Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 18:23:56 Player: Tuja Result: Destroyed by JS-E3D(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2603) 2603 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6783 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 96/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Weapon Shielding Improved Light Armor Plating Authchip [Device] Improved Dynamic Insulation System Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Field Laser Minigun Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Heat Sink Improved Heat Sink Visual Processing Unit Improved Sensor Array Improved Targeting Computer Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Reflective Plating Reflective Plating System Shield Improved Dynamic Insulation System Improved Field Recycling Unit Minigun Minigun Flak Gun Advanced EMP Blaster Advanced EMP Blaster Mining Laser Maul [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Medium Reactive Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 68 | 7 3 3 28 19 2 6 . . Power 8 | 1 . . 4 2 . 1 . . Engine 6 | 1 . . 4 1 . . . . Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . . 9 5 . . . . Treads 3 | 2 . . 1 . . . . . Leg . | . . . . . . . . . Wheel 13 | . . . 8 5 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 1 3 7 8 2 1 . . Device 11 | 1 . 1 3 4 1 1 . . Storage 4 | 1 1 1 1 . . . . . Processor 3 | . . 1 . 2 . . . . Hackware . | . . . . . . . . . Protection 6 | . . . 3 2 1 . . . Artifact . | . . . . . . . . . Weapon 20 | 2 2 . 8 4 . 4 . . Energy Gun 5 | 1 1 . 2 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 . . 6 2 . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 2 . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 . . Parts Lost 39 | . 2 1 15 8 . 3 . 10 Power 8 | . . 1 3 1 . 1 . 2 Propulsion 9 | . . . 4 2 . . . 3 Utility 7 | . 1 . 2 2 . . . 2 Weapon 15 | . 1 . 6 3 . 2 . 3 Highest Loss Streak 10 | . 1 1 6 4 . 3 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 21 | 2 8 15 22 24 25 22 24 23 Power 2 | . 2 4 2 2 3 2 2 1 Propulsion 1 | . 1 1 1 . 2 2 2 1 Utility 10 | . 1 1 8 13 14 14 14 13 Weapon 6 | . 2 7 10 7 6 4 6 6 Tool/Special . | . . . . . . . . . Unused Backups 32 | . . . 11 2 . . 1 18 Power 2 | . . . . . . . . 2 Propulsion 1 | . . . . . . . . 1 Utility 16 | . . . 3 2 . . 1 10 Weapon 13 | . . . 8 . . . . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 97 82 96 98 100 98 100 90 Engine 8 | . 14 6 8 8 15 7 7 6 Core 3 | . . . . 5 . 5 7 6 Treads 5 | . 28 22 7 . . . . . Wheel 18 | . . . 18 21 23 23 23 19 Device 11 | . 12 11 9 9 6 14 15 13 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 11 | . . 10 9 12 15 15 15 15 Protection 3 | . . . 8 7 7 . . . Energy Gun 4 | . 14 11 8 2 7 . . . Ballistic Gun 18 | . 13 11 17 19 15 22 23 20 Peak Build Rating 39 | 9 10 10 30 39 37 38 39 39 Average Rating 30 | 6 8 9 25 36 36 36 38 36 On Entrance 22 | . 9 7 9 29 39 36 38 39 Avg Prop Armor Cover (%) 7 | . . . 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 123 | 13 28 48 115 123 123 111 106 106 Greatest Support 62 | 40 40 40 62 44 44 44 44 44 Greatest Overweight (x) 8 | . . 1 8 6 2 2 2 6 Average Overweight (x) 1 | . . . 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 25 25 Average Capacity 22 | 7 11 18 24 25 25 25 25 23 Most Carried 25 | 5 13 19 25 25 25 25 25 25 Average Carried 21 | 2 8 15 22 24 25 22 24 23 Final Capacity 25 | 8 15 20 25 25 25 25 25 5 Final Carried 25 | 5 13 19 24 25 25 23 25 5 Class Distribution -------------------- 61% | Skirmisher 19% | Mutant 9% | Scavenger-Skirmisher 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2055 | 252 132 52 585 678 81 269 6 . Remotely . | . . . . . . . . . Salvage Created 3304 | 27 410 133 1466 834 42 392 . . Parts 168 | 3 17 7 77 46 3 15 . . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 11 | . . 1 9 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 2 8 3 . Prevented 7 | . . . . . 1 6 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 60 | . 7 3 27 15 1 7 . . Guns 56 | . 7 3 26 15 1 4 . . AOE 4 | . . . 1 . . 3 . . Classes Destroyed 12 | 1 2 . 6 2 . 1 . . Worker 3 | . . . 2 1 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 5 | . 1 . 2 2 . . . . Watcher 2 | . . . 2 . . . . . Swarmer 10 | . . . 6 4 . . . . Grunt 35 | . 7 3 14 5 . 6 . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 8 | . . . 6 2 . . . . Hunter 2 | . . . 1 . 1 . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 6 | 1 3 3 6 6 1 4 . . Combat Bots Only 4 | . 2 3 4 3 1 4 . . Max Kills in Single Turn 2 | 1 1 1 2 2 1 2 . . Gunslinging 1 | . . . 1 1 . . . . Exploded 2 | . . . 1 . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 436 | . 35 9 150 148 4 31 . 59 Missed 108 | . 7 2 28 49 . 2 . 20 Hits 328 | . 28 7 122 99 4 29 . 39 Melee 2 | . . . . 2 . . . . Projectile 326 | . 28 7 122 97 4 29 . 39 Critical Strikes 12 | . 2 . 7 2 . 1 . . Damage Taken 5443 | . 390 80 1880 1367 34 461 . 1231 Core 1130 | . 66 10 331 173 . 35 . 515 Absorbed by Shields 52 | . . . . 52 . . . . Ignored by Resistances 335 | . . . 183 135 17 . . . Regen/Repaired (Parts) 112 | . . 30 . . . . 82 . Core Remaining (%) 77 | 100 73 97 39 . . . . . Volleys Fired 186 | 6 24 9 79 50 2 16 . . Largest 3 | 2 2 2 3 3 3 3 . . Hottest 153 | 60 100 60 153 116 103 103 . . Shots Fired 462 | 12 46 18 211 134 5 36 . . Gun 454 | 12 45 18 211 133 5 30 . . Cannon . | . . . . . . . . . Launcher 6 | . . . . . . 6 . . Special 2 | . 1 . . 1 . . . . Kinetic 341 | 6 23 9 155 117 3 28 . . Thermal 65 | . 1 . 50 14 . . . . Explosive . | . . . . . . . . . Electromagnetic 56 | 6 22 9 6 3 2 8 . . Robot Hit Streak 18 | 8 11 8 18 15 4 7 . . Robot Miss Streak 4 | 1 3 1 3 4 1 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 . 5 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 317 | 9 33 14 150 83 4 24 . . Core Hits 163 | 2 18 6 68 45 3 21 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 4 | . 2 . 2 . . . . . Burn 1 | . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . Corrupt 2 | . 2 . . . . . . . Melee Attacks 4 | . . . . 4 . . . . Impact 4 | . . . . 4 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5484 | 113 458 199 2511 1401 63 739 . . Guns 5016 | 113 430 199 2461 1380 63 370 . . Cannons . | . . . . . . . . . Explosions 392 | . 23 . . . . 369 . . Melee . | . . . . . . . . . Ramming 76 | . 5 . 50 21 . . . . Kinetic 3398 | 48 190 95 1505 1200 26 334 . . Thermal 1136 | . 23 . 902 173 . 38 . . Explosive . | . . . . . . . . . Electromagnetic 874 | 65 240 104 54 7 37 367 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 3 8 8 8 8 . Average Corruption 6 | . . . 2 4 8 8 8 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . 3 21 13 22 1 . Message Errors 10 | . . . 1 4 3 2 . . Matter Fused 13 | . . . . 5 3 5 . . Heat Flow Errors 12 | . . . . 1 2 9 . . Energy Discharges 9 | . . . . 4 2 3 . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 8 | . . . . 4 1 2 1 . Data Loss (major) 2 | . . . . 1 . 1 . . Alerts 1 | . . . . . 1 . . . Weapon Failures 4 | . . . 1 2 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . 19 . 24 10 . 3 . . Shots 2 | . 1 . . . . 1 . . Rammed 10 | . 3 . 6 1 . . . . Targets Rammed 10 | . 3 . 6 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 573 | . 103 3 573 529 239 301 . 2 Average Temperature 133 | . 35 3 153 144 85 134 . 2 Received Heat Transfer 2196 | . 243 42 954 336 . 270 . 351 Effects 26 | . . . 15 9 . 2 . . Shutdowns 7 | . . . 3 4 . . . . Energy Bleed 3 | . . . . 3 . . . . Interference 8 | . . . 6 . . 2 . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 3 | . . . 3 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 2 | . . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 2098 | . 50 . 1628 370 . 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 90 | 100 100 100 72 100 . . . . Level 1 9 | . . . 27 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 324 | 5 83 60 324 150 . . . . Initial 135 | . . 27 . 135 . . . . Average 77 | . 22 12 118 98 . . . . Influence Increases 1767 | 5 212 84 770 491 30 175 . . Destroy 0b10 Robot/C 1200 | . 140 60 540 300 20 140 . . Destroy 0b10 Robot/NC 60 | 5 5 . 35 15 . . . . Destroy Leader 276 | . 30 20 126 70 10 20 . . Successful Hack 54 | . 4 4 20 26 . . . . Disable Machine 45 | . 15 . . 30 . . . . Destroy Structure 12 | . 3 . 4 5 . . . . Lose Combat Pursuer 120 | . 15 . 45 45 . 15 . . Influence Decreases 1767 | 5 145 151 472 683 136 175 . . Entered New Map 243 | . . 40 . 163 40 . . . Time Decay 1264 | 5 125 101 322 440 96 175 . . Lost Part 250 | . 10 10 150 80 . . . . Lost Ally 10 | . 10 . . . . . . . Squads Dispatched 7 | . 1 2 2 2 . . . . Investigation 3 | . . 2 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 2 | . 1 . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 6 | . 1 . 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 9 5 44 19 1 8 . 9 Peak Tracking Total 9 | . 2 4 7 4 1 4 . 9 Tactical Retreats 7 | . 1 . 3 2 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . . 1 2 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 3 | . 1 . . 2 . . . . Max in Single Turn 1 | . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 23 | . 3 6 6 8 . . . . Terminals 14 | . 3 3 4 4 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 3 | . . 1 1 1 . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 6 11 17 15 . . . . Successful 22 | . 2 6 10 4 . . . . Failed 27 | . 4 5 7 11 . . . . Catastrophic 6 | . 3 . 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 36 | . 6 7 7 12 . . 4 . Terminals 32 | . 6 8 8 10 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 5 | . . 1 2 2 . . . . Scanalyzers 8 | . . 1 7 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . 1 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . 1 1 1 . . . . Retrieve Components 3 | . . 1 1 1 . . . . Scanalyzer 6 | . . 1 5 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 4 | . . 1 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 2 3 2 3 . . . . Terminals 9 | . 2 2 2 3 . . . . Botnet 9 | . 2 2 2 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Patch 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 4 4 8 . . . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 1 2 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 16 | . . 7 9 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | 1 . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 5 | 1 . . . . . . 4 . Largest Group 4 | 1 1 . . . . . 4 3 Highest-Rated Group 152 | 8 8 . . . . . 152 112 Highest-Rated Ally 40 | 8 8 . . . . . 40 39 Total Orders 2 | . 2 . . . . . . . FOLLOW 1 | . 1 . . . . . . . COLLECT 1 | . 1 . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 5219 | 35 361 472 967 821 441 626 1350 146 Sensors 4823 | . . 472 967 821 441 626 1350 146 Terrain 396 | 35 361 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5779 | 139 427 472 1032 1093 451 658 1350 157 Spaces Moved 3662 | 63 185 233 446 637 364 500 1106 128 Core 8 | 2 . . . . . . . 6 Treads 564 | 61 185 233 85 . . . . . Legs . | . . . . . . . . . Wheels 3090 | . . . 361 637 364 500 1106 122 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 116 116 120 120 120 50 Average Speed 130 | 156 160 186 142 124 120 120 120 120 Slowest Speed 210 | 160 160 200 210 180 120 120 120 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 43 | 4 34 29 56 18 62 66 89 29 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 6 | . . . . . 2 2 2 . Spaces Dug 4 | . . . . 4 . . . . Terrain Destroyed 10 | . 3 . 1 6 . . . . Melee 4 | . . . . 4 . . . . Projectile 3 | . . . 1 2 . . . . AOE 3 | . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 4301 | 88 265 254 693 838 373 529 1130 131 Wait 252 | 7 40 1 81 100 3 1 19 . Move 3654 | 62 184 232 445 636 363 499 1105 128 Hop . | . . . . . . . . . Pick Up 75 | 5 9 8 33 13 1 2 4 . Fast Attach 22 | 7 . . 8 6 . . . 1 Attach 30 | . 1 2 17 7 . 3 . . Detach 1 | . . . . 1 . . . . Swap 30 | . 3 1 6 10 3 7 . . Drop 36 | . 1 1 18 10 1 1 2 2 Fire 186 | 6 24 9 79 50 2 16 . . Melee 4 | . . . . 4 . . . . Ram 7 | . . . 6 1 . . . . Kick . | . . . . . . . . . Crush 3 | . 3 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | 1 . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Accompanied by 1 ally 316 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 14) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 915 | -9/Materials | Discovered new exit (range 10) 1037 | -9/Materials | Identified exit to Materials 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1298 | -8/Materials | Lost 5 parts (1p1n1u2w) 1362 | -8/Materials | Build established: Skirmisher 1904 | -8/Materials | Core integrity fell below 50% 1951 | -8/Materials | Lost 6 parts (1p2n1u2w) 1988 | -8/Materials | Discovered new exit (range 14) 2069 | -8/Materials | Identified exit to Factory 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2215 | -7/Factory | Discovered new exit (range 5) 2219 | -7/Factory | Identified exit to Factory 2375 | -7/Factory | Build established: Tank 2514 | -7/Factory | Discovered new exit (range 13) 2540 | -7/Factory | Identified exit to Storage 2844 | -7/Factory | Crushed by falling debris 2935 | -7/Factory | Lost 4 parts (1p1n1u1w) 3146 | -7/Factory | Discovered new exit (range 15) 3163 | -7/Factory | Identified exit to Lower Caves 3164 | -7/Factory | Entered Lower Caves 3336 | -7/Lower Caves | Learned Factory security intel 3373 | -7/Lower Caves | Encountered a Warlord checkpoint 3479 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3604 | -7/Lower Caves | Discovered new exit (range 7) 3613 | -7/Lower Caves | Identified exit to Lower Caves 3615 | -7/Lower Caves | Entered another Lower Caves area 3663 | -7/Lower Caves | Lost 3 parts (1p2w) 3900 | -7/Lower Caves | Spotted B-75 Beast 3910 | -7/Lower Caves | Build established: Skirmisher 3939 | -7/Lower Caves | Learned location of Zion (-7) 4263 | -7/Lower Caves | Discovered new exit (range 9) 4272 | -7/Lower Caves | Identified exit to Zion 4273 | -7/Lower Caves | Entered Zion 4302 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4323 | -7/Zion | System corruption cleaned by Quarantine Array 4431 | -7/Zion | Discovered new exit (range 13) 4914 | -7/Zion | Learned location of 1 exit from Factory 4946 | -7/Zion | Learned Factory terminal intel 4957 | -7/Zion | Learned location of Armory (-4) 5202 | -7/Zion | Met Imprinter 5222 | -7/Zion | Imprinted 5224 | -7/Zion | Declared Zion's savior 5589 | -7/Zion | Opened final containment barrier to the Deep Caves 5609 | -7/Zion | Discovered new exit (range 3) 5609 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5612 | -7/Zion | Identified exit to Deep Caves 5623 | -7/Zion | Entered Deep Caves 5623 | -7/Deep Caves | Accompanied by 4 allies 5739 | -7/Deep Caves | Attacked by Z-Imprinter 5772 | -7/Deep Caves | Core integrity fell below 50% 5776 | -7/Deep Caves | Z-Facility disabled 5777 | -7/Deep Caves | Core integrity fell below 20% 5780 | -7/Deep Caves | Destroyed by JS-E3D(z) with Zionite Laser-S Last Messages --------------- 05626_ 8W-RDV(M) slips into the shadows. 05626_ 9D-W8U(M) slips into the shadows. 05627_ X7-CWX(M) slips into the shadows. 05730_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05747_ Arm. Wheel destroyed. 05758_ Minigun+ destroyed. 05765_ Com. Wheel+ destroyed. 05769_ Imp. Sensor Array destroyed. 05769_ Com. Wheel+ destroyed. 05770_ Dropped Huge Storage Unit. 05770_ Flak Gun destroyed. 05770_ Imp. Ion Engine destroyed. 05774_ Imp. Heat Sink destroyed. 05774_ Acquired Com. Wheel+. 05774_ Nuclear Core destroyed. 05776_ Z-Facility disabled. 05778_ Dropped Com. Wheel+. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????##??????????????? | | ????????????????????????????????? *#????########## | | ????????????????????????????????# !??#### | | ????????????????????????????????# [### | | ???????????????# ##?????#######?# ##" | | ??????????????# ###### # ### ## | | ?????????????? zz # ##!/* | | ????????????? z zz ]]!!] | | ?????????????? z !!!*] | | ???????????????# !!!! | | ???????????????## !/= | | ???????????????# """ """"" | | ???????????????# = """"""""""""" | | ???????????## # """"""""""""" | | ???????????# """""""""??"" | | ??????????????# """"??????? | | ??????????????## @ """????????"" | | ???????????????# """????????"" | | ??????????????# """?????????" | | ??????????????## ""??????????? | | ???????????????# ""??????????? | | ???????????????# "??????????? | | ?????????????? "??????????? | | ????????????? "??????????? | | ????????????? 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"??????????? | | ??????????????# ???????????? | | ??????????????# ????????????? | | ???????????????? ??????????????? | | ?????????????????? ????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Com. Wheel | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed SalvageMultitargetingCutter Manual? 0 Play Time 01:05:12 Cumulative 118.5 hours Start 2025.10.28 @ 11:52:16 End 2025.10.28 @ 18:23:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 57 Adventurer 5 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 60 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 323d5190-9321-4304-a36c-446dcbd50148