Treads                   468  | 41   103  149  146  29   
  Legs                     339  | .    .    .    .    339  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  150  100  
  Average Speed            152  | 150  160  160  159  143  
  Slowest Speed            1550 | 160  160  160  160  1550 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       26   | 5    27   34   17   50   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    3    3    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      6    | .    .    .    3    3    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1140 | 50  107 179 270 534 
  Wait                     88   | .   2   1   23  62  
  Move                     825  | 44  102 148 155 376 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | .   2   1   1   9   
  Fast Attach              26   | 6   1   1   7   11  
  Attach                   7    | .   .   1   3   3   
  Detach                   4    | .   .   1   .   3   
  Swap                     4    | .   .   .   .   4   
  Drop                     8    | .   .   .   .   8   
  Fire                     96   | .   .   19  36  41  
  Melee                    61   | .   .   .   44  17  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    8    | .   .   7   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 16)
  245 | -10/Materials | Entered Mines
  271 | -10/Mines     | Learned location of Zion (-6)
  300 | -10/Mines     | Build established: Mutant
  348 | -10/Mines     | Assembled infested the area
  353 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  538 | -10/Mines     | Discovered new exit (range 9)
  552 | -10/Mines     | Entered Materials
  552 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  624 | -9/Materials  | Lost 3 parts (1p1n1w)
  814 | -9/Materials  | Core integrity fell below 50%
  954 | -9/Materials  | System corruption reached 10%
 1006 | -9/Materials  | Build established: Scavenger-Mutant
 1014 | -9/Materials  | Lost 3 parts (1p1n1w)
 1026 | -9/Materials  | Discovered new exit (range 4)
 1032 | -9/Materials  | Entered Storage
 1304 | -9/Storage    | Repaired Hammer
 1442 | -9/Storage    | Core integrity fell below 20%
 1765 | -9/Storage    | Build established: Mutant
 1803 | -9/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01726_ K-01 Serf collects debris.
01741_ System corrupted: FCS attempts to trigger
  Lgt. EM Pulse Cannon.
01741_ System corrupted: Lgt. EM Pulse Cannon
  misfires.
01756_ System corrupted: Heat flow error (+270).
01763_ Storage Shell breached.
01767_ Dropped Imp. Ion Engine.
01768_ Acquired Hvy. Ion Engine.
01773_ K-01 Serf collects debris.
01783_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
01784_ System corrupted: Energy discharge
  (-106).
01790_ Acquired Adv. Beam Cannon.
01800_ C-30 ARC bursts open, deploying its
  payload.
01800_ G-47 Trooper unfolds itself.
01800_ G-34 Mercenary unfolds itself.
01802_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ## ###    #??????????????????????????????????????? |
|      +    #??????????????????????????????????????? |
|      #    #??????????????????????????????????????? |
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|  """ +    ###????????????????????????????????????? |
|  """ #### #??????????????????????????????????????? |
|  """ #??? #??????????????????????????????????????? |
| ######?#? #??????????????????????????????????????? |
| ???#????? ##?????????????????????????????????????? |
| #########?#?????? ??????????""???????????????????? |
|         ???#????????????????  ???????????????????? |
|    """"?# ???????????????###+#??????##???????????? |
|    " !"?#????????????????   %"????    ???????????? |
|   ["]!"???????? ?????????   k ? ?      ??????????? |
|      !"??????? ? ???????? gg        s  ??????????? |
|    "]!" ???????#?????????#  """   s s#???????????? |
|    """" #???????????#????#  """      #???????????? |
|         #??#??#??????????#  """   !![#???????????? |
| ##+######?##?????????????#        ![[#???????????? |
| [  #########?###########?#        ![ #???????????? |
|    #       #?#         #?#   o       #???????????? |
|    +       #?#  """    ###           #???????????? |
| ## #       #?#  " """" #       [[!   #???????????? |
|  # ###########  *[""*" +       [!!   #???????????? |
|  #           +  "*""[  #       [!    #???????????? |
|  #############  """" " # @ #########+#???????????? |
|  #??????#????#     """ #   #?????????????????????? |
|  #???#????#??#         #  k##????????????????????? |
|  #?#???????#?###########   #?????????????????????? |
|  #########?#??######???#   #?????????????????????? |
| ###      #######"""#???#   #?????????????????????? |
| ###      #   # #"T"#####   ##????????????????????? |
|   /      #   #%       ##    ?? ??????????????????? |
| ###      #   #        ##    ?????????????????????? |
| #?#      #   #        ##    ?????????????????????? |
| #?#      #   #        #######????????????????????? |
| #?#      +   +        "#?#???????????????????????? |
| ###      #   #     =  T#?????????????????????????? |
|   #      # ^ #     = ]"#?????????????????????????? |
|   #      #   #     =]]##?#???????????????????????? |
| " #      #   #        #??????????????????????????? |
| " #      #   ##########??????????????????????????? |
| " #      #   #?????? ????????????????????????????? |
|   ########   #?????? ??"?????????????????????????? |
|    #??#??#   #?????  ????????????????????????????? |
|   ##?????#   #???? ????? ????????????????????????? |
| ###??????#   #??##???????????????????????????????? |
|  #??????##   #?????? ????????????????????????????? |
| ?????????     ?????????? ????????????????????????? |
|  #???????    #??#????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingPulseTorch
  Manual?         0
Play Time         00:20:36
  Cumulative      52.0 hours
  Start           2024.09.18 @ 22:15:32
  End             2024.09.18 @ 22:42:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           115
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f5bc39f-a069-4e6b-a80a-8b2c4879b35b