Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 17:44:02 Player: Arc Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (3281) 3281 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 6667 Bonus ------- High Alert Combat Kills 291 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 80/100 System Corruption 14% Temperature Cool (14) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Cooling System Improved Medium Armor Plating Light EM Pulse Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Advanced Visual Processing Unit Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Arc Projector Pulse Rifle Gatling Laser > --- INVENTORY -------- Carbon-fiber Leg Advanced Visual Processing Unit Shock Rifle Light EM Pulse Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Coolant Injector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Heavy Ion Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 130 | 6 19 33 46 26 Power 18 | 1 1 3 7 6 Engine 12 | 1 1 3 4 3 Core 6 | . . . 3 3 Reactor . | . . . . . Propulsion 44 | 2 7 16 14 5 Treads . | . . . . . Leg 17 | . . 4 8 5 Wheel 2 | 2 . . . . Hover 8 | . 2 6 . . Flight 17 | . 5 6 6 . Utility 22 | 1 3 2 8 8 Device 8 | . 1 . 2 5 Storage 1 | 1 . . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 10 | . 1 2 5 2 Artifact . | . . . . . Weapon 46 | 2 8 12 17 7 Energy Gun 13 | 1 1 2 5 4 Energy Cannon 5 | . . . 3 2 Ballistic Gun 19 | 1 6 7 5 . Ballistic Cannon 9 | . 1 3 4 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 60 | . 2 9 20 29 Power 13 | . . 2 5 6 Propulsion 23 | . 2 7 6 8 Utility 10 | . . . 3 7 Weapon 14 | . . . 6 8 Highest Loss Streak 12 | . 2 3 12 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 97 94 87 77 Engine 8 | . 14 10 9 5 Core 3 | . . . 4 4 Leg 16 | . . 19 17 18 Hover 2 | . 12 8 . . Flight 7 | . 12 12 14 . Device 5 | . 1 . 1 11 Processor 8 | . 11 11 9 7 Protection 8 | . 12 10 6 6 Energy Gun 5 | . 2 1 8 7 Energy Cannon 5 | . . . 2 11 Ballistic Gun 6 | . 24 10 5 . Ballistic Cannon 5 | . . 9 7 2 Peak Build Rating 49 | 6 8 24 36 49 Average Rating 26 | 4 7 16 28 35 On Entrance 12 | . 6 8 23 27 Naked Turns . | . . . . . Heaviest Build 62 | 11 12 20 37 62 Greatest Support 72 | 32 32 68 68 72 Greatest Overweight (x) 13 | . 2 3 4 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 8 | 6 8 5 5 5 Average Carried 3 | 2 4 3 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 6 | 6 5 4 3 5 Class Distribution -------------------- 34% | Tank 28% | Mutant 14% | Scavenger-Tank 9% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3122 | 201 378 929 1098 516 Remotely . | . . . . . Salvage Created 3787 | . 424 1094 1054 1215 Parts 242 | . 42 80 69 51 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 3 | . . 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 88 | . 14 27 25 22 Guns 47 | . 10 21 11 5 Cannons 40 | . 4 6 14 16 AOE 1 | . . . . 1 Classes Destroyed 13 | . 4 3 3 3 Worker 4 | . . 1 3 . Builder 2 | . . . 2 . Hauler 2 | . . . 2 . Recycler 6 | . 1 2 . 3 Operator 1 | . . . . 1 Watcher 8 | . 2 3 1 2 Swarmer 36 | . 9 12 7 8 Grunt 26 | . 5 7 12 2 Duelist 2 | . . 1 1 . Sentry 12 | . . 7 4 1 Specialist 4 | . . . . 4 Hunter 3 | . . . 1 2 Programmer 5 | . . . . 5 Best Kill Streak 7 | . 7 6 6 4 Combat Bots Only 5 | . 4 5 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 862 | . 71 141 175 475 Missed 281 | . 29 45 47 160 Damage Taken 7116 | . 353 1086 2255 3422 Core 1269 | . 74 107 388 700 Absorbed by Shields 579 | . . . 80 499 Redirected to Shielding 28 | . 12 16 . . Ignored by Resistances 423 | . . . . 423 Regen/Repaired (Parts) 111 | . . 111 . . Core Remaining (%) 68 | 100 70 73 29 . Volleys Fired 383 | . 54 123 118 88 Largest 3 | . 2 2 3 3 Hottest 214 | . 60 112 151 214 Shots Fired 750 | . 92 224 221 213 Gun 478 | . 76 186 145 71 Cannon 272 | . 16 38 76 142 Launcher . | . . . . . Special . | . . . . . Kinetic 442 | . 76 195 149 22 Thermal 262 | . 16 29 72 145 Explosive . | . . . . . Electromagnetic 46 | . . . . 46 Robot Hit Streak 17 | . 8 14 16 17 Robot Miss Streak 11 | . 6 6 11 9 Penetration Max 1 | . . . 1 . Secondary Targets 9 | . 4 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 396 | . 46 108 125 117 Core Hits 171 | . 24 45 55 47 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 10 | . 2 2 6 . Burn 5 | . . 1 4 . Destroy 2 | . 1 1 . . Blast 3 | . 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7759 | . 504 1781 2705 2769 Guns 3984 | . 321 1365 1551 747 Cannons 3597 | . 180 385 1093 1939 Explosions 36 | . . . . 36 Melee . | . . . . . Ramming 142 | . 3 31 61 47 Kinetic 4038 | . 412 1562 1866 198 Thermal 3055 | . 89 188 778 2000 Explosive . | . . . . . Electromagnetic 524 | . . . . 524 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 2 5 14 Average Corruption 5 | . . 2 4 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 148 | . . 20 37 91 Message Errors 35 | . . 6 10 19 Matter Fused 33 | . . 4 8 21 Heat Flow Errors 14 | . . . 4 10 Energy Discharges 16 | . . 3 4 9 Parts Rejected 3 | . . 1 1 1 Parts Fused 2 | . . . 1 1 Data Loss (minor) 19 | . . 3 3 13 Data Loss (major) 6 | . . . 2 4 Misfires 4 | . . . 1 3 Alerts 5 | . . 1 . 4 Misdirections 1 | . . . . 1 Weapon Failures 10 | . . 2 3 5 Overload Shots . | . . . . . Overflow Damage 111 | . . . 24 87 Projectiles 111 | . . . 24 87 Explosions . | . . . . . Melee . | . . . . . Knockbacks 41 | . 6 5 24 6 Impact . | . . . . . Kinetic 37 | . 4 5 22 6 Secondary 4 | . 2 . 2 . Self-Inflicted Damage 107 | . 1 . 18 88 Shots 3 | . . . . 3 Rammed 5 | . 2 . 3 . Targets Rammed 16 | . 2 5 6 3 Kicked 11 | . . 5 3 3 Crushed . | . . . . . Highest Temperature 694 | . 78 262 548 694 Average Temperature 130 | . 14 58 163 140 Received Heat Transfer 1298 | . 48 264 657 329 Effects 59 | . . 1 34 24 Shutdowns 14 | . . . 10 4 Energy Bleed 6 | . . . 5 1 Interference 16 | . . 1 7 8 Matter Decay 4 | . . . 2 2 Short Circuit 5 | . . . 4 1 Damage (minor) 2 | . . . 1 1 Damage (major) 10 | . . . 5 5 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 1 3 Heat Transferred 6032 | . 200 555 1850 3427 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 901 | . 285 901 657 490 Initial 380 | . . 38 380 298 Average 308 | . 171 366 511 205 Maximum Alert Level 3 | . 1 3 2 2 Low Security (%) 30 | 100 61 10 . 46 Level 1 37 | . 38 58 15 43 Level 2 30 | . . 24 84 10 Level 3 1 | . . 6 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 3 3 3 12 Investigation 6 | . 2 . 1 3 Extermination 5 | . . . . 5 Reinforcement 9 | . 1 2 2 4 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 151 | . 19 49 49 34 Peak Tracking Total 8 | . 4 5 8 5 Tactical Retreats 15 | . . 4 8 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 2 2 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 10 | . . . . 10 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . 2 . 12 Max in Single Turn 4 | . . 1 . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 34 | . 9 10 4 11 Terminals 25 | . 6 7 3 9 Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 4 | . 2 1 . 1 Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 89 | . 25 27 10 27 Successful 52 | . 13 19 6 14 Failed 37 | . 12 8 4 13 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 65 | . 19 16 7 23 Fabricators . | . . . . . Repair Stations 10 | . 3 7 . . Recycling Units 9 | . 3 4 . 2 Scanalyzers 5 | . . . 3 2 Garrison Access . | . . . . . Terminal Hacks 35 | . 10 9 4 12 Record 3 | . 1 1 . 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 5 | . 2 2 1 . Open DSF 2 | . . . . 2 Emergency Access Points 1 | . 1 . . . Alert Level 7 | . 1 2 2 2 Locate Traps 2 | . 1 1 . . Disarm Traps 2 | . . . . 2 Dispatch Records 1 | . 1 . . . Security Status 1 | . . . . 1 Transport Status 1 | . . 1 . . Investigation Status 1 | . . . . 1 Reinforcement Status 2 | . 2 . . . Registered Components 1 | . . . 1 . Zone Layout 5 | . 1 2 . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 1 6 . . Scan Component 4 | . 1 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks 6 | . 2 4 . . Process 1 | . . 1 . . Report Inventory 3 | . 1 2 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . . 2 2 Insert Component 2 | . . . 1 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 5 7 4 7 Full Trace Events 5 | . 1 . 1 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 78 | . . 78 . . Parts Recycled . | . . . . . Recycled Matter 211 | . . 211 . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 2 | . . . 1 1 Part Schematics Acquired 2 | . . . 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7382 | 84 822 1358 1911 3207 Spaces Moved 5002 | 68 931 1231 1225 1547 Core 59 | 2 . 6 30 21 Treads . | . . . . . Legs 2507 | . . 373 608 1526 Wheels 96 | 66 30 . . . Hover 842 | . 580 262 . . Flight 1498 | . 321 590 587 . Fastest Speed 26 | 50 37 31 26 50 Average Speed 113 | 98 65 66 112 181 Slowest Speed 700 | 100 200 200 260 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 14 | . 11 3 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 4 92 76 51 41 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 29 | . . 13 11 5 Melee . | . . . . . Projectile 29 | . . 13 11 5 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 6012 | 85 1050 1542 1572 1763 Wait 285 | . 12 105 106 62 Move 4972 | 67 910 1224 1224 1547 Hop 12 | . 9 3 . . Pick Up 145 | 12 24 32 46 31 Fast Attach 1 | . . . 1 . Attach 96 | 6 10 27 30 23 Detach 2 | . . 1 1 . Swap 33 | . 9 6 15 3 Drop 67 | . 20 16 25 6 Fire 383 | . 54 123 118 88 Melee . | . . . . . Ram 5 | . 2 . 3 . Kick 11 | . . 5 3 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 17) 581 | -10/Materials | Discovered new exit (range 18) 639 | -10/Materials | Discovered new exit (range 18) 798 | -10/Materials | Discovered new exit (range 12) 836 | -10/Materials | Build established: Mutant 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Propulsion x2 909 | -9/Materials | Discovered new exit (range 14) 1102 | -9/Materials | Repaired Hover Unit 1134 | -9/Materials | Repaired Hover Unit 1255 | -9/Materials | Lost 3 parts (3n) 1301 | -9/Materials | Discovered new exit (range 18) 1497 | -9/Materials | Discovered new exit (range 12) 1651 | -9/Materials | Discovered new exit (range 4) 1759 | -9/Materials | Repaired Lgt. Armor Plating 2107 | -9/Materials | First assault squad dispatched 2265 | -9/Materials | Entered another Materials area 2265 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2647 | -8/Materials | Build established: Tank 2780 | -8/Materials | Lost 3 parts (1p1u1w) 3474 | -8/Materials | Discovered new exit (range 5) 3862 | -8/Materials | Core integrity fell below 50% 3911 | -8/Materials | Lost 12 parts (2p4n2u4w) 4176 | -8/Materials | Entered Factory 4176 | -7/Factory | Evolved 2 slots: Utility x2 4319 | -7/Factory | Build established: Scavenger-Tank 4565 | -7/Factory | Lost 6 parts (2p3n1w) 4899 | -7/Factory | Build established: Tank 5857 | -7/Factory | Discovered new exit (range 19) 5955 | -7/Factory | Core integrity fell below 50% 6105 | -7/Factory | Lost 3 parts (1p2u) 6587 | -7/Factory | Build established: Scavenger-Gunner 7004 | -7/Factory | Discovered new exit (range 19) 7042 | -7/Factory | System corruption reached 10% 7371 | -7/Factory | Core integrity fell below 20% 7383 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Imp. Heat Sink melted. P-60 Hacker destroyed. Power failure, Imp. Deuterium Engine shutdown. #W&CVANV:7H/& H|7/SZQ &,&ZNXT R-06 Scavenger collects Unknown Processor. Acquired 35 matter. System corrupted: Heat flow error (+143). System corrupted: Matter fused (-5). P-60 Hacker resets Y-54 Guardian, system corruption cleaned. System corrupted: Imp. Deuterium Engine rejected. Hrd. Medium Armor Plating destroyed. Pulse Rifle destroyed. Imp. Carbon-fiber Leg destroyed. Kinecellerator destroyed. System corrupted: Component data lost. Arc Projector destroyed. Imp. Shield Generator destroyed. Imp. Carbon-fiber Leg destroyed. Gatling Laser destroyed. 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Beam Rifle | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed AdvancedHardlightDetector Manual? 0 Play Time 02:01:50 Cumulative 12.7 hours Start 2025.03.30 @ 15:34:14 End 2025.03.30 @ 17:44:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: baf38465-50b3-46cf-8204-1f3f95fc2223