Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 21:34:27

Player: obieonecnolly

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (131)     655
Value Destroyed (3274)     3274
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (565)                565
              TOTAL SCORE: 6374

 Bonus
-------
High Alert Combat Kills    565

 Cogmind 
---------
Core Integrity             0/550
Matter                     256/300
Energy                     50/150
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Light Armor Plating
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
  Hardened Medium Armor Plating
           System Shield
     Heavy Particle Cannon
  Advanced EMP Blaster

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Medium Armor Plating
           Remote Shield
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Assault Cannon
           Greatsword
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Heat Sink
  Advanced Weight Redist. System
  Improved Light Armor Plating
           Dynamic Insulation System
           Pulse Rifle
     Heavy Particle Cannon
  Advanced EMP Blaster
           Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             88   | 9   8   .   27  44  
  Power                    13   | 2   .   .   4   7   
    Engine                 9    | 2   .   .   3   4   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   .   5   6   
    Treads                 3    | .   .   .   3   .   
    Leg                    6    | .   .   .   2   4   
    Wheel                  6    | 2   2   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  25   | 2   3   .   6   14  
    Device                 9    | 2   .   .   3   4   
    Storage                2    | .   2   .   .   .   
    Processor              3    | .   .   .   1   2   
    Hackware               2    | .   .   .   1   1   
    Protection             9    | .   1   .   1   7   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 3   3   .   12  17  
    Energy Gun             5    | 1   .   .   2   2   
    Energy Cannon          4    | .   .   .   2   2   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   2   
    Launcher               14   | .   2   .   6   6   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   1   4   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 30   | .   .   1   8   21  
  Power                    6    | .   .   .   2   4   
  Propulsion               4    | .   .   .   1   3   
  Utility                  10   | .   .   .   3   7   
  Weapon                   10   | .   .   1   2   7   
  Highest Loss Streak      10   | .   .   1   4   10  
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     93   | .   99  98  95  90  
  Engine                   7    | .   14  14  9   4   
  Core                     2    | .   .   .   .   4   
  Treads                   6    | .   .   .   14  2   
  Leg                      7    | .   .   .   1   12  
  Wheel                    6    | .   28  28  3   1   
  Device                   13   | .   14  14  16  11  
  Storage                  10   | .   11  14  11  9   
  Processor                2    | .   .   .   3   2   
  Hackware                 5    | .   .   .   4   7   
  Protection               8    | .   2   .   7   10  
  Energy Gun               3    | .   .   .   2   5   
  Energy Cannon            3    | .   .   .   2   3   
  Ballistic Gun            1    | .   8   14  .   .   
  Ballistic Cannon         1    | .   .   .   1   2   
  Launcher                 10   | .   19  12  14  6   
  Slashing Weapon          1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 10  24  22  34  49  
  Greatest Support         40   | 20  20  20  40  40  
  Greatest Overweight (x)  15   | .   1   1   9   15  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  
  Most Carried             10   | 5   10  10  10  10  
  Average Carried          8    | 3   8   10  7   9   
  Final Capacity           10   | 5   10  10  10  10  
  Final Carried            10   | 4   10  10  10  4   

 Class Distribution 
--------------------
 33% | Mutant
 30% | Scavenger-Mutant
 23% | Bomber
 11% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Bomber | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  
Matter Collected           2416 | 398  293  110  855  760  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3364 | 77   230  170  1379 1508 
  Parts                    254  | 9    34   15   103  93   
Haulers Intercepted        3    | .    .    .    2    1    
Recyclers Shooed           3    | .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  73   | 1   6   7   31  28  
  Melee                    5    | .   .   .   .   5   
  Guns                     14   | 1   .   2   7   4   
  Cannons                  14   | .   .   .   5   9   
  AOE                      40   | .   6   5   19  10  
Classes Destroyed          14   | 3   5   .   5   1   
  Worker                   22   | 1   2   2   7   10  
  Builder                  13   | .   3   1   5   4   
  Tunneler                 3    | 2   .   1   .   .   
  Hauler                   3    | .   .   .   2   1   
  Recycler                 7    | .   1   .   3   3   
  Operator                 3    | .   1   .   2   .   
  Watcher                  7    | .   2   .   4   1   
  Swarmer                  13   | .   3   3   4   3   
  Grunt                    36   | 1   3   4   15  13  
  Brawler                  5    | .   .   .   2   3   
  Duelist                  2    | .   .   .   1   1   
  Protector                1    | .   .   .   1   .   
  Sentry                   13   | .   .   .   8   5   
  Hunter                   3    | .   .   .   .   3   
Best Kill Streak           13   | 3   8   7   13  6   
  Combat Bots Only         7    | 1   5   3   7   4   
Max Kills in Single Turn   6    | 1   3   2   6   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   3   1   4   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        446  | 9    6    15   112  304  
  Missed                   117  | 4    2    6    38   67   
Damage Taken               4945 | 54   43   144  843  3861 
  Core                     708  | 11   10   .    118  569  
  Absorbed by Shields      546  | .    .    .    279  267  
  Ignored by Resistances   82   | .    .    .    .    82   
  Regen/Repaired (Parts)   275  | .    .    .    24   251  
Core Remaining (%)         85   | 95   .    91   70   .    
Volleys Fired              190  | 11   12   9    76   82   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  182  | 60   66   53   107  182  
Shots Fired                312  | 22   21   17   114  138  
  Gun                      115  | 22   3    9    33   48   
  Cannon                   93   | .    .    .    29   64   
  Launcher                 104  | .    18   8    52   26   
  Special                  .    | .    .    .    .    .    
  Kinetic                  79   | 11   3    9    21   35   
  Thermal                  129  | 11   .    .    41   77   
  Explosive                94   | .    18   8    50   18   
  Electromagnetic          10   | .    .    .    2    8    
  Robot Hit Streak         13   | 5    5    3    13   13   
  Robot Miss Streak        5    | 4    4    5    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           218  | 12   9    8    63   126  
  Core Hits                200  | 5    20   14   86   75   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         7    | .    .    .    2    5    
    Burn                   3    | .    .    .    1    2    
    Destroy                1    | .    .    .    1    .    
    Blast                  2    | .    .    .    .    2    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              44   | .    .    .    .    44   
  Impact                   .    | .    .    .    .    .    
  Slashing                 24   | .    .    .    .    24   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    7    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9132 | 136  891  537  2810 4758 
  Guns                     1192 | 136  10   80   387  579  
  Cannons                  1369 | .    .    .    346  1023 
  Explosions               5129 | .    881  457  2077 1714 
  Melee                    1438 | .    .    .    .    1438 
  Ramming                  4    | .    .    .    .    4    
  Kinetic                  930  | 69   10   80   214  557  
  Thermal                  1670 | 67   .    .    558  1045 
  Explosive                4461 | .    881  457  1886 1237 
  Electromagnetic          629  | .    .    .    152  477  
  Impact                   .    | .    .    .    .    .    
  Slashing                 1438 | .    .    .    .    1438 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    2    9    
  Average Corruption       2    | .    .    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    .    .    10   .    
    Message Errors         2    | .    .    .    2    .    
    Matter Fused           3    | .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      2    | .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Alerts                 1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            339  | .    46   9    21   263  
  Projectiles              18   | .    .    .    .    18   
  Explosions               141  | .    46   9    21   65   
  Melee                    180  | .    .    .    .    180  
Knockbacks                 10   | .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    10   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      195  | .    .    61   87   47   
  Shots                    10   | .    .    2    5    3    
  Rammed                   5    | .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        456  | 30   36   6    287  456  
  Average Temperature      113  | 21   15   4    81   135  
  Received Heat Transfer   1495 | 30   21   15   347  1082 
  Effects                  8    | .    .    .    .    8    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           3    | .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         3530 | 150  .    .    1234 2146 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    3    2    

 Alert                          | -11  -10  -10  -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  
Peak Influence             1011 | 35   376  359  1011 908  
  Initial                  391  | .    22   91   139  391  
  Average                  506  | 9    262  256  575  560  
Maximum Alert Level        3    | .    1    1    3    3    
  Low Security (%)         8    | 100  16   37   6    .    
  Level 1                  25   | .    83   62   28   8    
  Level 2                  50   | .    .    .    26   84   
  Level 3                  15   | .    .    .    37   6    
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          16   | .    1    .    4    11   
  Investigation            4    | .    1    .    1    2    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            5    | .    .    .    2    3    
  Assault                  4    | .    .    .    1    3    
  Garrison                 3    | .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           5    | .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              104  | 1   8   7   42  46  
  Peak Tracking Total      7    | 1   3   3   7   7   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          19   | .   4   2   8   5   
  Max in Single Turn       2    | .   2   2   2   2   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          16   | .   6   .   7   3   
  Terminals                9    | .   4   .   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   1   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              2    | .   .   .   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   9   .   19  12  
  Successful               31   | .   6   .   16  9   
  Failed                   9    | .   3   .   3   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                16   | .   7   .   7   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   1   .   2   6   
  Recycling Units          5    | .   1   .   4   .   
  Scanalyzers              10   | .   .   .   6   4   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   4   .   5   1   
  Record                   4    | .   2   .   2   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Assault Status           1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   1   .   2   4   
  Scan Component           4    | .   1   .   1   2   
  Repair                   3    | .   .   .   1   2   
Recycling Unit Hacks       4    | .   1   .   3   .   
  Report Inventory         2    | .   1   .   1   .   
  Retrieve Matter          1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 10   | .   .   .   6   4   
  Insert Component         5    | .   .   .   3   2   
  Analyze                  5    | .   .   .   3   2   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   5   .   2   2   
  Full Trace Events        3    | .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   3   2   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   2   
  Time                     126  | .   .   .   50  76  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         210  | .   .   .   210 .   
  Retrieved Components     10   | .   .   .   10  .   
Parts Scanalyzed           5    | .   .   .   3   2   
  Part Schematics Acquired 5    | .   .   .   3   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   
  Combat                   2    | .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   2   
  parse_system             2    | .   .   .   .   2   
Relay Couplers Released    3    | .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               5047 | 129  549  195  1676 2498 
Spaces Moved               2927 | 100  542  180  953  1152 
  Core                     37   | 16   .    .    1    20   
  Treads                   771  | .    .    .    626  145  
  Legs                     879  | .    .    .    95   784  
  Wheels                   1240 | 84   542  180  231  203  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   95   80   
  Average Speed            142  | 75   89   93   149  174  
  Slowest Speed            800  | 80   95   95   500  800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       49   | 9    80   43   68   49   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          612  | .    99   68   353  92   
  Melee                    .    | .    .    .    .    .    
  Projectile               9    | .    .    .    1    8    
  AOE                      603  | .    99   68   352  84   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  
Total                      3438 | 129  583  188  1091 1447 
  Wait                     71   | .    .    .    .    71   
  Move                     2923 | 99   541  179  952  1152 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  52   | 6    11   .    17   18   
  Fast Attach              39   | 8    3    .    11   17   
  Attach                   27   | 1    .    .    7    19   
  Detach                   21   | 1    3    .    3    14   
  Swap                     22   | .    5    .    9    8    
  Drop                     44   | 3    8    .    16   17   
  Fire                     190  | 11   12   9    76   82   
  Melee                    44   | .    .    .    .    44   
  Ram                      5    | .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   64 | -11/Scrapyard | Discovered new exit (range 8)
  130 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 7)
  291 | -10/Materials | Discovered new exit (range 13)
  494 | -10/Materials | Build established: Scavenger-Mutant
  586 | -10/Materials | Discovered new exit (range 16)
  649 | -10/Materials | Discovered new exit (range 15)
  679 | -10/Materials | Entered Mines
  710 | -10/Mines     | Met a Derelict bent on vengeance
  854 | -10/Mines     | Discovered new exit (range 7)
  874 | -10/Mines     | Entered Materials
  874 | -9/Materials  | Evolved 2 slots: Utility x2
 1011 | -9/Materials  | Discovered new exit (range 15)
 1278 | -9/Materials  | Discovered new exit (range 5)
 1402 | -9/Materials  | Lost 4 parts (1p3u)
 1636 | -9/Materials  | Build established: Mutant
 1674 | -9/Materials  | First assault squad dispatched
 1766 | -9/Materials  | Destroyed 7 combat bots
 1964 | -9/Materials  | Discovered new exit (range 16)
 2025 | -9/Materials  | Repaired Remote Shield
 2466 | -9/Materials  | Discovered new exit (range 12)
 2550 | -9/Materials  | Entered another Materials area
 2550 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2975 | -8/Materials  | Build established: Bomber
 3383 | -8/Materials  | Build established: Scavenger-Mutant
 3704 | -8/Materials  | Build established: Hacker-Mutant
 3928 | -8/Materials  | Garrison activated, responded to threat
 4150 | -8/Materials  | First assault squad dispatched
 4276 | -8/Materials  | Lost 4 parts (1p2n1u)
 4519 | -8/Materials  | Build established: Bomber
 4574 | -8/Materials  | Repaired Imp. Light Armor Plating
 4615 | -8/Materials  | Repaired Assault Cannon
 5012 | -8/Materials  | Core integrity fell below 50%
 5044 | -8/Materials  | Core integrity fell below 20%
 5048 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
05033_ Jacked B-36 Bruiser...
>>parse_system
Reading system data...
05033_ Datajack destroyed.
05033_ Lgt. Nuclear Core destroyed.
05033_ R-06 Scavenger collects Corrupted Heat Sink.
05034_ Assault Cannon destroyed.
05034_ Slammed into B-36 Bruiser.
05035_ Dynamic Insulation System destroyed.
05035_ System corrupted by crushing effect (+3).
05035_ Slammed into B-36 Bruiser. <x2>
05038_ M-28 Smith repairs Imp. Aluminum Leg.
05039_ Slammed into B-36 Bruiser.
05039_ Imp. Heat Sink severed.
05041_ Slammed into B-36 Bruiser.
05041_ Destabilizing: System corrupted (+1).
05043_ Adv. Weight Redist. System destroyed.
05043_ System corrupted by crushing effect (+5).
05043_ Hvy. Laser destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????#           ##    gl b#?????????????????????? |
| ?????#           ## m"""g@ #??????????????######## |
| ?????#   ########## l"  g  #??????????????#        |
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| ?????#   #[ """" ##  gm  =!#??????????????#        |
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| ?????#   #       ##!!  " ! #???###????????#        |
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| ######   ###/#############+###     ##########+#### |
|            % %   % =                         %*  ! |
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|  ##?  ???#   """"??#         ##   ##% ""    ##     |
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|  #?? ????#        ?# """     ##   ## ""     ##     |
|  #???????#        ?# """  """##   ##        ##     |
|  #???????#        ?# """   R"##   ##        ##     |
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|  #???#             #         ##   #       #        |
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|  #???# """"" """"" #         ##   #       #        |
| ###### """"" """"" #         ##   #       #        |
|      + """"" """"" #         ##   #  !    #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
EM Shielding               2
Armor Coverage             600
Resistance: KI             20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
              Remote Shield | -9/Materials | Scanalyzed
           Adv. EMP Blaster | -9/Materials | Scanalyzed
   Hrd. Light Armor Plating | -9/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
  Dynamic Insulation System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
One Hack Too Far
Remodeling
Shopping List
Significant Disruption
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              DataCoilCleaver
  Manual?         0
Play Time         01:42:54
  Cumulative      3.9 hours
  Start           2024.04.22 @ 19:35:31
  End             2024.04.22 @ 21:34:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cd9fb8f-8021-4dcc-b531-56689693cea5